Update CHANGELOG.md and README.md

This commit is contained in:
James A Culp III
2021-03-21 22:41:56 -04:00
parent 41fd234330
commit c2facc664d
2 changed files with 1 additions and 2 deletions
+1
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@@ -20,6 +20,7 @@ Change Log
Fixed a bug related to sheet_type being misread and making some automatic calculations not fire right (initiative bugs anyone?)
Started in on Complex Forms
Updated Matrix -> Complex Forms section
When selecting a skill, have the correct default attribute auto-selected
**2021-03-15** v.23 Chuz (James Culp)
Made sheet work with current roll20 "enhanced" code that has been partially rolled back Changed
-2
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@@ -16,7 +16,6 @@ TO DO
* Add Armor Social Ratings from Firing Squad pg50
* Social / Vehicle repeating delete icon is on the left
* Ammo only has one input, there should be an input for per reload and max
* Arms -> Roll Buttons don't include "Notes" text, Dicepool attribute doesn't include bonus for spec/expert/attribute
* Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic
**`Grunt Sheet`**
@@ -39,7 +38,6 @@ TO DO
* Make Magic updated if Essence drops below it
* Armor Social Ratings (Firing Squad p50)
* Add Capacity to Armor?
* When selecting a skill, have the correct default attribute auto-selected
* Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other
* Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms)
* Have changes to primary ranged weapon firing mode update AR values and DV