Update CHANGELOG.md and README.md
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@@ -20,6 +20,7 @@ Change Log
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Fixed a bug related to sheet_type being misread and making some automatic calculations not fire right (initiative bugs anyone?)
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Started in on Complex Forms
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Updated Matrix -> Complex Forms section
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When selecting a skill, have the correct default attribute auto-selected
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**2021-03-15** v.23 Chuz (James Culp)
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Made sheet work with current roll20 "enhanced" code that has been partially rolled back Changed
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@@ -16,7 +16,6 @@ TO DO
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* Add Armor Social Ratings from Firing Squad pg50
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* Social / Vehicle repeating delete icon is on the left
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* Ammo only has one input, there should be an input for per reload and max
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* Arms -> Roll Buttons don't include "Notes" text, Dicepool attribute doesn't include bonus for spec/expert/attribute
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* Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic
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**`Grunt Sheet`**
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@@ -39,7 +38,6 @@ TO DO
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* Make Magic updated if Essence drops below it
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* Armor Social Ratings (Firing Squad p50)
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* Add Capacity to Armor?
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* When selecting a skill, have the correct default attribute auto-selected
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* Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other
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* Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms)
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* Have changes to primary ranged weapon firing mode update AR values and DV
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