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sla-blueprint-news-zero/README.md
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tevansandClaude Opus 4.8 9a55991ad4 Blueprint News 0 Engine v0.5.0 — BPN generator + Zero Engine NPC actors
Based on sla-blueprint-news. On Create, in a zero-engine world, also spawns
playable Zero Engine npc actors for the briefing: a threat group (named leader
+ mooks) matched to the BPN opposition (gangs, Carrien, corpsec, Stormers,
black-ops...) plus the named cast — each with attributes, hit points, armour,
damage, threat and embedded weapons. Stat blocks mirror the system's own NPC
Creator (SLA_NPC_TYPES / _slaWeaponData). De-collided ids/globals/buttons so it
coexists with the base module.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 19:00:30 +01:00

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# Blueprint News 0 Engine (Foundry VTT module)
Everything [SLA Blueprint News](https://github.com/slaguru666/sla-blueprint-news)
does — generate BPN mission briefings as a journal **package** (player Brief +
Field Dossier, GM Dossier, a character sheet per NPC with a black-and-white
portrait, and an item card per OTEM) — **plus**, when run under the **Zero
Engine** SLA system, it spawns real, playable **NPC actors** for the briefing.
## Zero Engine NPC generation
On **Create**, in a world using the `zero-engine` system, the module also builds
an **Actor folder** for the briefing containing:
- a **threat group** matched to the BPN's opposition — gangs, Carrien, corp
security, Stormers, black-ops, etc. — as a **named leader plus several mooks**,
- the **named cast** (contact and supporting NPCs).
Each actor is a Zero Engine `npc` with attributes (Strength/Agility/Wits/
Empathy), **hit points**, **armour**, **damage**, a **threat level**, and
**embedded weapons** (pistols, rifles, blades, claws…). **Initiative** is rolled
by the Zero Engine in combat, driven by Agility + Mobility, which these actors
have. The stat blocks mirror the system's own NPC Creator (`SLA_NPC_TYPES`), so
they behave exactly like hand-built Zero Engine NPCs — drop them on a scene and
roll initiative.
If the world is **not** using the Zero Engine, the module still produces the full
journal package; it simply skips actor creation.
## Use
GM only. Open from the **Journal** sidebar button ("Blueprint News 0E"), the
**Notes** toolbar, or `game.slaBlueprintNewsZero.open()`. Pick the band, SCL
level and reward sliders, then **Create**.
## Install
Setup → Add-on Modules → Install Module → manifest URL:
```
https://raw.githubusercontent.com/slaguru666/sla-blueprint-news-zero/main/module.json
```
Requires the **Zero Engine (SLA Industries)** system for actor generation;
compatible with Foundry VTT v13–v14 (verified 14.361).
## Relationship to the base module
This is a standalone superset and can be installed alongside the base
`sla-blueprint-news` module without conflict (separate ids, buttons and
globals). Use this one for Zero Engine worlds.