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2026-03-31 17:00:37 +01:00

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{
"version": "0.3.1-draft5",
"source": "SLA Industries Drug System -> Mothership Conversion Notes",
"drugs": [
{
"id": "rush",
"name": "Rush",
"category": "Combat",
"rating": 5,
"cost": 50,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Rush.png",
"durationSeconds": 21600,
"durationLabel": "6 hours",
"activeSummary": "+10 Combat, +10 Speed, ignore one wound penalty per scene.",
"withdrawalSummary": "-5 Strength, -5 Body Save, -2 max Health per wound tier.",
"notes": [
"Standard Frother combat drug and common operative stimulant.",
"Each dose triggers a Body Save unless the user is a Frother."
],
"addiction": {
"threshold": 4,
"saveDisadvantage": false,
"frotherExempt": true,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"combat": 10,
"speed": 10
},
"ignoreWoundPenaltyCount": 1
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"strength": -5,
"body": -5
},
"healthMaxPenaltyPerWoundTier": 2
}
},
{
"id": "ultra-violence",
"name": "Ultra Violence",
"category": "Combat",
"rating": 10,
"cost": 150,
"img": "systems/sla-mothership/images/sla-assets/Drugs/UV.png",
"durationSeconds": 43200,
"durationLabel": "12 hours",
"activeSummary": "+15 Combat, +10 Speed, Advantage on Combat checks, halve incoming damage.",
"withdrawalSummary": "-10 Strength, -10 Body Save, -1 max Wounds.",
"notes": [
"Legal only for heavily contracted corporate operatives.",
"On expiry, roll a Sanity Save; failure adds 1d5 Stress."
],
"addiction": {
"threshold": 1,
"saveDisadvantage": true,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"combat": 15,
"speed": 10
},
"combatAdvantage": true,
"damageTakenMultiplier": 0.5
},
"expiry": {
"sanitySaveOnExpiry": true,
"stressFormulaOnFailure": "1d5"
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"strength": -10,
"body": -10
},
"woundMaxPenalty": 1
}
},
{
"id": "blaze-uv",
"name": "Blaze UV",
"category": "Combat",
"rating": 4,
"cost": 20,
"img": "systems/sla-mothership/images/sla-assets/Drugs/2nd try/Blaze UV.png",
"durationSeconds": 600,
"durationLabel": "10 minutes",
"activeSummary": "+15 Combat, +10 Speed, Advantage on Combat checks, halve incoming damage, +1 Stress on use.",
"withdrawalSummary": "Automatic -10 Strength crash for 3 hours.",
"notes": [
"Street-grade UV with a filthy comedown.",
"Frothers gain an additional +5 Combat while active."
],
"addiction": {
"threshold": 1,
"saveDisadvantage": true,
"frotherExempt": false,
"withdrawalCheckSeconds": 0
},
"effects": {
"statBonuses": {
"combat": 15,
"speed": 10
},
"combatAdvantage": true,
"damageTakenMultiplier": 0.5,
"stressOnUse": 1,
"frotherCombatBonus": 5
},
"withdrawal": {
"mode": "immediate",
"durationSeconds": 10800,
"statBonuses": {
"strength": -10
}
}
},
{
"id": "bass",
"name": "Bass",
"category": "Combat",
"rating": 4,
"cost": 30,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Redline.png",
"durationSeconds": 3600,
"durationLabel": "1 hour",
"activeSummary": "+10 Strength.",
"withdrawalSummary": "-5 Strength, -5 Speed.",
"notes": [
"Pure strength amplifier favored by heavy assault species.",
"Uses a hard crash profile if addiction sets in."
],
"addiction": {
"threshold": 1,
"saveDisadvantage": true,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"strength": 10
}
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"strength": -5,
"speed": -5
}
}
},
{
"id": "cream",
"name": "Cream",
"category": "Combat",
"rating": 4,
"cost": 35,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Stimulant.png",
"durationSeconds": 3600,
"durationLabel": "1 hour",
"activeSummary": "+8 Speed, Advantage on ranged Combat checks.",
"withdrawalSummary": "-15 Speed for 3 hours.",
"notes": [
"Motor-control enhancer popular with shooters.",
"Non-Frothers gain +1 Stress on use."
],
"addiction": {
"threshold": 1,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"speed": 8
},
"rangedCombatAdvantage": true,
"stressOnUse": 1,
"stressNonFrotherOnly": true
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": 10800,
"statBonuses": {
"speed": -15
}
}
},
{
"id": "beat",
"name": "Beat",
"category": "Soft",
"rating": 5,
"cost": 15,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Calmline.png",
"durationSeconds": 21600,
"durationLabel": "6 hours",
"activeSummary": "+8 Sanity Save, +5 Fear Save.",
"withdrawalSummary": "-5 Intellect, -5 Sanity Save.",
"notes": [
"A mild operative nerve stabilizer used to keep trauma manageable."
],
"addiction": {
"threshold": 2,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"sanity": 8,
"fear": 5
}
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"intellect": -5,
"sanity": -5
}
}
},
{
"id": "flip",
"name": "Flip",
"category": "Soft",
"rating": 4,
"cost": 25,
"img": "systems/sla-mothership/images/sla-assets/Drugs/2nd try/Flip.png",
"durationSeconds": 10800,
"durationLabel": "3 hours",
"activeSummary": "+12 Sanity Save, +8 Fear Save.",
"withdrawalSummary": "-10 Sanity Save, -8 Fear Save for 6 hours.",
"notes": [
"An aggressive COOL amplifier used by trauma survivors and frontline operatives."
],
"addiction": {
"threshold": 1,
"saveDisadvantage": true,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"sanity": 12,
"fear": 8
}
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": 21600,
"statBonuses": {
"sanity": -10,
"fear": -8
}
}
},
{
"id": "drum",
"name": "Drum",
"category": "Soft",
"rating": 4,
"cost": 40,
"img": "systems/sla-mothership/images/sla-assets/Drugs/2nd try/Drum.png",
"durationSeconds": 7200,
"durationLabel": "2 hours",
"activeSummary": "Restore full Flux if Ebb-capable and gain +5 Sanity Save for 2 hours.",
"withdrawalSummary": "-5 Intellect per withdrawal stage.",
"notes": [
"Only Ebb-capable species gain the Flux benefit.",
"Non-Ebb users still receive the Sanity bonus."
],
"addiction": {
"threshold": 2,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"statBonuses": {
"sanity": 5
},
"restoreFlux": "full"
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"intellect": -5
}
}
},
{
"id": "alice",
"name": "Alice",
"category": "Soft",
"rating": 9,
"cost": 200,
"img": "systems/sla-mothership/images/sla-assets/Drugs/2nd try/Bubbles.png",
"durationSeconds": 0,
"durationLabel": "GM / scene duration",
"activeSummary": "+15 Intellect for Ebb-related checks. Mandatory Sanity Save on use; failure adds 1d10 Stress and a Panic Check.",
"withdrawalSummary": "No timed withdrawal. Long-term use causes permanent Intellect loss.",
"notes": [
"The vision content is intentionally GM-controlled.",
"After the first use, each additional dose permanently reduces Intellect by 5."
],
"addiction": {
"threshold": 0,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 0
},
"effects": {
"statBonuses": {
"intellect": 15
}
},
"special": {
"aliceTrip": true,
"intellectPermanentAfterFirst": -5
}
},
{
"id": "decadence",
"name": "Decadence",
"category": "Soft",
"rating": 8,
"cost": 120,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Sedative.png",
"durationSeconds": 3600,
"durationLabel": "1 hour",
"activeSummary": "Target is incapacitated for the treatment period.",
"withdrawalSummary": "Permanent -5 Sanity Save and -5 Fear Save per addiction stage.",
"notes": [
"Used in trauma treatment and leaves the target in a chemical coma.",
"On expiry, remove 3 Stress."
],
"addiction": {
"threshold": 5,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"incapacitated": true
},
"expiry": {
"stressRelief": 3
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"sanity": -5,
"fear": -5
},
"permanent": true
}
},
{
"id": "kickstart",
"name": "KickStart",
"category": "Medical",
"rating": 3,
"cost": 40,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Stimulant.png",
"durationSeconds": 18,
"durationLabel": "3 rounds delay",
"activeSummary": "Pending medical dose. On expiry, restore Health to the current wound tier maximum and heal 1 Wound.",
"withdrawalSummary": "-5 Body Save, -2 max Health per wound tier if addiction ever becomes relevant.",
"notes": [
"Emergency battlefield stabiliser with a short delayed onset.",
"Multiple doses can stack by queuing additional pending injections."
],
"addiction": {
"threshold": 30,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {},
"special": {
"kickstartDelay": true,
"healHealthToMax": true,
"healWounds": 1
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"body": -5
},
"healthMaxPenaltyPerWoundTier": 2
}
},
{
"id": "pineal-stim",
"name": "Pineal Stim",
"category": "Medical",
"rating": 6,
"cost": 90,
"img": "systems/sla-mothership/images/sla-assets/Drugs/Stimulant.png",
"durationSeconds": 0,
"durationLabel": "Manual / enhancement support",
"activeSummary": "Double the duration of Flux-powered enhancement effects while active.",
"withdrawalSummary": "-5 Intellect, -2 max Flux, and weaker Ebb enhancement outcomes.",
"notes": [
"Prescription-only support chemical for Ebb Enhancement work."
],
"addiction": {
"threshold": 3,
"saveDisadvantage": false,
"frotherExempt": false,
"withdrawalCheckSeconds": 86400
},
"effects": {
"doubleEbbDuration": true
},
"withdrawal": {
"mode": "addiction-check",
"durationSeconds": null,
"statBonuses": {
"intellect": -5
},
"fluxMaxPenalty": 2,
"ebbPowerPenalty": 1
}
}
]
}