v2.2.0 — uniform art overhaul: black & white ink-and-pencil noir
Every game asset re-rendered into one style: white ink linework + graphite tonality + film grain on near-black. Cyberpunk-horror noir, uniform across 453 raster images (species, NPC portraits/abilities, weapons, armor, ammo, drugs, gear, ebb, skills, traits, maps, textures, message art) and 122 SVG icons (recolored to bone-white/near-black). Dice keep their function, restyled to match: Operative d6 = bone-white with black ink faces; Stress d6 = black with white ink; the bane 1 is now a white flash-frame facehugger (inverted) — instantly readable on a black die. DSN colorsets and inline chat dice CSS updated to the same B&W language. Untouched: screenshots/ (docs) and logos/ (third-party marks). Pipeline: scripts in session scratchpad (Pillow+numpy edge-ink/dodge etch). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+13
-14
@@ -6714,40 +6714,39 @@ body > .ze-pause-root .ze-sat-inner {
|
||||
|
||||
/* ── Inline chat dice: match the 3D dice exactly ─────────────────────────── */
|
||||
.yze-die {
|
||||
background: var(--sz2-yellow);
|
||||
background: #f2f2ee;
|
||||
border: 2px solid #000;
|
||||
color: #000;
|
||||
border-radius: 4px;
|
||||
font-family: var(--sz2-font-ui);
|
||||
}
|
||||
.yze-die.yze-success {
|
||||
background: var(--sz2-yellow);
|
||||
background: #f2f2ee;
|
||||
border-color: #000;
|
||||
color: #000;
|
||||
box-shadow: 0 0 12px rgba(227, 227, 0, 0.8);
|
||||
outline: 2px solid var(--sz2-yellow);
|
||||
box-shadow: 0 0 12px rgba(255, 255, 255, 0.75);
|
||||
outline: 2px solid #fff;
|
||||
}
|
||||
.yze-die.yze-stress {
|
||||
background: #0b0b0b;
|
||||
border-color: #444;
|
||||
color: #ddd;
|
||||
border-color: #555;
|
||||
color: #e8e8e4;
|
||||
box-shadow: none;
|
||||
}
|
||||
.yze-die.yze-stress.yze-success {
|
||||
border-color: var(--sz2-yellow);
|
||||
color: var(--sz2-yellow);
|
||||
box-shadow: 0 0 12px rgba(227, 227, 0, 0.6);
|
||||
border-color: #f2f2ee;
|
||||
color: #f2f2ee;
|
||||
box-shadow: 0 0 12px rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
.yze-die.yze-stress.yze-bane {
|
||||
background: var(--sz2-red);
|
||||
background: #f2f2ee;
|
||||
border-color: #000;
|
||||
color: #fff;
|
||||
box-shadow: 0 0 12px rgba(204, 17, 17, 0.8);
|
||||
color: #000;
|
||||
animation: sz2-bane-pulse 1.6s ease-in-out infinite;
|
||||
}
|
||||
@keyframes sz2-bane-pulse {
|
||||
0%, 100% { box-shadow: 0 0 6px rgba(204, 17, 17, 0.5); }
|
||||
50% { box-shadow: 0 0 16px rgba(255, 45, 45, 0.9); }
|
||||
0%, 100% { box-shadow: 0 0 6px rgba(255, 255, 255, 0.45); }
|
||||
50% { box-shadow: 0 0 18px rgba(255, 255, 255, 0.95); }
|
||||
}
|
||||
|
||||
/* ── Push button: the temptation should look like one ────────────────────── */
|
||||
|
||||
Reference in New Issue
Block a user