tevansandClaude Fable 5 545fa8c542 v2.2.0 — uniform art overhaul: black & white ink-and-pencil noir
Every game asset re-rendered into one style: white ink linework + graphite
tonality + film grain on near-black. Cyberpunk-horror noir, uniform across
453 raster images (species, NPC portraits/abilities, weapons, armor, ammo,
drugs, gear, ebb, skills, traits, maps, textures, message art) and 122 SVG
icons (recolored to bone-white/near-black).

Dice keep their function, restyled to match: Operative d6 = bone-white with
black ink faces; Stress d6 = black with white ink; the bane 1 is now a white
flash-frame facehugger (inverted) — instantly readable on a black die.
DSN colorsets and inline chat dice CSS updated to the same B&W language.

Untouched: screenshots/ (docs) and logos/ (third-party marks).
Pipeline: scripts in session scratchpad (Pillow+numpy edge-ink/dodge etch).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 22:51:36 +01:00

SLA Zero Two

The sequel system for SLA Industries on Foundry VTT.

SLA Zero Two (slazero2) carries forward every mechanic of Zero Engine v1.7.6 — dice pools, Stress dice, Push, Panic, conditions, the Ebb, the Bullet Tax, the full GM toolset — wrapped in a completely rebuilt presentation: custom 3D dice, redesigned character sheets, and cinematic chat cards.

It is a standalone system with its own id. It does not share worlds, actors, or settings with the original zero-engine system; both can be installed side by side.

Install

Manifest URL:

https://raw.githubusercontent.com/slaguru666/slazero2/main/system.json

Foundry v13+ (verified on v14).

Development

  • Everything lives in slazero2.mjs; styles in styles/slazero2.css.
  • Compendium sources are the JSON files in packs/; build the LevelDB packs with node build-packs.mjs (requires npm install once).
S
Description
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Readme GPL-3.0
82 MiB
Languages
JavaScript 56.4%
CSS 22%
Handlebars 21.6%