545fa8c542057c6dc349e356ed6862cc2fe92afc
Every game asset re-rendered into one style: white ink linework + graphite tonality + film grain on near-black. Cyberpunk-horror noir, uniform across 453 raster images (species, NPC portraits/abilities, weapons, armor, ammo, drugs, gear, ebb, skills, traits, maps, textures, message art) and 122 SVG icons (recolored to bone-white/near-black). Dice keep their function, restyled to match: Operative d6 = bone-white with black ink faces; Stress d6 = black with white ink; the bane 1 is now a white flash-frame facehugger (inverted) — instantly readable on a black die. DSN colorsets and inline chat dice CSS updated to the same B&W language. Untouched: screenshots/ (docs) and logos/ (third-party marks). Pipeline: scripts in session scratchpad (Pillow+numpy edge-ink/dodge etch). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SLA Zero Two
The sequel system for SLA Industries on Foundry VTT.
SLA Zero Two (slazero2) carries forward every mechanic of Zero Engine v1.7.6 — dice pools, Stress dice, Push, Panic, conditions, the Ebb, the Bullet Tax, the full GM toolset — wrapped in a completely rebuilt presentation: custom 3D dice, redesigned character sheets, and cinematic chat cards.
It is a standalone system with its own id. It does not share worlds, actors, or settings with the original zero-engine system; both can be installed side by side.
Install
Manifest URL:
https://raw.githubusercontent.com/slaguru666/slazero2/main/system.json
Foundry v13+ (verified on v14).
Development
- Everything lives in
slazero2.mjs; styles instyles/slazero2.css. - Compendium sources are the JSON files in
packs/; build the LevelDB packs withnode build-packs.mjs(requiresnpm installonce).
Languages
JavaScript
56.4%
CSS
22%
Handlebars
21.6%