v2.0.2 — evaluation cycle 2 fixes
- Ebb Flux is now deducted when the roll is CONFIRMED, not when the dialog opens — cancelling a cast no longer burns Flux (new onConfirm hook in _rollYZEDice, usable by any future cost-bearing roll) - Full 36-entry d66 Physical and Mental critical injury tables — the sparse 8-entry lookups meant most crits fell back to Shaken/Winded; every roll now lands on real content aligned with the auto-applied condition maps - Ebon (Ebb Sensitive) and Brain Waster (Ebb Fury) added to SLA_RACIAL_ABILITY_DATA — the two Ebb races previously auto-embedded nothing - Operative Generator race cards now show the SLA species portraits (assets/SLA_Assets/Species) instead of emoji - Custom pause overlay dropped to z-index 70 — it sat at 9999 and covered every open window and dialog while paused - Armor Check prompt adopts the system dialog styling Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -4182,7 +4182,7 @@ body.ze-pause-active #pause {
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body > .ze-pause-root {
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position: fixed;
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inset: 0;
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z-index: 9999;
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z-index: 70; /* below app windows (~100) — never obscure dialogs */
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display: flex;
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align-items: center;
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justify-content: center;
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@@ -6830,3 +6830,18 @@ body > .ze-pause-root .ze-sat-inner {
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.slazero2 .natural-weapon-item {
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border-left: 3px solid #9a9a00;
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}
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/* ── V2.0.2: species art in the Operative Generator ──────────────────────── */
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.race-card .rc-art {
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width: 84px;
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height: 84px;
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object-fit: cover;
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border-radius: 50%;
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border: 2px solid var(--sz2-steel);
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display: block;
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margin: 0 auto;
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}
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.race-card.selected .rc-art {
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border-color: var(--sz2-yellow);
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box-shadow: 0 0 12px rgba(227, 227, 0, 0.4);
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}
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