tevansandClaude Fable 5 772facb187 v2.0.2 — evaluation cycle 2 fixes
- Ebb Flux is now deducted when the roll is CONFIRMED, not when the dialog
  opens — cancelling a cast no longer burns Flux (new onConfirm hook in
  _rollYZEDice, usable by any future cost-bearing roll)
- Full 36-entry d66 Physical and Mental critical injury tables — the sparse
  8-entry lookups meant most crits fell back to Shaken/Winded; every roll now
  lands on real content aligned with the auto-applied condition maps
- Ebon (Ebb Sensitive) and Brain Waster (Ebb Fury) added to
  SLA_RACIAL_ABILITY_DATA — the two Ebb races previously auto-embedded nothing
- Operative Generator race cards now show the SLA species portraits
  (assets/SLA_Assets/Species) instead of emoji
- Custom pause overlay dropped to z-index 70 — it sat at 9999 and covered
  every open window and dialog while paused
- Armor Check prompt adopts the system dialog styling

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:05:32 +01:00

SLA Zero Two

The sequel system for SLA Industries on Foundry VTT.

SLA Zero Two (slazero2) carries forward every mechanic of Zero Engine v1.7.6 — dice pools, Stress dice, Push, Panic, conditions, the Ebb, the Bullet Tax, the full GM toolset — wrapped in a completely rebuilt presentation: custom 3D dice, redesigned character sheets, and cinematic chat cards.

It is a standalone system with its own id. It does not share worlds, actors, or settings with the original zero-engine system; both can be installed side by side.

Install

Manifest URL:

https://raw.githubusercontent.com/slaguru666/slazero2/main/system.json

Foundry v13+ (verified on v14).

Development

  • Everything lives in slazero2.mjs; styles in styles/slazero2.css.
  • Compendium sources are the JSON files in packs/; build the LevelDB packs with node build-packs.mjs (requires npm install once).
S
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