Commit Graph
3 Commits
Author SHA1 Message Date
tevansandClaude Fable 5 7d81363b14 bump v2.2.0
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 22:51:36 +01:00
tevansandClaude Fable 5 58b8c0a2e9 v2.1.0 — post-evaluation features: core BPN Generator + rolltable provisioning
- SLABPNGenerator: full Blueprint News generation in core — six colour lines
  (blue/green/red/silver/gold/black) with colour-appropriate objectives,
  complications, contacts, codes and reward bands. Creates a two-page journal
  (player Brief + GM-only Dossier) and posts a dispatch card to chat.
  Registered as a GM scene-control tool. (The standalone BPN module targets
  the original zero-engine system; SLA Zero Two is self-contained.)
- Rolltable provisioning: the engine draws 'Ranged/Melee Weapon Critical Fail
  (2-12)' tables by name but fresh worlds had none — all five system tables
  (panic, d66 phys/mental crits, both crit-fails) are now auto-created from
  packs/tables-data.json in any world where they're missing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:10:39 +01:00
tevansandClaude Fable 5 1bcd6e9689 SLA Zero Two v2.0.0 — fork of Zero Engine v1.7.6 as standalone slazero2 system
Full identifier rename (id, paths, flags, packs), KickStart drugs moved into
drugs.json source, legacy Blade Runner files removed, fresh history.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:50:07 +01:00