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- SLABPNGenerator: full Blueprint News generation in core — six colour lines (blue/green/red/silver/gold/black) with colour-appropriate objectives, complications, contacts, codes and reward bands. Creates a two-page journal (player Brief + GM-only Dossier) and posts a dispatch card to chat. Registered as a GM scene-control tool. (The standalone BPN module targets the original zero-engine system; SLA Zero Two is self-contained.) - Rolltable provisioning: the engine draws 'Ranged/Melee Weapon Critical Fail (2-12)' tables by name but fresh worlds had none — all five system tables (panic, d66 phys/mental crits, both crit-fails) are now auto-created from packs/tables-data.json in any world where they're missing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SLA Zero Two
The sequel system for SLA Industries on Foundry VTT.
SLA Zero Two (slazero2) carries forward every mechanic of Zero Engine v1.7.6 — dice pools, Stress dice, Push, Panic, conditions, the Ebb, the Bullet Tax, the full GM toolset — wrapped in a completely rebuilt presentation: custom 3D dice, redesigned character sheets, and cinematic chat cards.
It is a standalone system with its own id. It does not share worlds, actors, or settings with the original zero-engine system; both can be installed side by side.
Install
Manifest URL:
https://raw.githubusercontent.com/slaguru666/slazero2/main/system.json
Foundry v13+ (verified on v14).
Development
- Everything lives in
slazero2.mjs; styles instyles/slazero2.css. - Compendium sources are the JSON files in
packs/; build the LevelDB packs withnode build-packs.mjs(requiresnpm installonce).
Languages
JavaScript
56.4%
CSS
22%
Handlebars
21.6%