8720447eb0b3f7eb67ba27d7a9e86fde17d0b32e
The old faces were recolored ALIEN RPG dice. Replaced with an original set drawn programmatically in the B&W ink identity, numerals set in the system's own SLA Borg Title face (converted woff2->ttf for rendering): - Operative d6: bone-white schematic faces — heavy rough-inked frame, corner crop ticks, SLA hex stamp; the 6 is a filled SLA hexagon with knocked-out numeral and radiating flash ticks - Stress d6: the same language inverted on black - Stress 1 (BANE): white flash-frame with a hand-built inked skull — angular eye sockets, cracked cranium, tooth plate, STRESS label All remaining Blade Runner d6/d8/d10/d12 dice art removed along with the recolored alien faces — no derivative dice art remains. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SLA Zero Two
The sequel system for SLA Industries on Foundry VTT.
SLA Zero Two (slazero2) carries forward every mechanic of Zero Engine v1.7.6 — dice pools, Stress dice, Push, Panic, conditions, the Ebb, the Bullet Tax, the full GM toolset — wrapped in a completely rebuilt presentation: custom 3D dice, redesigned character sheets, and cinematic chat cards.
It is a standalone system with its own id. It does not share worlds, actors, or settings with the original zero-engine system; both can be installed side by side.
Install
Manifest URL:
https://raw.githubusercontent.com/slaguru666/slazero2/main/system.json
Foundry v13+ (verified on v14).
Development
- Everything lives in
slazero2.mjs; styles instyles/slazero2.css. - Compendium sources are the JSON files in
packs/; build the LevelDB packs withnode build-packs.mjs(requiresnpm installonce).
Languages
JavaScript
56.4%
CSS
22%
Handlebars
21.6%