Replace the footers; the repo is public now

Eleven files carried "Private VANITY development material — not for sale or
distribution", which contradicted the repo the moment it went public.

Two replacements, because the files do two different jobs. core/render.mjs
*emits* its footer into every generated delve, so that one now says where the
document came from rather than restricting what can be done with it — a
generated dungeon belongs to whoever generated it. The project's own documents
— DESIGN.md, the paper delve, both playtests, the spike report — read as
development notes in a public repo.

Samples regenerated so they carry the new line. The worksheet and play sheet
never had a footer and still do not; they are the GM's own working documents.

Module to 0.1.1: the v0.1.0 zip vendors the old render.mjs and would stamp the
stale footer on everything it generated. Cutting a version rather than swapping
assets under the existing one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-05 12:38:32 +01:00
co-authored by Claude Opus 5
parent 9d953dba94
commit decb3bf930
12 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
"id": "vanity-delve",
"title": "DELVE — a dungeon layer for VANITY",
"description": "Generates a coherent delve and sequences VANITY's Forge to stage it, one area at a time.",
"version": "0.1.0",
"version": "0.1.1",
"compatibility": {
"minimum": "13",
"verified": "14.365"
+1 -1
View File
@@ -165,6 +165,6 @@ export function renderMarkdown(d) {
}
L.push('---');
L.push('');
L.push('*Private VANITY development material — not for sale or distribution.*');
L.push('*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.*');
return L.join('\n');
}