Eleven files carried "Private VANITY development material — not for sale or
distribution", which contradicted the repo the moment it went public.
Two replacements, because the files do two different jobs. core/render.mjs
*emits* its footer into every generated delve, so that one now says where the
document came from rather than restricting what can be done with it — a
generated dungeon belongs to whoever generated it. The project's own documents
— DESIGN.md, the paper delve, both playtests, the spike report — read as
development notes in a public repo.
Samples regenerated so they carry the new line. The worksheet and play sheet
never had a footer and still do not; they are the GM's own working documents.
Module to 0.1.1: the v0.1.0 zip vendors the old render.mjs and would stamp the
stale footer on everything it generated. Cutting a version rather than swapping
assets under the existing one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Four readings of generated output reached the same verdict, and the last one
answered 'would you run this tomorrow' with No. Three renderer passes each
fixed what the previous review named and each introduced a new fault: adding
resolution blocks made it menu-like, and subtracting blocks buried the clue and
the skip guidance. The density is not a rendering bug. Everything on the page
is a vice at the table and a virtue at the desk.
So one working file, two surfaces. The worksheet carries everything, labelled,
with reroll commands beside each component and explicit prompts where only a
human can write. The play sheet carries the GM's own prose, the leverage point,
the decision on one line and the numbers — 61 lines against the worksheet's 137.
The JSON is the document. An authored layer holds what the GM writes and the
generator never touches it, so a reroll cannot destroy prose. Lock what is
good, reroll what is not, write the read-aloud, export.
Two bugs found while building it, both in reroll: the exclusion set omitted the
area's own current value so a reroll could hand back what was already there,
and when every option was in use — six areas against a six-item pool — the
fallback did the same. A reroll that changes nothing looks broken.
DELVE does not write the read-aloud and does not write the climax. It gets a GM
to a strong first draft in a minute instead of an evening, then gets out of the
way. Tests 28 -> 38.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The review's sharpest finding was that the fiction cohered but the things in
the rooms did not belong to it: only the motif cue fragment was projected, while
decisions and temptations came from global pools. The output was a consistent
wrapper around generic room furniture.
Both now live under motifs.<id> — 6 decisions and 5 temptations each, 88
authored entries across 8 motifs. A `keeping` delve offers a flower that has not
wilted and a room you may search or leave exactly as you found it; a
`precedence` delve offers a corridor that will not let two walk abreast.
Two bugs surfaced while wiring it, both the same shape as one fixed earlier for
cue fragments: decisions and temptations were picked independently per area
rather than dealt, so a pool of 3 repeated a temptation in 75 of 80 test delves.
Both are now dealt without replacement.
Where a long delve outruns its motif pool, decisions top up from the generic
pool but temptations do not. A generic relic breaks the fiction; a repeated one
only looks thin.
Tests 11 -> 15: motif provenance for both pools, and no repeats at 6 and 9 areas.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Build steps 1, 2 and 4 of the plan in DESIGN.md.
core/ is pure JS with zero Foundry globals and 11 passing invariants. The
fiction model has one root draw — an APPETITE plus the ACCOMMODATION someone
made for it — and projects the motif, danger, prize, faction, cue fragments and
the appeasement move from it, so the fiction coheres instead of being four
unrelated draws. 336 kernels from 21 authored lines; 60 generated delves gave
51 distinct kernels.
Cue fragments are tagged by facet (institution/ritual/demand/wound/anchor) and
dealt without replacement. The facet progression across the arc reproduces the
hand-authored paper delve's structure, which had arrived at it by instinct.
Generation and table dice stay apart: pressure.mjs decides when a clock roll is
due and what it means, and never rolls. That is what makes the skeleton seed an
honest promise rather than a half-truth.
paper/ holds the hand-written delve and both playtest logs. spike/ holds the
instrumented harness that measured the Forge outside Foundry.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>