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vanity-delve/core/content/barrow.json
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tevansandClaude Opus 5 ee1183e897 Motif-scope the decisions and temptations
The review's sharpest finding was that the fiction cohered but the things in
the rooms did not belong to it: only the motif cue fragment was projected, while
decisions and temptations came from global pools. The output was a consistent
wrapper around generic room furniture.

Both now live under motifs.<id> — 6 decisions and 5 temptations each, 88
authored entries across 8 motifs. A `keeping` delve offers a flower that has not
wilted and a room you may search or leave exactly as you found it; a
`precedence` delve offers a corridor that will not let two walk abreast.

Two bugs surfaced while wiring it, both the same shape as one fixed earlier for
cue fragments: decisions and temptations were picked independently per area
rather than dealt, so a pool of 3 repeated a temptation in 75 of 80 test delves.
Both are now dealt without replacement.

Where a long delve outruns its motif pool, decisions top up from the generic
pool but temptations do not. A generic relic breaks the fiction; a repeated one
only looks thin.

Tests 11 -> 15: motif provenance for both pools, and no repeats at 6 and 9 areas.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 07:48:05 +01:00

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{
"id": "barrow",
"label": "Barrow",
"forgeStageType": "barrow",
"schema": 1,
"_model": "Everything derives from one kernel: an APPETITE and the ACCOMMODATION made for it. The motif, danger, prize kind and faction all follow from the appetite. Cue fragments hang off the MOTIF and are tagged by FACET (institution/ritual/demand/wound/anchor) and level, so two delves sharing a motif draw different imagery. The foreshadow chain is a fixed facet progression mapped onto the arc — which is why area 2's bows and area 4's scratched eyes both point at the same wound.",
"appetites": [
{
"id": "seen",
"want": "to be looked at",
"motif": "looking",
"prize": "likeness",
"conscript": "an audience",
"lack": "unlooked-at",
"purpose": "someone would always be looking",
"appeasement": {
"move": "look at it and say plainly what you see",
"attribute": "Flair",
"successes": 2,
"why": "it is being looked at, which is all it ever wanted",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "remembered",
"want": "never to be forgotten",
"motif": "naming",
"prize": "record",
"conscript": "witnesses",
"lack": "forgotten",
"purpose": "someone would always remember",
"appeasement": {
"move": "say its name aloud, correctly, unprompted",
"attribute": "Wits",
"successes": 2,
"why": "someone remembered",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "obeyed",
"want": "to be obeyed without asking",
"motif": "voices",
"prize": "seal",
"conscript": "a household",
"lack": "disobeyed",
"purpose": "someone would always obey",
"appeasement": {
"move": "do one small thing it asks, without arguing",
"attribute": "Poise",
"successes": 2,
"why": "it was obeyed",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "young",
"want": "never to age",
"motif": "keeping",
"prize": "vessel",
"conscript": "the young",
"lack": "old",
"purpose": "nothing would ever age",
"appeasement": {
"move": "tell it that it has not changed",
"attribute": "Flair",
"successes": 2,
"why": "it hears that nothing has aged",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "envied",
"want": "to be envied",
"motif": "display",
"prize": "ornament",
"conscript": "rivals",
"lack": "unenvied",
"purpose": "someone would always envy them",
"appeasement": {
"move": "admire something of its openly, and mean it",
"attribute": "Flair",
"successes": 2,
"why": "it is envied again",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "attended",
"want": "never to be alone",
"motif": "company",
"prize": "token",
"conscript": "servants",
"lack": "alone",
"purpose": "someone would always be there",
"appeasement": {
"move": "sit down and stay a while",
"attribute": "Poise",
"successes": 2,
"why": "it is not alone",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "forgiven",
"want": "to be told it was not a sin",
"motif": "confession",
"prize": "testament",
"conscript": "confessors",
"lack": "unforgiven",
"purpose": "someone would always absolve them",
"appeasement": {
"move": "tell it that what it did was not a sin",
"attribute": "Poise",
"successes": 2,
"why": "it is absolved, for a moment",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
},
{
"id": "first",
"want": "to be first in all things",
"motif": "precedence",
"prize": "regalia",
"conscript": "a procession",
"lack": "second",
"purpose": "someone would always go behind them",
"appeasement": {
"move": "stand aside and let it go ahead of you",
"attribute": "Poise",
"successes": 2,
"why": "it goes first",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
}
}
],
"accommodations": [
{
"id": "interred",
"text": "had {conscript} interred alive alongside them",
"cruelty": 3,
"fits": [
"seen",
"remembered",
"attended",
"forgiven",
"obeyed",
"first"
]
},
{
"id": "bound",
"text": "bound {conscript} by oath they could not break",
"cruelty": 2,
"fits": [
"obeyed",
"attended",
"forgiven",
"first",
"remembered"
]
},
{
"id": "replaced",
"text": "replaced {conscript} with something more obedient",
"cruelty": 3,
"fits": [
"seen",
"obeyed",
"envied",
"young",
"attended"
]
},
{
"id": "unmade",
"text": "had the faces struck from {conscript}",
"cruelty": 3,
"fits": [
"seen",
"remembered",
"envied",
"first"
]
},
{
"id": "purchased",
"text": "bought {conscript} from those with nothing left",
"cruelty": 2,
"fits": [
"envied",
"attended",
"young",
"obeyed"
]
},
{
"id": "kept",
"text": "would not let {conscript} leave, and then could not",
"cruelty": 1,
"fits": [
"young",
"attended",
"seen",
"remembered"
]
}
],
"motifs": {
"looking": {
"danger": "attention",
"dangerLine": "the barrow notices those who are seen",
"trigger": "seenTwice",
"facets": {
"institution": [
"mourners carved beside every step, their faces smooth blank ovals",
"attendants posed facing an empty centre, heads all turned the same way",
"seats arranged in a half-circle around one chair"
],
"ritual": [
"courtiers bent in a bow they have been holding for three hundred years",
"a receiving line of the dead, still waiting to be presented",
"gloves laid out for hands that would be kissed"
],
"demand": [
"hand-mirrors set into the walls, hundreds, every one angled inward",
"a chamber where every surface has been polished to show you back",
"a chair placed so that whoever sits in it must be looked at"
],
"wound": [
"portraits of the same woman, the eyes scratched out by fingernails",
"likenesses turned to face the wall, every one of them",
"a face chiselled off a statue, and the chisel left behind"
],
"anchor": [
"a covered frame the height of a person, facing away from the door",
"a wardrobe of three hundred dresses in a room with no dust in it",
"one thing under cloth, and the cloth is clean"
]
},
"decisions": [
{
"cue": "a doorway you can only reach by crossing open floor, in full view",
"cost": "cross it and you are seen — roll the clock; go the long way and lose a Turn"
},
{
"cue": "a mirror blocking the passage, angled to catch whoever passes",
"cost": "cover it and something notices the dark; pass it and something notices you"
},
{
"cue": "a portrait that must be moved to open the way behind it",
"cost": "turn it to the wall and the Host takes offence; carry it and you are announced everywhere"
},
{
"cue": "a gallery lit end to end, and an unlit servants' crawl beside it",
"cost": "the gallery is quick and bright; the crawl costs a Turn and a Brawn roll"
},
{
"cue": "a shuttered window onto the next room, and a choice about opening it",
"cost": "looking through costs nothing; being seen looking costs a Bane"
},
{
"cue": "a room you must cross either quickly or quietly",
"cost": "quick is one Turn and a clock roll; quiet is two Turns and none"
}
],
"temptations": [
{
"id": "mask",
"cue": "a courtier's mask, gold leaf over lime-wood, the mouth fixed in a small smile",
"benefit": "the Host receives you as court, automatically",
"useCost": {
"bane": 1
},
"standingDrawback": "while worn you cannot be recognised by name — allies aiding you take −1 die"
},
{
"id": "glass",
"cue": "a hand-mirror that shows the room a moment behind",
"benefit": "once per scene, see what was just here",
"useCost": {
"bane": 1
},
"standingDrawback": "your reflection lags, and other people notice"
},
{
"id": "likeness",
"cue": "a small portrait of someone who is not you, painted beautifully",
"benefit": "show it and be taken for them, once",
"acceptanceCost": {
"vice": "Pride"
},
"useCost": {
"bane": 2
},
"standingDrawback": "they will eventually want it back"
},
{
"id": "veil",
"cue": "a mourning veil, fine enough to see through",
"benefit": "pass unremarked through the Host once",
"useCost": {
"bane": 1
},
"standingDrawback": "you see everyone as the barrow does — posed, waiting"
},
{
"id": "eyes",
"cue": "a pair of painted eyes cut from a portrait",
"benefit": "once, know exactly who is watching",
"useCost": {
"bane": 1
},
"standingDrawback": "they are watching you back"
}
]
},
"naming": {
"danger": "recognition",
"dangerLine": "to say a name here is to be answered",
"trigger": "loud",
"facets": {
"institution": [
"names cut into the lintel, each one struck through",
"the dead laid out in the order their names were entered",
"a register stone, filled edge to edge"
],
"ritual": [
"a roll of the dead being read aloud by nobody",
"grave-goods labelled in a hand that keeps correcting itself",
"an oath cut into the floor, to be spoken on entering"
],
"demand": [
"a wall of tongues in wax, each with a name pressed into it",
"a chamber that repeats the last name spoken in it",
"a blank plate at the head of the hall, waiting"
],
"wound": [
"a name gouged out so deeply it went through the stone",
"a ledger with one line scraped away and rewritten forty times",
"monuments to someone whose name nobody kept"
],
"anchor": [
"a book of names with one line left blank",
"a seal cut with a name worn smooth by rubbing",
"a tally-stick longer than a person"
]
},
"decisions": [
{
"cue": "a door with a name cut into it, and a space beneath for a reply",
"cost": "answer with your own name and it opens — and it is written down"
},
{
"cue": "a roll of the dead, and one line you could strike out",
"cost": "striking a name frees something; it also puts you where the name was"
},
{
"cue": "someone's name called softly from two directions at once",
"cost": "answer either and the other stops calling"
},
{
"cue": "a lintel you must be announced under, or crawl beneath",
"cost": "announced costs a Bane; crawling costs your dignity and a Turn"
},
{
"cue": "a list of the dead with one name you recognise",
"cost": "saying it aloud helps; it also tells the barrow you are connected"
},
{
"cue": "two passages, and someone is being called down one of them",
"cost": "follow the voice and be expected; take the other and arrive unannounced"
}
],
"temptations": [
{
"id": "ledger",
"cue": "a book of names, one line left blank",
"benefit": "write a name and the Host obeys it once",
"acceptanceCost": {
"vice": "Pride"
},
"useCost": {
"bane": 2
},
"standingDrawback": "your own name is now in it"
},
{
"id": "nameplate",
"cue": "a plate cut with a name worn smooth by rubbing",
"benefit": "doors that check a name open for you",
"useCost": {
"bane": 1
},
"standingDrawback": "you answer to that name whether you mean to or not"
},
{
"id": "tally",
"cue": "a tally-stick longer than a person, one notch unfilled",
"benefit": "call in a debt the barrow owes — once",
"useCost": {
"bane": 1
},
"standingDrawback": "the stick keeps counting what you owe too"
},
{
"id": "seal",
"cue": "a wax seal bearing a name struck through",
"benefit": "once, be forgotten by something hunting you",
"useCost": {
"bane": 1
},
"standingDrawback": "your allies find your name hard to recall"
},
{
"id": "lintel",
"cue": "a chip of lintel-stone with three names on it",
"benefit": "once, summon one of the named dead to answer",
"useCost": {
"bane": 2
},
"standingDrawback": "they come whenever your name is said aloud"
}
]
},
"voices": {
"danger": "obedience",
"dangerLine": "the dead here still take instruction, and give it",
"trigger": "loud",
"facets": {
"institution": [
"a bell-pull beside every alcove, all of them still taut",
"servants' bones arranged as though mid-errand",
"a board of numbered bells, one still swinging"
],
"ritual": [
"orders scratched into the floor, the last one unfinished",
"a speaking-tube running the barrow's length, warm to the touch",
"a queue of the dead outside a door that never opened"
],
"demand": [
"a hall where your own voice arrives before you speak",
"a seat that expects to be addressed",
"a room that will not carry sound away from its centre"
],
"wound": [
"jaws wired shut, every one of them",
"an instruction repeated until the stone gave out",
"a tongue-shaped hollow worn into a step"
],
"anchor": [
"a signet still warm, sized for a thumb",
"a staff of office propped where it was set down",
"a key that fits nothing here"
]
},
"decisions": [
{
"cue": "an order carved into the floor, still legible",
"cost": "obey it and the Host counts you as household; step over it and they do not"
},
{
"cue": "a speaking-tube that is warm, and asking a question down it",
"cost": "an answer comes back — and now something knows where you are"
},
{
"cue": "a bell-pull that would summon someone",
"cost": "ring it and help comes, and it is not the kind you wanted"
},
{
"cue": "two doors, and behind one a voice giving instructions to nobody",
"cost": "the quiet door is longer; the voice would tell you exactly where to go"
},
{
"cue": "an instruction you can obey, ignore, or countermand",
"cost": "countermanding it works once and marks you as someone who gives orders"
},
{
"cue": "a door that opens to a spoken password nobody living knows",
"cost": "guessing costs a Bane per attempt; the long way costs two Turns"
}
],
"temptations": [
{
"id": "signet",
"cue": "a signet, still warm, sized for a thumb",
"benefit": "doors that answer to rank open for you",
"useCost": {
"bane": 1
},
"standingDrawback": "the barrow's servants bring you their problems"
},
{
"id": "tube",
"cue": "a short length of speaking-tube, cut and carried",
"benefit": "ask one question and get one true answer",
"useCost": {
"bane": 1
},
"standingDrawback": "whatever answers can now hear you"
},
{
"id": "staff",
"cue": "a staff of office, propped where it was set down",
"benefit": "give one order the dead must follow",
"acceptanceCost": {
"vice": "Pride"
},
"useCost": {
"bane": 2
},
"standingDrawback": "you may not refuse an order given to you"
},
{
"id": "bell",
"cue": "a small bell from a servant's board",
"benefit": "ring it and one order is obeyed, by anything",
"useCost": {
"bane": 2
},
"standingDrawback": "it rings faintly when someone gives you an order"
},
{
"id": "wax",
"cue": "a plug of wax, moulded to a mouth",
"benefit": "once, refuse to hear a compulsion",
"useCost": {
"bane": 1
},
"standingDrawback": "you cannot hear warnings either"
}
]
},
"keeping": {
"danger": "preservation",
"dangerLine": "nothing here is allowed to change, including you",
"trigger": "lingering",
"facets": {
"institution": [
"flowers on the steps that have not wilted or dried",
"a bed made fresh this morning, three centuries running",
"lamps trimmed and filled, all of them"
],
"ritual": [
"a meal laid out, still warm, for people long past eating",
"clothes brushed and hung in the order they would be worn",
"a clock wound by somebody, recently"
],
"demand": [
"jars along the wall, each holding a single year",
"a mirror that shows the room a little younger than it is",
"a room that resets itself if you look away"
],
"wound": [
"a child's shoes, unworn, in eleven sizes",
"portraits ageing in sequence, then stopping",
"something kept so well it has forgotten how to end"
],
"anchor": [
"a vessel, sealed, still faintly warm",
"an hourglass that has never been turned",
"a casket sized for something smaller than a body"
]
},
"decisions": [
{
"cue": "a room you can search, or leave exactly as you found it",
"cost": "searching disturbs a preservation three centuries old — roll the clock"
},
{
"cue": "a sealed jar, and a way on that needs what is inside",
"cost": "breaking the seal spends the year it holds, in front of you"
},
{
"cue": "a bed, made, and a body-shaped hollow that has not filled in",
"cost": "lie in it and you rest fully; you also stop, and the barrow prefers that"
},
{
"cue": "a door held shut by nothing but the fact it has never been opened",
"cost": "open it and something that had not changed, changes"
},
{
"cue": "a preserved thing blocking the way, which will not survive being moved",
"cost": "move it and something here ends; leave it and lose a Turn"
},
{
"cue": "food and water laid out, still good",
"cost": "eating restores you fully and the barrow adds you to what it keeps"
}
],
"temptations": [
{
"id": "jar",
"cue": "a sealed jar holding one good year",
"benefit": "open it to undo a wound entirely, once",
"useCost": {
"bane": 2
},
"standingDrawback": "the year is spent in front of everyone, visibly"
},
{
"id": "stillglass",
"cue": "a mirror showing the room a little younger",
"benefit": "once, refuse a condition — the glass takes it",
"useCost": {
"bane": 1
},
"standingDrawback": "the glass cracks a little each time, and so do you"
},
{
"id": "shoes",
"cue": "a child's shoes, unworn, in your size",
"benefit": "you do not tire; ignore fatigue for a scene",
"useCost": {
"bane": 1
},
"standingDrawback": "you have stopped ageing, and it shows in the wrong light"
},
{
"id": "lamp",
"cue": "a lamp still burning on three-century-old oil",
"benefit": "light that never gutters",
"useCost": {
"bane": 1
},
"standingDrawback": "nothing near it changes, including wounds you want to heal"
},
{
"id": "flower",
"cue": "a flower that has not wilted",
"benefit": "once, halt a condition where it stands",
"useCost": {
"bane": 1
},
"standingDrawback": "it also halts something you wanted to finish"
}
]
},
"display": {
"danger": "comparison",
"dangerLine": "the barrow measures you against its host",
"trigger": "announced",
"facets": {
"institution": [
"plinths along the stair, each holding a rival's finest thing",
"a gallery of gifts, none of them opened",
"cases arranged so the best is always further in"
],
"ritual": [
"trophies mounted at a height that forces you to look up",
"a book recording who admired what, and for how long",
"a ribbon for every visitor who conceded the point"
],
"demand": [
"an empty plinth, larger than the rest, waiting",
"a room that leaves you nowhere to stand but the centre",
"a case angled so you see yourself beside the prize"
],
"wound": [
"a case of crowns, each slightly better than the last, all of them scratched",
"gifts defaced by whoever gave them",
"a plinth toppled, and the label kept"
],
"anchor": [
"the piece every rival was meant to want, still under glass",
"a case holding one item and a great deal of space",
"a lock polished more often than the thing it guards"
]
},
"decisions": [
{
"cue": "an empty plinth, sized for something you are carrying",
"cost": "leave a thing and the Host approves; keep it and they compare you unfavourably"
},
{
"cue": "a case of trophies and one obviously missing",
"cost": "replacing it opens the next door; nothing else will"
},
{
"cue": "two ways on: one you must be invited down, one you may simply take",
"cost": "the invitation costs an act of admiration; taking it costs their good opinion"
},
{
"cue": "a gift left for you, unopened, with your description on it",
"cost": "opening it accepts the comparison; leaving it is a refusal, and noted"
},
{
"cue": "a comparison invited — your gear against theirs",
"cost": "engage and gain their favour; decline and be marked as beneath notice"
},
{
"cue": "a display you could improve, or rob",
"cost": "improving it opens the next door; robbing it opens all of them, badly"
}
],
"temptations": [
{
"id": "prize",
"cue": "the piece every rival was meant to want, still under glass",
"benefit": "+1 die whenever someone must be impressed",
"useCost": {
"bane": 1
},
"standingDrawback": "everyone who sees it wants it"
},
{
"id": "ribbon",
"cue": "a ribbon awarded to whoever conceded the point",
"benefit": "end one argument in your favour, once",
"useCost": {
"bane": 1
},
"standingDrawback": "you cannot decline a challenge while wearing it"
},
{
"id": "gift",
"cue": "a gift, unopened, addressed to no one in particular",
"benefit": "open it for exactly the thing you needed",
"acceptanceCost": {
"vice": "Greed"
},
"useCost": {
"bane": 2
},
"standingDrawback": "it was for someone, and they know"
},
{
"id": "case",
"cue": "a display case, small, with a good lock",
"benefit": "anything inside is beyond casual theft",
"useCost": {
"bane": 1
},
"standingDrawback": "whatever is in it is on show, always"
},
{
"id": "plinth",
"cue": "a plinth-plate engraved FINEST OF ITS KIND",
"benefit": "once, make a thing you carry undeniably the best",
"useCost": {
"bane": 1
},
"standingDrawback": "someone will want to test that"
}
]
},
"company": {
"danger": "attachment",
"dangerLine": "the barrow does not like it when people leave",
"trigger": "lingering",
"facets": {
"institution": [
"two sets of footprints in the dust, going in only",
"bedding laid for more than were ever buried",
"a coat-rack, full"
],
"ritual": [
"chairs drawn up in a circle, all facing one seat",
"places set every evening for three hundred years",
"a table laid for more than were ever buried here"
],
"demand": [
"hands, skeletal, holding other hands, the length of a hall",
"a doorway with the hinges taken off",
"a room arranged for a conversation that never ended"
],
"wound": [
"a door barred from the inside, and the marks of it",
"scratches on the inside of a lid",
"a name called so often it wore into the wall"
],
"anchor": [
"a keepsake still warm from being held",
"a chair kept empty and dusted",
"a second cup, always out"
]
},
"decisions": [
{
"cue": "one of the dead follows you and will not be told otherwise",
"cost": "let it come and doors open; send it back and they close"
},
{
"cue": "a chair drawn out, and a place laid, and time to sit",
"cost": "sitting costs a Turn and buys the Host's goodwill entirely"
},
{
"cue": "a door that will only admit one of you at a time",
"cost": "splitting the party is exactly what this place wants"
},
{
"cue": "a hand, skeletal, held out to be taken",
"cost": "take it and you are not alone; you are also not alone later"
},
{
"cue": "a way on that only works if someone stays behind",
"cost": "whoever stays is not alone, and that is the problem"
},
{
"cue": "an invitation to stay the night, meant sincerely",
"cost": "accepting restores everything and costs a Turn and a Bane"
}
],
"temptations": [
{
"id": "keepsake",
"cue": "a keepsake still warm from being held",
"benefit": "once, someone comes when you call",
"useCost": {
"bane": 1
},
"standingDrawback": "something else comes too"
},
{
"id": "cup",
"cue": "a second cup, always set out",
"benefit": "share it and gain an ally among the dead for a scene",
"useCost": {
"bane": 1
},
"standingDrawback": "they expect to be included from now on"
},
{
"id": "hand",
"cue": "a skeletal hand that closes gently on yours",
"benefit": "you cannot be separated from the party by force",
"acceptanceCost": {
"vice": "Attachment"
},
"useCost": {
"bane": 2
},
"standingDrawback": "nor can you leave one behind"
},
{
"id": "chair",
"cue": "a folding chair, kept dusted",
"benefit": "set it down and something friendly sits",
"useCost": {
"bane": 1
},
"standingDrawback": "it follows you if you leave it"
},
{
"id": "coat",
"cue": "a coat from a full rack, still shaped to someone",
"benefit": "once, be treated as expected and welcome",
"useCost": {
"bane": 1
},
"standingDrawback": "you are expected to come back"
}
]
},
"confession": {
"danger": "judgement",
"dangerLine": "the barrow is still listening for the right answer",
"trigger": "loud",
"facets": {
"institution": [
"a kneeler worn through to the stone",
"a screen with a hole cut at the height of a mouth",
"benches facing one small window"
],
"ritual": [
"written confessions, thousands, all in the same hand",
"a bell rung to begin, still roped",
"a queue of the dead facing a curtain"
],
"demand": [
"a chamber where the echo answers differently than you spoke",
"a scale with a feather on one side and nothing on the other",
"a seat that will not let you rise until you have spoken"
],
"wound": [
"a page torn from every book at the same place",
"a mouth chiselled off a statue",
"absolutions burned, and the ash kept"
],
"anchor": [
"a confession nobody ever heard, sealed",
"a ledger of sins with the last page blank",
"a box that has only ever been opened once"
]
},
"decisions": [
{
"cue": "a screen, a kneeler, and a question you can hear being asked",
"cost": "answer honestly and the way opens; lie and it opens anyway, differently"
},
{
"cue": "a scale, one pan holding a feather, the other empty",
"cost": "put something of yours in and it is weighed; walk past and you are not"
},
{
"cue": "a book of absolutions with room for one more",
"cost": "signing it forgives someone; it does not say who"
},
{
"cue": "a door that opens to whoever admits something first",
"cost": "whoever speaks pays; whoever stays silent owes"
},
{
"cue": "a question asked directly of one hero, by name",
"cost": "answering costs privacy; refusing costs the way forward"
},
{
"cue": "a penance offered instead of a fight",
"cost": "perform it and pass freely; it takes a Turn and it is humiliating"
}
],
"temptations": [
{
"id": "testament",
"cue": "a confession nobody ever heard, sealed",
"benefit": "read it aloud to unmake one accusation",
"useCost": {
"bane": 2
},
"standingDrawback": "the thing confessed to becomes yours to answer for"
},
{
"id": "feather",
"cue": "the feather from the scale, weightless",
"benefit": "once, be believed absolutely",
"useCost": {
"bane": 1
},
"standingDrawback": "you cannot lie while carrying it, even usefully"
},
{
"id": "kneeler",
"cue": "a fragment of stone worn through by knees",
"benefit": "once, take a condition from someone else",
"useCost": {
"bane": 1
},
"standingDrawback": "you keep every condition you take this way a little longer"
},
{
"id": "screen",
"cue": "a splinter from the confessional screen",
"benefit": "once, hear whether someone is lying",
"useCost": {
"bane": 1
},
"standingDrawback": "they can tell you are listening for it"
},
{
"id": "ash",
"cue": "a twist of ash from burned absolutions",
"benefit": "once, erase a wrong you did here",
"useCost": {
"bane": 2
},
"standingDrawback": "you cannot remember it either, and it mattered"
}
]
},
"precedence": {
"danger": "procession",
"dangerLine": "the barrow keeps its order, and you have joined the queue",
"trigger": "announced",
"facets": {
"institution": [
"a stair too grand for the door it serves",
"the dead laid in strict order of rank, heads toward the centre",
"numbered flagstones, counting down"
],
"ritual": [
"banners in sequence, each house a place further back",
"a herald's script with the order still marked",
"a queue that has not moved"
],
"demand": [
"a corridor that will not let two walk abreast",
"a door only one person may pass at a time, and only first",
"a threshold worn on one side only"
],
"wound": [
"rank-plates prised off and swapped",
"a name moved to the front by force, repeatedly",
"a procession that doubled back on itself"
],
"anchor": [
"the crown worn first, and only once",
"a staff of precedence, laid down",
"a seat at the head of everything, occupied"
]
},
"decisions": [
{
"cue": "a corridor that will not let two walk abreast",
"cost": "whoever goes first meets whatever is there first"
},
{
"cue": "a queue of the dead, and a way to step round it",
"cost": "waiting costs two Turns; pushing in costs the Host's patience"
},
{
"cue": "a door that opens only for the foremost of a party",
"cost": "someone must be named first, aloud, and the others must accept it"
},
{
"cue": "banners in strict order, and one you could move",
"cost": "reordering them opens a way and insults everyone buried here"
},
{
"cue": "a stair where the order of descent is visibly recorded",
"cost": "whoever goes last is remembered as having gone last"
},
{
"cue": "a claim to settle: which of you the barrow should address",
"cost": "settling it opens the way; refusing to settle it does not"
}
],
"temptations": [
{
"id": "coronet",
"cue": "a small crown, sized for someone who never grew",
"benefit": "+1 die when others must defer to you",
"useCost": {
"bane": 1
},
"standingDrawback": "you must be addressed correctly or lose the benefit"
},
{
"id": "rankplate",
"cue": "a rank-plate prised off something and pocketed",
"benefit": "go first through any door the barrow guards",
"useCost": {
"bane": 1
},
"standingDrawback": "going first is now expected of you"
},
{
"id": "staffprec",
"cue": "a staff of precedence, laid down and not taken up",
"benefit": "once, decide the order of anything, and be obeyed",
"acceptanceCost": {
"vice": "Pride"
},
"useCost": {
"bane": 2
},
"standingDrawback": "you may never be second while you hold it"
},
{
"id": "herald",
"cue": "a herald's script with your name pencilled in",
"benefit": "once, be announced as whatever you claim",
"useCost": {
"bane": 1
},
"standingDrawback": "you must live up to it in front of the Host"
},
{
"id": "flagstone",
"cue": "a numbered flagstone, prised up, number one",
"benefit": "once, insist on going first and be obeyed",
"useCost": {
"bane": 1
},
"standingDrawback": "you go first into everything from now on"
}
]
}
},
"placeNames": {
"first": [
"The Barrow of the",
"The Tomb of the",
"The Vault of the",
"The Halls of the",
"The Cairn of the"
]
},
"areaNames": {
"approach": [
"The Mourners' Steps",
"The Long Descent",
"The Threshold Stones",
"The Weeping Stair",
"The Outer Cut"
],
"complication": [
"The Antechamber",
"The Attendants' Row",
"The Lesser Vault",
"The First Hall",
"The Waiting Room"
],
"turn": [
"The Gallery",
"The Turning Hall",
"The Records Room",
"The Middle Vault",
"The Crossing"
],
"descent": [
"The Under-Vault",
"The Cold Gallery",
"The Servants' Deep",
"The Sunken Nave",
"The Lower Cut"
],
"threshold": [
"The Robing Room",
"The Antechamber Royal",
"The Last Door",
"The Inner Vault",
"The Quiet Room"
],
"ending": [
"The Audience",
"The Throne Beneath",
"The Long Hall",
"The Seat of the Host"
]
},
"factions": [
{
"id": "host",
"name": "The Silent Host",
"kind": "undead",
"essence": "still performing the ritual they were buried for",
"handledBy": "courtesy"
},
{
"id": "robbers",
"name": "grave-robbers",
"kind": "living",
"essence": "got in first and cannot get out",
"handledBy": "trade"
},
{
"id": "wardens",
"name": "the Barrow-Wardens",
"kind": "undead",
"essence": "sealed this place and stayed to make sure",
"handledBy": "proof of right"
},
{
"id": "scavengers",
"name": "things that moved in",
"kind": "beast",
"essence": "neither know nor care whose tomb this is",
"handledBy": "force or food"
}
],
"features": [
"a door that has been wedged open from the inside",
"a hole broken through a wall, recently, and not by you",
"water that has got in and taken three centuries to do it",
"a lamp still burning on oil that should be long gone",
"a collapse that has opened a way the builders never meant",
"grave-goods stacked with obsessive neatness",
"a floor mosaic worn only along one path",
"an alcove emptied in a hurry"
],
"decisions": [
{
"cue": "two ways on: one narrow and dark, one wide and announced",
"cost": "the wide way is faster and the barrow hears it"
},
{
"cue": "a sealed door, and a crack you could squeeze through",
"cost": "the crack costs skin and a Bane on a failure"
},
{
"cue": "something valuable, awkward to carry",
"cost": "carrying it slows you and it is not yours"
},
{
"cue": "a member of the faction, alone and not yet hostile",
"cost": "talking costs time; not talking costs later"
},
{
"cue": "a shortcut down, through water",
"cost": "everything gets wet, including what burns"
},
{
"cue": "a way back, still open",
"cost": "leaving now means it will be worse when you return"
}
],
"temptations": [
{
"id": "mask",
"cue": "a courtier's mask, gold leaf over lime-wood, the mouth fixed in a small smile",
"benefit": "the Host receives you as court",
"useCost": {
"bane": 1
},
"standingDrawback": "while worn you cannot be recognised by name"
},
{
"id": "ring",
"cue": "a signet, still warm",
"benefit": "doors that answer to rank open for you",
"useCost": {
"bane": 1
},
"standingDrawback": "the barrow's servants bring you their problems"
},
{
"id": "glass",
"cue": "a hand-mirror that shows the room a moment behind",
"benefit": "once per scene, see what was just here",
"useCost": {
"bane": 1
},
"standingDrawback": "your reflection lags, and others notice"
},
{
"id": "ledger",
"cue": "a book of names, one line left blank",
"benefit": "write a name and the Host obeys it once",
"acceptanceCost": {
"vice": "Pride"
},
"useCost": {
"bane": 2
},
"standingDrawback": "your own name is now in it"
},
{
"id": "coronet",
"cue": "a small crown, sized for someone who never grew",
"benefit": "+1 die when others must defer to you",
"useCost": {
"bane": 1
},
"standingDrawback": "you must be addressed correctly or lose the benefit"
}
],
"facetProgression": {
"approach": "institution",
"complication": "ritual",
"turn": "demand",
"descent": "wound",
"threshold": "anchor",
"ending": "demand"
},
"prizes": {
"likeness": {
"label": "a portrait painted while they still had a face",
"function": "the only place they can be seen"
},
"record": {
"label": "the one complete roll of the dead",
"function": "the only place the name survives"
},
"seal": {
"label": "the signet that is still obeyed",
"function": "the only thing the household answers to"
},
"vessel": {
"label": "a sealed jar holding one good year",
"function": "the only thing here that has not aged"
},
"ornament": {
"label": "the piece every rival was meant to want",
"function": "the reason the others came"
},
"token": {
"label": "a keepsake they would not be parted from",
"function": "the promise that someone would stay"
},
"testament": {
"label": "a confession nobody ever heard",
"function": "the only account of what was done"
},
"regalia": {
"label": "the crown worn first, and only once",
"function": "the proof of precedence"
}
},
"claimants": [
"Vain Queen",
"Hollow King",
"Peacock Prince",
"Patient Lord",
"Gilded Abbess",
"Unlooked-For Heir",
"Silent Margrave"
],
"rosters": {
"skirmish": {
"line": "3 Skeletons",
"foes": [
{
"n": 3,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless; half harm from arrows"
}
],
"harmedBy": "anything",
"avoid": "they do not open hostilities on a guest"
},
"fight": {
"line": "1 Ghoul and 2 Skeletons",
"foes": [
{
"n": 1,
"name": "Ghoul",
"atk": 4,
"def": 3,
"grit": 4,
"nerve": 5,
"note": "on a hit, a free Called Shot to freeze for a round"
},
{
"n": 2,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "anything",
"avoid": "the Ghoul goes for court dress first — send someone plain"
},
"battle": {
"line": "1 Wraith and 3 Skeletons",
"foes": [
{
"n": 1,
"name": "Wraith",
"atk": 5,
"def": 3,
"grit": 10,
"nerve": 5,
"note": "INCORPOREAL — chill touch ignores armour and drains 1 max Grit"
},
{
"n": 3,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "blessed, silvered or magical weapons ONLY",
"avoid": "it will take an appeasement over a fight every time"
},
"nightmare": {
"line": "1 Wraith, 1 Ghoul and 4 Skeletons",
"foes": [
{
"n": 1,
"name": "Wraith",
"atk": 5,
"def": 3,
"grit": 10,
"nerve": 5,
"note": "INCORPOREAL"
},
{
"n": 1,
"name": "Ghoul",
"atk": 4,
"def": 3,
"grit": 4,
"nerve": 5,
"note": "freezes on a hit"
},
{
"n": 4,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "blessed, silvered or magical weapons for the Wraith; anything for the rest",
"avoid": "do not run this without an appeasement route open"
}
},
"triggerGlossary": {
"announced": "entered somewhere grandly — the big doors, a shout, a herald",
"seenTwice": "reflected, echoed or witnessed twice over in one place",
"loud": "a raised voice, a broken door, steel on stone",
"lingering": "stayed in one place longer than it takes to search it",
"disturbed": "struck or moved something that had not moved in centuries"
},
"_globalPoolsNote": "decisions/temptations below are FALLBACKS ONLY. Real content is motif-scoped under motifs.<id>.decisions/.temptations, so the furniture matches the fiction."
}