ee1183e89773f824dd4073eb840b414cc69d540c
The review's sharpest finding was that the fiction cohered but the things in the rooms did not belong to it: only the motif cue fragment was projected, while decisions and temptations came from global pools. The output was a consistent wrapper around generic room furniture. Both now live under motifs.<id> — 6 decisions and 5 temptations each, 88 authored entries across 8 motifs. A `keeping` delve offers a flower that has not wilted and a room you may search or leave exactly as you found it; a `precedence` delve offers a corridor that will not let two walk abreast. Two bugs surfaced while wiring it, both the same shape as one fixed earlier for cue fragments: decisions and temptations were picked independently per area rather than dealt, so a pool of 3 repeated a temptation in 75 of 80 test delves. Both are now dealt without replacement. Where a long delve outruns its motif pool, decisions top up from the generic pool but temptations do not. A generic relic breaks the fiction; a repeated one only looks thin. Tests 11 -> 15: motif provenance for both pools, and no repeats at 6 and 9 areas. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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