feat: Player Character flag + GM Finance Ledger
- Add isPlayerCharacter field to template.json (character.details) - Bio tab: checkbox 'Player Character' bound to system.details.isPlayerCharacter - SLAGMFinanceTool Application: GM-only window listing all PC-flagged actors with current balance, weekly income, weekly expenses, net weekly income, and a Calculate button per character - Calculate button: applies netWeekly to credits (credits += net) - Calculate All button: applies week to every listed PC at once - Actor Directory: GM-only 'Finance Ledger' button opens the tool - CSS: styled PC flag row and full GM Finance Ledger table - Version bump: 1.4.5 → 1.4.6
This commit is contained in:
@@ -4244,3 +4244,145 @@ body > .ze-pause-root .ze-sat-inner {
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background: rgba(0,212,255,0.2); border-color: #00d4ff; color: #00d4ff;
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box-shadow: 0 0 8px rgba(0,200,255,0.3);
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}
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/* ══════════════════════════════════════════════════════════════════════════════
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PLAYER CHARACTER FLAG — Bio Tab
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══════════════════════════════════════════════════════════════════════════════ */
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.zero-engine .pc-flag-row {
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display: flex;
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align-items: center;
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gap: 12px;
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padding: 8px 12px;
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margin-bottom: 14px;
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background: rgba(255, 200, 0, 0.07);
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border: 1px solid rgba(255, 200, 0, 0.25);
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border-radius: 5px;
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}
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.zero-engine .pc-flag-label {
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display: flex;
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align-items: center;
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gap: 7px;
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font-size: 13px;
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font-weight: bold;
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color: #ffcc00;
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cursor: pointer;
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white-space: nowrap;
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}
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.zero-engine .pc-flag-label input[type="checkbox"] {
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width: 16px;
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height: 16px;
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accent-color: #ffcc00;
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cursor: pointer;
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}
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.zero-engine .pc-flag-hint {
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font-size: 11px;
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color: #888;
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font-style: italic;
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}
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/* ══════════════════════════════════════════════════════════════════════════════
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GM FINANCE LEDGER
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══════════════════════════════════════════════════════════════════════════════ */
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.gm-finance-tool .gm-finance-wrap {
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padding: 12px;
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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.gm-finance-tool .gm-finance-header-note {
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font-size: 12px;
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color: #aaa;
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padding: 6px 10px;
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background: rgba(255,255,255,0.04);
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border-left: 3px solid #ffcc00;
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border-radius: 3px;
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}
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.gm-finance-tool .gm-finance-header-note strong { color: #ffcc00; }
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.gm-finance-tool .gm-finance-table {
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width: 100%;
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border-collapse: collapse;
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font-size: 13px;
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}
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.gm-finance-tool .gm-finance-table thead tr {
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background: rgba(255, 200, 0, 0.1);
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border-bottom: 1px solid rgba(255,200,0,0.3);
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}
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.gm-finance-tool .gm-finance-table thead th {
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padding: 7px 10px;
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text-align: left;
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color: #ffcc00;
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font-size: 11px;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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}
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.gm-finance-tool .gm-finance-table tbody tr {
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border-bottom: 1px solid rgba(255,255,255,0.06);
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transition: background 0.15s;
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}
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.gm-finance-tool .gm-finance-table tbody tr:hover {
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background: rgba(255,255,255,0.04);
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}
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.gm-finance-tool .gm-finance-table td {
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padding: 8px 10px;
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color: #ccc;
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}
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.gm-finance-tool .gf-name {
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font-weight: bold;
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color: #eee;
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}
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.gm-finance-tool .gf-balance {
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color: #88ccff;
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font-weight: bold;
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font-size: 14px;
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}
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.gm-finance-tool .gf-income { color: #44cc66; }
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.gm-finance-tool .gf-expenses { color: #cc5555; }
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.gm-finance-tool .gf-net { font-weight: bold; font-size: 14px; }
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.gm-finance-tool .net-positive { color: #44cc66; }
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.gm-finance-tool .net-negative { color: #cc3333; }
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.gm-finance-tool .gm-finance-calc-btn {
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padding: 4px 10px;
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font-size: 11px;
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font-weight: bold;
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background: rgba(255,200,0,0.15);
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border: 1px solid #ffcc00;
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color: #ffcc00;
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border-radius: 3px;
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cursor: pointer;
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transition: all 0.2s;
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white-space: nowrap;
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}
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.gm-finance-tool .gm-finance-calc-btn:hover {
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background: rgba(255,200,0,0.3);
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box-shadow: 0 0 8px rgba(255,200,0,0.25);
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}
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.gm-finance-tool .gm-finance-empty {
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text-align: center;
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padding: 20px;
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color: #777;
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font-style: italic;
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}
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.gm-finance-tool .gm-finance-footer {
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display: flex;
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justify-content: flex-end;
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padding-top: 4px;
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}
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.gm-finance-tool .gm-finance-calc-all-btn {
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padding: 6px 16px;
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font-size: 12px;
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font-weight: bold;
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background: rgba(255,200,0,0.2);
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border: 1px solid #ffcc00;
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color: #ffcc00;
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.2s;
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}
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.gm-finance-tool .gm-finance-calc-all-btn:hover {
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background: rgba(255,200,0,0.35);
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box-shadow: 0 0 10px rgba(255,200,0,0.3);
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}
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+1
-1
@@ -2,7 +2,7 @@
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"id": "zero-engine",
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"title": "Zero Engine (SLA Industries)",
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"description": "A basic game system for SLA Industries using the Zero Engine rules.",
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"version": "1.4.5",
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"version": "1.4.6",
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"compatibility": {
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"minimum": 13,
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"verified": "14.359"
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+2
-1
@@ -11,7 +11,8 @@
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"height": "",
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"weight": "",
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"scl": 10,
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"credits": 500
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"credits": 500,
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"isPlayerCharacter": false
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},
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"race": [],
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"training": [],
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@@ -958,6 +958,14 @@
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<div class="bio-section">
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<h2>Biography</h2>
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<div class="pc-flag-row">
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<label class="pc-flag-label">
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<input type="checkbox" name="system.details.isPlayerCharacter" {{#if system.details.isPlayerCharacter}}checked{{/if}} />
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<i class="fas fa-user-shield"></i> Player Character
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</label>
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<span class="pc-flag-hint">When ticked, this actor appears in the GM Finance Ledger.</span>
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</div>
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<h3>Background</h3>
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<div class="editor">
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<textarea name="system.bio.background" rows="8" placeholder="Character background and history...">{{system.bio.background}}</textarea>
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+147
@@ -5481,6 +5481,140 @@ class SLANPCCreator extends Application {
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}
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}
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// ══════════════════════════════════════════════════════════════════════════════
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// SLA GM FINANCE LEDGER
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// GM-only tool: lists all Player Character actors, shows current balance,
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// weekly income/expenses, net weekly, and allows one-click week calculation.
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// ══════════════════════════════════════════════════════════════════════════════
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class SLAGMFinanceTool extends Application {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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id: 'sla-gm-finance-tool',
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title: 'GM Finance Ledger',
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width: 660,
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height: 'auto',
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resizable: true,
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classes: ['zero-engine', 'gm-finance-tool']
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});
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}
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/** Build inline HTML — no separate .hbs file needed */
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async _renderInner(data) {
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const pcs = this._getPCData();
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let rows = '';
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if (pcs.length === 0) {
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rows = `<tr><td colspan="6" class="gm-finance-empty">
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No Player Characters found. Tick the <strong>Player Character</strong> checkbox
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on the Biography tab of each PC actor sheet.
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</td></tr>`;
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} else {
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for (const pc of pcs) {
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const netClass = pc.netWeekly >= 0 ? 'net-positive' : 'net-negative';
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const netStr = `${pc.netWeekly >= 0 ? '+' : ''}${pc.netWeekly}c`;
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rows += `
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<tr class="gm-finance-row" data-actor-id="${pc.id}">
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<td class="gf-name">${pc.name}</td>
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<td class="gf-balance">${pc.credits}c</td>
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<td class="gf-income">+${pc.weeklyIncome}c</td>
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<td class="gf-expenses">−${pc.weeklyExpenses}c</td>
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<td class="gf-net ${netClass}">${netStr}</td>
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<td class="gf-action">
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<button type="button" class="gm-finance-calc-btn" data-actor-id="${pc.id}"
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title="Apply net weekly income to balance: ${pc.credits}c ${pc.netWeekly >= 0 ? '+' : ''}${pc.netWeekly}c = ${pc.credits + pc.netWeekly}c">
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<i class="fas fa-calculator"></i> Calculate
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</button>
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</td>
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</tr>`;
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}
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}
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const html = `
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<div class="gm-finance-wrap">
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<div class="gm-finance-header-note">
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<i class="fas fa-info-circle"></i>
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Click <strong>Calculate</strong> to apply one week of net income/expenses to a character's balance.
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</div>
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<table class="gm-finance-table">
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<thead>
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<tr>
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<th>Character</th>
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<th>Balance</th>
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<th>Wk Income</th>
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<th>Wk Expenses</th>
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<th>Net</th>
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<th></th>
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</tr>
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</thead>
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<tbody>${rows}</tbody>
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</table>
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<div class="gm-finance-footer">
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<button type="button" class="gm-finance-calc-all-btn">
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<i class="fas fa-calculator"></i> Calculate All
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</button>
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</div>
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</div>`;
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const $html = $(html);
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return $html;
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}
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_getPCData() {
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return (game.actors ?? [])
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.filter(a => a.type === 'character' && a.system?.details?.isPlayerCharacter)
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.map(a => {
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const inc = a.system.finances?.income || {};
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const exp = a.system.finances?.expenses || {};
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const weeklyIncome = (inc.salary||0) + (inc.bpnReward||0) + (inc.other||0);
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const weeklyExpenses = (exp.accommodation||0) + (exp.drugs||0) + (exp.subscriptions||0) + (exp.other||0) + (exp.bulletTax||0);
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const netWeekly = weeklyIncome - weeklyExpenses;
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return {
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id: a.id,
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name: a.name,
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credits: Number(a.system.details?.credits ?? 0),
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weeklyIncome,
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weeklyExpenses,
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netWeekly
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};
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});
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}
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async _applyWeek(actorId) {
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if (!game.user?.isGM) return;
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const actor = game.actors.get(actorId);
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if (!actor) return;
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const inc = actor.system.finances?.income || {};
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const exp = actor.system.finances?.expenses || {};
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const weeklyIncome = (inc.salary||0) + (inc.bpnReward||0) + (inc.other||0);
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const weeklyExpenses = (exp.accommodation||0) + (exp.drugs||0) + (exp.subscriptions||0) + (exp.other||0) + (exp.bulletTax||0);
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const net = weeklyIncome - weeklyExpenses;
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const current = Number(actor.system?.details?.credits ?? 0);
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const newBal = current + net;
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await actor.update({ 'system.details.credits': newBal });
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ui.notifications.info(
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`${actor.name}: ${current}c ${net >= 0 ? '+' : ''}${net}c → ${newBal}c`
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);
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}
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activateListeners(html) {
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super.activateListeners(html);
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const root = html instanceof jQuery ? html[0] : html;
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root.querySelectorAll('.gm-finance-calc-btn').forEach(btn => {
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btn.addEventListener('click', async () => {
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await this._applyWeek(btn.dataset.actorId);
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this.render(false);
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});
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});
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root.querySelector('.gm-finance-calc-all-btn')?.addEventListener('click', async () => {
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const pcs = this._getPCData();
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for (const pc of pcs) await this._applyWeek(pc.id);
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this.render(false);
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});
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}
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}
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// ── ACTOR DIRECTORY BUTTONS ──────────────────────────────────────────────────
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Hooks.on('renderActorDirectory', (app, html) => {
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const root = html instanceof jQuery ? html[0] : html;
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@@ -5502,6 +5636,19 @@ Hooks.on('renderActorDirectory', (app, html) => {
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npcBtn.style.cssText = 'font-size:11px;padding:2px 7px;margin-left:4px;background:rgba(0,200,200,0.1);border:1px solid #00aacc;color:#00aacc;border-radius:3px;cursor:pointer;';
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npcBtn.addEventListener('click', () => new SLANPCCreator().render(true));
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// GM-only Finance Ledger button
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if (game.user?.isGM) {
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const finBtn = document.createElement('button');
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finBtn.className = 'sla-gm-finance-btn';
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finBtn.innerHTML = '<i class="fas fa-credit-card"></i> Finance Ledger';
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finBtn.style.cssText = 'font-size:11px;padding:2px 7px;margin-left:4px;background:rgba(255,200,0,0.15);border:1px solid #ffcc00;color:#ffcc00;border-radius:3px;cursor:pointer;';
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finBtn.addEventListener('click', () => {
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if (!game.slaGMFinanceTool) game.slaGMFinanceTool = new SLAGMFinanceTool();
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game.slaGMFinanceTool.render(true);
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});
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actions.append(finBtn);
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}
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actions.append(pcBtn, npcBtn);
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});
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Reference in New Issue
Block a user