feat: Player Character flag + GM Finance Ledger
- Add isPlayerCharacter field to template.json (character.details) - Bio tab: checkbox 'Player Character' bound to system.details.isPlayerCharacter - SLAGMFinanceTool Application: GM-only window listing all PC-flagged actors with current balance, weekly income, weekly expenses, net weekly income, and a Calculate button per character - Calculate button: applies netWeekly to credits (credits += net) - Calculate All button: applies week to every listed PC at once - Actor Directory: GM-only 'Finance Ledger' button opens the tool - CSS: styled PC flag row and full GM Finance Ledger table - Version bump: 1.4.5 → 1.4.6
This commit is contained in:
+147
@@ -5481,6 +5481,140 @@ class SLANPCCreator extends Application {
|
||||
}
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════════════════════════════════════════
|
||||
// SLA GM FINANCE LEDGER
|
||||
// GM-only tool: lists all Player Character actors, shows current balance,
|
||||
// weekly income/expenses, net weekly, and allows one-click week calculation.
|
||||
// ══════════════════════════════════════════════════════════════════════════════
|
||||
|
||||
class SLAGMFinanceTool extends Application {
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
id: 'sla-gm-finance-tool',
|
||||
title: 'GM Finance Ledger',
|
||||
width: 660,
|
||||
height: 'auto',
|
||||
resizable: true,
|
||||
classes: ['zero-engine', 'gm-finance-tool']
|
||||
});
|
||||
}
|
||||
|
||||
/** Build inline HTML — no separate .hbs file needed */
|
||||
async _renderInner(data) {
|
||||
const pcs = this._getPCData();
|
||||
let rows = '';
|
||||
if (pcs.length === 0) {
|
||||
rows = `<tr><td colspan="6" class="gm-finance-empty">
|
||||
No Player Characters found. Tick the <strong>Player Character</strong> checkbox
|
||||
on the Biography tab of each PC actor sheet.
|
||||
</td></tr>`;
|
||||
} else {
|
||||
for (const pc of pcs) {
|
||||
const netClass = pc.netWeekly >= 0 ? 'net-positive' : 'net-negative';
|
||||
const netStr = `${pc.netWeekly >= 0 ? '+' : ''}${pc.netWeekly}c`;
|
||||
rows += `
|
||||
<tr class="gm-finance-row" data-actor-id="${pc.id}">
|
||||
<td class="gf-name">${pc.name}</td>
|
||||
<td class="gf-balance">${pc.credits}c</td>
|
||||
<td class="gf-income">+${pc.weeklyIncome}c</td>
|
||||
<td class="gf-expenses">−${pc.weeklyExpenses}c</td>
|
||||
<td class="gf-net ${netClass}">${netStr}</td>
|
||||
<td class="gf-action">
|
||||
<button type="button" class="gm-finance-calc-btn" data-actor-id="${pc.id}"
|
||||
title="Apply net weekly income to balance: ${pc.credits}c ${pc.netWeekly >= 0 ? '+' : ''}${pc.netWeekly}c = ${pc.credits + pc.netWeekly}c">
|
||||
<i class="fas fa-calculator"></i> Calculate
|
||||
</button>
|
||||
</td>
|
||||
</tr>`;
|
||||
}
|
||||
}
|
||||
|
||||
const html = `
|
||||
<div class="gm-finance-wrap">
|
||||
<div class="gm-finance-header-note">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
Click <strong>Calculate</strong> to apply one week of net income/expenses to a character's balance.
|
||||
</div>
|
||||
<table class="gm-finance-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Character</th>
|
||||
<th>Balance</th>
|
||||
<th>Wk Income</th>
|
||||
<th>Wk Expenses</th>
|
||||
<th>Net</th>
|
||||
<th></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>${rows}</tbody>
|
||||
</table>
|
||||
<div class="gm-finance-footer">
|
||||
<button type="button" class="gm-finance-calc-all-btn">
|
||||
<i class="fas fa-calculator"></i> Calculate All
|
||||
</button>
|
||||
</div>
|
||||
</div>`;
|
||||
|
||||
const $html = $(html);
|
||||
return $html;
|
||||
}
|
||||
|
||||
_getPCData() {
|
||||
return (game.actors ?? [])
|
||||
.filter(a => a.type === 'character' && a.system?.details?.isPlayerCharacter)
|
||||
.map(a => {
|
||||
const inc = a.system.finances?.income || {};
|
||||
const exp = a.system.finances?.expenses || {};
|
||||
const weeklyIncome = (inc.salary||0) + (inc.bpnReward||0) + (inc.other||0);
|
||||
const weeklyExpenses = (exp.accommodation||0) + (exp.drugs||0) + (exp.subscriptions||0) + (exp.other||0) + (exp.bulletTax||0);
|
||||
const netWeekly = weeklyIncome - weeklyExpenses;
|
||||
return {
|
||||
id: a.id,
|
||||
name: a.name,
|
||||
credits: Number(a.system.details?.credits ?? 0),
|
||||
weeklyIncome,
|
||||
weeklyExpenses,
|
||||
netWeekly
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
async _applyWeek(actorId) {
|
||||
if (!game.user?.isGM) return;
|
||||
const actor = game.actors.get(actorId);
|
||||
if (!actor) return;
|
||||
const inc = actor.system.finances?.income || {};
|
||||
const exp = actor.system.finances?.expenses || {};
|
||||
const weeklyIncome = (inc.salary||0) + (inc.bpnReward||0) + (inc.other||0);
|
||||
const weeklyExpenses = (exp.accommodation||0) + (exp.drugs||0) + (exp.subscriptions||0) + (exp.other||0) + (exp.bulletTax||0);
|
||||
const net = weeklyIncome - weeklyExpenses;
|
||||
const current = Number(actor.system?.details?.credits ?? 0);
|
||||
const newBal = current + net;
|
||||
await actor.update({ 'system.details.credits': newBal });
|
||||
ui.notifications.info(
|
||||
`${actor.name}: ${current}c ${net >= 0 ? '+' : ''}${net}c → ${newBal}c`
|
||||
);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
const root = html instanceof jQuery ? html[0] : html;
|
||||
|
||||
root.querySelectorAll('.gm-finance-calc-btn').forEach(btn => {
|
||||
btn.addEventListener('click', async () => {
|
||||
await this._applyWeek(btn.dataset.actorId);
|
||||
this.render(false);
|
||||
});
|
||||
});
|
||||
|
||||
root.querySelector('.gm-finance-calc-all-btn')?.addEventListener('click', async () => {
|
||||
const pcs = this._getPCData();
|
||||
for (const pc of pcs) await this._applyWeek(pc.id);
|
||||
this.render(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// ── ACTOR DIRECTORY BUTTONS ──────────────────────────────────────────────────
|
||||
Hooks.on('renderActorDirectory', (app, html) => {
|
||||
const root = html instanceof jQuery ? html[0] : html;
|
||||
@@ -5502,6 +5636,19 @@ Hooks.on('renderActorDirectory', (app, html) => {
|
||||
npcBtn.style.cssText = 'font-size:11px;padding:2px 7px;margin-left:4px;background:rgba(0,200,200,0.1);border:1px solid #00aacc;color:#00aacc;border-radius:3px;cursor:pointer;';
|
||||
npcBtn.addEventListener('click', () => new SLANPCCreator().render(true));
|
||||
|
||||
// GM-only Finance Ledger button
|
||||
if (game.user?.isGM) {
|
||||
const finBtn = document.createElement('button');
|
||||
finBtn.className = 'sla-gm-finance-btn';
|
||||
finBtn.innerHTML = '<i class="fas fa-credit-card"></i> Finance Ledger';
|
||||
finBtn.style.cssText = 'font-size:11px;padding:2px 7px;margin-left:4px;background:rgba(255,200,0,0.15);border:1px solid #ffcc00;color:#ffcc00;border-radius:3px;cursor:pointer;';
|
||||
finBtn.addEventListener('click', () => {
|
||||
if (!game.slaGMFinanceTool) game.slaGMFinanceTool = new SLAGMFinanceTool();
|
||||
game.slaGMFinanceTool.render(true);
|
||||
});
|
||||
actions.append(finBtn);
|
||||
}
|
||||
|
||||
actions.append(pcBtn, npcBtn);
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user