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zero-engine/packs/drugs.json
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[
{
"name": "Painkillers (Analgesic)",
"type": "equipment",
"img": "icons/consumables/potions/potion-bottle-corked-red.webp",
"system": {
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1-3 shifts",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy use only (e.g. daily for a week).",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 2,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": -1,
"observation": -1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Stimulant (Focus/Wake-up)",
"type": "equipment",
"img": "icons/consumables/potions/potion-flask-corked-orange.webp",
"system": {
"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift (2-4 hours)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "Next shift",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": -1,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 1,
"observation": 1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Sedative (Downer)",
"type": "equipment",
"img": "icons/consumables/potions/potion-vial-corked-blue.webp",
"system": {
"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 stretch to 1 shift",
"activeLabel": "",
"activeNotes": "Recover +2 extra Stress once when taken.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Abuse only (daily for a week).",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": -1,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 2,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Redline (Overclock Combat Booster)",
"type": "equipment",
"img": "icons/consumables/potions/potion-bottle-corked-black.webp",
"system": {
"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Make a Stamina test; on failure take 1 damage ignoring armor.",
"healthMod": 1,
"resolveMod": -2,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": 0,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 1,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Calm-Line (Anti-Panic Neuroregulator)",
"type": "equipment",
"img": "icons/consumables/potions/potion-bottle-corked-cyan.webp",
"system": {
"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch to 1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy/repeated use only.",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 2,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": -1,
"persuasion": -1
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Rush (Combat Stimulant)",
"type": "equipment",
"img": "icons/consumables/potions/potion-bottle-corked-orange-red.webp",
"system": {
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (up to 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch",
"withdrawalLabel": "",
"withdrawalNotes": "Daily use for a week risks addiction.",
"healthMod": 1,
"resolveMod": -1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": -1,
"melee": -1,
"stamina": -1,
"marksmanship": -1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "UV (Ultra-Violence Combat Drug)",
"type": "equipment",
"img": "icons/consumables/potions/potion-bottle-corked-violet.webp",
"system": {
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "GM may end early on catastrophic Panic.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "After each dose, roll Stamina; on failure take 2 damage ignoring armor.",
"healthMod": 2,
"resolveMod": -3,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": -2,
"wdStatPhysicalMod": -2,
"wdSkillAllMod": -2,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 2,
"skillMods": {
"force": 0,
"melee": 2,
"stamina": 0,
"marksmanship": 2,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
}
]