Files
zero-engine/packs/armors.json
T
tevans 90e0ad178a feat: 7 compendium packs, 135 items total with custom icons (v1.3.5)
Weapons: 32 (added 16 new: GA50, FEN 209/401/701/981, Street Sweeper, Reaper LMG, MILA Launcher, Mutilator Sword, Chainaxe, Chainsaw, Riot Shield, Frag Grenade, Stun Grenade, Ebb Sword, Stormer Chuckleduster)
Armors: 17 (added 11: Street Clothes, Shiver Flak/Full, Crackshot, Shock, Stealth Suit, Ebb Deathsuit, PP10 HARD, Thresher Light/Heavy, DN Power)
Drugs: 16 (added 9: Shatter, Blaze UV, Drum, Honesty, Flip, Bozerker, Push, Bubbles, Slosh)
Equipment: 11 new items (medkit, stim patch, bandage, cutting charge, comms, drone, toolkit, torch, access card, duct tape)
Ammo: 13 types (10mm/9mm/5.56/7.62/12g/44/.454/40mm in STD/AP/slug/smoke variants)
New icons: 30+ custom SVGs for all new types
2026-06-02 16:17:44 +01:00

291 lines
9.2 KiB
JSON

[
{
"name": "Downtown Jacket",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
"system": {
"description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.",
"armorRating": 1,
"armorDice": 1,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 150,
"initiativeMod": 0
}
},
{
"name": "CAF Armor",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
"system": {
"description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 1,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 400,
"initiativeMod": 0
}
},
{
"name": "Scout Armor",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
"system": {
"description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.",
"armorRating": 3,
"armorDice": 3,
"armorAuto": 1,
"statMod": 1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 700,
"initiativeMod": 0
}
},
{
"name": "HARD Armor",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
"system": {
"description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 2,
"statMod": -1,
"skillMod": 1,
"statModTarget": "agility",
"skillModTarget": "force",
"cost": 1200,
"initiativeMod": 0
}
},
{
"name": "Exo-Rig Armor",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-exo-rig.svg",
"system": {
"description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 2,
"statMod": 1,
"skillMod": -1,
"statModTarget": "strength",
"skillModTarget": "mobility",
"cost": 3000,
"initiativeMod": 0
}
},
{
"name": "Squad Shielded Power Armor",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
"system": {
"description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.",
"armorRating": 6,
"armorDice": 6,
"armorAuto": 3,
"statMod": 1,
"skillMod": -2,
"statModTarget": "strength",
"skillModTarget": "stealth",
"cost": 8000,
"initiativeMod": 0
}
},
{
"name": "Street Clothes",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
"system": {
"description": "Civilian clothing. Offers essentially no ballistic protection. The only reason to track it is so the GM knows when an operative has forgotten to put their armour on.",
"armorRating": 0,
"armorDice": 0,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 20,
"initiativeMod": 0
}
},
{
"name": "Shiver Flak Vest",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-flak-vest.svg",
"system": {
"description": "Standard-issue soft armour vest worn under uniform by Shivers and patrol officers. Lightweight, concealable under a jacket. Not rated for combat \u2014 rated for surviving a mugging.",
"armorRating": 1,
"armorDice": 1,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 200,
"initiativeMod": 0
}
},
{
"name": "Full Shiver Armour",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
"system": {
"description": "Full plate and vest armour used by Shiver combat units. Rated for street operations and riot suppression. Includes shoulder guards, arm vambraces, and shin protection.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 450,
"initiativeMod": 0
}
},
{
"name": "Crackshot Armour",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
"system": {
"description": "Lightweight precision-operative armour designed for marksmanship. Minimal shoulder and torso coverage to avoid restricting aiming motion. Includes integrated rangefinder mounting point.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 600,
"initiativeMod": 0
}
},
{
"name": "Shock Armour",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
"system": {
"description": "Blast-resistant armour with energy-dispersal panels. Designed for operatives who expect to be in the vicinity of explosions, EMP discharges, or Ebb detonations. Reduces Ebb damage by 1 auto.",
"armorRating": 3,
"armorDice": 3,
"armorAuto": 1,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 900,
"initiativeMod": 0
}
},
{
"name": "Stealth Suit",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-stealth-suit.svg",
"system": {
"description": "A full-body suit with integrated light-bending panels and sound-dampening underlayer. Provides moderate ballistic protection while granting +2 dice to Stealth rolls. Panels degrade when the suit takes significant damage.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 0,
"skillMod": 2,
"statModTarget": "",
"skillModTarget": "stealth",
"cost": 2500,
"initiativeMod": 0
}
},
{
"name": "Ebb Deathsuit",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-ebb-deathsuit.svg",
"system": {
"description": "A ritualistically modified suit of armour channelled with sustained Ebb energy. Worn exclusively by elite Ebon operatives. Provides significant protection and adds +1 die to all Ebb rolls. Non-Ebb users cannot attune it.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 1,
"statMod": 0,
"skillMod": 1,
"statModTarget": "",
"skillModTarget": "ebb",
"cost": 5000,
"initiativeMod": 0
}
},
{
"name": "PP10 HARD Armour",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
"system": {
"description": "An uprated HARD Armour system with PP10 composite plating. Heavier than standard HARD but capable of stopping rounds that would punch through lighter suits.",
"armorRating": 5,
"armorDice": 4,
"armorAuto": 2,
"statMod": -1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 2800,
"initiativeMod": -1
}
},
{
"name": "Light Thresher Suit",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg",
"system": {
"description": "An industrial hardsuit adapted for combat use. Angular composite plates with mounting points for additional equipment. Designed for hostile environment operations as much as firefights.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 2,
"statMod": 0,
"skillMod": -1,
"statModTarget": "",
"skillModTarget": "stealth",
"cost": 3500,
"initiativeMod": 0
}
},
{
"name": "Heavy Thresher Suit",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg",
"system": {
"description": "Full-coverage industrial combat suit with reinforced joints and integrated sealing system. Capable of operating in vacuum or toxic environments. Movement is restricted but survivability is exceptional.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 3,
"statMod": -1,
"skillMod": -2,
"statModTarget": "agility",
"skillModTarget": "mobility",
"cost": 6000,
"initiativeMod": -1
}
},
{
"name": "DN Power Armour",
"type": "armor",
"img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
"system": {
"description": "Department of Nanotech powered combat armour. Lighter than standard power armour but with advanced nano-repair capability \u2014 the suit recovers 1 armour die between scenes. Rare and expensive.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 2,
"statMod": 1,
"skillMod": -1,
"statModTarget": "strength",
"skillModTarget": "stealth",
"cost": 7500,
"initiativeMod": 0
}
}
]