443 lines
12 KiB
JSON
443 lines
12 KiB
JSON
[
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{
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"name": "Painkillers (Analgesic)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-painkillers.svg",
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"system": {
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"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 shift",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "1-3 shifts",
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"withdrawalLabel": "",
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"withdrawalNotes": "Heavy use only (e.g. daily for a week).",
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"healthMod": 0,
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"resolveMod": 1,
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"statPhysicalMod": 0,
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"skillAllMod": 0,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 2,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": 0,
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"wdResolveMod": -1,
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"wdStatPhysicalMod": 0,
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"wdSkillAllMod": 0,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 0,
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"skillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": -1,
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"observation": -1,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "Stimulant (Focus/Wake-up)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-stimulant.svg",
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"system": {
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"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 shift (2-4 hours)",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "Next shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "",
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"healthMod": 0,
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"resolveMod": 1,
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"statPhysicalMod": 1,
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"skillAllMod": 0,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": 0,
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"wdResolveMod": -1,
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"wdStatPhysicalMod": -1,
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"wdSkillAllMod": -1,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 0,
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"skillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 1,
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"observation": 1,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "Sedative (Downer)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-sedative.svg",
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"system": {
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"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 stretch to 1 shift",
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"activeLabel": "",
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"activeNotes": "Recover +2 extra Stress once when taken.",
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"withdrawalActive": false,
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"withdrawalDuration": "1 shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "Abuse only (daily for a week).",
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"healthMod": 0,
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"resolveMod": 2,
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"statPhysicalMod": 0,
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"skillAllMod": -1,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 2,
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"postUseStaminaDamage": 0,
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"wdHealthMod": 0,
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"wdResolveMod": -1,
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"wdStatPhysicalMod": 0,
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"wdSkillAllMod": 0,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 0,
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"skillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "Redline (Overclock Combat Booster)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-redline.svg",
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"system": {
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"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 scene/combat (max 1 stretch)",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "1 shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "Make a Stamina test; on failure take 1 damage ignoring armor.",
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"healthMod": 1,
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"resolveMod": -2,
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"statPhysicalMod": 2,
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"skillAllMod": 0,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": -1,
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"wdResolveMod": 0,
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"wdStatPhysicalMod": -1,
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"wdSkillAllMod": 0,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 1,
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"skillMods": {
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"force": 0,
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"melee": 1,
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"stamina": 0,
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"marksmanship": 1,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "Calm-Line (Anti-Panic Neuroregulator)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-calm-line.svg",
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"system": {
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"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 shift",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "1 stretch to 1 shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "Heavy/repeated use only.",
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"healthMod": 0,
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"resolveMod": 2,
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"statPhysicalMod": 0,
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"skillAllMod": 0,
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"panicReduction": 2,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": 0,
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"wdResolveMod": -1,
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"wdStatPhysicalMod": 0,
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"wdSkillAllMod": 0,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 0,
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"skillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": -1,
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"persuasion": -1
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "Rush (Combat Stimulant)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-rush.svg",
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"system": {
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"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 scene/combat (up to 1 stretch)",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "1 stretch",
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"withdrawalLabel": "",
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"withdrawalNotes": "Daily use for a week risks addiction.",
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"healthMod": 1,
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"resolveMod": -1,
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"statPhysicalMod": 1,
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"skillAllMod": 0,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": 0,
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"wdResolveMod": -1,
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"wdStatPhysicalMod": -1,
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"wdSkillAllMod": 0,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 0,
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"skillMods": {
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"force": 0,
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"melee": 1,
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"stamina": 0,
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"marksmanship": 1,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": -1,
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"melee": -1,
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"stamina": -1,
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"marksmanship": -1,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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},
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{
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"name": "UV (Ultra-Violence Combat Drug)",
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"type": "equipment",
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"img": "systems/zero-engine/assets/icons/drugs/drug-uv.svg",
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"system": {
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"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
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"isDrug": true,
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"quantity": 1,
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"cost": 0,
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"active": false,
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"activeDuration": "1 scene/combat (max 1 stretch)",
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"activeLabel": "",
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"activeNotes": "GM may end early on catastrophic Panic.",
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"withdrawalActive": false,
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"withdrawalDuration": "1 shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "After each dose, roll Stamina; on failure take 2 damage ignoring armor.",
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"healthMod": 2,
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"resolveMod": -3,
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"statPhysicalMod": 2,
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"skillAllMod": 0,
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"panicReduction": 0,
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"injuryPenaltyIgnore": 0,
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"stressRecoveryBonus": 0,
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"postUseStaminaDamage": 0,
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"wdHealthMod": -1,
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"wdResolveMod": -2,
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"wdStatPhysicalMod": -2,
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"wdSkillAllMod": -2,
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"wdPanicReduction": 0,
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"wdInjuryPenaltyIgnore": 0,
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"wdStressRecoveryBonus": 0,
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"wdPostUseStaminaDamage": 2,
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"skillMods": {
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"force": 0,
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"melee": 2,
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"stamina": 0,
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"marksmanship": 2,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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},
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"wdSkillMods": {
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"force": 0,
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"melee": 0,
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"stamina": 0,
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"marksmanship": 0,
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"mobility": 0,
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"stealth": 0,
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"crafting": 0,
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"observation": 0,
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"survival": 0,
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"healing": 0,
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"insight": 0,
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"persuasion": 0
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}
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}
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}
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] |