feat: custom icons for all items, weapons pack added (v1.3.3)
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Main chest plate -->
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<rect x="14" y="16" width="36" height="40" rx="2" fill="#1a1a1a"/>
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<!-- Left shoulder tab -->
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||||
<rect x="4" y="16" width="12" height="16" rx="2" fill="#1a1a1a"/>
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<!-- Right shoulder tab -->
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||||
<rect x="48" y="16" width="12" height="16" rx="2" fill="#1a1a1a"/>
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||||
<!-- Central ridge -->
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||||
<rect x="30" y="20" width="4" height="32" rx="1" fill="white"/>
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<!-- Corner bolts -->
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||||
<circle cx="20" cy="22" r="3" fill="white"/>
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<circle cx="44" cy="22" r="3" fill="white"/>
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<circle cx="20" cy="50" r="3" fill="white"/>
|
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<circle cx="44" cy="50" r="3" fill="white"/>
|
||||
<!-- Rank stripe -->
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<rect x="16" y="30" width="13" height="3" rx="1" fill="white"/>
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<rect x="35" y="30" width="13" height="3" rx="1" fill="white"/>
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</svg>
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After Width: | Height: | Size: 819 B |
@@ -0,0 +1,14 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Body: soft jacket trapezoid -->
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<path d="M10,20 L6,58 L58,58 L54,20 C46,14 40,18 36,28 L32,36 L28,28 C24,18 18,14 10,20Z" fill="#1a1a1a"/>
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<!-- Left lapel cutout -->
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<path d="M10,20 L22,20 L32,36 L26,28 C22,22 16,16 10,20Z" fill="white"/>
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<!-- Right lapel cutout -->
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||||
<path d="M54,20 L42,20 L32,36 L38,28 C42,22 48,16 54,20Z" fill="white"/>
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<!-- Left pocket -->
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<rect x="10" y="47" width="14" height="8" rx="2" fill="white"/>
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<!-- Right pocket -->
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<rect x="40" y="47" width="14" height="8" rx="2" fill="white"/>
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<!-- Centre zip -->
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<rect x="31" y="36" width="2" height="22" fill="white"/>
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</svg>
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After Width: | Height: | Size: 685 B |
@@ -0,0 +1,21 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Central spine -->
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||||
<rect x="29" y="8" width="6" height="48" rx="2" fill="#1a1a1a"/>
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<!-- Cross bar (shoulders) -->
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<rect x="6" y="16" width="52" height="6" rx="2" fill="#1a1a1a"/>
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<!-- Cross bar (waist) -->
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<rect x="10" y="42" width="44" height="6" rx="2" fill="#1a1a1a"/>
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<!-- Left arm strut -->
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<rect x="6" y="16" width="6" height="32" rx="2" fill="#1a1a1a"/>
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<!-- Right arm strut -->
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<rect x="52" y="16" width="6" height="32" rx="2" fill="#1a1a1a"/>
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<!-- Shoulder joints -->
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<circle cx="12" cy="22" r="6" fill="white" stroke="#1a1a1a" stroke-width="3"/>
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<circle cx="52" cy="22" r="6" fill="white" stroke="#1a1a1a" stroke-width="3"/>
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<!-- Waist joints -->
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<circle cx="12" cy="44" r="5" fill="white" stroke="#1a1a1a" stroke-width="3"/>
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<circle cx="52" cy="44" r="5" fill="white" stroke="#1a1a1a" stroke-width="3"/>
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<!-- Chest core -->
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<rect x="22" y="24" width="20" height="16" rx="3" fill="#1a1a1a"/>
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<rect x="26" y="28" width="12" height="8" rx="2" fill="white"/>
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</svg>
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After Width: | Height: | Size: 1.1 KiB |
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Top plate (widest) -->
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||||
<rect x="8" y="10" width="48" height="14" rx="2" fill="#1a1a1a"/>
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<!-- Middle plate -->
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||||
<rect x="10" y="27" width="44" height="13" rx="2" fill="#1a1a1a"/>
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<!-- Bottom plate -->
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<rect x="12" y="43" width="40" height="13" rx="2" fill="#1a1a1a"/>
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<!-- Plate gaps (white lines) -->
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<rect x="8" y="24" width="48" height="3" fill="white"/>
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<rect x="10" y="40" width="44" height="3" fill="white"/>
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<!-- Bolt details top plate -->
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<circle cx="18" cy="17" r="2.5" fill="white"/>
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<circle cx="32" cy="17" r="2.5" fill="white"/>
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<circle cx="46" cy="17" r="2.5" fill="white"/>
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<!-- Side reinforcement bars -->
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<rect x="8" y="10" width="4" height="46" rx="1" fill="#1a1a1a"/>
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<rect x="52" y="10" width="4" height="46" rx="1" fill="#1a1a1a"/>
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</svg>
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After Width: | Height: | Size: 856 B |
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Shield aura (outermost) -->
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<ellipse cx="32" cy="34" rx="29" ry="28" fill="none" stroke="#1a1a1a" stroke-width="2" stroke-dasharray="4 3"/>
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<!-- Left dome shoulder -->
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||||
<ellipse cx="10" cy="22" rx="9" ry="10" fill="#1a1a1a"/>
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<!-- Right dome shoulder -->
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||||
<ellipse cx="54" cy="22" rx="9" ry="10" fill="#1a1a1a"/>
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<!-- Main torso block -->
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||||
<rect x="14" y="18" width="36" height="36" rx="4" fill="#1a1a1a"/>
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||||
<!-- Neck guard -->
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||||
<rect x="22" y="10" width="20" height="10" rx="3" fill="#1a1a1a"/>
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<!-- Chest panel white -->
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||||
<rect x="19" y="22" width="26" height="18" rx="2" fill="white"/>
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||||
<!-- Power cell indicator -->
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<rect x="24" y="26" width="16" height="10" rx="1" fill="#1a1a1a"/>
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<rect x="26" y="28" width="5" height="6" rx="1" fill="white"/>
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||||
<rect x="33" y="28" width="5" height="6" rx="1" fill="white"/>
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<!-- Lower skirt -->
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<rect x="16" y="52" width="32" height="6" rx="2" fill="#1a1a1a"/>
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</svg>
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After Width: | Height: | Size: 1002 B |
@@ -0,0 +1,20 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Narrow vest body -->
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<rect x="20" y="24" width="24" height="36" rx="3" fill="#1a1a1a"/>
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<!-- Left shoulder strap -->
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<rect x="17" y="8" width="8" height="18" rx="3" fill="#1a1a1a"/>
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<!-- Right shoulder strap -->
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<rect x="39" y="8" width="8" height="18" rx="3" fill="#1a1a1a"/>
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<!-- Left buckle -->
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<rect x="16" y="18" width="10" height="5" rx="1" fill="white"/>
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<rect x="19" y="19" width="4" height="3" rx="1" fill="#1a1a1a"/>
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<!-- Right buckle -->
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<rect x="38" y="18" width="10" height="5" rx="1" fill="white"/>
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<rect x="41" y="19" width="4" height="3" rx="1" fill="#1a1a1a"/>
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<!-- Chest pockets -->
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<rect x="22" y="26" width="8" height="9" rx="1" fill="white"/>
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<rect x="34" y="26" width="8" height="9" rx="1" fill="white"/>
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<!-- Utility loop -->
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<circle cx="32" cy="50" r="5" fill="white"/>
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<circle cx="32" cy="50" r="2" fill="#1a1a1a"/>
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||||
</svg>
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After Width: | Height: | Size: 950 B |
@@ -0,0 +1,8 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Circular pill / lozenge -->
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<circle cx="32" cy="32" r="26" fill="#1a1a1a"/>
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<circle cx="32" cy="32" r="20" fill="white"/>
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<!-- Flat calm EKG line -->
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<path d="M12,32 L20,32 L23,26 L26,38 L29,32 L35,32 L38,26 L41,38 L44,32 L52,32"
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stroke="#1a1a1a" stroke-width="2.5" fill="none" stroke-linecap="round" stroke-linejoin="round"/>
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</svg>
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After Width: | Height: | Size: 418 B |
@@ -0,0 +1,13 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Left pill -->
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<ellipse cx="20" cy="32" rx="13" ry="9" fill="#1a1a1a"/>
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<ellipse cx="20" cy="32" rx="9" ry="5" fill="white"/>
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<!-- Score line on left pill -->
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<line x1="20" y1="23" x2="20" y2="41" stroke="#1a1a1a" stroke-width="2"/>
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<!-- Right pill -->
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<ellipse cx="44" cy="32" rx="13" ry="9" fill="#1a1a1a"/>
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<!-- Right pill coating half -->
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<path d="M44,23 A13,9 0 0 1 44,41 A9,5 0 0 0 44,23Z" fill="white"/>
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<!-- Score line on right pill -->
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<line x1="44" y1="23" x2="44" y2="41" stroke="#1a1a1a" stroke-width="2"/>
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</svg>
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After Width: | Height: | Size: 613 B |
@@ -0,0 +1,10 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Rectangular energy vial -->
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<rect x="18" y="10" width="28" height="46" rx="3" fill="#1a1a1a"/>
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<!-- Top cap -->
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<rect x="22" y="6" width="20" height="6" rx="2" fill="#1a1a1a"/>
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<!-- Inner glow panel -->
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<rect x="22" y="14" width="20" height="38" rx="2" fill="white"/>
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<!-- Lightning bolt -->
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<polygon points="36,16 28,34 33,34 27,52 40,30 34,30 40,16" fill="#1a1a1a"/>
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</svg>
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After Width: | Height: | Size: 458 B |
@@ -0,0 +1,18 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Syringe barrel -->
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<rect x="10" y="27" width="36" height="10" rx="3" fill="#1a1a1a"/>
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<!-- Needle -->
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<path d="M46,30 L58,32 L46,34 Z" fill="#1a1a1a"/>
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<!-- Plunger rod -->
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<rect x="4" y="30" width="8" height="4" rx="1" fill="#1a1a1a"/>
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<!-- Plunger head -->
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<rect x="2" y="25" width="6" height="14" rx="2" fill="#1a1a1a"/>
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<!-- Barrel window (white) -->
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<rect x="14" y="29" width="26" height="6" rx="2" fill="white"/>
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<!-- Fill level -->
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<rect x="14" y="29" width="14" height="6" rx="2" fill="#1a1a1a"/>
|
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<!-- Measurement marks -->
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||||
<line x1="24" y1="27" x2="24" y2="25" stroke="#1a1a1a" stroke-width="1.5"/>
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<line x1="32" y1="27" x2="32" y2="25" stroke="#1a1a1a" stroke-width="1.5"/>
|
||||
<line x1="40" y1="27" x2="40" y2="25" stroke="#1a1a1a" stroke-width="1.5"/>
|
||||
</svg>
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After Width: | Height: | Size: 865 B |
@@ -0,0 +1,16 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Round-bottom dropper flask -->
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||||
<!-- Round bottom -->
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||||
<ellipse cx="32" cy="46" rx="18" ry="14" fill="#1a1a1a"/>
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<!-- Neck -->
|
||||
<rect x="26" y="18" width="12" height="20" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Dropper tip -->
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||||
<rect x="29" y="8" width="6" height="12" rx="2" fill="#1a1a1a"/>
|
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<!-- Drop emerging -->
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||||
<ellipse cx="32" cy="7" rx="3" ry="4" fill="#1a1a1a"/>
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||||
<!-- Flask highlight (white oval inside) -->
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||||
<ellipse cx="32" cy="46" rx="12" ry="9" fill="white"/>
|
||||
<!-- Wavy sedative lines inside flask -->
|
||||
<path d="M22,44 Q26,40 30,44 Q34,48 38,44" stroke="#1a1a1a" stroke-width="2" fill="none"/>
|
||||
<path d="M22,50 Q26,46 30,50 Q34,54 38,50" stroke="#1a1a1a" stroke-width="2" fill="none"/>
|
||||
</svg>
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After Width: | Height: | Size: 781 B |
@@ -0,0 +1,13 @@
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<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<!-- Ampule body -->
|
||||
<path d="M28,52 L28,28 L24,20 L28,8 L36,8 L40,20 L36,28 L36,52 Z" fill="#1a1a1a"/>
|
||||
<!-- Neck highlight -->
|
||||
<rect x="27" y="18" width="10" height="12" rx="1" fill="white"/>
|
||||
<!-- Upward arrow inside body -->
|
||||
<polygon points="32,30 26,42 38,42" fill="white"/>
|
||||
<rect x="30" y="42" width="4" height="8" fill="white"/>
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||||
<!-- Ampule tip -->
|
||||
<ellipse cx="32" cy="8" rx="5" ry="3" fill="#1a1a1a"/>
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||||
<!-- Bottom flat -->
|
||||
<rect x="26" y="50" width="12" height="4" rx="2" fill="#1a1a1a"/>
|
||||
</svg>
|
||||
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After Width: | Height: | Size: 586 B |
@@ -0,0 +1,19 @@
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||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Hexagonal hazard vial -->
|
||||
<polygon points="32,4 52,16 52,48 32,60 12,48 12,16" fill="#1a1a1a"/>
|
||||
<!-- Inner hex -->
|
||||
<polygon points="32,10 48,20 48,44 32,54 16,44 16,20" fill="white"/>
|
||||
<!-- Skull: dome -->
|
||||
<ellipse cx="32" cy="28" rx="11" ry="10" fill="#1a1a1a"/>
|
||||
<!-- Skull: jaw -->
|
||||
<rect x="26" y="36" width="12" height="6" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Skull: eye sockets -->
|
||||
<ellipse cx="28" cy="27" rx="3" ry="3.5" fill="white"/>
|
||||
<ellipse cx="36" cy="27" rx="3" ry="3.5" fill="white"/>
|
||||
<!-- Skull: nose -->
|
||||
<polygon points="32,31 30,35 34,35" fill="white"/>
|
||||
<!-- Skull: teeth -->
|
||||
<rect x="27" y="37" width="3" height="4" rx="1" fill="white"/>
|
||||
<rect x="31" y="37" width="3" height="4" rx="1" fill="white"/>
|
||||
<rect x="35" y="37" width="3" height="4" rx="1" fill="white"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 879 B |
@@ -0,0 +1,18 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Baton shaft -->
|
||||
<rect x="28" y="6" width="8" height="46" rx="3" fill="#1a1a1a"/>
|
||||
<!-- Shock tip (wider) -->
|
||||
<rect x="24" y="6" width="16" height="10" rx="4" fill="#1a1a1a"/>
|
||||
<!-- Shock coil rings -->
|
||||
<rect x="22" y="8" width="20" height="2" rx="1" fill="white"/>
|
||||
<rect x="22" y="12" width="20" height="2" rx="1" fill="white"/>
|
||||
<!-- Grip ridges -->
|
||||
<rect x="26" y="32" width="12" height="3" rx="1" fill="white"/>
|
||||
<rect x="26" y="38" width="12" height="3" rx="1" fill="white"/>
|
||||
<rect x="26" y="44" width="12" height="3" rx="1" fill="white"/>
|
||||
<!-- Pommel -->
|
||||
<ellipse cx="32" cy="54" rx="7" ry="5" fill="#1a1a1a"/>
|
||||
<!-- SLA badge on baton -->
|
||||
<circle cx="32" cy="25" r="5" fill="white"/>
|
||||
<rect cx="32" cy="25" x="30" y="23" width="4" height="4" rx="1" fill="#1a1a1a"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 871 B |
@@ -0,0 +1,19 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Palm base -->
|
||||
<ellipse cx="32" cy="50" rx="18" ry="12" fill="#1a1a1a"/>
|
||||
<!-- Claw 1 (left outer) -->
|
||||
<path d="M16,44 Q8,28 12,10 Q14,6 16,10 Q16,28 20,42Z" fill="#1a1a1a"/>
|
||||
<path d="M12,10 Q13,7 16,10 Q15,18 18,36 L16,44 Q14,36 12,10Z" fill="white"/>
|
||||
<!-- Claw 2 (left inner) -->
|
||||
<path d="M24,42 Q20,24 23,8 Q25,4 27,8 Q25,26 27,42Z" fill="#1a1a1a"/>
|
||||
<path d="M23,8 Q24,5 27,8 Q25,22 26,40 L24,42 Q22,30 23,8Z" fill="white"/>
|
||||
<!-- Claw 3 (centre) -->
|
||||
<path d="M32,42 Q30,22 32,6 Q34,2 36,6 Q34,24 34,42Z" fill="#1a1a1a"/>
|
||||
<path d="M32,6 Q33,3 36,6 Q34,20 34,40 L32,42 Q30,28 32,6Z" fill="white"/>
|
||||
<!-- Claw 4 (right inner) -->
|
||||
<path d="M40,42 Q39,26 41,8 Q43,4 45,8 Q43,28 42,42Z" fill="#1a1a1a"/>
|
||||
<path d="M41,8 Q42,5 45,8 Q43,22 42,40 L40,42 Q40,28 41,8Z" fill="white"/>
|
||||
<!-- Claw 5 (right outer) -->
|
||||
<path d="M48,44 Q50,28 52,10 Q54,6 56,10 Q54,28 50,42Z" fill="#1a1a1a"/>
|
||||
<path d="M52,10 Q53,7 56,10 Q54,24 50,40 L48,44 Q48,30 52,10Z" fill="white"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
@@ -0,0 +1,27 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Triple barrel cluster -->
|
||||
<rect x="4" y="20" width="40" height="7" rx="2" fill="#1a1a1a"/>
|
||||
<rect x="4" y="28" width="40" height="7" rx="2" fill="#1a1a1a"/>
|
||||
<rect x="4" y="36" width="40" height="7" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Muzzle brakes -->
|
||||
<rect x="2" y="19" width="6" height="9" rx="1" fill="#1a1a1a"/>
|
||||
<rect x="2" y="27" width="6" height="9" rx="1" fill="#1a1a1a"/>
|
||||
<rect x="2" y="35" width="6" height="9" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Muzzle vents -->
|
||||
<line x1="3" y1="22" x2="3" y2="26" stroke="white" stroke-width="1"/>
|
||||
<line x1="3" y1="30" x2="3" y2="34" stroke="white" stroke-width="1"/>
|
||||
<line x1="3" y1="38" x2="3" y2="42" stroke="white" stroke-width="1"/>
|
||||
<!-- Receiver housing -->
|
||||
<rect x="40" y="18" width="16" height="28" rx="3" fill="#1a1a1a"/>
|
||||
<!-- Ammo drum -->
|
||||
<circle cx="50" cy="48" r="10" fill="#1a1a1a"/>
|
||||
<circle cx="50" cy="48" r="6" fill="white"/>
|
||||
<circle cx="50" cy="48" r="3" fill="#1a1a1a"/>
|
||||
<!-- Feed mechanism -->
|
||||
<rect x="44" y="38" width="12" height="6" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Cooling vents on barrels -->
|
||||
<line x1="20" y1="20" x2="20" y2="27" stroke="white" stroke-width="1"/>
|
||||
<line x1="26" y1="20" x2="26" y2="27" stroke="white" stroke-width="1"/>
|
||||
<line x1="20" y1="28" x2="20" y2="35" stroke="white" stroke-width="1"/>
|
||||
<line x1="26" y1="28" x2="26" y2="35" stroke="white" stroke-width="1"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,13 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Blade (angular combat knife) -->
|
||||
<path d="M30,6 L38,8 L36,48 L28,48 Z" fill="#1a1a1a"/>
|
||||
<!-- Serrated spine detail -->
|
||||
<path d="M30,6 L32,8 L30,12 L32,16 L30,20 L32,24 L30,28 L32,32 L30,36 L32,40 L30,44 L28,48 L30,48Z" fill="white"/>
|
||||
<!-- Guard -->
|
||||
<rect x="20" y="46" width="24" height="5" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Handle with grip lines -->
|
||||
<rect x="24" y="51" width="16" height="12" rx="3" fill="#1a1a1a"/>
|
||||
<line x1="24" y1="54" x2="40" y2="54" stroke="white" stroke-width="1.5"/>
|
||||
<line x1="24" y1="57" x2="40" y2="57" stroke="white" stroke-width="1.5"/>
|
||||
<line x1="24" y1="60" x2="40" y2="60" stroke="white" stroke-width="1.5"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 731 B |
@@ -0,0 +1,15 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Curved katana-style blade -->
|
||||
<path d="M30,4 Q36,20 36,44 L32,48 Q28,44 28,20 Z" fill="#1a1a1a"/>
|
||||
<!-- Mono-edge highlight (one glowing edge) -->
|
||||
<path d="M36,8 Q38,22 36,44 L32,48 Q34,44 36,8Z" fill="white"/>
|
||||
<!-- Tsuba / guard (circular) -->
|
||||
<ellipse cx="32" cy="50" rx="12" ry="5" fill="#1a1a1a"/>
|
||||
<ellipse cx="32" cy="50" rx="8" ry="3" fill="white"/>
|
||||
<ellipse cx="32" cy="50" rx="4" ry="2" fill="#1a1a1a"/>
|
||||
<!-- Handle -->
|
||||
<rect x="28" y="55" width="8" height="8" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Handle wrap -->
|
||||
<line x1="28" y1="57" x2="36" y2="57" stroke="white" stroke-width="1.5"/>
|
||||
<line x1="28" y1="60" x2="36" y2="60" stroke="white" stroke-width="1.5"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 760 B |
@@ -0,0 +1,20 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Barrel -->
|
||||
<rect x="10" y="22" width="34" height="8" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Slide top -->
|
||||
<rect x="18" y="18" width="26" height="6" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Ejection port -->
|
||||
<rect x="28" y="19" width="8" height="4" rx="1" fill="white"/>
|
||||
<!-- Grip -->
|
||||
<path d="M40,28 L44,28 L46,50 L36,50 L34,30 Z" fill="#1a1a1a"/>
|
||||
<!-- Trigger guard -->
|
||||
<path d="M34,30 Q30,38 32,44 L36,50 L36,42 Z" fill="#1a1a1a"/>
|
||||
<!-- Trigger -->
|
||||
<rect x="31" y="32" width="3" height="8" rx="1" fill="white"/>
|
||||
<!-- Magazine base -->
|
||||
<rect x="36" y="48" width="8" height="4" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Muzzle -->
|
||||
<rect x="8" y="23" width="4" height="6" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Sight -->
|
||||
<rect x="40" y="17" width="4" height="3" rx="1" fill="#1a1a1a"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 849 B |
@@ -0,0 +1,16 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Blade -->
|
||||
<path d="M32,4 L38,14 L36,54 L28,54 L26,14 Z" fill="#1a1a1a"/>
|
||||
<!-- Blade edge glow (mono-edge detail) -->
|
||||
<path d="M32,4 L36,14 L35,50 L32,54 L32,4Z" fill="white"/>
|
||||
<!-- Cross guard -->
|
||||
<rect x="16" y="50" width="32" height="6" rx="3" fill="#1a1a1a"/>
|
||||
<!-- Guard detail -->
|
||||
<rect x="20" y="51" width="10" height="4" rx="1" fill="white"/>
|
||||
<rect x="34" y="51" width="10" height="4" rx="1" fill="white"/>
|
||||
<!-- Handle -->
|
||||
<rect x="26" y="56" width="12" height="6" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Power cell at base -->
|
||||
<rect x="24" y="58" width="16" height="4" rx="2" fill="#1a1a1a"/>
|
||||
<rect x="28" y="59" width="8" height="2" rx="1" fill="white"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 753 B |
@@ -0,0 +1,25 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Long barrel -->
|
||||
<rect x="4" y="27" width="46" height="6" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Receiver/body -->
|
||||
<rect x="22" y="22" width="24" height="14" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Stock -->
|
||||
<path d="M46,22 L60,24 L60,36 L46,36 Z" fill="#1a1a1a"/>
|
||||
<!-- Stock butt -->
|
||||
<rect x="56" y="22" width="6" height="14" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Magazine (curved, below receiver) -->
|
||||
<path d="M30,36 Q28,46 32,48 Q36,50 38,46 L38,36 Z" fill="#1a1a1a"/>
|
||||
<!-- Scope rail -->
|
||||
<rect x="26" y="20" width="18" height="3" rx="1" fill="#1a1a1a"/>
|
||||
<!-- Scope -->
|
||||
<rect x="28" y="16" width="14" height="5" rx="2" fill="#1a1a1a"/>
|
||||
<rect x="30" y="17" width="10" height="3" rx="1" fill="white"/>
|
||||
<!-- Trigger guard -->
|
||||
<path d="M34,36 Q32,44 34,44 L38,44 L38,36Z" fill="#1a1a1a"/>
|
||||
<!-- Grip -->
|
||||
<rect x="44" y="34" width="6" height="12" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Muzzle flash guard -->
|
||||
<rect x="2" y="25" width="6" height="10" rx="1" fill="#1a1a1a"/>
|
||||
<line x1="4" y1="28" x2="4" y2="32" stroke="white" stroke-width="1"/>
|
||||
<line x1="6" y1="28" x2="6" y2="32" stroke="white" stroke-width="1"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,18 @@
|
||||
<svg viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||
<!-- Short barrel -->
|
||||
<rect x="6" y="26" width="28" height="7" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Compact receiver -->
|
||||
<rect x="22" y="20" width="20" height="16" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Folded stock / rear -->
|
||||
<rect x="40" y="22" width="16" height="12" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Magazine (straight, below) -->
|
||||
<rect x="27" y="36" width="8" height="16" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Foregrip -->
|
||||
<rect x="10" y="33" width="6" height="10" rx="2" fill="#1a1a1a"/>
|
||||
<!-- Ejection port -->
|
||||
<rect x="32" y="21" width="6" height="4" rx="1" fill="white"/>
|
||||
<!-- Trigger -->
|
||||
<rect x="33" y="33" width="2" height="5" rx="1" fill="white"/>
|
||||
<!-- Sight -->
|
||||
<rect x="24" y="18" width="8" height="3" rx="1" fill="#1a1a1a"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 808 B |
@@ -95,6 +95,11 @@ const PACKS = [
|
||||
label: 'SLA Specialties',
|
||||
source: 'packs/specialties.json',
|
||||
},
|
||||
{
|
||||
id: 'sla-weapons',
|
||||
label: 'SLA Weapons',
|
||||
source: 'packs/weapons.json',
|
||||
},
|
||||
];
|
||||
|
||||
// ── Run ──────────────────────────────────────────────────────────────────────
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
"name": "Downtown Jacket",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
|
||||
"system": {
|
||||
"description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.",
|
||||
"armorRating": 1,
|
||||
@@ -12,14 +12,14 @@
|
||||
"skillMod": 0,
|
||||
"statModTarget": "",
|
||||
"skillModTarget": "",
|
||||
"cost": 0,
|
||||
"cost": 150,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "CAF Armor",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
|
||||
"system": {
|
||||
"description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.",
|
||||
"armorRating": 2,
|
||||
@@ -29,14 +29,14 @@
|
||||
"skillMod": 0,
|
||||
"statModTarget": "",
|
||||
"skillModTarget": "",
|
||||
"cost": 0,
|
||||
"cost": 400,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Scout Armor",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
|
||||
"system": {
|
||||
"description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.",
|
||||
"armorRating": 3,
|
||||
@@ -46,14 +46,14 @@
|
||||
"skillMod": 0,
|
||||
"statModTarget": "agility",
|
||||
"skillModTarget": "",
|
||||
"cost": 0,
|
||||
"cost": 700,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "HARD Armor",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
|
||||
"system": {
|
||||
"description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.",
|
||||
"armorRating": 4,
|
||||
@@ -63,14 +63,14 @@
|
||||
"skillMod": 1,
|
||||
"statModTarget": "agility",
|
||||
"skillModTarget": "force",
|
||||
"cost": 0,
|
||||
"cost": 1200,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Exo-Rig Armor",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-exo-rig.svg",
|
||||
"system": {
|
||||
"description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.",
|
||||
"armorRating": 5,
|
||||
@@ -80,14 +80,14 @@
|
||||
"skillMod": -1,
|
||||
"statModTarget": "strength",
|
||||
"skillModTarget": "mobility",
|
||||
"cost": 0,
|
||||
"cost": 3000,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Squad Shielded Power Armor",
|
||||
"type": "armor",
|
||||
"img": "icons/svg/shield.svg",
|
||||
"img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
|
||||
"system": {
|
||||
"description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.",
|
||||
"armorRating": 6,
|
||||
@@ -97,7 +97,7 @@
|
||||
"skillMod": -2,
|
||||
"statModTarget": "strength",
|
||||
"skillModTarget": "stealth",
|
||||
"cost": 0,
|
||||
"cost": 8000,
|
||||
"initiativeMod": 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
"name": "Painkillers (Analgesic)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-bottle-corked-red.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-painkillers.svg",
|
||||
"system": {
|
||||
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
|
||||
"isDrug": true,
|
||||
@@ -65,7 +65,7 @@
|
||||
{
|
||||
"name": "Stimulant (Focus/Wake-up)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-flask-corked-orange.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-stimulant.svg",
|
||||
"system": {
|
||||
"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
|
||||
"isDrug": true,
|
||||
@@ -128,7 +128,7 @@
|
||||
{
|
||||
"name": "Sedative (Downer)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-vial-corked-blue.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-sedative.svg",
|
||||
"system": {
|
||||
"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
|
||||
"isDrug": true,
|
||||
@@ -191,7 +191,7 @@
|
||||
{
|
||||
"name": "Redline (Overclock Combat Booster)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-bottle-corked-black.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-redline.svg",
|
||||
"system": {
|
||||
"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
|
||||
"isDrug": true,
|
||||
@@ -254,7 +254,7 @@
|
||||
{
|
||||
"name": "Calm-Line (Anti-Panic Neuroregulator)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-bottle-corked-cyan.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-calm-line.svg",
|
||||
"system": {
|
||||
"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
|
||||
"isDrug": true,
|
||||
@@ -317,7 +317,7 @@
|
||||
{
|
||||
"name": "Rush (Combat Stimulant)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-bottle-corked-orange-red.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-rush.svg",
|
||||
"system": {
|
||||
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
|
||||
"isDrug": true,
|
||||
@@ -380,7 +380,7 @@
|
||||
{
|
||||
"name": "UV (Ultra-Violence Combat Drug)",
|
||||
"type": "equipment",
|
||||
"img": "icons/consumables/potions/potion-bottle-corked-violet.webp",
|
||||
"img": "systems/zero-engine/assets/icons/drugs/drug-uv.svg",
|
||||
"system": {
|
||||
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
|
||||
"isDrug": true,
|
||||
@@ -440,4 +440,4 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
@@ -1,5 +1,5 @@
|
||||
2026/06/02-15:40:51.381050 17272f000 Delete type=3 #1
|
||||
2026/06/02-15:40:51.382127 1737d3000 Level-0 table #5: started
|
||||
2026/06/02-15:40:51.382280 1737d3000 Level-0 table #5: 1620 bytes OK
|
||||
2026/06/02-15:40:51.382338 1737d3000 Delete type=0 #3
|
||||
2026/06/02-15:40:51.382374 1737d3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
2026/06/02-15:55:36.986965 1707d3000 Delete type=3 #1
|
||||
2026/06/02-15:55:36.988040 171877000 Level-0 table #5: started
|
||||
2026/06/02-15:55:36.988227 171877000 Level-0 table #5: 1683 bytes OK
|
||||
2026/06/02-15:55:36.988301 171877000 Delete type=0 #3
|
||||
2026/06/02-15:55:36.988366 171877000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
2026/06/02-15:40:51.383831 173747000 Delete type=3 #1
|
||||
2026/06/02-15:40:51.384243 1737d3000 Level-0 table #5: started
|
||||
2026/06/02-15:40:51.384417 1737d3000 Level-0 table #5: 4578 bytes OK
|
||||
2026/06/02-15:40:51.384472 1737d3000 Delete type=0 #3
|
||||
2026/06/02-15:40:51.384516 1737d3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
2026/06/02-15:55:36.989985 170fdf000 Delete type=3 #1
|
||||
2026/06/02-15:55:36.990569 171877000 Level-0 table #5: started
|
||||
2026/06/02-15:55:36.990733 171877000 Level-0 table #5: 4558 bytes OK
|
||||
2026/06/02-15:55:36.990788 171877000 Delete type=0 #3
|
||||
2026/06/02-15:55:36.990829 171877000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
2026/06/02-15:40:51.389120 172f3b000 Delete type=3 #1
|
||||
2026/06/02-15:40:51.390450 1737d3000 Level-0 table #5: started
|
||||
2026/06/02-15:40:51.390888 1737d3000 Level-0 table #5: 15376 bytes OK
|
||||
2026/06/02-15:40:51.391010 1737d3000 Delete type=0 #3
|
||||
2026/06/02-15:40:51.391095 1737d3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
2026/06/02-15:55:36.992268 1717eb000 Delete type=3 #1
|
||||
2026/06/02-15:55:36.993338 171877000 Level-0 table #5: started
|
||||
2026/06/02-15:55:36.993814 171877000 Level-0 table #5: 15523 bytes OK
|
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|
||||
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|
||||
|
||||
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|
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|
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|
||||
2026/06/02-15:40:51.393847 1737d3000 Level-0 table #5: 6422 bytes OK
|
||||
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|
||||
2026/06/02-15:40:51.393935 1737d3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
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|
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|
||||
2026/06/02-15:55:36.996134 171877000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
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||||
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|
||||
MANIFEST-000002
|
||||
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|
||||
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||||
2026/06/02-15:55:36.997252 171877000 Level-0 table #5: 3344 bytes OK
|
||||
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|
||||
2026/06/02-15:55:36.997348 171877000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
|
||||
@@ -0,0 +1,236 @@
|
||||
[
|
||||
{
|
||||
"name": "Blitzer 10mm Pistol",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-pistol.svg",
|
||||
"system": {
|
||||
"description": "Standard-issue SLA sidearm. Reliable, cheap, and everywhere. The first weapon most operatives carry and the last one they put down.",
|
||||
"weaponType": "Pistol",
|
||||
"category": "ranged",
|
||||
"damage": 2,
|
||||
"range": "Short",
|
||||
"rof": 2,
|
||||
"ap": 0,
|
||||
"magazine": 15,
|
||||
"ammo": 15,
|
||||
"fireModes": ["single"],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 8,
|
||||
"ammoType": "standard",
|
||||
"caliber": "10mm",
|
||||
"roundType": "standard",
|
||||
"cost": 300,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "M300 Assault Rifle",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-rifle.svg",
|
||||
"system": {
|
||||
"description": "SLA Industries' standard-issue assault rifle. Three fire modes, 30-round magazine, and a bayonet lug that sees more use than anyone admits.",
|
||||
"weaponType": "Rifle",
|
||||
"category": "ranged",
|
||||
"damage": 3,
|
||||
"range": "Long",
|
||||
"rof": 3,
|
||||
"ap": 1,
|
||||
"magazine": 30,
|
||||
"ammo": 30,
|
||||
"fireModes": ["single", "burst", "auto"],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 8,
|
||||
"ammoType": "standard",
|
||||
"caliber": "5.56mm",
|
||||
"roundType": "standard",
|
||||
"cost": 600,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Blitzer SMG",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-smg.svg",
|
||||
"system": {
|
||||
"description": "Compact submachine gun favoured by scouts and close-protection operatives. High rate of fire at the cost of range and accuracy.",
|
||||
"weaponType": "SMG",
|
||||
"category": "ranged",
|
||||
"damage": 2,
|
||||
"range": "Short",
|
||||
"rof": 3,
|
||||
"ap": 0,
|
||||
"magazine": 30,
|
||||
"ammo": 30,
|
||||
"fireModes": ["single", "auto"],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 8,
|
||||
"ammoType": "standard",
|
||||
"caliber": "10mm",
|
||||
"roundType": "standard",
|
||||
"cost": 450,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Power Blade",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-power-blade.svg",
|
||||
"system": {
|
||||
"description": "A heavy two-handed blade with a power-assisted edge. Capable of cutting through light armour. Favoured by Frothers and Brawlers who want to make a statement.",
|
||||
"weaponType": "Blade",
|
||||
"category": "melee",
|
||||
"damage": 3,
|
||||
"range": "Engaged",
|
||||
"rof": 1,
|
||||
"ap": 2,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 400,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Combat Knife",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-knife.svg",
|
||||
"system": {
|
||||
"description": "Standard-issue combat knife. Fast, quiet, and never runs out of ammunition. Every operative carries one whether they admit it or not.",
|
||||
"weaponType": "Knife",
|
||||
"category": "melee",
|
||||
"damage": 2,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 0,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 80,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Shiver Baton",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-baton.svg",
|
||||
"system": {
|
||||
"description": "SLA-issue shock baton used by Shivers and law enforcement. The built-in stun charge is technically optional. It is never optional.",
|
||||
"weaponType": "Baton",
|
||||
"category": "melee",
|
||||
"damage": 2,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 0,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 50,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Claws",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-claws.svg",
|
||||
"system": {
|
||||
"description": "Natural biogenetic weapons formed from living tissue. Used by Carrien and certain Stormers. They do not run out of ammo and they do not jam.",
|
||||
"weaponType": "Natural",
|
||||
"category": "melee",
|
||||
"damage": 3,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 0,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 0,
|
||||
"initiativeMod": 0,
|
||||
"equipped": true,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Mono-Edge Blade",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-mono-blade.svg",
|
||||
"system": {
|
||||
"description": "A blade honed to a monomolecular edge using SLA-proprietary technology. Cuts through armour like it resents it. Favoured by Shaktar and Dark Finders.",
|
||||
"weaponType": "Blade",
|
||||
"category": "melee",
|
||||
"damage": 3,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 2,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 350,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Heavy Autocannon",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-heavy-autocannon.svg",
|
||||
"system": {
|
||||
"description": "A rotating-barrel autocannon that fires 20mm explosive-tipped rounds. Not subtle. Not cheap. Extremely effective. Manchines carry these for a reason.",
|
||||
"weaponType": "HW",
|
||||
"category": "ranged",
|
||||
"damage": 5,
|
||||
"range": "Long",
|
||||
"rof": 2,
|
||||
"ap": 3,
|
||||
"magazine": 20,
|
||||
"ammo": 20,
|
||||
"fireModes": ["burst", "auto"],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 8,
|
||||
"ammoType": "standard",
|
||||
"caliber": "20mm",
|
||||
"roundType": "standard",
|
||||
"cost": 2500,
|
||||
"initiativeMod": -1,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
}
|
||||
]
|
||||
@@ -2,7 +2,7 @@
|
||||
"id": "zero-engine",
|
||||
"title": "Zero Engine (SLA Industries)",
|
||||
"description": "A basic game system for SLA Industries using the Zero Engine rules.",
|
||||
"version": "1.3.2",
|
||||
"version": "1.3.3",
|
||||
"compatibility": {
|
||||
"minimum": 13,
|
||||
"verified": "14.359"
|
||||
@@ -58,6 +58,13 @@
|
||||
"path": "packs/sla-specialties",
|
||||
"type": "Item",
|
||||
"system": "zero-engine"
|
||||
},
|
||||
{
|
||||
"name": "sla-weapons",
|
||||
"label": "SLA Weapons",
|
||||
"path": "packs/sla-weapons",
|
||||
"type": "Item",
|
||||
"system": "zero-engine"
|
||||
}
|
||||
],
|
||||
"manifest": "https://raw.githubusercontent.com/slaguru666/zero-engine/main/system.json",
|
||||
|
||||