226 lines
9.3 KiB
JSON
226 lines
9.3 KiB
JSON
[
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{
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"name": "Sniper",
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"type": "specialty",
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"img": "icons/svg/combat.svg",
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"system": {
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"description": "You are trained to wait, breathe, and kill from extreme range, using concealment and patience instead of volume of fire.",
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"effects": "+2 Marksmanship (Long+ range, concealment required)",
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"category": "combat",
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"package": "Scout",
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"prerequisites": "Scout training package",
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"isActive": true,
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"effect": "When attacking from Long or Extreme range while hidden or in concealment, you gain +1 damage on a successful ranged attack."
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}
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},
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{
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"name": "Fast Reflexes",
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"type": "specialty",
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"img": "icons/svg/combat.svg",
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"system": {
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"description": "Your body reacts before your brain finishes the thought; you slip out of danger and act a heartbeat before others.",
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"effects": "Draw 2 initiative cards, choose the better one",
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"category": "combat",
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"package": "Scout",
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"prerequisites": "Scout training package",
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"isActive": true,
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"effect": "At the start of each combat, you gain +1 automatic success to Initiative."
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}
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},
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{
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"name": "Inquisitive",
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"type": "specialty",
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"img": "icons/svg/book.svg",
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"system": {
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"description": "You can’t leave a question alone; you pick at loose threads until they reveal the bigger pattern.",
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"effects": "Push WIT rolls twice per roll",
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"category": "investigation",
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"package": "Investigator",
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"prerequisites": "Investigator training package",
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"isActive": true,
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"effect": "When you spend extra time (a stretch) investigating a scene, system, or document, you automatically gain one additional piece of useful information beyond the basic success result."
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}
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},
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{
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"name": "Gut Feeling",
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"type": "specialty",
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"img": "icons/svg/book.svg",
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"system": {
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"description": "You have razor‑sharp instincts; your body spots danger before your conscious mind understands it.",
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"effects": "Use EMP for Observation (threat detection only)",
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"category": "investigation",
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"package": "Investigator",
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"prerequisites": "Investigator training package",
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"isActive": true,
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"effect": "Once per encounter, you may ask the GM “Is there an immediate hidden threat here?” and receive an honest yes/no answer plus a short hint if the answer is yes."
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}
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},
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{
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"name": "Hard Hitter",
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"type": "specialty",
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"img": "icons/svg/combat.svg",
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"system": {
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"description": "You don’t waste effort; every swing or shot is committed, brutal, and aimed to break things.",
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"effects": "+1 Melee damage (sacrifice fast action)",
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"category": "combat",
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"package": "Frother",
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"prerequisites": "Frother training package",
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"isActive": true,
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"effect": "Once per round, when you hit with a melee attack, you may trade your current unused Fast action (if any) to gain +2 damage on that attack."
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}
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},
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{
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"name": "True Grit",
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"type": "specialty",
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"img": "icons/svg/shield.svg",
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"system": {
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"description": "You simply refuse to stay down; pain and blood loss slow you, but they don’t stop you.",
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"effects": "+1 maximum Health",
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"category": "survival",
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"package": "Frother",
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"prerequisites": "Frother training package",
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"isActive": true,
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"effect": "Increase your maximum Health by +1, and once per combat when you would be Broken by physical damage, you instead remain at 1 Health."
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}
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},
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{
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"name": "Menacing",
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"type": "specialty",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "Your presence, tone, and body language radiate controlled threat; people know you mean everything you say.",
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"effects": "Use STR for Persuasion (intimidation only)",
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"category": "social",
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"package": "Corporate",
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"prerequisites": "Corporate training package",
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"isActive": true,
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"effect": "When you use Persuasion to threaten, intimidate, or extract compliance, roll it using STR or EMP (your choice)."
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}
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},
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{
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"name": "Compassion",
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"type": "specialty",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "You genuinely care, and people feel it; that makes them open up, calm down, or cling to you in crisis.",
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"effects": "Push EMP rolls twice per roll",
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"category": "social",
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"package": "Corporate",
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"prerequisites": "Corporate training package",
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"isActive": true,
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"effect": "When you successfully calm, reassure, or counsel an NPC or ally (Persuasion or Insight), that target recovers +1 extra Stress beyond the normal recovery from the scene."
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}
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},
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{
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"name": "Field Surgeon",
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"type": "specialty",
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"img": "icons/svg/heal.svg",
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"system": {
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"description": "You’re trained to work fast in filthy alleys and fire‑lit corridors, keeping people alive with whatever is at hand.",
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"effects": "+1 Healing (critical injuries only)",
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"category": "medical",
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"package": "Medic",
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"prerequisites": "Medic/Field Surgeon training package",
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"isActive": true,
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"effect": "When you treat a physical Critical Injury with Healing, reduce the required healing time by one step (rounds → stretch, stretch → shift, shift → 2 shifts, etc., to a minimum of 1 stretch)."
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}
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},
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{
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"name": "Healer",
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"type": "specialty",
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"img": "icons/svg/heal.svg",
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"system": {
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"description": "You focus on stabilizing and restoring others, making the most out of limited supplies and time.",
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"effects": "Critical injuries heal in half the time",
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"category": "medical",
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"package": "Medic",
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"prerequisites": "Medic/Field Surgeon training package",
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"isActive": true,
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"effect": "Whenever you successfully restore Health to another character (by Ebb, drugs, or medical treatment), the target recovers +1 additional Health."
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}
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},
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{
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"name": "Ebb Sensitive",
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"type": "specialty",
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"img": "icons/svg/explosion.svg",
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"system": {
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"description": "You have an innate feel for flux; the Ebb whispers in your nerves even when you are not actively using it.",
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"effects": "Sense Ebons within ~10m radius",
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"category": "ebb",
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"package": "Ebon - Any",
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"prerequisites": "Ebon race",
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"isActive": true,
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"effect": "You automatically sense the presence and general direction of Ebons or Brain Wasters within Short range and whether Ebb has been used in the area within the last few hours."
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}
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},
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{
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"name": "Ebb Fury",
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"type": "specialty",
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"img": "icons/svg/explosion.svg",
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"system": {
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"description": "You channel rage into raw psychic force, driving your powers harder than is strictly safe.",
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"effects": "Spend 1 EP: +2 dice to combat roll",
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"category": "ebb",
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"package": "Brain Waster - Operative",
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"prerequisites": "Brain Waster race",
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"isActive": true,
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"effect": "Once per combat round, after you roll a successful Ebb Use attack that deals damage, you may add +1 damage to that attack."
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}
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},
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{
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"name": "Code of Honor",
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"type": "specialty",
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"img": "icons/svg/statue.svg",
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"system": {
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"description": "You live by a strict personal or cultural code; breaking it would be worse than death.",
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"effects": "Reroll all dice when upholding honor (once per session)",
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"category": "racial",
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"package": "Shaktar",
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"prerequisites": "Shaktar race",
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"isActive": true,
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"effect": "When acting directly in line with your code (GM’s approval), you gain +1 die to a single roll once per scene; if you knowingly break your code, you immediately gain +1 Stress."
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}
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},
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{
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"name": "Cold Adapted",
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"type": "specialty",
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"img": "icons/svg/statue.svg",
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"system": {
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"description": "Your body is made for freezing climates; Mort’s bitter winds feel like mild weather.",
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"effects": "Ignore cold penalties; +1 Stealth (dim/dark)",
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"category": "racial",
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"package": "Wraith Raider",
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"prerequisites": "Wraith Raider race",
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"isActive": true,
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"effect": "You ignore penalties from natural cold environments and gain +1 die to Stealth in dim or dark conditions outdoors."
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}
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},
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{
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"name": "Regeneration",
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"type": "specialty",
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"img": "icons/svg/statue.svg",
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"system": {
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"description": "Your body knits flesh and bone far faster than humans; wounds close into angry scars in hours.",
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"effects": "Heal 1 Health per hour (automatic)",
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"category": "racial",
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"package": "Stormer",
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"prerequisites": "Stormer race",
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"isActive": true,
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"effect": "When you rest for at least one stretch in a safe place, you automatically regain +1 additional Health beyond normal recovery."
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}
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},
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{
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"name": "Combat Drug User",
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"type": "specialty",
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"img": "icons/svg/statue.svg",
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"system": {
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"description": "You know exactly how to ride the razor edge of combat drugs without immediately burning out.",
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"effects": "Rush drug: +2 combat, -2 mental (addiction risk)",
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"category": "racial",
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"package": "Frother",
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"prerequisites": "Frother race",
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"isActive": true,
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"effect": "When you take a combat drug (such as Rush), you may ignore the first –1 die penalty from its side effects for the duration of that dose."
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}
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}
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] |