5c90b260f5cbbf660fa95be0a12e6d6860daef68
Adds 12 new prompts (BR19-EX-01 through BR19-EX-12) — each one the in-fiction case-file dressing for one of the existing blueprint maps. Format: tan-paper folder background with the blueprint reproduced at center, four annotated polaroid photographs paper-clipped at the corners (each with handwritten red-ink captions on masking-tape labels), black redaction blocks across portions of the margin text, a chain-of- custody box at the bottom with three signatures filled in, faint LAPD REP-DETECT shield watermark, CASE 037-2037-11473 DIR-019 EVIDENCE EXHIBIT stamp top right, handwritten exhibit-letter tag. Each prompt names four specific polaroids that ground the exhibit to the scenario: - EX-01 (Voss penthouse): mirror DIR-019, kitchen bootprint, Voss-in-bathtub, panic-room door - EX-02 (Morgue): Voss slab, Ostrow tattoo, paralytic ampoule, Ostrow effects bag with pocket watch - EX-03 (Lin Ai's noodle bar): surveillance still, seized notebook, Fairfax overpass exterior, Persian Quarter DIR-019 graffito - EX-04 (Volkov clinic): body on procedure table, the pen at reception, humming autoclave, the fake federal credential - EX-05 (Pham marina): body at kitchen table, handwritten confession, wet bootprint size 9, Wren's H02-B note - EX-06 (Saltgrove warehouse): memorial beam photographs, acid-burn floor, ledger page H02-A, approach road mile 22 - EX-07 (Parking structure): sound-grenade residue, Sera profile, 9mm wall damage, B-negative blood trace - EX-08 (Sandoval 88th): Cortez podium press photo, green-room badge, service-corridor pry damage, guest manifest page - EX-09 (Sandoval roof): relay terminal, broadcast-file audio fragment, ladder access pry marks, HVAC wiring tap - EX-10 (The terrace): wet stone handhold abrasion, surgical blade fragment, oilcloth fibre, BODY NOT RECOVERED notation - EX-11 (Salt flats regional): estate gate, warehouse 7 exterior, approach road mile 14 tracks, 2027 satellite overhead - EX-12 (Central LA overview): Bradbury at night, Sandoval entry, Volkov clinic street view, LAPD precinct fleet Shared evidence-exhibit style suffix at top of section keeps the twelve exhibits visually consistent. Section also includes notes on the Midjourney challenges (text rendering, redaction blocks, polaroid placement) and a usage guide: plain blueprint variants for quick scene navigation, exhibit variants when a PC explicitly pulls a file — e.g. Iris's [BR: Connect] roll to pull the Voss file should produce EXHIBIT A, not the plain map. File now 867 lines, 50 total prompts.
RPG GM Repository — timevans666
A working repository for scenario development, GM resources, and play history across multiple game systems and conventions.
What's in Here
This repo has two distinct areas:
1. Convention Events
Scenario prep files tied to specific conventions. Each convention has its own section.
ChaosiumCon UK 2026 — scenarios/
| Event | Title | System | Day | Time |
|---|---|---|---|---|
| 91 | BRP – The Night Crawler | BRP | Fri Day 2 | 7:00–10:50pm |
| 92 | CoC 1980 – Last Train to Coney Island | Call of Cthulhu | Sun Day 4 | 7:00–10:50pm |
| 93 | CoC 1920s – Not Another Telegram | Call of Cthulhu | Sat Day 3 | 7:00–10:50pm |
| 94 | CoC Gaslight – The Curious Case of the Yorkshire | Call of Cthulhu | TBC | TBC |
| 95 | Ringworld RPG – A Question of Singularity | Ringworld RPG | Fri Day 2 | 2:00–5:50pm |
| 96 | Ringworld RPG – Is Love the Answer? | Ringworld RPG | Sat Day 3 | 2:00–5:50pm |
| 159 | BRP – Day One | BRP | Sun Day 4 | 2:00–5:50pm |
As new conventions are added, they will appear here as separate entries alongside their own folders.
2. Scenario Library — scenario-library/
A permanent personal archive of RPG scenarios across all games — not tied to any specific event. Organised by game system. Use this to track what exists, what has been run, and what could be revisited or adapted.
scenario-library/
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
├── blade-runner-rpg/
└── other-games/
See scenario-library/README.md for the full index and filing guide.
Repository Structure
ChaosiumCon26/
├── README.md
├── SCENARIO-TEMPLATE.md # Template for convention event scenario files
├── sync.sh # Push changes to GitHub
├── session-start.sh # Pull latest at start of each session
│
├── scenarios/ # ChaosiumCon UK 2026 event scenarios
│ ├── event-91-brp-the-night-crawler.md
│ ├── event-92-coc-1980-last-train-to-coney-island.md
│ ├── event-93-coc-1920s-not-another-telegram.md
│ ├── event-94-coc-gaslight-curious-case-yorkshire.md
│ ├── event-95-ringworld-question-of-singularity.md
│ ├── event-96-ringworld-is-love-the-answer.md
│ ├── event-159-brp-day-one.md
│ ├── art/ # Scenario artwork and SVGs
│ └── gm-docs/ # GM companion apps
│
├── asset-library/ # System reference sheets
│ ├── coc-7e/
│ ├── brp-modern/
│ ├── ringworld-1984/
│ └── stormbringer-1e/
│
└── scenario-library/ # Personal scenario archive (all games, all time)
├── README.md
├── SCENARIO-LIBRARY-TEMPLATE.md
├── call-of-cthulhu/
├── brp/
├── ringworld/
├── stormbringer/
└── other-games/
Working with Claude
Each session:
- Claude pulls the latest from GitHub at the start
- We work on scenarios, assets, or the library
- Claude pushes after every meaningful change
What can be worked on:
- Convention event scenario development — building out
scenarios/event-XX-*files - GM apps — HTML tools, character pickers, random generators
- Scenario artwork — SVG illustrations for handouts or atmosphere
- Scenario library — filing new scenarios, updating play history, indexing what exists
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