add gear tab (neé equipment-partial)
This commit is contained in:
@@ -55,6 +55,9 @@ export default class DeltaGreenActorSheet extends DGSheetMixin(ActorSheetV2) {
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motivations: {
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template: `${this.TEMPLATE_PATH}/actor/parts/motivations-tab.html`,
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},
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gear: {
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template: `${this.TEMPLATE_PATH}/actor/parts/gear-tab.html`,
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},
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});
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/* -------------------------------------------- */
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@@ -13,7 +13,6 @@ export default async function preloadHandlebarsTemplates() {
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"systems/deltagreen/templates/actor/partials/custom-skills-partial.html",
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"systems/deltagreen/templates/actor/partials/cv-partial.html",
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"systems/deltagreen/templates/actor/partials/help-and-licensing-partial.html",
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"systems/deltagreen/templates/actor/partials/equipment-partial.html",
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"systems/deltagreen/templates/actor/partials/attributes-grid-partial.html",
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]);
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}
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@@ -1,316 +0,0 @@
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{{!-- EQUIPMENT/ATTACKS/ABILITES SECTION USED ON ALL ACTOR SHEETS --}}
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{{!-- WEAPONS/ATTACKS --}}
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.Weapons'}}</span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.weaponSortAlphabetical}}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="weapon"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="weapon"></i></a>
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{{/if}}
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</div>
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<span class="">
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{{localize 'DG.Gear.Name'}}
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<a><i class="weapon-browse fas fa-search"></i></a>
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</span>
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<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
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<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
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<div class="item-controls">
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<a class="item-control item-create action-pill" title="Create item" data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.weapons as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="flexrow">
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<img class="item-image weapon-name-flexitem" src="{{item.img}}" width="24" height="24"/>
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<span class="">
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<h4 style="word-wrap: break-word; display: inline;" class="item-name">
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{{item.name}}
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</h4>
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<span class="rollable"
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data-iid="{{item._id}}"
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data-rolltype="weapon"
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data-key="{{item.system.skill}}"
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title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})">
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<i class="fas fa-dice"></i>
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</span>
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</span>
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</div>
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<span class="centered-item-property">
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{{#if item.system.lethality}}
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{{#if item.system.isLethal}}
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<a class="item-control toggle-lethality dg-red" title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)"><i class="fas fa-skull-crossbones" item-id="{{item._id}}" is-lethal="true"></i></a>
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{{else}}
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<a class="item-control toggle-lethality" title="Toggle Lethality (Currently No Lethality)"><i class="fas fa-user-injured" item-id="{{item._id}}" is-lethal="false"></i></a>
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{{/if}}
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{{/if}}
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{{#unless item.system.isLethal}}
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<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
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{{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
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<i class="fas fa-dice"></i>
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</span>
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{{/unless}}
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{{#if item.system.isLethal}}
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<span class="rollable" data-rolltype="lethality" data-iid="{{item._id}}" title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}">
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{{item.system.lethality}}%
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<i class="fas fa-dice"></i>
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</span>
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{{/if}}
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</span>
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<span class="centered-item-property">{{item.system.armorPiercing}}</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{!-- ARMOR/DEFENSE --}}
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.Armor'}}</span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.armorSortAlphabetical}}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="armor"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="armor"></i></a>
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{{/if}}
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</div>
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<div class="item-name"><span>{{localize 'DG.Gear.Name'}} <a><i class="armor-browse fas fa-search"></i></a></span></div>
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<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
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<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
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<div class="item-controls">
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<a class="item-control item-create action-pill" title="Create item" data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.armor as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
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<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
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<span class="centered-item-property">{{item.system.protection}}</span>
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<span class="equipped-item centered-item-property" data-id="{{item._id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
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{{#if item.system.equipped}}
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<span class="fas fa-check"></span>
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{{else}}
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<span class="fas fa-times"></span>
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{{/if}}
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</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{!-- OTHER GEAR/MISC --}}
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.OtherGear'}}</span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.gearSortAlphabetical}}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="gear"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="gear"></i></a>
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{{/if}}
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</div>
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<div style="min-width: 55%;" class="item-name">{{localize 'DG.Gear.Name'}}</div>
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<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
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<div class="item-controls">
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<a class="item-control item-create action-pill" title="Create item" data-type="gear"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.gear as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
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<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{item.name}}</h4>
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<span class="equipped-item centered-item-property" data-id="{{item._id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
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{{#if item.system.equipped}}
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<span class="fas fa-check"></span>
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{{else}}
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<span class="fas fa-times"></span>
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{{/if}}
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</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{#if showHyperGeometrySection}}
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{{!-- TOMES --}}
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.Tomes'}}</span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.tomeSortAlphabetical}}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="tome"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="tome"></i></a>
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{{/if}}
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</div>
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<div style="min-width: 55%;" class="item-name">{{localize 'DG.Tomes.Name'}}</div>
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<div class="item-controls">
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<a class="item-control item-create action-pill" title="Create item" data-type="tome"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.tomes as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
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<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{#if item.system.revealed}}{{item.name}}{{else}}???{{#if (playerHasGamemasterPrivileges)}} ({{item.name}}){{/if}}{{/if}}</h4>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{!-- RITUALS --}}
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.Rituals'}} <a class="rollable" data-key="ritual" data-rolltype="skill" title="Ritual activation"><i class="fa-solid fa-dice" data-gear-type="ritual"></i></a></span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.ritualSortAlphabetical}}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z" data-gear-type="ritual"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide" data-gear-type="ritual"></i></a>
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{{/if}}
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</div>
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<div style="min-width: 55%;" class="item-name">{{localize 'DG.Ritual.Name'}}</div>
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<div class="item-controls">
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<a class="item-control item-create action-pill" title="Create item" data-type="ritual"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.rituals as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
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<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{#if item.system.revealed}}{{item.name}}{{else}}???{{#if (playerHasGamemasterPrivileges)}} ({{item.name}}){{/if}}{{/if}}</h4>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{/if}}
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@@ -0,0 +1,386 @@
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{{!-- EQUIPMENT/ATTACKS/ABILITES SECTION USED ON ALL ACTOR SHEETS --}}
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{{!-- WEAPONS/ATTACKS --}}
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<div class="tab gear {{tabs.gear.cssClass}}"
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data-group="primary"
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data-tab="gear">
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<div>
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<div class="horizontal-bar-section-divider">
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<span>{{localize 'DG.Gear.Weapons'}}</span>
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</div>
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-image">
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{{#if actor.system.settings.sorting.weaponSortAlphabetical }}
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<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z"
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data-gear-type="weapon"></i></a>
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{{else}}
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<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide"
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data-gear-type="weapon"></i></a>
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{{/if}}
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</div>
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<span>
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{{localize 'DG.Gear.Name'}}
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<a><i class="weapon-browse fas fa-search"></i></a>
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</span>
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<span class="centered-item-property">{{localize 'DG.Gear.DamageOrLethality'}}</span>
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<span class="centered-item-property">{{localize 'DG.Gear.ArmorPiercing'}}</span>
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<div class="item-controls">
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<a class="item-control item-create action-pill"
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title="Create item"
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data-type="weapon"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
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</div>
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</li>
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{{#each actor.weapons as |item id| }}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="flexrow">
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<img class="item-image weapon-name-flexitem"
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src="{{item.img}}"
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width="24"
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height="24" />
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<span>
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<h4 style="word-wrap: break-word; display: inline;" class="item-name">{{item.name}}</h4>
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<span class="rollable"
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data-iid="{{item._id}}"
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data-rolltype="weapon"
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data-key="{{item.system.skill}}"
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title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})">
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<i class="fas fa-dice"></i>
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</span>
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</span>
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</div>
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<span class="centered-item-property">
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{{#if item.system.lethality }}
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{{#if item.system.isLethal }}
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<a class="item-control toggle-lethality dg-red"
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title="Toggle Lethality (Current Lethality: {{item.system.lethality}}%)">
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<i class="fas fa-skull-crossbones"
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item-id="{{item._id}}"
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is-lethal="true"></i>
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</a>
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{{else}}
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<a class="item-control toggle-lethality"
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title="Toggle Lethality (Currently No Lethality)">
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<i class="fas fa-user-injured" item-id="{{item._id}}" is-lethal="false"></i>
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</a>
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{{/if}}
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{{/if}}
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{{#unless item.system.isLethal}}
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<span class="rollable" data-rolltype="damage" data-iid="{{item._id}}">
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{{toUpperCase item.system.damage}}
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{{#if_eq item.system.skill 'unarmed_combat' }}
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{{actor.system.statistics.str.meleeDamageBonusFormula}}
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{{/if_eq}}
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{{#if_eq item.system.skill 'melee_weapons' }}
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{{actor.system.statistics.str.meleeDamageBonusFormula}}
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{{/if_eq}}
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<i class="fas fa-dice"></i>
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</span>
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{{/unless}}
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|
||||
{{#if item.system.isLethal }}
|
||||
<span class="rollable"
|
||||
data-rolltype="lethality"
|
||||
data-iid="{{item._id}}"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}">
|
||||
{{item.system.lethality}}%
|
||||
<i class="fas fa-dice"></i>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
</span>
|
||||
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item">
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a class="item-control item-delete" title="Delete Item">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
{{!-- ARMOR/DEFENSE --}}
|
||||
<div>
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Armor'}}</span>
|
||||
</div>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.armorSortAlphabetical }}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z"
|
||||
data-gear-type="armor"></i>
|
||||
</a>
|
||||
{{else}}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide"
|
||||
data-gear-type="armor"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-name">
|
||||
<span>{{localize 'DG.Gear.Name'}} <a><i class="armor-browse fas fa-search"></i></a></span>
|
||||
</div>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.ArmorRating'}}</span>
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill"
|
||||
title="Create item"
|
||||
data-type="armor"><i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}</a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each actor.armor as |item id| }}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="item-image">
|
||||
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
|
||||
</div>
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property"
|
||||
data-id="{{item._id}}"
|
||||
title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped }}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item">
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a class="item-control item-delete" title="Delete Item">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
{{!-- OTHER GEAR/MISC --}}
|
||||
|
||||
<div>
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.OtherGear'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.gearSortAlphabetical }}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z"
|
||||
data-gear-type="gear"></i></a>
|
||||
{{else}}
|
||||
<a><i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide"
|
||||
data-gear-type="gear"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div style="min-width: 55%;" class="item-name">{{localize 'DG.Gear.Name'}}</div>
|
||||
|
||||
<span class="centered-item-property">{{localize 'DG.Gear.Equipped'}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill"
|
||||
title="Create item"
|
||||
data-type="gear">
|
||||
<i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each actor.gear as |item id| }}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image">
|
||||
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
|
||||
</div>
|
||||
|
||||
<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">{{item.name}}</h4>
|
||||
|
||||
<span class="equipped-item centered-item-property"
|
||||
data-id="{{item._id}}"
|
||||
title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.system.equipped }}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
{{#if showHyperGeometrySection }}
|
||||
{{!-- TOMES --}}
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Tomes'}}</span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.tomeSortAlphabetical }}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z"
|
||||
data-gear-type="tome">
|
||||
</i>
|
||||
</a>
|
||||
{{else}}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide"
|
||||
data-gear-type="tome">
|
||||
</i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div style="min-width: 55%;" class="item-name">{{localize 'DG.Tomes.Name'}}</div>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill"
|
||||
title="Create item"
|
||||
data-type="tome">
|
||||
<i class="fas fa-plus"></i>
|
||||
{{localize 'DG.Generic.AddButtonLabel'}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each actor.tomes as |item id| }}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="item-image">
|
||||
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
|
||||
</div>
|
||||
|
||||
<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">
|
||||
{{#if item.system.revealed }}
|
||||
{{item.name}}
|
||||
{{else}}
|
||||
???
|
||||
{{#if (playerHasGamemasterPrivileges) }}
|
||||
({{item.name}})
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- RITUALS --}}
|
||||
<div>
|
||||
|
||||
<div class="horizontal-bar-section-divider">
|
||||
<span>{{localize 'DG.Gear.Rituals'}} <a class="rollable"
|
||||
data-key="ritual"
|
||||
data-rolltype="skill"
|
||||
title="Ritual activation"><i class="fa-solid fa-dice" data-gear-type="ritual"></i></a></span>
|
||||
</div>
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
|
||||
<div class="item-image">
|
||||
{{#if actor.system.settings.sorting.ritualSortAlphabetical }}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-solid fa-arrow-down-a-z"
|
||||
data-gear-type="ritual"></i>
|
||||
</a>
|
||||
{{else}}
|
||||
<a>
|
||||
<i class="toggle-item-sorting-style fa-solid fa-arrow-down-short-wide"
|
||||
data-gear-type="ritual"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div style="min-width: 55%;" class="item-name">{{localize 'DG.Ritual.Name'}}</div>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create action-pill"
|
||||
title="Create item"
|
||||
data-type="ritual">
|
||||
<i class="fas fa-plus"></i> {{localize 'DG.Generic.AddButtonLabel'}}
|
||||
</a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{#each actor.rituals as |item id| }}
|
||||
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
||||
<div class="item-image">
|
||||
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
|
||||
</div>
|
||||
|
||||
<h4 style="word-wrap: break-word; min-width: 55%;" class="item-name">
|
||||
{{#if item.system.revealed }}
|
||||
{{item.name}}
|
||||
{{else}}
|
||||
???
|
||||
{{#if (playerHasGamemasterPrivileges) }}
|
||||
({{item.name}})
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
Reference in New Issue
Block a user