fixed bug with item damage (mispelling)
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+2
-1
@@ -3,8 +3,9 @@
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@import url('https://fonts.googleapis.com/css2?family=Special+Elite&display=swap');
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/* Global styles */
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/* switch fonts to include "Special Elite" as option? */
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.window-app {
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font-family: "Special Elite", "Didact Gothic", "Roboto", sans-serif;
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font-family: "Didact Gothic", "Roboto", sans-serif;
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height: auto;
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}
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+4
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@@ -27,7 +27,10 @@ export class DeltaGreenItem extends Item {
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const actorData = this.actor ? this.actor.data.data : {};
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const itemData = item.data;
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let roll = new Roll('d20+@abilities.str.mod', actorData);
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// this isn't correct, but just leave it like this for now
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// eventually need to point towards chat message rolling functions in actors sheet
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// maybe need to put those in a script file and export them...
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let roll = new Roll('item.data.damage', actorData);
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let label = `Rolling ${item.name}`;
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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+1
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@@ -356,7 +356,7 @@
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],
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"skill": "",
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"range": "10M",
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"damage:": "1d8",
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"damage": "1d8",
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"armorPiercing": 0,
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"lethality": 0,
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"isLethal": false,
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@@ -170,15 +170,15 @@
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</h4>
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{{#unless item.data.isLethal}}
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<span class="rollable" data-rolltype="damage" data-target="damage" data-label="{{toUpperCase item.name}}" data-roll="{{toUpperCase item.data.damage}}"
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title="A lethal weapon has a chance to instantly kill a target. Roll a D100 instead of damage die. If it is not lethal, damage is dealt instead as if the result was a 2d10 roll, with a '00' on the first d10 equaling a 10."
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>
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<span class="rollable" data-rolltype="damage" data-target="damage" data-label="{{toUpperCase item.data.damage}}" data-roll="{{toUpperCase item.data.damage}}">
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{{toUpperCase item.data.damage}}
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</span>
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{{/unless}}
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{{#if item.data.isLethal}}
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<span class="rollable" data-rolltype="lethality" data-target="{{item.data.lethality}}" data-label="{{toUpperCase item.name}}" data-roll="d100">{{formatLethality item.data.lethality}}</span>
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<span class="rollable" data-rolltype="lethality" data-target="{{item.data.lethality}}" data-label="{{item.name}}" data-roll="d100"
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title="A lethal weapon has a chance to instantly kill a target. Roll a D100 instead of damage die. If it is not lethal, damage is dealt instead as if the result was a 2d10 roll, with a '00' on the first d10 equaling a 10."
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>{{formatLethality item.data.lethality}}</span>
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{{/if}}
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<span >{{item.data.armorPiercing}}</span>
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@@ -331,15 +331,21 @@
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<div class="tab items" data-group="primary" data-tab="about">
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<div class="flex horizontal-flex-column">
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<div>
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<a class="fas fa-question-circle" title="Launch browser with help." data-type="weapon">Online Help</a>
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<a class="fas fa-question-circle" title="Launch browser with help." href="https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/blob/master/documentation/home.md" >Online System Documentation</a>
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</div>
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<br>
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<div>
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<span>Delta Green Community License (NONCOMMERCIAL)</span>
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<span>This is an unofficial fan work, it is not affiliated with or endorsed by Shaney Ivey or Arc Dream Publishing.</span>
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</div>
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<br>
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<div>
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<span style="font-weight: bold;">Delta Green Community License (NONCOMMERCIAL)</span>
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<p>
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Published by arrangement with the Delta Green Partnership.
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The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.
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The contents of this system are licensed per the terms of the included LICENSE.TXT file, excepting those elements that are components of the Delta Green intellectual property.
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The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.
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</p>
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<p>
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The contents of this system are licensed per the terms of the included <a href="systems/deltagreen/LICENSE.txt">license</a> file, excepting those elements that are components of the Delta Green intellectual property.
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</p>
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<p>
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Some content may additionally also be covered under the terms of the OGL Open Game License v.1.0a (Copyright 2000 Wizards of the Coast, Inc.).
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@@ -29,7 +29,6 @@
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="description">Description</a>
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<a class="item" data-tab="attributes">Attributes</a>
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</nav>
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{{!-- Sheet Body --}}
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@@ -39,10 +38,5 @@
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<div class="tab" data-group="primary" data-tab="description">
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{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
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</div>
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{{!-- Attributes Tab --}}
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<div class="tab attributes" data-group="primary" data-tab="attributes">
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{{!-- As you add new fields, add them in here! --}}
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</div>
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</section>
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</form>
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