accidentally had new unarmed item logic off
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@@ -267,8 +267,6 @@ Hooks.on('createActor', async function(actor, options, userId){
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// can put logic specific to a particular user session below
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if (userId != game.user.id) { return; };
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return;
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if(actor != null && actor.data != null && actor.data.type === 'agent'){
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// update the default type skill of Art - Painting's labels to try to be localized
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// since I really backed myself into a corner on this with my implementation of it...
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