update skill improvement stuff for v10

This commit is contained in:
jalensailin
2022-09-04 15:44:01 -04:00
parent 19c31ac459
commit 653b1e70b2
+3 -3
View File
@@ -267,7 +267,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
event.preventDefault();
const failures = Object.entries(this.actor.data.data.skills).filter((skill) => skill[1].failure);
const failures = Object.entries(this.actor.system.skills).filter((skill) => skill[1].failure);
if (failures.length === 0) {
ui.notifications.warn('No Skills to Increase')
return;
@@ -690,7 +690,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
}
_applySkillImprovements(baseRollFormula, failures) {
const actorData = this.actor.data.data;
const actorData = this.actor.system;
const resultList = [];
let rollFormula;
@@ -721,7 +721,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
const updatedData = duplicate(actorData);
updatedData.skills[skill].proficiency += resultList[value] ?? 1;
updatedData.skills[skill].failure = false;
this.actor.update({"data": updatedData});
this.actor.update({"system": updatedData});
// So we can record the skills and how much they were increased by in chat.
if (updatedSkills === "") {