feat (#312): add tooltip to breaking point
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# Release/Patch Notes
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## Version 1.6.4 - 2026-xx-xx
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> Thanks to [666f78](https://github.com/666f78) for adding the Ukrainian translation.
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### **Features:**
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- [#312](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/312) - Add tooltip to Breaking point.
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## Version 1.6.3 - 2025-12-12
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> Skips v1.6.2 due to a mistake in the release process. Oops.
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+1
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@@ -182,7 +182,7 @@
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"DG.Generic.AddButtonLabel": "Add",
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"DG.Mental.BreakingPoint": "Breaking Point: ",
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"DG.Mental.Tooltip.BreakingPoint": "The Breaking Point is the exact point of SAN at which your Agent has been worn down enough by trauma to develop a new, long-term mental disorder. If SAN reaches that point or below, subtract your Agent’s POW from the new SAN. That’s your Agent’s new Breaking Point.",
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"DG.Mental.Tooltip.BreakingPoint": "When SAN falls to or below this number, Agent gains a long-term mental disorder; set a new Breaking Point to current SAN - POW. Disorders remain even if SAN later rises above a previous Breaking Point.",
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"DG.Mental.Reset": "Reset",
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"DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane",
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"DG.Mental.Violence": "Violence",
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@@ -7,7 +7,10 @@
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</div>
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<div>
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<div class="breaking-point-grid-3col">
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<label class="bolded-label">{{localize 'DG.Mental.BreakingPoint'}}</label>
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<label class="bolded-label"
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data-tooltip="{{localize 'DG.Mental.Tooltip.BreakingPoint'}}">
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{{localize 'DG.Mental.BreakingPoint'}}
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</label>
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<input class="centered"
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title="{{localize 'DG.Tooltip.BreakPoint'}}"
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type="text"
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