Merge pull request #149 from TheLastScrub:TheLastScrub/issue141

Ritual SAN Loss
This commit is contained in:
TheLastScrub
2024-10-05 21:32:04 -07:00
committed by GitHub
11 changed files with 66 additions and 8 deletions
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## Release/Patch Notes
### Version 1.4.8 - TBD (FOUNDRY V12+ COMPATIBLE ONLY)
- Fix [GitHub #147] - Vehicle Actor sheet broken from last set of changes, should open again.
- Fix - Thanks to Iozanoje for fixing issue with Operation Code Name Generator macro.
- Enhancement [GitHub #144] - Thanks to Mojo-89 for a Swedish localization pack for the system.
- Fix [GitHub #148] - Fixed CSS issue with Ritual item sheet. May need to revisit rich text entry boxes on item sheets in general.
### Version 1.4.7 - 2024-08-04 (FOUNDRY V12+ COMPATIBLE ONLY)
- Enhancement [GitHub #131] - The items sheet is now re-orderable by drag drop. Or, you can click the sort button by each item section, and set it to order them alphabetically. The easiest way to drag is to click on the name of the item, although most of the non-rollable part of the item row works as well.
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"TYPES.Item.armor": "Armadura",
"TYPES.Item.motivation": "Motivació",
"TYPES.Item.bond": "Vincle",
"TYPES.Item.gear": "Equip"
"TYPES.Item.gear": "Equip",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"TYPES.Item.armor": "Rüstung",
"TYPES.Item.motivation": "Motivation",
"TYPES.Item.bond": "Bindung",
"TYPES.Item.gear": "Ausrüstung"
"TYPES.Item.gear": "Ausrüstung",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time"
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"TYPES.Item.armor": "Armadura",
"TYPES.Item.motivation": "Motivación",
"TYPES.Item.bond": "Vínculo",
"TYPES.Item.gear": "Equipo"
"TYPES.Item.gear": "Equipo",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"TYPES.Item.armor": "Armure",
"TYPES.Item.motivation": "Motivation",
"TYPES.Item.bond": "Lien",
"TYPES.Item.gear": "Équipement"
"TYPES.Item.gear": "Équipement",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"TYPES.Item.armor": "武具",
"TYPES.Item.motivation": "モチベーション",
"TYPES.Item.bond": "絆",
"TYPES.Item.gear": "装備"
"TYPES.Item.gear": "装備",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"TYPES.Item.armor": "Armadura",
"TYPES.Item.motivation": "Motivação",
"TYPES.Item.bond": "Vinculo",
"TYPES.Item.gear": "Equipamento"
"TYPES.Item.gear": "Equipamento",
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"DG.ItemWindow.Ritual.ActivationSanityDamage": "PSY-Skada för aktivering",
"DG.ItemWindow.Ritual.ActivationTime": "Aktiveringstid",
"DG.ItemWindow.Ritual.ActivationCosts": "Aktiveringskostnader",
"DG.ItemWindow.Ritual.StudyTime": "Studietid"
"DG.ItemWindow.Ritual.StudyTime": "Studietid",
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage"
}
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"failedLoss": "1D10",
"successLoss": "0"
},
"learnedSanity": {
"notes": "",
"failedLoss": "1D10",
"successLoss": "0"
},
"unnaturalSkillIncrease": 1,
"activationCosts": "6 WP, 0 POW, 0 HP",
"activationTime": "days",
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<span class="resource-label">{{localize 'DG.ItemWindow.Tome.UnnaturalIncrease'}}:</span>
<input class="item-sheet-short-input" name="system.unnaturalSkillIncrease" type="text" value="{{item.system.unnaturalSkillIncrease}}" type="integer" data-dtype="Number"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.LearnedSanityDamage'}}:</span>
<span>
<input class="item-sheet-short-input" name="system.learnedSanity.successLoss" type="text" value="{{item.system.learnedSanity.successLoss}}" type="text" />
/
<input class="item-sheet-short-input" name="system.learnedSanity.failedLoss" type="text" value="{{item.system.learnedSanity.failedLoss}}" type="text" />
<i class="fas fa-dice rollable" data-rolltype="sanity-damage"></i>
</span>
<span class="resource-label">{{localize 'DG.ItemWindow.Ritual.ActivationSanityDamage'}}:</span>
<span>
<input class="item-sheet-short-input" name="system.sanity.successLoss" type="text" value="{{item.system.sanity.successLoss}}" type="text" />