initial weapon sheet css overhaul done

This commit is contained in:
TheLastScrub
2021-06-05 14:15:36 -07:00
parent 25c19b7941
commit 7e5cb4638d
2 changed files with 117 additions and 64 deletions
+48
View File
@@ -718,4 +718,52 @@ div.motivation-editor-container div.editor{
column-gap: 10px;
row-gap: 10px;
padding-right: 5px;
}
/*
Weapon Item Sheet
*/
.weapon-sheet-header-grid-3col{
display: grid;
grid-template-columns: 25% 15% 60%;
align-items: center;
justify-content: left;
text-align: left;
padding-left: 5px;
grid-gap: 5px;
padding-right: 10px;
}
.weapon-sheet-outer-grid-2col{
display: grid;
grid-template-columns: 60% 40% ;
align-items: center;
justify-content: center;
text-align: center;
padding-left: 5px;
padding-right: 5px;
grid-gap: 5px;
}
.weapon-sheet-horizontal-grid-left-2col{
display: grid;
grid-template-columns: 40% 60%;
align-items: center;
text-align: left;
padding-bottom: 10px;
column-gap: 10px;
row-gap: 10px;
padding-right: 10px;
}
.weapon-sheet-horizontal-grid-right-2col{
display: grid;
grid-template-columns: 60% 40%;
align-items: center;
text-align: left;
padding-bottom: 10px;
column-gap: 10px;
row-gap: 10px;
padding-right: 10px;
}
+69 -64
View File
@@ -1,76 +1,81 @@
<form class="{{cssClass}} {{getFontFamilySystemSettingClass}}" autocomplete="off">
<header class="sheet-header">
<header class="">
<div class="weapon-sheet-header-grid-3col">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/></h1>
<div class="weapon-grid-2col">
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}</label>
<select name="data.skill" >
<option {{#if_eq data.data.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
<option {{#if_eq data.data.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
<option {{#if_eq data.data.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
<option {{#if_eq data.data.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
<option {{#if_eq data.data.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
<option {{#if_eq data.data.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
<option {{#if_eq data.data.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
</select>
</div>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}</label>
<select name="data.expense" >
<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
</select>
</div>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}: </label>
<input class="labeled-resource-checkbox" type="checkbox" name="data.isLethal" {{checked data.data.isLethal}} data-dtype="Boolean"
title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
/>
</div>
<span class="resource-label">{{localize 'DG.Bonds.Name'}}:</span>
<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/>
</div>
<div class="weapon-sheet-outer-grid-2col">
{{#unless data.data.isLethal}}
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}</label>
<input type="text" name="data.damage" value="{{data.data.damage}}" data-dtype="String"/>
</div>
{{/unless}}
<div class="weapon-sheet-horizontal-grid-left-2col">
{{#if data.data.isLethal}}
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}} %</label>
<input class="" type="text" name="data.lethality" value="{{data.data.lethality}}" data-dtype="Number"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
/>
</div>
{{/if}}
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}:</span>
<select name="data.skill" >
<option {{#if_eq data.data.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
<option {{#if_eq data.data.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
<option {{#if_eq data.data.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
<option {{#if_eq data.data.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
<option {{#if_eq data.data.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
<option {{#if_eq data.data.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
<option {{#if_eq data.data.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
</select>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}</label>
<input type="text" name="data.armorPiercing" value="{{data.data.armorPiercing}}" data-dtype="Number"/>
</div>
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}:</span>
<select name="data.expense" >
<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
</select>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}</label>
<input type="text" name="data.ammo" value="{{data.data.ammo}}" data-dtype="String"/>
</div>
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}: </span>
<input class="labeled-resource-checkbox" type="checkbox" name="data.isLethal" {{checked data.data.isLethal}} data-dtype="Boolean"
title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
/>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}</label>
<input type="text" name="data.range" value="{{data.data.range}}" data-dtype="String"/>
</div>
<div class="resource">
<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}</label>
<input type="text" name="data.killRadius" value="{{data.data.killRadius}}" data-dtype="String"/>
</div>
</div>
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}:</span>
<input type="text" name="data.ammo" value="{{data.data.ammo}}" data-dtype="String"/>
</div>
<div class="weapon-sheet-horizontal-grid-right-2col">
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}:</span>
<input type="text" name="data.range" value="{{data.data.range}}" data-dtype="String"/>
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:</span>
<input type="text" name="data.armorPiercing" value="{{data.data.armorPiercing}}" data-dtype="Number"/>
{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
{{#unless data.data.isLethal}}
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}:</span>
<input type="text" name="data.damage" value="{{data.data.damage}}" data-dtype="String"/>
{{/unless}}
{{#if data.data.isLethal}}
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}}:</span>
<input class="" type="text" name="data.lethality" value="{{data.data.lethality}}" data-dtype="Number"
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
/>
{{/if}}
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}:</span>
<input type="text" name="data.killRadius" value="{{data.data.killRadius}}" data-dtype="String"/>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}