initial weapon sheet css overhaul done
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@@ -718,4 +718,52 @@ div.motivation-editor-container div.editor{
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column-gap: 10px;
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row-gap: 10px;
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padding-right: 5px;
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}
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/*
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Weapon Item Sheet
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*/
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.weapon-sheet-header-grid-3col{
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display: grid;
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grid-template-columns: 25% 15% 60%;
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align-items: center;
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justify-content: left;
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text-align: left;
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padding-left: 5px;
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grid-gap: 5px;
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padding-right: 10px;
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}
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.weapon-sheet-outer-grid-2col{
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display: grid;
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grid-template-columns: 60% 40% ;
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align-items: center;
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justify-content: center;
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text-align: center;
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padding-left: 5px;
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padding-right: 5px;
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grid-gap: 5px;
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}
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.weapon-sheet-horizontal-grid-left-2col{
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display: grid;
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grid-template-columns: 40% 60%;
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align-items: center;
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text-align: left;
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padding-bottom: 10px;
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column-gap: 10px;
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row-gap: 10px;
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padding-right: 10px;
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}
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.weapon-sheet-horizontal-grid-right-2col{
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display: grid;
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grid-template-columns: 60% 40%;
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align-items: center;
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text-align: left;
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padding-bottom: 10px;
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column-gap: 10px;
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row-gap: 10px;
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padding-right: 10px;
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}
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@@ -1,76 +1,81 @@
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<form class="{{cssClass}} {{getFontFamilySystemSettingClass}}" autocomplete="off">
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<header class="sheet-header">
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<header class="">
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<div class="weapon-sheet-header-grid-3col">
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<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/></h1>
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<div class="weapon-grid-2col">
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}</label>
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<select name="data.skill" >
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<option {{#if_eq data.data.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
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<option {{#if_eq data.data.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
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<option {{#if_eq data.data.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
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<option {{#if_eq data.data.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
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<option {{#if_eq data.data.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
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<option {{#if_eq data.data.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
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<option {{#if_eq data.data.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
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</select>
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</div>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}</label>
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<select name="data.expense" >
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<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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</div>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}: </label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.isLethal" {{checked data.data.isLethal}} data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
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/>
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</div>
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<span class="resource-label">{{localize 'DG.Bonds.Name'}}:</span>
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<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/>
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</div>
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<div class="weapon-sheet-outer-grid-2col">
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{{#unless data.data.isLethal}}
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}</label>
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<input type="text" name="data.damage" value="{{data.data.damage}}" data-dtype="String"/>
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</div>
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{{/unless}}
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<div class="weapon-sheet-horizontal-grid-left-2col">
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{{#if data.data.isLethal}}
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}} %</label>
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<input class="" type="text" name="data.lethality" value="{{data.data.lethality}}" data-dtype="Number"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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/>
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</div>
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{{/if}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}:</span>
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<select name="data.skill" >
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<option {{#if_eq data.data.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
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<option {{#if_eq data.data.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
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<option {{#if_eq data.data.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
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<option {{#if_eq data.data.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
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<option {{#if_eq data.data.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
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<option {{#if_eq data.data.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
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<option {{#if_eq data.data.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
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</select>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}</label>
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<input type="text" name="data.armorPiercing" value="{{data.data.armorPiercing}}" data-dtype="Number"/>
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</div>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}:</span>
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<select name="data.expense" >
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<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
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<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
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<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
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<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
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<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
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</select>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}</label>
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<input type="text" name="data.ammo" value="{{data.data.ammo}}" data-dtype="String"/>
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</div>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}: </span>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.isLethal" {{checked data.data.isLethal}} data-dtype="Boolean"
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title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
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/>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}</label>
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<input type="text" name="data.range" value="{{data.data.range}}" data-dtype="String"/>
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</div>
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<div class="resource">
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<label class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}</label>
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<input type="text" name="data.killRadius" value="{{data.data.killRadius}}" data-dtype="String"/>
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</div>
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</div>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}:</span>
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<input type="text" name="data.ammo" value="{{data.data.ammo}}" data-dtype="String"/>
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</div>
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<div class="weapon-sheet-horizontal-grid-right-2col">
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}:</span>
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<input type="text" name="data.range" value="{{data.data.range}}" data-dtype="String"/>
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:</span>
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<input type="text" name="data.armorPiercing" value="{{data.data.armorPiercing}}" data-dtype="Number"/>
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{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
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{{#unless data.data.isLethal}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}:</span>
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<input type="text" name="data.damage" value="{{data.data.damage}}" data-dtype="String"/>
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{{/unless}}
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{{#if data.data.isLethal}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}}:</span>
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<input class="" type="text" name="data.lethality" value="{{data.data.lethality}}" data-dtype="Number"
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title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
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/>
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{{/if}}
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<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}:</span>
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<input type="text" name="data.killRadius" value="{{data.data.killRadius}}" data-dtype="String"/>
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</div>
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</div>
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</header>
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{{!-- Sheet Tab Navigation --}}
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