added dialogue for modifying damage rolls

This commit is contained in:
The Last Scrub
2020-11-28 21:33:44 -08:00
parent d0f7d90d09
commit 83574242f0
6 changed files with 103 additions and 6 deletions
+26 -1
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@@ -11,4 +11,29 @@
.numeric-label-field{
width: 50px !important;
text-align: center !important;
}
}
.damage-modify-label-grid{
display: grid;
grid-template-columns: auto auto;
align-content: left;
justify-content: left;
align-items: left;
padding: 10px;
grid-gap: 10px 15px;
}
.damage-modify-formula-modify-grid{
display: grid;
grid-template-columns: auto auto auto auto auto auto;
align-content: left;
justify-content: left;
align-items: left;
padding: 10px;
grid-gap: 10px 15px;
}
.damage-roll-formula-part{
min-width: 100px !important;
text-align: center !important;
}
+5 -1
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@@ -207,5 +207,9 @@
"DG.ModifySkillRollDialogue.Test": "Test:",
"DG.ModifySkillRollDialogue.OriginalTarget": "Original Target:",
"DG.ModifySkillRollDialogue.TargetModifier": "Modify Target:",
"DG.ModifySkillRollDialogue.ModifierTooltip": "Give a positive or negative modifier here to add/subtract from the target for the skill check."
"DG.ModifySkillRollDialogue.ModifierTooltip": "Give a positive or negative modifier here to add/subtract from the target for the skill check.",
"DG.ModifyDamageRollDialogue.Weapon": "Weapon:",
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use this field to add a flat modifier such as '+1' or another dice term such as '+1d4'."
}
+5 -1
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@@ -207,5 +207,9 @@
"DG.ModifySkillRollDialogue.Test": "テスト:",
"DG.ModifySkillRollDialogue.OriginalTarget": "元のターゲット:",
"DG.ModifySkillRollDialogue.TargetModifier": "変換:",
"DG.ModifySkillRollDialogue.ModifierTooltip": "スキルチェックのターゲットに加算/減算します。"
"DG.ModifySkillRollDialogue.ModifierTooltip": "スキルチェックのターゲットに加算/減算します。",
"DG.ModifyDamageRollDialogue.Weapon": "武器:",
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を二倍にするために使われる。",
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。"
}
+2 -3
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@@ -1,4 +1,4 @@
import { sendPercentileTestToChat, sendLethalityTestToChat, sendDamageRollToChat, showModifyPercentileTestDialogue } from "../roll/roll.js"
import { sendPercentileTestToChat, sendLethalityTestToChat, sendDamageRollToChat, showModifyPercentileTestDialogue, showModifyDamageRollDialogue } from "../roll/roll.js"
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
@@ -344,7 +344,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
if(isDamageRoll){
if(requestedModifyRoll){
// TO DO: Damage roll modifier dialogue
showModifyDamageRollDialogue(this.actor, label, dataset.roll);
}
else{
sendDamageRollToChat(this.actor, label, dataset.roll);
@@ -362,7 +362,6 @@ export class DeltaGreenActorSheet extends ActorSheet {
else{
sendPercentileTestToChat(this.actor, label, targetVal);
}
}
}
}
+52
View File
@@ -233,4 +233,56 @@ export function sendPercentileTestToChat(actor, skill, target){
}
}
).render(true);
}
export async function showModifyDamageRollDialogue(actor, label, originalFormula){
let template = "systems/deltagreen/templates/dialog/modify-damage-roll.html";
let backingData = {
data:{
label: label,
originalFormula: originalFormula,
outerModifier: "2 * ",
innerModifier: "+ 0"
},
};
let html = await renderTemplate(template, backingData);
new Dialog({
content: html,
title: game.i18n.localize("DG.ModifySkillRollDialogue.Title"),
default: "roll",
buttons: {
roll:{
label: game.i18n.translations.DG.Roll.Roll,
callback: html => {
try{
let outerModifier = html.find("[name='outerModifier']").val(); // this is text as a heads up
let innerModifier = html.find("[name='innerModifier']").val(); // this is text as a heads up
let modifiedBaseRoll = html.find("[name='originalFormula']").val(); // this is text as a heads up
if(innerModifier.replace(" ", "") === "+0"){
innerModifier = "";
}
let newRoll = "";
if(outerModifier.trim() != ""){
newRoll += outerModifier + "(" + modifiedBaseRoll + innerModifier.trim() + ")";
}
else{
newRoll += modifiedBaseRoll + innerModifier.trim();
}
sendDamageRollToChat(actor, label, newRoll);
}
catch(ex){
console.log(ex);
}
}
}
}
}
).render(true);
}
+13
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@@ -0,0 +1,13 @@
<form>
<div class="damage-modify-label-grid">
<span>{{localize 'DG.ModifyDamageRollDialogue.Weapon'}}</span>
<span>{{data.label}}</span>
</div>
<div class="damage-modify-formula-modify-grid">
<input class="damage-roll-formula-part" type="text" name="outerModifier" value="{{data.outerModifier}}" title="{{localize 'DG.ModifyDamageRollDialogue.OuterModifierTooltip'}}" />
<span>(</span>
<input class="damage-roll-formula-part" type="text" name="originalFormula" value="{{data.originalFormula}}" />
<input class="damage-roll-formula-part" type="text" name="innerModifier" value="{{data.innerModifier}}" title="{{localize 'DG.ModifyDamageRollDialogue.InnerModifierTooltip'}}" />
<span>)</span>
</div>
</form>