Merge branch 'master' of https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial into master
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@@ -2,7 +2,7 @@
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## Rolling Checks
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Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
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Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them. Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
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* Click on _SAN_ (label above current/max sanity) to roll a Sanity check.
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* Click on any of the skill labels (such as _Accounting_) to roll a skill test.
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@@ -21,4 +21,4 @@ For Lethality, the D100 test against the target lethality threshold is evaluated
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Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well.
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## Where is The Breaking Point Shown?
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It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_.
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It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_.
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