forgot roll.js when i updated .js files
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@@ -103,7 +103,9 @@ Hooks.once('init', async function() {
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}
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});
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Handlebars.registerHelper('getActorSkillProp', function(actorData, skillName, prop) { // Is this used anywhere?
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// Is this used anywhere?
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Handlebars.registerHelper('getActorSkillProp', function(actorData, skillName, prop) {
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try{
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if(skillName != "" && prop != ""){
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let skills = actorData.data.skills;
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+3
-3
@@ -2,7 +2,7 @@ import {localizeWithFallback} from "../other/utility-functions.js"
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export async function sendPercentileTestToChat(actor, skill, target, rollMode){
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//let roll = new Roll('1D100', actor.data.data).evaluate(false);
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let roll = new Roll('1D100', actor.data.data)
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let roll = new Roll('1D100', actor.system)
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await roll.evaluate({async: true});
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@@ -140,7 +140,7 @@ export function skillCheckResultIsCritical(rollResult){
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export async function sendLethalityTestToChat(actor, weaponName, target, rollMode){
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//let roll = new Roll('1D100', actor.data.data).evaluate(false);
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let roll = new Roll('1D100', actor.data.data);
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let roll = new Roll('1D100', actor.system);
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await roll.evaluate({async: true});
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@@ -244,7 +244,7 @@ export async function sendDamageRollToChat(actor, label, diceFormula, rollMode){
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//diceFormula += actor.data.data.statistics.str.meleeDamageBonusFormula;
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let roll = new Roll(diceFormula, actor.data.data);
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let roll = new Roll(diceFormula, actor.system);
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await roll.evaluate({async: true});
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