move to handler menu skillImprovementFormula
add skillFailure hint
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+7
-7
@@ -389,19 +389,19 @@
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"DG.Settings.sortskills.hint": "Checked sorts by column. Unchecked sorts by row.",
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"DG.Settings.keepSanityPrivate.name": "Keep Sanity Private",
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"DG.Settings.keepSanityPrivate.hint": "Hide sanity from players on both character sheet and rolls.",
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"DG.Settings.improvementroll.name": "Default Skill Improvement Roll",
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"DG.Settings.improvementroll.hint": " Default 1d4. There have been multiple errata on this, choose which fits best for the pace of your game.",
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"DG.Settings.improvementroll.1": "Flat +1",
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"DG.Settings.improvementroll.2": "+1D3%",
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"DG.Settings.improvementroll.3": "+1D4%",
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"DG.Settings.improvementroll.4": "+1D4-1%",
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"DG.Settings.skillImprovementFormula.name": "Default Skill Improvement Roll",
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"DG.Settings.skillImprovementFormula.hint": " Default 1d4. There have been multiple errata on this, choose which fits best for the pace of your game.",
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"DG.Settings.skillImprovementFormula.1": "Flat +1",
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"DG.Settings.skillImprovementFormula.2": "+1D3%",
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"DG.Settings.skillImprovementFormula.3": "+1D4%",
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"DG.Settings.skillImprovementFormula.4": "+1D4-1%",
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"DG.Settings.alwaysShowHypergeometrySectionForPlayers.name": "Always Show Hypergeometry Section for Players",
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"DG.Settings.alwaysShowHypergeometrySectionForPlayers.hint": "Always show Hypergeometry item section for players, even if they don't have any items of that type.",
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"DG.Settings.showImpossibleLandscapesContent.name": "Show Impossible Landscapes Content",
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"DG.Settings.showImpossibleLandscapesContent.hint": "Show Impossible Landscapes-specific fields from character sheets.",
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"DG.Settings.automateSanity.name": "Show Impossible Landscapes-specific fields from character sheets.",
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"DG.Settings.skillFailure.name": "Auto set skill failure",
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"DG.Settings.skillFailure.hint": "",
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"DG.Settings.skillFailure.hint": "Activate this setting to always mark a failure checkbox upon failing a skill. This also enables an undo function in the chat card.",
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"DG.SettingsMenu.automation.name": "Automation Menu",
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"DG.SettingsMenu.automation.label": "Automation Menu",
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+6
-15
@@ -35,7 +35,7 @@ const SettingForm = class extends HandlebarsApplicationMixin(ApplicationV2) {
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id: `${DG.ID}-setting-form`,
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classes: [DG.ID, "settings-menu"],
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window: {title: ``, resizable: true},
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position: {width: 500, height: 400},
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position: {width: 500, height: 'auto'},
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actions: {},
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form: {
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handler: this.onSubmit,
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@@ -111,6 +111,11 @@ class HandlerSettings extends SettingForm {
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requiresReload: true,
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type: Boolean,
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default: false,
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},
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skillImprovementFormula: {
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type: String,
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choices: DG.skillImprovementFormulas,
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default: "d4",
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}
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};
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}
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@@ -167,20 +172,6 @@ export default function registerSystemSettings() {
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default: false,
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});
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game.settings.register("deltagreen", "skillImprovementFormula", {
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name: game.i18n.localize("DG.Settings.improvementroll.name"),
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hint: game.i18n.localize("DG.Settings.improvementroll.hint"),
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scope: "world", // This specifies a world-stored setting
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config: true, // This specifies that the setting appears in the configuration view
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type: String,
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choices: DG.skillImprovementFormulas,
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default: "d4", // The default value for the setting, per the most recent errata.
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onChange: (value) => {
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// A callback function which triggers when the setting is changed
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// console.log(value)
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},
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});
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// obsolete - will be removed at some point
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game.settings.register("deltagreen", "characterSheetFont", {
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name: "World Font Choice",
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