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# System Documentation
## Rolling Checks
## Table of Contents
1. [Rolling Checks](#rolling-checks)
2. [Modifying Rolls on the Fly](#modifying-rolls)
<a name="rolling=checks"></a>
## Rolling Checks
Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
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* Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_).
* Click on the Damage/Lethality associated with a weapon to roll it.
## Modifying Rolls On the Fly
<a name="modifying-rolls"></a>
## Modifying Rolls on the Fly
Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
@@ -32,9 +38,9 @@ For Lethality, the D100 test against the target lethality threshold is evaluated
Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well.
## Where is The Breaking Point Shown?
## Where is an Agent's Breaking Point Shown?
It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_.
It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. Clicking the _Reset_ button will automatically change it to current SAN - POW.
## "Inhuman Rules" - Why are Results for x5 Tests Different for Creatures with a x5 that is Greater than 100%?