fix (#301): SAN doesn't zero out when player updates sheet with sanity private

This commit is contained in:
Samuel Lopez
2025-11-04 08:33:03 +01:00
committed by samulopez
parent 1620508161
commit b728bbd6c6
2 changed files with 4 additions and 6 deletions
+1
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@@ -16,6 +16,7 @@
- [#278](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/278) - It shows the tooltip only once for skills without proficiency.
- [#281](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/281) - Add tooltips to adaptation area.
- [#298](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/298) - Don't add art skill in actor creation.
- [#301](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/301) - SAN doesn't zero out when player updates sheet and the sanity is private.
## Version 1.6.1 - 2025-09-09
+3 -6
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@@ -1,10 +1,7 @@
{{#if (keepSanityPrivate) }}
<input class="centered"
type="text"
name="system.sanity.value"
value="???"
readonly
data-dtype="Number" />
<div class="max-resource-value">
<div>???</div>
</div>
<span>/</span>
<div class="max-resource-value"
data-tooltip="{{localize 'DG.Tooltip.MaximumSanity'}}">