fix (#301): SAN doesn't zero out when player updates sheet with sanity private
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@@ -16,6 +16,7 @@
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- [#278](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/278) - It shows the tooltip only once for skills without proficiency.
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- [#281](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/281) - Add tooltips to adaptation area.
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- [#298](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/298) - Don't add art skill in actor creation.
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- [#301](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/301) - SAN doesn't zero out when player updates sheet and the sanity is private.
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## Version 1.6.1 - 2025-09-09
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@@ -1,10 +1,7 @@
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{{#if (keepSanityPrivate) }}
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<input class="centered"
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type="text"
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name="system.sanity.value"
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value="???"
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readonly
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data-dtype="Number" />
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<div class="max-resource-value">
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<div>???</div>
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</div>
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<span>/</span>
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<div class="max-resource-value"
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data-tooltip="{{localize 'DG.Tooltip.MaximumSanity'}}">
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