updated .html files
This commit is contained in:
@@ -13,7 +13,7 @@
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" title="{{localize 'DG.AgentNameFieldTooltip' }}"/></h1>
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</div>
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<div class="">
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<h2 class="profession"><input name="data.biography.profession" type="text" value="{{actor.data.data.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
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<h2 class="profession"><input name="system.biography.profession" type="text" value="{{actor.system.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
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</div>
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</div>
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</div>
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@@ -22,51 +22,51 @@
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{{!-- HP --}}
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<div class="resource-outer-grid-1col">
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<label for="actor.data.data.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP' }} (<span>{{actor.data.data.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
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<label for="actor.system.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP' }} (<span>{{actor.system.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
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<div class="resource-inner-grid-3col">
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<input type="text" name="data.health.value" value="{{actor.data.data.health.value}}" data-dtype="Number"/>
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<input type="text" name="system.health.value" value="{{actor.system.health.value}}" data-dtype="Number"/>
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<span> / </span>
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<!-- <span title="{{localize 'DG.Tooltip.MaximumHP'}}" class="max-attribute-value-label">{{numberFormat data.health.max decimals=0 sign=false}}</span> -->
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<!-- <span title="{{localize 'DG.Tooltip.MaximumHP'}}" class="max-attribute-value-label">{{numberFormat system.health.max decimals=0 sign=false}}</span> -->
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<div class="max-resource-value" title="{{localize 'DG.Tooltip.MaximumHP'}}">
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<div>{{numberFormat actor.data.data.health.max decimals=0 sign=false}}</div>
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<div>{{numberFormat actor.system.health.max decimals=0 sign=false}}</div>
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</div>
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</div>
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</div>
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{{!-- WP --}}
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<div class="resource-outer-grid-1col">
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<label for="data.wp.value" class="resource-label" title="{{localize 'DG.Tooltip.WP'}}">{{localize 'DG.Attributes.WP' }}</label>
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<label for="system.wp.value" class="resource-label" title="{{localize 'DG.Tooltip.WP'}}">{{localize 'DG.Attributes.WP' }}</label>
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<div class="resource-inner-grid-3col">
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<input type="text" name="data.wp.value" value="{{actor.data.data.wp.value}}" data-dtype="Number"/>
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<input type="text" name="system.wp.value" value="{{actor.system.wp.value}}" data-dtype="Number"/>
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<span> / </span>
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<!-- <span class="max-attribute-value-label" title="{{localize 'DG.Tooltip.MaximumWP'}}">{{numberFormat data.wp.max decimals=0 sign=false}}</span> -->
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<!-- <span class="max-attribute-value-label" title="{{localize 'DG.Tooltip.MaximumWP'}}">{{numberFormat system.wp.max decimals=0 sign=false}}</span> -->
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<div class="max-resource-value" title="{{localize 'DG.Tooltip.MaximumWP'}}">
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<div>{{numberFormat actor.data.data.wp.max decimals=0 sign=false}}</div>
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<div>{{numberFormat actor.system.wp.max decimals=0 sign=false}}</div>
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</div>
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</div>
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</div>
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{{!-- Sanity --}}
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<div class="resource-outer-grid-1col">
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<label for="data.san.value" class="resource-label rollable"
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<label for="system.san.value" class="resource-label rollable"
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data-rolltype="sanity" data-roll="d100" data-target="sanity" data-label="SAN" title="{{localize 'DG.Tooltip.SanityLabel'}}"
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>{{localize 'DG.Attributes.SAN' }} <i class="fas fa-dice"></i></label>
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<div class="resource-inner-grid-3col">
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{{#if (keepSanityPrivate)}}
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<input type="text" value="??" disabled title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{data.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
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<input type="text" value="??" disabled title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{system.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
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<span> / </span>
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<div class="max-resource-value" title="{{localize 'DG.Tooltip.MaximumSanity'}}">
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<div>{{numberFormat actor.data.data.sanity.max decimals=0 sign=false}}</div>
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<div>{{numberFormat actor.system.sanity.max decimals=0 sign=false}}</div>
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</div>
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{{/if}}
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{{#unless (keepSanityPrivate)}}
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<input type="text" name="data.sanity.value" value="{{actor.data.data.sanity.value}}" data-dtype="Number" title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{data.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
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<input type="text" name="system.sanity.value" value="{{actor.system.sanity.value}}" data-dtype="Number" title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{system.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
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<span> / </span>
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<div class="max-resource-value" title="{{localize 'DG.Tooltip.MaximumSanity'}}">
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<div>{{numberFormat actor.data.data.sanity.max decimals=0 sign=false}}</div>
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<div>{{numberFormat actor.system.sanity.max decimals=0 sign=false}}</div>
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</div>
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{{/unless}}
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@@ -94,10 +94,10 @@
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<div class="tab skills" data-group="primary" data-tab="skills">
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<div class="grid grid-3col">
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{{#each actor.data.data.skills as |skill key|}}
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{{#each actor.system.skills as |skill key|}}
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<div class="flexrow flex-group-center">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="data.skills.{{key}}.value"
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="system.skills.{{key}}.value"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
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>
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@@ -107,15 +107,15 @@
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{{#if_eq key 'ritual' }}
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{{#if (keepSanityPrivate)}}
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<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="??" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="data.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="??" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/if}}
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{{#unless (keepSanityPrivate)}}
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<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="data.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/unless}}
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@@ -123,8 +123,8 @@
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{{/if_eq}}
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{{#if_not_eq key 'ritual' }}
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<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="data.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
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<input type="checkbox" name="system.skills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}}
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title="{{localize 'DG.Tooltip.SkillFailCheckbox'}}"
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/>
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{{/if_not_eq}}
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@@ -138,7 +138,7 @@
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<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
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</div>
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<div class="grid-2col">
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{{#each actor.data.data.typedSkills as |skill key|}}
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{{#each actor.system.typedSkills as |skill key|}}
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<div class="item flexrow flex-group-center">
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<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
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{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
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@@ -146,8 +146,8 @@
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>
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{{skill.group}} ({{skill.label}})
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</label>
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<input class="percentile-skill-input" type="text" name="data.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="data.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
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<input type="checkbox" name="system.typedSkills.{{key}}.failure" {{checked skill.failure}} data-dtype="Boolean" {{#if skill.cannotBeImprovedByFailure}} disabled {{/if}} />
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<div class="item-controls">
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<a class="item-control typed-skill-edit" title="Edit Skill"><i class="fas fa-edit" data-typedskill="{{key}}" ></i></a>
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<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
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@@ -161,16 +161,16 @@
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{{!-- Physical Statistics like STR, CON, etc. --}}
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<div class="tab physical" data-group="primary" data-tab="physical">
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<div class="grid grid-3col">
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{{#each actor.data.data.statistics as |statistic key|}}
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{{#each actor.system.statistics as |statistic key|}}
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<div class="flex-group-center">
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<div class="">
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<div class="physical-stats-outer-grid-3col">
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<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="data.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
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<input type="text" name="data.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
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<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="system.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
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<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
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<span >({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
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</div >
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<div >
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<input type="text" name="data.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" />
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<input type="text" name="system.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" />
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</div>
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</div>
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</div>
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@@ -181,13 +181,13 @@
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<label class="bolded-label first-aid-label"
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title="{{localize 'DG.Tooltip.FirstAidAttempted'}}"
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>{{localize 'DG.Physical.FirstAidLabel'}}</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.physical.firstAidAttempted" {{checked actor.data.data.physical.firstAidAttempted}} data-dtype="Boolean" title="{{localize 'DG.Tooltip.FirstAidAttempted'}}" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.physical.firstAidAttempted" {{checked actor.system.physical.firstAidAttempted}} data-dtype="Boolean" title="{{localize 'DG.Tooltip.FirstAidAttempted'}}" />
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</div>
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<div>
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<label class="bolded-label">{{localize 'DG.Physical.Wounds'}}</label>
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<!--<input class="fill-remaining-space" type="text" name="data.physical.wounds" value="{{data.physical.wounds}}" data-dtype="String" /> -->
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<!--<input class="fill-remaining-space" type="text" name="system.physical.wounds" value="{{system.physical.wounds}}" data-dtype="String" /> -->
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<!-- This seems to save values, but not retrieve them... -->
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<textarea class="wounds" rows="10" cols="10" name="data.physical.wounds">{{actor.data.data.physical.wounds}}</textarea>
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<textarea class="wounds" rows="10" cols="10" name="system.physical.wounds">{{actor.system.physical.wounds}}</textarea>
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</div>
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</div>
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</div>
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@@ -197,7 +197,7 @@
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<div class="">
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<div class="breaking-point-grid-3col">
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<label class="bolded-label">{{localize 'DG.Mental.BreakingPoint'}}</label>
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<input class="centered-input-value" title="{{localize 'DG.Tooltip.BreakPoint'}}" type="text" name="data.sanity.currentBreakingPoint" value="{{actor.data.data.sanity.currentBreakingPoint}}" data-dtype="Number"/>
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<input class="centered-input-value" title="{{localize 'DG.Tooltip.BreakPoint'}}" type="text" name="system.sanity.currentBreakingPoint" value="{{actor.system.sanity.currentBreakingPoint}}" data-dtype="Number"/>
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<a class="btn-tiny btn-reset-breaking-point" title="Reset breaking point to be current SAN - WP.">{{localize 'DG.Mental.Reset'}}</a>
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</div>
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@@ -206,27 +206,27 @@
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<div class="adaptation-grid-5col">
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<Label>{{localize 'DG.Mental.Violence'}}</Label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident1" {{checked actor.data.data.sanity.adaptations.violence.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident2" {{checked actor.data.data.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.violence.incident3" {{checked actor.data.data.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.violence.incident1" {{checked actor.system.sanity.adaptations.violence.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.violence.incident2" {{checked actor.system.sanity.adaptations.violence.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.violence.incident3" {{checked actor.system.sanity.adaptations.violence.incident3}} data-dtype="Boolean" />
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<label class="adapted-label"
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title="{{localize 'DG.Tooltip.AdaptedToViolence'}}"
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>
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{{#if actor.data.data.sanity.adaptations.violence.isAdapted}}
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{{#if actor.system.sanity.adaptations.violence.isAdapted}}
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{{localize 'DG.Mental.AdaptedToViolence'}}
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{{/if}}
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</label>
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<label>{{localize 'DG.Mental.Helplessness'}}</label>
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident1" {{checked actor.data.data.sanity.adaptations.helplessness.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident2" {{checked actor.data.data.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="data.sanity.adaptations.helplessness.incident3" {{checked actor.data.data.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.helplessness.incident1" {{checked actor.system.sanity.adaptations.helplessness.incident1}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.helplessness.incident2" {{checked actor.system.sanity.adaptations.helplessness.incident2}} data-dtype="Boolean" />
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<input class="labeled-resource-checkbox" type="checkbox" name="system.sanity.adaptations.helplessness.incident3" {{checked actor.system.sanity.adaptations.helplessness.incident3}} data-dtype="Boolean" />
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<label class="adapted-label"
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title="{{localize 'DG.Tooltip.AdaptedToHelplessness'}}"
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>
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{{#if actor.data.data.sanity.adaptations.helplessness.isAdapted}}
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{{#if actor.system.sanity.adaptations.helplessness.isAdapted}}
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{{localize 'DG.Mental.AdaptedToHelplessness'}}
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{{/if}}
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</label>
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@@ -251,15 +251,15 @@
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<li class="item flexrow" data-item-id="{{item.id}}">
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<h4 class="item-name"
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{{#if item.data.data.crossedOut}}
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{{#if item.system.crossedOut}}
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style="text-decoration: line-through;"
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{{/if}}
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>
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{{item.name}}
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</h4>
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{{#if item.data.data.crossedOut}}
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<h4 class="item-name">{{item.data.data.disorder}}</h4>
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{{#if item.system.crossedOut}}
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<h4 class="item-name">{{item.system.disorder}}</h4>
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{{/if}}
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<div class="item-controls">
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@@ -305,32 +305,32 @@
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class="item-name rollable"
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data-roll="d100"
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data-rolltype="weaponskill"
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data-target="{{item.data.data.skill}}"
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data-label="{{localizeWeaponSkill item.data.data.skill}}"
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title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.data.data.skill}})"
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data-target="{{item.system.skill}}"
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data-label="{{localizeWeaponSkill item.system.skill}}"
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title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
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>
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{{item.name}}
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</h4>
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{{#unless item.data.data.isLethal}}
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{{#unless item.system.isLethal}}
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<span class="rollable centered-item-property"
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||||
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data-rolltype="damage"
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data-target="damage"
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data-label="{{toUpperCase item.name}}"
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data-roll="{{toUpperCase item.data.data.damage}}"
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data-skill="{{item.data.data.skill}}"
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data-roll="{{toUpperCase item.system.damage}}"
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data-skill="{{item.system.skill}}"
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>
|
||||
{{toUpperCase item.data.data.damage}}{{#if_eq item.data.data.skill 'unarmed_combat'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.data.data.skill 'melee_weapons'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}</span>
|
||||
{{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.data.data.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.data.data.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.system.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
>{{formatLethality item.data.data.lethality}}</span>
|
||||
>{{formatLethality item.system.lethality}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="centered-item-property">{{item.data.data.armorPiercing}}</span>
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@@ -366,10 +366,10 @@
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.data.data.protection}}</span>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
@@ -415,7 +415,7 @@
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
@@ -463,8 +463,8 @@
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span>{{item.data.data.relationship}}</span>
|
||||
<span>{{item.data.data.score}}</span>
|
||||
<span>{{item.system.relationship}}</span>
|
||||
<span>{{item.system.score}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
<div class="bio-grid-5col bio-grid-top-border">
|
||||
<span>{{localize 'DG.CV.Sex'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.biography.sex" value="{{actor.data.data.biography.sex}}" data-dtype="String" placeholder="{{localize 'DG.CV.SexPlaceholder'}}" />
|
||||
<input class="fill-remaining-space" type="text" name="system.biography.sex" value="{{actor.system.biography.sex}}" data-dtype="String" placeholder="{{localize 'DG.CV.SexPlaceholder'}}" />
|
||||
<span></span>
|
||||
<span class="bio-grid-label">{{localize 'DG.CV.AgeAndDoB'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.biography.age" value="{{actor.data.data.biography.age}}" data-dtype="String" placeholder="{{localize 'DG.CV.AgeAndDoBPlaceholder'}}" />
|
||||
<input class="fill-remaining-space" type="text" name="system.biography.age" value="{{actor.system.biography.age}}" data-dtype="String" placeholder="{{localize 'DG.CV.AgeAndDoBPlaceholder'}}" />
|
||||
</div>
|
||||
|
||||
<div class="bio-grid-2col">
|
||||
|
||||
<span>{{localize 'DG.CV.Employer'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.biography.employer" value="{{actor.data.data.biography.employer}}" data-dtype="String" placeholder="{{localize 'DG.CV.EmployerPlaceholder'}}" />
|
||||
<input class="fill-remaining-space" type="text" name="system.biography.employer" value="{{actor.system.biography.employer}}" data-dtype="String" placeholder="{{localize 'DG.CV.EmployerPlaceholder'}}" />
|
||||
|
||||
<span>{{localize 'DG.CV.Nationality'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.biography.nationality" value="{{actor.data.data.biography.nationality}}" data-dtype="String" placeholder="{{localize 'DG.CV.NationalityPlaceholder'}}" />
|
||||
<input class="fill-remaining-space" type="text" name="system.biography.nationality" value="{{actor.system.biography.nationality}}" data-dtype="String" placeholder="{{localize 'DG.CV.NationalityPlaceholder'}}" />
|
||||
|
||||
</div>
|
||||
|
||||
<div class="bio-grid-2col">
|
||||
<span>{{localize 'DG.CV.Education'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.biography.education" value="{{actor.data.data.biography.education}}" data-dtype="String" placeholder="{{localize 'DG.CV.EducationPlaceholder'}}" />
|
||||
<input class="fill-remaining-space" type="text" name="system.biography.education" value="{{actor.system.biography.education}}" data-dtype="String" placeholder="{{localize 'DG.CV.EducationPlaceholder'}}" />
|
||||
</div>
|
||||
|
||||
{{#if (playerHasGamemasterPrivileges)}}
|
||||
@@ -27,20 +27,20 @@
|
||||
<span class="yellow-king yellow-king-rotate2">{{localize 'DG.ImpossibleLanscapes.IHaveSeenThe'}}</span>
|
||||
<span></span>
|
||||
<span class="yellow-king yellow-sign">{{localize 'DG.ImpossibleLanscapes.YellowSign'}}</span>
|
||||
<input type="checkbox" name="data.corruption.haveSeenTheYellowSign" {{checked actor.data.data.corruption.haveSeenTheYellowSign}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="system.corruption.haveSeenTheYellowSign" {{checked actor.system.corruption.haveSeenTheYellowSign}} data-dtype="Boolean" />
|
||||
<span></span>
|
||||
<span class="yellow-king yellow-king-rotate1">{{localize 'DG.ImpossibleLanscapes.CorruptionFirstHalf'}}</span>
|
||||
<span class="yellow-king yellow-king-rotate4">{{localize 'DG.ImpossibleLanscapes.CorruptionSecondHalf'}}</span>
|
||||
<span></span>
|
||||
<input class="yellow-king" type="number" placeholder="0" name="data.corruption.value" value="{{actor.data.data.corruption.value}}" />
|
||||
<input class="yellow-king" type="number" placeholder="0" name="system.corruption.value" value="{{actor.system.corruption.value}}" />
|
||||
</div>
|
||||
|
||||
<div class="yellow-king yellow-king-grid-5col">
|
||||
<span class="yellow-king-label">{{localize 'DG.ImpossibleLanscapes.Gift'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.corruption.gift" value="{{actor.data.data.corruption.gift}}" data-dtype="String" />
|
||||
<input class="fill-remaining-space" type="text" name="system.corruption.gift" value="{{actor.system.corruption.gift}}" data-dtype="String" />
|
||||
<span></span>
|
||||
<span class="yellow-king-label">{{localize 'DG.ImpossibleLanscapes.Insight'}}</span>
|
||||
<input class="fill-remaining-space" type="text" name="data.corruption.insight" value="{{actor.data.data.corruption.insight}}" data-dtype="String" />
|
||||
<input class="fill-remaining-space" type="text" name="system.corruption.insight" value="{{actor.system.corruption.insight}}" data-dtype="String" />
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
@@ -50,5 +50,5 @@
|
||||
</div>
|
||||
|
||||
<div class="editor-host">
|
||||
{{editor content=actor.data.data.physicalDescription target="data.physicalDescription" button=true owner=owner editable=editable}}
|
||||
{{editor actor.system.physicalDescription target="system.physicalDescription" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
@@ -13,7 +13,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" title="{{localize 'DG.AgentNameFieldTooltip' }}"/></h1>
|
||||
</div>
|
||||
<div>
|
||||
<h2 class="profession"><input name="data.biography.profession" type="text" value="{{data.data.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
|
||||
<h2 class="profession"><input name="system.biography.profession" type="text" value="{{system.biography.profession}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" /></h1>
|
||||
</div>
|
||||
<div class="">
|
||||
<h2 class="profession"><input name="data.shortDescription" type="text" value="{{actor.data.data.shortDescription}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
|
||||
<h2 class="profession"><input name="system.shortDescription" type="text" value="{{actor.system.shortDescription}}" placeholder="{{localize 'DG.FallbackText.ProfessionAndOrRank'}}"/></h1>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,33 +22,33 @@
|
||||
|
||||
{{!-- HP --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="actor.data.data.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP'}} (<span>{{actor.data.data.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
|
||||
<label for="actor.system.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP'}} (<span>{{actor.system.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.health.value" value="{{actor.data.data.health.value}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.health.value" value="{{actor.system.health.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.health.max" value="{{actor.data.data.health.max}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.health.max" value="{{actor.system.health.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- WP --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="data.wp.value" class="resource-label" title="{{localize 'DG.Tooltip.WP'}}">{{localize 'DG.Attributes.WP' }}</label>
|
||||
<label for="system.wp.value" class="resource-label" title="{{localize 'DG.Tooltip.WP'}}">{{localize 'DG.Attributes.WP' }}</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.wp.value" value="{{actor.data.data.wp.value}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.wp.value" value="{{actor.system.wp.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.wp.max" value="{{actor.data.data.wp.max}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.wp.max" value="{{actor.system.wp.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Sanity --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="data.wp.value" class="resource-label rollable"
|
||||
<label for="system.wp.value" class="resource-label rollable"
|
||||
data-rolltype="sanity" data-roll="d100" data-target="sanity" data-label="SAN" title="{{localize 'DG.Tooltip.SanityLabel'}}"
|
||||
>{{localize 'DG.Attributes.SAN' }}</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.sanity.value" value="{{actor.data.data.sanity.value}}" data-dtype="Number" title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{actor.data.data.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
|
||||
<input type="text" name="system.sanity.value" value="{{actor.system.sanity.value}}" data-dtype="Number" title="{{localize 'DG.Tooltip.CurrentSanityPartOne'}}{{actor.system.sanity.currentBreakingPoint}}{{localize 'DG.Tooltip.CurrentSanityPartTwo'}}" />
|
||||
<span> {{localize 'DG.NPCSheet.BreakPointAbbreviation'}}: </span>
|
||||
<input type="text" name="data.sanity.currentBreakingPoint" value="{{actor.data.data.sanity.currentBreakingPoint}}" data-dtype="Number" title="{{localize 'DG.Tooltip.BreakPoint'}}" />
|
||||
<input type="text" name="system.sanity.currentBreakingPoint" value="{{actor.system.sanity.currentBreakingPoint}}" data-dtype="Number" title="{{localize 'DG.Tooltip.BreakPoint'}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -58,15 +58,15 @@
|
||||
{{!-- Physical Statistics like STR, CON, etc. --}}
|
||||
<div class="">
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.data.data.statistics as |statistic key|}}
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="data.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="data.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" title="{{localize 'DG.Tooltip.x5AttributeLabel'}}" for="system.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span >({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
|
||||
</div >
|
||||
{{!-- <div> <input type="text" name="data.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" /> </div> --}}
|
||||
{{!-- <div> <input type="text" name="system.statistics.{{key}}.distinguishing_feature" value="{{statistic.distinguishing_feature}}" data-dtype="String" title="{{localize 'DG.Tooltip.DistinguishingFeature'}}" /> </div> --}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
@@ -90,22 +90,22 @@
|
||||
<div class="tab skills" data-group="primary" data-tab="skills">
|
||||
{{!-- Checkbox to hide/show skills that are at zero --}}
|
||||
<div>
|
||||
<span class="resource-label" for="data.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.showUntrainedSkills" {{checked data.data.showUntrainedSkills}} data-dtype="Boolean" />
|
||||
<span class="resource-label" for="system.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked system.showUntrainedSkills}} data-dtype="Boolean" />
|
||||
</div>
|
||||
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.data.data.skills as |skill key|}}
|
||||
{{#each actor.system.skills as |skill key|}}
|
||||
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
|
||||
<div class="flexrow flex-group-center">
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="data.skills.{{key}}.value"
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="system.skills.{{key}}.value"
|
||||
{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{ localize (concat "DG.Skills." key) }}
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -118,8 +118,8 @@
|
||||
<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
|
||||
</div>
|
||||
<div class="grid-2col">
|
||||
{{#each actor.data.data.typedSkills as |skill key|}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
|
||||
{{#each actor.system.typedSkills as |skill key|}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
|
||||
<div class="item flexrow flex-group-center">
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
|
||||
{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
|
||||
@@ -127,7 +127,7 @@
|
||||
>
|
||||
{{skill.group}} ({{skill.label}})
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="data.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
|
||||
<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
|
||||
@@ -143,7 +143,7 @@
|
||||
</div>
|
||||
<div class="unnatural-notes-section">
|
||||
<div class="editor-host">
|
||||
{{editor content=actor.data.data.notes target="data.notes" button=true owner=owner editable=editable}}
|
||||
{{editor actor.system.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -180,32 +180,32 @@
|
||||
class="item-name rollable"
|
||||
data-roll="d100"
|
||||
data-rolltype="weaponskill"
|
||||
data-target="{{item.data.data.skill}}"
|
||||
data-label="{{localizeWeaponSkill item.data.data.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.data.data.skill}})"
|
||||
data-target="{{item.system.skill}}"
|
||||
data-label="{{localizeWeaponSkill item.system.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
|
||||
>
|
||||
{{item.name}}
|
||||
</h4>
|
||||
|
||||
{{#unless item.data.data.isLethal}}
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable centered-item-property"
|
||||
|
||||
data-rolltype="damage"
|
||||
data-target="damage"
|
||||
data-label="{{toUpperCase item.name}}"
|
||||
data-roll="{{toUpperCase item.data.data.damage}}"
|
||||
data-skill="{{item.data.data.skill}}"
|
||||
data-roll="{{toUpperCase item.system.damage}}"
|
||||
data-skill="{{item.system.skill}}"
|
||||
>
|
||||
{{toUpperCase item.data.data.damage}}</span>
|
||||
{{toUpperCase item.system.damage}}</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.data.data.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.data.data.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.system.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
>{{formatLethality item.data.data.lethality}}</span>
|
||||
>{{formatLethality item.system.lethality}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="centered-item-property">{{item.data.data.armorPiercing}}</span>
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@@ -241,10 +241,10 @@
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.data.data.protection}}</span>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" /></h1>
|
||||
</div>
|
||||
<div class="">
|
||||
<h2 class="profession"><input name="data.shortDescription" type="text" value="{{actor.data.data.shortDescription}}" placeholder="{{localize 'DG.UnnaturalSheet.ShortDescriptionFallbackText'}}"/></h1>
|
||||
<h2 class="profession"><input name="system.shortDescription" type="text" value="{{actor.system.shortDescription}}" placeholder="{{localize 'DG.UnnaturalSheet.ShortDescriptionFallbackText'}}"/></h1>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,31 +22,31 @@
|
||||
|
||||
{{!-- HP --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="actor.data.data.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP'}} (<span>{{actor.data.data.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
|
||||
<label for="actor.system.health.value" class="resource-label" title="{{localize 'DG.Tooltip.HP'}}">{{localize 'DG.Attributes.HP'}} (<span>{{actor.system.health.protection}} <i class="fas fa-shield-alt"></i></span>)</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.health.value" value="{{actor.data.data.health.value}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.health.value" value="{{actor.system.health.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.health.max" value="{{actor.data.data.health.max}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.health.max" value="{{actor.system.health.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- WP --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="data.wp.value" class="resource-label">{{localize 'DG.Attributes.WP' }}</label>
|
||||
<label for="system.wp.value" class="resource-label">{{localize 'DG.Attributes.WP' }}</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.wp.value" value="{{actor.data.data.wp.value}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.wp.value" value="{{actor.system.wp.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="data.wp.max" value="{{actor.data.data.wp.max}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.wp.max" value="{{actor.system.wp.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Sanity Damage --}}
|
||||
<div class="resource-outer-grid-1col">
|
||||
<label for="data.wp.value" class="resource-label">Sanity Damage</label>
|
||||
<label for="system.wp.value" class="resource-label">Sanity Damage</label>
|
||||
<div class="resource-inner-grid-3col">
|
||||
<input type="text" name="data.sanity.successLoss" value="{{actor.data.data.sanity.successLoss}}" />
|
||||
<input type="text" name="system.sanity.successLoss" value="{{actor.system.sanity.successLoss}}" />
|
||||
<span> / </span>
|
||||
<input type="text" name="data.sanity.failedLoss" value="{{actor.data.data.sanity.failedLoss}}" />
|
||||
<input type="text" name="system.sanity.failedLoss" value="{{actor.system.sanity.failedLoss}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -56,12 +56,12 @@
|
||||
{{!-- Physical Statistics like STR, CON, etc. --}}
|
||||
<div class="">
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.data.data.statistics as |statistic key|}}
|
||||
{{#each actor.system.statistics as |statistic key|}}
|
||||
<div class="flex-group-center">
|
||||
<div class="">
|
||||
<div class="physical-stats-outer-grid-3col">
|
||||
<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" for="data.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="data.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<label class="rollable" data-rolltype="statistic.x5" data-roll="d100" data-target="statistic.x5" data-label="{{key}}" for="system.statistics.{{key}}.value" class="resource-label">{{localize (concat 'DG.Attributes.' key)}}</label>
|
||||
<input type="text" name="system.statistics.{{key}}.value" value="{{statistic.value}}" data-dtype="Number"/>
|
||||
<span >({{numberFormat statistic.x5 decimals=0 sign=false}}%)</span>
|
||||
</div >
|
||||
</div>
|
||||
@@ -87,22 +87,22 @@
|
||||
<div class="tab skills" data-group="primary" data-tab="skills">
|
||||
{{!-- Checkbox to hide/show skills that are at zero --}}
|
||||
<div>
|
||||
<span class="resource-label" for="data.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.showUntrainedSkills" {{checked data.data.showUntrainedSkills}} data-dtype="Boolean" />
|
||||
<span class="resource-label" for="system.showUntrainedSkills">{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:</label>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.showUntrainedSkills" {{checked system.showUntrainedSkills}} data-dtype="Boolean" />
|
||||
</div>
|
||||
|
||||
<div class="grid grid-3col">
|
||||
{{#each actor.data.data.skills as |skill key|}}
|
||||
{{#each actor.system.skills as |skill key|}}
|
||||
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
|
||||
<div class="flexrow flex-group-center">
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="data.skills.{{key}}.value"
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{localize (concat 'DG.Skills.' key)}}" for="system.skills.{{key}}.value"
|
||||
{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
|
||||
{{#unless skill.proficiency}}title="{{localize 'DG.Tooltip.CannotRollSkillLabel'}}"{{/unless}}
|
||||
>
|
||||
{{ localize (concat "DG.Skills." key) }}
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="data.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
<input class="percentile-skill-input" type="text" name="system.skills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number" {{#if skill.isCalculatedValue}} disabled {{/if}}/>
|
||||
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -115,8 +115,8 @@
|
||||
<a class="item-control typed-skill-add"><i class="fas fa-plus"></i>{{localize 'DG.Skills.AddTypedOrCustomSkill'}}</a>
|
||||
</div>
|
||||
<div class="grid-2col">
|
||||
{{#each actor.data.data.typedSkills as |skill key|}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
|
||||
{{#each actor.system.typedSkills as |skill key|}}
|
||||
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
|
||||
<div class="item flexrow flex-group-center">
|
||||
<label class="{{if_gt skill.proficiency 0 'rollable' 'not-rollable'}} skill-label" data-rolltype="skill" data-roll="d100" data-target="{{skill.proficiency}}" data-label="{{skill.label}}"
|
||||
{{#if skill.proficiency}}title="{{localize 'DG.Tooltip.SkillLabel'}}"{{/if}}
|
||||
@@ -124,7 +124,7 @@
|
||||
>
|
||||
{{skill.group}} ({{skill.label}})
|
||||
</label>
|
||||
<input class="percentile-skill-input" type="text" name="data.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
|
||||
<input class="percentile-skill-input" type="text" name="system.typedSkills.{{key}}.proficiency" value="{{skill.proficiency}}" data-dtype="Number"/>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control typed-skill-delete" title="Delete Skill"><i class="fas fa-trash" data-typedskill="{{key}}" ></i></a>
|
||||
@@ -140,7 +140,7 @@
|
||||
</div>
|
||||
<div class="unnatural-notes-section">
|
||||
<div class="editor-host">
|
||||
{{editor content=actor.data.data.notes target="data.notes" button=true owner=owner editable=editable}}
|
||||
{{editor actor.system.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -177,32 +177,32 @@
|
||||
class="item-name rollable"
|
||||
data-roll="d100"
|
||||
data-rolltype="weaponskill"
|
||||
data-target="{{item.data.data.skill}}"
|
||||
data-label="{{localizeWeaponSkill item.data.data.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.data.data.skill}})"
|
||||
data-target="{{item.system.skill}}"
|
||||
data-label="{{localizeWeaponSkill item.system.skill}}"
|
||||
title="{{localize 'DG.Tooltip.SkillLabel'}} ({{localizeWeaponSkill item.system.skill}})"
|
||||
>
|
||||
{{item.name}}
|
||||
</h4>
|
||||
|
||||
{{#unless item.data.data.isLethal}}
|
||||
{{#unless item.system.isLethal}}
|
||||
<span class="rollable centered-item-property"
|
||||
|
||||
data-rolltype="damage"
|
||||
data-target="damage"
|
||||
data-label="{{toUpperCase item.name}}"
|
||||
data-roll="{{toUpperCase item.data.data.damage}}"
|
||||
data-skill="{{item.data.data.skill}}"
|
||||
data-roll="{{toUpperCase item.system.damage}}"
|
||||
data-skill="{{item.system.skill}}"
|
||||
>
|
||||
{{toUpperCase item.data.data.damage}}</span>
|
||||
{{toUpperCase item.system.damage}}</span>
|
||||
{{/unless}}
|
||||
|
||||
{{#if item.data.data.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.data.data.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
{{#if item.system.isLethal}}
|
||||
<span class="rollable centered-item-property" data-rolltype="lethality" data-target="{{item.system.lethality}}" data-label="{{item.name}}" data-roll="d100"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
>{{formatLethality item.data.data.lethality}}</span>
|
||||
>{{formatLethality item.system.lethality}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="centered-item-property">{{item.data.data.armorPiercing}}</span>
|
||||
<span class="centered-item-property">{{item.system.armorPiercing}}</span>
|
||||
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@@ -238,10 +238,10 @@
|
||||
<li class="item flexrow" data-item-id="{{item.id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></div>
|
||||
<h4 style="word-wrap: break-word;" class="item-name">{{item.name}}</h4>
|
||||
<span class="centered-item-property">{{item.data.data.protection}}</span>
|
||||
<span class="centered-item-property">{{item.system.protection}}</span>
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}">
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
<span class="equipped-item centered-item-property" data-id="{{item.id}}" title="{{localize 'DG.Tooltip.ToggleEquippedState'}}" >
|
||||
|
||||
{{#if item.data.data.equipped}}
|
||||
{{#if item.system.equipped}}
|
||||
<span class="fas fa-check"></span>
|
||||
{{else}}
|
||||
<span class="fas fa-times"></span>
|
||||
|
||||
@@ -10,23 +10,23 @@
|
||||
<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Armor.NamePlaceholder'}}"/></h1>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Armor.Expense'}}:</span>
|
||||
<select name="data.expense" >
|
||||
<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
<select name="system.expense" >
|
||||
<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
</select>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Armor.Equipped'}}:</span>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.equipped" {{checked data.data.equipped}} data-dtype="Boolean" />
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="armor-sheet-secondary-grid-2col">
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Armor.ArmorRating'}}:</span>
|
||||
<input class="item-sheet-short-input" type="text" name="data.protection" value="{{data.data.protection}}" data-dtype="Number"/>
|
||||
<input class="item-sheet-short-input" type="text" name="system.protection" value="{{system.protection}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
</header>
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
|
||||
<!-- <label class="resource-label">{{localize 'DG.Bonds.Score'}}</label> -->
|
||||
<span class="resource-label">{{localize 'DG.Bonds.Score'}}:</span>
|
||||
<input type="text" name="data.score" value="{{data.data.score}}" data-dtype="Number"
|
||||
<input type="text" name="system.score" value="{{system.score}}" data-dtype="Number"
|
||||
title="{{localize 'DG.ItemWindow.Bonds.ScoreTooltip'}}"
|
||||
/>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.Bonds.Relationship'}}:</span>
|
||||
<input type="text" name="data.relationship" value="{{data.data.relationship}}" data-dtype="String" />
|
||||
<input type="text" name="system.relationship" value="{{system.relationship}}" data-dtype="String" />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Expense'}}:</span>
|
||||
<select name="data.expense" >
|
||||
<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
<select name="system.expense" >
|
||||
<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
</select>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Equipped'}}:</span>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.equipped" {{checked data.data.equipped}} data-dtype="Boolean" />
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
<div class="motivation-sheet-horizontal-grid-2col">
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.IsDisorder'}}:</span>
|
||||
<input type="checkbox" name="data.crossedOut" {{checked data.data.crossedOut}} data-dtype="Boolean"
|
||||
<input type="checkbox" name="system.crossedOut" {{checked system.crossedOut}} data-dtype="Boolean"
|
||||
title="{{localize 'DG.ItemWindow.Motivations.IsDisorderTooltip'}}"
|
||||
/>
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
title="{{localize 'DG.ItemWindow.Motivations.MotivationNameTooltip'}}"
|
||||
|
||||
{{!-- If a motivation has been crossed off after a breaking point, do a strikeout on it and disable it. --}}
|
||||
{{#if data.data.crossedOut}}
|
||||
{{#if system.crossedOut}}
|
||||
style="text-decoration: line-through;"
|
||||
disabled
|
||||
{{/if}}
|
||||
@@ -33,17 +33,17 @@
|
||||
|
||||
|
||||
{{!-- Only Show the Disorders Section if Motivation Lost Checked --}}
|
||||
{{#if data.data.crossedOut}}
|
||||
{{#if system.crossedOut}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.Disorder'}}:</span>
|
||||
<input type="text" name="data.disorder" value="{{data.data.disorder}}" data-dtype="String"
|
||||
<input type="text" name="system.disorder" value="{{system.disorder}}" data-dtype="String"
|
||||
|
||||
title="{{localize 'DG.ItemWindow.Motivations.DisorderNameTooltip'}}"
|
||||
/>
|
||||
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCured'}}: </span>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.disorderCured" {{checked data.data.disorderCured}} data-dtype="Boolean"
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.disorderCured" {{checked system.disorderCured}} data-dtype="Boolean"
|
||||
title="{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip'}}"
|
||||
/>
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
</div>
|
||||
|
||||
<div class="tab attributes" data-group="primary" data-tab="description">
|
||||
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -10,16 +10,16 @@
|
||||
<input name="name" type="text" value="{{item.name}}" placeholder="{{localize 'DG.ItemWindow.Weapons.NamePlaceholder'}}"/>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Expense'}}:</span>
|
||||
<select name="data.expense" >
|
||||
<option {{#if_eq data.data.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq data.data.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
<select name="system.expense" >
|
||||
<option {{#if_eq system.expense 'Incidental'}}selected{{/if_eq}} value="Incidental">{{localize 'DG.Gear.Expense.Incidental'}}</option>
|
||||
<option {{#if_eq system.expense 'Standard'}}selected{{/if_eq}} value="Standard">{{localize 'DG.Gear.Expense.Standard'}}</option>
|
||||
<option {{#if_eq system.expense 'Unusual'}}selected{{/if_eq}} value="Unusual">{{localize 'DG.Gear.Expense.Unusual'}}</option>
|
||||
<option {{#if_eq system.expense 'Major'}}selected{{/if_eq}} value="Major">{{localize 'DG.Gear.Expense.Major'}}</option>
|
||||
<option {{#if_eq system.expense 'Extreme'}}selected{{/if_eq}} value="Extreme">{{localize 'DG.Gear.Expense.Extreme'}}</option>
|
||||
</select>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Gear.Equipped'}}:</span>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.equipped" {{checked data.data.equipped}} data-dtype="Boolean" />
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.equipped" {{checked system.equipped}} data-dtype="Boolean" />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -29,57 +29,57 @@
|
||||
<div class="weapon-sheet-horizontal-grid-left-2col">
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Skill'}}:</span>
|
||||
<select name="data.skill" >
|
||||
<option {{#if_eq data.data.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
|
||||
<option {{#if_eq data.data.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
|
||||
<option {{#if_eq data.data.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
|
||||
<option {{#if_eq data.data.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
|
||||
<option {{#if_eq data.data.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
|
||||
<option {{#if_eq data.data.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
|
||||
<option {{#if_eq data.data.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
|
||||
<option {{#if_eq data.data.skill 'str'}}selected{{/if_eq}} value="str">{{localize 'DG.Attributes.str'}}x5</option>
|
||||
<option {{#if_eq data.data.skill 'con'}}selected{{/if_eq}} value="con">{{localize 'DG.Attributes.con'}}x5</option>
|
||||
<option {{#if_eq data.data.skill 'dex'}}selected{{/if_eq}} value="dex">{{localize 'DG.Attributes.dex'}}x5</option>
|
||||
<option {{#if_eq data.data.skill 'int'}}selected{{/if_eq}} value="int">{{localize 'DG.Attributes.int'}}x5</option>
|
||||
<option {{#if_eq data.data.skill 'pow'}}selected{{/if_eq}} value="pow">{{localize 'DG.Attributes.pow'}}x5</option>
|
||||
<option {{#if_eq data.data.skill 'cha'}}selected{{/if_eq}} value="cha">{{localize 'DG.Attributes.cha'}}x5</option>
|
||||
<select name="system.skill" >
|
||||
<option {{#if_eq system.skill 'firearms'}}selected{{/if_eq}} value="firearms">{{localize 'DG.Skills.firearms'}}</option>
|
||||
<option {{#if_eq system.skill 'melee_weapons'}}selected{{/if_eq}} value="melee_weapons">{{localize 'DG.Skills.melee_weapons'}}</option>
|
||||
<option {{#if_eq system.skill 'unarmed_combat'}}selected{{/if_eq}} value="unarmed_combat">{{localize 'DG.Skills.unarmed_combat'}}</option>
|
||||
<option {{#if_eq system.skill 'heavy_weapons'}}selected{{/if_eq}} value="heavy_weapons">{{localize 'DG.Skills.heavy_weapons'}}</option>
|
||||
<option {{#if_eq system.skill 'athletics'}}selected{{/if_eq}} value="athletics">{{localize 'DG.Skills.athletics'}}</option>
|
||||
<option {{#if_eq system.skill 'demolitions'}}selected{{/if_eq}} value="demolitions">{{localize 'DG.Skills.demolitions'}}</option>
|
||||
<option {{#if_eq system.skill 'artillery'}}selected{{/if_eq}} value="artillery">{{localize 'DG.Skills.artillery'}}</option>
|
||||
<option {{#if_eq system.skill 'str'}}selected{{/if_eq}} value="str">{{localize 'DG.Attributes.str'}}x5</option>
|
||||
<option {{#if_eq system.skill 'con'}}selected{{/if_eq}} value="con">{{localize 'DG.Attributes.con'}}x5</option>
|
||||
<option {{#if_eq system.skill 'dex'}}selected{{/if_eq}} value="dex">{{localize 'DG.Attributes.dex'}}x5</option>
|
||||
<option {{#if_eq system.skill 'int'}}selected{{/if_eq}} value="int">{{localize 'DG.Attributes.int'}}x5</option>
|
||||
<option {{#if_eq system.skill 'pow'}}selected{{/if_eq}} value="pow">{{localize 'DG.Attributes.pow'}}x5</option>
|
||||
<option {{#if_eq system.skill 'cha'}}selected{{/if_eq}} value="cha">{{localize 'DG.Attributes.cha'}}x5</option>
|
||||
</select>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.IsLethality'}}:</span>
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="data.isLethal" {{checked data.data.isLethal}} data-dtype="Boolean"
|
||||
<input class="labeled-resource-checkbox" type="checkbox" name="system.isLethal" {{checked system.isLethal}} data-dtype="Boolean"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.IsLethalityTooltip'}}"
|
||||
/>
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.KillRadius'}}:</span>
|
||||
<input type="text" name="data.killRadius" value="{{data.data.killRadius}}" data-dtype="String"/>
|
||||
<input type="text" name="system.killRadius" value="{{system.killRadius}}" data-dtype="String"/>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="weapon-sheet-horizontal-grid-right-2col">
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Range'}}:</span>
|
||||
<input type="text" name="data.range" value="{{data.data.range}}" data-dtype="String"/>
|
||||
<input type="text" name="system.range" value="{{system.range}}" data-dtype="String"/>
|
||||
|
||||
{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
|
||||
|
||||
{{#unless data.data.isLethal}}
|
||||
{{#unless system.isLethal}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Damage'}}:</span>
|
||||
<input type="text" name="data.damage" value="{{data.data.damage}}" data-dtype="String"/>
|
||||
<input type="text" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
|
||||
|
||||
{{/unless}}
|
||||
|
||||
{{#if data.data.isLethal}}
|
||||
{{#if system.isLethal}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Lethality'}} %:</span>
|
||||
<input class="" type="text" name="data.lethality" value="{{data.data.lethality}}" data-dtype="Number"
|
||||
<input class="" type="text" name="system.lethality" value="{{system.lethality}}" data-dtype="Number"
|
||||
title="{{localize 'DG.ItemWindow.Weapons.LethalityTooltip'}}"
|
||||
/>
|
||||
|
||||
{{/if}}
|
||||
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:</span>
|
||||
<input type="text" name="data.armorPiercing" value="{{data.data.armorPiercing}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.armorPiercing" value="{{system.armorPiercing}}" data-dtype="Number"/>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
<div class="weapon-sheet-secondary-grid-2col">
|
||||
<span class="resource-label">{{localize 'DG.ItemWindow.Weapons.Ammo'}}:</span>
|
||||
<input type="text" name="data.ammo" value="{{data.data.ammo}}" data-dtype="String"/>
|
||||
<input type="text" name="system.ammo" value="{{system.ammo}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
</header>
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
Reference in New Issue
Block a user