jalensailin
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2754781efd
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manually fix most of remaining ESLint errors;
everything still works in my testing
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2023-09-28 23:07:53 -04:00 |
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jalensailin
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5d95aeb98b
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fix autofixable ESLint errors and format js files
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2023-09-28 22:54:24 -04:00 |
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jalensailin
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eb2b60c16f
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fix macro rolling
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2023-09-20 13:29:53 -04:00 |
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jalensailin
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b1fb4f0139
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regular damage rolls now work (no dialog);
create a parent class DGRolls that abstracts some functionality;
all custom roll classes should extend that class
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2023-09-19 23:35:50 -04:00 |
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jalensailin
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b816c2363f
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lethality rolls work (new class);
onRoll logic improved and simplified;
reorganize code in roll.js;
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2023-09-19 23:35:16 -04:00 |
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jalensailin
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23b148263c
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move functions to methods of DGPercentileRoll cls;
remove unused functions and imports;
sanity rolls should work now
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2023-09-18 19:28:38 -04:00 |
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TheLastScrub
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b95853d00f
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fix macro issue, and some formatting
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2022-09-11 16:01:40 -07:00 |
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jalensailin
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5176433b06
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update system.json and .js files (may still be some missed items)
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2022-09-03 11:56:14 -04:00 |
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TheLastScrub
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0da115054e
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str damage modifier now works more uniformly
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2021-06-05 18:38:38 -07:00 |
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TheLastScrub
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657f509073
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more fixes, async rolls, roll mode choice
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2021-06-04 22:17:08 -07:00 |
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The Last Scrub
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54f7dfef8f
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refactor roll logic to allow roll macros
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2020-08-29 23:12:13 -07:00 |
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The Last Scrub
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47558b5f3e
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fixed bug with item damage (mispelling)
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2020-07-05 19:27:36 -07:00 |
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Nick Eimers
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6d825f5291
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initial commit
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2020-06-19 20:14:05 -07:00 |
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