The content has called for 'opposed POWx5' since before the rule existed -- the
hollow man's tactics, CLEAN GROUND twice, slice-text three times -- and rules.mjs
defined none. A scenario carried a local ruling that said in its own text it was a
ruling and not a rule.
Generalises that ruling rather than inventing another: both sides roll, the better
band wins, only the ladder the game already has. Ties go to whoever is being acted
upon, which is what defenceOutcomeFor has always said; the scenario's 'favour the
agent' gave the same answer only because no agent ever initiates one. Neither side
succeeding leaves the contest unsettled rather than won, which the two beats need
in opposite directions.
Two exports at the scenario session's request: opposedOutcomeFor compares graded
levels and carries both, so a caller can price a fumbled attempt without this file
deciding what a fumble costs; opposedContestFor runs it from ratings and rolls with
per-side difficulty, so 'resists at Difficult' does not put applyDifficulty back
into a document. Spot-checked against the real Act Four beat: 55 against 85 at
Difficult, which is 42.
Page 1 states it by asking it -- the tie-break and the margin are computed from the
rule at build time, so the book cannot drift from the engine.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>