fixed visual formatting in char creator popups

This commit is contained in:
Chris Schmalz
2025-08-30 14:23:06 -07:00
parent 0d45966ab0
commit 256a23f7c4
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -245,7 +245,7 @@ export class MothershipClassSheet extends MothershipItemSheet {
let choose_stat = this.object.system.selected_adjustment.choose_stat;
let DialogContent = `
<h2>${game.i18n.localize("Mosh.CharacterGenerator.StatOption")}</h2>\
<div class="macro_desc" style="margin-bottom : -5px;"><h4>${game.i18n.localize("Mosh.CharacterGenerator.StatOption")}</h4></div>\
<div> <input type="number" id='modification' placeholder="${game.i18n.localize("Mosh.Value")}" /></label></div>\
<div> <input type="checkbox" id='strength' />${game.i18n.localize("Mosh.Strength")}</label></div>\
<div> <input type="checkbox" id='speed' />${game.i18n.localize("Mosh.Speed")}</label></div>\
+2 -2
View File
@@ -212,7 +212,7 @@ export class DLActorGenerator extends FormApplication {
let d = new foundry.applications.api.DialogV2({
window: {title: game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupTitle")},
classes: ["macro-popup-dialog"],
content: `<p>${game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupText")}</p>`,
content: `<div class="macro_desc"><h4>${game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupText")}</h4></div>`,
buttons: buttons_options,
default: "1",
//render: html => console.log("Register interactivity in the rendered dialog"),
@@ -473,7 +473,7 @@ export class DLActorGenerator extends FormApplication {
let d = new foundry.applications.api.DialogV2({
window: {title: game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupTitle")},
classes: ["macro-popup-dialog"],
content: `<p>${game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupText")} (${option_stats_and_saves.modification})</p>`,
content: `<div class="macro_desc"><h4>${game.i18n.localize("Mosh.CharacterGenerator.StatOptionPopupText")} (${option_stats_and_saves.modification})</h4></div>`,
buttons: buttons_options,
default: "1",
//render: html => console.log("Register interactivity in the rendered dialog"),