Removed Packs + Weapon Display Adjustments
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+4
-3
@@ -826,7 +826,7 @@
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}
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.mothership .rollh1 {
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width: 90%;
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width: 107%;
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margin-top: 0;
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margin-left: -9px;
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font-size: 1.2rem;
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@@ -834,7 +834,7 @@
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text-transform: uppercase;
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background: #111;
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color: white;
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border-bottom-right-radius: 1.5em;
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/* border-bottom-right-radius: 0.5em; */
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padding: 5px;
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}
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@@ -847,10 +847,11 @@
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font-weight: bold;
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text-transform: uppercase;
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background: #111;
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border-bottom-right-radius: 1.5em;
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/* border-bottom-right-radius: 1.5em; */
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color: white;
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padding: 5px;
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flex: auto;
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width: 71%;
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}
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.mothership .rollh2 {
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@@ -1,4 +0,0 @@
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{"name":"Advanced Battle Dress","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"<p><strong>Standard dress for marines deployed in combat heavy offworld engagements.</strong></p>\n<h2>Features</h2>\n<ul>\n<li><strong>Assorted: </strong>Includes shortwave comms (on a closed system with other marines in their unit), body cam, headlamp.</li>\n<li><strong>Exoskeleton: </strong>Has a small exoskeleton weave in the clothing that allows the marine to carry twice the weight they normally would.</li>\n<li><strong>Slow: </strong>Speed Checks made in ABDs are always at Disadvantage.</li>\n</ul>","bonus":15},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/helmet_s01.png","effects":[],"_id":"E95QsWQOooPmsgvh"}
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{"name":"Hazard Suit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"<p><strong>Built for scientists and explorers to wear on alien planets.</strong></p>\n<h2>Features</h2>\n<ul>\n<li><strong>Air filter: </strong>can store up to 1 hour of air in a small oxygen tank and can filter most toxic atmospheres.</li>\n<li><strong>Heat + Cold Protection: </strong>Protects against extreme heat and cold. Hydration reclaimer system: can make 1 liter of water last for 4 days.</li>\n<li><strong>Features: </strong>Includes shortwave comms and headlamp.</li>\n</ul>","bonus":5},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/helmet_s03.png","effects":[],"_id":"YuG1inwaqd27Kcnm"}
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{"name":"Standard Crew Attire","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"<p>Coveralls and leather jackets. The standard outfit worn by crew members onboard spacecraft. Basic assumed attire for all classes.</p>","bonus":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/armor_s06.png","effects":[],"_id":"IifMu1GZHhxC6214"}
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{"name":"Vaccsuit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"<p><strong>The basic suit worn while operating in space.</strong></p>\n<h2>Features</h2>\n<ul>\n<li><strong>Oxygen:</strong> When connected to an oxygen tank, holds enough O2 for 12 hours, or 6 hours under Stress.</li>\n<li><strong>Assorted: </strong>Contains short range comms and two headlamps.</li>\n<li><strong>Slow: </strong>Speed Checks made in a Vaccsuit are always at Disadvantage.</li>\n<li><strong>Delicate: </strong>If punctured, internal monitor will sound announcing decompression within 60 seconds.</li>\n</ul>","bonus":7},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/helmet_s04.png","effects":[],"_id":"tx2dZq0weGOo2wpQ"}
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@@ -1,27 +0,0 @@
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{"name":"Rebreather","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Filters air and allows for underwater breathing for up to twenty minutes at a time without resurfacing.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_40.png","effects":[],"_id":"1NO8Gn3Vmo1HuBpi"}
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{"name":"Cybernetic Diagnostic Scanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows the user to scan androids and other cybernetic organisms in order to diagnose any physical or mental issues they may be having. Often distrusted by androids. Can be used as a locating device for synthetic organisms.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_13.png","effects":[],"_id":"25ftUqowNH2tEZjz"}
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{"name":"Bioscanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows the user to scan the immediate area for signs of life. Generally can scan for 100m in all directions without being blocked by most known metals. Can tell the location of signs of life but not what that life is.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_12.png","effects":[],"_id":"6ZytGdeAwAlaby11"}
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{"name":"Flashlight","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Handheld or shoulder mounted, illuminates 20m ahead of the user.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/flashlight_b_01.PNG","effects":[],"_id":"C87OMuINLcsncMUF"}
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{"name":"Pain Pills","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>When ingested immediately heals [[/r 1d10]] points of damage and lowers Stress by 1. There is a danger of addiction and/or overdose if used frequently.</p>","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/pills_b_03.png","effects":[],"_id":"CITVT6XHy5UgxtF0"}
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{"name":"Long-Range Comms","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>For use in ship-to-surface comunication.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_13.PNG","effects":[],"_id":"DUf9vLDwzjTJNlBr"}
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{"name":"First Aid Kit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Adds +10% to rolls made to bandage wounds and stop bleeding.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_03.png","effects":[],"_id":"DobTZRzvxK8yhlrm"}
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{"name":"Lockpick Set","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>A highly advanced set of tools meant for hacking basic airlock and electronic door systems. Confers +10% on Checks made to open these doors.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_06.png","effects":[],"_id":"E5xGcip0P5gNS2Iw"}
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{"name":"Oxygen Tank","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>When attached to a vaccsuit allows up to 12 hours of oxygen under normal circumstances. 4 hours under stressful circumstances. Explosive.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_30.png","effects":[],"_id":"HetfM2ncsfQqCz14"}
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{"name":"Heads-Up Display","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Often worn by marines, the HUD allows the wearer to see through the body cams of others in their unit and tap into their guns’ smart-link capabilities.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_10.png","effects":[],"_id":"JG7K0pLHZkuVZxjn"}
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{"name":"MRE","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>“Meal, Ready-to-Eat.” Self-contained, individual field rations in lightweight packaging. Each one has sufficient sustenance for a single person for one day (does not include water).</p>","quantity":7,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_11.PNG","effects":[],"_id":"MOD10AJcxdAWnxW2"}
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{"name":"Short-Range Comms","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows communication from ship-to-ship within a reasonable distance as well as surface-to-surface within 12 kilometers.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_18.PNG","effects":[],"_id":"MOZEfOMQr1s7u0Kw"}
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{"name":"Electronic Tool Set","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>A full set of tools for detailed repair or construction work on electronics. Confers +10% to Checks seeking to repair electronics.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_29.png","effects":[],"_id":"NzWRb0nGZYhpwYWP"}
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{"name":"Binoculars","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>20x magnification. Often come with thermal and night vision options</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_31.png","effects":[],"_id":"SaEaXbINmDYkIGo3"}
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{"name":"Stimpack","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Grants an immediate [[/r 2d10]] to Health and temporarily increases Strength and Combat by [[/r 2d10]] each for [[/r 1d10]] hours.</p>\n<p>There is a danger of addiction and/or overdose if used frequently.</p>","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_20.PNG","effects":[],"_id":"UJL9zA3k9DIirqkI"}
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{"name":"Automed","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Nanotech pills that assist your body in repairing damage. They give +10% to Body Saves meant to repel disease or poison, as well as attempts to heal, and +10% to Fear Saves made to reduce Stress.</p>","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/pills_b_02.png","effects":[],"_id":"VuRlqnbWq8WB4XRl"}
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{"name":"Water Filter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Can pump 50 liters of filtered water an hour from even the most brackish swamps.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_21.png","effects":[],"_id":"agMW1cUfpLQbJfBY"}
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{"name":"Mag-Boots","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Grants a magnetic grip to the wearer, allowing them to easily to walk on the surface of a ship (in space, while docked or free-floating), or metal based asteroids.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/boots_s02.png","effects":[],"_id":"evuCIrt1V1d4FsW2"}
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{"name":"Field Recorder","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Used to research alien flora and fauna in the field. Can take vital signs, collect DNA samples and perform basic genetic and material analysis on foreign objects.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_41.png","effects":[],"_id":"fZH1mZPtxoaKDbIQ"}
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{"name":"Body Cam","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>A camera worn on your clothing that can stream video back to a control center so that your other crew members can view what you’re seeing.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_38.png","effects":[],"_id":"hQAhs6iBNaZR17pg"}
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{"name":"Infrared Goggles","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows the wearer to see heat signatures, sometimes several hours old.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/helmet_s08.png","effects":[],"_id":"kuKkWQmKJ1W3ecvP"}
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{"name":"Medscanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows the user to scan a living or dead body and to analyze it for disease or abnormalities without having to do a biopsy (or autopsy).</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s03.png","effects":[],"_id":"l72uG5YFj3tWopAY"}
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{"name":"Locator","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Allows crew members at a control center (or on the bridge of a ship) to track the location of the wearer.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_19.PNG","effects":[],"_id":"mlwPtW8dkEYoNiZ1"}
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{"name":"Radio Jammer","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Renders incomprehensible the radio signals of all within 100km.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/ammunition_s05.png","effects":[],"_id":"olZKMGxuBlkWhNwo"}
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{"name":"Survey Kit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>When used on the surface of a planet allows for quick mapping of a nearby few kilometers as well as data on air breathability, gravity and other important notable features of the surrounding landscape.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_11.png","effects":[],"_id":"pGBx61aulFj1EKYt"}
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{"name":"Camping Gear","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>Tent, canteen, stove, backpack, sleeping bag.</p>","quantity":1,"weight":0},"flags":{},"img":"icons/sundries/survival/bedroll-grey.webp","effects":[],"_id":"wVysdrhtL9BmPmcF"}
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{"name":"Emergency Beacon","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"<p>A small device that sends up a flare and then emits a loud beep every few seconds. Additionally, sends out a call on all radio channels to ships or vehicles in the area. Can be configured to be silent or to only make calls on known channels.</p>","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_15.png","effects":[],"_id":"yrt2TXWdjPi8Tc9e"}
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@@ -1,16 +0,0 @@
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{"name":"Life Support","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p><strong>Life support</strong> keeps the human crew alive. Each point of life support can support up to 10 humans.</p>\n<p>For every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take [[/r 1d10]] damage. This includes those in cryochambers as well, but does not include androids.</p>\n<p>Many ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.</p>","quantity":1,"hull":1,"feature":"x10 Passengers"},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_12.PNG","effects":[],"_id":"51l3If6tnk5KptDU"}
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{"name":"Command","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.</p>","quantity":1,"hull":1,"feature":"Officers/4"},"flags":{"core":{"sourceId":"Item.s0X9PsDP6II9URNq"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_11.png","effects":[],"_id":"Mu74XGS9JpoZbc5i"}
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{"name":"Armor","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Armor plating protects the ship from small metoerites, space dust and debris, as well as, if need be,</p>\n<p>attacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).</p>","quantity":1,"hull":3,"feature":"+10 Armor Save (Max 80)"},"flags":{"core":{"sourceId":"Item.BUthC9OrYlVfJYcI"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_42.png","effects":[],"_id":"f6Elq5V1HJ4Ptf81"}
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{"name":"Jump Drive","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increases the ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.FW0Q0EaR75pQhp8S"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_44.png","effects":[],"_id":"LZY5rxsdJNo4OeVP"}
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{"name":"Computer","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and a number of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%.</p>\n<p>It’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jump drive. Additionally, each computer module equipped allows the computer to take more actions during combat.</p>","quantity":1,"hull":1,"feature":"Intellect+"},"flags":{"core":{"sourceId":"Item.rgH0uWaRFWga7qiD"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_04.PNG","effects":[],"_id":"bO5IYB9DVxEFxhY5"}
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{"name":"Galley","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take Body Saves once/day. Failure means [[/r 2d10]] damage and [[/r 1d10]] Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.</p>","quantity":1,"hull":1,"feature":"1 Per 2 Life Support"},"flags":{"core":{"sourceId":"Item.f3AIHtTn37UilQB2"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_09.png","effects":[],"_id":"Bc3PIzdnIuD0wjPJ"}
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{"name":"Weapon Mount","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in the Player’s Survival Guide on page 30.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.94hrFCsXvEnreome"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_27.PNG","effects":[],"_id":"kfMjaaBTAqhmVutQ"}
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{"name":"Medical Bay","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on Body Saves made for healing.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.sQABpiUC8GMuAsa1"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_07.png","effects":[],"_id":"aP9F1KWqR4IuSlsD"}
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{"name":"Living Quarters","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.7YEv1RM7oxej8IN0"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/bracers_s01.png","effects":[],"_id":"YFk6bj0FBJ4zlCj3"}
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{"name":"Barracks","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>The same as living quarters, except they are non-private and house up to twelve crew members.</p>\n<p>Like living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew</p>\n<p>+1 Stress per journey or month of travel.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.2HFATUQupQn0W1iA"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_10.png","effects":[],"_id":"8em8Fy36ElxJYE64"}
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{"name":"Cargo Hold","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet).</p>\n<p>Cargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.)</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.0iSiKgAh7iMllNvg"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_10.png","effects":[],"_id":"gAWtD49n158qPIwq"}
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{"name":"Science Lab","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Similar to the medical bay, the science lab allows for detailed research. Each connected science lab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments.</p>\n<p>Additionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.fRUpJTX0JaB7Ve4A"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_08.png","effects":[],"_id":"iGQPSUnpozZZb94S"}
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{"name":"Thruster","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Without thrusters, the ship cannot move. Every thruster module equipped increases the speed of the ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.</p>","quantity":1,"hull":1,"feature":"+10% Speed"},"flags":{"core":{"sourceId":"Item.CvlFjBb90mLqU7gC"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_31.png","effects":[],"_id":"qxx9rcgQhSKlbWbD"}
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{"name":"Engine","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.3QjEp2MsWIgvpn1I"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_37.png","effects":[],"_id":"6bHEZyqyDm4j03MG"}
|
||||
{"name":"Fuel","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.</p>","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.Z18INg5JiggaD0GY"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_09.png","effects":[],"_id":"1NnMt8wUVuFlbnh1"}
|
||||
{"name":"Frame","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"<p>Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.</p>","quantity":1,"hull":1,"feature":""},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_02.PNG","effects":[],"_id":"a7tKqsg89LN2xFi1"}
|
||||
@@ -1,6 +0,0 @@
|
||||
{"name":"[S] Autocannon","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>2d10 MDMG.</strong></p>\n<p><strong>Shots before reloading: </strong>24</p>\n<p>Often automated by the Computer and a standard weapon for vehicles travelling in the far reaches of space.</p>","damage":"2d10","ammo":0,"shots":24,"curShots":24,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.kW6K2oDKkHS3nywT"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s09.png","effects":[],"_id":"4n4jL6vf7AcERHZo"}
|
||||
{"name":"[S] Laser Cutter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>1d10 MDMG</strong></p>\n<p><strong>Shots before reloading:</strong> 12</p>\n<p>The Laser Cutter takes one round to charge between firing. After firing 12 shots it must recharge for one day.</p>","damage":"1d10","ammo":64,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.0YLyrfZzAsjVBgin"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s04.png","effects":[],"_id":"WkRUXvYkISNQFDgs"}
|
||||
{"name":"[S] Railgun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong><span style=\"text-decoration: underline;\">1d10+10</span> MDMG</strong></p>\n<p><strong>Shots before reloading: 12</strong></p>\n<p>A massive weapon used almost exclusively in military vehicles.</p>\n<p><strong>Uses up two weapon slots and cannot be computer automated.</strong></p>","damage":"(1d10+10)*10","ammo":12,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.xXNfCFgZZKAwe7Qd"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s06.png","effects":[],"_id":"3e0IC0LC4epYG7Y9"}
|
||||
{"name":"[S] Rigging Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>1MDMG.</strong></p>\n<p><strong>Shots before reloading:</strong> 3.</p>\n<p>Deals little Damage but on a succesful hit the two ships become attached and it takes requires a Speed Check to break free, often at the cost of rolling on the Critical Hit Effect Table (pg. 34). Rigging guns are often employed as the first step towards boarding another ship.</p>","damage":"1","ammo":10,"shots":3,"curShots":3,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_17.png","effects":[],"_id":"ZtqPE3JH5093lJNy"}
|
||||
{"name":"[S] Torpedoes","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><span style=\"text-decoration: underline;\"><strong>3d10 MDMG.</strong></span></p>\n<p>Shots before reloading: 2. Incredibly powerful weapons that roll on the Critical Hit Effect Table (pg. 34) anytime they hit. The enemy, however, gets Advantage when making Armor Saves.</p>","damage":"3d10*10","ammo":10,"shots":2,"curShots":2,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.7C7rmnxa44UlOGOb"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_17.png","effects":[],"_id":"xtBUWdoTWtbbACwF"}
|
||||
{"name":"Mounted Machine Gun Turrets","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>5d10 DMG</strong></p>\n<p>These are anti-personnel turrets, used in protecting the ship while inside a planet’s atmosphere. They’re often mounted on ground vehicles as well. Often computer automated.</p>","damage":"5d10*10","ammo":36,"shots":36,"curShots":36,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s01.png","effects":[],"_id":"kEOg2njXM0OfCGOy"}
|
||||
@@ -1,18 +0,0 @@
|
||||
{"name":"Asteroid Mining","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Training in the tools and procedures used in mining asteroids.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"7Ibl6tQ5HNFq82UH"}
|
||||
{"name":"Astrogation","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Navigation in outer space.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"cNdOneUH4xP1LP9u"}
|
||||
{"name":"Botany","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>The study of plant life.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"LnoNHwl8WrHHxBjB"}
|
||||
{"name":"Close-Quarters Combat","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Hand-to-hand, melee fighting.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vs8AXY6rowOpaoQA"}
|
||||
{"name":"Engineering","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>design, building, and use of engines, machines, and structures.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"d58s4KTd8xbEcO5P"}
|
||||
{"name":"Explosives","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Bombs and incendiary devices.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"1biiKhQjb0Ggtznn"}
|
||||
{"name":"Firearms","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Guns and their use.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EOmsy4fNL5KfSKwu"}
|
||||
{"name":"Genetics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Heredity and the variation of inherited characteristics.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"sL3uv3MLy4agClv1"}
|
||||
{"name":"Gunnery","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Starship weaponry.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"1zbdKP3KoM0HFDHf"}
|
||||
{"name":"Hacking","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Unauthorized access to computer systems.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BCth0FuvTTn1kONJ"}
|
||||
{"name":"Jury-Rigging","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Makeshift repairs.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"DZceSsSvzyegqhPa"}
|
||||
{"name":"Mysticism","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Spiritual apprehension of hidden knowledge.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"330GUDQ4oeK5Ix7M"}
|
||||
{"name":"Pathology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of the cause and effect of disease.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"0Mj9DuZV8yAPe2s3"}
|
||||
{"name":"Physics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of nature and properties of matter and energy.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TB8gsJVAaPJAAIRG"}
|
||||
{"name":"Planetology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of planets and other celestial bodies.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wnezwF3VL4b3HNgq"}
|
||||
{"name":"Psychology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>The study of behavior and the human mind.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Drniez4HD9AIRUTS"}
|
||||
{"name":"Tactics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Manuevering millitary forces in battle.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"pjG9rrzlfNdsgoJh"}
|
||||
{"name":"Vehicle Specialization","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Specific vehicle class.</p>","rank":"Expert","bonus":15},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"wkNnKGCbgdamCwJn"}
|
||||
@@ -1,10 +0,0 @@
|
||||
{"name":"Artificial Intelligence","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Knowledge of simulacrum of human consciousness.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"vpASL6AmUQkwfk5m"}
|
||||
{"name":"Command","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Leadership and authority.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"OSroqDmbkbDVA5u4"}
|
||||
{"name":"Cybernetics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Interface between man and machine.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"EDbiSjAj6jumVIzK"}
|
||||
{"name":"Hyperspace","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>FTL travel</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"K0XSkiooD63U2VMg"}
|
||||
{"name":"Robotics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Design and operation of robots, drones, and androids.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"IqCmxAMDiYoY25Qp"}
|
||||
{"name":"Sophontology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Alien psychology.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"bhG4jaqhy0hMg6Dq"}
|
||||
{"name":"Surgery","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Medical speciality involving manual operation.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"2LMWwZjEyj88H2jA"}
|
||||
{"name":"Weapon Specialization","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Proficiency with a specific weapon.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qBu34IFHILrJM9OZ"}
|
||||
{"name":"Xenobiology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Alien biology.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"r6c80iE5iYhz9l74"}
|
||||
{"name":"Xenoesotericism","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Obscure alien mysticism, religion, and belief.</p>","rank":"Master","bonus":20},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"n3L2P1zqNeq1Ecri"}
|
||||
@@ -1,20 +0,0 @@
|
||||
{"name":"Archaelogy","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Ancient cultures and their artifacts.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WbJiRaxC1EiAJVkd"}
|
||||
{"name":"Art","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p> The expression or application of a species’ creative ability and imagination.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"o9u558JZvyHr9Jez"}
|
||||
{"name":"Athletics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Physical sports and games.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"NYFY9nlSN8Rux1Oo"}
|
||||
{"name":"Biology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of life.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Wd7Q8OjKdzznnuHm"}
|
||||
{"name":"Chemistry","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>The identification of the substances of which matter is composed.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"V8Ve9ZrTL2sOMz3n"}
|
||||
{"name":"Computers","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Fluent use of computers and networks</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"BzGhGQPXCEqO2WWe"}
|
||||
{"name":"Driving","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Operation and control of motor vehicles.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Z5zAi4HXXvFLzLPK"}
|
||||
{"name":"First Aid","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Emergency medical care and treatment.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"qWxnem4DKepPkC9p"}
|
||||
{"name":"Geology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>The solid features of any terrestrial planet or natural satellite.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"OcnQNgcRwDPG9bRE"}
|
||||
{"name":"Heavy Machinery","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Operation and use of large pieces of equipment (cranes, exosuits, forklifts, etc.).</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"UZUjKRx7VbJnYRcP"}
|
||||
{"name":"Hydroponics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Growing plants in nutrient solutions without soil (farming in space).</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"c31Exx1bUAcNYXAV"}
|
||||
{"name":"Linguistics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of language.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"Ddk2UJEAmFup2NCy"}
|
||||
{"name":"Mathematics","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>The science of numbers, quantity, and space.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"WUdFMbJlmAZSYewC"}
|
||||
{"name":"Mechanical Repair","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p> Fixing broken machines.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"fqqtuKeu98VXJOKq"}
|
||||
{"name":"Military Training","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Standard basic training given to all military personnel.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"TYdVwhCDBds6YVTt"}
|
||||
{"name":"Piloting","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Operation and control of air and spacecraft.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"GPWIPljqKziQZugl"}
|
||||
{"name":"Rimwise","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Outer rim colonies and seedy parts of the galaxy.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"O1ogXcQ6DOtC7aNb"}
|
||||
{"name":"Scavenging","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Searching discarded waste for useful items.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"1yJPwy1FXhxbXIt8"}
|
||||
{"name":"Theology","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Study of religion.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"0RpxQ1HD5s3nafhF"}
|
||||
{"name":"Zero-G","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"skill","data":{"description":"<p>Working in a vaccuum, vaccsuits, etc.</p>","rank":"Trained","bonus":10},"flags":{},"img":"icons/svg/mystery-man.svg","effects":[],"_id":"5ejCUjNO9EGSrMGi"}
|
||||
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@@ -1,18 +0,0 @@
|
||||
{"name":"Combat Shotgun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><em>1/2 damage at medium range. 1/4 damage at long range.</em></p>\n<p><strong>Stormassault Slugs:</strong></p>\n<ul>\n<li>Knockback on hit.</li>\n<li>Knockdown on critical hit.</li>\n<li>4 shots per reload</li>\n</ul>\n<p><strong>Audio Range-Finder</strong><strong>:</strong></p>\n<ul>\n<li>Audio Rangefinder: beeps when non-friendlies approach within 10m.</li>\n</ul>","damage":"2d10*10","ammo":0,"shots":4,"curShots":4,"useAmmo":true,"ammoType":"Slugs","critDmg":"","critEffect":"Knock-down","bonus":0,"ranges":{"short":10,"medium":20,"long":30}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_05.png","effects":[],"_id":"nLsjy6VDwoG1aa5b"}
|
||||
{"name":"Crowbar","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p>+5 Mechanical Repair.</p>","damage":"1d10","ammo":null,"shots":1,"curShots":0,"useAmmo":false,"ammoType":"CQC","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":null,"medium":null,"long":null}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/crowbar_b_01.png","effects":[],"_id":"rtE4XGB8R4iWNwMN"}
|
||||
{"name":"Flame Thrower","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"","damage":"2d10","ammo":0,"shots":8,"curShots":8,"useAmmo":true,"ammoType":"Fuel","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":2,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_07.png","effects":[],"_id":"foHJVuO9xLbEHcUV"}
|
||||
{"name":"Flare Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>High Intensity Flare:</strong> Visible from 25km away.</p>","damage":"1d10","ammo":0,"shots":2,"curShots":2,"useAmmo":true,"ammoType":"Flare","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":5,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_12.png","effects":[],"_id":"aP0brYsoQeQWa1hx"}
|
||||
{"name":"Foam Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Quick Hardening Foam: </strong>Body/Instinct Save to avoid or become stuck. Foam coveres 5sqm.</p>","damage":"0","ammo":0,"shots":10,"curShots":10,"useAmmo":true,"ammoType":"Foam Cannister","critDmg":"","critEffect":"No Save","bonus":0,"ranges":{"short":0,"medium":5,"long":10}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_02.png","effects":[],"_id":"2Crgt5R8ROTHLNFu"}
|
||||
{"name":"Frag Grenade","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p>Deals DMG to all within 15m radius.</p>\n<p><strong>Special: </strong>Can deal 1 MDMG to ships (or more if internal).</p>","damage":"1d10*10","ammo":0,"shots":0,"curShots":0,"useAmmo":true,"ammoType":"Frag Grenade","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":20,"medium":30,"long":40}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_14.png","effects":[],"_id":"LC3iRlmD41BcSibs"}
|
||||
{"name":"Hand Welder","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Ultra heat emitter: </strong>Cuts through airlocks/heavy doors. -10 vs. Armor Save.</p>","damage":"1d10","ammo":0,"shots":1,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_16.png","effects":[],"_id":"9686ic05dRSJIOuN"}
|
||||
{"name":"Laser Cutter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Long Reload: </strong>Takes 1 round to recharge between shots.</p>\n<p><strong>Special: </strong>Takes 1 hour to recharge from a power source or 6 hours in sunlight.</p>","damage":"1d100","ammo":0,"shots":6,"curShots":6,"useAmmo":true,"ammoType":"Power","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":25,"medium":250,"long":700}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_19.PNG","effects":[],"_id":"VF6oLmzTvrQRBueo"}
|
||||
{"name":"Nail Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Heavy Duty Nails: </strong>-10 vs. Armor Save</p>","damage":"2d10","ammo":0,"shots":32,"curShots":32,"useAmmo":true,"ammoType":"","critDmg":"2d10","critEffect":"Double Damage","bonus":0,"ranges":{"short":0,"medium":5,"long":10}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_36.png","effects":[],"_id":"YbRVZiWyCIPamUEN"}
|
||||
{"name":"Pulse Rifle","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Shots: </strong>1(5)</p>\n<p><strong>Phosphorus Rounds:</strong> Fully automatic.</p>\n<p><strong>Smart-link system: </strong>+5 Combat if wearing HUD. Pump-Action Grenade Launcher: Holds 6 frag grenades.</p>","damage":"5d10","ammo":0,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"Phosphorus Rounds","critDmg":"5d10","critEffect":"Double Damage","bonus":0,"ranges":{"short":15,"medium":125,"long":300}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_23.PNG","effects":[],"_id":"OHpgK99zNZDhTyMo"}
|
||||
{"name":"Revolver","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Critical:</strong> Knock-down.</p>\n<p><strong>Kineti-slugs:</strong> -5 vs. Armor Save.</p>","damage":"3d10","ammo":0,"shots":8,"curShots":8,"useAmmo":true,"ammoType":"Kineti-slugs: -5 vs. Armor Save.","critDmg":"","critEffect":"Knock Down","bonus":null,"ranges":{"short":2,"medium":30,"long":125}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/gun_b_01.png","effects":[],"_id":"RQX6Ox2O11mPDio3"}
|
||||
{"name":"Rigging Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Retractable Harpoon:</strong> Body/Instinct Save or become entangled. Does an extra +[[/r 1d10]] DMG when grapnel is pulled out of target.</p>\n<p><strong>Ammo:</strong> Micro-filament: 500m. Hard to cut.</p>","damage":"2d10","ammo":0,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"Harpoon","critDmg":"4d10","critEffect":"Impale. Triple DMG.","bonus":0,"ranges":{"short":10,"medium":30,"long":100}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_28.png","effects":[],"_id":"QrGDePMUKWh5MsC0"}
|
||||
{"name":"Scalpel","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>CQC Only.</strong></p>\n<p><strong>+10 Surgery.</strong></p>","damage":"1d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"1d10","critEffect":"+1d10 DMG and bleeding.","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/razor_b_01.PNG","effects":[],"_id":"FHXdse0h6WQbMOAp"}
|
||||
{"name":"Smart Rifle","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Ammo:</strong> Armor Piercing: -10 vs. Armor Save.</p>\n<p><strong>Smart-link system: </strong>+10 Combat if wearing HUD.</p>\n<p><strong>Spectroscope:</strong> Night/Thermal Vision.</p>","damage":"1d10*10","ammo":0,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"2d10*10","critEffect":"x3 Damage","bonus":null,"ranges":{"short":25,"medium":200,"long":500}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_20.PNG","effects":[],"_id":"NUlTDxDPF3n0YoAH"}
|
||||
{"name":"SMG","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>Ammo:</strong> 1(5) Fully Automatic</p>","damage":"4d10","ammo":10,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":10,"medium":75,"long":150}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_15.png","effects":[],"_id":"wxMXSmbNSoVeeZ9P"}
|
||||
{"name":"Stun Baton","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p><strong>CQC Only</strong></p>\n<p><strong>Special: </strong>Body Save or stunned for 1 round.</p>","damage":"1d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"CQC Only","critDmg":"","critEffect":"No Save","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/club_b_01.png","effects":[],"_id":"iN8sO9k7NlqDEkCL"}
|
||||
{"name":"Tranq Pistol","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p>Body [+] Save or fall unconscious for [[/r 1d10]] rounds.</p>","damage":"0","ammo":10,"shots":6,"curShots":6,"useAmmo":true,"ammoType":"Tranquilizer Darts.","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":2,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s08.png","effects":[],"_id":"Vcd1tu0q5C5inEBR"}
|
||||
{"name":"Vibechete","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"<p>Machete that vibrates at ultra-high speeds in order to cut cleanly through dense foliage.</p>\n<p>Can hack through limbs or dense forestry but not metal doors, airlocks, etc.</p>","damage":"2d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"Hacks off limb.","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_18.PNG","effects":[],"_id":"V5COlxIm6xcmOiCA"}
|
||||
+1
-65
@@ -10,71 +10,7 @@
|
||||
"esmodules": ["module/mothership.js"],
|
||||
"styles": ["css/mothership.css"],
|
||||
"scripts": [],
|
||||
"packs": [
|
||||
{
|
||||
"name": "weapons",
|
||||
"label": "Weapons",
|
||||
"system": "mothership",
|
||||
"path": "packs/weapons.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "armor",
|
||||
"label": "Armor",
|
||||
"system": "mothership",
|
||||
"path": "packs/armor.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "gear",
|
||||
"label": "Gear",
|
||||
"system": "mothership",
|
||||
"path": "packs/gear.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skills-trained",
|
||||
"label": "Skills - Trained",
|
||||
"system": "mothership",
|
||||
"path": "packs/skills-trained.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skills-expert",
|
||||
"label": "Skills - Expert",
|
||||
"system": "mothership",
|
||||
"path": "packs/skills-expert.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "skills-master",
|
||||
"label": "Skills - Master",
|
||||
"system": "mothership",
|
||||
"path": "packs/skills-master.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "ship-modules",
|
||||
"label": "Ship - Modules",
|
||||
"system": "mothership",
|
||||
"path": "packs/ship-modules.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "ship-weapons",
|
||||
"label": "Ship - Weapons",
|
||||
"system": "mothership",
|
||||
"path": "packs/ship-weapons.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "tables",
|
||||
"label": "Tables",
|
||||
"system": "mothership",
|
||||
"path": "packs/tables.db",
|
||||
"entity": "RollTable"
|
||||
}
|
||||
],
|
||||
"packs": [],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
|
||||
@@ -380,11 +380,23 @@
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.ranges.medium}}
|
||||
<div class="skill-stat">{{weapon.data.ranges.short}}/{{weapon.data.ranges.medium}}/{{weapon.data.ranges.long}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">CQC</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control weapon-edit" title="Edit Weapon"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
|
||||
@@ -124,11 +124,23 @@
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.ranges.medium}}
|
||||
<div class="skill-stat">{{weapon.data.ranges.short}}/{{weapon.data.ranges.medium}}/{{weapon.data.ranges.long}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">CQC</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control weapon-edit" title="Edit Weapon"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
|
||||
@@ -219,18 +219,31 @@
|
||||
{{#each actor.weapons as |weapon id|}}
|
||||
<li class="item flexrow" data-item-id="{{weapon._id}}">
|
||||
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" />
|
||||
</div>
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control weapon-edit" title="Edit Weapon"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.ranges.medium}}
|
||||
<div class="skill-stat">{{weapon.data.ranges.short}}/{{weapon.data.ranges.medium}}/{{weapon.data.ranges.long}}
|
||||
</div>
|
||||
</li>
|
||||
{{else}}
|
||||
<div class="skill-stat">CQC</div>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control weapon-edit" title="Edit Weapon"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
@@ -101,4 +101,10 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if useSkill}}
|
||||
<div class="description">
|
||||
<div class="header padding">Description</div>
|
||||
<div class="body">{{{item.data.description}}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
Reference in New Issue
Block a user