Class sheet for arrays

This commit is contained in:
Melon-PieldeSapo
2025-01-16 10:52:50 +01:00
parent 8c98553b98
commit b5cb6d671a
3 changed files with 272 additions and 259 deletions
+10 -1
View File
@@ -1,6 +1,8 @@
{
"Mosh.Add": "Add",
"Mosh.AddOr":"Add Or",
"Mosh.AddOption":"Add Option",
"Mosh.AddGroup":"Add Group",
"Mosh.Advantage": "Advantage",
"Mosh.Ammo": "Ammo",
"Mosh.Ammunition": "Ammunition",
@@ -33,7 +35,9 @@
"Mosh.CharacterGenerator.SkillOption.PopupTrainedDescription": "Choose 1 Trained skill",
"Mosh.CharacterGenerator.SkillOption.PopupExpertDescription": "Choose 1 Expert skill",
"Mosh.CharacterGenerator.SkillOption.PopupMasterDescription": "Choose 1 Master skill",
"Mosh.CharacterGenerator.SkillOption.PopupFullMasterName": "Master Set",
"Mosh.CharacterGenerator.SkillOption.PopupFullMasterDescription": "Choose 1 Master skill, and an Expert and Trained Skill prerequisite.",
"Mosh.CharacterGenerator.SkillOption.PopupFullExpertName": "Expert Set",
"Mosh.CharacterGenerator.SkillOption.PopupFullExperDescription": "Choose 1 Expert skill, and Trained Skill prerequisite.",
"Mosh.CharacterGenerator.SkillOption.ChoiceWord": "Option",
"Mosh.CharacterGenerator.SkillOption.ChoiceText":"Choose 1 from these skill bonus options",
@@ -43,6 +47,8 @@
"Mosh.CharacterGenerator.Table.Trinket": "Trinket Table",
"Mosh.CharacterGenerator.Error.NoClass": "You need to select a class first.",
"Mosh.CLASS": "CLASS",
"Mosh.classNewStatOptionEmptyError":"You must select at least two stat or saves",
"Mosh.classNewSkillOptionSkillTip":"Save first.",
"Mosh.Combat": "Combat",
"Mosh.Condition": "Condition",
"Mosh.Cost": "Cost",
@@ -64,6 +70,8 @@
"Mosh.DeleteItem": "Delete Item",
"Mosh.DeleteSkill": "Delete Skill",
"Mosh.DeleteWeapon": "Delete Weapon",
"Mosh.DeleteGroup": "Delete Group",
"Mosh.DeleteOption": "Delete Option",
"Mosh.Description": "Description",
"Mosh.Disabled": "Disabled",
"Mosh.Disadvantage": "Disadvantage",
@@ -142,7 +150,8 @@
"Mosh.Skills": "Skills",
"Mosh.SkillsFixed": "Fixed Skills",
"Mosh.SkillsPrerequisite": "Prerequisite Skills",
"Mosh.SkillsOptional": "Optional Skills",
"Mosh.SkillsOptionalAnd": "Selected Skills",
"Mosh.SkillsOptionalOr": "Optional Skills",
"Mosh.SkillTraining": "Skill Training",
"Mosh.SpecialAbilities": "Special Abilities",
"Mosh.Speed": "Speed",
+162 -70
View File
@@ -29,28 +29,36 @@ export class MothershipClassSheet extends MothershipItemSheet {
if (typeof data.system.base_adjustment.skills_granted == 'undefined'){
data.system.base_adjustment.skills_granted=[];
}
//Create placeholder for the skills object, to get the info of the skill
data.system.base_adjustment.skills_granted_object = [];
for (const skill of data.system.base_adjustment.skills_granted){
if(Array.isArray(skill)){
let option_skills = [];
for (const option of skill){
option_skills.push(await fromUuid(option));
}
data.system.base_adjustment.skills_granted_object.push(option_skills);
}else{
data.system.base_adjustment.skills_granted_object.push(await fromUuid(skill));
}
};
console.log(data.system.selected_adjustment.choose_skill_or);
let choose_skill_or = data.system.selected_adjustment.choose_skill_or;
for (const [ig, group] of choose_skill_or.entries()){
for (const [io, option] of group.entries()){
let names = [];
data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = [];
for(const [is, skill] of option.from_list.entries()){
names.push((await fromUuid(skill)).name);
}
data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = names;
}
console.log(data.system.selected_adjustment.choose_skill_or);
}
data.system.common_skills_object = [];
for (const skill of data.system.common_skills){
data.system.common_skills_object.push(await fromUuid(skill));
};
/*
if (typeof data.system.selected_adjustment.choose_stat.stats == 'undefined'){
data.system.selected_adjustment.choose_stat.stats=[];
}
}*/
data.enriched=[];
data.enriched.description = await TextEditor.enrichHTML(data.system.description, {async: true});
@@ -64,13 +72,11 @@ export class MothershipClassSheet extends MothershipItemSheet {
if (droppedUuid.type != "Item"){
return;
}
console.log(event);
console.log(event.currentTarget);
console.log(event.target);
console.log(event.target.parentNode);
const droppedObject = await fromUuid(droppedUuid.uuid);
if (droppedObject.type == "skill"){
//todo: add a check if the skill already exist in the list and dont add it, (by id or by name?)
console.log(event.currentTarget.id);
if(event.currentTarget.id == "skills.fixed"){
let parent_fixed_or = event.target.closest('div[id="skills.fixed.or"]');
@@ -94,6 +100,20 @@ export class MothershipClassSheet extends MothershipItemSheet {
this.object.update({"system.common_skills":skills});
return this.render(false);
}
else if(event.currentTarget.id =="choose_skill_or_li"){
const li = $(ev.currentTarget);
let index = li.data("itemId");
const parent = $(ev.currentTarget).parents(".items-list");
let parent_index = parent.data("itemId");
let options = this.object.system.selected_adjustment.choose_skill_or;
options[parent_index][index].from_list.push(droppedObject.uuid);
this.object.update({"system.selected_adjustment.choose_skill_or":options});
return this.render(false);
}
}
}
@@ -107,18 +127,7 @@ export class MothershipClassSheet extends MothershipItemSheet {
const li = $(ev.currentTarget).parents(".item");
let skills = this.object.system.base_adjustment.skills_granted.filter(function( obj ) {
if(Array.isArray(obj)){
let found = false;
for (const option of obj){
if (option === li.data("itemId")){
found = true;
}
}
return !found;
}else{
return obj !== li.data("itemId");
}
});
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
@@ -135,24 +144,95 @@ export class MothershipClassSheet extends MothershipItemSheet {
return this.render(false);
});
html.find('.stat-delete').click(ev => {
html.find('.stat-option-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let stats = this.object.system.selected_adjustment.choose_stat.stats.filter(function( obj ) {
return obj !== li.data("itemId");
});
this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
let stats = this.object.system.selected_adjustment.choose_stat;
stats.splice(li.data("itemId"),1);
this.object.update({"system.selected_adjustment.choose_stat":stats});
return this.render(false);
});
html.find('.stat-create').click(this._onStatCreate.bind(this));
html.find('div[id="skill-create-or-option"]').click(ev => {
let skills = this.object.system.base_adjustment.skills_granted;
//add new empty or option
skills.push([]);
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
});
html.find('.stat-option-add').click(this._onStatCreate.bind(this));
html.find('.skills-group-add').click(ev => {
let skills = this.object.system.selected_adjustment.choose_skill_or;
let new_group = []
skills.push(new_group);
this.object.update({"system.selected_adjustment.choose_skill_or":skills});
return this.render(false);
});
html.find('.skills-group-delete').click(ev => {
const li = $(ev.currentTarget).parents(".items-list");
let options = this.object.system.selected_adjustment.choose_skill_or;
options.splice(li.data("itemId"),1);
this.object.update({"system.selected_adjustment.choose_skill_or":options});
return this.render(false);
});
html.find('.skills-group-option-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const liparent = li.parents(".items-list");
let options = this.object.system.selected_adjustment.choose_skill_or;
options[liparent.data("itemId")].splice(li.data("itemId"),1);
this.object.update({"system.selected_adjustment.choose_skill_or":options});
return this.render(false);
});
html.find('.skills-group-option-createnew').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let new_data = {
"name":li.find('input[name="choose_skill_or_name"]').prop("value"),
"trained": li.find('input[name="choose_skill_or_trained"]').prop("value"),
"expert": li.find('input[name="choose_skill_or_expert"]').prop("value"),
"expert_full_set": li.find('input[name="choose_skill_or_expert_full_set"]').prop("value"),
"master": li.find('input[name="choose_skill_or_master"]').prop("value"),
"master_full_set": li.find('input[name="choose_skill_or_master_full_set"]').prop("value"),
"from_list": [],
}
if(new_data.name ==""){
new_data.name = `Option: ${(this.object.system.selected_adjustment.choose_skill_or[li.data("itemId")].length)+1}`
}
if(new_data.trained ==""){
new_data.trained = 0;
}
if(new_data.expert ==""){
new_data.expert = 0;
}
if(new_data.expert_full_set ==""){
new_data.expert_full_set = 0;
}
if(new_data.master ==""){
new_data.master = 0;
}
if(new_data.master_full_set ==""){
new_data.master_full_set = 0;
}
//console.log(new_data);
let options = this.object.system.selected_adjustment.choose_skill_or;
options[li.data("itemId")].push(new_data);
//save data
this.object.update({"system.selected_adjustment.choose_skill_or":options});
//clear form and hide it
li.find('input[name="choose_skill_or_name"]').prop("value","");
li.find('input[name="choose_skill_or_trained"]').prop("value","");
li.find('input[name="choose_skill_or_expert"]').prop("value","");
li.find('input[name="choose_skill_or_expert_full_set"]').prop("value","");
li.find('input[name="choose_skill_or_master"]').prop("value","");
li.find('input[name="choose_skill_or_master_full_set"]').prop("value","");
return this.render(false);
});
}
@@ -164,47 +244,59 @@ export class MothershipClassSheet extends MothershipItemSheet {
*/
_onStatCreate(event) {
event.preventDefault();
let stats = this.object.system.selected_adjustment.choose_stat.stats;
let choose_stat = this.object.system.selected_adjustment.choose_stat;
let DialogContent = `<h2>Stat</h2>\
<select style='margin-bottom:10px;'name='system.selected_adjustment.choose_stat.stats' id='system.selected_adjustment.choose_stat.stats'>`
if ( ! stats.includes("strength")){
DialogContent+=`<option value='strength'>${game.i18n.localize("Mosh.Strength")}</option>`
}
if ( ! stats.includes("speed")){
DialogContent+=`<option value='speed'>${game.i18n.localize("Mosh.Speed")}</option>`
}
if ( ! stats.includes("intellect")){
DialogContent+=`<option value='intellect'>${game.i18n.localize("Mosh.Intellect")}</option>`
}
if ( ! stats.includes("combat")){
DialogContent+=`<option value='combat'>${game.i18n.localize("Mosh.Combat")}</option>`
}
if ( ! stats.includes("sanity")){
DialogContent+=`<option value='sanity'>${game.i18n.localize("Mosh.Sanity")}</option>`
}
if ( ! stats.includes("fear")){
DialogContent+=`<option value='fear'>${game.i18n.localize("Mosh.Fear")}</option>`
}
if ( ! stats.includes("body")){
DialogContent+=`<option value='body'>${game.i18n.localize("Mosh.Body")}</option>`
}
DialogContent+=`</select> <br/>`
let DialogContent = `<h2>${game.i18n.localize("Mosh.CharacterGenerator.StatOption")}</h2>\
<div> <input type="number" id='modification' placeholder="${game.i18n.localize("Mosh.Value")}" /></label></div>\
<div> <input type="checkbox" id='strength' />${game.i18n.localize("Mosh.Strength")}</label></div>\
<div> <input type="checkbox" id='speed' />${game.i18n.localize("Mosh.Speed")}</label></div>\
<div> <input type="checkbox" id='intellect' />${game.i18n.localize("Mosh.Intellect")}</label></div>\
<div> <input type="checkbox" id='combat' />${game.i18n.localize("Mosh.Combat")}</label></div>\
<div> <input type="checkbox" id='sanity' />${game.i18n.localize("Mosh.Sanity")}</label></div>\
<div> <input type="checkbox" id='fear' />${game.i18n.localize("Mosh.Fear")}</label></div>\
<div> <input type="checkbox" id='body' />${game.i18n.localize("Mosh.Body")}</label></div>`
let d = new Dialog({
title: "Select Stat",
content: DialogContent,
buttons: {
roll: {
create: {
icon: '<i class="fas fa-check"></i>',
label: "Create",
callback: (html) => {
let statname = html.find('[id=\"system.selected_adjustment.choose_stat.stats\"]')[0].value
let new_stat_option = {
modification: html.find('[id=\"modification\"]').prop("value"),
stats: [],
}
if (html.find('[id=\"strength\"]')[0].checked){
new_stat_option.stats.push("strength");
}
if (html.find('[id=\"speed\"]')[0].checked){
new_stat_option.stats.push("speed");
}
if (html.find('[id=\"intellect\"]')[0].checked){
new_stat_option.stats.push("intellect");
}
if (html.find('[id=\"combat\"]')[0].checked){
new_stat_option.stats.push("combat");
}
if (html.find('[id=\"sanity\"]')[0].checked){
new_stat_option.stats.push("sanity");
}
if (html.find('[id=\"fear\"]')[0].checked){
new_stat_option.stats.push("fear");
}
if (html.find('[id=\"body\"]')[0].checked){
new_stat_option.stats.push("body");
}
if(new_stat_option.stats.length < 2){
ui.notifications.error(game.i18n.localize("Mosh.classNewStatOptionEmptyError"));
return;
}
stats.push(statname);
this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
choose_stat.push(new_stat_option);
this.object.update({"system.selected_adjustment.choose_stat":choose_stat});
}
},
@@ -214,7 +306,7 @@ export class MothershipClassSheet extends MothershipItemSheet {
callback: () => { }
}
},
default: "roll",
default: "create",
close: () => { }
});
d.render(true);
+100 -188
View File
@@ -159,7 +159,8 @@
<a class="tab-select" data-tab="description">{{ localize 'Mosh.Description' }}</a>
<a class="tab-select" data-tab="stats&saves">{{ localize 'Mosh.CharacterGenerator.StatOption' }}</a>
<a class="tab-select" data-tab="skills.fixed">{{ localize 'Mosh.SkillsFixed' }}</a>
<a class="tab-select" data-tab="skills.optional">{{ localize 'Mosh.SkillsOptional' }}</a>
<a class="tab-select" data-tab="skills.selected.and">{{ localize 'Mosh.SkillsOptionalAnd' }}</a>
<a class="tab-select" data-tab="skills.selected.or">{{ localize 'Mosh.SkillsOptionalOr' }}</a>
<a class="tab-select" data-tab="tables">{{ localize 'Mosh.CharacterGenerator.Tables' }}</a>
<a class="tab-select" data-tab="skills.common">{{ localize 'Mosh.CharacterGenerator.CommonSkills' }}</a>
</nav>
@@ -173,35 +174,28 @@
</div>
{{!-- stats&saves Tab --}}
<div class="tab" data-group="primary" data-tab="stats&saves">
<div class="resource mainstat">
<div class="mainstatlabel">
<span class=" mainstattext" data-key="stat.modification" data-label="{{ localize 'Mosh.Value' }}">{{ localize
'Mosh.Value' }}</span>
<ol class="items-list" style="margin-bottom : 10px;">
<li class="item flexrow item-header">
<div class="skill-stat">{{ localize 'Mosh.Value' }}</div>
<div class="skill-stat">{{ localize 'Mosh.StatsAndSaves' }}</div>
<div class="item-controls" id="skill-create-or-option" >
<a class="item-control stat-option-add" title="{{ localize 'Mosh.AddOption' }}" data-type="skill"><i
class="fas fa-plus"></i> {{ localize 'Mosh.AddOption' }}</a>
</div>
</li>
{{#each system.selected_adjustment.choose_stat as |group id|}}
<li class="item flexrow" data-item-id="{{@index}}">
<div class="skill-name skill-roll list-roll">{{group.modification}}</div>
<div class="skill-stat">{{#each group.stats as |stat id|}}{{stat}}{{#if @last}}{{else}}, {{/if}}{{/each}}
</div>
<input id="system.selected_adjustment.choose_stat.modification" class="circle-input" type="text"
name="system.selected_adjustment.choose_stat.modification"
value="{{system.selected_adjustment.choose_stat.modification}}" data-dtype="Number" />
</div>
<div>
<ol class="items-list" style="margin-bottom : 10px;">
<li class="item flexrow item-header">
<div class="stat-stat">{{ localize 'Mosh.Name' }}</div>
<div class="item-controls">
<a class="item-control stat-create" title="{{ localize 'Mosh.CreateSkill' }}" data-type="stat"><i
class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each system.selected_adjustment.choose_stat.stats as |stat id|}}
<li class="item flexrow dropitem" data-item-id="{{stat}}">
<div class="stat-name">{{stat}}</div>
<div class="item-controls">
<a class="item-control stat-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="item-controls">
<a class="item-control stat-option-delete" title="{{ localize 'Mosh.DeleteGroup' }}"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- skills Tab --}}
<div class="tab dropitem items" id="skills.fixed" data-group="primary" data-tab="skills.fixed">
@@ -213,13 +207,12 @@
<div class="skill-stat">{{ localize 'Mosh.SkillRank' }}</div>
<div class="skill-stat">{{ localize 'Mosh.SkillBonus' }}</div>
<div class="item-controls" id="skill-create-or-option" >
<a class="item-control" title="{{ localize 'Mosh.CreateSkill' }}" data-type="skill"><i
class="fas fa-plus"></i> {{ localize 'Mosh.AddOr' }}</a>
<!--a class="item-control" title="{{ localize 'Mosh.CreateSkill' }}" data-type="skill"><i
class="fas fa-plus"></i> {{ localize 'Mosh.AddOr' }}</a-->
</div>
</li>
{{#each system.base_adjustment.skills_granted_object as |skill id|}}
{{#if skill.name}}
<li class="item flexrow" data-item-id="{{skill.uuid}}">
<div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24" /></div>
<div class="skill-name skill-roll list-roll">{{skill.name}}</div>
@@ -230,48 +223,16 @@
class="fas fa-trash"></i></a>
</div>
</li>
{{else}}
<li class="{{#if skill.[1]}}{{else}}item flexrow{{/if}}">
<div id = "skills.fixed.or" index="{{@index}}" >
<div class="resource-label" style="float: left;">OR</div>
<ol style="border-left: 1px solid #111;">
{{#each skill as |subskill subid|}}
<li class="item flexrow" data-item-id="{{subskill.uuid}}">
<div class="item-image"><img src="{{subskill.img}}" title="{{subskill.name}}" width="24" height="24" /></div>
<div class="skill-name skill-roll list-roll">{{subskill.name}}</div>
<div class="skill-stat">{{subskill.system.rank}}</div>
<div class="skill-stat">{{subskill.system.bonus}}</div>
<div class="item-controls">
<a class="item-control skills-granted-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{#if skill.[1]}}{{else}}
<div class="item-controls">
<a class="item-control skills-granted-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
{{/if}}
{{/each}}
</ol>
</div>
<div class="tab grid" data-group="primary" data-tab="skills.optional">
{{!-- skills Tab --}}
<div class="tab grid" id="skills.selected.and" data-group="primary" data-tab="skills.selected.and">
<div class="grid grid-3col widegap">
<div>
<div>
<label for="system.selected_adjustment.choose_skill_and.trained"
class="resource-label minmaxtext">Skill options AND</label><br/>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_and.trained"
class="resource-label minmaxtext">Trained</label>
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankTrained' }}</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
@@ -281,7 +242,7 @@
</div>
<div>
<label for="system.selected_adjustment.choose_skill_and.expert"
class="resource-label minmaxtext">expert</label>
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankExpert' }}</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
@@ -291,7 +252,7 @@
</div>
<div>
<label for="system.selected_adjustment.choose_skill_and.master"
class="resource-label minmaxtext">master</label>
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankMaster' }}</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
@@ -300,8 +261,8 @@
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_and.master"
class="resource-label minmaxtext">expert_full_set</label>
<label for="system.selected_adjustment.choose_skill_and.expert_full_set"
class="resource-label minmaxtext">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullExpertName' }}</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
@@ -311,7 +272,7 @@
</div>
<div>
<label for="system.selected_adjustment.choose_skill_and.master_full_set"
class="resource-label minmaxtext">master_full_set</label>
class="resource-label minmaxtext">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullMasterName' }}</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
@@ -320,123 +281,65 @@
</div>
</div>
</div>
<div>
<div>
<label for="system.selected_adjustment.choose_skill_and.trained"
class="resource-label minmaxtext">Skill options OR 1</label><br/>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_1.trained"
class="resource-label minmaxtext">Trained</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_1.trained"
value="{{system.selected_adjustment.choose_skill_or.option_1.trained}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_1.expert"
class="resource-label minmaxtext">expert</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_1.expert"
value="{{system.selected_adjustment.choose_skill_or.option_1.expert}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_1.master"
class="resource-label minmaxtext">master</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_1.master"
value="{{system.selected_adjustment.choose_skill_or.option_1.master}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_1.master"
class="resource-label minmaxtext">expert_full_set</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_1.expert_full_set"
value="{{system.selected_adjustment.choose_skill_or.option_1.expert_full_set}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_1.master_full_set"
class="resource-label minmaxtext">master_full_set</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_1.master_full_set"
value="{{system.selected_adjustment.choose_skill_or.option_1.master_full_set}}" data-dtype="Number" />
</div>
</div>
</div>
<div>
<div>
<label for="system.selected_adjustment.choose_skill_and.trained"
class="resource-label minmaxtext">Skill options OR 2</label><br/>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_2.trained"
class="resource-label minmaxtext">Trained</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_2.trained"
value="{{system.selected_adjustment.choose_skill_or.option_2.trained}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_2.expert"
class="resource-label minmaxtext">expert</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_2.expert"
value="{{system.selected_adjustment.choose_skill_or.option_2.expert}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_2.master"
class="resource-label minmaxtext">master</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_2.master"
value="{{system.selected_adjustment.choose_skill_or.option_2.master}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_2.master"
class="resource-label minmaxtext">expert_full_set</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_2.expert_full_set"
value="{{system.selected_adjustment.choose_skill_or.option_2.expert_full_set}}" data-dtype="Number" />
</div>
</div>
<div>
<label for="system.selected_adjustment.choose_skill_or.option_2.master_full_set"
class="resource-label minmaxtext">master_full_set</label>
<div class="textvaluewrapper" style="background: white;">
<input class="textvaluewrapper-input darkGreyText" type="text"
name="system.selected_adjustment.choose_skill_or.option_2.master_full_set"
value="{{system.selected_adjustment.choose_skill_or.option_2.master_full_set}}" data-dtype="Number" />
</div>
</div>
</div>
</div>
{{!-- skills Tab --}}
<div class="tab grid" id="skills.selected.or" data-group="primary" data-tab="skills.selected.or">
<div class="skill-name">
<a class="item-control skills-group-add" title="{{ localize 'Mosh.AddGroup' }}" data-type="skill"><i
class="fas fa-plus"></i> {{ localize 'Mosh.AddGroup' }}</a>
</div>
{{#each system.selected_adjustment.choose_skill_or as |group id|}}
<ol class="items-list" style="margin-bottom : 10px;" data-item-id="{{@index}}">
<li class="item flexrow item-header">
<div>
<!--a class="item-control skills-group-option-add" title="{{ localize 'Mosh.AddOption' }}" data-type="skill"><i
class="fas fa-plus"></i> {{ localize 'Mosh.AddOption' }}</a--></div>
<div class="skill-stat">{{ localize 'Mosh.SkillRankTrained' }}</div>
<div class="skill-stat">{{ localize 'Mosh.SkillRankExpert' }}</div>
<div class="skill-stat">{{ localize 'Mosh.SkillRankMaster' }}</div>
<div class="skill-stat">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullExpertName' }}</div>
<div class="skill-stat">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullMasterName' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Skills' }}</div>
<div class="item-controls" id="skill-create-or-option" >
<a class="item-control skills-group-delete" title="{{ localize 'Mosh.DeleteGroup' }}" data-type="skill"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{#each group}}
<li id="choose_skill_or_li" class="item flexrow dropitem" data-item-id="{{@index}}">
<div class="skill-name">{{this.name}}</div>
<!-- IDEA TO HAVE A EDITABLE TABLE, but this is not working, the value is empty and when edited it gets saved in a object instead of array destroying the previous structure.-->
<!--div class="skill-stat"><input id="system.selected_adjustment.choose_skill_or.{{@../index}}.{{@index}}.trained" type="text"
name="system.selected_adjustment.choose_skill_or.{{@../index}}.{{@index}}.trained" value='{{lookup (lookup (lookup system.selected_adjustment.choose_skill_or @../index) @index) "trained"}}' data-dtype="Number" /></div-->
<div class="skill-stat">{{this.trained}}</div>
<div class="skill-stat">{{this.expert}}</div>
<div class="skill-stat">{{this.master}}</div>
<div class="skill-stat">{{this.expert_full_set}}</div>
<div class="skill-stat">{{this.master_full_set}}</div>
<div class="skill-stat">{{this.from_list.length}} <a title="{{#each this.from_list_names as |skill id|}}{{skill}}{{#if @last}}{{else}}&#013;&#010;{{/if}}{{/each}}"><i class="fas fa-info"></i></a></div>
<div class="item-controls">
<a class="item-control skills-group-option-delete" title="{{ localize 'Mosh.DeleteOption' }}"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
<li hidden id="choose_skill_or_form" class="item flexrow" data-item-id="{{@index}}">
<div class="skill-name"><input name="choose_skill_or_name" value="" data-dtype="text" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat"><input type="text" name="choose_skill_or_trained" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat"><input type="text" name="choose_skill_or_expert" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat"><input type="text" name="choose_skill_or_master" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat"><input type="text" name="choose_skill_or_expert_full_set" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat"><input type="text" name="choose_skill_or_master_full_set" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
<div class="skill-stat">{{ localize 'Mosh.classNewSkillOptionSkillTip'}}</div>
<div class="item-controls">
<a class="item-control skills-group-option-createnew" title="SAVE"><i
class="fas fa-save"></i></a>
</div>
</li>
</ol>
{{/each}}
</div>
<!-- Tables -->
@@ -508,4 +411,13 @@
</ol>
</div>
</section>
</form>
</form>
<script>
function handleInputChange(event) {
event.preventDefault(); // Prevent the form from submitting
const input = event.target;
const value = input.value;
// Handle the input change as needed
console.log('Input changed:', value);
}
</script>