Class sheet for arrays
This commit is contained in:
+10
-1
@@ -1,6 +1,8 @@
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{
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"Mosh.Add": "Add",
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"Mosh.AddOr":"Add Or",
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"Mosh.AddOption":"Add Option",
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"Mosh.AddGroup":"Add Group",
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"Mosh.Advantage": "Advantage",
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"Mosh.Ammo": "Ammo",
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"Mosh.Ammunition": "Ammunition",
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@@ -33,7 +35,9 @@
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"Mosh.CharacterGenerator.SkillOption.PopupTrainedDescription": "Choose 1 Trained skill",
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"Mosh.CharacterGenerator.SkillOption.PopupExpertDescription": "Choose 1 Expert skill",
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"Mosh.CharacterGenerator.SkillOption.PopupMasterDescription": "Choose 1 Master skill",
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"Mosh.CharacterGenerator.SkillOption.PopupFullMasterName": "Master Set",
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"Mosh.CharacterGenerator.SkillOption.PopupFullMasterDescription": "Choose 1 Master skill, and an Expert and Trained Skill prerequisite.",
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"Mosh.CharacterGenerator.SkillOption.PopupFullExpertName": "Expert Set",
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"Mosh.CharacterGenerator.SkillOption.PopupFullExperDescription": "Choose 1 Expert skill, and Trained Skill prerequisite.",
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"Mosh.CharacterGenerator.SkillOption.ChoiceWord": "Option",
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"Mosh.CharacterGenerator.SkillOption.ChoiceText":"Choose 1 from these skill bonus options",
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@@ -43,6 +47,8 @@
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"Mosh.CharacterGenerator.Table.Trinket": "Trinket Table",
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"Mosh.CharacterGenerator.Error.NoClass": "You need to select a class first.",
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"Mosh.CLASS": "CLASS",
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"Mosh.classNewStatOptionEmptyError":"You must select at least two stat or saves",
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"Mosh.classNewSkillOptionSkillTip":"Save first.",
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"Mosh.Combat": "Combat",
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"Mosh.Condition": "Condition",
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"Mosh.Cost": "Cost",
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@@ -64,6 +70,8 @@
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"Mosh.DeleteItem": "Delete Item",
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"Mosh.DeleteSkill": "Delete Skill",
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"Mosh.DeleteWeapon": "Delete Weapon",
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"Mosh.DeleteGroup": "Delete Group",
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"Mosh.DeleteOption": "Delete Option",
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"Mosh.Description": "Description",
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"Mosh.Disabled": "Disabled",
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"Mosh.Disadvantage": "Disadvantage",
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@@ -142,7 +150,8 @@
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"Mosh.Skills": "Skills",
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"Mosh.SkillsFixed": "Fixed Skills",
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"Mosh.SkillsPrerequisite": "Prerequisite Skills",
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"Mosh.SkillsOptional": "Optional Skills",
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"Mosh.SkillsOptionalAnd": "Selected Skills",
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"Mosh.SkillsOptionalOr": "Optional Skills",
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"Mosh.SkillTraining": "Skill Training",
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"Mosh.SpecialAbilities": "Special Abilities",
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"Mosh.Speed": "Speed",
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+162
-70
@@ -29,28 +29,36 @@ export class MothershipClassSheet extends MothershipItemSheet {
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if (typeof data.system.base_adjustment.skills_granted == 'undefined'){
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data.system.base_adjustment.skills_granted=[];
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}
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//Create placeholder for the skills object, to get the info of the skill
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data.system.base_adjustment.skills_granted_object = [];
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for (const skill of data.system.base_adjustment.skills_granted){
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if(Array.isArray(skill)){
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let option_skills = [];
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for (const option of skill){
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option_skills.push(await fromUuid(option));
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}
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data.system.base_adjustment.skills_granted_object.push(option_skills);
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}else{
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data.system.base_adjustment.skills_granted_object.push(await fromUuid(skill));
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}
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};
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console.log(data.system.selected_adjustment.choose_skill_or);
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let choose_skill_or = data.system.selected_adjustment.choose_skill_or;
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for (const [ig, group] of choose_skill_or.entries()){
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for (const [io, option] of group.entries()){
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let names = [];
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data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = [];
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for(const [is, skill] of option.from_list.entries()){
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names.push((await fromUuid(skill)).name);
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}
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data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = names;
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}
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console.log(data.system.selected_adjustment.choose_skill_or);
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}
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data.system.common_skills_object = [];
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for (const skill of data.system.common_skills){
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data.system.common_skills_object.push(await fromUuid(skill));
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};
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/*
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if (typeof data.system.selected_adjustment.choose_stat.stats == 'undefined'){
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data.system.selected_adjustment.choose_stat.stats=[];
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}
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}*/
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data.enriched=[];
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data.enriched.description = await TextEditor.enrichHTML(data.system.description, {async: true});
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@@ -64,13 +72,11 @@ export class MothershipClassSheet extends MothershipItemSheet {
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if (droppedUuid.type != "Item"){
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return;
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}
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console.log(event);
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console.log(event.currentTarget);
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console.log(event.target);
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console.log(event.target.parentNode);
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const droppedObject = await fromUuid(droppedUuid.uuid);
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if (droppedObject.type == "skill"){
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//todo: add a check if the skill already exist in the list and dont add it, (by id or by name?)
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console.log(event.currentTarget.id);
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if(event.currentTarget.id == "skills.fixed"){
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let parent_fixed_or = event.target.closest('div[id="skills.fixed.or"]');
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@@ -94,6 +100,20 @@ export class MothershipClassSheet extends MothershipItemSheet {
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this.object.update({"system.common_skills":skills});
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return this.render(false);
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}
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else if(event.currentTarget.id =="choose_skill_or_li"){
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const li = $(ev.currentTarget);
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let index = li.data("itemId");
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const parent = $(ev.currentTarget).parents(".items-list");
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let parent_index = parent.data("itemId");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[parent_index][index].from_list.push(droppedObject.uuid);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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}
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}
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}
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@@ -107,18 +127,7 @@ export class MothershipClassSheet extends MothershipItemSheet {
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const li = $(ev.currentTarget).parents(".item");
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let skills = this.object.system.base_adjustment.skills_granted.filter(function( obj ) {
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if(Array.isArray(obj)){
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let found = false;
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for (const option of obj){
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if (option === li.data("itemId")){
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found = true;
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}
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}
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return !found;
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}else{
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return obj !== li.data("itemId");
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}
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});
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this.object.update({"system.base_adjustment.skills_granted":skills});
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return this.render(false);
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@@ -135,24 +144,95 @@ export class MothershipClassSheet extends MothershipItemSheet {
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return this.render(false);
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});
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html.find('.stat-delete').click(ev => {
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html.find('.stat-option-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let stats = this.object.system.selected_adjustment.choose_stat.stats.filter(function( obj ) {
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return obj !== li.data("itemId");
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});
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this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
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let stats = this.object.system.selected_adjustment.choose_stat;
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stats.splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_stat":stats});
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return this.render(false);
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});
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html.find('.stat-create').click(this._onStatCreate.bind(this));
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html.find('div[id="skill-create-or-option"]').click(ev => {
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let skills = this.object.system.base_adjustment.skills_granted;
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//add new empty or option
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skills.push([]);
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this.object.update({"system.base_adjustment.skills_granted":skills});
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return this.render(false);
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});
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html.find('.stat-option-add').click(this._onStatCreate.bind(this));
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html.find('.skills-group-add').click(ev => {
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let skills = this.object.system.selected_adjustment.choose_skill_or;
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let new_group = []
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skills.push(new_group);
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this.object.update({"system.selected_adjustment.choose_skill_or":skills});
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return this.render(false);
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});
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html.find('.skills-group-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".items-list");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options.splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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});
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html.find('.skills-group-option-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const liparent = li.parents(".items-list");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[liparent.data("itemId")].splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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});
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html.find('.skills-group-option-createnew').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let new_data = {
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"name":li.find('input[name="choose_skill_or_name"]').prop("value"),
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"trained": li.find('input[name="choose_skill_or_trained"]').prop("value"),
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"expert": li.find('input[name="choose_skill_or_expert"]').prop("value"),
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"expert_full_set": li.find('input[name="choose_skill_or_expert_full_set"]').prop("value"),
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"master": li.find('input[name="choose_skill_or_master"]').prop("value"),
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"master_full_set": li.find('input[name="choose_skill_or_master_full_set"]').prop("value"),
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"from_list": [],
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}
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if(new_data.name ==""){
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new_data.name = `Option: ${(this.object.system.selected_adjustment.choose_skill_or[li.data("itemId")].length)+1}`
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}
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if(new_data.trained ==""){
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new_data.trained = 0;
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}
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if(new_data.expert ==""){
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new_data.expert = 0;
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}
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if(new_data.expert_full_set ==""){
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new_data.expert_full_set = 0;
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}
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if(new_data.master ==""){
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new_data.master = 0;
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}
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if(new_data.master_full_set ==""){
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new_data.master_full_set = 0;
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}
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//console.log(new_data);
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[li.data("itemId")].push(new_data);
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//save data
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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//clear form and hide it
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li.find('input[name="choose_skill_or_name"]').prop("value","");
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li.find('input[name="choose_skill_or_trained"]').prop("value","");
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li.find('input[name="choose_skill_or_expert"]').prop("value","");
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li.find('input[name="choose_skill_or_expert_full_set"]').prop("value","");
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li.find('input[name="choose_skill_or_master"]').prop("value","");
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li.find('input[name="choose_skill_or_master_full_set"]').prop("value","");
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return this.render(false);
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});
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}
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@@ -164,47 +244,59 @@ export class MothershipClassSheet extends MothershipItemSheet {
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*/
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_onStatCreate(event) {
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event.preventDefault();
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let stats = this.object.system.selected_adjustment.choose_stat.stats;
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let choose_stat = this.object.system.selected_adjustment.choose_stat;
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let DialogContent = `<h2>Stat</h2>\
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<select style='margin-bottom:10px;'name='system.selected_adjustment.choose_stat.stats' id='system.selected_adjustment.choose_stat.stats'>`
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if ( ! stats.includes("strength")){
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DialogContent+=`<option value='strength'>${game.i18n.localize("Mosh.Strength")}</option>`
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}
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if ( ! stats.includes("speed")){
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DialogContent+=`<option value='speed'>${game.i18n.localize("Mosh.Speed")}</option>`
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}
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if ( ! stats.includes("intellect")){
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DialogContent+=`<option value='intellect'>${game.i18n.localize("Mosh.Intellect")}</option>`
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}
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if ( ! stats.includes("combat")){
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DialogContent+=`<option value='combat'>${game.i18n.localize("Mosh.Combat")}</option>`
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}
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if ( ! stats.includes("sanity")){
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DialogContent+=`<option value='sanity'>${game.i18n.localize("Mosh.Sanity")}</option>`
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}
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if ( ! stats.includes("fear")){
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DialogContent+=`<option value='fear'>${game.i18n.localize("Mosh.Fear")}</option>`
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}
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if ( ! stats.includes("body")){
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DialogContent+=`<option value='body'>${game.i18n.localize("Mosh.Body")}</option>`
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}
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DialogContent+=`</select> <br/>`
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let DialogContent = `<h2>${game.i18n.localize("Mosh.CharacterGenerator.StatOption")}</h2>\
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<div> <input type="number" id='modification' placeholder="${game.i18n.localize("Mosh.Value")}" /></label></div>\
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<div> <input type="checkbox" id='strength' />${game.i18n.localize("Mosh.Strength")}</label></div>\
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<div> <input type="checkbox" id='speed' />${game.i18n.localize("Mosh.Speed")}</label></div>\
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<div> <input type="checkbox" id='intellect' />${game.i18n.localize("Mosh.Intellect")}</label></div>\
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<div> <input type="checkbox" id='combat' />${game.i18n.localize("Mosh.Combat")}</label></div>\
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<div> <input type="checkbox" id='sanity' />${game.i18n.localize("Mosh.Sanity")}</label></div>\
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<div> <input type="checkbox" id='fear' />${game.i18n.localize("Mosh.Fear")}</label></div>\
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<div> <input type="checkbox" id='body' />${game.i18n.localize("Mosh.Body")}</label></div>`
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let d = new Dialog({
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title: "Select Stat",
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content: DialogContent,
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buttons: {
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roll: {
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create: {
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icon: '<i class="fas fa-check"></i>',
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label: "Create",
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callback: (html) => {
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let statname = html.find('[id=\"system.selected_adjustment.choose_stat.stats\"]')[0].value
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let new_stat_option = {
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modification: html.find('[id=\"modification\"]').prop("value"),
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stats: [],
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}
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if (html.find('[id=\"strength\"]')[0].checked){
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new_stat_option.stats.push("strength");
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}
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if (html.find('[id=\"speed\"]')[0].checked){
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new_stat_option.stats.push("speed");
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}
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if (html.find('[id=\"intellect\"]')[0].checked){
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new_stat_option.stats.push("intellect");
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}
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if (html.find('[id=\"combat\"]')[0].checked){
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new_stat_option.stats.push("combat");
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}
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if (html.find('[id=\"sanity\"]')[0].checked){
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new_stat_option.stats.push("sanity");
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}
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if (html.find('[id=\"fear\"]')[0].checked){
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new_stat_option.stats.push("fear");
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}
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if (html.find('[id=\"body\"]')[0].checked){
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new_stat_option.stats.push("body");
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}
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if(new_stat_option.stats.length < 2){
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ui.notifications.error(game.i18n.localize("Mosh.classNewStatOptionEmptyError"));
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return;
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}
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stats.push(statname);
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this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
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choose_stat.push(new_stat_option);
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this.object.update({"system.selected_adjustment.choose_stat":choose_stat});
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}
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},
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@@ -214,7 +306,7 @@ export class MothershipClassSheet extends MothershipItemSheet {
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callback: () => { }
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}
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},
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default: "roll",
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default: "create",
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close: () => { }
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});
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d.render(true);
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@@ -159,7 +159,8 @@
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<a class="tab-select" data-tab="description">{{ localize 'Mosh.Description' }}</a>
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<a class="tab-select" data-tab="stats&saves">{{ localize 'Mosh.CharacterGenerator.StatOption' }}</a>
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<a class="tab-select" data-tab="skills.fixed">{{ localize 'Mosh.SkillsFixed' }}</a>
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<a class="tab-select" data-tab="skills.optional">{{ localize 'Mosh.SkillsOptional' }}</a>
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<a class="tab-select" data-tab="skills.selected.and">{{ localize 'Mosh.SkillsOptionalAnd' }}</a>
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<a class="tab-select" data-tab="skills.selected.or">{{ localize 'Mosh.SkillsOptionalOr' }}</a>
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<a class="tab-select" data-tab="tables">{{ localize 'Mosh.CharacterGenerator.Tables' }}</a>
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<a class="tab-select" data-tab="skills.common">{{ localize 'Mosh.CharacterGenerator.CommonSkills' }}</a>
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</nav>
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@@ -173,35 +174,28 @@
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</div>
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{{!-- stats&saves Tab --}}
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<div class="tab" data-group="primary" data-tab="stats&saves">
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<div class="resource mainstat">
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<div class="mainstatlabel">
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<span class=" mainstattext" data-key="stat.modification" data-label="{{ localize 'Mosh.Value' }}">{{ localize
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'Mosh.Value' }}</span>
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<ol class="items-list" style="margin-bottom : 10px;">
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<li class="item flexrow item-header">
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<div class="skill-stat">{{ localize 'Mosh.Value' }}</div>
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<div class="skill-stat">{{ localize 'Mosh.StatsAndSaves' }}</div>
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<div class="item-controls" id="skill-create-or-option" >
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<a class="item-control stat-option-add" title="{{ localize 'Mosh.AddOption' }}" data-type="skill"><i
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class="fas fa-plus"></i> {{ localize 'Mosh.AddOption' }}</a>
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</div>
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</li>
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{{#each system.selected_adjustment.choose_stat as |group id|}}
|
||||
<li class="item flexrow" data-item-id="{{@index}}">
|
||||
<div class="skill-name skill-roll list-roll">{{group.modification}}</div>
|
||||
<div class="skill-stat">{{#each group.stats as |stat id|}}{{stat}}{{#if @last}}{{else}}, {{/if}}{{/each}}
|
||||
</div>
|
||||
<input id="system.selected_adjustment.choose_stat.modification" class="circle-input" type="text"
|
||||
name="system.selected_adjustment.choose_stat.modification"
|
||||
value="{{system.selected_adjustment.choose_stat.modification}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div>
|
||||
<ol class="items-list" style="margin-bottom : 10px;">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="stat-stat">{{ localize 'Mosh.Name' }}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control stat-create" title="{{ localize 'Mosh.CreateSkill' }}" data-type="stat"><i
|
||||
class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each system.selected_adjustment.choose_stat.stats as |stat id|}}
|
||||
<li class="item flexrow dropitem" data-item-id="{{stat}}">
|
||||
<div class="stat-name">{{stat}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control stat-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control stat-option-delete" title="{{ localize 'Mosh.DeleteGroup' }}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
{{!-- skills Tab --}}
|
||||
<div class="tab dropitem items" id="skills.fixed" data-group="primary" data-tab="skills.fixed">
|
||||
@@ -213,13 +207,12 @@
|
||||
<div class="skill-stat">{{ localize 'Mosh.SkillRank' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.SkillBonus' }}</div>
|
||||
<div class="item-controls" id="skill-create-or-option" >
|
||||
<a class="item-control" title="{{ localize 'Mosh.CreateSkill' }}" data-type="skill"><i
|
||||
class="fas fa-plus"></i> {{ localize 'Mosh.AddOr' }}</a>
|
||||
<!--a class="item-control" title="{{ localize 'Mosh.CreateSkill' }}" data-type="skill"><i
|
||||
class="fas fa-plus"></i> {{ localize 'Mosh.AddOr' }}</a-->
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each system.base_adjustment.skills_granted_object as |skill id|}}
|
||||
{{#if skill.name}}
|
||||
<li class="item flexrow" data-item-id="{{skill.uuid}}">
|
||||
<div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name skill-roll list-roll">{{skill.name}}</div>
|
||||
@@ -230,48 +223,16 @@
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="{{#if skill.[1]}}{{else}}item flexrow{{/if}}">
|
||||
<div id = "skills.fixed.or" index="{{@index}}" >
|
||||
<div class="resource-label" style="float: left;">OR</div>
|
||||
<ol style="border-left: 1px solid #111;">
|
||||
{{#each skill as |subskill subid|}}
|
||||
<li class="item flexrow" data-item-id="{{subskill.uuid}}">
|
||||
<div class="item-image"><img src="{{subskill.img}}" title="{{subskill.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name skill-roll list-roll">{{subskill.name}}</div>
|
||||
<div class="skill-stat">{{subskill.system.rank}}</div>
|
||||
<div class="skill-stat">{{subskill.system.bonus}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control skills-granted-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
{{#if skill.[1]}}{{else}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control skills-granted-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
<div class="tab grid" data-group="primary" data-tab="skills.optional">
|
||||
{{!-- skills Tab --}}
|
||||
<div class="tab grid" id="skills.selected.and" data-group="primary" data-tab="skills.selected.and">
|
||||
<div class="grid grid-3col widegap">
|
||||
<div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.trained"
|
||||
class="resource-label minmaxtext">Skill options AND</label><br/>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.trained"
|
||||
class="resource-label minmaxtext">Trained</label>
|
||||
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankTrained' }}</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
@@ -281,7 +242,7 @@
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.expert"
|
||||
class="resource-label minmaxtext">expert</label>
|
||||
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankExpert' }}</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
@@ -291,7 +252,7 @@
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.master"
|
||||
class="resource-label minmaxtext">master</label>
|
||||
class="resource-label minmaxtext">{{ localize 'Mosh.SkillRankMaster' }}</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
@@ -300,8 +261,8 @@
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.master"
|
||||
class="resource-label minmaxtext">expert_full_set</label>
|
||||
<label for="system.selected_adjustment.choose_skill_and.expert_full_set"
|
||||
class="resource-label minmaxtext">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullExpertName' }}</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
@@ -311,7 +272,7 @@
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.master_full_set"
|
||||
class="resource-label minmaxtext">master_full_set</label>
|
||||
class="resource-label minmaxtext">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullMasterName' }}</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
@@ -320,123 +281,65 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.trained"
|
||||
class="resource-label minmaxtext">Skill options OR 1</label><br/>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_1.trained"
|
||||
class="resource-label minmaxtext">Trained</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_1.trained"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_1.trained}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_1.expert"
|
||||
class="resource-label minmaxtext">expert</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_1.expert"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_1.expert}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_1.master"
|
||||
class="resource-label minmaxtext">master</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_1.master"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_1.master}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_1.master"
|
||||
class="resource-label minmaxtext">expert_full_set</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_1.expert_full_set"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_1.expert_full_set}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_1.master_full_set"
|
||||
class="resource-label minmaxtext">master_full_set</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_1.master_full_set"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_1.master_full_set}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_and.trained"
|
||||
class="resource-label minmaxtext">Skill options OR 2</label><br/>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_2.trained"
|
||||
class="resource-label minmaxtext">Trained</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_2.trained"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_2.trained}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_2.expert"
|
||||
class="resource-label minmaxtext">expert</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_2.expert"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_2.expert}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_2.master"
|
||||
class="resource-label minmaxtext">master</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_2.master"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_2.master}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_2.master"
|
||||
class="resource-label minmaxtext">expert_full_set</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_2.expert_full_set"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_2.expert_full_set}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<label for="system.selected_adjustment.choose_skill_or.option_2.master_full_set"
|
||||
class="resource-label minmaxtext">master_full_set</label>
|
||||
|
||||
<div class="textvaluewrapper" style="background: white;">
|
||||
<input class="textvaluewrapper-input darkGreyText" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.option_2.master_full_set"
|
||||
value="{{system.selected_adjustment.choose_skill_or.option_2.master_full_set}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- skills Tab --}}
|
||||
<div class="tab grid" id="skills.selected.or" data-group="primary" data-tab="skills.selected.or">
|
||||
<div class="skill-name">
|
||||
<a class="item-control skills-group-add" title="{{ localize 'Mosh.AddGroup' }}" data-type="skill"><i
|
||||
class="fas fa-plus"></i> {{ localize 'Mosh.AddGroup' }}</a>
|
||||
</div>
|
||||
{{#each system.selected_adjustment.choose_skill_or as |group id|}}
|
||||
|
||||
<ol class="items-list" style="margin-bottom : 10px;" data-item-id="{{@index}}">
|
||||
<li class="item flexrow item-header">
|
||||
<div>
|
||||
<!--a class="item-control skills-group-option-add" title="{{ localize 'Mosh.AddOption' }}" data-type="skill"><i
|
||||
class="fas fa-plus"></i> {{ localize 'Mosh.AddOption' }}</a--></div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.SkillRankTrained' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.SkillRankExpert' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.SkillRankMaster' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullExpertName' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.CharacterGenerator.SkillOption.PopupFullMasterName' }}</div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.Skills' }}</div>
|
||||
<div class="item-controls" id="skill-create-or-option" >
|
||||
<a class="item-control skills-group-delete" title="{{ localize 'Mosh.DeleteGroup' }}" data-type="skill"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each group}}
|
||||
<li id="choose_skill_or_li" class="item flexrow dropitem" data-item-id="{{@index}}">
|
||||
<div class="skill-name">{{this.name}}</div>
|
||||
<!-- IDEA TO HAVE A EDITABLE TABLE, but this is not working, the value is empty and when edited it gets saved in a object instead of array destroying the previous structure.-->
|
||||
<!--div class="skill-stat"><input id="system.selected_adjustment.choose_skill_or.{{@../index}}.{{@index}}.trained" type="text"
|
||||
name="system.selected_adjustment.choose_skill_or.{{@../index}}.{{@index}}.trained" value='{{lookup (lookup (lookup system.selected_adjustment.choose_skill_or @../index) @index) "trained"}}' data-dtype="Number" /></div-->
|
||||
<div class="skill-stat">{{this.trained}}</div>
|
||||
<div class="skill-stat">{{this.expert}}</div>
|
||||
<div class="skill-stat">{{this.master}}</div>
|
||||
<div class="skill-stat">{{this.expert_full_set}}</div>
|
||||
<div class="skill-stat">{{this.master_full_set}}</div>
|
||||
<div class="skill-stat">{{this.from_list.length}} <a title="{{#each this.from_list_names as |skill id|}}{{skill}}{{#if @last}}{{else}}
{{/if}}{{/each}}"><i class="fas fa-info"></i></a></div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control skills-group-option-delete" title="{{ localize 'Mosh.DeleteOption' }}"><i
|
||||
class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li hidden id="choose_skill_or_form" class="item flexrow" data-item-id="{{@index}}">
|
||||
<div class="skill-name"><input name="choose_skill_or_name" value="" data-dtype="text" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat"><input type="text" name="choose_skill_or_trained" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat"><input type="text" name="choose_skill_or_expert" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat"><input type="text" name="choose_skill_or_master" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat"><input type="text" name="choose_skill_or_expert_full_set" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat"><input type="text" name="choose_skill_or_master_full_set" value="" data-dtype="Number" oninput="handleInputChange(event)" /> </div>
|
||||
<div class="skill-stat">{{ localize 'Mosh.classNewSkillOptionSkillTip'}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control skills-group-option-createnew" title="SAVE"><i
|
||||
class="fas fa-save"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</ol>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<!-- Tables -->
|
||||
@@ -508,4 +411,13 @@
|
||||
</ol>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
</form>
|
||||
<script>
|
||||
function handleInputChange(event) {
|
||||
event.preventDefault(); // Prevent the form from submitting
|
||||
const input = event.target;
|
||||
const value = input.value;
|
||||
// Handle the input change as needed
|
||||
console.log('Input changed:', value);
|
||||
}
|
||||
</script>
|
||||
Reference in New Issue
Block a user