Commit Graph
15 Commits
Author SHA1 Message Date
slaguru666andClaude Opus 4.8 028dcb5e4e feat: online art Generate — configured endpoint, cached into the library
Add the art tray's online Generate: prompt → a GM-configured image-gen
endpoint → new pencil image cached into a persisted, searchable library
(offline thereafter). No endpoint or key is hardcoded — the GM pastes
their gen URL (⚙ field, persisted). Degrades gracefully: unconfigured or
offline → Generate disabled, library search fully works; network is never
load-bearing.

- src/art/generate.js: createArtGenerator (injectable fetch/navigator).
- src/art/library.js: pure addGenerated (dedupe + cap 24).
- art-tray: generate row, endpoint config, generated cache (gmd.art.*).

Tests: generate.test.js, library.test.js, art-tray-generate.test.js;
existing art-tray tests unchanged. 206 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 23:48:05 +01:00
slaguru666andClaude Opus 4.8 7c6ee3eecc feat: markdown → scenario-data generator (tools/)
Add a deterministic authoring tool that turns a structured scenario
markdown file into a validated scenario-data module:
- tools/scenario-md.js: pure parseScenarioMarkdown + emitScenarioModule
  (frontmatter → meta; ## Timeline/## Clues/## Cast lists → the arrays;
  auto-slugged ids; validated via validateScenario before emit).
- tools/md-to-scenario.mjs: CLI (npm run gen:scenario), file or stdout.
- tools/example-scenario.md: documented format example.

Parses a defined format, not freeform con prose. tools/ is dev-only and
never bundled. tests/tools/scenario-md.test.js round-trips + validates.
187 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 23:33:28 +01:00
slaguru666andClaude Opus 4.8 6d529c9799 feat: parking-lot note + wake-lock tray tools
Add the last two design-§5 tray tools:
- <parking-lot>: one-tap capture of a thread to return to, stamped with
  the session time, persisted per-scenario (parkingLot store key), 📝 chip.
- src/core/wake-lock.js: injectable Screen Wake Lock controller (keeps the
  tablet awake, re-acquires on foreground, graceful no-op where the API is
  absent). Toggled by a 💡 rail chip that lights when active.

Tests: parking-lot.test.js, wake-lock.test.js, gm-shell-parking.test.js,
gm-shell-wake.test.js. 179 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 23:15:14 +01:00
slaguru666andClaude Opus 4.8 73a7ea72ad feat: break timer — pause the session clock so breaks don't poison drift
Add <break-timer> tray: pick a duration, Start break pauses the session
clock (reusing clock.pause/resume), End break resumes it — so meal/comfort
break time is excluded from elapsed and drift stays honest. The shell owns
pause/resume + persistence (break store key); the rail shows a on-break
badge and gains a coffee chip. fmtCountdown (M:SS) added to format.js.

tests/components/break-timer.test.js + gm-shell-break.test.js (incl. the
30-play/20-break/10-play drift-honesty case) + fmtCountdown. 159 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 23:00:17 +01:00
slaguru666andClaude Opus 4.8 49e9dcda46 feat: dedicated BRP dice pack; Day One uses it instead of coc-d100
Add brp-d100 rule-pack (Basic Roleplaying roll-under): fumble on 100,
critical <= skill/20, special <= skill/5, success <= skill — bands
transcribed from the Continuum Day One console's verdict() logic.
Register it and switch day-one meta.system from coc-d100 to brp-d100.

tests/dice/brp-d100.test.js covers the ladder, low-skill rounding, and
the fumble-only-on-100 edge. 147 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 22:48:28 +01:00
slaguru666andClaude Opus 4.8 9d0e6c7ec4 feat: cast tray — surface scenario.cast rosters in a session
Add <cast-tray>: renders scenario.cast (name + one-line note) with each
NPC secret behind a tap-to-reveal so spoilers stay off-screen at the
table. Wired into the shell as the 'cast' tool with a 👥 rail chip;
reveal state is ephemeral component state. Now the 57 ported NPCs are
visible in a running session.

tests/components/cast-tray.test.js + gm-shell-cast.test.js. 141 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 22:34:38 +01:00
slaguru666andClaude Opus 4.8 4096291b1d feat: port all six scenarios' NPC cast rosters into the data model
Populate cast[] (kind:'npc') for every Continuum scenario, transcribed
from the gm-utility NPC sources — normalising the two schemas (console
{id,name,ess,sec} and module {name,tag,secret}) into
{ id, name, kind, note, secret? }. 57 NPCs total. Pregens/PCs excluded
(separate character-sheet system).

No cast UI consumer yet — the design reserves scenario.cast for a future
cast dashboard, so this is a data-model port guarded by
tests/scenarios/cast.test.js (shape + unique ids). 131 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 22:18:52 +01:00
slaguru666andClaude Opus 4.8 ce91b4ce98 feat: port all six scenarios' clue trails into the data model
Populate clues[] for every Continuum scenario (afterimage, day-one,
vain-crown, silvery-moon, chopper, princes-bride), transcribed faithfully
from the gm-utility console sources (CLUES arrays, gbclue GM-brief spines,
and the princes-bride module). The Slice 4 clue safety-net now works
against real content — essential-gap banner, act labels, and fallbacks.

day-one and princes-bride carry the source's own essential/optional split;
the four GM-brief spines mark each tracked clue essential (single curated
list, no optional tier in-source).

tests/scenarios/clues.test.js guards shape, unique ids, and solvability.
129 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 22:12:39 +01:00
slaguru666andClaude Opus 4.8 b4d797b52d feat: port all six Continuum 2026 slots + real schedule times
Rewrite continuum-2026.js from the authoritative con-desk.html SLOTS
array: six real slots with days/times/systems/players and startsAt set,
so the hub's live-now/up-next follows the real convention clock.

Add five scenario modules (day-one, vain-crown, silvery-moon, chopper,
princes-bride) transcribed from the existing gm-utility console
timelines, and register them so every slot is tappable. Day One (BRP)
borrows the coc-d100 pack; the others map to their own systems.

Corrections found while porting: the slate is six slots (Slot 5 Silvery
Moon was missing) and s6 is 'Get to the Chopper — Another Fine Mess'.

tests/con/continuum-2026.test.js guards slot resolvability, valid dice
packs, and schedule status. 125 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 21:52:53 +01:00
slaguru666andClaude Opus 4.8 b57880d630 feat: Slice 5 — convention hub (live now / up next, deep-links)
Add the convention hub landing screen: a pure schedule engine
(analyzeSchedule) classifies each slot as live/next/done/upcoming from an
injected now; <con-hub> renders the slate + summary and emits open-scenario;
a scenario registry resolves a slot's scenarioId to its module; gm-shell
routes hub<->session (hiding/restoring the Rail) with a home rail chip.

Ships continuum-2026.js with the real slate (only AFTERIMAGE ported;
others scenarioId:null, start-times TBC) and a fully-timed example-con.js
template/fixture. 122 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 21:35:47 +01:00
tevansandClaude Opus 4.8 bc8e23c5f6 Plan: The Director Slice 4 (clue safety-net)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 16:43:19 +01:00
tevansandClaude Opus 4.8 fee86b8dd1 Plan: The Director Slice 3 (dice rule-packs: CoC d100, VANITY d6, Panic & Glory, Dee Sanction + tray selector)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 16:13:06 +01:00
tevansandClaude Opus 4.8 61fb2228b9 Plan: The Director Slice 2 (NPC generator + offline art library)
8 TDD tasks: noir genre pack + registry, pure NPC generator, <npc-tray>,
art search, art manifest, <prop-viewer>, <art-tray>, and shell/rail wiring
(open-tool for npc/art, keep-npc persistence, show-prop fullscreen).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 15:07:48 +01:00
tevansandClaude Opus 4.8 415f8c61bf Plan: The Director Slice 1 (shell + rail + data model + Year-Zero dice)
12 TDD tasks proving the vertical slice end-to-end on the AFTERIMAGE pilot:
scaffold, store, clock, timeline/drift, dice core, Year-Zero rule-pack,
scenario validator+data, formatting, <director-rail>, <dice-tray>, <gm-shell>,
and the offline PWA (manifest + service worker).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 12:12:00 +01:00
tevansandClaude Opus 4.8 93e9156bd3 Design: The Director — convention GM shell
Offline-first PWA (Web Components) with an always-on Director Rail (pacing
co-pilot), one animated dice engine + system rule-packs, offline NPC/art
generators, and a per-scenario data model as source of truth. Sliced roadmap;
Slice 1 = shell + rail + data model + Year-Zero dice, proven on AFTERIMAGE.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 12:05:29 +01:00