Add a deterministic authoring tool that turns a structured scenario
markdown file into a validated scenario-data module:
- tools/scenario-md.js: pure parseScenarioMarkdown + emitScenarioModule
(frontmatter → meta; ## Timeline/## Clues/## Cast lists → the arrays;
auto-slugged ids; validated via validateScenario before emit).
- tools/md-to-scenario.mjs: CLI (npm run gen:scenario), file or stdout.
- tools/example-scenario.md: documented format example.
Parses a defined format, not freeform con prose. tools/ is dev-only and
never bundled. tests/tools/scenario-md.test.js round-trips + validates.
187 tests pass; build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add the last two design-§5 tray tools:
- <parking-lot>: one-tap capture of a thread to return to, stamped with
the session time, persisted per-scenario (parkingLot store key), 📝 chip.
- src/core/wake-lock.js: injectable Screen Wake Lock controller (keeps the
tablet awake, re-acquires on foreground, graceful no-op where the API is
absent). Toggled by a 💡 rail chip that lights when active.
Tests: parking-lot.test.js, wake-lock.test.js, gm-shell-parking.test.js,
gm-shell-wake.test.js. 179 tests pass; build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add <break-timer> tray: pick a duration, Start break pauses the session
clock (reusing clock.pause/resume), End break resumes it — so meal/comfort
break time is excluded from elapsed and drift stays honest. The shell owns
pause/resume + persistence (break store key); the rail shows a on-break
badge and gains a coffee chip. fmtCountdown (M:SS) added to format.js.
tests/components/break-timer.test.js + gm-shell-break.test.js (incl. the
30-play/20-break/10-play drift-honesty case) + fmtCountdown. 159 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add brp-d100 rule-pack (Basic Roleplaying roll-under): fumble on 100,
critical <= skill/20, special <= skill/5, success <= skill — bands
transcribed from the Continuum Day One console's verdict() logic.
Register it and switch day-one meta.system from coc-d100 to brp-d100.
tests/dice/brp-d100.test.js covers the ladder, low-skill rounding, and
the fumble-only-on-100 edge. 147 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add <cast-tray>: renders scenario.cast (name + one-line note) with each
NPC secret behind a tap-to-reveal so spoilers stay off-screen at the
table. Wired into the shell as the 'cast' tool with a 👥 rail chip;
reveal state is ephemeral component state. Now the 57 ported NPCs are
visible in a running session.
tests/components/cast-tray.test.js + gm-shell-cast.test.js. 141 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Populate cast[] (kind:'npc') for every Continuum scenario, transcribed
from the gm-utility NPC sources — normalising the two schemas (console
{id,name,ess,sec} and module {name,tag,secret}) into
{ id, name, kind, note, secret? }. 57 NPCs total. Pregens/PCs excluded
(separate character-sheet system).
No cast UI consumer yet — the design reserves scenario.cast for a future
cast dashboard, so this is a data-model port guarded by
tests/scenarios/cast.test.js (shape + unique ids). 131 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Populate clues[] for every Continuum scenario (afterimage, day-one,
vain-crown, silvery-moon, chopper, princes-bride), transcribed faithfully
from the gm-utility console sources (CLUES arrays, gbclue GM-brief spines,
and the princes-bride module). The Slice 4 clue safety-net now works
against real content — essential-gap banner, act labels, and fallbacks.
day-one and princes-bride carry the source's own essential/optional split;
the four GM-brief spines mark each tracked clue essential (single curated
list, no optional tier in-source).
tests/scenarios/clues.test.js guards shape, unique ids, and solvability.
129 tests pass; build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rewrite continuum-2026.js from the authoritative con-desk.html SLOTS
array: six real slots with days/times/systems/players and startsAt set,
so the hub's live-now/up-next follows the real convention clock.
Add five scenario modules (day-one, vain-crown, silvery-moon, chopper,
princes-bride) transcribed from the existing gm-utility console
timelines, and register them so every slot is tappable. Day One (BRP)
borrows the coc-d100 pack; the others map to their own systems.
Corrections found while porting: the slate is six slots (Slot 5 Silvery
Moon was missing) and s6 is 'Get to the Chopper — Another Fine Mess'.
tests/con/continuum-2026.test.js guards slot resolvability, valid dice
packs, and schedule status. 125 tests pass; build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add the convention hub landing screen: a pure schedule engine
(analyzeSchedule) classifies each slot as live/next/done/upcoming from an
injected now; <con-hub> renders the slate + summary and emits open-scenario;
a scenario registry resolves a slot's scenarioId to its module; gm-shell
routes hub<->session (hiding/restoring the Rail) with a home rail chip.
Ships continuum-2026.js with the real slate (only AFTERIMAGE ported;
others scenarioId:null, start-times TBC) and a fully-timed example-con.js
template/fixture. 122 tests pass; build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
8 TDD tasks: noir genre pack + registry, pure NPC generator, <npc-tray>,
art search, art manifest, <prop-viewer>, <art-tray>, and shell/rail wiring
(open-tool for npc/art, keep-npc persistence, show-prop fullscreen).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the gm-shell root element that owns store/clock/stamps/scenario,
mounts director-rail and dice-tray, handles reached (stamp + persist)
and open-tool (toggle dice tray), and boots the AFTERIMAGE scenario in
main.js. Also adds tests/setup.js + a vite.config.js setupFiles entry:
Node's newer built-in global `localStorage` shadows jsdom's per-window
implementation in vitest's jsdom environment, leaving localStorage
undefined in tests until replaced with a real jsdom-backed instance.