Merge branch 'master' into master

This commit is contained in:
wing-it
2018-02-06 10:08:16 -05:00
committed by GitHub
406 changed files with 53195 additions and 12948 deletions
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@@ -11,6 +11,44 @@ Bugs fall into the patch category.
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
## 15.7.4
### Bug Fixes
* Fix parsing of single quotes that I broke as part of 15.7.3
## 15.7.3
### Bug Fixes
* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format.
## 15.7.2
### Bug Fixes
* Fix attack and damage components caused by a rename of `attackTypeChanged`
## 15.7.1
### Bug Fixes
* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes.
* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat)
* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character)
* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for)
* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc).
* A spell’s saving throw ability modifier can now be set to use no ability modifier.
## 15.7.0
### Features
* `Mana` setting now replaces `Spell points` wording with `Mana`
* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1`
## 15.6.0
### Features
* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`.
## 15.5.9
### Bug Fixes
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10. úroveň",
"10_DAYS": "10 dní",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
"ADVANTAGE": "Výhoda",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Věk",
"ALIGNMENT": "Přesvědčení",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Záchranné hody proti smrti",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Obr",
"DEXTERITY": "Obratnost",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Nevýhoda",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Dlouhý meč",
"LONG_REST": "Dlouhý odpočinek",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Kouzelník",
"WONDROUS": "Wondrous",
"YES": "Ano"
"YES": "Ano",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 Tage",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren",
"ADVANTAGE": "Vorteil",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Alter",
"ALIGNMENT": "Gesinnung",
@@ -465,8 +465,8 @@
"DEATH": "Tod",
"DEATH_SAVES": "Todesrettung",
"DEATH_SAVING_THROW": "Todesrettung",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Todesrettungswürfe",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Täuschung",
"DEX": "Ges",
"DEXTERITY": "Geschick",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Würfel",
"DISADVANTAGE": "Nachteil",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Lange Rast",
"MACROS": "Makros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Zauberer",
"WONDROUS": "Wondrous",
"YES": "Ja"
"YES": "Ja",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10e niveau",
"10_DAYS": "10 jours",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Ajout d'objet communs",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise<br>aux jets de sauv. non maîtrisés",
"ADVANTAGE": "Avantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Équipement d'aventurier",
"AGE": "Âge",
"ALIGNMENT": "Alignement",
@@ -465,8 +465,8 @@
"DEATH": "Mort",
"DEATH_SAVES": "Sauvegarde contre la mort",
"DEATH_SAVING_THROW": "Sauv contre la mort",
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
"DEATH_SAVING_THROWS": "Sauv contre la mort",
"DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort",
"DECEPTION": "Tromperie",
"DEX": "Dex",
"DEXTERITY": "Dextérité",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Type de dés",
"DIE": "Dé",
"DISADVANTAGE": "Désavantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Affichage",
"DISPLAY_AUDITORY": "Auditif",
"DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel",
@@ -657,6 +658,7 @@
"LONGSWORD": "Épée longue",
"LONG_REST": "Rep. Long",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manuel",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse",
"WIZARD": "Magicien",
"WONDROUS": "Objet merveilleux",
"YES": "Oui"
"YES": "Oui",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10° livello",
"10_DAYS": "10 giorni",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza<br>ai tiri salvezza senza competenza",
"ADVANTAGE": "Vantaggio",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Età",
"ALIGNMENT": "Allineamento",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "TS vs Morte",
"DEATH_SAVING_THROW": "Tiro salvezza vs morte",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Tiri salvezza vs morte",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Raggirare",
"DEX": "Des",
"DEXTERITY": "Destrezza",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Dado",
"DISADVANTAGE": "Svantaggio",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Rip. lungo",
"MACROS": "Macro",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Mago",
"WONDROUS": "Wondrous",
"YES": "Sì"
"YES": "Sì",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10レベル",
"10_DAYS": "10日",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "通常アイテムを追加",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に<br>習熟値の半分を追加する",
"ADVANTAGE": "有利",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "冒険用装備",
"AGE": "年齢",
"ALIGNMENT": "属性",
@@ -465,8 +465,8 @@
"DEATH": "死",
"DEATH_SAVES": "死亡セーヴ",
"DEATH_SAVING_THROW": "死亡セーヴィング・スロー",
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
"DEATH_SAVING_THROWS": "死亡セーヴィング・スロー",
"DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数",
"DECEPTION": "欺瞞",
"DEX": "敏捷力",
"DEXTERITY": "敏捷力",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "ダイス・システム",
"DIE": "ダイス",
"DISADVANTAGE": "不利",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "表示",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "ロングソード",
"LONG_REST": "大休憩",
"MACROS": "マクロ",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "手動",
"MAX": "最大",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "判断力セーヴィング・スロー",
"WIZARD": "ウィザード",
"WONDROUS": "魔具",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
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@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
File diff suppressed because it is too large Load Diff
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10º-nível",
"10_DAYS": "10 dias",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10ый-уровень",
"10_DAYS": "10 дней",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
"ADVANTAGE": "Преимущество",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Возраст",
"ALIGNMENT": "Мировоззрение",
@@ -465,8 +465,8 @@
"DEATH": "Смерть",
"DEATH_SAVES": "Спасы смерти",
"DEATH_SAVING_THROW": "Спасбросок смерти",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Спасброски смерти",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Обман",
"DEX": "Лов",
"DEXTERITY": "Ловкость",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Кость",
"DISADVANTAGE": "Помеха",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Длительный отдых",
"MACROS": "Макрос",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Макс",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Волшебник",
"WONDROUS": "Wondrous",
"YES": "Да"
"YES": "Да",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency<br>to unproficient saving throws",
"ADVANTAGE": "Advantage",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "Age",
"ALIGNMENT": "Alignment",
@@ -465,8 +465,8 @@
"DEATH": "Death",
"DEATH_SAVES": "Death saves",
"DEATH_SAVING_THROW": "Death saving throw",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "Death saving throws",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "Deception",
"DEX": "Dex",
"DEXTERITY": "Dexterity",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "Die",
"DISADVANTAGE": "Disadvantage",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "Display",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
@@ -657,6 +658,7 @@
"LONGSWORD": "Longsword",
"LONG_REST": "Long Rest",
"MACROS": "Macros",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "Max",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "Wisdom saving throw",
"WIZARD": "Wizard",
"WONDROUS": "Wondrous",
"YES": "Yes"
"YES": "Yes",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "—",
"0": "0",
"10TH_LEVEL": "10級",
"10_DAYS": "10日",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "Add common items",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上",
"ADVANTAGE": "優勢",
"ADVANTAGE+": "Advantage+",
"ADVENTURING_GEAR": "Adventuring gear",
"AGE": "年齡",
"ALIGNMENT": "陣營",
@@ -465,8 +465,8 @@
"DEATH": "死亡",
"DEATH_SAVES": "死亡豁免",
"DEATH_SAVING_THROW": "死亡豁免",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DEATH_SAVING_THROWS": "死亡豁免",
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
"DECEPTION": "欺瞞",
"DEX": "敏捷",
"DEXTERITY": "敏捷",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "Dice system",
"DIE": "骰",
"DISADVANTAGE": "劣勢",
"DISADVANTAGE-": "Disadvantage-",
"DISPLAY": "顯示",
"DISPLAY_AUDITORY": "聽覺",
"DISPLAY_AUDITORY_MATERIAL": "聽覺、材料",
@@ -657,6 +658,7 @@
"LONGSWORD": "長劍",
"LONG_REST": "長休",
"MACROS": "巨集",
"MANA": "Mana",
"MANIPULATION": "Manipulation",
"MANUAL": "Manual",
"MAX": "上限",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "睿智豁免",
"WIZARD": "法師",
"WONDROUS": "Wondrous",
"YES": "是"
"YES": "是",
"—": "—"
}
+6 -3
View File
@@ -1,5 +1,4 @@
{
"—": "crwdns62232:0crwdne62232:0",
"0": "crwdns37557:0crwdne37557:0",
"10TH_LEVEL": "crwdns24754:0crwdne24754:0",
"10_DAYS": "crwdns24755:0crwdne24755:0",
@@ -72,6 +71,7 @@
"ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0",
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0",
"ADVANTAGE": "crwdns24829:0crwdne24829:0",
"ADVANTAGE+": "crwdns64922:0crwdne64922:0",
"ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0",
"AGE": "crwdns24830:0crwdne24830:0",
"ALIGNMENT": "crwdns24831:0crwdne24831:0",
@@ -465,8 +465,8 @@
"DEATH": "crwdns25157:0crwdne25157:0",
"DEATH_SAVES": "crwdns25158:0crwdne25158:0",
"DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0",
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
"DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0",
"DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0",
"DECEPTION": "crwdns25161:0crwdne25161:0",
"DEX": "crwdns25162:0crwdne25162:0",
"DEXTERITY": "crwdns25163:0crwdne25163:0",
@@ -477,6 +477,7 @@
"DICE_SYSTEM": "crwdns59175:0crwdne59175:0",
"DIE": "crwdns25165:0crwdne25165:0",
"DISADVANTAGE": "crwdns25166:0crwdne25166:0",
"DISADVANTAGE-": "crwdns64923:0crwdne64923:0",
"DISPLAY": "crwdns25167:0crwdne25167:0",
"DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0",
"DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0",
@@ -657,6 +658,7 @@
"LONGSWORD": "crwdns37625:0crwdne37625:0",
"LONG_REST": "crwdns25317:0crwdne25317:0",
"MACROS": "crwdns25318:0crwdne25318:0",
"MANA": "crwdns64924:0crwdne64924:0",
"MANIPULATION": "crwdns59176:0crwdne59176:0",
"MANUAL": "crwdns58398:0crwdne58398:0",
"MAX": "crwdns25320:0crwdne25320:0",
@@ -960,5 +962,6 @@
"WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0",
"WIZARD": "crwdns25535:0crwdne25535:0",
"WONDROUS": "crwdns58459:0crwdne58459:0",
"YES": "crwdns25536:0crwdne25536:0"
"YES": "crwdns25536:0crwdne25536:0",
"—": "crwdns62232:0crwdne62232:0"
}
+402
View File
@@ -0,0 +1,402 @@
label, span, li {
font-family: serif;
font-size: xx-small;
font-size: 1.1vmin;
text-transform: uppercase;
padding: 0px;
margin: 0px;
line-height: 12px;
}
label {
margin-top: 5px;
text-align: center;
}
input[type="text"] {
padding: 4px;
height: 28px;
}
input[type="text"], textarea {
font-family: cursive;
box-shadow: none;
border: 1px solid #595959;
padding: 4px;
margin: 0px;
width: 180px;
}
textarea {
resize: none;
padding-left: 5px;
margin: 0px;
width: 170px;
height: 36px;
}
/* This is to remove the arrow of select element in IE */
select::-ms-expand {
display: none;
}
select {
-webkit-appearance: none;
appearance: none;
margin: 0px;
line-height: 12px;
padding: 0px 8px;
}
input[type="checkbox"] {
box-shadow: none;
color: white;
background: white;
}
.sheet-container {
border: 1px solid #595959;
background: white;
min-height: 600px;
}
.sheet-logo .sheet-mutate {
filter: invert(100%) grayscale(100%);
}
.sheet-logo {
width: 140px;
margin: auto;
}
.sheet-checkboxes {
display: block;
padding-top: 5px;
}
label.sheet-checkbox {
display: inline-block;
position: relative;
padding: 0px;
margin: 0px 4px;
cursor: pointer;
font-size: .5em;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
height: 10px;
width: 10px;
}
div.sheet-wounds {
text-align: left;
}
div.sheet-wound.sheet-row {
vertical-align: bottom;
}
label.sheet-checkbox.sheet-glory {
margin: 0px 2px;
}
label.sheet-checkbox.sheet-favor {
margin: 0px 6px;
}
label.sheet-checkbox.sheet-wound {
width: 12px;
height: 12px;
vertical-align: bottom;
margin: 3px 0px;
padding: 3px;
}
span.sheet-wound.sheet-value {
font-size: 1.5em;
font-weight: bold;
}
span.sheet-consequence {
display: inline-block;
width: 65%;
height: 100%;
text-align: left;
margin-left: 15px;
}
label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small {
height: 5px;
width: 5px;
margin: 0px;
margin-right: 1px;
}
.sheet-checkbox input {
position: absolute;
opacity: 0;
cursor: pointer;
}
.sheet-checkmark {
position: absolute;
top: 0;
left: 0;
height: 100%;
width: 100%;
border: 1px solid #595959;
text-align: center;
}
.sheet-checkbox:hover input ~ .sheet-checkmark {
background-color: #ccc;
}
.sheet-checkbox input:checked ~ .sheet-checkmark {
background-color: #595959;
color: white;
}
.sheet-checkbox input:checked ~ .sheet-checkmark:after {
display: block;
}
.sheet-checkmark:after {
content: "";
position: absolute;
display: none;
}
div.sheet-invasive {
position: relative;
top: -5px;
border-bottom: 1px solid #595959;
}
div.sheet-invasive label {
text-align: center;
position: relative;
top: 5px;
color: white;
background: black;
width: 20%;
margin-left: auto;
margin-right: auto;
z-index: 2;
line-height: 10px;
}
.sheet-column {
width: 180px; padding 5px;
margin-left: 5px;
margin-top: 5px;
text-align: center;
float: left;
}
.sheet-column.sheet-narrow {
width: 60px;
}
.sheet-column.sheet-wide {
width: 260px;
}
.sheet-notes {
border: 1px solid #595959;
border-radius: 5px;
margin: 5px;
padding: 5px;
}
.sheet-notes label {
margin: 0px;
text-align: center;
font-size: .75em;
}
ul {
padding: 0px;
margin: 0px;
}
.sheet-notes li {
text-align: left;
margin-left: 10px;
text-indent: -10px
}
li {
list-style: none;
}
.sheet-repeating-field label {
text-align: center;
}
input.sheet-oathgiver {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
input[type="number"].sheet-oathcount {
border: 1px solid #595959;
width: 40px;
}
input.sheet-advantage {
border: none;
border-bottom: 1px solid #595959;
border-radius: 0px;
width: 136px;
}
select.sheet-die {
border: 1px solid #595959;
width: 50px;
}
select.sheet-die.sheet-advantage {
border: 1px solid #595959;
width: 40px;
}
/*.sheet-die select { width: 50px; }*/
div.sheet-armor.sheet-checklist {
padding-left: 5px;
text-align: left;
line-height: 5px;
margin-left: 10px;
text-indent: -10px;
}
div.sheet-armor span {
line-height: 7px;
font-size: .5em;
}
div.sheet-invasive label.sheet-divine-favor {
width: 70px;
}
/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */
/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/
/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/
div.sheet-range {
display: block;
margin: 0px 10px;
position: relative;
top: -5px;
}
div.sheet-range label {
font-size: .5em;
text-align: center;
}
div.sheet-range input {
width: 50px;
height: 15px;
line-height: 12px;
font-size: .75em;
}
div.sheet-ability, div.sheet-equipment {
display: inline-block;
margin: 5px;
vertical-align: top;
}
div.sheet-ability label {
text-align: center;
}
div.sheet-equipment label {
font-size: .5em;
text-align: center;
}
div.sheet-equipment input {
width: 50px;
}
div.sheet-equipment textarea {
width: 100px;
}
.repcontrol {
min-height: 27px;
}
.repcontrol .btn {
border: medium none;
color: white !important;
background: none;
box-shadow: none;
}
.repcontrol .btn:focus {
outline: 0;
}
.repcontrol .repcontrol_edit:after {
content: '(';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.editmode ~ .repcontrol .repcontrol_edit:after {
content: ')';
}
.repcontrol .repcontrol_add:before {
content: '&';
visibility: visible;
font-family: pictos;
background-color: #fff;
border: 1px solid black;
border-radius: 2px;
font-size: 12px;
height: 12px;
width: 12px;
padding: 2px 4px 2px 4px;
color: black;
}
.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before
{
background-color: #EFEFEF;
}
.sheet-resources .repcontrol {
margin-top: -10px;
}
.itemcontrol {
z-index: 10;
}
.itemcontrol .repcontrol_del {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
.itemcontrol .repcontrol_move {
font-size: 10px;
margin-top: 3px;
padding: 0px;
height: 18px;
width: 18px;
}
+548
View File
@@ -0,0 +1,548 @@
<div class="sheet-container">
<div class="column">
<div class="sheet-logo">
<img alt="Logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/agon/images/agon.jpg"
title="grayscale" class="logo" />
</div>
<div class="invasive">
<label class="invasive">Quests</label>
</div>
<div class="sheet-checkboxes">
<div class="row">
<label class="checkbox"> <input type="checkbox"
name="attr_quests_1" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_2" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_3" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_4" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_5" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_6" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_7" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_8" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="checkbox"> <input type="checkbox"
name="attr_quests_9" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_10" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_11" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_12" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_13" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_14" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_15" /> <span class="checkmark"></span>
</label> <label class="checkbox"> <input type="checkbox"
name="attr_quests_16" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="sheet-notes">
<label>Divine favor costs</label>
<ul>
<li>1: Open-end die</li>
<li>1: +1d6 for 1 roll</li>
<li>2: Re-roll one die</li>
<li>2: Attack again</li>
<li>2: move hero 1 range</li>
<li>2: no dmg pen for 1 ex</li>
<li>3: +1d8 for 1 roll</li>
<li>4: Re-roll any/all dice</li>
<li>5: divine weapon</li>
</ul>
</div>
<div class="sheet-notes">
<label>earning fate</label>
<ul>
<li>1: avoid wounds from 1 attack</li>
<li>1: Remove 4 impair levels</li>
<li>1: Completed quest</li>
<li>1: defeated</li>
<li>1: Challenge a god</li>
</ul>
</div>
<div class="sheet-notes">
<label>rewards</label>
<ul>
<li>Completed quest: 1 divine favor</li>
<li>Win contest: 1 glory</li>
<li>highest hero roll: 1-7 glory</li>
<li>defeat minion: 1 glory</li>
<li>defeat NPC: glory = highest wound done</li>
</ul>
</div>
</div>
<div class="column">
<div class="sheet-field">
<label>Heroic Trait</label> <input type="text"
class="sheet-character-heroic-trait"
name="attr_character_heroic_trait" />
</div>
<div class="sheet-field">
<label>Heroic Trait Bonus</label>
<textarea class="sheet-character-heroic-trait-bonus"
name="attr_character_heroic_trait_bonus"></textarea>
</div>
<div class="sheet-repeating-field">
<label>Oaths</label>
<fieldset class="repeating_oaths">
<input type="text" class="oathgiver" name="attr_oathgiver" /> <input
type="number" class="oathcount" name="attr_oathcount" />
</fieldset>
</div>
<div class="sheet-repeating-field">
<label>Advantage Die</label>
<fieldset class="repeating_advantage">
<input type="text" class="advantage" name="attr_advantage" /> <select
class="advantage die" name="attr_advantage_die">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</fieldset>
</div>
</div>
<div class="column">
<div class="sheet-field">
<label>Name</label> <input type="text" class="sheet-character-name"
name="attr_character_name" />
</div>
</div>
<div class="column">
<div class="field">
<label>Lineage</label> <input type="text"
class="sheet-character-lineage" name="attr_character_lineage" />
</div>
</div>
<div class="column narrow">
<div class="die">
<label>Name Die</label> <select class="die impairment"
name="attr_character_name_dtype">
<option value="d4">d4</option>
<option value="d6" selected>d6</option>
<option value="d8">d8</option>
</select>
</div>
</div>
<div class="column wide">
<div class="invasive">
<label>Arete</label>
</div>
<div class="row">
<div class="ability">
<label>Insight</label> <select class="impairment die"
name="attr_insight_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Grace</label> <select class="impairment die"
name="attr_grace_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Might</label> <select class="impairment die"
name="attr_might_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Spirit</label> <select class="impairment die"
name="attr_spirit_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Craft</label>
</div>
<div class="row">
<div class="ability">
<label>Heal</label> <select class="impairment die"
name="attr_heal_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Lore</label> <select class="impairment die"
name="attr_lore_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Music</label> <select class="impairment die"
name="attr_music_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Orate</label> <select class="impairment die"
name="attr_orate_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Sport</label>
</div>
<div class="row">
<div class="ability">
<label>Athletics</label> <select class="impairment die"
name="attr_athletics_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Cunning</label> <select class="impairment die"
name="attr_cunning_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Hunt</label> <select class="impairment die"
name="attr_hunt_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Wrestle</label> <select class="impairment die"
name="attr_wrestle_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label>Battle</label>
</div>
<div class="row">
<div class="ability">
<label>Aim</label> <select class="impairment die"
name="attr_aim_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Shield</label> <select class="impairment die"
name="attr_shield_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Spear</label> <select class="impairment die"
name="attr_spear_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="ability">
<label>Sword</label> <select class="impairment die"
name="attr_sword_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
</div>
<div class="invasive">
<label></label>
</div>
<div class="row">
<div class="equipment">
<label>Bow Dice</label> <input type="text"
name="attr_weapon_bow_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_bow_range" />
</div>
<div class="equipment">
<label>Shield Dice</label> <input type="text"
name="attr_weapon_shield_dice" /> <label>Armor Die</label> <select
class="impairment die" name="attr_armor_dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</div>
<div class="equipment">
<label>Spear Dice</label> <input type="text"
name="attr_weapon_spear_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_spear_range" />
</div>
<div class="equipment">
<label>Sword Dice</label> <input type="text"
name="attr_weapon_sword_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_sword_range" />
</div>
</div>
<div class="row">
<div class="equipment">
<label>Javelin Dice</label> <input type="text"
name="attr_weapon_javelin_dice" /> <label>Range</label> <input
type="text" name="attr_weapon_javelin_range" />
</div>
<div class="equipment">
<div class="armor checklist">
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_helmet" /> <span class="checkmark"></span>
</label> <span>Helmet</span><br /> <span>(-1 Missile)</span>
</div>
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_breastplate" /> <span
class="checkmark"></span>
</label> <span>Breastplate</span><br /> <span>(-1 Melee)</span>
</div>
<div class="row">
<label class="checkbox small"> <input type="checkbox"
name="attr_character_armor_greaves" /> <span class="checkmark"></span>
</label> <span>Greaves</span><br /> <span>(-1 Position)</span>
</div>
</div>
</div>
<div class="equipment">
<label>Special Items</label>
<textarea></textarea>
</div>
</div>
</div>
<div class="column">
<div class="invasive">
<label class="invasive">Fate</label>
</div>
<div class="fate checkboxes">
<div class="row">
<label class="fate checkbox"> <input type="checkbox"
name="attr_fate_1" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_2" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_3" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_4" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_5" /> <span class="checkmark">8</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_6" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_7" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_8" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="fate checkbox"> <input type="checkbox"
name="attr_fate_9" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_10" /> <span class="checkmark">10</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_11" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_12" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_13" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_14" /> <span class="checkmark"></span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_15" /> <span class="checkmark">12</span>
</label> <label class="fate checkbox"> <input type="checkbox"
name="attr_fate_16" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="sheet-gods">
<label>God</label> <input type="text" name="attr_god" />
</div>
<div class="sheet-fabs">
<label>Favored Abilities</label> <input type="text"
name="attr_favored_abilities" />
</div>
<div class="favor checkboxes">
<div class="invasive">
<label class="divine-favor">Divine Favor</label>
</div>
<div class="row">
<label class="favor checkbox"> <input type="checkbox"
name="attr_favor_1" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_2" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_3" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_4" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_5" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_6" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_7" /> <span class="checkmark"></span>
</label>
</div>
<div class="row">
<label class="favor checkbox"> <input type="checkbox"
name="attr_favor_8" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_9" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_10" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_11" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_12" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_13" /> <span class="checkmark"></span>
</label> <label class="favor checkbox"> <input type="checkbox"
name="attr_favor_14" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="invasive">
<label>Glory</label>
</div>
<div class="divine checkboxes">
<div class="row">
<label class="glory checkbox"> <input type="checkbox"
name="attr_glory_1" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_2" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_3" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_4" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_5" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_6" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_7" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_8" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_9" /> <span class="checkmark"></span>
</label> <label class="glory checkbox"> <input type="checkbox"
name="attr_glory_10" /> <span class="checkmark"></span>
</label>
</div>
</div>
<div class="advances">
<label>Advances (Unspent)</label> <input type="text"
name="attr_unspent_advances" />
</div>
<div class="sheet-wound-container">
<label>Wounds</label>
<div class="wounds">
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_1" /> <span class="checkmark"></span>
</label> <span class="wound value">1</span> <span class="consequence">-1
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_2" /> <span class="checkmark"></span>
</label> <span class="wound value">2</span> <span class="consequence">-1
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_3" /> <span class="checkmark"></span>
</label> <span class="wound value">3</span> <span class="consequence">-2
to next roll</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_4" /> <span class="checkmark"></span>
</label> <span class="wound value">4</span> <span class="consequence">-1
to all rolls</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_5" /> <span class="checkmark"></span>
</label> <span class="wound value">5</span> <span class="consequence">-2
to all rolls</span>
</div>
<div class="wound row">
<label class="wound checkbox"> <input type="checkbox"
name="attr_wound_6" /> <span class="checkmark"></span>
</label> <span class="wound value">6</span> <span class="consequence">-4
to all rolls (defeated)</span>
</div>
</div>
</div>
</div>
</div>
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{
"html": "agon.html",
"css": "agon.css",
"authors": "Tsolval (@Tsolval)",
"roll20userid": "1628415",
"preview": "agon.png",
"instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute."
}
@@ -0,0 +1,45 @@
.sheet-roleField input{
font-size:48pt;
height:100px;
width:100%;
}
input.sheet-statBox{
font-size:48pt;
height:100px;
width:100%;
}
.sheet-rolltemplate-aftas{
margin:5px;
background-color:#ddeeff;
border:1px solid #778899;
padding:5px;
border-radius:3px;
}
.sheet-rolltemplate-head{
margin:10px;
padding:10px;
font-size:150%;
}
.sheet-rolltemplate-result{
margin:10px;
padding:10px;
font-size:150%;
font-weight:bold;
}
.sheet-leftcolumn{
padding:2em;
background-color:#dddddd;
min-width:22em !important;
}
.sheet-leftcolumn label{
position:relative;
width:100%;
}
.sheet-leftcolumn .sheet-ralign{
position:absolute;
right:0px;
}
@@ -0,0 +1,39 @@
<table>
<tr>
<td rowspan="3" width="30%" class="sheet-leftcolumn">
<p><label class="roleField">Role:<br><input type="text" name="attr_Role"/></label><br>
<label>Descriptor:<input type="text" name="attr_Descriptor" class="sheet-ralign"/></label></p>
<p><label>Name:<input type="text" name="attr_Name" class="sheet-ralign"/></label></p>
<p><h3>Appearance</h3>
<label>Gender:<input type="text" name="attr_Gender" class="sheet-ralign"/></label><br>
<label>Eyes:<input type="text" name="attr_Eyes" class="sheet-ralign"/></label><br>
<label>Face:<input type="text" name="attr_Face" class="sheet-ralign"/></label><br>
<label>Body:<input type="text" name="attr_Body" class="sheet-ralign"/></label><br>
<label>Dress:<input type="text" name="attr_Dress" class="sheet-ralign"/></label>
</p>
<p><label>Wealth:<input type="text" name="attr_Wealth" class="sheet-ralign"/></label></p>
</td>
<td width="12%"><label>Brains<br><input type="text" name="attr_Brains" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brains}} {{result=[[2d6+@{Brains}]]}}' name='roll_Brains'></button></td>
<td width="12%"><label>Brawn<br><input type="text" name="attr_Brawn" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Brawn}} {{result=[[2d6+@{Brawn}]]}}' name='roll_Brawn'></button></td>
<td width="12%"><label>Beauty<br><input type="text" name="attr_Beauty" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beauty}} {{result=[[2d6+@{Beauty}]]}}' name='roll_Beauty'></button></td>
<td width="12%"><label>Balance<br><input type="text" name="attr_Balance" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Balance}} {{result=[[2d6+@{Balance}}]]}}' name='roll_Balance'></button></td>
<td width="12%"><label>Beyond<br><input type="text" name="attr_Beyond" class="statBox"/></label><br><button type='roll' value='&{template:aftas} {{name=@{name}}} {{action=Beyond}} {{result=[[2d6+@{Beyond}]]}}' name='roll_Beyond'></button></td>
</tr>
<tr><td colspan="3"><label>Moves<br><fieldset class="repeating_moves"><textarea name="attr_Move"></textarea></fieldset></label></td><td colspan="2"><label>Equipment<br><fieldset class="repeating_equipment"><input type="text" name="attr_Equipment"></fieldset></label></td></tr>
<tr><td colspan="3"><label>Bonds<br><fieldset class="repeating_bonds"><textarea name="attr_Bond"></textarea></fieldset></label></td><td colspan="2"><label>Harm<br><input type="number" min="0" max="4" increment="1" name="attr_Equipment"></label></td></tr>
</table>
<!-- roll template -->
<rolltemplate class="sheet-rolltemplate-aftas">
<div class="sheet-rolltemplate-{{action}}">
<div class="sheet-rolltemplate-head">{{name}} rolls {{action}}</div>
<div class="sheet-rolltemplate-result">{{result}}</div>
</div>
</rolltemplate>
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@@ -0,0 +1,8 @@
{
"html": "AlasForTheAwfulSea.html",
"css": "AlasForTheAwfulSea.css",
"authors": "Ashton McAllan",
"roll20userid": "666728",
"preview": "AlasForTheAwfulSea.png",
"patreon": "https://www.patreon.com/acegiak"
}
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@@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi
The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier.
To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%.
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....
Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p
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@@ -1,8 +1,8 @@
{
"html": "Basic_Roleplaying.html",
"css": "Basic_Roleplaying.css",
"authors": "Walt Shumate Ove Odegard",
"roll20userid": "720651",
"authors": "Khoa P.",
"roll20userid": "546568",
"preview": "Basic_Roleplaying.png",
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems"
"instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P"
}
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+1 -1
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@@ -552,7 +552,7 @@
<input type="radio" name="attr_crewcoin" class="sheet-radiobox sheet-vaultcoin" value="16">
<span></span>
</div>
<div class="sheet-col100 sheet-crewcoin-desc" data-i18n="upon_crew_advance">Upon crew advance, each PC gets +2 Stash (+1 per Tier)</div>
<div class="sheet-col100 sheet-crewcoin-desc" data-i18n="upon_crew_advance-N">Upon crew advance, each PC gets Stash = Tier+2</div>
</div>
</div>
<!-- Special abilities -->
+3 -2
View File
@@ -710,7 +710,7 @@ textarea.sheet-smallcaps {
.sheet-advancement-desc {
width: 99%;
background: $lightgrey;
padding: 15px 20px 4px 11px;
padding: 15px 15px 4px 11px;
li {
font-style: italic;
margin-bottom: 1em;
@@ -1662,7 +1662,8 @@ input.sheet-zero {
/* HUNTING GROUNDS */
.sheet-hunting-grounds {
.sheet-plainheader {
min-height: 24px;
min-height: 20px;
line-height: 18px;
}
.sheet-description {
font-size: 12px;
+24 -15
View File
@@ -396,15 +396,15 @@ const sheetVersion = "2.6",
}, {
name: "crew_upgrade_vigilantes_attire",
numboxes: "1"
}, {
name: "crew_upgrade_dedicated_crafters",
numboxes: "1",
}, {
name: "crew_upgrade_irregulars",
numboxes: "1"
}, {
name: "crew_upgrade_willing_to_fight",
numboxes: "1"
}, {
name: "crew_upgrade_spark-craft_technology",
numboxes: "1",
}]
}
},
@@ -551,7 +551,7 @@ const sheetVersion = "2.6",
numboxes: "1"
}, {
bold: "1",
name: "playbook_item_fine_wrecker_tools",
name: "playbook_item_fine_wrecking_tools",
numboxes: "2"
}, {
name: "playbook_item_blowgun_&_darts,_syringes",
@@ -1495,11 +1495,20 @@ const mySetAttrs = (attrs, options, callback) => {
});
},
calculateStashDice = stash => setAttr('stash_dice', Math.floor(parseInt(stash) / 10)),
calculateCohortDice = prefix => {
getAttrs(['crew_tier', `${prefix}_impaired`, `${prefix}_type`], v => {
const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) +
((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0);
setAttr(`${prefix}_dice`, dice);
calculateCohortDice = prefixes => {
const sourceAttrs = [
'crew_tier',
...prefixes.map(p => `${p}_impaired`),
...prefixes.map(p => `${p}_type`),
];
getAttrs(sourceAttrs, v => {
const setting = {};
prefixes.forEach(prefix => {
const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) +
((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0);
setting[`${prefix}_dice`] = dice;
});
setAttrs(setting);
});
};
/* CONSTANTS */
@@ -1657,10 +1666,10 @@ autogenSections.forEach(sectionName => {
on('change:setting_extra_stress', event => setAttr('stress_max', 9 + (parseInt(event.newValue) || 0)));
on('change:setting_extra_trauma', event => setAttr('trauma_max', 4 + (parseInt(event.newValue) || 0)));
/* Calculate cohort quality */
on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice('cohort1'));
on('change:repeating_cohort', () => calculateCohortDice('repeating_cohort'));
on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice(['cohort1']));
on('change:repeating_cohort', () => calculateCohortDice(['repeating_cohort']));
on('change:crew_tier', () => {
getSectionIDs('repeating_cohort', a => a.forEach(id => calculateCohortDice(`repeating_cohort_${id}`)));
getSectionIDs('repeating_cohort', a => calculateCohortDice(a.map(id => `repeating_cohort_${id}`)));
});
on('change:char_cohort_quality change:char_cohort_impaired', () => {
getAttrs(['char_cohort_quality', 'char_cohort_impaired'], v => {
@@ -2275,8 +2284,8 @@ on('sheet:opened', () => {
mySetAttrs({
crew_tier: tier
}, {}, () => {
calculateCohortDice('cohort1');
idArray.forEach(id => calculateCohortDice(`repeating_cohort_${id}`));
calculateCohortDice(['cohort1']);
calculateCohortDice(idArray.map(id => `repeating_cohort_${id}`));
upgradeSheet('1.12');
});
});
@@ -2365,7 +2374,7 @@ on('sheet:opened', () => {
// Set version number
mySetAttrs({
version: sheetVersion,
character_sheet: `Blades in the Dark v${sheetVersion}`
character_sheet: `Blades in the Dark v${sheetVersion}`,
});
});
});
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+4 -4
View File
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -380,7 +380,7 @@
"crew_vigilantes_contact_0": "Mara, a chief inspector",
"crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter",
"crew_vigilantes_contact_2": "Soren, a restless ghost",
"crew_vigilantes_contact_3": "Poriso, famous opera singer",
"crew_vigilantes_contact_3": "Remira, a reluctant Lampblack",
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}
+3 -3
View File
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "위장 (멈춰 있는 탈것들은 완벽히 숨겨짐)",
"crew_upgrade_composed": "차분한 (+1 스트레스 칸)",
"crew_upgrade_cult_rigging": "사교도 장비 (2무게 분의 문서나 재료를 무게 없이 휴대)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "정예 숙련자",
"crew_upgrade_elite_rooks": "정예 사기꾼",
"crew_upgrade_elite_rovers": "정예 운반책",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "서품된 (+1 트라우마 칸)",
"crew_upgrade_ritual_sanctum_in_lair": "소굴에 있는 의식 성소",
"crew_upgrade_smuggler's_rigging": "밀수꾼 장비 (가지고 다니는 물품 두 개가 완벽히 숨겨짐)",
"crew_upgrade_spark-craft_technology": "유도공학 기술",
"crew_upgrade_steady": "침착한 (+1 스트레스 칸)",
"crew_upgrade_thief_rigging": "도둑 장비 (2무게 분의 연장이나 장비를 무게 없이 휴대)",
"crew_upgrade_unbroken": "불굴의 (+1 트라우마 칸)",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "고급 그림자 망토",
"playbook_item_fine_spirit_mask": "고급 영혼 가면",
"playbook_item_fine_tinkering_tools": "고급 땜질 연장",
"playbook_item_fine_wrecker_tools": "고급 파괴 연장",
"playbook_item_fine_wrecking_tools": "고급 파괴 연장",
"playbook_item_gadget": "발명품",
"playbook_item_ghost_key": "유령 열쇠",
"playbook_item_light_climbing_gear": "경량 등반 장비",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "소굴에 안전한 금고가 있습니다. 8금화를 저장할 수 있습니다. 두 번째 업그레이드는 용량을 16금화까지 늘려줍니다. 금고에는 별도의 공간이 있어 감옥으로 사용할 수도 있습니다.",
"upgrade_weapons_description": "무기의 품질 +1",
"upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.",
"upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
"upon_crew_advance-N": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)",
"use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)",
"vampire": "뱀파이어",
"vampire_viceblurb": "당신의 <strong>악습</strong>은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 <strong>추적</strong>하고 <strong>악습</strong>을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?",
+27 -27
View File
@@ -42,7 +42,7 @@
"bestial": "Bestial",
"binding_oil": "Binding Oil",
"boat": "Boat",
"boat_carriage_other": "Boat - Carriage - Other",
"boat_carriage_other-N": "Boat — Carriage — Other",
"bold": "bold",
"bolster": "Bolster your crew's reputation or develop a new one.",
"bonus_die": "Bonus Die",
@@ -206,8 +206,8 @@
"crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.",
"crew_ability_chosen": "Chosen",
"crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).",
"crew_ability_conviction": "Conviction",
"crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.",
"crew_ability_conviction-N": "Conviction",
"crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.",
"crew_ability_crow's_veil": "Crow's Veil",
"crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.",
"crew_ability_dangerous": "Dangerous",
@@ -294,8 +294,8 @@
"crew_assassins_contact_4": "Exeter, a spirit warden",
"crew_assassins_contact_5": "Sevoy, a merchant lord",
"crew_assassins_description": "Murderers\nfor Hire",
"crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom",
"crew_assassins_hunting_grounds_type": "Hunting Grounds:",
"crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom",
"crew_assassins_hunting_grounds_type-N": "Hunting Grounds",
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
"crew_bravos_contact_0": "Meg, a pit-fighter",
"crew_bravos_contact_1": "Conway, a bluecoat",
@@ -304,8 +304,8 @@
"crew_bravos_contact_4": "Walker, a ward boss",
"crew_bravos_contact_5": "Lutes, a tavern owner",
"crew_bravos_description": "Mercenaries,\nThugs &\nKillers",
"crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab",
"crew_bravos_hunting_grounds_type": "Hunting Grounds:",
"crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab",
"crew_bravos_hunting_grounds_type-N": "Hunting Grounds",
"crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.",
"crew_cult_contact_0": "Gagan, an academic",
"crew_cult_contact_1": "Adikin, an occultist",
@@ -314,8 +314,8 @@
"crew_cult_contact_4": "Mateas Kline, a noble",
"crew_cult_contact_5": "Bennett, an astronomer",
"crew_cult_description": "Acolytes\nof a Deity",
"crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice",
"crew_cult_hunting_grounds_type": "Sacred Sites:",
"crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice",
"crew_cult_hunting_grounds_type-N": "Sacred Sites",
"crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.",
"crew_description": "A short crew description",
"crew_hawkers_contact_0": "Rolan Wott, a magistrate",
@@ -325,8 +325,8 @@
"crew_hawkers_contact_4": "Anya, a dilettante",
"crew_hawkers_contact_5": "Marlo, a gang boss",
"crew_hawkers_description": "Vice\nDealers",
"crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize",
"crew_hawkers_hunting_grounds_type": "Sales Territory:",
"crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize",
"crew_hawkers_hunting_grounds_type-N": "Sales Territory",
"crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.",
"crew_mode": "Crew Mode",
"crew_shadows_contact_0": "Dowler, an explorer",
@@ -336,8 +336,8 @@
"crew_shadows_contact_4": "Adelaide Phroaig, a noble",
"crew_shadows_contact_5": "Rigney, a tavern owner",
"crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs",
"crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage",
"crew_shadows_hunting_grounds_type": "Hunting Grounds:",
"crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage",
"crew_shadows_hunting_grounds_type-N": "Hunting Grounds",
"crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.",
"crew_sheet": "Crew sheet",
"crew_smugglers_contact_0": "Elynn, a dock worker",
@@ -347,8 +347,8 @@
"crew_smugglers_contact_4": "Decker, an anarchist",
"crew_smugglers_contact_5": "Esme, a tavern owner",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers",
"crew_smugglers_hunting_grounds_type": "Cargo Types:",
"crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers",
"crew_smugglers_hunting_grounds_type-N": "Cargo Types",
"crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.",
"crew_tier": "Crew Tier",
"crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)",
@@ -357,6 +357,7 @@
"crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)",
"crew_upgrade_composed": "Composed (+1 stress box)",
"crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)",
"crew_upgrade_dedicated_crafters": "Dedicated crafters",
"crew_upgrade_elite_adepts": "Elite Adepts",
"crew_upgrade_elite_rooks": "Elite Rooks",
"crew_upgrade_elite_rovers": "Elite Rovers",
@@ -369,7 +370,6 @@
"crew_upgrade_ordained": "Ordained (+1 trauma box)",
"crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair",
"crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)",
"crew_upgrade_spark-craft_technology": "Spark-craft Technology",
"crew_upgrade_steady": "Steady (+1 stress box)",
"crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)",
"crew_upgrade_unbroken": "Unbroken (+1 trauma box)",
@@ -384,8 +384,8 @@
"crew_vigilantes_contact_4": "Anis, a Spirit Warden",
"crew_vigilantes_contact_5": "Badger, a brilliant inventor",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror",
"crew_vigilantes_hunting_grounds_type": "Protected Grounds:",
"crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror",
"crew_vigilantes_hunting_grounds_type-N": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Cult",
"cutter": "Cutter",
@@ -639,8 +639,8 @@
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent": "Dark Talent",
"playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
@@ -715,8 +715,8 @@
"playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.",
"playbook_ability_savage": "Savage",
"playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.",
"playbook_ability_scout": "Scout",
"playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.",
"playbook_ability_scout-N": "Scout",
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_shadow": "Shadow",
@@ -808,7 +808,7 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
"playbook_item_fine_wrecker_tools": "Fine wrecker tools",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
@@ -880,7 +880,7 @@
"prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.",
"push_yourself": "Push yourself",
"push_yourself_desc1": " (take 2 ",
"push_yourself_desc2": ") - or - accept a ",
"push_yourself_desc2-N": ") — or — accept a ",
"quality": "Quality",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
@@ -911,7 +911,7 @@
"savage": "Savage",
"secure": "Secure",
"send_details_to_chat": "Send details to chat",
"set_up_a_teammate": "Set up",
"set_up_a_teammate-N": "<strong>Set up</strong> a teammate",
"shadows": "Shadows",
"short": "short",
"show_broadcast": "Show broadcast buttons for sending information to chat",
@@ -1003,7 +1003,7 @@
"upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.",
"upgrade_weapons_description": "+1 quality for Weapons.",
"upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.",
"upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)",
"upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"vampire": "Vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
@@ -1049,5 +1049,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
"zerodice": "Zero Dice - take the lowest result above"
"zerodice-N": "Zero Dice — take the lowest result above"
}

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