Merge branch 'master' into l5r-ffg-sheet
@@ -1,5 +1,6 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
# text eol=lf
|
||||
text auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
## Changes / Comments
|
||||
|
||||
*Provide a few comments about what you have changed.*
|
||||
|
||||
|
||||
|
||||
|
||||
## Roll20 Requests
|
||||
|
||||
*Include the name of the sheet you made changes to in the title.*
|
||||
|
||||
- If changes fix a bug or resolves a feature request, be sure to link to that issue.
|
||||
- For pull request that change multiple sheets please confirm these changes are intentional for all sheets. This will help us catch unintended submissions.
|
||||
- When updating existing sheets if you are changing attribute names please note what steps you have taken, if any, to assist players in keeping their data.
|
||||
@@ -158,23 +158,23 @@ input {
|
||||
.sheet-power button[type=roll].sheet-powerlabel,
|
||||
.sheet-body button[type=roll].sheet-attrlabel
|
||||
{
|
||||
background-color: #014A89;
|
||||
background-color: #014A89;
|
||||
color: white;
|
||||
border: 5px solid #014A89;
|
||||
padding-left: 20px;
|
||||
padding-left: 10px;
|
||||
font-size: 14px;
|
||||
width: 60px;
|
||||
width: 35px;
|
||||
display: inline-block;
|
||||
background-image: none;
|
||||
text-shadow:none;
|
||||
box-shadow:none;
|
||||
border-radius:0px;
|
||||
padding-top:0px;
|
||||
padding-right:0px;
|
||||
padding-bottom:0px;
|
||||
text-shadow: none;
|
||||
box-shadow: none;
|
||||
border-radius: 0px;
|
||||
padding-top: 0px;
|
||||
padding-right: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin: 0px;
|
||||
vertical-align:top;
|
||||
height: 28px;
|
||||
vertical-align: top;
|
||||
height: 18px;
|
||||
margin-left: -20px;
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ input {
|
||||
margin: 0px;
|
||||
position: relative;
|
||||
top: 0px;
|
||||
left: 52px;
|
||||
left: 35px;
|
||||
line-height: 12px;
|
||||
min-width: 60px;
|
||||
}
|
||||
@@ -213,7 +213,7 @@ input {
|
||||
}
|
||||
|
||||
.sheet-derived button[type=roll].sheet-derlabel.sheet-recovery {
|
||||
width: 65px;
|
||||
width: 60px;
|
||||
padding-right: 0px;
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ input {
|
||||
|
||||
.sheet-derived .sheet-derlabel.sheet-hp.sheet-stag {
|
||||
padding-left: 5px;
|
||||
margin-left: -5px;
|
||||
margin-left: -2px;
|
||||
width: 65px;
|
||||
}
|
||||
|
||||
@@ -1118,7 +1118,7 @@ button[type=roll]:hover *
|
||||
.sheet-deathsavecontainer {
|
||||
position: absolute;
|
||||
top: 35px;
|
||||
left: 60px;
|
||||
left: 20px;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
|
||||
@@ -146,11 +146,11 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="derived">
|
||||
<div class="dercontainer">
|
||||
<div class="dercontainer" style="background-color: #014A89;">
|
||||
<span class="derlabel hp" data-i18n="max-hp">Max HP</span>
|
||||
<span class="derived" name="attr_HP_max" title="@{HP_max}"></span>
|
||||
<span class="derived" style="background-color: white;" name="attr_HP_max" title="@{HP_max}"></span>
|
||||
<span class="derlabel hp stag" data-i18n="staggered">Staggered</span>
|
||||
<span class="derived" name="attr_HP-staggered" title="@{HP-staggered}"></span>
|
||||
<span class="derived" style="background-color: white;" name="attr_HP-staggered" title="@{HP-staggered}"></span>
|
||||
</div>
|
||||
<div class="dercontainer">
|
||||
<div class="hpbox">
|
||||
|
||||
@@ -1,140 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"Conflicted": "En conflicto",
|
||||
"Negative": "Negativo",
|
||||
"Positive": "Positivo",
|
||||
"ac-u": "CA",
|
||||
"action": "Acción",
|
||||
"assassin": "Asesino",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"attack": "Ataque",
|
||||
"backgrounds": "Trasfondos",
|
||||
"base-ac-from-class": "CA base de Clase",
|
||||
"base-hp-from-class": "HP base de Clase",
|
||||
"base-md-from-class": "DM base de Clase",
|
||||
"base-pd-from-class": "DF base de Clase",
|
||||
"battle-cry": "Grito de Batalla",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"cha-u": "CAR",
|
||||
"charisma": "Carisma",
|
||||
"charisma-based": "Basado en Carisma",
|
||||
"class": "Clase",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"constitution": "Constitución",
|
||||
"constitution-based": "Basada en Constitución",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"critical-success-u": "ÉXITO CRÍTICO",
|
||||
"current-hp": "PV Actuales",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"daily": "Diario",
|
||||
"damage-on-melee-miss": "Daño en fallo CaC",
|
||||
"damage-on-ranged-miss": "Daño en fallo a distancia",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"details": "Detalles",
|
||||
"dex-u": "DES",
|
||||
"dexterity": "Destreza",
|
||||
"dice-u": "DADO",
|
||||
"domain": "Dominio",
|
||||
"easy-6": "Fácil (6+)",
|
||||
"effect": "Efecto",
|
||||
"encounter": "Encuentro",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"equipment": "Equipo",
|
||||
"escalation-die": "Dado de Incremento",
|
||||
"failure-u": "FALLO",
|
||||
"far-away": "Muy lejos",
|
||||
"feature": "Proezas",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"flat-hp-mod-from-magic-items": "Mod PG de objetos mágicos",
|
||||
"flat-initiative-mod": "Mod Iniciativa",
|
||||
"flat-recovery-mod": "Mod Recuperación",
|
||||
"flexible-action": "Acción flexible",
|
||||
"free-action": "Acción libre",
|
||||
"hard-16": "Difícil (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"hit": "Golpe",
|
||||
"icon-relationships": "Relación con Icono",
|
||||
"improved": "Mejorada",
|
||||
"initiative": "Iniciativa",
|
||||
"initiative-u": "INICIATIVA",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"intelligence": "Inteligencia",
|
||||
"intelligence-based": "Basado en Inteligencia",
|
||||
"intercepting": "Interceptar",
|
||||
"level": "Nivel",
|
||||
"line-of-sight": "Línea de Visión",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"magic-item": "Objeto mágico",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"max-hp": "PV máx",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"melee-basic-attack": "Ataque básico CaC",
|
||||
"melee-basic-attack-based-on": "Ataque básico CaC basado en",
|
||||
"melee-str": "CaC (FUE)",
|
||||
"melee-weapon-1": "Arma CaC 1",
|
||||
"melee-weapon-2": "Arma CaC 2",
|
||||
"melee-weapon-3": "Arma CaC 3",
|
||||
"melee-weapons": "Armas CaC",
|
||||
"miss": "Fallo",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"modifiers": "Modificadores",
|
||||
"move-action": "Acción de movimiento",
|
||||
"name": "Nombre",
|
||||
"nearby": "Cercano",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"one-creature": "Una criatura",
|
||||
"one-enemy": "Un enemigo",
|
||||
"one-unique-thing": "Peculiaridad única",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"options": "Opciones",
|
||||
"orc-lord": "Señor Orco",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"power": "Poder",
|
||||
"quick-action": "Acción rápida",
|
||||
"race": "Carrera",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"range": "Rango",
|
||||
"ranged-basic-attack": "Ataque básico a distancia",
|
||||
"ranged-basic-attack-based-on": "Ataque básico a distancia basado en",
|
||||
"ranged-dex": "A distancia (DES)",
|
||||
"ranged-weapon-1": "Arma a distancia 1",
|
||||
"ranged-weapon-2": "Arma a distancia 2",
|
||||
"ranged-weapon-3": "Arma a distancia 3",
|
||||
"ranged-weapons": "Armas a distancia",
|
||||
"rapier": "Estoque",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"recharge": "Recargar",
|
||||
"recharge-rate": "Velocidad de recarga",
|
||||
"recovery": "Recuperación",
|
||||
"save": "Guardar",
|
||||
"save-u": "GUARDAR",
|
||||
"show-hide-options": "Mostrar/ocultar opciones",
|
||||
"special": "Especial",
|
||||
"spell": "Hechizo",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"standard-action": "Acción estándar",
|
||||
"step-toward-death": "¡Un paso más hacia la muerte!",
|
||||
"str-u": "FUE",
|
||||
"strength": "Fuerza",
|
||||
"success-u": "ÉXITO",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"talent": "Talento",
|
||||
"talents-and-features": "Talentos y Proezas",
|
||||
"target": "Objetivo",
|
||||
"temp-hp": "Temp PV",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"type": "Tipo",
|
||||
"unknown-u": "DESCONOCIDO",
|
||||
"use-recovery": "¡Usa una recuperación!",
|
||||
"use-recovery-action": "¡Usa una recuperación y realiza una acción!",
|
||||
"uses": "Usa",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
"weap-u": "ARMA",
|
||||
"wis-u": "SAB",
|
||||
"wisdom": "Sabiduría",
|
||||
"wisdom-based": "Basado en Sabiduría"
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"Conflicted": "Conflictuelle",
|
||||
"Negative": "Négative",
|
||||
"Positive": "Positive",
|
||||
"Positive": "Positif",
|
||||
"ac-u": "CA",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
@@ -21,7 +21,7 @@
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Publié par Pelgrane Press Ltd. sous licence de Fire Opal Media. The 13th Age est une marque de Fire Opal Media Inc.",
|
||||
"critical-success-u": "RÉUSSITE CRITIQUE",
|
||||
"current-hp": "PV courants",
|
||||
"custom": "Personnalisé",
|
||||
@@ -47,7 +47,7 @@
|
||||
"failure-u": "ÉCHEC",
|
||||
"far-away": "Au Loin",
|
||||
"feature": "Talent",
|
||||
"final-verse": "Final-Verse",
|
||||
"final-verse": "Verset final",
|
||||
"flat-hp-mod-from-magic-items": "Modificateur de PV",
|
||||
"flat-initiative-mod": "Modificateur d'Initiative",
|
||||
"flat-recovery-mod": "Modificateur de Récupération",
|
||||
@@ -88,7 +88,7 @@
|
||||
"one-creature": "Une Créature",
|
||||
"one-enemy": "Un ennemi",
|
||||
"one-unique-thing": "Particularité",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"opening-sustaining-effect": "Ouverture-Maintien-Effet",
|
||||
"options": "Options",
|
||||
"orc-lord": "Le Seigneur Orc",
|
||||
"pd-u": "DP",
|
||||
@@ -106,15 +106,15 @@
|
||||
"ranged-weapons": "Armes à distance",
|
||||
"rapier": "Rapière",
|
||||
"rec-u": "RÉC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recharge": "Rechargement",
|
||||
"recharge-rate": "Vitesse de rechargement",
|
||||
"recovery": "Récupération",
|
||||
"save": "Sauvegarde",
|
||||
"save-u": "SAUVEGARDE",
|
||||
"show-hide-options": "Afficher/masque les options",
|
||||
"special": "Spécial",
|
||||
"spell": "Sort",
|
||||
"staggered": "Staggered",
|
||||
"staggered": "Chancelant",
|
||||
"standard-action": "Action Standard",
|
||||
"step-toward-death": "Progressez vers la mort !",
|
||||
"str-u": "FOR",
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"Conflicted": "Conflicted",
|
||||
"Negative": "Negative",
|
||||
"Positive": "Positive",
|
||||
"ac-u": "AC",
|
||||
"action": "Action",
|
||||
"assassin": "Assassin",
|
||||
"at-will": "At-Will",
|
||||
"attack": "Attack",
|
||||
"backgrounds": "Backgrounds",
|
||||
"base-ac-from-class": "Base AC from class",
|
||||
"base-hp-from-class": "Base HP from class",
|
||||
"base-md-from-class": "Base MD from class",
|
||||
"base-pd-from-class": "Base PD from class",
|
||||
"battle-cry": "Battle Cry",
|
||||
"bck-u": "BCK",
|
||||
"cha-u": "CHA",
|
||||
"charisma": "Charisma",
|
||||
"charisma-based": "Charisma based",
|
||||
"class": "Class",
|
||||
"con-u": "CON",
|
||||
"constitution": "Constitution",
|
||||
"constitution-based": "Constitution based",
|
||||
"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
|
||||
"critical-success-u": "CRITICAL SUCCESS",
|
||||
"current-hp": "Current HP",
|
||||
"custom": "Custom",
|
||||
"custom-1": "Custom 1",
|
||||
"custom-2": "Custom 2",
|
||||
"custom-3": "Custom 3",
|
||||
"daily": "Daily",
|
||||
"damage-on-melee-miss": "Damage on Melee Miss",
|
||||
"damage-on-ranged-miss": "Damage on Ranged Miss",
|
||||
"death-save": "Death Save",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"details": "Details",
|
||||
"dex-u": "DEX",
|
||||
"dexterity": "Dexterity",
|
||||
"dice-u": "DICE",
|
||||
"domain": "Domain",
|
||||
"easy-6": "Easy (6+)",
|
||||
"effect": "Effect",
|
||||
"encounter": "Encounter",
|
||||
"engaged": "Engaged",
|
||||
"equipment": "Equipment",
|
||||
"escalation-die": "Escalation Die",
|
||||
"failure-u": "FAILURE",
|
||||
"far-away": "Far Away",
|
||||
"feature": "Feature",
|
||||
"final-verse": "Final-Verse",
|
||||
"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
|
||||
"flat-initiative-mod": "Flat Initiative Mod",
|
||||
"flat-recovery-mod": "Flat Recovery Mod",
|
||||
"flexible-action": "Flexible Action",
|
||||
"free-action": "Free Action",
|
||||
"hard-16": "Hard (16+)",
|
||||
"help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.",
|
||||
"hit": "Hit",
|
||||
"icon-relationships": "Icon Relationships",
|
||||
"improved": "Improved",
|
||||
"initiative": "Initiative",
|
||||
"initiative-u": "INITIATIVE",
|
||||
"int-u": "INT",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-based": "Intelligence based",
|
||||
"intercepting": "Intercepting",
|
||||
"level": "Level",
|
||||
"line-of-sight": "Line of Sight",
|
||||
"lvl-u": "LVL",
|
||||
"magic-item": "Magic Item",
|
||||
"max": "Max",
|
||||
"max-hp": "Max HP",
|
||||
"md-u": "MD",
|
||||
"melee-basic-attack": "Melee Basic Attack",
|
||||
"melee-basic-attack-based-on": "Melee Basic Attack Based On",
|
||||
"melee-str": "Melee(STR)",
|
||||
"melee-weapon-1": "Melee Weapon 1",
|
||||
"melee-weapon-2": "Melee Weapon 2",
|
||||
"melee-weapon-3": "Melee Weapon 3",
|
||||
"melee-weapons": "Melee Weapons",
|
||||
"miss": "Miss",
|
||||
"mod-u": "MOD",
|
||||
"modifiers": "Modifiers",
|
||||
"move-action": "Move Action",
|
||||
"name": "Name",
|
||||
"nearby": "Nearby",
|
||||
"normal-11": "Normal (11+)",
|
||||
"one-creature": "One Creature",
|
||||
"one-enemy": "One enemy",
|
||||
"one-unique-thing": "One Unique Thing",
|
||||
"opening-sustaining-effect": "Opening-Sustaining-Effect",
|
||||
"options": "Options",
|
||||
"orc-lord": "Orc Lord",
|
||||
"pd-u": "PD",
|
||||
"power": "Power",
|
||||
"quick-action": "Quick Action",
|
||||
"race": "Race",
|
||||
"racial": "Racial",
|
||||
"range": "Range",
|
||||
"ranged-basic-attack": "Ranged Basic Attack",
|
||||
"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
|
||||
"ranged-dex": "Ranged(DEX)",
|
||||
"ranged-weapon-1": "Ranged Weapon 1",
|
||||
"ranged-weapon-2": "Ranged Weapon 2",
|
||||
"ranged-weapon-3": "Ranged Weapon 3",
|
||||
"ranged-weapons": "Ranged Weapons",
|
||||
"rapier": "Rapier",
|
||||
"rec-u": "REC",
|
||||
"recharge": "Recharge",
|
||||
"recharge-rate": "Recharge Rate",
|
||||
"recovery": "Recovery",
|
||||
"save": "Save",
|
||||
"save-u": "SAVE",
|
||||
"show-hide-options": "Show/hide options",
|
||||
"special": "Special",
|
||||
"spell": "Spell",
|
||||
"staggered": "Staggered",
|
||||
"standard-action": "Standard Action",
|
||||
"step-toward-death": "Mark a step toward death!",
|
||||
"str-u": "STR",
|
||||
"strength": "Strength",
|
||||
"success-u": "SUCCESS",
|
||||
"sustain": "Sustain",
|
||||
"talent": "Talent",
|
||||
"talents-and-features": "Talents & Features",
|
||||
"target": "Target",
|
||||
"temp-hp": "Temp HP",
|
||||
"trigger": "Trigger",
|
||||
"type": "Type",
|
||||
"unknown-u": "UNKNOWN",
|
||||
"use-recovery": "Use a recovery!",
|
||||
"use-recovery-action": "Use a recovery and take an action!",
|
||||
"uses": "Uses",
|
||||
"vs": "vs",
|
||||
"vs-u": "VS",
|
||||
"weap-u": "WEAP",
|
||||
"wis-u": "WIS",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-based": "Wisdom based"
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* version: 1.8.0 */
|
||||
/* version: 1.8.1 */
|
||||
|
||||
.sheet-13thAge {
|
||||
padding-top: 10px;
|
||||
@@ -41,11 +41,11 @@
|
||||
}
|
||||
|
||||
.sheet-caps {
|
||||
font-size: 1.6em;
|
||||
font-size: 16px;
|
||||
font-variant: small-caps;
|
||||
background-color: rgba(0,0,0,0.7);
|
||||
width: calc(100% - 30px);
|
||||
padding-bottom: 3px;
|
||||
padding-bottom: 2px;
|
||||
padding-top: 2px;
|
||||
float: left;
|
||||
}
|
||||
@@ -53,10 +53,10 @@
|
||||
.sheet-brush {
|
||||
background: url("https://neovatar.github.io/roll20-character-sheets/13th_Age-neovatar/img/bgh4.png");
|
||||
width: 15px;
|
||||
height: 1.6em;
|
||||
height: 26px;
|
||||
float: left;
|
||||
padding-bottom: 2px;
|
||||
padding-top: 2px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
.sheet-l1 {
|
||||
@@ -431,6 +431,46 @@ textarea.sheet-textarea-desc {
|
||||
|
||||
/* roll templates */
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/* generic template */
|
||||
.sheet-rolltemplate-13thage_generic table {
|
||||
width:100%;
|
||||
@@ -445,6 +485,7 @@ textarea.sheet-textarea-desc {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
@@ -462,9 +503,12 @@ textarea.sheet-textarea-desc {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_generic td {
|
||||
padding:5px;line-height:1.4em;
|
||||
padding:5px;
|
||||
line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
text-align:right;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_generic tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
@@ -472,7 +516,9 @@ textarea.sheet-textarea-desc {
|
||||
|
||||
.sheet-rolltemplate-13thage_generic td:nth-child(odd) {
|
||||
text-align:left;
|
||||
font-weight:bold
|
||||
font-weight:bold;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .inlinerollresult {
|
||||
@@ -496,6 +542,80 @@ textarea.sheet-textarea-desc {
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* background template */
|
||||
.sheet-rolltemplate-13thage_background table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background td {
|
||||
padding:5px;
|
||||
line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_background tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background td:nth-child(odd) {
|
||||
text-align:left;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-bold {
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult {
|
||||
color: white;
|
||||
background-color: black;
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.fullcrit {
|
||||
color: white;
|
||||
background-color: #3FB315
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.fullfail {
|
||||
color: white;
|
||||
background-color: #B31515
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.importantroll {
|
||||
color: white;
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* power template */
|
||||
.sheet-rolltemplate-13thage_power table {
|
||||
width:100%;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<!-- version: 1.8.0 -->
|
||||
<!-- version: 1.8.1 -->
|
||||
|
||||
<div style="display:none;">
|
||||
<b style="color:red;font-size:150%;">Attention: </b>
|
||||
@@ -653,7 +653,7 @@
|
||||
<input style="width:100%;" class="sheet-center" title="@{repeating_background_X_points}" name="attr_points" value="number" type="number" />
|
||||
</span>
|
||||
<span style="width:15%" class="sheet-table-data sheet-center">
|
||||
<button title="Roll background check" class="sheet-round-button" type="roll" value="&{template:13thage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Skill check}} {{Background=@{desc}}} ?{Attribute| Strength , &#123;&#123;Attribute=Strength&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{STR-mod}+@{points}]]]]&#125;&#125; | Constitution , &#123;&#123;Attribute=Constitution&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CON-mod}+@{points}]]]]&#125;&#125; | Dexterity , &#123;&#123;Attribute=Dexterity&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{DEX-mod}+@{points}]]]]&#125;&#125; | Intelligence , &#123;&#123;Attribute=Intelligence&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{INT-mod}+@{points}]]]]&#125;&#125; | Wisdom , &#123;&#123;Attribute=Wisdom&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{WIS-mod}+@{points}]]]]&#125;&#125; | Charisma , &#123;&#123;Attribute=Charisma&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CHA-mod}+@{points}]]]]&#125;&#125;}"></button>
|
||||
<button title="Roll background check" class="sheet-round-button" type="roll" value="&{template:13thage_background} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Background}} {{background=@{desc}}} ?{Attribute| Strength , &#123;&#123;Attribute=Strength&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{STR-mod}+@{points}]]]]&#125;&#125; | Constitution , &#123;&#123;Attribute=Constitution&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CON-mod}+@{points}]]]]&#125;&#125; | Dexterity , &#123;&#123;Attribute=Dexterity&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{DEX-mod}+@{points}]]]]&#125;&#125; | Intelligence , &#123;&#123;Attribute=Intelligence&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{INT-mod}+@{points}]]]]&#125;&#125; | Wisdom , &#123;&#123;Attribute=Wisdom&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{WIS-mod}+@{points}]]]]&#125;&#125; | Charisma , &#123;&#123;Attribute=Charisma&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CHA-mod}+@{points}]]]]&#125;&#125;}"></button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -975,13 +975,13 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div style="font-size:8px" class="sheet-right"><br>Sheet Version: 1.8.0</div>
|
||||
<div style="font-size:8px" class="sheet-right"><br>Sheet Version: 1.8.1</div>
|
||||
</div>
|
||||
|
||||
<!-- roll templates -->
|
||||
<!-- generic roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_generic">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
@@ -999,9 +999,32 @@
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<!-- background roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_background">
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
{{^character_id}}{{character_name}}{{/character_id}}
|
||||
{{#name}}:{{/name}}
|
||||
{{/character_name}}
|
||||
{{#name}}
|
||||
{{#name_link}}[{{name}}]({{name_link}}){{/name_link}}
|
||||
{{^name_link}}{{name}}{{/name_link}}
|
||||
{{/name}}
|
||||
</td></tr>
|
||||
{{#background}}
|
||||
<tr><td colspan="2">{{background}}</td></tr>
|
||||
{{/background}}
|
||||
{{#allprops() character_name character_id name_link background}}
|
||||
<tr><td class="sheet-bold">{{key}}</td><td>{{value}}</td></tr>
|
||||
{{/allprops() character_name character_id name_link background}}
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<!-- power roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_power">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
@@ -1027,7 +1050,7 @@
|
||||
|
||||
<!-- block text roll templates -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_block">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
|
||||
@@ -16,7 +16,7 @@ module.exports = function(grunt) {
|
||||
files: [
|
||||
{src: 'src/index.html', dest: 'testbed/index.html'},
|
||||
{src: 'src/13th_Age-neovatar.css', dest: 'testbed/13th_Age-neovatar.css'},
|
||||
{src: 'src/editor.css', dest: 'testbed/editor.css'},
|
||||
{src: 'src/app.css', dest: 'testbed/app.css'},
|
||||
{src: 'src/base.css', dest: 'testbed/base.css'},
|
||||
]
|
||||
},
|
||||
|
||||
@@ -49,6 +49,9 @@ This will create `13th_Age-neovatar.[css|html]` that you can copy and paste into
|
||||
|
||||
### Changelog
|
||||
|
||||
**1.8.1:**
|
||||
* CSS fixes for upstream Roll20 changes
|
||||
|
||||
**1.8.0:**
|
||||
* Added @tier_dmg_mult attribute, calculated by helper
|
||||
* Use tier ability damage bonus multiplier in basic attacks
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"title": "13th Age Roll 20 Character Sheet - neovatar edition",
|
||||
"version": "1.8.0",
|
||||
"name": "roll20-13th_Age-neovatar",
|
||||
"version": "1.8.1",
|
||||
"name": "roll20-13th_age-neovatar",
|
||||
"author": {
|
||||
"name": "Thomas Seliger"
|
||||
},
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Thomas Seliger (neovatar)",
|
||||
"roll20userid": "388327",
|
||||
"preview": "13th_Age-neovatar.jpg",
|
||||
"instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.8.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository."
|
||||
"instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.8.1\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository."
|
||||
}
|
||||
@@ -41,11 +41,11 @@
|
||||
}
|
||||
|
||||
.sheet-caps {
|
||||
font-size: 1.6em;
|
||||
font-size: 16px;
|
||||
font-variant: small-caps;
|
||||
background-color: rgba(0,0,0,0.7);
|
||||
width: calc(100% - 30px);
|
||||
padding-bottom: 3px;
|
||||
padding-bottom: 2px;
|
||||
padding-top: 2px;
|
||||
float: left;
|
||||
}
|
||||
@@ -53,10 +53,10 @@
|
||||
.sheet-brush {
|
||||
background: url("@@img_prefix/bgh4.png");
|
||||
width: 15px;
|
||||
height: 1.6em;
|
||||
height: 26px;
|
||||
float: left;
|
||||
padding-bottom: 2px;
|
||||
padding-top: 2px;
|
||||
padding-bottom: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
.sheet-l1 {
|
||||
@@ -431,6 +431,46 @@ textarea.sheet-textarea-desc {
|
||||
|
||||
/* roll templates */
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_generic .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_power .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_background .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table {
|
||||
margin: 0;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table td,
|
||||
.sheet-rolltemplate-13thage_block .sheet-rt-table th {
|
||||
padding: 5px;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/* generic template */
|
||||
.sheet-rolltemplate-13thage_generic table {
|
||||
width:100%;
|
||||
@@ -445,6 +485,7 @@ textarea.sheet-textarea-desc {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
@@ -462,9 +503,12 @@ textarea.sheet-textarea-desc {
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_generic td {
|
||||
padding:5px;line-height:1.4em;
|
||||
padding:5px;
|
||||
line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right
|
||||
text-align:right;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_generic tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
@@ -472,7 +516,9 @@ textarea.sheet-textarea-desc {
|
||||
|
||||
.sheet-rolltemplate-13thage_generic td:nth-child(odd) {
|
||||
text-align:left;
|
||||
font-weight:bold
|
||||
font-weight:bold;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_generic .inlinerollresult {
|
||||
@@ -496,6 +542,80 @@ textarea.sheet-textarea-desc {
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* background template */
|
||||
.sheet-rolltemplate-13thage_background table {
|
||||
width:100%;
|
||||
background-color:white;
|
||||
border:2px solid #000;
|
||||
border-spacing: 0;
|
||||
border-collapse: separate;
|
||||
border-radius: 5px;
|
||||
-moz-box-shadow: 2px 2px 5px #000;
|
||||
-webkit-box-shadow: 2px 2px 5px #000;
|
||||
box-shadow:2px 2px 5px #000;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-header {
|
||||
background-color:#000;
|
||||
margin: 2px 25px 2px 25px;
|
||||
border: 1px solid #000;
|
||||
color:white;
|
||||
font-family:"Helvetica Neue",Helvetica,sans-serif;
|
||||
font-size:1em;
|
||||
font-weight:bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-header a{
|
||||
color:white;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background td {
|
||||
padding:5px;
|
||||
line-height:1.4em;
|
||||
vertical-align:top;
|
||||
text-align:right;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-13thage_background tr:nth-child(odd) {
|
||||
background-color:#D3D3D3;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background td:nth-child(odd) {
|
||||
text-align:left;
|
||||
border: none;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .sheet-bold {
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult {
|
||||
color: white;
|
||||
background-color: black;
|
||||
border-color:black;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.fullcrit {
|
||||
color: white;
|
||||
background-color: #3FB315
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.fullfail {
|
||||
color: white;
|
||||
background-color: #B31515
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-13thage_background .inlinerollresult.importantroll {
|
||||
color: white;
|
||||
background-color: #4A57ED;
|
||||
}
|
||||
|
||||
/* power template */
|
||||
.sheet-rolltemplate-13thage_power table {
|
||||
width:100%;
|
||||
|
||||
@@ -653,7 +653,7 @@
|
||||
<input style="width:100%;" class="sheet-center" title="@{repeating_background_X_points}" name="attr_points" value="number" type="number" />
|
||||
</span>
|
||||
<span style="width:15%" class="sheet-table-data sheet-center">
|
||||
<button title="Roll background check" class="sheet-round-button" type="roll" value="&{template:13thage_generic} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Skill check}} {{Background=@{desc}}} ?{Attribute| Strength , &#123;&#123;Attribute=Strength&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{STR-mod}+@{points}]]]]&#125;&#125; | Constitution , &#123;&#123;Attribute=Constitution&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CON-mod}+@{points}]]]]&#125;&#125; | Dexterity , &#123;&#123;Attribute=Dexterity&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{DEX-mod}+@{points}]]]]&#125;&#125; | Intelligence , &#123;&#123;Attribute=Intelligence&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{INT-mod}+@{points}]]]]&#125;&#125; | Wisdom , &#123;&#123;Attribute=Wisdom&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{WIS-mod}+@{points}]]]]&#125;&#125; | Charisma , &#123;&#123;Attribute=Charisma&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CHA-mod}+@{points}]]]]&#125;&#125;}"></button>
|
||||
<button title="Roll background check" class="sheet-round-button" type="roll" value="&{template:13thage_background} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=Background}} {{background=@{desc}}} ?{Attribute| Strength , &#123;&#123;Attribute=Strength&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{STR-mod}+@{points}]]]]&#125;&#125; | Constitution , &#123;&#123;Attribute=Constitution&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CON-mod}+@{points}]]]]&#125;&#125; | Dexterity , &#123;&#123;Attribute=Dexterity&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{DEX-mod}+@{points}]]]]&#125;&#125; | Intelligence , &#123;&#123;Attribute=Intelligence&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{INT-mod}+@{points}]]]]&#125;&#125; | Wisdom , &#123;&#123;Attribute=Wisdom&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{WIS-mod}+@{points}]]]]&#125;&#125; | Charisma , &#123;&#123;Attribute=Charisma&#125;&#125; &#123;&#123;Check=[[1d20+[[@{level}+@{CHA-mod}+@{points}]]]]&#125;&#125;}"></button>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -981,7 +981,7 @@
|
||||
<!-- roll templates -->
|
||||
<!-- generic roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_generic">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
@@ -999,9 +999,32 @@
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<!-- background roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_background">
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
{{^character_id}}{{character_name}}{{/character_id}}
|
||||
{{#name}}:{{/name}}
|
||||
{{/character_name}}
|
||||
{{#name}}
|
||||
{{#name_link}}[{{name}}]({{name_link}}){{/name_link}}
|
||||
{{^name_link}}{{name}}{{/name_link}}
|
||||
{{/name}}
|
||||
</td></tr>
|
||||
{{#background}}
|
||||
<tr><td colspan="2">{{background}}</td></tr>
|
||||
{{/background}}
|
||||
{{#allprops() character_name character_id name_link background}}
|
||||
<tr><td class="sheet-bold">{{key}}</td><td>{{value}}</td></tr>
|
||||
{{/allprops() character_name character_id name_link background}}
|
||||
</table>
|
||||
</rolltemplate>
|
||||
|
||||
<!-- power roll template -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_power">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
@@ -1027,7 +1050,7 @@
|
||||
|
||||
<!-- block text roll templates -->
|
||||
<rolltemplate class="sheet-rolltemplate-13thage_block">
|
||||
<table>
|
||||
<table class="sheet-rt-table">
|
||||
<tr><td colspan="2" class="sheet-header">
|
||||
{{#character_name}}
|
||||
{{#character_id}}[{{character_name}}](http://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta content='text/html; charset=UTF-8' http-equiv='Content-Type'>
|
||||
<link href="base.css" rel="stylesheet">
|
||||
<link href="editor.css" rel="stylesheet">
|
||||
<link href="app.css" rel="stylesheet">
|
||||
<link href="13th_Age-neovatar.css" rel="stylesheet">
|
||||
<title></title>
|
||||
</head>
|
||||
|
||||
|
After Width: | Height: | Size: 125 KiB |
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"html": "5e Darker Dungeons.html",
|
||||
"css": "5e Darker Dungeons.css",
|
||||
"authors": "Giffyglyph",
|
||||
"roll20userid": "3610067",
|
||||
"preview": "5e Darker Dungeons.png",
|
||||
"compendium": "dnd5e",
|
||||
"instructions": "Compatible with D&D 5e and [Giffyglyph's Darker Dungeons](https://drive.google.com/file/d/1ufAyAnP4YTyJmOvyFQwnJZoTMTe95ETt/view?usp=sharing) 5e ruleset.\n\n* Fully drag-and-drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex).\n* Add lingering wounds and mental afflictions that automatically update your ability modifiers.\n* Track and organise your equipment with easy-to-use containers.\n* Update your conditions and stress with new, color-coded helpers.\n* Make defence rolls, saving throw attacks, and spell burnout checks with new roll buttons.\n* Fully featured with auto-calculated fields, sheet workers, and roll buttons.\n* Multi-classing and custom classes fully supported.\n* Includes a complete NPC sheet to keep track of your monster profiles.",
|
||||
"patreon": "https://www.patreon.com/giffyglyph"
|
||||
}
|
||||
@@ -11,6 +11,258 @@ Bugs fall into the patch category.
|
||||
|
||||
The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix.
|
||||
|
||||
## 19.1.3
|
||||
|
||||
### Bug fixes
|
||||
- [#766: Warlock spell slots not updating when level changed](https://bitbucket.org/mlenser/5eshaped/issues/766/warlock-spell-slots-not-updating-when)
|
||||
- [#767: Higher level spell queries are not updated as spells are expended](https://bitbucket.org/mlenser/5eshaped/issues/767/higher-level-spell-queries-are-not-updated)
|
||||
|
||||
## 19.1.2
|
||||
|
||||
### Bug fixes
|
||||
- [#758: New SRD Content cleanup code breaks lair actions and regional effects import from script](https://bitbucket.org/mlenser/5eshaped/issues/758/new-srd-content-cleanup-code-breaks-lair)
|
||||
- [#759: Race condition with updating actions on import](https://bitbucket.org/mlenser/5eshaped/issues/759/race-condition-with-updating-actions-on)
|
||||
- Fixed Goblin Spider parsing
|
||||
- [#761: Spellcasting trait parse has invalid destructuring usage](https://bitbucket.org/mlenser/5eshaped/issues/761/spellcasting-trait-parse-has-invalid)
|
||||
- [#765: Fix for #759 broke more stuff](https://bitbucket.org/mlenser/5eshaped/issues/765/fix-for-759-broke-more-stuff)
|
||||
|
||||
## 19.1.1
|
||||
|
||||
### Bug fixes
|
||||
- [#754: Incorrect assumption that all innate spellcasting groups will end with "each"](https://bitbucket.org/mlenser/5eshaped/issues/757/incorrect-assumption-that-all-innate)
|
||||
|
||||
## 19.1.0
|
||||
|
||||
### Features
|
||||
- The sheet now supports some newer script edge-case features such as Anubian’s stealth being higher in sand.
|
||||
|
||||
### Bug fixes
|
||||
- [#752: NPC Average HP's not calculating properly](https://bitbucket.org/mlenser/5eshaped/issues/752/npc-average-hps-not-calculating-properly)
|
||||
|
||||
## 19.0.0
|
||||
|
||||
### Breaking Changes
|
||||
- Removed my custom classes (only one, called `Summoner`) and my psionic classes (`Psion` and `Soulknife`) from the sheet. If you have custom classes then use the custom name field for the class.
|
||||
|
||||
### Features
|
||||
- Settings page cleaned up after latest Roll20 changes. It has also been reorganized to match the PC sheet sections (skills, saving throws, etc).
|
||||
- [#750: Always show NPC saving throws](https://bitbucket.org/mlenser/5eshaped/issues/750/always-show-npc-saving-throws)
|
||||
|
||||
### Bug fixes
|
||||
- [#729: NPC skill proficiencies are lost during conversion from OGL sheet](https://bitbucket.org/mlenser/5eshaped/issues/729/npc-skill-proficiencies-are-lost-during)
|
||||
- NPC skills should never expand in to the right column now
|
||||
|
||||
## 18.1.13
|
||||
|
||||
### Bug fixes
|
||||
- [#738: Overlapping UI in NPC sheet](https://bitbucket.org/mlenser/5eshaped/issues/738/overlapping-ui-in-npc-sheet)
|
||||
|
||||
## 18.1.12
|
||||
|
||||
### Bug fixes
|
||||
- [#733: Class traits with damage do not check damage option by default](https://bitbucket.org/mlenser/5eshaped/issues/733/class-traits-with-damage-do-not-check)
|
||||
- [#743: Incorrect assumption about OGL HP format breaks some imports](https://bitbucket.org/mlenser/5eshaped/issues/743/incorrect-assumption-about-ogl-hp-format)
|
||||
- [#744: TypeError on OGL conversion](https://bitbucket.org/mlenser/5eshaped/issues/744/typeerror-on-ogl-conversion)
|
||||
- [#745: Consider not using npc_name from OGL to set character name](https://bitbucket.org/mlenser/5eshaped/issues/745/consider-not-using-npc_name-from-ogl-to)
|
||||
|
||||
## 18.1.11
|
||||
|
||||
### Bug fixes
|
||||
- [#728: Error message when using NPC actions](https://bitbucket.org/mlenser/5eshaped/issues/728/error-message-when-using-npc-actions)
|
||||
|
||||
## 18.1.10
|
||||
|
||||
### Bug fixes
|
||||
- Fix attachers for NPC actions and reactions. Closes [#726: NPC attachers do not trigger for Actions](https://bitbucket.org/mlenser/5eshaped/issues/726/npc-attachers-do-not-trigger-for-actions)
|
||||
|
||||
## 18.1.9
|
||||
|
||||
### Bug fixes
|
||||
- [#723: NPC skill parsing broken for skills with spaces in them](https://bitbucket.org/mlenser/5eshaped/issues/723/npc-skill-parsing-broken-for-skills-with)
|
||||
- [#724: Drag-and-drop for crossbow bolts freezes sheet, breaks future imports](https://bitbucket.org/mlenser/5eshaped/issues/724/drag-and-drop-for-crossbow-bolts-freezes)
|
||||
|
||||
## 18.1.8
|
||||
|
||||
### Bug fixes
|
||||
- [#717: Custom Coin Text Alignment](https://bitbucket.org/mlenser/5eshaped/issues/717/custom-coin-text-alignment)
|
||||
|
||||
## 18.1.7
|
||||
|
||||
### Bug fixes
|
||||
- Fixed all the new cases raised in [#714: Mordenkainen's Tome of Foes, seems like monster imports fail to get actions](https://bitbucket.org/mlenser/5eshaped/issues/714/mordenkainens-tome-of-foes-seems-like). With Vanakoji's testing this should handle every case it seems (besides some formatting issues that roll20 needs to fix).
|
||||
|
||||
## 18.1.6
|
||||
|
||||
### Bug fixes
|
||||
- Fixed error when modifying anything with a melee weapon caused by refactoring from yesterday.
|
||||
|
||||
## 18.1.5
|
||||
|
||||
### Bug fixes
|
||||
- Fixed all the new cases raised in [#714: Mordenkainen's Tome of Foes, seems like monster imports fail to get actions](https://bitbucket.org/mlenser/5eshaped/issues/714/mordenkainens-tome-of-foes-seems-like). This should fix the vast majority of Mordenkainen.
|
||||
|
||||
## 18.1.4
|
||||
|
||||
### Bug fixes
|
||||
- [#711: Modifiers section not changing attack bonus on display](https://bitbucket.org/mlenser/5eshaped/issues/711/modifiers-section-not-changing-attack)
|
||||
- Improved the method to only show NPC skills and saving throws. They show on the sheet and chat macros if they are proficient or if there are modifiers for that specific skill/saving throw.
|
||||
|
||||
## 18.1.3
|
||||
|
||||
### Bug fixes
|
||||
- [#714: Mordenkainen's Tome of Foes, seems like monster imports fail to get actions](https://bitbucket.org/mlenser/5eshaped/issues/714/mordenkainens-tome-of-foes-seems-like)
|
||||
|
||||
## 18.1.2
|
||||
|
||||
### Bug fixes
|
||||
- The spell macro now shows spells from spell level 1 and above.
|
||||
|
||||
## 18.1.1
|
||||
|
||||
### Bug fixes
|
||||
- `Currency` is now generated on upgrade for existing characters and current quantities, weight per coin, and gold equivalent values are upgraded.
|
||||
|
||||
## 18.1.0
|
||||
|
||||
### Features
|
||||
- `Currency` (previously `coins` or `coinage`) is now a repeating section. It defaults to having the 5 currencies of 5e, but their name, acronym, weight, value, and border style can be changed as desired. Additionally more currencies (gems, rocks, or any other currency) can be added as desired. The currency macro now outputs how much of each currency and a total value. Gold is the standard currency as it is in 5e, but that can be changed by changing the values of each currency. So for example the Silver Standard can be used by making Silver's value 1 and the other values as desired. Closes [#689: Silver Standard support](https://bitbucket.org/mlenser/5eshaped/issues/689/silver-standard-support)
|
||||
|
||||
## 18.0.0
|
||||
|
||||
### Breaking Changes
|
||||
This breaking change should be fully handled with the upgrade, but custom scripts may break as the roll template has changed. This will only impact existing roll template outputs and should only matter for those who want a well preserved chat record and for those who make custom macros (not recommended as the sheet should provide all that are needed).
|
||||
|
||||
### Features
|
||||
- Added support for `spell points` to be called `sorcery`, `psi`, and `ki`. `mana` is already supported. Closes [#295](https://bitbucket.org/mlenser/5eshaped/issues/295/psi-points)
|
||||
- Spell points can be customized for each spell level. This will allow each player to set the cost of each level. This supports the UA mystic, allowing them to set level 1 spells to 1 psi, level 2 spells to 2 psi, and so forth.
|
||||
|
||||
## 17.1.1
|
||||
|
||||
### Bug Fixes
|
||||
* Added parsing to fix poor formatting of some Tome of Beasts creatures. Closes [#709: Tome of Beasts Monster imports not importing correctly](https://bitbucket.org/mlenser/5eshaped/issues/709/tome-of-beasts-monster-imports-not)
|
||||
|
||||
## 17.1.0
|
||||
|
||||
### Features
|
||||
* Added a myriad of attachers. Closes [#708: Add attacher functionality to NPC Actions](https://bitbucket.org/mlenser/5eshaped/issues/708/add-attacher-functionality-to-npc-actions)
|
||||
|
||||
### Bug Fixes
|
||||
* [#707: D&D 5e (5eShaped) Brutal Critical error](https://bitbucket.org/mlenser/5eshaped/issues/707/d-d-5e-5eshaped-brutal-critical-error)
|
||||
|
||||
## 17.0.6
|
||||
|
||||
### Bug Fixes
|
||||
* [#697: NPC right column overlaps left column in edit mode](https://bitbucket.org/mlenser/5eshaped/issues/697/npc-right-column-overlaps-left-column-in)
|
||||
* [#704: Princes of the Apocalypse Module fails to convert creature attacks actions](https://bitbucket.org/mlenser/5eshaped/issues/704/princes-of-the-apocalypse-module-fails-to)
|
||||
|
||||
## 17.0.5
|
||||
|
||||
### Bug Fixes
|
||||
* [#693: Tooltips for carry capacity and push/drag cut off at default sheet size](https://bitbucket.org/mlenser/5eshaped/issues/693/tooltips-for-carry-capacity-and-push-drag)
|
||||
* [#691: Feature uses tied to modifiers aren't being read](https://bitbucket.org/mlenser/5eshaped/issues/691/feature-uses-tied-to-modifiers-arent-being)
|
||||
* [#692: Repeat attack / damage needs some point of reference](https://bitbucket.org/mlenser/5eshaped/issues/692/repeat-attack-damage-needs-some-point-of)
|
||||
|
||||
## 17.0.4
|
||||
|
||||
### Bug Fixes
|
||||
* [#686: Spell tooltips do not respect newlines in the spell's description](https://bitbucket.org/mlenser/5eshaped/issues/686/spell-tooltips-do-not-respect-newlines-in)
|
||||
* [#687: Attacks and Traits are blank when](https://bitbucket.org/mlenser/5eshaped/issues/687/attacks-and-traits-are-blank-when)
|
||||
|
||||
## 17.0.3
|
||||
|
||||
### Bug Fixes
|
||||
* Monsters imported from the script now correctly output their content. Closes [#682: Imported Actions/Traits don't send content to chat](https://bitbucket.org/mlenser/5eshaped/issues/682/imported-actions-traits-dont-send-content)
|
||||
* Skill rows that run out of room now cause the name to shrink better, primarily on firefox. Closes [#684: Formatting Skills error](https://bitbucket.org/mlenser/5eshaped/issues/684/formatting-skills-error)
|
||||
|
||||
## 17.0.2
|
||||
|
||||
### Bug Fixes
|
||||
* [#675: Warlock slots not generating](https://bitbucket.org/mlenser/5eshaped/issues/675/warlock-slots-not-generating-v-1701)
|
||||
* Spells known and spells chat macro now update when dragging a spell from the SRD. Closes [#677: Spells Macro Not Updating](https://bitbucket.org/mlenser/5eshaped/issues/677/spells-macro-not-updating)
|
||||
|
||||
## 17.0.1
|
||||
|
||||
### Bug Fixes
|
||||
* `Roll 2` now indicates to the user that it is a legacy feature that does not work with all sheet features.
|
||||
* [#672: coin weight calculation resulting in high decimal values](https://bitbucket.org/mlenser/5eshaped/issues/672/coin-weight-calculation-resulting-in-high)
|
||||
* Spells manually changed in any way resulted in an error which prevented the scripts from running properly. This has been fixed. Closes [#674: Adding custom spells does not output description to chat or use spell slot](https://bitbucket.org/mlenser/5eshaped/issues/674/adding-custom-spells-does-not-output)
|
||||
|
||||
## 17.0.0
|
||||
|
||||
### Breaking Changes
|
||||
* Spells now track the number of slots expended instead of the remaining slots. This aligns with the paper and OGL sheets. Upgrades should handle this change for you.
|
||||
* NPC saving throws and skills will only show proficient/expertise items while in presentation mode. Closes [#669: Don't generate skills by default that have no proficiency or expertise on NPC sheets](https://bitbucket.org/mlenser/5eshaped/issues/669/dont-generate-skills-by-default-that-have)
|
||||
|
||||
### Features
|
||||
* Spell UI has been updated with bubbles for spell slots and new UI wrappers.
|
||||
* Spells now have tooltips to display the full contents of the spell. Closes [#374: Enable 'condense' toggling for spells on a more granular basis](https://bitbucket.org/mlenser/5eshaped/issues/374/enable-condense-toggling-for-spells-on-a)
|
||||
* NPC skills will now show in a grid layout in edit mode.
|
||||
* Falling to 0 hp now sets the unconscious condition. Gaining HP removes it. Closes [#3: Conditions](https://bitbucket.org/mlenser/5eshaped/issues/3/conditions)
|
||||
* Cleaned up the Stablock macro to translate the size of PCs/NPCs. Race will now show instead of type for PCs. Offense and utility added for PCs as well.
|
||||
* Settings page reorganized.
|
||||
|
||||
### Bug Fixes
|
||||
* [#670: Not assigning a weight value to equipment completely breaks weight calculations](https://bitbucket.org/mlenser/5eshaped/issues/670/not-assigning-a-weight-value-to-equipment)
|
||||
|
||||
## 16.1.2
|
||||
|
||||
### Bug Fixes
|
||||
* [#572: Modifiers adding a second time on critical damage](https://bitbucket.org/mlenser/5eshaped/issues/572/modifiers-adding-a-second-time-on-critical)
|
||||
|
||||
## 16.1.1
|
||||
|
||||
### Bug Fixes
|
||||
* [#664: Spelling errors in translation.json](https://bitbucket.org/mlenser/5eshaped/issues/664/spelling-errors-in-translationjson)
|
||||
* [#663: Saving Throw Bonus Formatting Error](https://bitbucket.org/mlenser/5eshaped/issues/663/saving-throw-bonus-formatting-error)
|
||||
* Crit range is shown by default as turning it on wasn’t intuitive enough.
|
||||
|
||||
## 16.1.0
|
||||
|
||||
### Features
|
||||
* Shaped sheet can now process OGL spells from PC sheets or NPC sheets (only NPC sheets from the Curse of Strahd module and newer use this format for spells). Closes [#659: NPC Spells not converting from OGL to Shaped](https://bitbucket.org/mlenser/5eshaped/issues/659/npc-spells-not-converting-from-ogl-to)
|
||||
|
||||
### UI Adjustments
|
||||
* The sheet is a bit wider now and no longer assumes my stylish CSS so it should fit on the default width (~888px depending on browser) without a horizontal scrollbar.
|
||||
* Firefox UI cleaned up. Closes [#661: Tie bar behind exhastion states not centered](https://bitbucket.org/mlenser/5eshaped/issues/661/tie-bar-behind-exhastion-states-not)
|
||||
|
||||
## 16.0.0
|
||||
|
||||
### Breaking Changes
|
||||
* Importing data from the compendium, script, or OGL content has been completely revamped to use the same system for as much as possible.
|
||||
|
||||
### Features
|
||||
* [#656: Missing comma in Modifiers -> Saving throw](https://bitbucket.org/mlenser/5eshaped/issues/656/missing-comma-in-modifiers-saving-throw)
|
||||
* Conditions have been added.
|
||||
|
||||
### Bug Fixes
|
||||
* [#654: Magic Missile](https://bitbucket.org/mlenser/5eshaped/issues/654/magic-missile)
|
||||
* New characters sheets will be created with edit mode enabled
|
||||
* [#655: OGL skills do not convert](https://bitbucket.org/mlenser/5eshaped/issues/655/ogl-skills-do-not-convert)
|
||||
* OGL conversion, Compendium drop, and Script import of monsters, spells, and items should be fully working (update the script to 12.0.0)
|
||||
* A processing notification now shows while these items are processing, regardless of origin
|
||||
* [#38: Spell Save DC Not calculating properly in !shaped-spells](https://bitbucket.org/mlenser/5eshapedscript/issues/38/spell-save-dc-not-calculating-properly-in)
|
||||
* Weapons dropped on a NPC sheet are added as actions
|
||||
|
||||
### UI Adjustments
|
||||
* Styled boxes have been added
|
||||
* Tabs renamed to "Character"/"NPC", "Spells", and the cog.
|
||||
* "Character" tab for PCs will now show the appearance and backstory details below the normal sheet
|
||||
* "All" option removed as it is now only useful for showing settings below other sheets which doesn't have much value
|
||||
* Repeating buttons restyled a bit
|
||||
* PC Core page column widths adjusted a bit
|
||||
* Font sizes adjusted to match the new UI
|
||||
* Passive skills moved to the core page and restyled
|
||||
|
||||
## 15.7.4
|
||||
|
||||
### Bug Fixes
|
||||
* Fix parsing of single quotes that I broke as part of 15.7.3
|
||||
|
||||
## 15.7.3
|
||||
|
||||
### Bug Fixes
|
||||
* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format.
|
||||
|
||||
## 15.7.2
|
||||
|
||||
### Bug Fixes
|
||||
@@ -204,7 +456,7 @@ The sheet will always upgrade itself unless I specify otherwise, though some thi
|
||||
|
||||
* Fixed a bug where prepared_matters_var was not set on new character. Old characters can re-toggle that value on the spells section to have the chat output correct. Closes. [#513: Spell preparation still bugged?](https://bitbucket.org/mlenser/5eshaped/issues/513/spell-preparation-still-bugged)
|
||||
* Rests will now output a message even if they have not recharged anything: "Nothing recharged". Closes [#514: Short rest doesn't output anything if there's nothing to recharge](https://bitbucket.org/mlenser/5eshaped/issues/514/short-rest-doesnt-output-anything-if)
|
||||
* [#512: Companion script-imported spell issues](https://bitbucket.org/mlenser/5eshaped/issues/512/companion-script-imported-spell-issues)
|
||||
* [#512: Script-imported spell issues](https://bitbucket.org/mlenser/5eshaped/issues/512/companion-script-imported-spell-issues)
|
||||
|
||||
## 14.2.3
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"html": "5eShaped.html",
|
||||
"css": "5eShaped.css",
|
||||
"authors": "Mark Lenser (Kryx on Roll20), Lucian (Lucian on Roll20). Companion script done by Lucian.",
|
||||
"authors": "Mark Lenser (Kryx on Roll20). script done by Lucian.",
|
||||
"roll20userid": "277007",
|
||||
"preview": "5eShaped.jpg",
|
||||
"compendium": "dnd5e",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "blind beyond this radius",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push, Drag, or Lift",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "Heavily Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hodin",
|
||||
"9TH": "9.",
|
||||
"9TH_LEVEL": "9. úroveň",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Vlastnost",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Slepý",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "blind beyond this radius",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Pouto",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonusy a penalizace",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Neseno",
|
||||
"CARRYING_CAPACITY": "Nesená váha",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Vyvolání kouzla",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Nebezpečnost",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Zmámený",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Kontrola",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Zvolit při hodu",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Druhý dech",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Odražení střel",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamantová duše",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Prázdné tělo",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Bojová umění",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Trpělivá obrana",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Vlastní dokonalost",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Čistota těla",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "šplhání",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "MD",
|
||||
"COINS_EP": "EL",
|
||||
"COINS_GP": "ZL",
|
||||
"COINS_PP": "PL",
|
||||
"COINS_SP": "ST",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Měďáků na zlaťák",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Élektronů na zlaťák",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Zlaťáků na platiňák",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Stříbrňáků na zlaťák",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Barva",
|
||||
"COMPONENTS": "Složky",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Obsah",
|
||||
"CONTRACT": "Sbalit",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Deník",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "MD",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Kritické poškození",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Rozsah krit. zásahu",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Vlastní název povolání",
|
||||
"CUSTOM_GOLD_VALUES": "Volitelné hodnoty mincí",
|
||||
"DAMAGE": "zranění",
|
||||
"DAMAGE_IMMUNITIES": "Imunity vůči zraněním",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Vidění ve tmě",
|
||||
"DC": "SO",
|
||||
"DEAFENED": "Hluchý",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Záchranné hody proti smrti",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Dokumentace",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Doba trvání",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Hlášky",
|
||||
"ENCHANTMENT": "Očarování",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EL",
|
||||
"EQUIPMENT": "Vybavení",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Zaklínání",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Volitelný text",
|
||||
"FRIGHTENED": "Vystrašený",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gigantická",
|
||||
"GENDER": "Pohlaví",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "ZL",
|
||||
"GRAPPLED": "Uchvácený",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Vlasy",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Hobití štěstí",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Iluzorní",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Neschopný",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Iniciativa",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Neviditelný",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilogramy",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Známých",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Jazyky",
|
||||
"LARGE": "Velká",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Výstupy",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzovaný",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Pasivní dovednosti",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "za úroveň",
|
||||
"PER_USE": "na jedno použití",
|
||||
"PETRIFIED": "Zkamenělý",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Odkud kam",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Otrávený",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Libry",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PL",
|
||||
"PREPARED": "Připravené",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "Zatímco je deník ve stavu zpracovávání, nezavírej ho.",
|
||||
"PROCESSING_TITLE": "Zpracovávám",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Ležící (sražený)",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Zadržený",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Rituál",
|
||||
"ROGUE": "Tulák",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Jméno cíle na útocích a záchranných hodech",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Velikost",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Dovednosti",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Kůže",
|
||||
"SLASHING": "sečné",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Malá",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Čaroděj",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Zdroj",
|
||||
"SOURCE_TO_TARGET": "Zdroj→ Cíl",
|
||||
"SP": "ST",
|
||||
"SPECIAL": "Speciální",
|
||||
"SPECIAL_EFFECTS": "Speciální efekty",
|
||||
"SPEED": "Rychlost",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Ochromený",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Úspěchy",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Drobná",
|
||||
"TOTAL": "Celkem",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "na útok",
|
||||
"TO_TRACKER": "Odesílat do pořadníku",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Typ",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "V bezvědomí",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Dokud není zrušeno",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Dokud není zrušeno nebo spuštěno",
|
||||
"USES": "Použití",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"0": "0",
|
||||
"10TH_LEVEL": "10th-level",
|
||||
"10TH_LEVEL": "10. Stufe",
|
||||
"10_DAYS": "10 Tage",
|
||||
"10_MINUTES": "10 Minuten",
|
||||
"11TH_LEVEL": "11th-level",
|
||||
"12TH_LEVEL": "12th-level",
|
||||
"11TH_LEVEL": "11. Stufe",
|
||||
"12TH_LEVEL": "12. Stufe",
|
||||
"12_HOURS": "12 Stunden",
|
||||
"13TH_LEVEL": "13th-level",
|
||||
"14TH_LEVEL": "14th-level",
|
||||
"15TH_LEVEL": "15th-level",
|
||||
"16TH_LEVEL": "16th-level",
|
||||
"17TH_LEVEL": "17th-level",
|
||||
"18TH_LEVEL": "18th-level",
|
||||
"19TH_LEVEL": "19th-level",
|
||||
"13TH_LEVEL": "13. Stufe",
|
||||
"14TH_LEVEL": "14. Stufe",
|
||||
"15TH_LEVEL": "15. Stufe",
|
||||
"16TH_LEVEL": "16. Stufe",
|
||||
"17TH_LEVEL": "17. Stufe",
|
||||
"18TH_LEVEL": "18. Stufe",
|
||||
"19TH_LEVEL": "19. Stufe",
|
||||
"1ST": "1.",
|
||||
"1ST_LEVEL": "Stufe 1",
|
||||
"1_ACTION": "1 Aktion",
|
||||
@@ -21,20 +21,20 @@
|
||||
"1_MINUTE": "1 Minute",
|
||||
"1_REACTION": "1 Reaktion",
|
||||
"1_ROUND": "1 Runde",
|
||||
"20TH_LEVEL": "20th-level",
|
||||
"21ST_LEVEL": "21st-level",
|
||||
"22ND_LEVEL": "22nd-level",
|
||||
"23RD_LEVEL": "23rd-level",
|
||||
"24TH_LEVEL": "24th-level",
|
||||
"20TH_LEVEL": "20. Stufe",
|
||||
"21ST_LEVEL": "21. Stufe",
|
||||
"22ND_LEVEL": "22. Stufe",
|
||||
"23RD_LEVEL": "23. Stufe",
|
||||
"24TH_LEVEL": "24. Stufe",
|
||||
"24_HOURS": "24 Stunden",
|
||||
"25TH_LEVEL": "25th-level",
|
||||
"26TH_LEVEL": "26th-level",
|
||||
"27TH_LEVEL": "27th-level",
|
||||
"28TH_LEVEL": "28th-level",
|
||||
"29TH_LEVEL": "29th-level",
|
||||
"25TH_LEVEL": "25. Stufe",
|
||||
"26TH_LEVEL": "26. Stufe",
|
||||
"27TH_LEVEL": "27. Stufe",
|
||||
"28TH_LEVEL": "28. Stufe",
|
||||
"29TH_LEVEL": "29. Stufe",
|
||||
"2ND": "2.",
|
||||
"2ND_LEVEL": "Stufe 2",
|
||||
"30TH_LEVEL": "30th-level",
|
||||
"30TH_LEVEL": "30. Stufe",
|
||||
"30_DAYS": "30 Tage",
|
||||
"3RD": "3.",
|
||||
"3RD_LEVEL": "Stufe 3",
|
||||
@@ -52,12 +52,13 @@
|
||||
"8_HOURS": "8 Stunden",
|
||||
"9TH": "9.",
|
||||
"9TH_LEVEL": "Stufe 9",
|
||||
"ABILITIES": "Attribute",
|
||||
"ABILITY": "Fähigkeit",
|
||||
"ABILITY_CHECK": "Fähigkeits-Check",
|
||||
"ABILITY_CHECKS": "Fähigkeits-Checks",
|
||||
"ABILITY_CHECKS_QUERY": "Ability checks query",
|
||||
"ABILITY_CHECK_MODIFIER": "Ability check modifier",
|
||||
"ABILITY_SCORE": "Ability score",
|
||||
"ABILITY_CHECKS_QUERY": "Attributs-Checks Abfrage",
|
||||
"ABILITY_CHECK_MODIFIER": "Attributs Check Modifikator",
|
||||
"ABILITY_SCORE": "Attributswert",
|
||||
"ABILITY_SCORES": "Fähigkeitswerte",
|
||||
"ABJURATION": "Bannzauber",
|
||||
"AC": "RK",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Gross",
|
||||
"BITE": "Biss",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsicht",
|
||||
"BLIND_BEYOND": "Blind ausserhalb",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Verpflichtungen",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Boni",
|
||||
"BONUSES_AND_PENALTIES": "Boni & Mali",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Kann haben",
|
||||
"CARRIED": "Getragen",
|
||||
"CARRYING_CAPACITY": "Trage-Kapazität",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Ziehen\/Schieben\/<br>Heben",
|
||||
"CASTERS_FULL": "Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)",
|
||||
"CASTERS_HALF": "Hälfte (5. ebene: Paladin, Waldläufer)",
|
||||
"CASTERS_THIRD": "Dritte (3. ebene: Arcane Urbilder)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "Dritte (3. ebene: Arcane Urbilder)",
|
||||
"CASTERS_5TH": "Hälfte (5. ebene: Paladin, Waldläufer)",
|
||||
"CASTERS_9TH": "Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)",
|
||||
"CASTING_TIME": "Zauberzeit",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Herausforderung",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Klettern",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "KM",
|
||||
"COINS_EP": "EM",
|
||||
"COINS_GP": "GM",
|
||||
"COINS_PP": "PM",
|
||||
"COINS_SP": "SM",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Kupfer pro Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Elektrum pro Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold pro Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silber pro Gold",
|
||||
"COLD": "Kälte",
|
||||
"COLOR": "Farbe",
|
||||
"COMPONENTS": "Komponenten",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Inhalt",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Kupfermünzen",
|
||||
"COPPER": "Kupfer",
|
||||
"CORE": "Kern",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "KM",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Krit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Krit-Ab",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Aktuell",
|
||||
"CUSTOM": "Benutzerdef.",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Benutzerdef. Gold-Werte",
|
||||
"DAMAGE": "Schaden",
|
||||
"DAMAGE_IMMUNITIES": "Schadens-Immunitäten",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Dunkelsicht",
|
||||
"DC": "SG",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Tod",
|
||||
"DEATH_SAVES": "Todesrettung",
|
||||
"DEATH_SAVING_THROW": "Todesrettung",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Nicht zum Tracker schicken",
|
||||
"DRAGON": "Drache",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druide",
|
||||
"DURATION": "Dauer",
|
||||
"EFFECT": "Effekt",
|
||||
"ELECTRUM_PIECES": "Elektrummünzen",
|
||||
"ELECTRUM": "Elektrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Verzauberung",
|
||||
"ENCUMBERED": "Beladen",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "Schw. Beladen",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EM",
|
||||
"EQUIPMENT": "Ausrüstung",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Hervorrufung",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freiform",
|
||||
"FREETEXT": "Freitext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Geschlecht",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Fertigkeiten erzeugen",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Goldmünzen",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GM",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Haar",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halblingsglück",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Importiere",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Einschüchtern",
|
||||
"INVESTIGATION": "Untersuchung",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Sprachen",
|
||||
"LARGE": "Groß",
|
||||
"LAWFUL_EVIL": "Rechtschaffen böse",
|
||||
"LBS": "Pfund",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendäre Aktionen",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Ausgabe",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passiver Fähigkeitscheck",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinmünzen",
|
||||
"PLATINUM": "Platin",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Ursprungspunkte",
|
||||
"POISON": "Gift",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "Pfund",
|
||||
"PP": "PM",
|
||||
"PREPARED": "Vorbereitet",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Befähigt",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Befähigt",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychischer",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Ressourcen",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Schurke",
|
||||
@@ -825,7 +866,7 @@
|
||||
"SHEET_OUTPUT": "Bogen Ausgabe",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Schild",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Kurze Rast",
|
||||
"SHOW_ALL": "Zeige alles",
|
||||
"SHOW_RESTS": "Rast anzeigen",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Zeige Ziel-Name bei Angriffen",
|
||||
"SHOW_TOTALS": "Gesamtbonus anzeigen",
|
||||
"SHOW_UNPREPARED_SPELLS": "Nicht vorbereitete Zauber zeigen",
|
||||
"SILVER_PIECES": "Silbermünzen",
|
||||
"SILVER": "Silber",
|
||||
"SIZE": "Größe",
|
||||
"SKILL": "Fertigkeit",
|
||||
"SKILLS": "Fertigkeiten",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Hautfarbe",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Fingerfertigkeit",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Klein",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Hexenmeister",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Quelle",
|
||||
"SOURCE_TO_TARGET": "Quelle → Ziel",
|
||||
"SP": "SM",
|
||||
"SPECIAL": "Speziell",
|
||||
"SPECIAL_EFFECTS": "Spezialeffekte",
|
||||
"SPEED": "Geschw.",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Zauberstufe",
|
||||
"SPELL_MUST_HAVE": "Zauber muss haben",
|
||||
"SPELL_POINTS": "Zauberpunkte",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Zauberslots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Erfolge",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Überleben",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Sehr klein",
|
||||
"TOTAL": "Gesamt",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Zum Tracker schicken",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Typ",
|
||||
"UNARMORED": "Ungepanzert",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Nicht befähigt",
|
||||
"UNTIL_DISPELLED": "Bis gebannt",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Bis gebannt oder ausgelöst",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "blind beyond this radius",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push, Drag, or Lift",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "Heavily Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 heures",
|
||||
"9TH": "9e",
|
||||
"9TH_LEVEL": "9e niveau",
|
||||
"ABILITIES": "Capacités",
|
||||
"ABILITY": "Caractéristique",
|
||||
"ABILITY_CHECK": "Jet de carac.",
|
||||
"ABILITY_CHECKS": "Jets de carac.",
|
||||
@@ -71,7 +72,7 @@
|
||||
"ADD_COMMON_ITEMS": "Ajout d'objet communs",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise<br>aux jets de sauv. non maîtrisés",
|
||||
"ADVANTAGE": "Avantage",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVANTAGE+": "Avantage +",
|
||||
"ADVENTURING_GEAR": "Équipement d'aventurier",
|
||||
"AGE": "Âge",
|
||||
"ALIGNMENT": "Alignement",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Gros",
|
||||
"BITE": "Morsure",
|
||||
"BLINDED": "Aveuglé",
|
||||
"BLINDED_1": "Une créature aveugle ne peut pas voir et échoue automatiquement à toute vérification de capacité qui exige la vue.",
|
||||
"BLINDED_2": "Les jets d'attaque contre la créature ont l'avantage et les jets d'attaque de la créature ont le désavantage.",
|
||||
"BLINDSIGHT": "Vision aveugle",
|
||||
"BLIND_BEYOND": "Aveugle au-delà",
|
||||
"BLUDGEONING": "contondant",
|
||||
"BONDS": "Liens",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Frontière",
|
||||
"BONUSES": "Bonus",
|
||||
"BONUSES_AND_PENALTIES": "Bonus & Malus",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Ajoute automatiquement un bonus\/malus aux jets effectués à l’aide des macros de la fiche de Personnage.<br>Utilisation : Vous trouvez un objet magique qui vous donne +1 à vos dégâts, entrez 1 dans la case Dmg des Armes. Si vous êtes sous les effets du sort Bénédiction, entrez “d4cs0cf0” dans les cases de jet d’attaque et de jet de sauvegarde.",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Peuvent avoir",
|
||||
"CARRIED": "Porté",
|
||||
"CARRYING_CAPACITY": "Capacité de charge",
|
||||
"CARRYING_CAPACITY_1": "C'est le poids que vous pouvez porter",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Pousse\/Tire\/Lève",
|
||||
"CASTERS_FULL": "Total (9e niveau : Barde, Clerc, Druide, Ensorceleur, Magicien)",
|
||||
"CASTERS_HALF": "Moitié (5e niveau : Paladin, Rôdeur)",
|
||||
"CASTERS_THIRD": "Tiers (3e niveau : archétypes d’arcane)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "Pendant que vous poussez ou portez un poids supérieur à votre poids transportable, votre vitesse descends à 1,5 m.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "Pendant que vous poussez ou portez un poids supérieur à votre poids transportable, votre vitesse descends à 1,5 m.",
|
||||
"CASTERS_4TH": "Tiers (3e niveau : archétypes d’arcane)",
|
||||
"CASTERS_5TH": "Moitié (5e niveau : Paladin, Rôdeur)",
|
||||
"CASTERS_9TH": "Total (9e niveau : Barde, Clerc, Druide, Ensorceleur, Magicien)",
|
||||
"CASTING_TIME": "Temps d’incantation",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "FP",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisme",
|
||||
"CHARISMA_SAVING_THROW": "Jet de Sauvegarde de Charisme",
|
||||
"CHARMED": "Charmé",
|
||||
"CHARMED_1": "Une créature charmée ne peut attaquer ou cibler le charmeur avec des capacités nuisibles ou des effets magiques.",
|
||||
"CHARMED_2": "Le charmeur a l'avantage sur n'importe quel test de capacité visant à interagir socialement avec la créature.",
|
||||
"CHECK": "Jet",
|
||||
"CHECK_MODIFIER": "Modificateur de jet",
|
||||
"CHOOSE_WHEN_ROLLING": "Choisir lors du jet de dés",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Vitesse d’escalade",
|
||||
"CLOSE": "Fermer",
|
||||
"COINS": "Argent",
|
||||
"COINS_CP": "PC",
|
||||
"COINS_EP": "PE",
|
||||
"COINS_GP": "PO",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "PA",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Cuivre par Or",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum par Or",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Or par Platine",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Argent par Or",
|
||||
"COLD": "froid",
|
||||
"COLOR": "Couleur",
|
||||
"COMPONENTS": "Composantes",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Jet de Sauvegarde de Constitution",
|
||||
"CONTENT": "Contenu",
|
||||
"CONTRACT": "Réduire",
|
||||
"COPPER_PIECES": "Pièces de cuivre",
|
||||
"COPPER": "Cuivre",
|
||||
"CORE": "Base",
|
||||
"COST": "Coût",
|
||||
"COSTS_2_ACTIONS": "Coûte 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Coûte 3 Actions",
|
||||
"CP": "PC",
|
||||
"CREATE_CLASS_FEATURES": "Créer des capacités de classe",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Dégâts critiques",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Dégâts critiques maximisés",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Sélectionner une ou plusieurs autres catégories et crit pour avoir cette attache apparaitre uniquement lors d’un jet critique dans cette (ces) catégorie(s). Cela ne fonctionnera pas avec Entrée supplémentaire.",
|
||||
"CRIT_RANGE": "Coup Crit",
|
||||
"CURRENCY": "Monnaie",
|
||||
"CURRENT": "Actuel",
|
||||
"CUSTOM": "Perso.",
|
||||
"CUSTOM_CLASSES": "Classe Perso.",
|
||||
"CUSTOM_CLASS_NAME": "Nom de classe perso.",
|
||||
"CUSTOM_GOLD_VALUES": "Valeur de l’or personnalisée",
|
||||
"DAMAGE": "Dégâts",
|
||||
"DAMAGE_IMMUNITIES": "Immunité aux dégâts",
|
||||
"DAMAGE_MODIFIER": "Modificateur de dégâts",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Vision dans le noir",
|
||||
"DC": "DD",
|
||||
"DEAFENED": "Assourdi",
|
||||
"DEAFENED_1": "Une créature devenue sourde ne peut pas entendre et rate automatiquement tout test de capacité qui nécessite de pouvoir entendre.",
|
||||
"DEATH": "Mort",
|
||||
"DEATH_SAVES": "Sauvegarde contre la mort",
|
||||
"DEATH_SAVING_THROW": "Sauv contre la mort",
|
||||
@@ -477,7 +479,7 @@
|
||||
"DICE_SYSTEM": "Type de dés",
|
||||
"DIE": "Dé",
|
||||
"DISADVANTAGE": "Désavantage",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISADVANTAGE-": "Désavantage",
|
||||
"DISPLAY": "Affichage",
|
||||
"DISPLAY_AUDITORY": "Auditif",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Ne pas envoyer",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Se débarasser",
|
||||
"DRUID": "Druide",
|
||||
"DURATION": "Durée",
|
||||
"EFFECT": "Effets",
|
||||
"ELECTRUM_PIECES": "Pièces d’électrum",
|
||||
"ELECTRUM": "Électrum",
|
||||
"EMOTE": "Émote",
|
||||
"ENCHANTMENT": "Enchantement",
|
||||
"ENCUMBERED": "Encombré",
|
||||
"ENCUMBERED_FEET": "Vitesse réduite de 10 pieds",
|
||||
"ENCUMBERED_HEAVILY": "L. Encombré",
|
||||
"ENCUMBERED_HEAVILY_2": "Vous avez le désavantage sur les tests de capacité, les jets d'attaque et les jets de sauvegarde qui utilisent la Force, la Dextérité ou la Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Vitesse réduite de 20 pieds",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Vitesse réduite de 6 mètres",
|
||||
"ENCUMBERED_METERS": "Vitesse réduite de 3 mètres",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Multiplicateur d’Emcombrement",
|
||||
"ENGINEERING": "Ingénierie",
|
||||
"EP": "PE",
|
||||
"EQUIPMENT": "Équipement",
|
||||
"EVERY": "chaque",
|
||||
"EVOCATION": "Évocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Entrée supplémentaire",
|
||||
"FREETEXT": "Texte supplémentaire",
|
||||
"FRIGHTENED": "Effrayé",
|
||||
"FRIGHTENED_1": "Une créature effrayée a le désavantage sur les tests de capacité et les jets d’attaque tant que la source de sa crainte est visible.",
|
||||
"FRIGHTENED_2": "La créature ne peut pas volontairement s'approcher de la source de sa peur.",
|
||||
"GARGANTUAN": "Gigantesque",
|
||||
"GENDER": "Sexe",
|
||||
"GENERATE": "Générer",
|
||||
"GENERATE_SKILLS": "Générer",
|
||||
"GM": "MJ",
|
||||
"GOLD_PIECES": "Pièces d’or",
|
||||
"GOLD": "Or",
|
||||
"GP": "PO",
|
||||
"GRAPPLED": "Agrippé",
|
||||
"GRAPPLED_1": "La vitesse d'une créature saisie tombe à 0 et elle ne peut bénéficier d'aucun bonus à sa vitesse.",
|
||||
"GRAPPLED_2": "La condition prend fin si l'attrapeur est incapacité (voir la condition).",
|
||||
"GRAPPLED_3": "La condition se termine également si un effet retire la créature saisie de la portée de l'attrapeur ou termine l'effet de saisie, par exemple quand une créature est jetée au loin par le sort de vague de tonnerre.",
|
||||
"HAIR": "Cheveux",
|
||||
"HALF": "Moitié",
|
||||
"HALFLING_LUCK": "Chanceux (Half)",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Importer",
|
||||
"INCAPACITATED": "Incapable d’agir",
|
||||
"INCAPACITATED_1": "Une créature incapacitée ne peut pas effectuer d'actions ou de réactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Sorts innés",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "Une créature invisible est impossible à voir sans l’aide de la magie ou d'un sens particulier. Dans le but de se cacher, la créature est considérée comme fortement obscurcie. L'emplacement de la créature peut être détecté par n’importe quel bruit qu’elle ferait ou des traces, qu'elle laisserait.",
|
||||
"INVISIBLE_2": "Les jets d'attaque contre la créature ont le désavantage et les jets d'attaque de la créature ont l'avantage.",
|
||||
"JACK_OF_ALL_TRADES": "Touche-à-tout",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilogrammes",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Connu",
|
||||
"LAIR_ACTIONS": "Actions de repaire",
|
||||
"LANGUAGES": "Langues",
|
||||
"LARGE": "Grande",
|
||||
"LAWFUL_EVIL": "loyal mauvais",
|
||||
"LBS": "lbs.",
|
||||
"LEATHER": "Cuir",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "Cela ne peut être utilisé avec toutes les fonctionnalités de cette fiche",
|
||||
"LEGENDARY_ACTIONS": "Actions légendaires",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "Un(e)",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "peut prendre",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Affichage",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralysé",
|
||||
"PARALYZED_1": "Une créature paralysée est incapacitée (voire la condition) et ne peut bouger ou parler.",
|
||||
"PARALYZED_2": "La créature rate automatiquement ses jets de sauvegarde de Force et de Dextérité.",
|
||||
"PARALYZED_3": "Les jets d'attaque contre cette créature ont l'avantage.",
|
||||
"PARALYZED_4": "Toute attaque qui frappe la créature est un coup critique si l’attaquant est moins de 5 pieds de la créature.",
|
||||
"PASSIVE": "Passif",
|
||||
"PASSIVE_ABILITY_CHECK": "Carac passive",
|
||||
"PASSIVE_SKILLS": "Compétence passive",
|
||||
@@ -718,16 +743,25 @@
|
||||
"PER_LEVEL": "par niv.",
|
||||
"PER_USE": "Par utilisaton",
|
||||
"PETRIFIED": "Pétrifié",
|
||||
"PETRIFIED_1": "Une créature pétrifiée se transforme, ainsi que tout objet non magique qu'elle porte, en une matière inanimée solide (généralement la pierre). Son poids augmente d’un facteur de dix, et il cesse de vieillir.",
|
||||
"PETRIFIED_2": "La créature est incapacitée (voir la condition), ne peut pas bouger ou parler et n'a pas conscience de ce qui l'entoure.",
|
||||
"PETRIFIED_3": "Les jets d'attaque contre la créature ont l'avantage.",
|
||||
"PETRIFIED_4": "La créature rate automatiquement ses jets de sauvegarde de Force et de Dextérité.",
|
||||
"PETRIFIED_5": "La créature dispose d'une résistance à tous les dégâts.",
|
||||
"PETRIFIED_6": "La créature est immunisée à tout poison ou maladie, si un poison ou une maladie est déjà dans son système elle est suspendue mais pas neutralisée.",
|
||||
"PIERCING": "perforant",
|
||||
"PLATINUM_PIECES": "Pièces de platine",
|
||||
"PLATINUM": "Platine",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Point d’origine",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Empoisonné",
|
||||
"POISONED_1": "Une créature empoisonnée a le désavantage sur les jets d’attaque et les test de capacité.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion de soins",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Préparé",
|
||||
"PREPARED_MATTERS": "Sorts prép. important",
|
||||
"PROCESSING_CLOSE_MESSAGE": "Si l’image bouge à une vitesse normale et si la fiche de perso est fluide, vous pouvez :",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Maîtrise",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armure que vous maîtrisez pèse",
|
||||
"PRONE": "À terre",
|
||||
"PRONE_1": "La seule option de mouvement d'une créature vulnérable est de ramper sauf s'il se relève et par là met fin à la condition.",
|
||||
"PRONE_2": "La créature a le désavantage sur ses jets d'attaque.",
|
||||
"PRONE_3": "Un jet d'attaque contre la créature a l'avantage si l'attaquant est à moins de 5 pieds de la créature. Sinon le jet d'attaque a le désavantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psioniques",
|
||||
"PSIONICS_FULL": "Psionic Complet (Psion)",
|
||||
"PSIONICS_HALF": "Psionic Demi (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionic Tier (Cryptic)",
|
||||
"PSIONICS_4TH": "Psionic Tier (Cryptic)",
|
||||
"PSIONICS_5TH": "Psionic Demi (Soulknife)",
|
||||
"PSIONICS_9TH": "Psionic Complet (Psion)",
|
||||
"PSI_LIMIT": "Limite Psi",
|
||||
"PSI_POINTS": "Points Psi",
|
||||
"PSYCHIC": "Psychique",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Ressources",
|
||||
"REST": "Repos",
|
||||
"RESTRAINED": "Entravé",
|
||||
"RESTRAINED_1": "La vitesse d'une créature retenue tombe à 0 et elle ne peut bénéficier d'aucun bonus à sa vitesse.",
|
||||
"RESTRAINED_2": "Les jets d'attaque contre la créature ont l'avantage et les jets d'attaque de la créature ont le désavantage.",
|
||||
"RESTRAINED_3": "La créature a le désavantage sur ses jets de sauvegarde de Dextérité.",
|
||||
"RING": "Anneau",
|
||||
"RITUAL": "Rituel",
|
||||
"ROGUE": "Roublard",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Nom de la cible sur les jets d’attaque\/sauv.",
|
||||
"SHOW_TOTALS": "Voir totaux",
|
||||
"SHOW_UNPREPARED_SPELLS": "Voir sorts non préparés",
|
||||
"SILVER_PIECES": "Pièces d’argent",
|
||||
"SILVER": "Argent",
|
||||
"SIZE": "Catégorie de taille",
|
||||
"SKILL": "Compétence",
|
||||
"SKILLS": "Compétences",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Peau",
|
||||
"SLASHING": "tranchant",
|
||||
"SLEIGHTOFHAND": "Escamotage",
|
||||
"SLOT": "Emplacement",
|
||||
"SLOTS": "Emplacements",
|
||||
"SMALL": "Petite",
|
||||
"SOCIETY": "Société",
|
||||
"SORCERER": "Ensorceleur",
|
||||
"SORCERY": "Sorcellerie",
|
||||
"SORCERY_POINTS": "Points de Sorcellerie",
|
||||
"SOULKNIFE": "Âme acérée",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Cible",
|
||||
"SP": "PA",
|
||||
"SPECIAL": "Spécial",
|
||||
"SPECIAL_EFFECTS": "Effets spéciaux",
|
||||
"SPEED": "Vitesse",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Niveau du sort",
|
||||
"SPELL_MUST_HAVE": "Soirts doivent avoir",
|
||||
"SPELL_POINTS": "Points de sort",
|
||||
"SPELL_POINTS_NAME": "Nom des points de sort",
|
||||
"SPELL_SAVE_DC": "DD de Sauv. de sort",
|
||||
"SPELL_SAVING_THROW": "Jet de Sauv. de sort",
|
||||
"SPELL_SLOTS": "Emplacem.",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "For 13",
|
||||
"STR_15": "For 15",
|
||||
"STUNNED": "Étourdi",
|
||||
"STUNNED_1": "Une créature étourdie est incapable (voir condition), ne peut pas bouger et peut ne que parler vacillement.",
|
||||
"STUNNED_2": "La créature échoue automatiquement les sauvegarde de force et de dextérité .",
|
||||
"STUNNED_3": "Les jets d'attaque contre cette créature ont l'avantage.",
|
||||
"SUCCESSES": "Réussites",
|
||||
"SUMMONER": "Invocateur",
|
||||
"SURVIVAL": "Survie",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "tonnerre",
|
||||
"TINY": "Très Petite",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total en pièces d’or",
|
||||
"TO_HIT": "au toucher",
|
||||
"TO_TRACKER": "Envoyer au “Turn Order”",
|
||||
"TRACKER": "Turn Order",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Sans armure",
|
||||
"UNCONSCIOUS": "Inconscient",
|
||||
"UNCONSCIOUS_1": "Une créature inconsciente est incapacitée (voir la condition), ne peut pas bouger ou parler et n'a pas conscience de ce qui l'entoure.",
|
||||
"UNCONSCIOUS_2": "La créature fait tomber tout ce qu’il tient et tombe sujette elle-même.",
|
||||
"UNCONSCIOUS_3": "La créature échoue automatiquement les sauvegardes de force et de dextérité.",
|
||||
"UNCONSCIOUS_4": "Lancer de dés d’attaques contre la créature ont l'avantage.",
|
||||
"UNCONSCIOUS_5": "Toute attaque qui frappe la créature est un coup critique si l’attaquant est moins de 5 pieds de la créature.",
|
||||
"UNITS": "Unités",
|
||||
"UNPROFICIENT": "Non Maîtrisée",
|
||||
"UNTIL_DISPELLED": "jusqu’à dissipation",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "jusqu’à dissipation ou déclenchement",
|
||||
"USES": "Charges",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Jets de sauvegarde personnalisés",
|
||||
"UTILITY": "Consommables",
|
||||
"VALUE": "Valeur",
|
||||
"VERSATILE": "Polyvalente",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "contre démons ou mort-vivants",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,12 +52,13 @@
|
||||
"8_HOURS": "8 ore",
|
||||
"9TH": "9°",
|
||||
"9TH_LEVEL": "9° livello",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Caratteristica",
|
||||
"ABILITY_CHECK": "Prova di caratteristica",
|
||||
"ABILITY_CHECKS": "Prove di caratteristica",
|
||||
"ABILITY_CHECKS_QUERY": "Verifica del test di abilità",
|
||||
"ABILITY_CHECK_MODIFIER": "Ability check modifier",
|
||||
"ABILITY_SCORE": "Ability score",
|
||||
"ABILITY_CHECKS_QUERY": "Verifica della prova di abilità",
|
||||
"ABILITY_CHECK_MODIFIER": "Modificatore della prova di abilità",
|
||||
"ABILITY_SCORE": "Punteggio di caratteristica",
|
||||
"ABILITY_SCORES": "Punteggi di caratteristica",
|
||||
"ABJURATION": "Abiurazione",
|
||||
"AC": "CA",
|
||||
@@ -68,11 +69,11 @@
|
||||
"AC_ARMORED": "CA in armatura",
|
||||
"AC_UNARMORED": "CA senza armatura",
|
||||
"AC_UNARMORED_ABILITY": "Bonus difesa senza armatura",
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_COMMON_ITEMS": "Aggiungi oggetti comuni",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza<br>ai tiri salvezza senza competenza",
|
||||
"ADVANTAGE": "Vantaggio",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"ADVANTAGE+": "Vantaggio+",
|
||||
"ADVENTURING_GEAR": "Equipaggiamento da avventura",
|
||||
"AGE": "Età",
|
||||
"ALIGNMENT": "Allineamento",
|
||||
"ALL": "Tutto",
|
||||
@@ -80,7 +81,7 @@
|
||||
"AMMO_AUTO_USE": "Usa munizioni automaticamente",
|
||||
"AMMO_WEIGHT": "Peso munizioni",
|
||||
"AMPHIBIOUS": "Anfibio",
|
||||
"AMULET": "Amulet",
|
||||
"AMULET": "Amuleto",
|
||||
"ANIMALHANDLING": "Addestrare Animali",
|
||||
"API": "API",
|
||||
"APPEARANCE": "Aspetto",
|
||||
@@ -88,52 +89,58 @@
|
||||
"ARMOR": "Armatura",
|
||||
"ARMOR_CLASS": "Classe armatura",
|
||||
"ARROWS": "Frecce",
|
||||
"ARTIFICER": "Artificer (2017)",
|
||||
"ARTIFICER": "Artefice",
|
||||
"AS": "come",
|
||||
"ATHLETICS": "Atletica",
|
||||
"ATK": "ATT",
|
||||
"ATTACHERS": "Aggiunte",
|
||||
"ATTACK": "Attacco",
|
||||
"ATTACKS": "Attacchi",
|
||||
"ATTACK_MODIFIER": "Attack modifier",
|
||||
"AT_WILL": "at will",
|
||||
"AUTO": "Auto",
|
||||
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources",
|
||||
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks",
|
||||
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws",
|
||||
"AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries",
|
||||
"ATTACK_MODIFIER": "Modificatore d'attacco",
|
||||
"AT_WILL": "A volontà",
|
||||
"AUTO": "Automatico",
|
||||
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Spendi automaticamente risorse per gli incantesimi",
|
||||
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Tira automaticamente il danno degli attacchi",
|
||||
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Tira automaticamente il danno per i tiri salvezza",
|
||||
"AUTOMATIC_HIGHER_LEVEL_QUERIES": "Query di livello superiore automatica",
|
||||
"AUTO_REVERT_ADV": "Ripristina (s)vantaggio automaticamente",
|
||||
"AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities",
|
||||
"AVG": "avg",
|
||||
"AVERAGE_OF_ABILITIES": "Media delle 1 o 2 abilità più alte",
|
||||
"AVG": "MED",
|
||||
"BACKGROUND": "Background",
|
||||
"BACKSTORY": "Trascorsi",
|
||||
"BACKSTORY": "Antefatto",
|
||||
"BARBARIAN": "Barbaro",
|
||||
"BARD": "Bardo",
|
||||
"BASE_DC": "CD di base",
|
||||
"BIG": "Grande",
|
||||
"BITE": "Morso",
|
||||
"BLINDED": "Accecato",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Vista cieca",
|
||||
"BLIND_BEYOND": "Cieco oltre",
|
||||
"BLUDGEONING": "contundente",
|
||||
"BONDS": "Legami",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonus",
|
||||
"BONUSES_AND_PENALTIES": "Bonus e penalità",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Aggiungi un bonus\/penalità automaticamente ai tiri fatti usando le macro della scheda.<br>Utilizzo: se ottieni un oggetto magico che fornisce +1 al CD di salvezza dei tuoi incantesimi, inserisci 1 nel campo CD di salvezza incantesimi. Se sei sotto gli effetti dell’incantesimo Benedire, inserisci “d4cs0cf0” in entrambi i campi di tiro per colpire e tiri salvezza.",
|
||||
"BRAWN": "Brawn",
|
||||
"BREAK_TIES": "Ignora parità",
|
||||
"BRAWN": "Vigore",
|
||||
"BREAK_TIES": "Risolvere il pareggio",
|
||||
"BURROW": "Scavare",
|
||||
"CANCEL": "Cancella",
|
||||
"CANTRIP": "Trucchetto",
|
||||
"CANTRIPS": "Trucchetti",
|
||||
"CAN_HAVE": "Può avere",
|
||||
"CARRIED": "Portato",
|
||||
"CARRIED": "Trasportato",
|
||||
"CARRYING_CAPACITY": "Capacità di carico",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Spingere\/Trascinare\/Sollevare",
|
||||
"CASTERS_FULL": "Completo (9° livello: Bardo, Chierico, Druido, Stregone, Mago)",
|
||||
"CASTERS_HALF": "Medio (5° livello: Paladino, Ranger)",
|
||||
"CASTERS_THIRD": "Terzo (3° livello: Archetipi arcani)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "Terzo (3° livello: Archetipi arcani)",
|
||||
"CASTERS_5TH": "Medio (5° livello: Paladino, Ranger)",
|
||||
"CASTERS_9TH": "Completo (9° livello: Bardo, Chierico, Druido, Stregone, Mago)",
|
||||
"CASTING_TIME": "Tempo di lancio",
|
||||
"CHA": "Car",
|
||||
"CHALLENGE": "GS",
|
||||
@@ -143,38 +150,40 @@
|
||||
"CHARISMA": "Carisma",
|
||||
"CHARISMA_SAVING_THROW": "Tiro salvezza su Carisma",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Prova",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
"CHECK_MODIFIER": "Modificatore della prova",
|
||||
"CHOOSE_WHEN_ROLLING": "Scegli al momento del lancio",
|
||||
"CLASS": "Classe",
|
||||
"CLASS_AND_LEVEL": "Classe e livello",
|
||||
"CLASS_AND_LEVEL_PLACEHOLDER": "Generati dopo aver aggiunto una classe nella tab “Personaggio”",
|
||||
"CLASS_FEATURES": "Class features",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURES": "Caratteristiche della classe",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infondi magia",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "Guadagni l'abilità di incanalare i tuoi incantesimi artefice in oggetti, per un successivo uso. Quando lanci un incantesimo artificio con un tempo di lancio di 1 azione, puoi aumentare il suo tempo di lancio ad 1 minuto. Se scegli di fare così e reggi in mano un oggetto non magico durante il lancio dell'incantesimo, spendi uno slot incantesimi, ma nessuno degli effetti dell'incantesimo si verifica. Piuttosto, l'incantesimo si trasferisce in quell'oggetto per un uso successivo, solo però se l'oggetto non contiene già un altro incantesimo da un precedente utilizzo di quest'abilità.\nQualsiasi creatura che regge in mano l'oggetto può in seguito usare un'azione per attivare l'incantesimo, se e solo se la creatura ha un punteggio di Intelligenza di almeno 6. L'incantesimo viene lanciato utilizzando la tua abilità di lancio incantesimi, scegliendo come bersaglio la creatura che attiva l'oggetto. Se l'incantesimo ha come bersaglio più di una creatura, la creatura che attiva l'oggetto sceglie i bersagli addizionali. Se l'incantesimo ha un'area di effetto, è centrato sull'oggetto. Se il raggio dell'incantesimo è 'se stesso', il bersaglio è la creatura che attiva l'oggetto.\nQuando infondi un incantesimo in un oggetto in questo modo, deve essere utilizzato entro 8 ore. Successivamente, la sua carica magica svanisce e viene sprecata.\nPuoi solo avere un numero limitato di incantesimi infusi contemporaneamente. Tale numero equivale al tuo modificatore di Intelligenza.",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Analisi dell'oggetto magico",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Servitore meccanico",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Le tue ricerche e la maestria nella tua arte ti consentono di creare un servitore meccanico. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Anima dell'Artefice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
|
||||
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Sintonia Superiore",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "La tua comprensione superiore degli oggetti magici ti consente di avere maestria nel loro utilizzo. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
|
||||
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Esperto di attrezzi",
|
||||
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.",
|
||||
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention",
|
||||
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Meravigliosa Invenzione",
|
||||
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
|
||||
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical",
|
||||
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Colpo critico brutale",
|
||||
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
|
||||
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense",
|
||||
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Senso del pericolo",
|
||||
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Attacco extra (Barbaro)",
|
||||
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.",
|
||||
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Movimento rapido",
|
||||
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "La tua velocità aumenta di 10 piedi (3 metri), solo se non stai indossando un'armatura pesante.",
|
||||
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Istinto selvaggio",
|
||||
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
|
||||
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might",
|
||||
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Potenza indomita",
|
||||
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
|
||||
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage",
|
||||
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
|
||||
@@ -194,22 +203,22 @@
|
||||
"CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
|
||||
"CLASS_FEATURE_BARD_EXPERTISE": "Competente",
|
||||
"CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
|
||||
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades",
|
||||
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.",
|
||||
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Tuttofare",
|
||||
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Puoi aggiungere metà del tuo bonus di competenza, arrotondato per difetto, a qualsiasi check di abilità che non includa già il tuo bonus di competenza.",
|
||||
"CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets",
|
||||
"CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
|
||||
"CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest",
|
||||
"CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
|
||||
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration",
|
||||
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Ispirazione Superiore",
|
||||
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Intervento divino",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Arcidruido",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components",
|
||||
@@ -221,21 +230,21 @@
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed",
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed",
|
||||
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Azione impetuosa",
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
|
||||
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Attacco extra (Guerriero)",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Stile di combattimento (Guerriero)",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomito",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Puoi ritirare un tiro salvezza che hai fallito.Se decidi di farlo, devi usare il risultato del nuovo lancio.",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Anima di diamante",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "La tua maestria del ki ti garantisce un bonus di competenza in tutti i tiri salvezza.\nInoltre, ogni qual volta fai un tiro salvezza e fallisci, puoi spendere 1 punto di ki per ritirare il tiro salvezza, ma devi tenere il secondo risultato.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.",
|
||||
"CLASS_FEATURE_MONK_EVASION": "Evasion",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -340,7 +349,7 @@
|
||||
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
|
||||
"CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive",
|
||||
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.",
|
||||
"CLASS_FEATURE_ROGUE_EVASION": "Evasion",
|
||||
"CLASS_FEATURE_ROGUE_EVASION": "Evasione",
|
||||
"CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
|
||||
"CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise",
|
||||
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.",
|
||||
@@ -350,10 +359,10 @@
|
||||
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
|
||||
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack",
|
||||
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Colpo di fortuna",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -365,7 +374,7 @@
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Incantesimo esteso",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell",
|
||||
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
|
||||
@@ -397,17 +406,8 @@
|
||||
"CLASS_LEVELS": "Livelli di classe",
|
||||
"CLERIC": "Chierico",
|
||||
"CLIMB": "Scalare",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "MR",
|
||||
"COINS_EP": "ME",
|
||||
"COINS_GP": "MO",
|
||||
"COINS_PP": "MP",
|
||||
"COINS_SP": "MA",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Rame per Oro",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Oro",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Oro per Platino",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Argento per Oro",
|
||||
"CLOSE": "Chiudere",
|
||||
"COINS": "Monete",
|
||||
"COLD": "freddo",
|
||||
"COLOR": "Colore",
|
||||
"COMPONENTS": "Componenti",
|
||||
@@ -431,38 +431,40 @@
|
||||
"CONCENTRATION_UP_TO_6_ROUNDS": "fino a 6 round",
|
||||
"CONCENTRATION_UP_TO_8_HOURS": "fino a 8 ore",
|
||||
"CONDENSE": "Riduci",
|
||||
"CONDITIONS": "Conditions",
|
||||
"CONDITIONS": "Condizioni",
|
||||
"CONDITION_IMMUNITIES": "Immunità alle condizioni",
|
||||
"CONJURATION": "Invocazione",
|
||||
"CONSTITUTION": "Costituzione",
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONSTITUTION_SAVING_THROW": "Tiro salvezza di Costituzione",
|
||||
"CONTENT": "Contenuto",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Monete di rame",
|
||||
"CONTRACT": "Contratto",
|
||||
"COPPER": "Rame",
|
||||
"CORE": "Base",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"COST": "Costo",
|
||||
"COSTS_2_ACTIONS": "Costa 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costa 3 Actions",
|
||||
"CP": "MR",
|
||||
"CREATE_CLASS_FEATURES": "Crea caratteristiche di classe",
|
||||
"CRIT": "Crit.",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRITICAL_DAMAGE": "Danno critico",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Il danno critico è massimizzato",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Seleziona una o più categorie e critici ulteriori per mostrare questo messaggio solo quando si verifica un critico in quella categoria. Non funziona per Freeform.",
|
||||
"CRIT_RANGE": "Minaccia Crit.",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Attuale",
|
||||
"CUSTOM": "Personalizzato",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Valori d’oro personalizzati",
|
||||
"CUSTOM_CLASSES": "Classi personalizzate",
|
||||
"CUSTOM_CLASS_NAME": "Nome classe personalizzato",
|
||||
"DAMAGE": "Danno",
|
||||
"DAMAGE_IMMUNITIES": "Immunità ai danni",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
"DAMAGE_MODIFIER": "Modificatore di danno",
|
||||
"DAMAGE_RESISTANCES": "Resistenze ai danni",
|
||||
"DAMAGE_VULNERABILITIES": "Vulnerabilità ai danni",
|
||||
"DARKVISION": "Scurovisione",
|
||||
"DC": "CD",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEATH": "Death",
|
||||
"DEAFENED": "Assordato",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Morte",
|
||||
"DEATH_SAVES": "TS vs Morte",
|
||||
"DEATH_SAVING_THROW": "Tiro salvezza vs morte",
|
||||
"DEATH_SAVING_THROWS": "Tiri salvezza vs morte",
|
||||
@@ -470,14 +472,14 @@
|
||||
"DECEPTION": "Raggirare",
|
||||
"DEX": "Des",
|
||||
"DEXTERITY": "Destrezza",
|
||||
"DEXTERITY_SAVING_THROW": "Dexterity saving throw",
|
||||
"DEXTERITY_SAVING_THROW": "Tiro salvezza di Destrezza",
|
||||
"DEX_MAX_X": "Dex (max X)",
|
||||
"DICE": "Dadi",
|
||||
"DICE_MODIFIERS": "Dice modifiers",
|
||||
"DICE_MODIFIERS": "Modificatori dei dadi",
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DIE": "Dado",
|
||||
"DISADVANTAGE": "Svantaggio",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISADVANTAGE-": "Svantaggio-",
|
||||
"DISPLAY": "Display",
|
||||
"DISPLAY_AUDITORY": "Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
|
||||
@@ -500,26 +502,33 @@
|
||||
"DISPLAY_TEXT": "Testo",
|
||||
"DISPLAY_VISUAL": "Visual",
|
||||
"DISPLAY_VISUAL_MATERIAL": "Visual, Material",
|
||||
"DISTANCE": "Distance",
|
||||
"DISTANCE": "Distanza",
|
||||
"DIVINATION": "Divinazione",
|
||||
"DMG": "DANNI",
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "No",
|
||||
"DRAGON": "Drago",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druido",
|
||||
"DURATION": "Durata",
|
||||
"EFFECT": "Effetto",
|
||||
"ELECTRUM_PIECES": "Monete d’elettro",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Ammaliamento",
|
||||
"ENCUMBERED": "Sovraccarico",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "Sovraccarico+",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EQUIPMENT": "Equipagg.",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Moltiplicatore di ingombro",
|
||||
"ENGINEERING": "Ingegneria",
|
||||
"EP": "ME",
|
||||
"EQUIPMENT": "Equipaggiamento",
|
||||
"EVERY": "ogni",
|
||||
"EVOCATION": "Evocazione",
|
||||
"EXHAUSTION": "Exhaustion",
|
||||
"EXHAUSTION": "Sfinimento",
|
||||
"EXHAUSTION_LEVEL": "Livello di sfinimento",
|
||||
"EXHAUSTION_LEVEL_1": "Svantaggio alle prove di caratteristica",
|
||||
"EXHAUSTION_LEVEL_2": "Velocità dimezzata",
|
||||
@@ -527,7 +536,7 @@
|
||||
"EXHAUSTION_LEVEL_4": "Punti ferita massimi dimezzati",
|
||||
"EXHAUSTION_LEVEL_5": "Velocità ridotta a 0",
|
||||
"EXHAUSTION_LEVEL_6": "Morte",
|
||||
"EXPAND": "Expand",
|
||||
"EXPAND": "Espandere",
|
||||
"EXPERIENCE_POINTS": "Punti esperienza",
|
||||
"EXPERTISE": "Perizia",
|
||||
"EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing",
|
||||
@@ -556,18 +565,25 @@
|
||||
"FORTITUDE_SAVING_THROW": "Fortitude saving throw",
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Testo",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"FRIGHTENED": "Spaventato",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gigantesco",
|
||||
"GENDER": "Sesso",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Genera abilità",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Monete d’oro",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GOLD": "Oro",
|
||||
"GP": "MO",
|
||||
"GRAPPLED": "Afferrato",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Capelli",
|
||||
"HALF": "Half",
|
||||
"HALF": "Metà",
|
||||
"HALFLING_LUCK": "Fortuna halfling",
|
||||
"HALF_DAMAGE": "metà danni",
|
||||
"HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks",
|
||||
"HALF_ORC_SAVAGE_ATTACKS": "Attacchi selvaggi del Mezzorco",
|
||||
"HALF_PROFICIENCY": "half proficiency",
|
||||
"HEAL": "Cura",
|
||||
"HEAL_FOR": "Cura di",
|
||||
@@ -575,37 +591,37 @@
|
||||
"HEIGHT": "Altezza",
|
||||
"HIDE": "Hide",
|
||||
"HIDE_INFO": "Nascondi info",
|
||||
"HIDE_INFO_ABILITY_CHECKS": "Hide ability checks",
|
||||
"HIDE_INFO_ABILITY_CHECKS": "Nasc. check d iabilità",
|
||||
"HIDE_INFO_ATTACK": "Nasc. attacco",
|
||||
"HIDE_INFO_CONTENT": "Hide content",
|
||||
"HIDE_INFO_COST": "Hide cost",
|
||||
"HIDE_INFO_CONTENT": "Nasc. contenuto",
|
||||
"HIDE_INFO_COST": "Nasc. costo",
|
||||
"HIDE_INFO_DAMAGE": "Nasc. danni",
|
||||
"HIDE_INFO_EFFECT": "Nasc. effetto",
|
||||
"HIDE_INFO_FREETEXT": "Nasc. testo",
|
||||
"HIDE_INFO_NOTE": "Controllare la documentazione. È necessaria un’estenzione nel browser per cambiare il css per mostrare certe parti",
|
||||
"HIDE_INFO_RECHARGE": "Nasc. ricarica",
|
||||
"HIDE_INFO_SAVING_THROWS": "Hide saving throws",
|
||||
"HIDE_INFO_SAVING_THROWS": "Nasc. tiri salvezza",
|
||||
"HIDE_INFO_SAVING_THROW_DC": "Nasc. CD tiro salvezza",
|
||||
"HIDE_INFO_SAVING_THROW_FAILURE": "Nasc. fallimento tiro salvezza",
|
||||
"HIDE_INFO_SAVING_THROW_SUCCESS": "Nasc. successo tiro",
|
||||
"HIDE_INFO_TARGET_AC": "Hide target AC",
|
||||
"HIDE_INFO_TARGET_AC": "Nasc. CA bersaglio",
|
||||
"HIGHER_LEVEL": "Livelli più alti",
|
||||
"HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount",
|
||||
"HISTORY": "Storia",
|
||||
"HIT": "Hit",
|
||||
"HIT_DICE": "Dadi Vita",
|
||||
"HIT_DICE_RECOVERED": "Hit dice recovered",
|
||||
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest",
|
||||
"HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest",
|
||||
"HIT_DICE_RECOVERED": "Dadi vita recuperati",
|
||||
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Dadi vita recuperati con riposo lungo",
|
||||
"HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Dadi vita recuperati con riposo breve",
|
||||
"HIT_POINTS": "Punti ferita",
|
||||
"HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest",
|
||||
"HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Punti ferita recuperati con riposo lungo",
|
||||
"HIT_POINTS_ROLLED": "Punti ferita tirati",
|
||||
"HIT_POINTS_TEMP": "PF temp.",
|
||||
"HIT_POINTS_TEMPORARY": "Punti ferita temporanei",
|
||||
"HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by",
|
||||
"HON": "Hon",
|
||||
"HONOR": "Honor",
|
||||
"HONOR_SAVING_THROW": "Honor saving throw",
|
||||
"HON": "Ono",
|
||||
"HONOR": "Onore",
|
||||
"HONOR_SAVING_THROW": "Tiro salvezza di Onore",
|
||||
"HOUSERULES": "Regole personalizzate",
|
||||
"HOVER": "Stazionare",
|
||||
"HP": "HP",
|
||||
@@ -614,36 +630,41 @@
|
||||
"IF_THE_TARGET_IS": "Se il bersaglio è",
|
||||
"ILLUSION": "Illusione",
|
||||
"IMPORT": "Importa",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INFLUENCE": "Influence",
|
||||
"INCAPACITATED": "Incapacitato",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influenza",
|
||||
"INITIATIVE": "Iniziativa",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
"INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components",
|
||||
"INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components",
|
||||
"INNATE_SPELLCASTING_NO_MATERIAL": "non richiede componenti materiali",
|
||||
"INNATE_SPELLCASTING_ONLY_VERBAL": "richiede solo componenti verbali",
|
||||
"INNATE_SPELLCASTING_TEXT_1": "The",
|
||||
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
|
||||
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
|
||||
"INSIGHT": "Intuizione",
|
||||
"INSPIRATION": "Ispirazione",
|
||||
"INSPIRATION_MULTIPLE": "Multiple inspiration",
|
||||
"INSPIRATION_MULTIPLE": "Ispirazione multipla",
|
||||
"INSTANTANEOUS": "Istantanea",
|
||||
"INSTANTANEOUS_OR_1_HOUR": "Istantanea o 1 ora",
|
||||
"INT": "Int",
|
||||
"INTELLIGENCE": "Intelligenza",
|
||||
"INTELLIGENCE_SAVING_THROW": "Intelligence saving throw",
|
||||
"INTELLIGENCE_SAVING_THROW": "Tiro salvezza di Intelligenza",
|
||||
"INTIMIDATION": "Intimidazione",
|
||||
"INVESTIGATION": "Investigare",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE": "Invisibile",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Tuttofare",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KNOWN": "Known",
|
||||
"KILOGRAMS": "Chilogrammi",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Conosciuto",
|
||||
"LAIR_ACTIONS": "Azioni della Tana",
|
||||
"LANGUAGES": "lingue",
|
||||
"LANGUAGES": "Lingue",
|
||||
"LARGE": "Grande",
|
||||
"LAWFUL_EVIL": "legale malvagio",
|
||||
"LBS": "lb",
|
||||
"LEATHER": "Leather",
|
||||
"LEATHER": "Cuoio",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Azioni Leggendarie",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "Il\/La",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "può usare",
|
||||
@@ -653,13 +674,13 @@
|
||||
"LEVELS": "Livelli",
|
||||
"LIGHTNING": "fulmine",
|
||||
"LIGHT_ARMOR": "Armatura leggera",
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LIMIT": "Limite",
|
||||
"LONGER": "Più lungo",
|
||||
"LONGSWORD": "Spada lunga",
|
||||
"LONG_REST": "Rip. lungo",
|
||||
"MACROS": "Macro",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANIPULATION": "Manipolazione",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
"MEASUREMENT_SYSTEMS": "Measurement systems",
|
||||
@@ -670,24 +691,24 @@
|
||||
"MELEE": "Mischia",
|
||||
"MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack",
|
||||
"MELEE_SPELL_ATTACK": "Melee Spell Attack",
|
||||
"MELEE_WEAPON": "Melee weapon",
|
||||
"MELEE_WEAPON_ATTACK": "Melee Weapon Attack",
|
||||
"MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
|
||||
"MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
|
||||
"METERS": "Meters",
|
||||
"MELEE_WEAPON": "Arma da mischia",
|
||||
"MELEE_WEAPON_ATTACK": "Attacco di arma da mischia",
|
||||
"MELEE_WEAPON_ATTACK_MODIFIER": "Modificatore attacco arma da mischia",
|
||||
"MELEE_WEAPON_DAMAGE_MODIFIER": "Modificatore danno arma da mischia",
|
||||
"METERS": "Metri",
|
||||
"METERS_ABBREVIATION": "m.",
|
||||
"MISC": "Varie",
|
||||
"MISCELLANEOUS": "Varie",
|
||||
"MISCELLANEOUS_NOTES": "Note",
|
||||
"MOD": "mod",
|
||||
"MODIFIER": "Modifier",
|
||||
"MODIFIERS": "Modifiers",
|
||||
"MODIFIER": "Modificatore",
|
||||
"MODIFIERS": "Modificatori",
|
||||
"MONK": "Monaco",
|
||||
"MOVEMENT": "Movimento",
|
||||
"MULTIPLIER": "Moltiplicatore",
|
||||
"NAME": "Nome",
|
||||
"NATURE": "Natura",
|
||||
"NECROMANCY": "Necromanzia",
|
||||
"NECROMANCY": "Negromanzia",
|
||||
"NECROTIC": "necrotico",
|
||||
"NO": "No",
|
||||
"NORMAL": "Normale",
|
||||
@@ -695,9 +716,9 @@
|
||||
"NO_CONCENTRATION": "No concentration",
|
||||
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
|
||||
"NPC": "PNG",
|
||||
"OFFENSE": "Offense",
|
||||
"OFFENSE": "Offesa",
|
||||
"ONE_CREATURE": "una creatura",
|
||||
"ONE_TARGET": "one target",
|
||||
"ONE_TARGET": "un bersaglio",
|
||||
"OR": "o",
|
||||
"OTHER": "Altro",
|
||||
"OTHER_ARMOR": "Altra armatura",
|
||||
@@ -706,8 +727,12 @@
|
||||
"OTHER_TYPE": "Other (AoE, Cone, Line)",
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladino",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PASSIVE": "Passive",
|
||||
"PARALYZED": "Paralizzato",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passivo",
|
||||
"PASSIVE_ABILITY_CHECK": "Prova passiva di caratteristica",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
"PC": "PG",
|
||||
@@ -715,22 +740,31 @@
|
||||
"PERFORMANCE": "Performance",
|
||||
"PERSONALITY_TRAITS": "Tratti personalità",
|
||||
"PERSUASION": "Persuasione",
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_LEVEL": "per livello",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED": "Pietrificato",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "perforante",
|
||||
"PLATINUM_PIECES": "Monete di platino",
|
||||
"PLATINUM": "Platino",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Punti di origine",
|
||||
"POISON": "veleno",
|
||||
"POISONED": "Poisoned",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POISONED": "Avvelenato",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Pozione",
|
||||
"POTION_OF_HEALING": "Pozione di Guarigione",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "MP",
|
||||
"PREPARED": "Preparati",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Comp.",
|
||||
@@ -739,12 +773,16 @@
|
||||
"PROFICIENCY_DICE": "Proficiency dice",
|
||||
"PROFICIENT": "Competente",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE": "Prono",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psichico",
|
||||
@@ -752,50 +790,53 @@
|
||||
"QUERY": "Query",
|
||||
"QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)",
|
||||
"QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)",
|
||||
"QUICK": "Quick",
|
||||
"QUICK": "Veloce",
|
||||
"RACE": "Razza",
|
||||
"RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build",
|
||||
"RACIAL_TRAITS": "Racial traits",
|
||||
"RACIAL_FEATURE_POWERFUL_BUILD": "Corporatura possente",
|
||||
"RACIAL_TRAITS": "Tratti di razza",
|
||||
"RADIANT": "radiante",
|
||||
"RANGE": "Portata",
|
||||
"RANGED": "A distanza",
|
||||
"RANGED_SPELL_ATTACK": "Ranged Spell Attack",
|
||||
"RANGED_WEAPON": "Ranged weapon",
|
||||
"RANGED_WEAPON_ATTACK": "Ranged Weapon Attack",
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
|
||||
"RANGED_WEAPON": "Arma a distanza",
|
||||
"RANGED_WEAPON_ATTACK": "Attacco con arma a distanza",
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "Modificatore d'attacco arma a distanza",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "Modificatore di danno arma a distanza",
|
||||
"RANGER": "Ranger",
|
||||
"RANGERUA": "Ranger UA (2016)",
|
||||
"REACH": "Portata",
|
||||
"REACTION": "Reazione",
|
||||
"REACTIONS": "Reazioni",
|
||||
"RECHARGE": "Ricarica",
|
||||
"RECHARGED": "recharged",
|
||||
"RECHARGE_2_6": "Recharge 2-6",
|
||||
"RECHARGE_3_6": "Recharge 3-6",
|
||||
"RECHARGE_4_6": "Recharge 4-6",
|
||||
"RECHARGE_5_6": "Recharge 5-6",
|
||||
"RECHARGE_6": "Recharge 6",
|
||||
"RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest",
|
||||
"RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest",
|
||||
"RECHARGED": "ricaricato",
|
||||
"RECHARGE_2_6": "Ricarica 2-6",
|
||||
"RECHARGE_3_6": "Ricarica 3-6",
|
||||
"RECHARGE_4_6": "Ricarica 4-6",
|
||||
"RECHARGE_5_6": "Ricarica 5-6",
|
||||
"RECHARGE_6": "Ricarica 6",
|
||||
"RECHARGE_AFTER_LONG_REST": "Si ricarica dopo riposo lungo",
|
||||
"RECHARGE_AFTER_SHORT_OR_LONG_REST": "Si ricarica dopo un riposo breve o lungo",
|
||||
"RECOVERED": "recovered",
|
||||
"REDUCED_TO": "reduced to",
|
||||
"REF": "Ref",
|
||||
"REFLEX": "Reflex",
|
||||
"REFLEX_SAVING_THROW": "Reflex saving throw",
|
||||
"REGAIN": "Regain",
|
||||
"REFLEX": "Riflessi",
|
||||
"REFLEX_SAVING_THROW": "Tiro salvezza di Riflessi",
|
||||
"REGAIN": "Riguadagnare",
|
||||
"REGIONAL_EFFECTS": "Effetti regionali",
|
||||
"RELIGION": "Religione",
|
||||
"REMARKABLE_ATHLETE": "Atleta impressionante",
|
||||
"REPEAT": "Repeat",
|
||||
"REPEAT": "Ripetere",
|
||||
"REPORT_AN_ISSUE": "Report an issue",
|
||||
"REQUIRES_API": "Questa opzione richiede l’API",
|
||||
"RESET": "reset",
|
||||
"RESISTANCES_AND_IMMUNITIES": "Resistenze e immunità",
|
||||
"RESOURCES": "Risorse",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RING": "Ring",
|
||||
"REST": "Riposo",
|
||||
"RESTRAINED": "Legato",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Anello",
|
||||
"RITUAL": "Rituale",
|
||||
"ROGUE": "Furfante",
|
||||
"ROLL": "Roll",
|
||||
@@ -815,17 +856,17 @@
|
||||
"SAVING_THROW_BONUS": "saving throw bonus",
|
||||
"SAVING_THROW_DC": "CD tiro salvezza",
|
||||
"SAVING_THROW_FAILURE": "Saving throw failure",
|
||||
"SAVING_THROW_MODIFIER": "Saving throw modifier",
|
||||
"SAVING_THROW_MODIFIER": "Modificatore tiro salvezza",
|
||||
"SAVING_THROW_SUCCESS": "Saving throw success",
|
||||
"SCORE": "Score",
|
||||
"SECOND_DAMAGE": "Second damage",
|
||||
"SECOND_DAMAGE": "Secondo danno",
|
||||
"SELF": "Self",
|
||||
"SENSES": "Sensi",
|
||||
"SHEET": "Scheda",
|
||||
"SHEET_OUTPUT": "Output scheda",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Scudo",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_OR_LONG_REST": "Riposo breve o lungo",
|
||||
"SHORT_REST": "Rip. breve",
|
||||
"SHOW_ALL": "Mostra tutto",
|
||||
"SHOW_RESTS": "Mostra rip.",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Nome bersaglio negli attacchi e TS",
|
||||
"SHOW_TOTALS": "Mostra totali",
|
||||
"SHOW_UNPREPARED_SPELLS": "Mostra incantesimi non preparati",
|
||||
"SILVER_PIECES": "Monete d’argento",
|
||||
"SILVER": "Argento",
|
||||
"SIZE": "Taglia",
|
||||
"SKILL": "Abilità",
|
||||
"SKILLS": "Abilità",
|
||||
@@ -864,16 +905,19 @@
|
||||
"SKILL_$9": "skill_$9",
|
||||
"SKILL_SHEET_SETTING": "– Sheet setting",
|
||||
"SKIN": "Pelle",
|
||||
"SLASHING": "tagliente",
|
||||
"SLEIGHTOFHAND": "Agilità di mano",
|
||||
"SLASHING": "Da taglio",
|
||||
"SLEIGHTOFHAND": "Mano lesta",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Piccola",
|
||||
"SOCIETY": "Society",
|
||||
"SOCIETY": "Società",
|
||||
"SORCERER": "Stregone",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Fonte",
|
||||
"SOURCE_TO_TARGET": "Fonte → Bersaglio",
|
||||
"SP": "MA",
|
||||
"SPECIAL": "Speciale",
|
||||
"SPECIAL_EFFECTS": "Effetti speciali",
|
||||
"SPEED": "Velocità",
|
||||
@@ -897,8 +941,9 @@
|
||||
"SPELL_LEVEL": "Livello incant.",
|
||||
"SPELL_MUST_HAVE": "Incantesimi devono avere",
|
||||
"SPELL_POINTS": "Punti inc.",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SAVING_THROW": "Tiro salvezza incantesimi",
|
||||
"SPELL_SLOTS": "Slot inc.",
|
||||
"SPELL_SLOTS_TITLE": "Slot inc.",
|
||||
"SPELL_TO_HIT": "to hit with spell attacks",
|
||||
@@ -906,62 +951,71 @@
|
||||
"STEALTH": "Furtività",
|
||||
"STR": "For",
|
||||
"STRENGTH": "Forza",
|
||||
"STRENGTH_SAVING_THROW": "Strength saving throw",
|
||||
"STRENGTH_SAVING_THROW": "Tiro salvezza di Forza",
|
||||
"STR_13": "For 13",
|
||||
"STR_15": "For 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED": "Stordito",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successi",
|
||||
"SUMMONER": "Summoner",
|
||||
"SUMMONER": "Evocatore",
|
||||
"SURVIVAL": "Sopravvivenza",
|
||||
"SWIM": "Nuotare",
|
||||
"TARGET": "Bersaglio",
|
||||
"TARGET_TO_SOURCE": "Bersaglio → Fonte",
|
||||
"TEMP": "Temp",
|
||||
"TEXT_SIZE": "Dimensione testo",
|
||||
"THROWN": "Thrown",
|
||||
"THROWN": "Lanciato",
|
||||
"THUNDER": "tuono",
|
||||
"TINY": "Minuscola",
|
||||
"TOTAL": "Totale",
|
||||
"TOTAL_GOLD_VALUE": "Valore totale in MO",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_HIT": "per colpire",
|
||||
"TO_TRACKER": "Invia al contatore",
|
||||
"TRACKER": "Contatore",
|
||||
"TRAITS": "Tratti",
|
||||
"TRANSMUTATION": "Trasmutazione",
|
||||
"TREMORSENSE": "Senso tellurico",
|
||||
"TRUESIGHT": "Visione del vero",
|
||||
"TURN": "Turn",
|
||||
"TRUESIGHT": "Vera Vista",
|
||||
"TURN": "Turno",
|
||||
"TURN_OFF_FILTERING": "Se non riesci a vedere incantesimi aggiunti di recente disattiva filters",
|
||||
"TURN_RECHARGE": "Turn recharge",
|
||||
"TURN_RECHARGE": "Ricarica turno",
|
||||
"TYPE": "Tipo",
|
||||
"UNARMORED": "senza armatura",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNARMORED": "Senza armatura",
|
||||
"UNCONSCIOUS": "Svenuto",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Non competente",
|
||||
"UNTIL_DISPELLED": "Finché non è dissolto",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Finché non è dissolto o attivato",
|
||||
"USES": "Usi",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Usa tiri salvezza personalizzati",
|
||||
"UTILITY": "Utilità",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs non morti o immondi",
|
||||
"WARLOCK": "Warlock",
|
||||
"WARLOCK_SLOTS": "Warlock slots",
|
||||
"WARLOCK_SLOTS": "Slots Warlock",
|
||||
"WARLOCK_SPELL_SLOTS": "Slot inc. Warlock",
|
||||
"WEAPON": "Weapon",
|
||||
"WEAPON_ATTACK_MODIFIER": "Weapon attack modifier",
|
||||
"WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier",
|
||||
"WEAPON": "Arma",
|
||||
"WEAPON_ATTACK_MODIFIER": "Modificatore d'attacco dell'arma",
|
||||
"WEAPON_DAMAGE_MODIFIER": "Modificatore al danno dell'arma",
|
||||
"WEIGHT": "Peso",
|
||||
"WEIGHT_PER_COIN": "Weight per coin",
|
||||
"WEIGHT_PER_COIN": "Peso per moneta",
|
||||
"WHISPERED_TO_GM": "Sussurrato al GM",
|
||||
"WHISPERED_TO_SELF": "Whispered to self",
|
||||
"WHISPERED_TO_SELF": "Sussurrato a se stesso",
|
||||
"WILL": "Will",
|
||||
"WILL_SAVING_THROW": "Will saving throw",
|
||||
"WILL_SAVING_THROW": "Tiro salvezza di Volontà",
|
||||
"WIS": "Sag",
|
||||
"WISDOM": "Saggezza",
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WISDOM_SAVING_THROW": "Tiro salvezza di Saggezza",
|
||||
"WIZARD": "Mago",
|
||||
"WONDROUS": "Wondrous",
|
||||
"WONDROUS": "Meraviglioso",
|
||||
"YES": "Sì",
|
||||
"—": "—"
|
||||
}
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 時間",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9 レベル",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "能力値",
|
||||
"ABILITY_CHECK": "能力値判定",
|
||||
"ABILITY_CHECKS": "能力値判定",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "大",
|
||||
"BITE": "噛みつき",
|
||||
"BLINDED": "盲目状態",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "擬似視覚",
|
||||
"BLIND_BEYOND": "この半径外は盲目",
|
||||
"BLUDGEONING": "殴打",
|
||||
"BONDS": "絆・束縛",
|
||||
"BONUS": "ボーナス",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "ボーナス",
|
||||
"BONUSES_AND_PENALTIES": "ボーナスおよびペナルティ",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "持てる",
|
||||
"CARRIED": "所持",
|
||||
"CARRYING_CAPACITY": "運搬能力",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "押し引きと持ち上げ",
|
||||
"CASTERS_FULL": "フル(9レベルまで: バード, クレリック, ドルイド, ソーサラ, ウィザード)",
|
||||
"CASTERS_HALF": "ハーフ (5レベルまで: パラディン, レンジャー)",
|
||||
"CASTERS_THIRD": "サード (3レベルまで: 秘術類型)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "サード (3レベルまで: 秘術類型)",
|
||||
"CASTERS_5TH": "ハーフ (5レベルまで: パラディン, レンジャー)",
|
||||
"CASTERS_9TH": "フル(9レベルまで: バード, クレリック, ドルイド, ソーサラ, ウィザード)",
|
||||
"CASTING_TIME": "発動時間",
|
||||
"CHA": "魅力",
|
||||
"CHALLENGE": "難易度",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "魅力",
|
||||
"CHARISMA_SAVING_THROW": "魅力セーヴィング・スロー",
|
||||
"CHARMED": "魅了状態",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "判定",
|
||||
"CHECK_MODIFIER": "判定修正値",
|
||||
"CHOOSE_WHEN_ROLLING": "ロール時に選択",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "底力",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "君は君自身のターンに、1回のボーナス・アクションを用いて、(1d10+ファイター・レベル)のヒット・ポイントを回復できる。",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "登坂",
|
||||
"CLOSE": "閉じる",
|
||||
"COINS": "コイン",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "銅貨あたりの金貨",
|
||||
"COIN_CONVERSION_GP_PER_EP": "エレクトラム貨あたりの金貨",
|
||||
"COIN_CONVERSION_GP_PER_PP": "金貨あたりのプラチナ貨",
|
||||
"COIN_CONVERSION_GP_PER_SP": "銀貨あたりの金貨",
|
||||
"COLD": "冷気",
|
||||
"COLOR": "色",
|
||||
"COMPONENTS": "構成要素",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "耐久力セーヴィング・スロー",
|
||||
"CONTENT": "中身",
|
||||
"CONTRACT": "拡大",
|
||||
"COPPER_PIECES": "銅貨",
|
||||
"COPPER": "銅貨",
|
||||
"CORE": "メイン",
|
||||
"COST": "コスト",
|
||||
"COSTS_2_ACTIONS": "2アクション消費",
|
||||
"COSTS_3_ACTIONS": "3アクション消費",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "クラス特徴を自動生成",
|
||||
"CRIT": "CRI",
|
||||
"CRITICAL_DAMAGE": "クリティカル・ダメージ",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "クリティカル・ダメージを最大化",
|
||||
"CRIT_ATTACHER_TOOLTIP": "クリティカルと他の動作をチェックするとfreetextのメッセージがその動作のクリティカルに表示されるようになります。",
|
||||
"CRIT_RANGE": "クリティカル範囲",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "現在",
|
||||
"CUSTOM": "カスタム",
|
||||
"CUSTOM_CLASSES": "カスタムクラス",
|
||||
"CUSTOM_CLASS_NAME": "カスタムクラス名",
|
||||
"CUSTOM_GOLD_VALUES": "カスタム金貨値",
|
||||
"DAMAGE": "ダメージ",
|
||||
"DAMAGE_IMMUNITIES": "ダメージ耐性",
|
||||
"DAMAGE_MODIFIER": "ダメージ修正値",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "暗視",
|
||||
"DC": "難易度",
|
||||
"DEAFENED": "聴覚喪失状態",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "死",
|
||||
"DEATH_SAVES": "死亡セーヴ",
|
||||
"DEATH_SAVING_THROW": "死亡セーヴィング・スロー",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "マニュアル",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "ドラゴン",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "ドルイド",
|
||||
"DURATION": "継続時間",
|
||||
"EFFECT": "効果",
|
||||
"ELECTRUM_PIECES": "エレクトラム貨",
|
||||
"ELECTRUM": "エレクトラム貨",
|
||||
"EMOTE": "フレーバ",
|
||||
"ENCHANTMENT": "心術",
|
||||
"ENCUMBERED": "荷重",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "超荷重",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "荷重倍率",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "装備",
|
||||
"EVERY": "全ての",
|
||||
"EVOCATION": "力術",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "恐怖状態",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "巨大",
|
||||
"GENDER": "性別",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "技能生成",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "金貨",
|
||||
"GOLD": "金貨",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "掴まれた",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "髪の毛",
|
||||
"HALF": "半分",
|
||||
"HALFLING_LUCK": "ハーフリングの幸運",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "幻術",
|
||||
"IMPORT": "インポート",
|
||||
"INCAPACITATED": "無力状態",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "イニシアチブ",
|
||||
"INNATE_SPELLCASTING": "先天的呪文",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "威圧",
|
||||
"INVESTIGATION": "調査",
|
||||
"INVISIBLE": "不可視",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "何でも屋",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "キログラム",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "習得数",
|
||||
"LAIR_ACTIONS": "棲家アクション",
|
||||
"LANGUAGES": "言語",
|
||||
"LARGE": "大型",
|
||||
"LAWFUL_EVIL": "秩序にして悪",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "レザー",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "伝説的アクション",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": " ",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "は",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "出力",
|
||||
"PALADIN": "パラディン",
|
||||
"PARALYZED": "麻痺状態",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "受動",
|
||||
"PASSIVE_ABILITY_CHECK": "受動能力値判定",
|
||||
"PASSIVE_SKILLS": "受動技能",
|
||||
@@ -718,16 +743,25 @@
|
||||
"PER_LEVEL": "レベル毎",
|
||||
"PER_USE": "消費",
|
||||
"PETRIFIED": "石化状態",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "刺突",
|
||||
"PLATINUM_PIECES": "プラチナ貨",
|
||||
"PLATINUM": "プラチナ貨",
|
||||
"PLUS": "および",
|
||||
"POINTS": "点",
|
||||
"POINTS_OF_ORIGIN": "原点",
|
||||
"POISON": "毒",
|
||||
"POISONED": "毒状態",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "ポーション",
|
||||
"POTION_OF_HEALING": "ポーション・オヴ・ヒーリング",
|
||||
"POUNDS": "ポンド",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "準備",
|
||||
"PREPARED_MATTERS": "準備必須",
|
||||
"PROCESSING_CLOSE_MESSAGE": "下の画像が通常に動いている場合は変換が完了していますのでこのメッセージを閉じてください",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "習熟",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "習熟している鎧は重量を持つ",
|
||||
"PRONE": "伏せ状態",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "リソース",
|
||||
"REST": "休憩",
|
||||
"RESTRAINED": "拘束状態",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "指輪",
|
||||
"RITUAL": "儀式",
|
||||
"ROGUE": "ローグ",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "攻撃・セーヴ時にターゲットのACを表示",
|
||||
"SHOW_TOTALS": "合計表示",
|
||||
"SHOW_UNPREPARED_SPELLS": "未準備の呪文を表示",
|
||||
"SILVER_PIECES": "銀貨",
|
||||
"SILVER": "銀貨",
|
||||
"SIZE": "サイズ",
|
||||
"SKILL": "技能",
|
||||
"SKILLS": "技能",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "肌",
|
||||
"SLASHING": "斬撃",
|
||||
"SLEIGHTOFHAND": "手先の早業",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "スロット",
|
||||
"SMALL": "小型",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "ソーサラー",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "ソーサリー・ポイント",
|
||||
"SOULKNIFE": "ソウルナイフ",
|
||||
"SOURCE": "ソース",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "特殊",
|
||||
"SPECIAL_EFFECTS": "特殊効果",
|
||||
"SPEED": "速度",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "呪文レベル",
|
||||
"SPELL_MUST_HAVE": "必須",
|
||||
"SPELL_POINTS": "呪文・ポイント",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "呪文セーヴ難易度",
|
||||
"SPELL_SAVING_THROW": "呪文セーヴィング難易度",
|
||||
"SPELL_SLOTS": "呪文スロット",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "筋 13",
|
||||
"STR_15": "筋 15",
|
||||
"STUNNED": "朦朧状態",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "成功",
|
||||
"SUMMONER": "召喚士",
|
||||
"SURVIVAL": "生存",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "雷鳴",
|
||||
"TINY": "超小型",
|
||||
"TOTAL": "合計",
|
||||
"TOTAL_GOLD_VALUE": "金貨合計",
|
||||
"TO_HIT": "ヒット判定",
|
||||
"TO_TRACKER": "トラッカー表示",
|
||||
"TRACKER": "トラッカー",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "種類",
|
||||
"UNARMORED": "鎧非着用",
|
||||
"UNCONSCIOUS": "気絶状態",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "無習熟",
|
||||
"UNTIL_DISPELLED": "解除まで",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "解除または発動されるまで",
|
||||
"USES": "使用回数",
|
||||
"USE_CUSTOM_SAVING_THROWS": "カスタムセーヴィング・スローを使用",
|
||||
"UTILITY": "サポート",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "両用",
|
||||
"VS": "対",
|
||||
"VS_FIEND_OR_UNDEAD": "vs アンデットまたは悪魔",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -127,9 +127,9 @@
|
||||
"CARRIED": "Carregado",
|
||||
"CARRYING_CAPACITY": "Capacidade de Carga",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)",
|
||||
"CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)",
|
||||
"CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)",
|
||||
"CASTERS_4TH": "Third (3º Nível: Arcane Archetypes)",
|
||||
"CASTERS_5TH": "Half (5º Nível: Paladino, Patrulheiro)",
|
||||
"CASTERS_9TH": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "CAR",
|
||||
"CHALLENGE": "Dificuldade",
|
||||
@@ -150,7 +150,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -203,7 +203,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -228,7 +228,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -244,9 +244,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -304,9 +304,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -348,7 +348,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -394,15 +394,6 @@
|
||||
"CLIMB": "Escalar",
|
||||
"CLOSE": "Fechar",
|
||||
"COINAGE": "Cunhagem",
|
||||
"COINS_CP": "PC",
|
||||
"COINS_EP": "PE",
|
||||
"COINS_GP": "PO",
|
||||
"COINS_PP": "PL",
|
||||
"COINS_SP": "PP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electro por Ouro",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Ouro por Platina",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Prata por Ouro",
|
||||
"COLD": "Gelado",
|
||||
"COLOR": "Cores",
|
||||
"COMPONENTS": "Componentes",
|
||||
@@ -432,11 +423,12 @@
|
||||
"CONSTITUTION": "Constituição",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Acordo",
|
||||
"COPPER_PIECES": "Peças de Cobre",
|
||||
"COPPER": "Cobre",
|
||||
"CORE": "Core",
|
||||
"COST": "Custo",
|
||||
"COSTS_2_ACTIONS": "Custa 2 Ações",
|
||||
"COSTS_3_ACTIONS": "Custa 3 Ações",
|
||||
"CP": "PC",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crítico",
|
||||
"CRITICAL_DAMAGE": "Dano Crítico",
|
||||
@@ -447,7 +439,6 @@
|
||||
"CUSTOM": "Customizado",
|
||||
"CUSTOM_CLASSES": "Classes customizadas",
|
||||
"CUSTOM_CLASS_NAME": "Nome da Classe customizada",
|
||||
"CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados",
|
||||
"DAMAGE": "Dano",
|
||||
"DAMAGE_IMMUNITIES": "Imunidades a Danos",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -500,13 +491,14 @@
|
||||
"DRUID": "Druida",
|
||||
"DURATION": "Duração",
|
||||
"EFFECT": "Efeitos",
|
||||
"ELECTRUM_PIECES": "Peças de Electro",
|
||||
"ELECTRUM": "Electro",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Encatamento",
|
||||
"ENCUMBERED": "Sobrecarregado",
|
||||
"ENCUMBERED_HEAVILY": "H. Sobrecarregado",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "PE",
|
||||
"EQUIPMENT": "Equipamento",
|
||||
"EVERY": "Todos",
|
||||
"EVOCATION": "Evocação",
|
||||
@@ -551,7 +543,8 @@
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gênero",
|
||||
"GENERATE_SKILLS": "Gerar Habilidades",
|
||||
"GOLD_PIECES": "Peças de Ouro",
|
||||
"GOLD": "Ouro",
|
||||
"GP": "PO",
|
||||
"GRAPPLED": "Agarrado",
|
||||
"HAIR": "Cabelos",
|
||||
"HALF": "Half",
|
||||
@@ -631,7 +624,6 @@
|
||||
"LANGUAGES": "Idiomas",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGENDARY_ACTIONS": "Ações Lendárias",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "As",
|
||||
@@ -706,7 +698,7 @@
|
||||
"PER_USE": "por uso",
|
||||
"PETRIFIED": "Petrificado",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Peças de Platina",
|
||||
"PLATINUM": "Platina",
|
||||
"PLUS": "extra",
|
||||
"POINTS": "Pontos",
|
||||
"POINTS_OF_ORIGIN": "Pontos de origem",
|
||||
@@ -715,9 +707,11 @@
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Libras",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PL",
|
||||
"PREPARED": "Preparada",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this message does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce and ideally showing the error in the browser's console.",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processando",
|
||||
"PROF": "Prof",
|
||||
@@ -728,9 +722,9 @@
|
||||
"PRONE": "Inclinado",
|
||||
"PSION": "Psiônico",
|
||||
"PSIONICS": "Psiônicos",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Limite Psi",
|
||||
"PSI_POINTS": "Pontos Psi",
|
||||
"PSYCHIC": "psíquico",
|
||||
@@ -820,7 +814,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Mostrar totais",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Peças de Prata",
|
||||
"SILVER": "Prata",
|
||||
"SIZE": "Tamanho",
|
||||
"SKILL": "Habilidade",
|
||||
"SKILLS": "Habilidades",
|
||||
@@ -860,6 +854,7 @@
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Destino",
|
||||
"SOURCE_TO_TARGET": "Procurando → Alvo",
|
||||
"SP": "PP",
|
||||
"SPECIAL": "Especial",
|
||||
"SPECIAL_EFFECTS": "Efeitos Especiais",
|
||||
"SPEED": "Velocidade",
|
||||
@@ -907,7 +902,6 @@
|
||||
"THUNDER": "Elétrico",
|
||||
"TINY": "Pequeno",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total de ouro",
|
||||
"TO_HIT": "para acertar",
|
||||
"TO_TRACKER": "Enviar para o rastreador",
|
||||
"TRACKER": "Rastreador",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 horas",
|
||||
"9TH": "9°",
|
||||
"9TH_LEVEL": "9° Nível",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Habilidade",
|
||||
"ABILITY_CHECK": "Teste de habilidade",
|
||||
"ABILITY_CHECKS": "Testes de habilidade",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "cego além desse raio",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Nome da classe personalizada",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,13 +677,13 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
"MANUAL": "Manual",
|
||||
"MAX": "Max",
|
||||
"MEASUREMENT_SYSTEMS": "Measurement systems",
|
||||
"MEASUREMENT_SYSTEMS": "Sistemas de distância",
|
||||
"MEDICINE": "Medicine",
|
||||
"MEDIUM": "Medium",
|
||||
"MEDIUM_ARMOR": "Medium Armor",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 часов",
|
||||
"9TH": "9ый",
|
||||
"9TH_LEVEL": "9ый-уровень",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Умение",
|
||||
"ABILITY_CHECK": "Проверка умения",
|
||||
"ABILITY_CHECKS": "Проверки умений",
|
||||
@@ -60,13 +61,13 @@
|
||||
"ABILITY_SCORE": "Ability score",
|
||||
"ABILITY_SCORES": "Очки статов",
|
||||
"ABJURATION": "Ограждение",
|
||||
"AC": "КБ",
|
||||
"AC": "КД",
|
||||
"ACID": "кислота",
|
||||
"ACROBATICS": "Акробатика",
|
||||
"ACTION": "Действие",
|
||||
"ACTIONS": "Действия",
|
||||
"AC_ARMORED": "КБ в доспехах",
|
||||
"AC_UNARMORED": "КБ без доспехов",
|
||||
"AC_ARMORED": "КД в броне",
|
||||
"AC_UNARMORED": "КД без брони",
|
||||
"AC_UNARMORED_ABILITY": "Умение, без доспехов",
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам",
|
||||
@@ -109,15 +110,18 @@
|
||||
"BACKSTORY": "Backstory",
|
||||
"BARBARIAN": "Варвар",
|
||||
"BARD": "Бард",
|
||||
"BASE_DC": "Базовая СЛ",
|
||||
"BASE_DC": "Базовая Сл",
|
||||
"BIG": "Большое",
|
||||
"BITE": "Укус",
|
||||
"BLINDED": "Ослеплено",
|
||||
"BLINDED_1": "Ослеплённое существо ничего не видит и автоматически проваливает все проверки характеристик, связанные со зрением.",
|
||||
"BLINDED_2": "Броски атаки по такому существу совершаются с преимуществом, а его броски атаки совершаются с помехой.",
|
||||
"BLINDSIGHT": "Слепое",
|
||||
"BLIND_BEYOND": "Слепо за пределами",
|
||||
"BLUDGEONING": "дробящий",
|
||||
"BONDS": "Привязанность",
|
||||
"BONUS": "Бонус",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Бонусы",
|
||||
"BONUSES_AND_PENALTIES": "Бонусы & Штрафы",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Можно иметь",
|
||||
"CARRIED": "На себе",
|
||||
"CARRYING_CAPACITY": "Переносимый вес",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Толкать\/Тащить",
|
||||
"CASTERS_FULL": "Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)",
|
||||
"CASTERS_HALF": "Half (5th level: Паладин, Следопыт)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Архетипы магии)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "Third (3rd level: Архетипы магии)",
|
||||
"CASTERS_5TH": "Half (5th level: Паладин, Следопыт)",
|
||||
"CASTERS_9TH": "Full (9th level: Бард, Жрец, Друид, Чародей, Волшебник)",
|
||||
"CASTING_TIME": "Время накладывания",
|
||||
"CHA": "Хар",
|
||||
"CHALLENGE": "Сложность",
|
||||
@@ -141,21 +148,23 @@
|
||||
"CHARACTER_NAME": "Имя персонажа",
|
||||
"CHARACTER_NAME_ON_ROLL_TEMPLATES": "Имя Персонажа на всех щаблонах бросков",
|
||||
"CHARISMA": "Харизма",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARISMA_SAVING_THROW": "Спасбросок Харизмы",
|
||||
"CHARMED": "Очаровно",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Проверка",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Выбрать при броске",
|
||||
"CLASS": "Класс",
|
||||
"CLASS_AND_LEVEL": "Класс & Уровень",
|
||||
"CLASS_AND_LEVEL_PLACEHOLDER": "Включить режим редактирования нажав на карандаш",
|
||||
"CLASS_FEATURES": "Class features",
|
||||
"CLASS_FEATURES": "Классовые умения",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic",
|
||||
"CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -180,14 +189,14 @@
|
||||
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
|
||||
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
|
||||
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
|
||||
"CLASS_FEATURE_BARBARIAN_RAGE": "Rage",
|
||||
"CLASS_FEATURE_BARBARIAN_RAGE": "Ярость",
|
||||
"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
|
||||
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
|
||||
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
|
||||
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage",
|
||||
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10",
|
||||
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense",
|
||||
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.",
|
||||
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Если вы не носите доспехов, ваш Класс Доспеха равен 10 + модификатор Ловкости + модификатор Телосложения. Вы можете использовать щит, не теряя этого преимущества.",
|
||||
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration",
|
||||
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.",
|
||||
"CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -225,7 +234,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
|
||||
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.",
|
||||
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.\nКоличество атак увеличивается до трёх на 11 уровне этого класса и до четырёх на 20 уровне.",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)",
|
||||
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
|
||||
"CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -241,7 +250,7 @@
|
||||
"CLASS_FEATURE_MONK_EVASION": "Evasion",
|
||||
"CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows",
|
||||
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
|
||||
"CLASS_FEATURE_MONK_KI": "Ki",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -287,7 +296,7 @@
|
||||
"CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite",
|
||||
"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
|
||||
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)",
|
||||
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
|
||||
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)",
|
||||
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
|
||||
"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite",
|
||||
@@ -309,13 +318,13 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Вы можете совершить две атаки вместо одной, если в свой ход совершаете действие Атака.",
|
||||
"CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
|
||||
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
|
||||
"CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Карабкаться",
|
||||
"CLOSE": "Закрыть",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "ММ",
|
||||
"COINS_EP": "ЭП",
|
||||
"COINS_GP": "ЗМ",
|
||||
"COINS_PP": "ПМ",
|
||||
"COINS_SP": "СМ",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Меди за Золото",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Электрума за Золото",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Золота за Платину",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Серебра за Золото",
|
||||
"COLD": "холод",
|
||||
"COLOR": "Цвет",
|
||||
"COMPONENTS": "Компоненты",
|
||||
@@ -435,25 +435,26 @@
|
||||
"CONDITION_IMMUNITIES": "Иммунитет к состояниям",
|
||||
"CONJURATION": "Вызов",
|
||||
"CONSTITUTION": "Телосложение",
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONSTITUTION_SAVING_THROW": "Спасбросок Телосложения",
|
||||
"CONTENT": "Описание",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Медных монет",
|
||||
"COPPER": "Медных",
|
||||
"CORE": "Главная",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "ММ",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Крит",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Крит при",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Текущий",
|
||||
"CUSTOM": "Особый",
|
||||
"CUSTOM_CLASSES": "Особые классы",
|
||||
"CUSTOM_CLASS_NAME": "Имя особого класса",
|
||||
"CUSTOM_GOLD_VALUES": "Особые значения золота",
|
||||
"DAMAGE": "Урон",
|
||||
"DAMAGE_IMMUNITIES": "Иммунитеты к урону",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Зрение во тьме",
|
||||
"DC": "СЛ",
|
||||
"DEAFENED": "Оглохло",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Смерть",
|
||||
"DEATH_SAVES": "Спасы смерти",
|
||||
"DEATH_SAVING_THROW": "Спасбросок смерти",
|
||||
@@ -470,7 +472,7 @@
|
||||
"DECEPTION": "Обман",
|
||||
"DEX": "Лов",
|
||||
"DEXTERITY": "Ловкость",
|
||||
"DEXTERITY_SAVING_THROW": "Dexterity saving throw",
|
||||
"DEXTERITY_SAVING_THROW": "Спасбросок Ловкости",
|
||||
"DEX_MAX_X": "Dex (max X)",
|
||||
"DICE": "Кости",
|
||||
"DICE_MODIFIERS": "Dice modifiers",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Документация",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Дракон",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Друид",
|
||||
"DURATION": "Длительность",
|
||||
"EFFECT": "Эффекты",
|
||||
"ELECTRUM_PIECES": "Электруумных монет",
|
||||
"ELECTRUM": "Электруумных",
|
||||
"EMOTE": "Эмоция",
|
||||
"ENCHANTMENT": "Очарование",
|
||||
"ENCUMBERED": "Перегружен",
|
||||
"ENCUMBERED_FEET": "Скорость уменьшается на 10 футов",
|
||||
"ENCUMBERED_HEAVILY": "Т. перегруз",
|
||||
"ENCUMBERED_HEAVILY_2": "Вы совершаете с помехой проверки характеристик, броски атаки и спасброски, использующие Силу, Ловкость или Телосложение.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Скорость уменьшается на 20 футов",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Скорость уменьшается на 6 метров",
|
||||
"ENCUMBERED_METERS": "Скорость уменьшается на 3 метра",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Множ. перегруза",
|
||||
"ENGINEERING": "Инженерия",
|
||||
"EP": "ЭП",
|
||||
"EQUIPMENT": "Экипировка",
|
||||
"EVERY": "каждый",
|
||||
"EVOCATION": "Воплощение",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Свободный текст",
|
||||
"FRIGHTENED": "Напугано",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Гигантское",
|
||||
"GENDER": "Пол",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Сгенерировать скиллы",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Золотых монет",
|
||||
"GRAPPLED": "Cхвачено",
|
||||
"GOLD": "Золотых",
|
||||
"GP": "ЗМ",
|
||||
"GRAPPLED": "Cхвачен",
|
||||
"GRAPPLED_1": "Скорость схваченного существа равна 0, и оно не получает выгоды ни от каких бонусов к скорости.",
|
||||
"GRAPPLED_2": "Состояние оканчивается, если схвативший становится недееспособен (см. состояние).",
|
||||
"GRAPPLED_3": "Это состояние также оканчивается, если какой-либо эффект выводит схваченное существо из зоны досягаемости того, кто его удерживает, или из зоны удерживающего эффекта. Например, когда существо отбрасывается заклинанием волна грома.",
|
||||
"HAIR": "Волосы",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Удача полурос.",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Иллюзия",
|
||||
"IMPORT": "Импорт",
|
||||
"INCAPACITATED": "Недееспособно",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Влияние",
|
||||
"INITIATIVE": "Инициатива",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -630,20 +647,24 @@
|
||||
"INSTANTANEOUS_OR_1_HOUR": "Мгновенно или 1 час",
|
||||
"INT": "Инт",
|
||||
"INTELLIGENCE": "Интеллект",
|
||||
"INTELLIGENCE_SAVING_THROW": "Intelligence saving throw",
|
||||
"INTELLIGENCE_SAVING_THROW": "Спасбросок Интеллекта",
|
||||
"INTIMIDATION": "Запугивание",
|
||||
"INVESTIGATION": "Анализ",
|
||||
"INVISIBLE": "Невидимо",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Мастер на все руки",
|
||||
"KI": "Ki",
|
||||
"KI": "Ци",
|
||||
"KILOGRAMS": "Килограмм",
|
||||
"KILOGRAMS_SHORT": "кг",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Действия логова",
|
||||
"LANGUAGES": "Языки",
|
||||
"LARGE": "Большое",
|
||||
"LAWFUL_EVIL": "законно злое",
|
||||
"LBS": "фнт.",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Легендарные действия",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -675,13 +696,13 @@
|
||||
"MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
|
||||
"MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
|
||||
"METERS": "Метры",
|
||||
"METERS_ABBREVIATION": "m.",
|
||||
"METERS_ABBREVIATION": "м",
|
||||
"MISC": "Прочее",
|
||||
"MISCELLANEOUS": "Прочее",
|
||||
"MISCELLANEOUS_NOTES": "Другие заметки",
|
||||
"MOD": "mod",
|
||||
"MODIFIER": "Modifier",
|
||||
"MODIFIERS": "Modifiers",
|
||||
"MODIFIER": "Модификатор",
|
||||
"MODIFIERS": "Модификаторы",
|
||||
"MONK": "Монах",
|
||||
"MOVEMENT": "Передвижение",
|
||||
"MULTIPLIER": "Множитель",
|
||||
@@ -694,10 +715,10 @@
|
||||
"NOTHING_RECHARGED": "Nothing recharged",
|
||||
"NO_CONCENTRATION": "No concentration",
|
||||
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
|
||||
"NPC": "NPC",
|
||||
"NPC": "НИП",
|
||||
"OFFENSE": "Offense",
|
||||
"ONE_CREATURE": "одно существо",
|
||||
"ONE_TARGET": "one target",
|
||||
"ONE_TARGET": "одна цель",
|
||||
"OR": "или",
|
||||
"OTHER": "Другое",
|
||||
"OTHER_ARMOR": "Другая броня",
|
||||
@@ -707,27 +728,40 @@
|
||||
"OUTPUT": "Вывод",
|
||||
"PALADIN": "Паладин",
|
||||
"PARALYZED": "Парализовано",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "Существо автоматически проваливает спасброски Силы и Ловкости.",
|
||||
"PARALYZED_3": "Броски атаки по существу совершаются с преимуществом.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Пассивное",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Пассивные скилы",
|
||||
"PC": "PC",
|
||||
"PC": "ПМ",
|
||||
"PERCEPTION": "Внимательность",
|
||||
"PERFORMANCE": "Выступление",
|
||||
"PERSONALITY_TRAITS": "Черты характера",
|
||||
"PERSUASION": "Убеждение",
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_LEVEL": "за уровень",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Окаменело",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Броски атаки по существу совершаются с преимуществом.",
|
||||
"PETRIFIED_4": "Существо автоматически проваливает спасброски Силы и Ловкости.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "проникающий",
|
||||
"PLATINUM_PIECES": "Платиновых монет",
|
||||
"PLATINUM": "Платиновых",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Очки",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "яд",
|
||||
"POISONED": "Отравлено",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Фунты",
|
||||
"POUNDS_SHORT": "фнт",
|
||||
"PP": "ПМ",
|
||||
"PREPARED": "Подготовлено",
|
||||
"PREPARED_MATTERS": "Подготовка важна",
|
||||
"PROCESSING_CLOSE_MESSAGE": "Если изображение движется с нормальной скоростью и лист отзывчив, можете свободно:",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Владеет",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Опрокинуто",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Псионный",
|
||||
"PSIONICS": "Псионический",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "Психический",
|
||||
@@ -765,17 +803,17 @@
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
|
||||
"RANGER": "Следопыт",
|
||||
"RANGERUA": "Ranger UA (2016)",
|
||||
"RANGERUA": "Следопыт UA(2016)",
|
||||
"REACH": "Охват",
|
||||
"REACTION": "Реакция",
|
||||
"REACTIONS": "Реакции",
|
||||
"RECHARGE": "Перезарядка",
|
||||
"RECHARGED": "recharged",
|
||||
"RECHARGE_2_6": "Recharge 2-6",
|
||||
"RECHARGE_3_6": "Recharge 3-6",
|
||||
"RECHARGE_4_6": "Recharge 4-6",
|
||||
"RECHARGE_5_6": "Recharge 5-6",
|
||||
"RECHARGE_6": "Recharge 6",
|
||||
"RECHARGE_2_6": "Перезарядка 2-6",
|
||||
"RECHARGE_3_6": "Перезарядка 3-6",
|
||||
"RECHARGE_4_6": "Перезарядка 4-6",
|
||||
"RECHARGE_5_6": "Перезарядка 5-6",
|
||||
"RECHARGE_6": "Перезарядка 6",
|
||||
"RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest",
|
||||
"RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest",
|
||||
"RECOVERED": "recovered",
|
||||
@@ -795,7 +833,10 @@
|
||||
"RESOURCES": "Ресурсы",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Опутано",
|
||||
"RING": "Ring",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Кольцо",
|
||||
"RITUAL": "Ритуал",
|
||||
"ROGUE": "Плут",
|
||||
"ROLL": "Roll",
|
||||
@@ -825,16 +866,16 @@
|
||||
"SHEET_OUTPUT": "Вывод листа",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Щит",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Короткий отдых",
|
||||
"SHOW_ALL": "Показать все",
|
||||
"SHOW_RESTS": "Отобразить Отдыхи",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Отображать уровни если все ячейки использованы",
|
||||
"SHOW_TARGET_AC_ON_ATTACKS": "КБ цели при атаках и СБ",
|
||||
"SHOW_TARGET_AC_ON_ATTACKS": "КД цели при атаках и СБ",
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Имя цели при атаках и СБ",
|
||||
"SHOW_TOTALS": "Показать все",
|
||||
"SHOW_UNPREPARED_SPELLS": "Показать неподготовленные",
|
||||
"SILVER_PIECES": "Серебрянных монет",
|
||||
"SILVER": "Серебрянных",
|
||||
"SIZE": "Размер",
|
||||
"SKILL": "Скилл",
|
||||
"SKILLS": "Скиллы",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Кожа",
|
||||
"SLASHING": "рубящий",
|
||||
"SLEIGHTOFHAND": "Ловкость рук",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Слоты",
|
||||
"SMALL": "Малое",
|
||||
"SOCIETY": "Общество",
|
||||
"SORCERER": "Чародей",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Источник",
|
||||
"SOURCE_TO_TARGET": "Источник → Цель",
|
||||
"SP": "СМ",
|
||||
"SPECIAL": "Особое",
|
||||
"SPECIAL_EFFECTS": "Особые эффекты",
|
||||
"SPEED": "Скорость",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Уровень заклинания",
|
||||
"SPELL_MUST_HAVE": "Заклинания должны иметь",
|
||||
"SPELL_POINTS": "Очки заклинаний",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "СЛ спасброска заклинания",
|
||||
"SPELL_SAVING_THROW": "Спасбросок заклинания",
|
||||
"SPELL_SLOTS": "Слоты заклинаний",
|
||||
@@ -906,10 +951,13 @@
|
||||
"STEALTH": "Скрытность",
|
||||
"STR": "Сила",
|
||||
"STRENGTH": "Сила",
|
||||
"STRENGTH_SAVING_THROW": "Strength saving throw",
|
||||
"STRENGTH_SAVING_THROW": "Спасбросок Силы",
|
||||
"STR_13": "Сила 13",
|
||||
"STR_15": "Сила 15",
|
||||
"STUNNED": "Оглушено",
|
||||
"STUNNED": "Ошеломлён",
|
||||
"STUNNED_1": "Ошеломлённое существо «недееспособно» (см. состояние), не способно перемещаться и говорит, запинаясь.",
|
||||
"STUNNED_2": "Существо автоматически проваливает спасброски Силы и Ловкости.",
|
||||
"STUNNED_3": "Броски атаки по существу совершаются с преимуществом.",
|
||||
"SUCCESSES": "Удачи",
|
||||
"SUMMONER": "Призыватель",
|
||||
"SURVIVAL": "Выживание",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "громовой",
|
||||
"TINY": "Крохотный",
|
||||
"TOTAL": "Всего",
|
||||
"TOTAL_GOLD_VALUE": "Всего в золоте",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Посылать в трекер",
|
||||
"TRACKER": "Трекер",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Тип",
|
||||
"UNARMORED": "Без брони",
|
||||
"UNCONSCIOUS": "Без сознания",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "Существо автоматически проваливает спасброски Силы и Ловкости.",
|
||||
"UNCONSCIOUS_4": "Броски атаки по существу совершаются с преимуществом.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Не проф.",
|
||||
"UNTIL_DISPELLED": "Пока не развеяно",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Пока не развеяно или сработает",
|
||||
"USES": "Исп.",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "против нежити или исчадий",
|
||||
@@ -959,7 +1013,7 @@
|
||||
"WILL_SAVING_THROW": "Will saving throw",
|
||||
"WIS": "Муд",
|
||||
"WISDOM": "Мудрость",
|
||||
"WISDOM_SAVING_THROW": "Wisdom saving throw",
|
||||
"WISDOM_SAVING_THROW": "Спасбросок Мудрости",
|
||||
"WIZARD": "Волшебник",
|
||||
"WONDROUS": "Wondrous",
|
||||
"YES": "Да",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "8 hours",
|
||||
"9TH": "9th",
|
||||
"9TH_LEVEL": "9th-level",
|
||||
"ABILITIES": "Abilities",
|
||||
"ABILITY": "Ability",
|
||||
"ABILITY_CHECK": "Ability check",
|
||||
"ABILITY_CHECKS": "Ability checks",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "Big",
|
||||
"BITE": "Bite",
|
||||
"BLINDED": "Blinded",
|
||||
"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
|
||||
"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"BLINDSIGHT": "Blindsight",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "bludgeoning",
|
||||
"BONDS": "Bonds",
|
||||
"BONUS": "Bonus",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "Bonuses",
|
||||
"BONUSES_AND_PENALTIES": "Bonuses & Penalties",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "Can have",
|
||||
"CARRIED": "Carried",
|
||||
"CARRYING_CAPACITY": "Carrying capacity",
|
||||
"CARRYING_CAPACITY_1": "This is the weight that you can carry",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift",
|
||||
"CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
|
||||
"CASTERS_HALF": "Half (5th level: Paladin, Ranger)",
|
||||
"CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
|
||||
"CASTERS_4TH": "4th level spellcasting",
|
||||
"CASTERS_5TH": "5th level spellcasting",
|
||||
"CASTERS_9TH": "9th level spellcasting",
|
||||
"CASTING_TIME": "Casting Time",
|
||||
"CHA": "Cha",
|
||||
"CHALLENGE": "Challenge",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "Charisma",
|
||||
"CHARISMA_SAVING_THROW": "Charisma saving throw",
|
||||
"CHARMED": "Charmed",
|
||||
"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
|
||||
"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
|
||||
"CHECK": "Check",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHOOSE_WHEN_ROLLING": "Choose when rolling",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "Climb",
|
||||
"CLOSE": "Close",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "CP",
|
||||
"COINS_EP": "EP",
|
||||
"COINS_GP": "GP",
|
||||
"COINS_PP": "PP",
|
||||
"COINS_SP": "SP",
|
||||
"COIN_CONVERSION_GP_PER_CP": "Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP": "Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP": "Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP": "Silver per Gold",
|
||||
"COLD": "cold",
|
||||
"COLOR": "Color",
|
||||
"COMPONENTS": "Components",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "Constitution saving throw",
|
||||
"CONTENT": "Content",
|
||||
"CONTRACT": "Contract",
|
||||
"COPPER_PIECES": "Copper pieces",
|
||||
"COPPER": "Copper",
|
||||
"CORE": "Core",
|
||||
"COST": "Cost",
|
||||
"COSTS_2_ACTIONS": "Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS": "Costs 3 Actions",
|
||||
"CP": "CP",
|
||||
"CREATE_CLASS_FEATURES": "Create class features",
|
||||
"CRIT": "Crit",
|
||||
"CRITICAL_DAMAGE": "Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "Crit range",
|
||||
"CURRENCY": "Currency",
|
||||
"CURRENT": "Current",
|
||||
"CUSTOM": "Custom",
|
||||
"CUSTOM_CLASSES": "Custom classes",
|
||||
"CUSTOM_CLASS_NAME": "Custom class name",
|
||||
"CUSTOM_GOLD_VALUES": "Custom gold values",
|
||||
"DAMAGE": "Damage",
|
||||
"DAMAGE_IMMUNITIES": "Damage Immunities",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "Darkvision",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "Deafened",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEATH": "Death",
|
||||
"DEATH_SAVES": "Death saves",
|
||||
"DEATH_SAVING_THROW": "Death saving throw",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "Documentation",
|
||||
"DONT": "Don’t",
|
||||
"DRAGON": "Dragon",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "Druid",
|
||||
"DURATION": "Duration",
|
||||
"EFFECT": "Effect",
|
||||
"ELECTRUM_PIECES": "Electrum pieces",
|
||||
"ELECTRUM": "Electrum",
|
||||
"EMOTE": "Emote",
|
||||
"ENCHANTMENT": "Enchantment",
|
||||
"ENCUMBERED": "Encumbered",
|
||||
"ENCUMBERED_FEET": "Speed reduced by 10 feet",
|
||||
"ENCUMBERED_HEAVILY": "H. Encumbered",
|
||||
"ENCUMBERED_HEAVILY_2": "You have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.",
|
||||
"ENCUMBERED_HEAVILY_FEET": "Speed reduced by 20 feet",
|
||||
"ENCUMBERED_HEAVILY_METERS": "Speed reduced by 6 meters",
|
||||
"ENCUMBERED_METERS": "Speed reduced by 3 meters",
|
||||
"ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier",
|
||||
"ENGINEERING": "Engineering",
|
||||
"EP": "EP",
|
||||
"EQUIPMENT": "Equipment",
|
||||
"EVERY": "every",
|
||||
"EVOCATION": "Evocation",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Freetext",
|
||||
"FRIGHTENED": "Frightened",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"GARGANTUAN": "Gargantuan",
|
||||
"GENDER": "Gender",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "Generate skills",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "Gold pieces",
|
||||
"GOLD": "Gold",
|
||||
"GP": "GP",
|
||||
"GRAPPLED": "Grappled",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"HAIR": "Hair",
|
||||
"HALF": "Half",
|
||||
"HALFLING_LUCK": "Halfling Luck",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "Illusion",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "Incapacitated",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "Initiative",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "Intimidation",
|
||||
"INVESTIGATION": "Investigation",
|
||||
"INVISIBLE": "Invisible",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"JACK_OF_ALL_TRADES": "Jack of all trades",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Kilograms",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "Known",
|
||||
"LAIR_ACTIONS": "Lair Actions",
|
||||
"LANGUAGES": "Languages",
|
||||
"LARGE": "Large",
|
||||
"LAWFUL_EVIL": "lawful evil",
|
||||
"LBS": "lbs",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "Limit",
|
||||
"LONGER": "Longer",
|
||||
"LONGSWORD": "Longsword",
|
||||
"LONG_REST": "Long Rest",
|
||||
"LONG_REST": "Long rest",
|
||||
"MACROS": "Macros",
|
||||
"MANA": "Mana",
|
||||
"MANIPULATION": "Manipulation",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladin",
|
||||
"PARALYZED": "Paralyzed",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PASSIVE": "Passive",
|
||||
"PASSIVE_ABILITY_CHECK": "Passive ability check",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "per level",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Petrified",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PIERCING": "piercing",
|
||||
"PLATINUM_PIECES": "Platinum pieces",
|
||||
"PLATINUM": "Platinum",
|
||||
"PLUS": "plus",
|
||||
"POINTS": "Points",
|
||||
"POINTS_OF_ORIGIN": "Points of origin",
|
||||
"POISON": "poison",
|
||||
"POISONED": "Poisoned",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POUNDS": "Pounds",
|
||||
"POUNDS_SHORT": "lb",
|
||||
"PP": "PP",
|
||||
"PREPARED": "Prepared",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE": "Processing",
|
||||
"PROF": "Prof",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "Proficient",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prone",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
"PSIONICS_FULL": "Psionics Full (Psion)",
|
||||
"PSIONICS_HALF": "Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD": "Psionics Third (Cryptic)",
|
||||
"PSIONICS_4TH": "4th level psionics",
|
||||
"PSIONICS_5TH": "5th level psionics",
|
||||
"PSIONICS_9TH": "9th level psionics",
|
||||
"PSI_LIMIT": "Psi Limit",
|
||||
"PSI_POINTS": "Psi Points",
|
||||
"PSYCHIC": "psychic",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "Resources",
|
||||
"REST": "Rest",
|
||||
"RESTRAINED": "Restrained",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RING": "Ring",
|
||||
"RITUAL": "Ritual",
|
||||
"ROGUE": "Rogue",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "Sheet output",
|
||||
"SHEET_SETTING": "Sheet setting",
|
||||
"SHIELD": "Shield",
|
||||
"SHORT_OR_LONG_REST": "Short or Long Rest",
|
||||
"SHORT_REST": "Short Rest",
|
||||
"SHORT_OR_LONG_REST": "Short or Long rest",
|
||||
"SHORT_REST": "Short rest",
|
||||
"SHOW_ALL": "Show all",
|
||||
"SHOW_RESTS": "Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves",
|
||||
"SHOW_TOTALS": "Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "Size",
|
||||
"SKILL": "Skill",
|
||||
"SKILLS": "Skills",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "Skin",
|
||||
"SLASHING": "slashing",
|
||||
"SLEIGHTOFHAND": "Sleight of Hand",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Small",
|
||||
"SOCIETY": "Society",
|
||||
"SORCERER": "Sorcerer",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "Sorcery Points",
|
||||
"SOULKNIFE": "Soulknife",
|
||||
"SOURCE": "Source",
|
||||
"SOURCE_TO_TARGET": "Source → Target",
|
||||
"SP": "SP",
|
||||
"SPECIAL": "Special",
|
||||
"SPECIAL_EFFECTS": "Special effects",
|
||||
"SPEED": "Speed",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "Spell level",
|
||||
"SPELL_MUST_HAVE": "Spells must have",
|
||||
"SPELL_POINTS": "Spell points",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "spell save DC",
|
||||
"SPELL_SAVING_THROW": "Spell saving throw",
|
||||
"SPELL_SLOTS": "Spell slots",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "Str 13",
|
||||
"STR_15": "Str 15",
|
||||
"STUNNED": "Stunned",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"SUCCESSES": "Successes",
|
||||
"SUMMONER": "Summoner",
|
||||
"SURVIVAL": "Survival",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "thunder",
|
||||
"TINY": "Tiny",
|
||||
"TOTAL": "Total",
|
||||
"TOTAL_GOLD_VALUE": "Total gold value",
|
||||
"TO_HIT": "to hit",
|
||||
"TO_TRACKER": "Send to Tracker",
|
||||
"TRACKER": "Tracker",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "Type",
|
||||
"UNARMORED": "Unarmored",
|
||||
"UNCONSCIOUS": "Unconscious",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Unproficient",
|
||||
"UNTIL_DISPELLED": "Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered",
|
||||
"USES": "Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS": "Use custom saving throws",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "Versatile",
|
||||
"VS": "vs",
|
||||
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
|
||||
|
||||
@@ -52,12 +52,13 @@
|
||||
"8_HOURS": "8小時",
|
||||
"9TH": "9級",
|
||||
"9TH_LEVEL": "9級",
|
||||
"ABILITIES": "屬性",
|
||||
"ABILITY": "屬性",
|
||||
"ABILITY_CHECK": "屬性檢定",
|
||||
"ABILITY_CHECKS": "屬性檢定",
|
||||
"ABILITY_CHECKS_QUERY": "屬性檢定查詢",
|
||||
"ABILITY_CHECK_MODIFIER": "Ability check modifier",
|
||||
"ABILITY_SCORE": "Ability score",
|
||||
"ABILITY_CHECK_MODIFIER": "屬性檢定調整值",
|
||||
"ABILITY_SCORE": "屬性值",
|
||||
"ABILITY_SCORES": "屬性值",
|
||||
"ABJURATION": "防護系",
|
||||
"AC": "AC",
|
||||
@@ -71,7 +72,7 @@
|
||||
"ADD_COMMON_ITEMS": "Add common items",
|
||||
"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上",
|
||||
"ADVANTAGE": "優勢",
|
||||
"ADVANTAGE+": "Advantage+",
|
||||
"ADVANTAGE+": "優勢+",
|
||||
"ADVENTURING_GEAR": "Adventuring gear",
|
||||
"AGE": "年齡",
|
||||
"ALIGNMENT": "陣營",
|
||||
@@ -95,7 +96,7 @@
|
||||
"ATTACHERS": "Attachers",
|
||||
"ATTACK": "攻擊",
|
||||
"ATTACKS": "攻擊",
|
||||
"ATTACK_MODIFIER": "Attack modifier",
|
||||
"ATTACK_MODIFIER": "攻擊調整值",
|
||||
"AT_WILL": "隨意",
|
||||
"AUTO": "自動",
|
||||
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "自動消耗法術資源",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "大",
|
||||
"BITE": "囓咬",
|
||||
"BLINDED": "目盲",
|
||||
"BLINDED_1": "目盲的生物不能視物,其所有需要視覺的屬性檢定直接失敗。",
|
||||
"BLINDED_2": "對該生物發動攻擊檢定時具有優勢。而該生物發動攻擊檢定時具有劣勢。",
|
||||
"BLINDSIGHT": "盲視",
|
||||
"BLIND_BEYOND": "Blind beyond",
|
||||
"BLUDGEONING": "敲擊",
|
||||
"BONDS": "羈絆",
|
||||
"BONUS": "加值",
|
||||
"BORDER": "Border",
|
||||
"BONUSES": "加值",
|
||||
"BONUSES_AND_PENALTIES": "加值&減值",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "使用角色紙巨集自動為擲骰加上加值\/減值。<br>使用方法:如果你獲得一件給予你+1法術豁免DC的魔法物品,則在法術豁免DC欄位輸入1。如果你在祝福術的效果影響之下,在攻擊檢定欄位與豁免檢定欄位輸入“d4cs0cf0”。",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "可有",
|
||||
"CARRIED": "攜帶",
|
||||
"CARRYING_CAPACITY": "負重",
|
||||
"CARRYING_CAPACITY_1": "這是你能攜帶的重量",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "推\/拉\/舉起",
|
||||
"CASTERS_FULL": "全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)",
|
||||
"CASTERS_HALF": "半施法者(5級:聖武士、遊俠)",
|
||||
"CASTERS_THIRD": "次施法者(3級:秘法原型)",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "當你推拉高於載重的東西時,你的速度減到5 尺。",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "當你推拉高於載重的東西時,你的速度減到1.5 公尺。",
|
||||
"CASTERS_4TH": "次施法者(3級:秘法原型)",
|
||||
"CASTERS_5TH": "半施法者(5級:聖武士、遊俠)",
|
||||
"CASTERS_9TH": "全施法者(9級:吟遊詩人、牧師、德魯伊、術士、法師)",
|
||||
"CASTING_TIME": "施法時間",
|
||||
"CHA": "魅力",
|
||||
"CHALLENGE": "挑戰",
|
||||
@@ -143,8 +150,10 @@
|
||||
"CHARISMA": "魅力",
|
||||
"CHARISMA_SAVING_THROW": "魅力豁免",
|
||||
"CHARMED": "魅惑",
|
||||
"CHARMED_1": "被魅惑生物不能攻擊魅惑者,其造成傷害的能力或魔法效應也不能以魅惑者為目標。",
|
||||
"CHARMED_2": "魅惑者對被魅惑生物進行任何與社交相關的屬性檢定時具有優勢。",
|
||||
"CHECK": "檢定",
|
||||
"CHECK_MODIFIER": "Check modifier",
|
||||
"CHECK_MODIFIER": "檢定調整值",
|
||||
"CHOOSE_WHEN_ROLLING": "擲骰時選擇",
|
||||
"CLASS": "職業",
|
||||
"CLASS_AND_LEVEL": "職業&等級",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "以一個動作,你展示聖徽並念出禱詞譴責不死生物。每個在你30呎以內並能看見或聽見你的不死生物必須做一個睿智豁免。如果該生物豁免失敗,它會被驅散一分鐘或直到受到任何傷害。\n被驅散的生物必須在輪到自己回合時試圖離你越遠越好,且不能自願移進你周圍30呎內的空間。它也不能進行反應。它的動作只能用來進行衝刺行動或試圖逃脫會阻礙其移動的效果。如果沒有任何地方可以移動,該生物會進行閃避行動。",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "當一個不死生物在對抗你的驅散死靈能力而豁免失敗時,如果該生物的挑戰級數是CHALLENGE_RATING或更低則立即被摧毀。",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "神聖干涉",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "大德魯伊",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "野獸法術",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "氣力復甦",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "擋禦飛箭",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "金剛魂",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "空靈體",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "武術",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:\n•You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "耐心防禦",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "超凡入聖",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "百病不侵",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "躲藏目光",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "自然探索者",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "原初覺知",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "無蹤身姿",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "額外攻擊 (遊俠)",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "時來運轉",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "盜賊密語",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "直覺閃避",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "彈性施法",
|
||||
@@ -398,16 +407,7 @@
|
||||
"CLERIC": "牧師",
|
||||
"CLIMB": "攀爬",
|
||||
"CLOSE": "近程",
|
||||
"COINS": "Coins",
|
||||
"COINS_CP": "銅幣",
|
||||
"COINS_EP": "珀金幣",
|
||||
"COINS_GP": "金幣",
|
||||
"COINS_PP": "白金幣",
|
||||
"COINS_SP": "銀幣",
|
||||
"COIN_CONVERSION_GP_PER_CP": "每一金幣值銅幣",
|
||||
"COIN_CONVERSION_GP_PER_EP": "每一金幣值珀金幣",
|
||||
"COIN_CONVERSION_GP_PER_PP": "每一金幣值白金幣",
|
||||
"COIN_CONVERSION_GP_PER_SP": "每一金幣值銀幣",
|
||||
"COINS": "錢幣",
|
||||
"COLD": "寒冷",
|
||||
"COLOR": "顏色",
|
||||
"COMPONENTS": "成分",
|
||||
@@ -438,46 +438,48 @@
|
||||
"CONSTITUTION_SAVING_THROW": "體質豁免",
|
||||
"CONTENT": "內容",
|
||||
"CONTRACT": "合約",
|
||||
"COPPER_PIECES": "銅幣",
|
||||
"COPPER": "銅幣",
|
||||
"CORE": "核心",
|
||||
"COST": "花費",
|
||||
"COSTS_2_ACTIONS": "花費兩個動作",
|
||||
"COSTS_3_ACTIONS": "花費三個動作",
|
||||
"CP": "銅幣",
|
||||
"CREATE_CLASS_FEATURES": "創建職業能力",
|
||||
"CRIT": "重擊",
|
||||
"CRITICAL_DAMAGE": "重擊傷害",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "重擊傷害取滿",
|
||||
"CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE": "重擊範圍",
|
||||
"CURRENCY": "貨幣",
|
||||
"CURRENT": "目前",
|
||||
"CUSTOM": "自訂",
|
||||
"CUSTOM_CLASSES": "自訂職業",
|
||||
"CUSTOM_CLASS_NAME": "自訂職業名稱",
|
||||
"CUSTOM_GOLD_VALUES": "自訂金幣價值",
|
||||
"DAMAGE": "傷害",
|
||||
"DAMAGE_IMMUNITIES": "傷害免疫",
|
||||
"DAMAGE_MODIFIER": "Damage modifier",
|
||||
"DAMAGE_MODIFIER": "傷害調整值",
|
||||
"DAMAGE_RESISTANCES": "傷害抗性",
|
||||
"DAMAGE_VULNERABILITIES": "傷害弱點",
|
||||
"DARKVISION": "黑暗視覺",
|
||||
"DC": "DC",
|
||||
"DEAFENED": "耳聾",
|
||||
"DEAFENED_1": "耳聾的生物不能聽音,其所有需要聽覺的屬性檢定直接失敗。",
|
||||
"DEATH": "死亡",
|
||||
"DEATH_SAVES": "死亡豁免",
|
||||
"DEATH_SAVING_THROW": "死亡豁免",
|
||||
"DEATH_SAVING_THROWS": "死亡豁免",
|
||||
"DEATH_SAVING_THROW_CHANCES": "Death saving throw chances",
|
||||
"DEATH_SAVING_THROW_CHANCES": "死亡豁免機會",
|
||||
"DECEPTION": "欺瞞",
|
||||
"DEX": "敏捷",
|
||||
"DEXTERITY": "敏捷",
|
||||
"DEXTERITY_SAVING_THROW": "敏捷豁免",
|
||||
"DEX_MAX_X": "Dex (max X)",
|
||||
"DEX_MAX_X": "敏捷 (最大 X)",
|
||||
"DICE": "骰子",
|
||||
"DICE_MODIFIERS": "擲骰調整值",
|
||||
"DICE_SYSTEM": "Dice system",
|
||||
"DICE_SYSTEM": "骰子系統",
|
||||
"DIE": "骰",
|
||||
"DISADVANTAGE": "劣勢",
|
||||
"DISADVANTAGE-": "Disadvantage-",
|
||||
"DISADVANTAGE-": "劣勢-",
|
||||
"DISPLAY": "顯示",
|
||||
"DISPLAY_AUDITORY": "聽覺",
|
||||
"DISPLAY_AUDITORY_MATERIAL": "聽覺、材料",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "文件",
|
||||
"DONT": "不要",
|
||||
"DRAGON": "龍",
|
||||
"DROP": "Drop",
|
||||
"DRUID": "德魯伊",
|
||||
"DURATION": "持續時間",
|
||||
"EFFECT": "效果",
|
||||
"ELECTRUM_PIECES": "珀金幣",
|
||||
"ELECTRUM": "珀金幣",
|
||||
"EMOTE": "表情",
|
||||
"ENCHANTMENT": "附魔",
|
||||
"ENCUMBERED": "負重",
|
||||
"ENCUMBERED_FEET": "速度降低10尺",
|
||||
"ENCUMBERED_HEAVILY": "重度負重",
|
||||
"ENCUMBERED_HEAVILY_2": "你在使用力量、敏捷或體質的屬性檢定、攻擊檢定和豁免檢定上有劣勢。",
|
||||
"ENCUMBERED_HEAVILY_FEET": "速度降低20尺",
|
||||
"ENCUMBERED_HEAVILY_METERS": "速度降低6公尺",
|
||||
"ENCUMBERED_METERS": "速度降低3公尺",
|
||||
"ENCUMBRANCE_MULTIPLIER": "負重乘數",
|
||||
"ENGINEERING": "工程",
|
||||
"EP": "珀金幣",
|
||||
"EQUIPMENT": "裝備",
|
||||
"EVERY": "每",
|
||||
"EVOCATION": "塑能",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "自由形式",
|
||||
"FREETEXT": "自由文字",
|
||||
"FRIGHTENED": "驚懼",
|
||||
"FRIGHTENED_1": "造成恐慌的源頭仍在被恐慌生物視野內時,其所有屬性檢定和攻擊檢定具有劣勢。",
|
||||
"FRIGHTENED_2": "被恐慌生物不能自主向造成恐慌的源頭移動。",
|
||||
"GARGANTUAN": "巨型",
|
||||
"GENDER": "性別",
|
||||
"GENERATE": "Generate",
|
||||
"GENERATE_SKILLS": "產生技能",
|
||||
"GM": "GM",
|
||||
"GOLD_PIECES": "金幣",
|
||||
"GOLD": "金幣",
|
||||
"GP": "金幣",
|
||||
"GRAPPLED": "擒拿",
|
||||
"GRAPPLED_1": "被擒抱生物的速度變為0,且無法受益於任何速度加值。",
|
||||
"GRAPPLED_2": "如果擒抱者陷入失能狀態(見“狀態”),則擒抱狀態結束。",
|
||||
"GRAPPLED_3": "如果某種效應將被擒抱生物移動到擒抱者或擒抱效果的接觸範圍之外,則其擒抱狀態結束。例如,當生物被雷鳴波法術推開時。",
|
||||
"HAIR": "髮色",
|
||||
"HALF": "一半",
|
||||
"HALFLING_LUCK": "半身人幸運",
|
||||
@@ -615,14 +631,15 @@
|
||||
"ILLUSION": "幻術",
|
||||
"IMPORT": "Import",
|
||||
"INCAPACITATED": "無法行動",
|
||||
"INCAPACITATED_1": "失能的生物不能執行任何動作或反應。",
|
||||
"INFLUENCE": "Influence",
|
||||
"INITIATIVE": "先攻",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
"INNATE_SPELLCASTING": "天生施法",
|
||||
"INNATE_SPELLCASTING_NO_MATERIAL": "無須材料成份",
|
||||
"INNATE_SPELLCASTING_ONLY_VERBAL": "無須言語成份",
|
||||
"INNATE_SPELLCASTING_TEXT_1": "The",
|
||||
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
|
||||
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
|
||||
"INNATE_SPELLCASTING_TEXT_3": "能天生施法以下法術",
|
||||
"INSIGHT": "洞察",
|
||||
"INSPIRATION": "激勵",
|
||||
"INSPIRATION_MULTIPLE": "多重激勵",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "威嚇",
|
||||
"INVESTIGATION": "調查",
|
||||
"INVISIBLE": "隱形",
|
||||
"INVISIBLE_1": "隱形的生物只能被魔法或特殊感官觀察到。在判斷隱匿時,該生物視為處於重度遮蔽。不過,隱形的生物身處位置依然可以通過其發出的聲音或留下的踪跡來辨認。",
|
||||
"INVISIBLE_2": "對隱形的生物發動攻擊檢定時具有劣勢。而隱形的生物發動攻擊檢定時具有優勢。",
|
||||
"JACK_OF_ALL_TRADES": "雜學大師",
|
||||
"KI": "氣",
|
||||
"KILOGRAMS": "公斤",
|
||||
"KILOGRAMS_SHORT": "kg",
|
||||
"KNOWN": "已知",
|
||||
"LAIR_ACTIONS": "巢穴動作",
|
||||
"LANGUAGES": "語言",
|
||||
"LARGE": "大型",
|
||||
"LAWFUL_EVIL": "守序邪惡",
|
||||
"LBS": "磅",
|
||||
"LEATHER": "Leather",
|
||||
"LEGACY": "Legacy",
|
||||
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
|
||||
"LEGENDARY_ACTIONS": "傳奇動作",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "can take",
|
||||
@@ -670,18 +691,18 @@
|
||||
"MELEE": "近戰",
|
||||
"MELEE_OR_RANGED_WEAPON_ATTACK": "近戰或遠程武器攻擊",
|
||||
"MELEE_SPELL_ATTACK": "近戰法術攻擊",
|
||||
"MELEE_WEAPON": "Melee weapon",
|
||||
"MELEE_WEAPON": "近戰武器",
|
||||
"MELEE_WEAPON_ATTACK": "近戰武器攻擊",
|
||||
"MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier",
|
||||
"MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier",
|
||||
"MELEE_WEAPON_ATTACK_MODIFIER": "近戰武器攻擊調整值",
|
||||
"MELEE_WEAPON_DAMAGE_MODIFIER": "近戰武器傷害調整值",
|
||||
"METERS": "公尺",
|
||||
"METERS_ABBREVIATION": "公尺",
|
||||
"MISC": "雜項",
|
||||
"MISCELLANEOUS": "雜項",
|
||||
"MISCELLANEOUS_NOTES": "雜項筆記",
|
||||
"MOD": "調整值",
|
||||
"MODIFIER": "Modifier",
|
||||
"MODIFIERS": "Modifiers",
|
||||
"MODIFIER": "調整值",
|
||||
"MODIFIERS": "調整值",
|
||||
"MONK": "武僧",
|
||||
"MOVEMENT": "移動",
|
||||
"MULTIPLIER": "倍率",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "輸出",
|
||||
"PALADIN": "聖武士",
|
||||
"PARALYZED": "麻痺",
|
||||
"PARALYZED_1": "麻痺的生物陷入失能狀態(見“狀態”),並且無法移動或說話。",
|
||||
"PARALYZED_2": "麻痺的生物進行力量和敏捷豁免時直接失敗。",
|
||||
"PARALYZED_3": "對麻痺的生物發動攻擊檢定時具有優勢。",
|
||||
"PARALYZED_4": "攻擊者身處麻痺的生物身邊5 尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。",
|
||||
"PASSIVE": "被動",
|
||||
"PASSIVE_ABILITY_CHECK": "被動屬性檢定",
|
||||
"PASSIVE_SKILLS": "被動技能",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "每等級",
|
||||
"PER_USE": "每次使用",
|
||||
"PETRIFIED": "石化",
|
||||
"PETRIFIED_1": "石化的生物遭受變形,其與隨身著裝或攜帶的非魔法物品一同被轉化為無生命的實心雕像(通常是石雕)。其重量變為原本的十倍,並且停止老化。",
|
||||
"PETRIFIED_2": "石化的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。",
|
||||
"PETRIFIED_3": "對石化的生物發動攻擊檢定時具有優勢。",
|
||||
"PETRIFIED_4": "石化的生物進行力量和敏捷豁免時直接失敗。",
|
||||
"PETRIFIED_5": "石化的生物具有所有傷害類型的傷害抗性。",
|
||||
"PETRIFIED_6": "石化的生物免疫毒素和疾病,但已經生效的毒素或疾病只是被暫緩,而非移除。",
|
||||
"PIERCING": "穿刺",
|
||||
"PLATINUM_PIECES": "白金幣",
|
||||
"PLATINUM": "白金幣",
|
||||
"PLUS": "加上",
|
||||
"POINTS": "點",
|
||||
"POINTS_OF_ORIGIN": "起始點",
|
||||
"POISON": "毒素",
|
||||
"POISONED": "中毒",
|
||||
"POTION": "Potion",
|
||||
"POTION_OF_HEALING": "Potion of Healing",
|
||||
"POISONED_1": "中毒的生物的攻擊檢定和屬性檢定具有劣勢。",
|
||||
"POTION": "藥水",
|
||||
"POTION_OF_HEALING": "治療藥水",
|
||||
"POUNDS": "磅",
|
||||
"POUNDS_SHORT": "磅",
|
||||
"PP": "白金幣",
|
||||
"PREPARED": "已準備",
|
||||
"PREPARED_MATTERS": "Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
|
||||
"PROCESSING_MESSAGE": "此角色紙正在處理中時請勿將其關閉。",
|
||||
"PROCESSING_TITLE": "處理中",
|
||||
"PROF": "熟練",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "熟練",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "倒地",
|
||||
"PRONE_1": "倒地的生物只能以爬行方式移動,直至其成功起立以結束倒地狀態為止。",
|
||||
"PRONE_2": "倒地的生物發動攻擊檢定時具有劣勢。",
|
||||
"PRONE_3": "倒地的生物周邊5尺範圍內有攻擊者對其發動攻擊時,該次攻擊所進行的攻擊檢定具有優勢。而該範圍外的攻擊者對該倒地生物發動的攻擊檢定則具有劣勢。",
|
||||
"PSI": "Psi",
|
||||
"PSION": "心靈術士",
|
||||
"PSIONICS": "靈能",
|
||||
"PSIONICS_FULL": "全靈能者 (心靈術士)",
|
||||
"PSIONICS_HALF": "半靈能者 (靈刃)",
|
||||
"PSIONICS_THIRD": "次靈能者 (祕紋師)",
|
||||
"PSIONICS_4TH": "次靈能者 (祕紋師)",
|
||||
"PSIONICS_5TH": "半靈能者 (靈刃)",
|
||||
"PSIONICS_9TH": "全靈能者 (心靈術士)",
|
||||
"PSI_LIMIT": "靈能點上限",
|
||||
"PSI_POINTS": "靈能點",
|
||||
"PSYCHIC": "心靈",
|
||||
@@ -760,10 +798,10 @@
|
||||
"RANGE": "射程",
|
||||
"RANGED": "遠程",
|
||||
"RANGED_SPELL_ATTACK": "遠程法術攻擊",
|
||||
"RANGED_WEAPON": "Ranged weapon",
|
||||
"RANGED_WEAPON": "遠程武器",
|
||||
"RANGED_WEAPON_ATTACK": "遠程武器攻擊",
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier",
|
||||
"RANGED_WEAPON_ATTACK_MODIFIER": "遠程武器攻擊調整值",
|
||||
"RANGED_WEAPON_DAMAGE_MODIFIER": "遠程武器傷害調整值",
|
||||
"RANGER": "遊俠",
|
||||
"RANGERUA": "遊俠 UA (2016)",
|
||||
"REACH": "及遠",
|
||||
@@ -795,7 +833,10 @@
|
||||
"RESOURCES": "資源",
|
||||
"REST": "休息",
|
||||
"RESTRAINED": "束縛",
|
||||
"RING": "Ring",
|
||||
"RESTRAINED_1": "被束縛生物的速度變為0,並且無法受益於任何速度加值。",
|
||||
"RESTRAINED_2": "對被束縛生物發動攻擊檢定時具有優勢,被束縛生物發動攻擊檢定時具有劣勢。",
|
||||
"RESTRAINED_3": "被束縛生物進行的敏捷豁免具有劣勢。",
|
||||
"RING": "戒指",
|
||||
"RITUAL": "儀式",
|
||||
"ROGUE": "盜賊",
|
||||
"ROLL": "Roll",
|
||||
@@ -810,13 +851,13 @@
|
||||
"SAVING_DC": "豁免DC",
|
||||
"SAVING_THROW": "豁免",
|
||||
"SAVING_THROWS": "豁免",
|
||||
"SAVING_THROWS_BONUS": "Saving throws bonus",
|
||||
"SAVING_THROWS_BONUS": "豁免檢定加值",
|
||||
"SAVING_THROWS_QUERY": "豁免查詢",
|
||||
"SAVING_THROW_BONUS": "豁免加值",
|
||||
"SAVING_THROW_DC": "豁免DC",
|
||||
"SAVING_THROW_FAILURE": "Saving throw failure",
|
||||
"SAVING_THROW_MODIFIER": "Saving throw modifier",
|
||||
"SAVING_THROW_SUCCESS": "Saving throw success",
|
||||
"SAVING_THROW_FAILURE": "豁免失敗",
|
||||
"SAVING_THROW_MODIFIER": "豁免檢定調整值",
|
||||
"SAVING_THROW_SUCCESS": "豁免成功",
|
||||
"SCORE": "Score",
|
||||
"SECOND_DAMAGE": "Second damage",
|
||||
"SELF": "Self",
|
||||
@@ -833,47 +874,50 @@
|
||||
"SHOW_TARGET_AC_ON_ATTACKS": "攻擊時目標AC",
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "攻擊和豁免時目標名字",
|
||||
"SHOW_TOTALS": "顯示總值",
|
||||
"SHOW_UNPREPARED_SPELLS": "Show unprepared spells",
|
||||
"SILVER_PIECES": "Silver pieces",
|
||||
"SHOW_UNPREPARED_SPELLS": "顯示未準備的法術",
|
||||
"SILVER": "Silver",
|
||||
"SIZE": "體型",
|
||||
"SKILL": "Skill",
|
||||
"SKILL": "技能",
|
||||
"SKILLS": "技能",
|
||||
"SKILL_$0": "skill_$0",
|
||||
"SKILL_$1": "skill_$1",
|
||||
"SKILL_$10": "skill_$10",
|
||||
"SKILL_$11": "skill_$11",
|
||||
"SKILL_$12": "skill_$12",
|
||||
"SKILL_$13": "skill_$13",
|
||||
"SKILL_$14": "skill_$14",
|
||||
"SKILL_$15": "skill_$15",
|
||||
"SKILL_$16": "skill_$16",
|
||||
"SKILL_$17": "skill_$17",
|
||||
"SKILL_$18": "skill_$18",
|
||||
"SKILL_$19": "skill_$19",
|
||||
"SKILL_$2": "skill_$2",
|
||||
"SKILL_$20": "skill_$20",
|
||||
"SKILL_$21": "skill_$21",
|
||||
"SKILL_$22": "skill_$22",
|
||||
"SKILL_$23": "skill_$23",
|
||||
"SKILL_$3": "skill_$3",
|
||||
"SKILL_$4": "skill_$4",
|
||||
"SKILL_$5": "skill_$5",
|
||||
"SKILL_$6": "skill_$6",
|
||||
"SKILL_$7": "skill_$7",
|
||||
"SKILL_$8": "skill_$8",
|
||||
"SKILL_$9": "skill_$9",
|
||||
"SKILL_SHEET_SETTING": "– Sheet setting",
|
||||
"SKILL_$0": "技能_$0",
|
||||
"SKILL_$1": "技能_$1",
|
||||
"SKILL_$10": "技能_$10",
|
||||
"SKILL_$11": "技能_$11",
|
||||
"SKILL_$12": "技能_$12",
|
||||
"SKILL_$13": "技能_$13",
|
||||
"SKILL_$14": "技能_$14",
|
||||
"SKILL_$15": "技能_$15",
|
||||
"SKILL_$16": "技能_$16",
|
||||
"SKILL_$17": "技能_$17",
|
||||
"SKILL_$18": "技能_$18",
|
||||
"SKILL_$19": "技能_$19",
|
||||
"SKILL_$2": "技能_$2",
|
||||
"SKILL_$20": "技能_$20",
|
||||
"SKILL_$21": "技能_$21",
|
||||
"SKILL_$22": "技能_$22",
|
||||
"SKILL_$23": "技能_$23",
|
||||
"SKILL_$3": "技能_$3",
|
||||
"SKILL_$4": "技能_$4",
|
||||
"SKILL_$5": "技能_$5",
|
||||
"SKILL_$6": "技能_$6",
|
||||
"SKILL_$7": "技能_$7",
|
||||
"SKILL_$8": "技能_$8",
|
||||
"SKILL_$9": "技能_$9",
|
||||
"SKILL_SHEET_SETTING": "– 角色卡設定",
|
||||
"SKIN": "膚色",
|
||||
"SLASHING": "劈砍",
|
||||
"SLEIGHTOFHAND": "巧手",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "欄位",
|
||||
"SMALL": "小型",
|
||||
"SOCIETY": "社會",
|
||||
"SORCERER": "術士",
|
||||
"SORCERY": "Sorcery",
|
||||
"SORCERY_POINTS": "術能點",
|
||||
"SOULKNIFE": "靈刃",
|
||||
"SOURCE": "來源",
|
||||
"SOURCE_TO_TARGET": "來源 → 目標",
|
||||
"SP": "銀幣",
|
||||
"SPECIAL": "特殊",
|
||||
"SPECIAL_EFFECTS": "特殊效果",
|
||||
"SPEED": "速度",
|
||||
@@ -884,19 +928,20 @@
|
||||
"SPELLCASTING_TEXT_2": "是一個",
|
||||
"SPELLCASTING_TEXT_3": "施法者。其施法能力是",
|
||||
"SPELLCASTING_TEXT_4": "有以下",
|
||||
"SPELLCASTING_TEXT_5": "spells prepared",
|
||||
"SPELLCASTING_TEXT_5": "準備的法術",
|
||||
"SPELLS": "法術",
|
||||
"SPELLS_ON_CORE": "Show spells on the core page",
|
||||
"SPELLS_TAB": "法術頁面",
|
||||
"SPELL_ATTACK": "法術攻擊",
|
||||
"SPELL_ATTACK_MODIFIER": "Spell attack modifier",
|
||||
"SPELL_DAMAGE_MODIFIER": "Spell damage modifier",
|
||||
"SPELL_DC": "Spell DC",
|
||||
"SPELL_DC_MODIFIER": "Spell DC modifier",
|
||||
"SPELL_HEAL_MODIFIER": "Spell heal modifier",
|
||||
"SPELL_ATTACK_MODIFIER": "法術攻擊調整值",
|
||||
"SPELL_DAMAGE_MODIFIER": "法術傷害調整值",
|
||||
"SPELL_DC": "法術DC",
|
||||
"SPELL_DC_MODIFIER": "法術DC調整值",
|
||||
"SPELL_HEAL_MODIFIER": "法術治療調整值",
|
||||
"SPELL_LEVEL": "法術等級",
|
||||
"SPELL_MUST_HAVE": "法術必須有",
|
||||
"SPELL_POINTS": "法力值",
|
||||
"SPELL_POINTS_NAME": "Spell points name",
|
||||
"SPELL_SAVE_DC": "法術豁免DC",
|
||||
"SPELL_SAVING_THROW": "法術豁免",
|
||||
"SPELL_SLOTS": "法術位",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "力量13",
|
||||
"STR_15": "力量15",
|
||||
"STUNNED": "震懾",
|
||||
"STUNNED_1": "被震懾生物陷入失能狀態(見“狀態”),並且無法移動,以及無法清晰連貫地說話。",
|
||||
"STUNNED_2": "被震懾生物進行力量和敏捷豁免時直接失敗。",
|
||||
"STUNNED_3": "對被震懾生物發動攻擊檢定時具有優勢。",
|
||||
"SUCCESSES": "成功",
|
||||
"SUMMONER": "召喚師",
|
||||
"SURVIVAL": "生存",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "雷霆",
|
||||
"TINY": "超小型",
|
||||
"TOTAL": "總計",
|
||||
"TOTAL_GOLD_VALUE": "總計金幣價值",
|
||||
"TO_HIT": "命中",
|
||||
"TO_TRACKER": "發送到先攻欄",
|
||||
"TRACKER": "追蹤器",
|
||||
@@ -936,25 +983,32 @@
|
||||
"TYPE": "類型",
|
||||
"UNARMORED": "未著甲",
|
||||
"UNCONSCIOUS": "昏迷",
|
||||
"UNCONSCIOUS_1": "昏迷的生物陷入失能狀態(見“狀態”),並且無法移動,無法說話,也無法感知周圍的事物。",
|
||||
"UNCONSCIOUS_2": "昏迷的生物會放開手中持握物,並失足倒地。",
|
||||
"UNCONSCIOUS_3": "昏迷的生物進行力量和敏捷豁免時直接失敗。",
|
||||
"UNCONSCIOUS_4": "對昏迷的生物發動攻擊檢定時具有優勢。",
|
||||
"UNCONSCIOUS_5": "攻擊者身處昏迷的生物身邊5尺範圍內時,其任何命中該生物的攻擊都將直接造成重擊。",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "非熟練",
|
||||
"UNTIL_DISPELLED": "直到被解除",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "直到被解除或被觸發",
|
||||
"USES": "使用次數",
|
||||
"USE_CUSTOM_SAVING_THROWS": "使用自訂豁免",
|
||||
"UTILITY": "Utility",
|
||||
"VALUE": "Value",
|
||||
"VERSATILE": "萬用",
|
||||
"VS": "對抗",
|
||||
"VS_FIEND_OR_UNDEAD": "對抗死靈或魔族",
|
||||
"WARLOCK": "邪術師",
|
||||
"WARLOCK_SLOTS": "邪術師法術位",
|
||||
"WARLOCK_SPELL_SLOTS": "邪術師法術位",
|
||||
"WEAPON": "Weapon",
|
||||
"WEAPON_ATTACK_MODIFIER": "Weapon attack modifier",
|
||||
"WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier",
|
||||
"WEAPON": "武器",
|
||||
"WEAPON_ATTACK_MODIFIER": "武器攻擊調整值",
|
||||
"WEAPON_DAMAGE_MODIFIER": "武器傷害調整值",
|
||||
"WEIGHT": "重量",
|
||||
"WEIGHT_PER_COIN": "每枚硬幣重量",
|
||||
"WHISPERED_TO_GM": "對GM密語",
|
||||
"WHISPERED_TO_SELF": "Whispered to self",
|
||||
"WHISPERED_TO_SELF": "對自己密語",
|
||||
"WILL": "意志",
|
||||
"WILL_SAVING_THROW": "意志豁免",
|
||||
"WIS": "睿智",
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"8_HOURS": "crwdns24811:0crwdne24811:0",
|
||||
"9TH": "crwdns24812:0crwdne24812:0",
|
||||
"9TH_LEVEL": "crwdns24813:0crwdne24813:0",
|
||||
"ABILITIES": "crwdns72327:0crwdne72327:0",
|
||||
"ABILITY": "crwdns24815:0crwdne24815:0",
|
||||
"ABILITY_CHECK": "crwdns24816:0crwdne24816:0",
|
||||
"ABILITY_CHECKS": "crwdns24817:0crwdne24817:0",
|
||||
@@ -113,11 +114,14 @@
|
||||
"BIG": "crwdns24859:0crwdne24859:0",
|
||||
"BITE": "crwdns24860:0crwdne24860:0",
|
||||
"BLINDED": "crwdns24861:0crwdne24861:0",
|
||||
"BLINDED_1": "crwdns68334:0crwdne68334:0",
|
||||
"BLINDED_2": "crwdns68335:0crwdne68335:0",
|
||||
"BLINDSIGHT": "crwdns24862:0crwdne24862:0",
|
||||
"BLIND_BEYOND": "crwdns37564:0crwdne37564:0",
|
||||
"BLUDGEONING": "crwdns24864:0crwdne24864:0",
|
||||
"BONDS": "crwdns24865:0crwdne24865:0",
|
||||
"BONUS": "crwdns24866:0crwdne24866:0",
|
||||
"BORDER": "crwdns70160:0crwdne70160:0",
|
||||
"BONUSES": "crwdns24867:0crwdne24867:0",
|
||||
"BONUSES_AND_PENALTIES": "crwdns24868:0crwdne24868:0",
|
||||
"BONUSES_AND_PENALTIES_TOOLTIP": "crwdns58334:0crwdne58334:0",
|
||||
@@ -130,10 +134,13 @@
|
||||
"CAN_HAVE": "crwdns24875:0crwdne24875:0",
|
||||
"CARRIED": "crwdns24876:0crwdne24876:0",
|
||||
"CARRYING_CAPACITY": "crwdns24877:0crwdne24877:0",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "crwdns24878:0crwdne24878:0",
|
||||
"CASTERS_FULL": "crwdns24879:0crwdne24879:0",
|
||||
"CASTERS_HALF": "crwdns24880:0crwdne24880:0",
|
||||
"CASTERS_THIRD": "crwdns24881:0crwdne24881:0",
|
||||
"CARRYING_CAPACITY_1": "crwdns68336:0crwdne68336:0",
|
||||
"CARRYING_PUSH_DRAG_LIFT": "crwdns68337:0crwdne68337:0",
|
||||
"CARRYING_PUSH_DRAG_LIFT_FEET": "crwdns68338:0crwdne68338:0",
|
||||
"CARRYING_PUSH_DRAG_LIFT_METERS": "crwdns68339:0crwdne68339:0",
|
||||
"CASTERS_4TH": "crwdns68340:0crwdne68340:0",
|
||||
"CASTERS_5TH": "crwdns68341:0crwdne68341:0",
|
||||
"CASTERS_9TH": "crwdns68342:0crwdne68342:0",
|
||||
"CASTING_TIME": "crwdns24882:0crwdne24882:0",
|
||||
"CHA": "crwdns24883:0crwdne24883:0",
|
||||
"CHALLENGE": "crwdns24884:0crwdne24884:0",
|
||||
@@ -143,6 +150,8 @@
|
||||
"CHARISMA": "crwdns24888:0crwdne24888:0",
|
||||
"CHARISMA_SAVING_THROW": "crwdns41061:0crwdne41061:0",
|
||||
"CHARMED": "crwdns24889:0crwdne24889:0",
|
||||
"CHARMED_1": "crwdns68343:0crwdne68343:0",
|
||||
"CHARMED_2": "crwdns68344:0crwdne68344:0",
|
||||
"CHECK": "crwdns24890:0crwdne24890:0",
|
||||
"CHECK_MODIFIER": "crwdns58335:0crwdne58335:0",
|
||||
"CHOOSE_WHEN_ROLLING": "crwdns24892:0crwdne24892:0",
|
||||
@@ -155,7 +164,7 @@
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "crwdns38703:0crwdne38703:0",
|
||||
"CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "crwdns58337:0crwdne58337:0",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "crwdns38705:0crwdne38705:0",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "crwdns58338:0crwdne58338:0",
|
||||
"CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "crwdns68345:0crwdne68345:0",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "crwdns38707:0crwdne38707:0",
|
||||
"CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "crwdns38708:0crwdne38708:0",
|
||||
"CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "crwdns38709:0crwdne38709:0",
|
||||
@@ -208,7 +217,7 @@
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "crwdns58346:0crwdne58346:0",
|
||||
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "crwdns38755:0crwdne38755:0",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "crwdns38756:0crwdne38756:0",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "crwdns58347:0crwdne58347:0",
|
||||
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "crwdns68346:0crwdne68346:0",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID": "crwdns38758:0crwdne38758:0",
|
||||
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "crwdns58348:0crwdne58348:0",
|
||||
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "crwdns38760:0crwdne38760:0",
|
||||
@@ -233,7 +242,7 @@
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "crwdns38777:0crwdne38777:0",
|
||||
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "crwdns38778:0crwdne38778:0",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "crwdns38779:0crwdne38779:0",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "crwdns38780:0{dexterity_mod}crwdnd38780:0[dex]crwdnd38780:0{monk_level}crwdne38780:0",
|
||||
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "crwdns68347:0{dexterity_mod}crwdnd68347:0[dex]crwdnd68347:0{monk_level}crwdne68347:0",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "crwdns38781:0crwdne38781:0",
|
||||
"CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "crwdns38782:0crwdne38782:0",
|
||||
"CLASS_FEATURE_MONK_EMPTY_BODY": "crwdns38783:0crwdne38783:0",
|
||||
@@ -249,9 +258,9 @@
|
||||
"CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "crwdns38791:0crwdne38791:0",
|
||||
"CLASS_FEATURE_MONK_KI_TEXT": "crwdns38792:0crwdne38792:0",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS": "crwdns38793:0crwdne38793:0",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "crwdns58357:0crwdne58357:0",
|
||||
"CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "crwdns68348:0crwdne68348:0",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE": "crwdns38795:0crwdne38795:0",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "crwdns38796:0crwdne38796:0",
|
||||
"CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "crwdns68349:0crwdne68349:0",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF": "crwdns38797:0crwdne38797:0",
|
||||
"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "crwdns38798:0crwdne38798:0",
|
||||
"CLASS_FEATURE_MONK_PURITY_OF_BODY": "crwdns38799:0crwdne38799:0",
|
||||
@@ -309,9 +318,9 @@
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "crwdns38849:0crwdne38849:0",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "crwdns38850:0crwdne38850:0",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "crwdns38851:0crwdne38851:0",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "crwdns58365:0crwdne58365:0",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "crwdns68350:0crwdne68350:0",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "crwdns38853:0crwdne38853:0",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "crwdns58366:0crwdne58366:0",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "crwdns68351:0crwdne68351:0",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH": "crwdns38855:0crwdne38855:0",
|
||||
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "crwdns58367:0crwdne58367:0",
|
||||
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "crwdns41070:0crwdne41070:0",
|
||||
@@ -353,7 +362,7 @@
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "crwdns38891:0crwdne38891:0",
|
||||
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "crwdns38892:0crwdne38892:0",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "crwdns58378:0crwdne58378:0",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "crwdns58379:0crwdne58379:0",
|
||||
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "crwdns68352:0crwdne68352:0",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "crwdns38895:0crwdne38895:0",
|
||||
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "crwdns58380:0crwdne58380:0",
|
||||
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "crwdns38897:0crwdne38897:0",
|
||||
@@ -399,15 +408,6 @@
|
||||
"CLIMB": "crwdns25099:0crwdne25099:0",
|
||||
"CLOSE": "crwdns25100:0crwdne25100:0",
|
||||
"COINS": "crwdns58386:0crwdne58386:0",
|
||||
"COINS_CP": "crwdns25102:0crwdne25102:0",
|
||||
"COINS_EP": "crwdns25103:0crwdne25103:0",
|
||||
"COINS_GP": "crwdns25104:0crwdne25104:0",
|
||||
"COINS_PP": "crwdns25105:0crwdne25105:0",
|
||||
"COINS_SP": "crwdns25106:0crwdne25106:0",
|
||||
"COIN_CONVERSION_GP_PER_CP": "crwdns37589:0crwdne37589:0",
|
||||
"COIN_CONVERSION_GP_PER_EP": "crwdns37590:0crwdne37590:0",
|
||||
"COIN_CONVERSION_GP_PER_PP": "crwdns37591:0crwdne37591:0",
|
||||
"COIN_CONVERSION_GP_PER_SP": "crwdns37592:0crwdne37592:0",
|
||||
"COLD": "crwdns25111:0crwdne25111:0",
|
||||
"COLOR": "crwdns25112:0crwdne25112:0",
|
||||
"COMPONENTS": "crwdns25113:0crwdne25113:0",
|
||||
@@ -438,22 +438,23 @@
|
||||
"CONSTITUTION_SAVING_THROW": "crwdns41072:0crwdne41072:0",
|
||||
"CONTENT": "crwdns25138:0crwdne25138:0",
|
||||
"CONTRACT": "crwdns29632:0crwdne29632:0",
|
||||
"COPPER_PIECES": "crwdns25139:0crwdne25139:0",
|
||||
"COPPER": "crwdns70161:0crwdne70161:0",
|
||||
"CORE": "crwdns25140:0crwdne25140:0",
|
||||
"COST": "crwdns37594:0crwdne37594:0",
|
||||
"COSTS_2_ACTIONS": "crwdns37595:0crwdne37595:0",
|
||||
"COSTS_3_ACTIONS": "crwdns37596:0crwdne37596:0",
|
||||
"CP": "crwdns70162:0crwdne70162:0",
|
||||
"CREATE_CLASS_FEATURES": "crwdns29633:0crwdne29633:0",
|
||||
"CRIT": "crwdns25141:0crwdne25141:0",
|
||||
"CRITICAL_DAMAGE": "crwdns37597:0crwdne37597:0",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED": "crwdns37598:0crwdne37598:0",
|
||||
"CRIT_ATTACHER_TOOLTIP": "crwdns25142:0crwdne25142:0",
|
||||
"CRIT_RANGE": "crwdns25144:0crwdne25144:0",
|
||||
"CURRENCY": "crwdns70163:0crwdne70163:0",
|
||||
"CURRENT": "crwdns25145:0crwdne25145:0",
|
||||
"CUSTOM": "crwdns25146:0crwdne25146:0",
|
||||
"CUSTOM_CLASSES": "crwdns25147:0crwdne25147:0",
|
||||
"CUSTOM_CLASS_NAME": "crwdns25148:0crwdne25148:0",
|
||||
"CUSTOM_GOLD_VALUES": "crwdns25149:0crwdne25149:0",
|
||||
"DAMAGE": "crwdns25150:0crwdne25150:0",
|
||||
"DAMAGE_IMMUNITIES": "crwdns25151:0crwdne25151:0",
|
||||
"DAMAGE_MODIFIER": "crwdns58387:0crwdne58387:0",
|
||||
@@ -462,6 +463,7 @@
|
||||
"DARKVISION": "crwdns25154:0crwdne25154:0",
|
||||
"DC": "crwdns25155:0crwdne25155:0",
|
||||
"DEAFENED": "crwdns25156:0crwdne25156:0",
|
||||
"DEAFENED_1": "crwdns68353:0crwdne68353:0",
|
||||
"DEATH": "crwdns25157:0crwdne25157:0",
|
||||
"DEATH_SAVES": "crwdns25158:0crwdne25158:0",
|
||||
"DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0",
|
||||
@@ -506,16 +508,23 @@
|
||||
"DOCUMENTATION": "crwdns25193:0crwdne25193:0",
|
||||
"DONT": "crwdns58389:0crwdne58389:0",
|
||||
"DRAGON": "crwdns25195:0crwdne25195:0",
|
||||
"DROP": "crwdns68354:0crwdne68354:0",
|
||||
"DRUID": "crwdns25196:0crwdne25196:0",
|
||||
"DURATION": "crwdns25197:0crwdne25197:0",
|
||||
"EFFECT": "crwdns25198:0crwdne25198:0",
|
||||
"ELECTRUM_PIECES": "crwdns25199:0crwdne25199:0",
|
||||
"ELECTRUM": "crwdns70164:0crwdne70164:0",
|
||||
"EMOTE": "crwdns25200:0crwdne25200:0",
|
||||
"ENCHANTMENT": "crwdns25201:0crwdne25201:0",
|
||||
"ENCUMBERED": "crwdns25202:0crwdne25202:0",
|
||||
"ENCUMBERED_HEAVILY": "crwdns25203:0crwdne25203:0",
|
||||
"ENCUMBERED_FEET": "crwdns68355:0crwdne68355:0",
|
||||
"ENCUMBERED_HEAVILY": "crwdns68356:0crwdne68356:0",
|
||||
"ENCUMBERED_HEAVILY_2": "crwdns68357:0crwdne68357:0",
|
||||
"ENCUMBERED_HEAVILY_FEET": "crwdns68358:0crwdne68358:0",
|
||||
"ENCUMBERED_HEAVILY_METERS": "crwdns68359:0crwdne68359:0",
|
||||
"ENCUMBERED_METERS": "crwdns68360:0crwdne68360:0",
|
||||
"ENCUMBRANCE_MULTIPLIER": "crwdns25204:0crwdne25204:0",
|
||||
"ENGINEERING": "crwdns25205:0crwdne25205:0",
|
||||
"EP": "crwdns70165:0crwdne70165:0",
|
||||
"EQUIPMENT": "crwdns25206:0crwdne25206:0",
|
||||
"EVERY": "crwdns25207:0crwdne25207:0",
|
||||
"EVOCATION": "crwdns25208:0crwdne25208:0",
|
||||
@@ -557,12 +566,19 @@
|
||||
"FREEFORM": "crwdns25238:0crwdne25238:0",
|
||||
"FREETEXT": "crwdns25239:0crwdne25239:0",
|
||||
"FRIGHTENED": "crwdns25240:0crwdne25240:0",
|
||||
"FRIGHTENED_1": "crwdns68361:0crwdne68361:0",
|
||||
"FRIGHTENED_2": "crwdns68362:0crwdne68362:0",
|
||||
"GARGANTUAN": "crwdns25241:0crwdne25241:0",
|
||||
"GENDER": "crwdns25242:0crwdne25242:0",
|
||||
"GENERATE": "crwdns68363:0crwdne68363:0",
|
||||
"GENERATE_SKILLS": "crwdns25243:0crwdne25243:0",
|
||||
"GM": "crwdns58390:0crwdne58390:0",
|
||||
"GOLD_PIECES": "crwdns25244:0crwdne25244:0",
|
||||
"GOLD": "crwdns70166:0crwdne70166:0",
|
||||
"GP": "crwdns70167:0crwdne70167:0",
|
||||
"GRAPPLED": "crwdns25245:0crwdne25245:0",
|
||||
"GRAPPLED_1": "crwdns68364:0crwdne68364:0",
|
||||
"GRAPPLED_2": "crwdns68365:0crwdne68365:0",
|
||||
"GRAPPLED_3": "crwdns68366:0crwdne68366:0",
|
||||
"HAIR": "crwdns25246:0crwdne25246:0",
|
||||
"HALF": "crwdns41075:0crwdne41075:0",
|
||||
"HALFLING_LUCK": "crwdns25247:0crwdne25247:0",
|
||||
@@ -615,6 +631,7 @@
|
||||
"ILLUSION": "crwdns25279:0crwdne25279:0",
|
||||
"IMPORT": "crwdns25280:0crwdne25280:0",
|
||||
"INCAPACITATED": "crwdns25281:0crwdne25281:0",
|
||||
"INCAPACITATED_1": "crwdns68367:0crwdne68367:0",
|
||||
"INFLUENCE": "crwdns25282:0crwdne25282:0",
|
||||
"INITIATIVE": "crwdns25283:0crwdne25283:0",
|
||||
"INNATE_SPELLCASTING": "crwdns25284:0crwdne25284:0",
|
||||
@@ -634,16 +651,20 @@
|
||||
"INTIMIDATION": "crwdns25296:0crwdne25296:0",
|
||||
"INVESTIGATION": "crwdns25297:0crwdne25297:0",
|
||||
"INVISIBLE": "crwdns25298:0crwdne25298:0",
|
||||
"INVISIBLE_1": "crwdns68368:0crwdne68368:0",
|
||||
"INVISIBLE_2": "crwdns68369:0crwdne68369:0",
|
||||
"JACK_OF_ALL_TRADES": "crwdns25299:0crwdne25299:0",
|
||||
"KI": "crwdns37623:0crwdne37623:0",
|
||||
"KILOGRAMS": "crwdns25300:0crwdne25300:0",
|
||||
"KILOGRAMS_SHORT": "crwdns68370:0crwdne68370:0",
|
||||
"KNOWN": "crwdns37624:0crwdne37624:0",
|
||||
"LAIR_ACTIONS": "crwdns25301:0crwdne25301:0",
|
||||
"LANGUAGES": "crwdns25302:0crwdne25302:0",
|
||||
"LARGE": "crwdns25303:0crwdne25303:0",
|
||||
"LAWFUL_EVIL": "crwdns25304:0crwdne25304:0",
|
||||
"LBS": "crwdns25305:0crwdne25305:0",
|
||||
"LEATHER": "crwdns58396:0crwdne58396:0",
|
||||
"LEGACY": "crwdns68371:0crwdne68371:0",
|
||||
"LEGACY_TOOLTIP": "crwdns68372:0crwdne68372:0",
|
||||
"LEGENDARY_ACTIONS": "crwdns25306:0crwdne25306:0",
|
||||
"LEGENDARY_ACTIONS_TEXT_1": "crwdns25307:0crwdne25307:0",
|
||||
"LEGENDARY_ACTIONS_TEXT_2": "crwdns25308:0crwdne25308:0",
|
||||
@@ -656,7 +677,7 @@
|
||||
"LIMIT": "crwdns25315:0crwdne25315:0",
|
||||
"LONGER": "crwdns25316:0crwdne25316:0",
|
||||
"LONGSWORD": "crwdns37625:0crwdne37625:0",
|
||||
"LONG_REST": "crwdns25317:0crwdne25317:0",
|
||||
"LONG_REST": "crwdns68373:0crwdne68373:0",
|
||||
"MACROS": "crwdns25318:0crwdne25318:0",
|
||||
"MANA": "crwdns64924:0crwdne64924:0",
|
||||
"MANIPULATION": "crwdns59176:0crwdne59176:0",
|
||||
@@ -707,6 +728,10 @@
|
||||
"OUTPUT": "crwdns25350:0crwdne25350:0",
|
||||
"PALADIN": "crwdns25351:0crwdne25351:0",
|
||||
"PARALYZED": "crwdns25352:0crwdne25352:0",
|
||||
"PARALYZED_1": "crwdns68374:0crwdne68374:0",
|
||||
"PARALYZED_2": "crwdns68375:0crwdne68375:0",
|
||||
"PARALYZED_3": "crwdns68376:0crwdne68376:0",
|
||||
"PARALYZED_4": "crwdns68377:0crwdne68377:0",
|
||||
"PASSIVE": "crwdns25353:0crwdne25353:0",
|
||||
"PASSIVE_ABILITY_CHECK": "crwdns25354:0crwdne25354:0",
|
||||
"PASSIVE_SKILLS": "crwdns25355:0crwdne25355:0",
|
||||
@@ -718,19 +743,28 @@
|
||||
"PER_LEVEL": "crwdns37633:0crwdne37633:0",
|
||||
"PER_USE": "crwdns37634:0crwdne37634:0",
|
||||
"PETRIFIED": "crwdns25361:0crwdne25361:0",
|
||||
"PETRIFIED_1": "crwdns68378:0crwdne68378:0",
|
||||
"PETRIFIED_2": "crwdns68379:0crwdne68379:0",
|
||||
"PETRIFIED_3": "crwdns68380:0crwdne68380:0",
|
||||
"PETRIFIED_4": "crwdns68381:0crwdne68381:0",
|
||||
"PETRIFIED_5": "crwdns68382:0crwdne68382:0",
|
||||
"PETRIFIED_6": "crwdns68383:0crwdne68383:0",
|
||||
"PIERCING": "crwdns25362:0crwdne25362:0",
|
||||
"PLATINUM_PIECES": "crwdns25363:0crwdne25363:0",
|
||||
"PLATINUM": "crwdns70168:0crwdne70168:0",
|
||||
"PLUS": "crwdns37635:0crwdne37635:0",
|
||||
"POINTS": "crwdns25364:0crwdne25364:0",
|
||||
"POINTS_OF_ORIGIN": "crwdns25365:0crwdne25365:0",
|
||||
"POISON": "crwdns25366:0crwdne25366:0",
|
||||
"POISONED": "crwdns25367:0crwdne25367:0",
|
||||
"POISONED_1": "crwdns68384:0crwdne68384:0",
|
||||
"POTION": "crwdns58406:0crwdne58406:0",
|
||||
"POTION_OF_HEALING": "crwdns58407:0crwdne58407:0",
|
||||
"POUNDS": "crwdns25368:0crwdne25368:0",
|
||||
"POUNDS_SHORT": "crwdns68385:0crwdne68385:0",
|
||||
"PP": "crwdns70169:0crwdne70169:0",
|
||||
"PREPARED": "crwdns25369:0crwdne25369:0",
|
||||
"PREPARED_MATTERS": "crwdns25370:0crwdne25370:0",
|
||||
"PROCESSING_CLOSE_MESSAGE": "crwdns25371:0crwdne25371:0",
|
||||
"PROCESSING_CLOSE_MESSAGE": "crwdns68386:0crwdne68386:0",
|
||||
"PROCESSING_MESSAGE": "crwdns25372:0crwdne25372:0",
|
||||
"PROCESSING_TITLE": "crwdns25373:0crwdne25373:0",
|
||||
"PROF": "crwdns25374:0crwdne25374:0",
|
||||
@@ -740,11 +774,15 @@
|
||||
"PROFICIENT": "crwdns25377:0crwdne25377:0",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "crwdns58408:0crwdne58408:0",
|
||||
"PRONE": "crwdns25378:0crwdne25378:0",
|
||||
"PRONE_1": "crwdns68387:0crwdne68387:0",
|
||||
"PRONE_2": "crwdns68388:0crwdne68388:0",
|
||||
"PRONE_3": "crwdns68389:0crwdne68389:0",
|
||||
"PSI": "crwdns70170:0crwdne70170:0",
|
||||
"PSION": "crwdns25379:0crwdne25379:0",
|
||||
"PSIONICS": "crwdns25380:0crwdne25380:0",
|
||||
"PSIONICS_FULL": "crwdns25381:0crwdne25381:0",
|
||||
"PSIONICS_HALF": "crwdns25382:0crwdne25382:0",
|
||||
"PSIONICS_THIRD": "crwdns25383:0crwdne25383:0",
|
||||
"PSIONICS_4TH": "crwdns68390:0crwdne68390:0",
|
||||
"PSIONICS_5TH": "crwdns68391:0crwdne68391:0",
|
||||
"PSIONICS_9TH": "crwdns68392:0crwdne68392:0",
|
||||
"PSI_LIMIT": "crwdns25386:0crwdne25386:0",
|
||||
"PSI_POINTS": "crwdns25387:0crwdne25387:0",
|
||||
"PSYCHIC": "crwdns25388:0crwdne25388:0",
|
||||
@@ -795,6 +833,9 @@
|
||||
"RESOURCES": "crwdns25415:0crwdne25415:0",
|
||||
"REST": "crwdns58412:0crwdne58412:0",
|
||||
"RESTRAINED": "crwdns25416:0crwdne25416:0",
|
||||
"RESTRAINED_1": "crwdns68393:0crwdne68393:0",
|
||||
"RESTRAINED_2": "crwdns68394:0crwdne68394:0",
|
||||
"RESTRAINED_3": "crwdns68395:0crwdne68395:0",
|
||||
"RING": "crwdns58413:0crwdne58413:0",
|
||||
"RITUAL": "crwdns25417:0crwdne25417:0",
|
||||
"ROGUE": "crwdns25418:0crwdne25418:0",
|
||||
@@ -825,8 +866,8 @@
|
||||
"SHEET_OUTPUT": "crwdns25433:0crwdne25433:0",
|
||||
"SHEET_SETTING": "crwdns37652:0crwdne37652:0",
|
||||
"SHIELD": "crwdns25434:0crwdne25434:0",
|
||||
"SHORT_OR_LONG_REST": "crwdns37653:0crwdne37653:0",
|
||||
"SHORT_REST": "crwdns25435:0crwdne25435:0",
|
||||
"SHORT_OR_LONG_REST": "crwdns68396:0crwdne68396:0",
|
||||
"SHORT_REST": "crwdns68397:0crwdne68397:0",
|
||||
"SHOW_ALL": "crwdns25436:0crwdne25436:0",
|
||||
"SHOW_RESTS": "crwdns25437:0crwdne25437:0",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "crwdns25438:0crwdne25438:0",
|
||||
@@ -834,7 +875,7 @@
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS": "crwdns58422:0crwdne58422:0",
|
||||
"SHOW_TOTALS": "crwdns25441:0crwdne25441:0",
|
||||
"SHOW_UNPREPARED_SPELLS": "crwdns25442:0crwdne25442:0",
|
||||
"SILVER_PIECES": "crwdns25443:0crwdne25443:0",
|
||||
"SILVER": "crwdns70171:0crwdne70171:0",
|
||||
"SIZE": "crwdns25444:0crwdne25444:0",
|
||||
"SKILL": "crwdns25445:0crwdne25445:0",
|
||||
"SKILLS": "crwdns25446:0crwdne25446:0",
|
||||
@@ -866,14 +907,17 @@
|
||||
"SKIN": "crwdns25453:0crwdne25453:0",
|
||||
"SLASHING": "crwdns25454:0crwdne25454:0",
|
||||
"SLEIGHTOFHAND": "crwdns25455:0crwdne25455:0",
|
||||
"SLOT": "crwdns68398:0crwdne68398:0",
|
||||
"SLOTS": "crwdns25456:0crwdne25456:0",
|
||||
"SMALL": "crwdns25457:0crwdne25457:0",
|
||||
"SOCIETY": "crwdns25458:0crwdne25458:0",
|
||||
"SORCERER": "crwdns25459:0crwdne25459:0",
|
||||
"SORCERY": "crwdns70172:0crwdne70172:0",
|
||||
"SORCERY_POINTS": "crwdns37655:0crwdne37655:0",
|
||||
"SOULKNIFE": "crwdns25460:0crwdne25460:0",
|
||||
"SOURCE": "crwdns25461:0crwdne25461:0",
|
||||
"SOURCE_TO_TARGET": "crwdns25462:0crwdne25462:0",
|
||||
"SP": "crwdns70173:0crwdne70173:0",
|
||||
"SPECIAL": "crwdns25463:0crwdne25463:0",
|
||||
"SPECIAL_EFFECTS": "crwdns25464:0crwdne25464:0",
|
||||
"SPEED": "crwdns25465:0crwdne25465:0",
|
||||
@@ -897,6 +941,7 @@
|
||||
"SPELL_LEVEL": "crwdns25478:0crwdne25478:0",
|
||||
"SPELL_MUST_HAVE": "crwdns25479:0crwdne25479:0",
|
||||
"SPELL_POINTS": "crwdns25480:0crwdne25480:0",
|
||||
"SPELL_POINTS_NAME": "crwdns70174:0crwdne70174:0",
|
||||
"SPELL_SAVE_DC": "crwdns25481:0crwdne25481:0",
|
||||
"SPELL_SAVING_THROW": "crwdns25482:0crwdne25482:0",
|
||||
"SPELL_SLOTS": "crwdns25483:0crwdne25483:0",
|
||||
@@ -910,6 +955,9 @@
|
||||
"STR_13": "crwdns25490:0crwdne25490:0",
|
||||
"STR_15": "crwdns25491:0crwdne25491:0",
|
||||
"STUNNED": "crwdns25492:0crwdne25492:0",
|
||||
"STUNNED_1": "crwdns68399:0crwdne68399:0",
|
||||
"STUNNED_2": "crwdns68400:0crwdne68400:0",
|
||||
"STUNNED_3": "crwdns68401:0crwdne68401:0",
|
||||
"SUCCESSES": "crwdns25493:0crwdne25493:0",
|
||||
"SUMMONER": "crwdns25494:0crwdne25494:0",
|
||||
"SURVIVAL": "crwdns25495:0crwdne25495:0",
|
||||
@@ -922,7 +970,6 @@
|
||||
"THUNDER": "crwdns25504:0crwdne25504:0",
|
||||
"TINY": "crwdns25505:0crwdne25505:0",
|
||||
"TOTAL": "crwdns25506:0crwdne25506:0",
|
||||
"TOTAL_GOLD_VALUE": "crwdns25507:0crwdne25507:0",
|
||||
"TO_HIT": "crwdns37656:0crwdne37656:0",
|
||||
"TO_TRACKER": "crwdns25508:0crwdne25508:0",
|
||||
"TRACKER": "crwdns25509:0crwdne25509:0",
|
||||
@@ -936,12 +983,19 @@
|
||||
"TYPE": "crwdns25515:0crwdne25515:0",
|
||||
"UNARMORED": "crwdns25516:0crwdne25516:0",
|
||||
"UNCONSCIOUS": "crwdns25517:0crwdne25517:0",
|
||||
"UNCONSCIOUS_1": "crwdns68402:0crwdne68402:0",
|
||||
"UNCONSCIOUS_2": "crwdns68403:0crwdne68403:0",
|
||||
"UNCONSCIOUS_3": "crwdns68404:0crwdne68404:0",
|
||||
"UNCONSCIOUS_4": "crwdns68405:0crwdne68405:0",
|
||||
"UNCONSCIOUS_5": "crwdns68406:0crwdne68406:0",
|
||||
"UNITS": "crwdns72328:0crwdne72328:0",
|
||||
"UNPROFICIENT": "crwdns25518:0crwdne25518:0",
|
||||
"UNTIL_DISPELLED": "crwdns25519:0crwdne25519:0",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED": "crwdns25520:0crwdne25520:0",
|
||||
"USES": "crwdns25522:0crwdne25522:0",
|
||||
"USE_CUSTOM_SAVING_THROWS": "crwdns25523:0crwdne25523:0",
|
||||
"UTILITY": "crwdns58454:0crwdne58454:0",
|
||||
"VALUE": "crwdns70175:0crwdne70175:0",
|
||||
"VERSATILE": "crwdns37659:0crwdne37659:0",
|
||||
"VS": "crwdns25525:0crwdne25525:0",
|
||||
"VS_FIEND_OR_UNDEAD": "crwdns25526:0crwdne25526:0",
|
||||
|
||||
|
Before Width: | Height: | Size: 209 KiB After Width: | Height: | Size: 167 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 6.1 KiB |
|
After Width: | Height: | Size: 585 KiB |
@@ -16,6 +16,19 @@
|
||||
"description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
|
||||
"descriptiontranslationkey": "npc-info"
|
||||
},
|
||||
{
|
||||
"attribute": "l1mancer_status",
|
||||
"displayname": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"displaytranslationkey": "use-charactermancer-for-new:-u",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Yes| ",
|
||||
"No|completed"
|
||||
],
|
||||
"optiontranslationkeys": ["yes","no"],
|
||||
"description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"descriptiontranslationkey": "use-charactermancer-for-new-info"
|
||||
},
|
||||
{
|
||||
"attribute": "rtype",
|
||||
"displayname": "Roll Queries",
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies:",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -191,7 +197,7 @@
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -265,6 +274,7 @@
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
@@ -278,6 +288,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -306,7 +325,7 @@
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
@@ -327,6 +346,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +377,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -403,15 +427,15 @@
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc":"NPC/PC",
|
||||
"roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
@@ -502,7 +526,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet directly",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TIPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULE",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "KERN",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "KARAKTER NAAM",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "OBRANNÉ ČÍSLO",
|
||||
"class-u": "POVOLÁNÍ",
|
||||
"type-u": "TYP",
|
||||
"abilities-u": "SCHOPNOSTI",
|
||||
"npc-armor-place": "Šupinová zbroj",
|
||||
"hit-points-u": "ŽIVOTY",
|
||||
"formula-u": "FORMULE",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Obranné číslo",
|
||||
"hp": "Životy",
|
||||
"speed": "Rychlost",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Záchranné hody",
|
||||
"str": "Sil",
|
||||
"dex": "Obr",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "HLAVNÍ",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "KOUZLA",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "JMÉNO CHARAKTERU",
|
||||
"barbarian": "Barbar",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Zázemí",
|
||||
"race-u": "RASA",
|
||||
"alignment-u": "PŘESVĚDČENÍ",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "BODY ZKUŠENOSTÍ",
|
||||
"inspiration-u": "INSPIRACE",
|
||||
"prof-bonus-u": "ZDATNOSTNÍ BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "NEÚSPĚCHY",
|
||||
"death-save-u": "HODY NA SMRT",
|
||||
"death-saves-u": "HODY NA SMRT",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ÚTK",
|
||||
"dmg-type-u": "ZRANĚNÍ/TYP",
|
||||
"attack:-u": "ÚTOK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "SCHOPNOSTI A RYSY",
|
||||
"age-u": "VĚK",
|
||||
"size-u": "VELIKOST",
|
||||
"size": "Size",
|
||||
"height-u": "VÝŠKA",
|
||||
"weight-u": "HMOTNOST",
|
||||
"eye-u": "OČI",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ČAROKNECHT",
|
||||
"arcane-rogue-u": "MYSTICKÝ ŠEJDÍŘ",
|
||||
"class-options-u": "MOŽNOSTI POVOLÁNÍ (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2. POVOLÁNÍ:",
|
||||
"lvl:-u": "ÚROVEŇ:",
|
||||
"3rd-class:-u": "3. POVOLÁNÍ:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Ano",
|
||||
"next": "Next",
|
||||
"cancel": "Zrušit",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Vybrat",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Zákonně zlý",
|
||||
"neutral-evil": "Neutrálně zlý",
|
||||
"chaotic-evil": "Chaoticky zlý",
|
||||
"tiny": "Drobný",
|
||||
"small": "Malý",
|
||||
"medium": "Střední",
|
||||
"large": "Velký",
|
||||
"huge": "Obrovský",
|
||||
"age": "Věk:",
|
||||
"gargantuan": "Gigantický",
|
||||
"step1-equipment": "Krok 5: Vybavení",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Uložit a Zavřít",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -5,8 +5,9 @@
|
||||
"npc-type-u": "NSC Typ",
|
||||
"npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung",
|
||||
"armor-class-u": "Rüstungsklasse",
|
||||
"class-u": "CLASS",
|
||||
"class-u": "Klasse",
|
||||
"type-u": "Typ",
|
||||
"abilities-u": "ATTRIBUTE",
|
||||
"npc-armor-place": "Schuppenpanzer",
|
||||
"hit-points-u": "Trefferpunkte",
|
||||
"formula-u": "Formel",
|
||||
@@ -22,7 +23,7 @@
|
||||
"saves-u": "Rettungswürfe",
|
||||
"skills-u": "Fertigkeiten",
|
||||
"acrobatics-u": "Akrobatik",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "Mit Tieren umgehen",
|
||||
"arcana-u": "Arkana",
|
||||
"athletics-u": "Athletik",
|
||||
"deception-u": "Täuschen",
|
||||
@@ -36,7 +37,7 @@
|
||||
"performance-u": "Darbietung",
|
||||
"persuasion-u": "Überreden",
|
||||
"religion-u": "Religion",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"sleight_of_hand-u": "Fingerfertigkeit",
|
||||
"stealth-u": "Heimlichkeit",
|
||||
"survival-u": "Überlebenskunst",
|
||||
"damage-vuln-u": "Schaden Verwundbarkeit",
|
||||
@@ -50,7 +51,7 @@
|
||||
"senses-u": "Sinne",
|
||||
"npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16",
|
||||
"langs-u": "Sprachen",
|
||||
"lang-u": "LANGUAGE",
|
||||
"lang-u": "Sprache",
|
||||
"npc-langs-place": "Schrecken, Gemein, Infernal",
|
||||
"challenge-u": "Herausforderung",
|
||||
"xp-u": "EP",
|
||||
@@ -90,30 +91,35 @@
|
||||
"ac": "Rüstungsklasse",
|
||||
"hp": "Trefferpunkte",
|
||||
"speed": "Geschwindigkeit",
|
||||
"language-proficiencies": "Sprachfertigkeiten:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Rettungswürfe",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"dex": "Ges",
|
||||
"con": "Kon",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"wis": "Wei",
|
||||
"cha": "Cha",
|
||||
"skills": "Fertigkeiten",
|
||||
"acrobatics": "Akrobatik",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arkana",
|
||||
"animal_handling": "Mit Tieren umgehen",
|
||||
"arcana": "Arkane Kunde",
|
||||
"athletics": "Athletik",
|
||||
"deception": "Täuschen",
|
||||
"deception": "Heimlichkeit",
|
||||
"history": "Geschichte",
|
||||
"insight": "Einsicht",
|
||||
"intimidation": "Einschüchtern",
|
||||
"investigation": "Untersuchen",
|
||||
"investigation": "Nachforschungen",
|
||||
"medicine": "Medizin",
|
||||
"nature": "Naturkunde",
|
||||
"perception": "Wahrnehmung",
|
||||
"performance": "Darstellung",
|
||||
"persuasion": "Überreden",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "Fingerfertigkeit",
|
||||
"stealth": "Heimlichkeit",
|
||||
"survival": "Überlebenskunst",
|
||||
"dmg-vuln": "Schadens-Verwundbarkeiten",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "Kern",
|
||||
"bio-u": "Bio",
|
||||
"spells-u": "Zauber",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "Charaktername",
|
||||
"barbarian": "Barbar",
|
||||
"bard": "Barde",
|
||||
@@ -217,9 +225,10 @@
|
||||
"wizard": "Magier",
|
||||
"class-level-u": "Klasse & Stufe",
|
||||
"background-u": "Hintergrund",
|
||||
"background": "Background",
|
||||
"background": "Hintergrund",
|
||||
"race-u": "Rasse",
|
||||
"alignment-u": "Gesinnung",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "Erfahrungspunkte",
|
||||
"inspiration-u": "Inspiration",
|
||||
"prof-bonus-u": "Begabungsbonus",
|
||||
@@ -237,7 +246,7 @@
|
||||
"charisma-save": "Charisma Rettungswurf",
|
||||
"saving-throws-u": "Rettungswürfe",
|
||||
"acrobatics-core": "Akrobatik <span>(Ges)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "Mit Tieren umgehen <span>(Wei)</span>",
|
||||
"arcana-core": "Arkana <span>(Int)</span>",
|
||||
"athletics-core": "Athletik <span>(Str)</span>",
|
||||
"deception-core": "Täuschen <span>(Cha)</span>",
|
||||
@@ -251,22 +260,22 @@
|
||||
"performance-core": "Darbietung <span>(Cha)</span>",
|
||||
"persuasion-core": "Überreden <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"sleight_of_hand-core": "Fingerfertigkeit <span>(Ges)</span>",
|
||||
"stealth-core": "Heimlichkeit <span>(Ges)</span>",
|
||||
"survival-core": "Überlebenskunst <span>(Wei)</span>",
|
||||
"pass-wis-u": "Passive Weisheit (Wahrnehmung)",
|
||||
"tool-u": "Werkzeug",
|
||||
"pro-u": "Beg",
|
||||
"attr-u": "Attribute",
|
||||
"prof-bonus:-u": "Begabungsbonus:",
|
||||
"prof-u": "Begabt",
|
||||
"prof-bonus:-u": "KOMPETENZBONUS:",
|
||||
"prof-u": "GEÜBT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "Sachverstand",
|
||||
"jack-of-all-u": "Vielfältig begabt",
|
||||
"attr:-u": "Attribute:",
|
||||
"tool-prof-u": "Werkzeug Begabungen",
|
||||
"other-prof-langs-u": "Andere Begabungen & Sprachen",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "Begabungen & Sprachen",
|
||||
"init": "Initiative",
|
||||
"init-u": "Initiative",
|
||||
"hp-max-u": "Trefferpunkte Maximum",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "Misserfolge",
|
||||
"death-save-u": "Todes-Rettungswurf",
|
||||
"death-saves-u": "Todes-Rettungswürfe",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "Angr",
|
||||
"dmg-type-u": "Schaden/Typ",
|
||||
"attack:-u": "Angriff:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "Fähigkeiten & Eigenschaften",
|
||||
"age-u": "Alter",
|
||||
"size-u": "Größe",
|
||||
"size": "Size",
|
||||
"height-u": "Körpergröße",
|
||||
"weight-u": "Gewicht",
|
||||
"eye-u": "Augenfarbe",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "Arkaner Kämpfer",
|
||||
"arcane-rogue-u": "Arkaner Schurke",
|
||||
"class-options-u": "Klassen Optionen <input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2te Klasse:",
|
||||
"lvl:-u": "Stufe:",
|
||||
"3rd-class:-u": "3te Klasse:",
|
||||
@@ -501,8 +524,75 @@
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"cancel": "Cancel",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"yes": "Ja",
|
||||
"next": "Weiter",
|
||||
"cancel": "Abbrechen",
|
||||
"cancel-u": "ABBRECHEN",
|
||||
"choose": "Wähle",
|
||||
"innate:-u": "ANGEBOREN:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "TP MODIFIZIERER:",
|
||||
"charmancer-welcome": "Willkommen beim Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Rechtschaffend gut",
|
||||
"neutral-good": "Neutral gut",
|
||||
"chaotic-good": "Chaotisch gut",
|
||||
"lawful-neutral": "Rechtschaffend neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotisch neutral",
|
||||
"lawful-evil": "Rechtschaffend böse",
|
||||
"neutral-evil": "Neutral böse",
|
||||
"chaotic-evil": "Chaotisch böse",
|
||||
"tiny": "Winzig",
|
||||
"small": "Klein",
|
||||
"medium": "Mittel",
|
||||
"large": "Groß",
|
||||
"huge": "Riesig",
|
||||
"age": "Alter:",
|
||||
"gargantuan": "Gigantisch",
|
||||
"step1-equipment": "Schritt 5: Ausrüstung",
|
||||
"equipment-from-background": "Ausrüstung gem. Hintergrund",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "NSC erstellen",
|
||||
"mancer-confirm-yes": "Verwende den Charactermancer",
|
||||
"allow-shields-u": "SCHILDE ERLAUBT?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -306,7 +324,7 @@
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet directly",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "CLASE DE ARMADURA",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "cota de escamas",
|
||||
"hit-points-u": "PUNTOS DE GOLPE",
|
||||
"formula-u": "FÓRMULA",
|
||||
@@ -90,13 +91,18 @@
|
||||
"ac": "Clase de Armadura",
|
||||
"hp": "Puntos de Golpe",
|
||||
"speed": "Velocidad",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Tiradas de Salvación",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"str": "Fue",
|
||||
"dex": "Des",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"wis": "Sab",
|
||||
"cha": "Car",
|
||||
"skills": "Habilidades",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
@@ -107,12 +113,12 @@
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"medicine": "Medicina",
|
||||
"nature": "Naturaleza",
|
||||
"perception": "Percepción",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"religion": "Religión",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
@@ -162,7 +168,7 @@
|
||||
"ritual": "RITUAL",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGO:",
|
||||
"range:": "Range:",
|
||||
"range:": "Alcance:",
|
||||
"components:-u": "COMPONENTES:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "PRINCIPAL",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "CONJUROS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "NOMBRE DE PERSONAJE",
|
||||
"barbarian": "Bárbaro",
|
||||
"bard": "Bardo",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RAZA",
|
||||
"alignment-u": "ALINEAMIENTO",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "PUNTOS DE EXPERIENCIA",
|
||||
"inspiration-u": "INSPIRACIÓN",
|
||||
"prof-bonus-u": "BONUS COMPETENCIA",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FALLOS",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "SALVACIONES DE MUERTE",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATQ",
|
||||
"dmg-type-u": "DAÑO/TIPO",
|
||||
"attack:-u": "ATAQUE:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "RASGOS & CARACTERÍSTICAS",
|
||||
"age-u": "EDAD",
|
||||
"size-u": "TAMAÑO",
|
||||
"size": "Size",
|
||||
"height-u": "ALTURA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OJOS",
|
||||
@@ -357,8 +376,12 @@
|
||||
"arcane-fighter-u": "GUERRERO ARCANO",
|
||||
"arcane-rogue-u": "PÍCARO ARCANO",
|
||||
"class-options-u": "OPCIONES DE CLASE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RAZA:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ª CLASE:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"lvl:-u": "NIVEL:",
|
||||
"3rd-class:-u": "3ª CLASE:",
|
||||
"4th-class:-u": "4ª CLASE:",
|
||||
"mutliclass-opts-u": "OPCIONES MULTICLASE",
|
||||
@@ -433,10 +456,10 @@
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"show": "Mostrar",
|
||||
"hide": "Esconder",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"public:-u": "PÚBLICO",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
@@ -501,8 +524,75 @@
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"yes": "Sí",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Legal Bueno",
|
||||
"neutral-good": "Neutral bueno",
|
||||
"chaotic-good": "Caótico bueno",
|
||||
"lawful-neutral": "Legal neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Caótico neutral",
|
||||
"lawful-evil": "Legal malvado",
|
||||
"neutral-evil": "Neutral malvado",
|
||||
"chaotic-evil": "Caótico malvado",
|
||||
"tiny": "Minúsculo/a",
|
||||
"small": "Pequeño/a",
|
||||
"medium": "Mediano/a",
|
||||
"large": "Grande",
|
||||
"huge": "Enorme",
|
||||
"age": "Edad:",
|
||||
"gargantuan": "Gigantesco/a",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Comenzar",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"skills-list": "acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival",
|
||||
"skills-list": "acrobatics,arcana,athletics,stealth,animal_handling,sleight_of_hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival",
|
||||
"npc-options-u": "OPTIONS PNJ",
|
||||
"name-u": "NOM",
|
||||
"npc-type-u": "TYPE PNJ",
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "CLASSE D'ARMURE",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "CARACTÉRISTIQUES",
|
||||
"npc-armor-place": "armure d'écailles",
|
||||
"hit-points-u": "POINTS DE VIE",
|
||||
"formula-u": "FORMULE",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Classe d'armure",
|
||||
"hp": "Points de vie",
|
||||
"speed": "Vitesse",
|
||||
"language-proficiencies": "Maîtrises des languages :",
|
||||
"skill-proficiencies": "Maîtrises des compétences :",
|
||||
"weapon-proficiencies": "Maîtrises des Armes",
|
||||
"armor-proficiencies": "Maîtrises des Armures :",
|
||||
"tool-proficiencies": "Maîtrises des outils :",
|
||||
"saving-throw": "Jets de sauvegarde",
|
||||
"str": "For",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "FICHE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SORTS",
|
||||
"feats-u": "DONS",
|
||||
"review-u": "VÉRIFICATION",
|
||||
"char-name-u": "NOM DU PERSONNAGE",
|
||||
"barbarian": "Barbare",
|
||||
"bard": "Barde",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Historique",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNEMENT",
|
||||
"alignment": "Alignement:",
|
||||
"exp-pts-u": "PX",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "BONUS DE MAÎTRISE",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "ÉCHECS",
|
||||
"death-save-u": "SVG CONTRE LA MORT",
|
||||
"death-saves-u": "SVG CONTRE LA MORT",
|
||||
"exhaustion-setting-u": "Voir niveaux d'épuisement:",
|
||||
"exhaustion-u": "NIVEAU D'ÉPUISEMENT",
|
||||
"exhaustion-0": "Aucun effet",
|
||||
"exhaustion-1": "Désavantage aux jets de compétences",
|
||||
"exhaustion-2": "Vitesse réduite de motié",
|
||||
"exhaustion-3": "Désavantage aux jets d’attaque et de sauvegarde",
|
||||
"exhaustion-4": "Points de vie maximums diminués de moitié",
|
||||
"exhaustion-5": "Vitesse réduite à 0",
|
||||
"exhaustion-6": "Mort",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "DÉGÂTS/TYPE",
|
||||
"attack:-u": "ATT. :",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "CAPACITÉS & TRAITS",
|
||||
"age-u": "ÂGE",
|
||||
"size-u": "TAILLE",
|
||||
"size": "Taille",
|
||||
"height-u": "HAUTEUR",
|
||||
"weight-u": "POIDS",
|
||||
"eye-u": "YEUX",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "Guerrier lanceur de sorts",
|
||||
"arcane-rogue-u": "Roublard lanceur de sorts",
|
||||
"class-options-u": "OPTIONS DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SOUS-CLASSE:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SOUS-RACE:",
|
||||
"2nd-class:-u": "2e CLASSE :",
|
||||
"lvl:-u": "NIVEAU :",
|
||||
"3rd-class:-u": "3e CLASSE :",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM",
|
||||
"are_you_sure": "Êtes-vous sûr de vouloir transformer ce personnage en ",
|
||||
"yes": "Oui",
|
||||
"next": "Suivant",
|
||||
"cancel": "Annuler",
|
||||
"cancel-u": "ANNULER",
|
||||
"choose": "Choisir",
|
||||
"innate:-u": "INNÉ :"
|
||||
"innate:-u": "INNÉ :",
|
||||
"mod:-u": "MOD :",
|
||||
"hpmods:-u": "MODIFICATEURS DE PV :",
|
||||
"charmancer-welcome": "Bienvenue au Charactermancer !",
|
||||
"charmancer-what-is": "Le Charactermancer est outil qui permet la création pas à pas d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.",
|
||||
"get-started": "Pour commencer, cliquer sur Suivant.",
|
||||
"opt-out-u": "QUITTER",
|
||||
"charmancer-compendium": "Votre Compendium vous attend.",
|
||||
"charmancer-compendium-detail": "Le Charactermancer est compatible avec le SRD Dungeons & Dragons 5e Édition et le Player's Handbook. Vous pouvez ajouter le Player's Handbook à votre Compendium depuis la Boutique, ou le créateur de la partie peut partager son Compendium avec tous les joueurs.",
|
||||
"charmancer-choose-race": "Choisir une race :",
|
||||
"charmancer-custom-race-name": "Nom de race personalisée :",
|
||||
"suggested-abilities": "Caractéristiques recommandées :",
|
||||
"class-spellcasting": "Caractéristique de lancement de Sorts :",
|
||||
"ability-score-increase": "Bonus de Caractéristique :",
|
||||
"lawful-good": "Loyal Bon",
|
||||
"neutral-good": "Neutre Bon",
|
||||
"chaotic-good": "Chaotique Bon",
|
||||
"lawful-neutral": "Loyal Neutre",
|
||||
"neutral": "Neutre",
|
||||
"chaotic-neutral": "Chaotique Neutre",
|
||||
"lawful-evil": "Loyal Mauvais",
|
||||
"neutral-evil": "Neutre Mauvais",
|
||||
"chaotic-evil": "Chaotique Mauvais",
|
||||
"tiny": "Très Petite",
|
||||
"small": "Petite",
|
||||
"medium": "Moyenne",
|
||||
"large": "Grande",
|
||||
"huge": "Très Grande",
|
||||
"age": "Âge :",
|
||||
"gargantuan": "Gigantesque",
|
||||
"step1-equipment": "Étape 5 : équipement",
|
||||
"equipment-from-background": "Équipement de l'Historique",
|
||||
"equipment-from-class": "Équipement de Classe",
|
||||
"class-equipment": "Équipement de Classe",
|
||||
"starting-wealth": "Richesse de départ (PHB)",
|
||||
"starting-gold:": "Or de départ :",
|
||||
"no_class_warning-u": "AUCUNE CLASSE N’A ÉTÉ SÉLECTIONNÉE OU LA CLASSE SÉLECTIONNÉE N’A PAS D’ÉQUIPEMENT STANDARD. LE MATÉRIEL DE CLASSE NE PEUT PAS ÊTRE CHOISI POUR L'INSTANT.",
|
||||
"standard-array": "Distribution Standard",
|
||||
"roll-for-stats": "Jets de dés",
|
||||
"standard-roll": "Jeter 4d6, ignorer le faibe",
|
||||
"charmancer-cancel-heading": "Où vous souhaitez aller, voyageur ?",
|
||||
"continue-charmancer": "Continuer le Charactermancer",
|
||||
"save_progress_and_exit": "Enregistrer et Quitter",
|
||||
"cancel_charactermancer": "Annuler et Quitter",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "OPTIONS DU CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "DÉMARRER LE CHARACTERMANCER NIVEAU 1 (NE PEUT ÊTRE ANNULÉ)",
|
||||
"point-buy": "Achat de Points",
|
||||
"available-points:": "Points disponibles :",
|
||||
"equipment-choice-text": "Comment voulez vous choisir votre équipement ?",
|
||||
"charmancer-start": "Commencer",
|
||||
"clear-abilities": "Tout effacer",
|
||||
"use-charactermancer-for-new:-u": "UTILISER LE CHARACTERMANCER NIVEAU 1 POUR LES NOUVEAUX PERSONNAGES :",
|
||||
"use-charactermancer-for-new-info": "Lorsque cette option est activée, tous les nouveaux personnages commenceront avec le Charactermancer niveau 1 de Roll20. Désactiver cette option ouvrira directement la fiche de personnage. Le Charactermancer pourra tout de même être lancer manuellement depuis l'onglet Paramètres de la fiche de personnage.",
|
||||
"feat-pre-check": "Attention ! Les prérequis ne sont pas vérifiés automatiquement.",
|
||||
"stats-rolled-hint": "Nous avons jeté vos dés ! Vérifiez la fenêtre de chat pour afficher vos résultats en détail. Assignez les résultats ci-dessous à vos attributs préférés :",
|
||||
"return-to:": "Revenir à : ",
|
||||
"do_you_want_mancer": "Comment voulez-vous créer ce personnage ?",
|
||||
"no": "Non",
|
||||
"global-ac-u": "MODIFICATEUR GLOBAL A LA CA",
|
||||
"show-global-ac-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL A LA CA",
|
||||
"warning-customac-u": "ATTENTION - LA CA PERSONNALISÉE N’EST PAS UTILISÉE. POUR UTILISER LA CA PERSONNALISÉE, DÉSÉQUIPEZ VOTER ARMURE.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Créer un PNJ",
|
||||
"mancer-confirm-yes": "Utiliser le Charactermancer",
|
||||
"allow-shields-u": "AUTORISER LES BOUCLIERS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "CLASSE ARMATURA",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "ABILITÀ",
|
||||
"npc-armor-place": "armatura a scaglie",
|
||||
"hit-points-u": "PUNTI FERITA",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -29,7 +30,7 @@
|
||||
"history-u": "STORIA",
|
||||
"insight-u": "INTUIZIONE",
|
||||
"intimidation-u": "INTIMIDIRE",
|
||||
"investigation-u": "INVESTIGARE",
|
||||
"investigation-u": "INDAGARE",
|
||||
"medicine-u": "MEDICINA",
|
||||
"nature-u": "NATURA",
|
||||
"perception-u": "PERCEZIONE",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Classe Armatura",
|
||||
"hp": "Punti Ferita",
|
||||
"speed": "Velocità",
|
||||
"language-proficiencies": "Conoscenze linguistiche:",
|
||||
"skill-proficiencies": "Abilità di competenza:",
|
||||
"weapon-proficiencies": "Competenza nelle armi",
|
||||
"armor-proficiencies": "Competenza nelle armature:",
|
||||
"tool-proficiencies": "Strumenti di competenza:",
|
||||
"saving-throw": "Tiro Salvezza",
|
||||
"str": "For",
|
||||
"dex": "Des",
|
||||
@@ -99,21 +105,21 @@
|
||||
"cha": "Car",
|
||||
"skills": "Abilità",
|
||||
"acrobatics": "Acrobazia",
|
||||
"animal_handling": "Animal Handling",
|
||||
"animal_handling": "Addestrare Animali",
|
||||
"arcana": "Arcano",
|
||||
"athletics": "Atletica",
|
||||
"deception": "Ingannare",
|
||||
"history": "Storia",
|
||||
"insight": "Intuizione",
|
||||
"intimidation": "Intimidire",
|
||||
"investigation": "Investigare",
|
||||
"investigation": "Indagare",
|
||||
"medicine": "Medicina",
|
||||
"nature": "Natura",
|
||||
"perception": "Percezione",
|
||||
"performance": "Intrattenere",
|
||||
"persuasion": "Persuadere",
|
||||
"religion": "Religione",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "Rapidità di Mano",
|
||||
"stealth": "Furtività",
|
||||
"survival": "Sopravvivenza",
|
||||
"dmg-vuln": "Vulnerabilità al Danno",
|
||||
@@ -177,7 +183,7 @@
|
||||
"duration:": "Durata:",
|
||||
"difficulty-class-abv": "CD",
|
||||
"output:-u": "RISULTATO:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spellcard-u": "Carta incantesimo",
|
||||
"spell-atk:-u": "INCANTESIMO DI ATTACCO:",
|
||||
"none": "Nessuno",
|
||||
"dmg:-u": "Danno:",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "SCHEDA",
|
||||
"bio-u": "Biografia",
|
||||
"spells-u": "Incantesimi",
|
||||
"feats-u": "TALENTO",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "Nome del personaggio",
|
||||
"barbarian": "Barbaro",
|
||||
"bard": "Bardo",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "Razza",
|
||||
"alignment-u": "Allineamento",
|
||||
"alignment": "Allineamento:",
|
||||
"exp-pts-u": "Punti Esperianza",
|
||||
"inspiration-u": "Ispirazione",
|
||||
"prof-bonus-u": "Bonus di competenza",
|
||||
@@ -240,33 +249,33 @@
|
||||
"animal_handling-core": "Addestrare Animali <span>(Sag)</span>",
|
||||
"arcana-core": "Arcano <span>(int)</span>",
|
||||
"athletics-core": "Atletica<span>(For)</span>",
|
||||
"deception-core": "Raggirare <span>(Car)</span>",
|
||||
"deception-core": "Inganno <span>(Car)</span>",
|
||||
"history-core": "Storia <span>(Int)</span>",
|
||||
"insight-core": "Intuizione <span>(Sag)</span>",
|
||||
"intimidation-core": "Intimidire<span>(Car)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"investigation-core": "Indagare <span>(Int)</span>",
|
||||
"medicine-core": "Medicina<span>(Sag)</span>",
|
||||
"nature-core": "Natura<span>(int)</span>",
|
||||
"perception-core": "Percezione<span>(Sag)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"performance-core": "Intrattenere<span>(Car)</span>",
|
||||
"persuasion-core": "Persuasione<span>(Car)</span>",
|
||||
"religion-core": "Religione<span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"sleight_of_hand-core": "Rapidità di Mano<span>(Des)</span>",
|
||||
"stealth-core": "Furtività<span>(Des)</span>",
|
||||
"survival-core": "Sopravvivenza<span>(Sag)</span>",
|
||||
"pass-wis-u": "SAGGEZZA PASSIVA (PERCEZIONE)",
|
||||
"tool-u": "TOOL",
|
||||
"tool-u": "Strumento",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTO",
|
||||
"prof-bonus:-u": "BONUS DI COMPETENZA:",
|
||||
"prof-u": "COMPETENTE",
|
||||
"proficency-u": "COMPETENZA",
|
||||
"expertise-u": "ESPERTO",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"jack-of-all-u": "FACTOTUM",
|
||||
"attr:-u": "ATTRIBUTO:",
|
||||
"tool-prof-u": "STRUMENTI DI COMPETENZA",
|
||||
"other-prof-langs-u": "ALTRE COMPETENZE & LINGUAGGIO",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "ALTRE COMPETENZE & LINGUAGGIO",
|
||||
"init": "Iniziativa",
|
||||
"init-u": "INIZIATIVA",
|
||||
"hp-max-u": "Punti Ferita Massimi",
|
||||
@@ -278,13 +287,22 @@
|
||||
"failures-u": "FALLIMENTI",
|
||||
"death-save-u": "Tiro salvezza contro Morte",
|
||||
"death-saves-u": "Tiro salvezza contro Morte",
|
||||
"exhaustion-setting-u": "Mostra traccia esaurimento:",
|
||||
"exhaustion-u": "LIVELLO DI ESAURIMENTO",
|
||||
"exhaustion-0": "Nessun effetto",
|
||||
"exhaustion-1": "Svantaggio alle prove di caratteristica",
|
||||
"exhaustion-2": "Velocità dimezzata",
|
||||
"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
|
||||
"exhaustion-4": "Punti ferita massimi dimezzati",
|
||||
"exhaustion-5": "Velocità ridotta a 0",
|
||||
"exhaustion-6": "Morte",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "TIPO/DANNO",
|
||||
"attack:-u": "ATTACCO:",
|
||||
"proficient-u": "Competente",
|
||||
"range-place": "Personale (cono di 60 piedi)",
|
||||
"magic-bonus:-u": "BONUS MAGICI:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"crit-range-u": "GAMMA DI CRIT:",
|
||||
"damage:-u": "Danno:",
|
||||
"dmg-type-place": "Tagliente",
|
||||
"crit:-u": "CRIT:",
|
||||
@@ -292,9 +310,9 @@
|
||||
"saving-throw:-u": "Tiro Salvezza:",
|
||||
"vs-dc:-u": "Contro CD:",
|
||||
"spell-u": "INCANTESIMO",
|
||||
"flat-u": "FLAT",
|
||||
"flat-u": "FISSO",
|
||||
"save": "Tiro Salvezza",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect:-u": "IN CASO DI SUCCESSO:",
|
||||
"save-effect-place": "metà danni",
|
||||
"ammunition:-u": "MUNIZIONI:",
|
||||
"ammunition-place": "Frecce",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "CARATTERISTICHE & TRATTI",
|
||||
"age-u": "ETÀ",
|
||||
"size-u": "TAGLIA",
|
||||
"size": "Taglia",
|
||||
"height-u": "ALTEZZA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OCCHI",
|
||||
@@ -336,14 +355,14 @@
|
||||
"char-backstory-u": "STORIA DEL PERSONAGGIO",
|
||||
"allies-orgs-u": "ALLEATI & ORGANIZZAZIONE",
|
||||
"add-feats-traits-u": "CARATTERISTICHE E TRATTI & ADDIZIONALI",
|
||||
"feat-u": "FEAT",
|
||||
"feat-u": "TALENTO",
|
||||
"treasure-u": "TESORO",
|
||||
"spell-save-dc-u": "CD SALVEZZA INCANTESIMO",
|
||||
"cantrips-u": "TRUCCHETTI",
|
||||
"ritual-u": "RITUALE",
|
||||
"casting-time:-u": "TEMPO DI LANCIO:",
|
||||
"casting-time:": "Tempo di lancio:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"at-higher-lvl-dmg:-u": "Maggior lvl danno inc:",
|
||||
"half-dmg-place": "Metà Danno",
|
||||
"hit-die:-u": "DADO VITA:",
|
||||
"initiative-mod:-u": "MODIFICATORE DI INIZIATIVA:",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "GUERRIERO ARCANO",
|
||||
"arcane-rogue-u": "LADRO ARCANO",
|
||||
"class-options-u": "OPZIONE DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SOTTOCLASSE:",
|
||||
"race:-u": "Razza:",
|
||||
"subrace:-u": "SOTTORAZZA:",
|
||||
"2nd-class:-u": "2ª CLASSE:",
|
||||
"lvl:-u": "LIVELLO:",
|
||||
"3rd-class:-u": "3ª CLASSE:",
|
||||
@@ -398,10 +421,10 @@
|
||||
"community-sheet-u": "FOGLIO DELLA COMUNITÀ",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "OPZIONI DI TRANSIZIONE",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"portions-sheet-utilize": "Porzioni di questa scheda utilizzano contenuti dal sistema di riferimento documento 5.0 pubblicata secondo i termini della licenza OGL. Mostra avviso di Copyright e licenza OGL. https://wiki.roll20.NET/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API RICHIESTE)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"spell_dc_mod:-u": "MOD CD SALVEZZA INCANTESIMO:",
|
||||
"custom_ac:-u": "CA PERSONALIZZATA:",
|
||||
"npc-info": "L'opzione PNG imposta di default i nuovi personaggi con la scheda per PNG. Utile se i personaggi dei giocatori sono già stati creati e tutte le nuove schede aggiunte alla partita probabilmente rappresenteranno personaggi non giocanti.",
|
||||
"npc-pc": "PNG/PG",
|
||||
@@ -410,38 +433,38 @@
|
||||
"auto-dmg-roll-info": "Di default, i lanci di attacco non vengono effettuati finché non c'è la conferma di aver colpito. I danni sono lanciati dal template in chat cliccando su nome dell'attacco nella barra a destra, che mostrerà poi anche il danno. Il metodo di default è compatibile con i dadi 3D. Volendo, puoi scegliere di usare l'opzione Tirare automaticamente il Danno & Crit così che questi venga lanciato insieme all'attacco, mostrando i possibili risultati sin da subito.",
|
||||
"add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.",
|
||||
"inventory-info": "Gli inventari dei personaggi, di default, sono nello stile complesso che è compatibile con il Compendio 5E di Roll20. Questo include numerosità/peso granulari, tracciamento dell'appesantimento, ordinamento, calcolo CA, generazione automatica degli attacchi, e altro. L'opzione Semplice fornisce un campo di testo per inserire la lista degli oggetti per i giocatori che vogliono un controllo più libero della scheda.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"encumbrance-info": "La scheda usa la variante dell'ingombro indicata a pagina 176 del PHB (Manuale del Giocatore, NdT). L'opzione Off disabilita questa variante e usa solo un controllo sul limite massimo base di peso dell'inventario.",
|
||||
"ammo-tracking-info": "Fornisce il tracciamento automatico delle munizioni con lo <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>Script 5th Edition OGL by Roll20 Companion API</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-value:-u": "BAR 1 VALORE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar1-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo.",
|
||||
"cd-bar1-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar max a questo attributo.",
|
||||
"cd-bar1-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 1 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALORE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar2-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo.",
|
||||
"cd-bar2-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar max a questo attributo.",
|
||||
"cd-bar2-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 2 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALORE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"cd-bar3-value-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo.",
|
||||
"cd-bar3-max-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar max a questo attributo.",
|
||||
"cd-bar3-link-desc:-u": "Sul token predefinito creato trascinato dalla parte superiore del compendio nella tabella virtuale, impostare il valore di 3 Bar a questo attributo. Se impostato questo valore sostituire tutti gli altri bar nelle impostazioni.",
|
||||
"npc-name-in-rolls:-u": "NOME PNG NEL TIRO DI DADO:",
|
||||
"show": "Mostra",
|
||||
"hide": "Nascondi",
|
||||
"npc-name-in-rolls-desc:-u": "Nel risultato del tiro del PNG, mostra o nascondi il nome del PNG nel riquadro del risultato.",
|
||||
"public:-u": "PUBBLICO",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"save-opts-u": "OPZIONI DI SALVATAGGIO",
|
||||
"by-level": "Livello (Impostazione predefinita)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
@@ -457,9 +480,9 @@
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"lvl-u": "LIVELLO",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"token_size-u": "DIMENSIONE TOKEN",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
@@ -484,9 +507,9 @@
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"global-save-u": "MODIFICATORE GLOBALE TIRO SALVEZZA",
|
||||
"global-skill-u": "MODIFICATORE GLOBALE TIRO SALVEZZA",
|
||||
"global-damage": "Modificatore Globale danni",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Enorme",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Equipaggiamento di Classe",
|
||||
"starting-wealth": "Ricchezza iniziale (PHB)",
|
||||
"starting-gold:": "Oro iniziale:",
|
||||
"no_class_warning-u": "NESSUNA CLASSE SELEZIONATA OPPURE LA CLASSE SELEZIONATE NON HA UN EQUIPAGGIAMENTO STANDARD. L'EQUIPAGGIAMENTO DI CLASSE NON PUO' ESSERE SCELTO IN QUESTO MOMENTO.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Lancia 4d6, scarta il più basso",
|
||||
"charmancer-cancel-heading": "Dove ti piacerebbe andare, viaggiatore?",
|
||||
"continue-charmancer": "Continua Cartomante",
|
||||
"save_progress_and_exit": "Salva ed esci",
|
||||
"cancel_charactermancer": "Scarta ed esci",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "Opzioni del cartomante",
|
||||
"relaunch-lvl1mancer-u": "LANCIA CARTOMANTE DI LIVELLO 1 (NON PUO' ESSERE ANNULLATO)",
|
||||
"point-buy": "Compra punti",
|
||||
"available-points:": "Punti disponibili: ",
|
||||
"equipment-choice-text": "Come vuoi scegliere il tuo equipaggiamento?",
|
||||
"charmancer-start": "Inizia",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Torna a: ",
|
||||
"do_you_want_mancer": "Come vuoi creare questo personaggio?",
|
||||
"no": "No",
|
||||
"global-ac-u": "MODIFCATORE GLOBALE CA",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Crea un PNG",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "Calcolare scudo?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "캐릭터 이름",
|
||||
"barbarian": "바바리안",
|
||||
"bard": "음유시인",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "종족",
|
||||
"alignment-u": "가치관",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "경험 포인트",
|
||||
"inspiration-u": "영감",
|
||||
"prof-bonus-u": "능숙도 보너스",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "실패",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "사망 판정",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -0,0 +1,598 @@
|
||||
{
|
||||
"skills-list": "acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"skills": "Skills",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal_handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_legendary_actions_desc\"></span>",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"feat-u": "FEAT",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet directly",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "CA",
|
||||
"class-u": "CLASSE",
|
||||
"type-u": "TIPO",
|
||||
"abilities-u": "HABILIDADES",
|
||||
"npc-armor-place": "Brunea",
|
||||
"hit-points-u": "PONTOS DE VIDA",
|
||||
"formula-u": "FÓRMULA",
|
||||
@@ -55,7 +56,7 @@
|
||||
"challenge-u": "NÍVEL DE DESAFIO",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "NPC CONJURADOR",
|
||||
"spell-ability-u": "HABILIDADE DE CONJURAÇÃO",
|
||||
"spell-ability-u": "HABILIDADE DE CONJ.",
|
||||
"none-u": "NULO",
|
||||
"strength-u": "FORÇA",
|
||||
"strength-save-u": "TESTE DE FORÇA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Classe de Armadura",
|
||||
"hp": "Pontos de Vida",
|
||||
"speed": "Deslocamento",
|
||||
"language-proficiencies": "Proficiência de língua:",
|
||||
"skill-proficiencies": "Proficiências de habilidade:",
|
||||
"weapon-proficiencies": "Proficiências com Arma",
|
||||
"armor-proficiencies": "Proficiências com Armadura:",
|
||||
"tool-proficiencies": "Proficiências de Ferramenta:",
|
||||
"saving-throw": "Testes de Resistência",
|
||||
"str": "For",
|
||||
"dex": "Des",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "BASE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "MAGIAS",
|
||||
"feats-u": "TALENTOS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "NOME DO PERSONAGEM",
|
||||
"barbarian": "Bárbaro",
|
||||
"bard": "Bardo",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Antecedente",
|
||||
"race-u": "RAÇA",
|
||||
"alignment-u": "TENDÊNCIA",
|
||||
"alignment": "Tendência:",
|
||||
"exp-pts-u": "PONTOS DE EXP",
|
||||
"inspiration-u": "INSPIRAÇÃO",
|
||||
"prof-bonus-u": "BÔNUS DE PROFICIÊNCIA",
|
||||
@@ -264,7 +273,7 @@
|
||||
"expertise-u": "APTIDÃO",
|
||||
"jack-of-all-u": "VERSATILIDADE",
|
||||
"attr:-u": "ATRIBUTO:",
|
||||
"tool-prof-u": "PROFICIÊNCIAS EM FERRAMENTAS",
|
||||
"tool-prof-u": "PROF. EM FERRAMENTAS",
|
||||
"other-prof-langs-u": "OUTRAS PROFICIÊNCIAS & IDIOMAS",
|
||||
"prof-langs-u": "PROFICIÊNCIAS E IDIOMAS",
|
||||
"init": "Iniciativa",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FRACASSOS",
|
||||
"death-save-u": "RESISTÊNCIA À MORTE",
|
||||
"death-saves-u": "RESISTÊNCIA À MORTE",
|
||||
"exhaustion-setting-u": "MOSTRAR RASTREAMENTO DE EXAUSTÃO:",
|
||||
"exhaustion-u": "NÍVEL DE EXAUSTÃO",
|
||||
"exhaustion-0": "Sem efeito",
|
||||
"exhaustion-1": "Desvantagem teste de habilidades",
|
||||
"exhaustion-2": "Deslocamento reduzido à metade",
|
||||
"exhaustion-3": "Desvantagem em jogadas de ataque e testes de resistência",
|
||||
"exhaustion-4": "Máximo de pontos de vida reduzido à metade",
|
||||
"exhaustion-5": "Deslocamento reduzido à 0",
|
||||
"exhaustion-6": "Morte",
|
||||
"atk-u": "ATQ",
|
||||
"dmg-type-u": "DANO/TIPO",
|
||||
"attack:-u": "ATAQUE:",
|
||||
@@ -324,9 +342,10 @@
|
||||
"flaws-u": "DEFEITOS",
|
||||
"class-resource-u": "RECURSOS DE CLASSE",
|
||||
"other-resource-u": "OUTROS RECURSOS",
|
||||
"feats-traits-u": "CARACTERÍSTICAS E TRAÇOS",
|
||||
"feats-traits-u": "CARACTERÍSTICAS & TRAÇOS",
|
||||
"age-u": "IDADE",
|
||||
"size-u": "TAMANHO",
|
||||
"size": "Tamanho",
|
||||
"height-u": "ALTURA",
|
||||
"weight-u": "PESO",
|
||||
"eye-u": "OLHOS",
|
||||
@@ -335,10 +354,10 @@
|
||||
"char-appearance-u": "APARÊNCIA DO PERSONAGEM",
|
||||
"char-backstory-u": "HISTÓRIA DO PERSONAGEM",
|
||||
"allies-orgs-u": "ALIADOS E ORGANIZAÇÕES",
|
||||
"add-feats-traits-u": "CARACTERÍSTICAS E TRAÇOS ADICIONAIS",
|
||||
"add-feats-traits-u": "CARACTERÍSTICAS & TRAÇOS ADICIONAIS",
|
||||
"feat-u": "TALENTO",
|
||||
"treasure-u": "TESOURO",
|
||||
"spell-save-dc-u": "CD DE RESISTÊNCIA DA MAGIA",
|
||||
"spell-save-dc-u": "CD DE RESIST. DA MAGIA",
|
||||
"cantrips-u": "TRUQUES",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "TEMPO DE CONJ.:",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "CAVALEIRO ARCANO",
|
||||
"arcane-rogue-u": "TRAPACEIRO ARCANO",
|
||||
"class-options-u": "OPÇÕES DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASSE:",
|
||||
"subclass:-u": "SUB-CLASSE:",
|
||||
"race:-u": "RAÇA:",
|
||||
"subrace:-u": "SUB-RAÇA:",
|
||||
"2nd-class:-u": "2ª CLASSE:",
|
||||
"lvl:-u": "NÍVEL:",
|
||||
"3rd-class:-u": "3ª CLASSE:",
|
||||
@@ -406,7 +429,7 @@
|
||||
"npc-info": "A opção de PDM define novos personagens para usar o estilo do cartão de ficha de PDM como padrão. Útil se os personagens já foram criados e todas as fichas de personagens novos adicionados ao jogo provavelmente representarão personagens não jogáveis.",
|
||||
"npc-pc": "PDM/PJ",
|
||||
"roll-queries-info": "As rolagens de D20 sairão de acordo com esta opção. Sempre Rolar Com Vantagem é a opção padrão e irá rolar dois D20 em todas as rolagens no caso de vantagem. É esperado que se não tiver vantagem ou desvantagem você usará o resultado à esquerda. A opção Ativar Vantagem adiciona três novos botões no topo do ficha para que você possa alternar a vantagem dependendo de cada situação. Perguntar Por Vantagem lhe dá uma solicitação para cada rolagem perguntando se ela tem vantagem. Nunca Rolar Com Vantagem sempre rola um único D20 em todas as rolagens, presumindo que o jogador role uma segunda vez no caso de vantagem ou desvantagem.",
|
||||
"whisp-rolls-gm-info": "Todas as rolagens da ficha são enviadas para todos os jogadores na aba de conversação por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.",
|
||||
"whisp-rolls-gm-info": "Todas as rolagens da ficha são enviadas para todos os jogadores no chat por padrão. A opção Perguntar Por Sussurro lhe dá uma solicitação em cada rolagem perguntando se ela deverá ou não ser enviada privativamente apenas para você e o Mestre. Sempre Sussurrar Rolagens irá enviar as rolagens apenas para você e o Mestre.",
|
||||
"auto-dmg-roll-info": "Por padrão, rolagens de dano não são roladas até que o ataque seja confirmado. O dano é rolado a partir do modelo de rolagem do bate-papo, clicando no nome do ataque na barra à direita, ao qual mostra o dano. O método padrão é compatível com o dado 3D. Opcionalmente, você pode escolher ter a opção Rolar Dano & Crítico Automaticamente ao qual rola o dano e dado de crítico ao mesmo tempo que o ataque, apresentando todas os possíveis resultados no momento do ataque.",
|
||||
"add-char-to-templates-info": "Os nomes do personagem não são adicionados aos modelos de rolagem por padrão e são visíveis na aba de bate-papo apenas como o jogador/personagem selecionado no 'Speaking As'. Ativando esta opção adiciona o nome do personagem que faz a rolagem ao modelo, útil para jogadores representando múltiplos personagens.",
|
||||
"inventory-info": "Os inventários do personagem ficam como padrão no estilo complexo compatível com o Compêndio Roll20 5E. Isso inclui quantidade e peso dos itens, peso total e cálculo de sobrecarga, ordenação, cálculos de CA, geração automática de ataque e mais. A opção Simples provê um campo de texto para a lista de itens, para os jogadores que querem um controle mais manual sobre a ficha.",
|
||||
@@ -417,28 +440,28 @@
|
||||
"cd-bar1-value:-u": "VALOR BARRA 1:",
|
||||
"cd-bar1-max:-u": "MÁXIMO BARRA 1:",
|
||||
"cd-bar1-link:-u": "ELO BARRA 1:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar1-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 1 para esse atributo.",
|
||||
"cd-bar1-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da máximo da Barra 1 para esse atributo.",
|
||||
"cd-bar1-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 1 para esse atributo.",
|
||||
"cd-bar2-value:-u": "VALOR BARRA 2:",
|
||||
"cd-bar2-max:-u": "MÁXIMO BARRA 2:",
|
||||
"cd-bar2-link:-u": "ELO BARRA 2:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 2 para esse atributo.",
|
||||
"cd-bar2-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor máximo da Barra 2 para esse atributo.",
|
||||
"cd-bar2-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 2 para esse atributo.",
|
||||
"cd-bar3-value:-u": "VALOR BARRA 3:",
|
||||
"cd-bar3-max:-u": "MÁXIMO BARRA 3:",
|
||||
"cd-bar3-link:-u": "ELO BARRA 3:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor da Barra 3 para esse atributo.",
|
||||
"cd-bar3-max-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio define o valor máximo da Barra 3 para esse atributo.",
|
||||
"cd-bar3-link-desc:-u": "Por Padrão, Tokens criados a partir do Compêndio vincula o valor da Barra 3 para esse atributo.",
|
||||
"npc-name-in-rolls:-u": "NOME DO PDM EM ROLAGENS:",
|
||||
"show": "Mostrar",
|
||||
"hide": "Esconder",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"npc-name-in-rolls-desc:-u": "Nos resultados de rolagem do PDM, mostra ou esconde o nome do PDM no cartão de resultado da rolagem.",
|
||||
"public:-u": "PÚBLICO",
|
||||
"to-gm:-u": "PARA <span class='togm'>Mestre</span>",
|
||||
"toggle-roll-whisper": "Alternar Suspiro",
|
||||
"to-gm:-u": "<span class='togm'>Mestre</span>",
|
||||
"toggle-roll-whisper": "Ativar Sussuro",
|
||||
"attribute-opts-u": "OPÇÕES DE ATRIBUTO",
|
||||
"save-opts-u": "OPÇÕES DE TESTES",
|
||||
"by-level": "Por Nível (Padrão)",
|
||||
@@ -451,8 +474,8 @@
|
||||
"armor-class-tracking:-u": "RASTREAMENTO DA CA:",
|
||||
"automatic": "Automática",
|
||||
"cantrip-progression:-u": "PROGRESSÃO DO TRUQUE",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"cantrip-dice-u": "DADO DE TRUQUE",
|
||||
"cantrip-beam-u": "RAIO DO TRUQUE",
|
||||
"slots_total-u": "ESPAÇOS TOTAIS",
|
||||
"slots_remaining-u": "ESPAÇOS RESTANTES",
|
||||
"level-calculations:-u": "CÁLCULOS AUTOMÁTICOS DOS NÍVEIS:",
|
||||
@@ -463,7 +486,7 @@
|
||||
"add-dex-tiebreaker-u": "ADICIONAR DESEMPATE À INICIATIVA",
|
||||
"initiative-style:-u": "ESTILO DA INICIATIVA:",
|
||||
"query-attr-u": "PERGUNTAR ATRIBUTO",
|
||||
"custom-skills-u": "PERÍCIAS CUSTOMIZADAS",
|
||||
"custom-skills-u": "PERÍCIAS CUSTOM.",
|
||||
"weapon-u": "ARMA",
|
||||
"armor-u": "ARMADURA",
|
||||
"other-u": "OUTRO",
|
||||
@@ -480,29 +503,96 @@
|
||||
"custom-pb:-u": "BÔNUS DE PROFICIÊNCIA CUSTOMIZADO:",
|
||||
"show-global-attack-field-u": "MOSTRAR CAMPO DO MOD. DE ATAQUE GLOBAL",
|
||||
"show-global-damage-field-u": "MOSTRAR CAMPO DO MOD. DE DANO GLOBAL",
|
||||
"show-global-save-field-u": "MOSTRAR CAMPO DO MOD. DE TESTE GLOBAL",
|
||||
"show-global-save-field-u": "MOSTRAR CAMPO DO MOD. DE RESIST. GLOBAL",
|
||||
"show-global-skill-field-u": "MOSTRAR CAMPO DO MOD. DE PERÍCIA GLOBAL",
|
||||
"global-attack-u": "MODIFICADOR GLOBAL DE ATAQUE",
|
||||
"global-damage-u": "MODIFICADOR GLOBAL DE DANO",
|
||||
"global-save-u": "MODIFICADOR DE TESTE GLOBAL",
|
||||
"global-save-u": "MOD. DE RESIST. GLOBAL",
|
||||
"global-skill-u": "MODIFICADOR GLOBAL DE PERÍCIA",
|
||||
"global-damage": "Modificador Global de Dano",
|
||||
"core-die-roll-info": "Mudando o dado base irá substituir o 1d20 normal usado em quase todas as rolagens por um randomizador à sua escolha, como um 2d10 ou 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"pb-type-info": "Por padrão, o Bônus de Proficiência do personagem será automaticamente calculado baseando-se do seu nível total que é o mesmo método padrão usado no LDJ. A opção do Dado de Prociência suporta o método alternativo descrito no GDM onde, ao invés de um bônus fixo, um dado é rolado. A opção Customizado, permite redefinir o LDJ com qualquer coisa que você quiser.",
|
||||
"global-save-info": "Cria um campo de modificador global de resistência customizado, abaixo da seção TESTES DE RESISTÊNCIA da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de resistência. Perfeito para bônus regulares, mas não permanentes, como a magia Bênção.",
|
||||
"global-skill-info": "Cria um campo de modificador global de perícia customizado, abaixo da seção PERÍCIAS da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de perícia. Perfeito para bônus regulares, mas não permanentes, como a magia Orientação.",
|
||||
"global-attack-info": "Cria um campo de modificador global de ataque customizado, abaixo da seção ATAQUES & CONJURAÇÃO da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de resistência. Perfeito para bônus regulares, mas não permanentes, ao ataque como a magia Bênção.",
|
||||
"global-damage-info": "Cria um campo de modificador global de dano customizado, abaixo da seção ATAQUES & CONJURAÇÃO da ficha do personagem. Qualquer coisa colocada lá será aplicado a qualquer rolagem de dano. Perfeito para bônus regulares, mas não permanentes, como a habilidade Ataque Furtivo.",
|
||||
"auto-level-calc-info": "Por padrão, mudar o nível do personagem irá mudar os espaços de magia e o dado de vida automaticamente. Mudando esta configuração impede este comportamento.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-traits-info": "A seção da ficha CARACTERÍSTICAS & TRAÇOS é padronizada no estilo complexo que é compatível com o Compêndio Roll20 5E. A opção Simples provê um campo de texto para jogadores que querem um controle mais manual sobre a ficha.",
|
||||
"simple-proficiencies-info": "A seção da ficha OUTRAS Proficiências & idiomas é padronizada no estilo complexo que é compatível com o Compêndio Roll20 5E. A opção Simples provê um campo de texto para jogadores que querem um controle mais manual sobre a ficha.",
|
||||
"init-tiebreaker-info": "Adiciona o ponto de destreza do personagem como um decimal para no fim do bônus de iniciativa para fins de desempates.",
|
||||
"b-custom-info": "Quando o tipo de bônus de proficiência é definido como Customizado, a folha de personagem usará esse valor para o bônus de proficiência do personagem.",
|
||||
"footer-wiki-link": "Para obter mais informações sobre esta ficha de personagem, sua funcionalidade, ou usos, por favor confira a Wiki Roll20 (em inglês) para a documentação oficial. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"accepting-drop-u": "ACEITANDO ITEM DO COMPÊNDIO",
|
||||
"are_you_sure": "Tem certeza de que você quer transformar esse personagem em um ",
|
||||
"yes": "Sim",
|
||||
"next": "Próximo",
|
||||
"cancel": "Cancelar",
|
||||
"cancel-u": "CANCELAR",
|
||||
"choose": "Escolher",
|
||||
"innate:-u": "INATO:"
|
||||
"innate:-u": "INATO:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "MODIFICADORES DE PV:",
|
||||
"charmancer-welcome": "Bem-vindo ao Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Comece clicando em Próximo.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Seu Compêndio o Aguarda.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Escolha uma Raça:",
|
||||
"charmancer-custom-race-name": "Nome da Raça Personalizada:",
|
||||
"suggested-abilities": "Habilidades Sugeridas: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Incremento no Valor de Habilidade:",
|
||||
"lawful-good": "Leal Bom",
|
||||
"neutral-good": "Neutro Bom",
|
||||
"chaotic-good": "Caótico Bom",
|
||||
"lawful-neutral": "Leal Neutro",
|
||||
"neutral": "Neutro",
|
||||
"chaotic-neutral": "Caótico Neutro",
|
||||
"lawful-evil": "Leal Mal",
|
||||
"neutral-evil": "Neutro Mal",
|
||||
"chaotic-evil": "Caótico Mal",
|
||||
"tiny": "Tiny",
|
||||
"small": "Pequeno",
|
||||
"medium": "Médio",
|
||||
"large": "Grande",
|
||||
"huge": "Huge",
|
||||
"age": "Idade:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Passo 5: Equipamento",
|
||||
"equipment-from-background": "Equipamento do Antecedente",
|
||||
"equipment-from-class": "Equipamento da classe",
|
||||
"class-equipment": "Equipamento da Classe",
|
||||
"starting-wealth": "Tesouro Inicial (LdJ)",
|
||||
"starting-gold:": "Tesouro Inicial:",
|
||||
"no_class_warning-u": "NÃO FOI SELECIONADO NENHUMA CLASSE OU CLASSE SELECIONADA NÃO TEM EQUIPAMENTO PADRÃO. EQUIPAMENTO DE CLASSE NÃO PODE SER ESCOLHIDO NESTE MOMENTO.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Onde você gostaria de ir, viajante?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Salvar e Sair",
|
||||
"cancel_charactermancer": "Descartar e sair",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Pontos Disponíveis: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Iniciar",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Retornar para: ",
|
||||
"do_you_want_mancer": "Como você quer criar esse personagem?",
|
||||
"no": "Não",
|
||||
"global-ac-u": "MODIFICADOR GLOBAL DE CA",
|
||||
"show-global-ac-field-u": "MOSTRAR CAMPO DO MOD. DE CA GLOBAL",
|
||||
"warning-customac-u": "ATENÇÃO - CA PERSONALIZADA NÃO ESTÁ SENDO USADA. PARA USAR CA PERSONALIZADA, DESEQUIPE A ARMADURA.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Criar um PDM",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "PERMITIR ESCUDOS?"
|
||||
}
|
||||
@@ -5,10 +5,11 @@
|
||||
"npc-type-u": "ТИП NPC",
|
||||
"npc-type-place": "Среднее чудовище, любое злое мирвоззрение",
|
||||
"armor-class-u": "КД",
|
||||
"class-u": "CLASS",
|
||||
"class-u": "КЛАСС",
|
||||
"type-u": "ТИП",
|
||||
"npc-armor-place": "кольчуга",
|
||||
"hit-points-u": "ХИТ ПОЙНТЫ",
|
||||
"abilities-u": "ХАРАКТЕРИСТИКИ",
|
||||
"npc-armor-place": "Чешуйчатый доспех",
|
||||
"hit-points-u": "ХИТЫ",
|
||||
"formula-u": "ФОРМУЛА",
|
||||
"speed-u": "СКОРОСТЬ",
|
||||
"npc-speed-place": "30 фт., полёт 60 фт.",
|
||||
@@ -22,13 +23,13 @@
|
||||
"saves-u": "СПАСБРОСКИ",
|
||||
"skills-u": "НАВЫКИ",
|
||||
"acrobatics-u": "АКРОБАТИКА",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "УХОД ЗА ЖИВОТНЫМИ",
|
||||
"arcana-u": "МАГИЯ",
|
||||
"athletics-u": "АТЛЕТИКА",
|
||||
"deception-u": "ОБМАН",
|
||||
"history-u": "ИСТОРИЯ",
|
||||
"insight-u": "ПРОНИЦАТЕЛЬНОСТЬ",
|
||||
"intimidation-u": "УСТРАШЕНИЕ",
|
||||
"intimidation-u": "ЗАПУГИВАНИЕ",
|
||||
"investigation-u": "АНАЛИЗ",
|
||||
"medicine-u": "МЕДИЦИНА",
|
||||
"nature-u": "ПРИРОДА",
|
||||
@@ -36,7 +37,7 @@
|
||||
"performance-u": "ВЫСТУПЛЕНИЕ",
|
||||
"persuasion-u": "УБЕЖДЕНИЕ",
|
||||
"religion-u": "РЕЛИГИЯ",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"sleight_of_hand-u": "ЛОВКОСТЬ РУК",
|
||||
"stealth-u": "СКРЫТНОСТЬ",
|
||||
"survival-u": "ВЫЖИВАНИЕ",
|
||||
"damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ",
|
||||
@@ -44,17 +45,17 @@
|
||||
"damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ",
|
||||
"npc-dmg-res-place": "холод",
|
||||
"damage-imm-u": "ИММУНИТЕТ К УРОНУ",
|
||||
"npc-dmg-imm-place": "молния, гром",
|
||||
"npc-dmg-imm-place": "электричество, звук",
|
||||
"cond-imm-u": "ИММУНИТЕТ К СОСТОЯНИЯМ",
|
||||
"npc-cond-imm-place": "очарование",
|
||||
"npc-cond-imm-place": "очарован",
|
||||
"senses-u": "ЧУВСТВА",
|
||||
"npc-senses-place": "тёмное зрение 120 фт., пассивное Восприятие 16",
|
||||
"langs-u": "ЯЗЫКИ",
|
||||
"lang-u": "LANGUAGE",
|
||||
"npc-langs-place": "Язык бездны, Общий, Инфернальный",
|
||||
"lang-u": "Язык",
|
||||
"npc-langs-place": "Бездны, Общий, Инфернальный",
|
||||
"challenge-u": "ОПАСНОСТЬ",
|
||||
"xp-u": "ОПЫТ",
|
||||
"spellcast-npc-u": "NPC-КОЛДУН",
|
||||
"spellcast-npc-u": "НИП ЗАКЛИНАТЕЛЬ",
|
||||
"spell-ability-u": "УМЕНИЕ КОЛДОВСТВА",
|
||||
"none-u": "НЕТ",
|
||||
"strength-u": "СИЛА",
|
||||
@@ -74,38 +75,43 @@
|
||||
"has-reaction-u": "ИМЕЕТ РЕАКЦИИ",
|
||||
"leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:",
|
||||
"gen-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ЗАПРОС БРОСКА:",
|
||||
"always-adv": "Всегда Кидать Преимущество",
|
||||
"adv-toggle": "Переключение Преимущество",
|
||||
"query-adv": "Спрашивать Преимущество",
|
||||
"npc-u": "НИП",
|
||||
"roll-queries:-u": "Варианты бросков:",
|
||||
"always-adv": "Всегда с преимуществом",
|
||||
"adv-toggle": "Переключение преимущества",
|
||||
"query-adv": "Спрашивать при броске",
|
||||
"never-adv": "Никогда Не Кидать Преимущество",
|
||||
"whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:",
|
||||
"never-whisp": "Никогда Не Шептать Броски",
|
||||
"query-whisp": "Спрашивать Шёпот",
|
||||
"always-whisp": "Всегда Шептать Броски",
|
||||
"never-whisp": "Никогда не шептать броски",
|
||||
"query-whisp": "Спрашивать при броске",
|
||||
"always-whisp": "Всегда шептать броски",
|
||||
"auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:",
|
||||
"never-dmg": "Не Кидать Урон Автоматически",
|
||||
"always-dmg": "Автоматически Кидать Урон и Криты",
|
||||
"ac": "Класс Доспехов",
|
||||
"hp": "Хит Пойнты",
|
||||
"never-dmg": "Не кидать урон автоматически",
|
||||
"always-dmg": "Автоматически кидать урон и криты",
|
||||
"ac": "Класс Доспеха",
|
||||
"hp": "Хиты",
|
||||
"speed": "Скорость",
|
||||
"language-proficiencies": "Знание языков:",
|
||||
"skill-proficiencies": "Владение навыками:",
|
||||
"weapon-proficiencies": "Владения оружием",
|
||||
"armor-proficiencies": "Владения броней:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Спасброски",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"str": "Сил",
|
||||
"dex": "Лов",
|
||||
"con": "Тел",
|
||||
"int": "Инт",
|
||||
"wis": "Муд",
|
||||
"cha": "Хар",
|
||||
"skills": "Навыки",
|
||||
"acrobatics": "Акробатика",
|
||||
"animal_handling": "Animal Handling",
|
||||
"animal_handling": "Уход за животными",
|
||||
"arcana": "Магия",
|
||||
"athletics": "Атлетика",
|
||||
"deception": "Обман",
|
||||
"history": "История",
|
||||
"insight": "Проницательность",
|
||||
"intimidation": "Устрашение",
|
||||
"intimidation": "Запугивание",
|
||||
"investigation": "Анализ",
|
||||
"medicine": "Медицина",
|
||||
"nature": "Природа",
|
||||
@@ -113,7 +119,7 @@
|
||||
"performance": "Выступление",
|
||||
"persuasion": "Убеждение",
|
||||
"religion": "Религия",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "Ловкость рук",
|
||||
"stealth": "Скрытность",
|
||||
"survival": "Выживание",
|
||||
"dmg-vuln": "Уязвимость к урону",
|
||||
@@ -123,7 +129,7 @@
|
||||
"senses": "Чувства",
|
||||
"langs": "Языки",
|
||||
"challenge": "Опасность",
|
||||
"npc-trait-name-place": "Ложная внешность.",
|
||||
"npc-trait-name-place": "Обманчивая внешность.",
|
||||
"npc-trait-desc-place": "Если дракон проваливает...",
|
||||
"actions": "Действия",
|
||||
"adv": "Преимущество",
|
||||
@@ -134,22 +140,22 @@
|
||||
"type:-u": "ТИП:",
|
||||
"melee": "Ближний бой",
|
||||
"ranged": "Дальний бой",
|
||||
"range-reach:-u": "ДИСТАНЦИЯ/ДОСЯГАЕМОСТЬ:",
|
||||
"range-reach:-u": "Дист./Досягаемость:",
|
||||
"range-reach-place": "5 фт.",
|
||||
"to-hit:-u": "НА ПОПАДАНИЕ:",
|
||||
"to-hit:-u": "К ПОПАДАНИЮ:",
|
||||
"target:-u": "ЦЕЛЬ:",
|
||||
"target:": "Цель:",
|
||||
"to-hit-place": "Одна цель",
|
||||
"on-hit:-u": "ПРИ ПОПАДАНИИ:",
|
||||
"on-hit-place": "рубящий",
|
||||
"on-hit2:-u": "ПРИ ПОПАДАНИИ 2:",
|
||||
"on-hit-2-place": "огненный",
|
||||
"on-hit-2-place": "огонь",
|
||||
"hit:": "Попадание: ",
|
||||
"reactions": "Реакции",
|
||||
"npc-repeating-name-place": "Парирование.",
|
||||
"npc-repeating-desc-place": "Существо добавляет 2 к своему КД против...",
|
||||
"spells": "Заклинания",
|
||||
"prep-u": "ПОДГОТОВКА",
|
||||
"prep-u": "ПОДГ",
|
||||
"school:-u": "ШКОЛА:",
|
||||
"abjuration": "Ограждение",
|
||||
"conjuration": "Вызов",
|
||||
@@ -168,40 +174,42 @@
|
||||
"spell-component-verbal": "В",
|
||||
"spell-component-somatic": "С",
|
||||
"spell-component-material": "М",
|
||||
"spell-ritual": "R",
|
||||
"spell-concentration": "C",
|
||||
"ruby-dust-place": "рубиновая пыль ценой 50 зм",
|
||||
"spell-ritual": "Р",
|
||||
"spell-concentration": "К",
|
||||
"ruby-dust-place": "рубиновая пыль стоимостью 50 зм",
|
||||
"concentration-u": "КОНЦЕНТРАЦИЯ",
|
||||
"concentration": "Концентрация",
|
||||
"duration:-u": "Длительность:",
|
||||
"duration:": "Длительность:",
|
||||
"difficulty-class-abv": "СЛ",
|
||||
"difficulty-class-abv": "Сл",
|
||||
"output:-u": "ВЫВОД:",
|
||||
"spellcard-u": "КАРТА ЗАКЛИНАНИЯ",
|
||||
"spellcard-u": "Карта заклинания",
|
||||
"spell-atk:-u": "АТАКА ЗАКЛИНАНИЕМ:",
|
||||
"none": "Нет",
|
||||
"dmg:-u": "УРОН:",
|
||||
"dmg2:-u": "УРОН2:",
|
||||
"healing:-u": "ЛЕЧЕНИЕ:",
|
||||
"add-ability-mod-u": "ДОБАВЬ МОДИФИКАТОР УМЕНИЯ К УРОНУ ИЛИ ЛЕЧЕНИЮ",
|
||||
"add-ability-mod-u": "Добавить модификатор характеристики к урону или лечению",
|
||||
"effect:-u": "ЭФФЕКТ:",
|
||||
"npc-atk-effect-place": "Половина урона",
|
||||
"desc:-u": "ОПИСАНИЕ:",
|
||||
"at-higher-lvl:-u": "НА БОЛЬШИХ УРОВНЯХ:",
|
||||
"at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:",
|
||||
"at-higher-lvl": "На больших уровнях",
|
||||
"higher-lvl-cast": "Заклинание на большем уровне",
|
||||
"higher-lvl-cast": "Заклинание с увеличенным уровнем",
|
||||
"leg-actions": "Легендарные действия",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> может делать <span name=\"attr_npc_legendary_actions\"></span> легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. <span name=\"attr_npc_name\"></span> восстанавливает использованные легендарные действия в начале своего хода.",
|
||||
"atk-range-place": "5 фт.",
|
||||
"atk-target-place": "Одна цель",
|
||||
"atk-dmg-type-place": "рубящий",
|
||||
"atk-dmg-type2-place": "огненный",
|
||||
"atk-dmg-type2-place": "огонь",
|
||||
"adv-u": "ПРЕИМУЩ.",
|
||||
"norm-u": "ОБЫЧН.",
|
||||
"disadv-u": "ПОМЕХА",
|
||||
"core-u": "ГЛАВН.",
|
||||
"bio-u": "БИО",
|
||||
"spells-u": "ЗАКЛИН.",
|
||||
"feats-u": "ЧЕРТЫ",
|
||||
"review-u": "ПРЕДПРОСМОТР",
|
||||
"char-name-u": "ИМЯ ПЕРСОНАЖА",
|
||||
"barbarian": "Варвар",
|
||||
"bard": "Бард",
|
||||
@@ -217,9 +225,10 @@
|
||||
"wizard": "Волшебник",
|
||||
"class-level-u": "КЛАСС И УРОВЕНЬ",
|
||||
"background-u": "ПРЕДЫСТОРИЯ",
|
||||
"background": "Background",
|
||||
"background": "Предыстория",
|
||||
"race-u": "РАСА",
|
||||
"alignment-u": "МИРВОЗЗРЕНИЕ",
|
||||
"alignment-u": "МИРОВОЗЗРЕНИЕ",
|
||||
"alignment": "Мировоззрение:",
|
||||
"exp-pts-u": "ОЧКИ ОПЫТА",
|
||||
"inspiration-u": "ВДОХНОВЕНИЕ",
|
||||
"prof-bonus-u": "БОНУС МАСТЕРСТВА",
|
||||
@@ -237,13 +246,13 @@
|
||||
"charisma-save": "Спасбросок Харизмы",
|
||||
"saving-throws-u": "СПАСБРОСКИ",
|
||||
"acrobatics-core": "Акробатика <span>(Лов)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "Уход за животными <span>(Мдр)</span>",
|
||||
"arcana-core": "Магия <span>(Инт)</span>",
|
||||
"athletics-core": "Атлетика <span>(Сил)</span>",
|
||||
"deception-core": "Обман <span>(Хар)</span>",
|
||||
"history-core": "История <span>(Инт)</span>",
|
||||
"insight-core": "Проницательность <span>(Мдр)</span>",
|
||||
"intimidation-core": "Устрашение <span>(Хар)</span>",
|
||||
"intimidation-core": "Запугивание <span>(Хар)</span>",
|
||||
"investigation-core": "Анализ <span>(Инт)</span>",
|
||||
"medicine-core": "Медицина <span>(Мдр)</span>",
|
||||
"nature-core": "Природа <span>(Инт)</span>",
|
||||
@@ -251,7 +260,7 @@
|
||||
"performance-core": "Выступление <span>(Хар)</span>",
|
||||
"persuasion-core": "Убеждение <span>(Хар)</span>",
|
||||
"religion-core": "Религия <span>(Инт)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"sleight_of_hand-core": "Ловкость рук<span>(Лов)</span>",
|
||||
"stealth-core": "Скрытность <span>(Лов)</span>",
|
||||
"survival-core": "Выживание <span>(Мдр)</span>",
|
||||
"pass-wis-u": "ПАССИВНАЯ МУДРОСТЬ (ВОСПРИЯТИЕ)",
|
||||
@@ -260,24 +269,33 @@
|
||||
"attr-u": "АТРИБУТ",
|
||||
"prof-bonus:-u": "БОНУС МАСТЕРСТВА:",
|
||||
"prof-u": "МАСТЕРСТВО",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"proficency-u": "МАСТЕРСТВО",
|
||||
"expertise-u": "КОМПЕТЕНТНОСТЬ",
|
||||
"jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ",
|
||||
"attr:-u": "АТРИБУТ:",
|
||||
"tool-prof-u": "МАСТЕРСТВО ИНСТРУМЕНТАМИ",
|
||||
"other-prof-langs-u": "ДРУГИЕ ВЛАДЕНИЯ И ЯЗЫКИ",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "ВЛАДЕНИЯ И ЯЗЫКИ",
|
||||
"init": "Инициатива",
|
||||
"init-u": "ИНИЦИАТИВА",
|
||||
"hp-max-u": "Макс. Хит Пойнтов",
|
||||
"hp-current-u": "ТЕКУЩИЕ ХИТ ПОЙНТЫ",
|
||||
"hp-temp-u": "ВРЕМЕННЫЕ ХИТ ПОЙНТЫ",
|
||||
"hp-max-u": "Макс. хитов",
|
||||
"hp-current-u": "ТЕКУЩИЕ ХИТЫ",
|
||||
"hp-temp-u": "ВРЕМЕННЫЕ ХИТЫ",
|
||||
"total": "Всего",
|
||||
"hit-dice-u": "КОСТИ ХИТОВ",
|
||||
"successes-u": "УСПЕХИ",
|
||||
"failures-u": "ПРОВАЛЫ",
|
||||
"death-save-u": "СПАСБРОСОК СМЕРТИ",
|
||||
"death-saves-u": "СПАСБРОСКИ СМЕРТИ",
|
||||
"exhaustion-setting-u": "Отслеживание истощения:",
|
||||
"exhaustion-u": "Степень истощения",
|
||||
"exhaustion-0": "Нет эффектов",
|
||||
"exhaustion-1": "Помеха при проверках характеристик",
|
||||
"exhaustion-2": "Скорость уменьшается вдвое",
|
||||
"exhaustion-3": "Помеха при бросках атаки и спасбросках",
|
||||
"exhaustion-4": "Максимум хитов уменьшается вдвое",
|
||||
"exhaustion-5": "Скорость снижается до 0",
|
||||
"exhaustion-6": "Смерть",
|
||||
"atk-u": "АТК",
|
||||
"dmg-type-u": "УРОН/ТИП",
|
||||
"attack:-u": "АТАКА:",
|
||||
@@ -314,11 +332,11 @@
|
||||
"mods:-u": "МОДЫ:",
|
||||
"total-weight-u": "ОБЩИЙ ВЕС",
|
||||
"immobile-u": "НЕДВИЖИМЫЙ",
|
||||
"heavily-encumbered-u": "СИЛЬНО ПЕРЕГРУЖЕН",
|
||||
"encumbered-u": "ПЕРЕГРУЖЕН",
|
||||
"over-carrying-cap-u": "ЗА ПРЕДЕЛАМИ НАГРУЗКИ",
|
||||
"heavily-encumbered-u": "СИЛЬНО НАГРУЖЕН",
|
||||
"encumbered-u": "НАГРУЖЕН",
|
||||
"over-carrying-cap-u": "БОЛЬШЕ ГРУЗОПОДЪЕМНОСТИ",
|
||||
"equipment-u": "ИНВЕНТАРЬ",
|
||||
"personality-traits-u": "ЧЕРТЫ ХАРАКТЕРА",
|
||||
"personality-traits-u": "ОСОБЕННОСТИ ХАРАКТЕРА",
|
||||
"ideals-u": "ИДЕАЛЫ",
|
||||
"bonds-u": "ПРИВЯЗАННОСТИ",
|
||||
"flaws-u": "СЛАБОСТИ",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "ОСОБЕННОСТИ И ЧЕРТЫ",
|
||||
"age-u": "ВОЗРАСТ",
|
||||
"size-u": "РАЗМЕР",
|
||||
"size": "Размер",
|
||||
"height-u": "ВЫСОТА",
|
||||
"weight-u": "ВЕС",
|
||||
"eye-u": "ГЛАЗА",
|
||||
@@ -336,7 +355,7 @@
|
||||
"char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА",
|
||||
"allies-orgs-u": "СОЮЗНИКИ И ОРГАНИЗАЦИИ",
|
||||
"add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ И ЧЕРТЫ",
|
||||
"feat-u": "FEAT",
|
||||
"feat-u": "Черта",
|
||||
"treasure-u": "СОКРОВИЩЕ",
|
||||
"spell-save-dc-u": "СЛ ЗАКЛИНАНИЯ",
|
||||
"cantrips-u": "ЗАГОВОРЫ",
|
||||
@@ -347,9 +366,9 @@
|
||||
"half-dmg-place": "Половина урона",
|
||||
"hit-die:-u": "КОСТЬ ХИТОВ:",
|
||||
"initiative-mod:-u": "МОДИФИКАТОР ИНИЦИАТИВЫ:",
|
||||
"glob-saving-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР СПАСБРОСКОВ:",
|
||||
"glob-ac-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР КЛАССА ДОСПЕХОВ:",
|
||||
"glob-atk-mod:-u": "ГЛОБАЛЬНЫЙ МОДИФИКАТОР МАГИЧЕСКИХ АТАК:",
|
||||
"glob-saving-mod:-u": "ОБЩИЙ МОДИФИКАТОР СПАСБРОСКОВ:",
|
||||
"glob-ac-mod:-u": "ОБЩИЙ МОДИФИКАТОР КЛАССА ДОСПЕХА:",
|
||||
"glob-atk-mod:-u": "ОБЩИЙ МОДИФИКАТОР МАГИЧЕСКИХ АТАК:",
|
||||
"pass-perc-mod:-u": "МОДИФИКАТОР ПАССИВНОГО ВОСПРИЯТИЯ:",
|
||||
"death-save-mod:-u": "МОДИФИКАТОР СПАСБРОСКОВ СМЕРТИ:",
|
||||
"magic-caster-lvl:-u": "УРОВЕНЬ МАГИЧЕСКОГО ЗАКЛИНАТЕЛЯ:",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "МИСТИЧЕСКИЙ ВОИН",
|
||||
"arcane-rogue-u": "МИСТИЧЕСКИЙ ПЛУТ",
|
||||
"class-options-u": "ОПЦИИ КЛАССА (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "КЛАСС:",
|
||||
"subclass:-u": "ПОДКЛАСС:",
|
||||
"race:-u": "РАСА:",
|
||||
"subrace:-u": "ПОДРАСА:",
|
||||
"2nd-class:-u": "2ОЙ КЛАСС:",
|
||||
"lvl:-u": "УРОВЕНЬ:",
|
||||
"3rd-class:-u": "3ИЙ КЛАСС:",
|
||||
@@ -381,16 +404,16 @@
|
||||
"never-whisper-roll": "Никогда Не Шептать Броски",
|
||||
"query-whisper-roll": "Спрашивать Шёпот",
|
||||
"always-whisper-roll": "Всегда Шептать Броски",
|
||||
"never-roll-dmg": "Не Кидать Урон Автоматически",
|
||||
"never-roll-dmg": "не кидать урон автоматически",
|
||||
"always-roll-dmg": "Автоматически Кидать Урон и Криты",
|
||||
"add-char-to-templates:-u": "ДОБАВИТЬ ИМЯ ПЕРСОНАЖА К ШАБЛОНАМ:",
|
||||
"on": "Вкл",
|
||||
"off": "Выкл",
|
||||
"inventory:-u": "Инвентарь:",
|
||||
"compendium-compatible": "Совместимый с Компендиумом",
|
||||
"simple": "Простой",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"ammo-tracking:-u": "СЛЕЖКА ЗА АММУНИЦИЕЙ:",
|
||||
"compendium-compatible": "совместимо с компендиумом",
|
||||
"simple": "упрощенно",
|
||||
"encumbrance:-u": "НАГРУЗКА:",
|
||||
"ammo-tracking:-u": "Отслеживание боеприпасов:",
|
||||
"general-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||||
"transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
|
||||
"transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.",
|
||||
@@ -399,110 +422,177 @@
|
||||
"shaped-sheet-u": "ЛИСТ SHAPED",
|
||||
"transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ",
|
||||
"portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Профи.",
|
||||
"api-required-u": "(НЕОБХОДИМО API)",
|
||||
"api-required-title": "Попробуйте это сейчас с простой установкой API в один клик, доступной с подпиской Pro.",
|
||||
"api-required-u": "(НЕОБХОДИМ API)",
|
||||
"spell_dc_mod:-u": "МОДИФИКАТОР СЛ МАГИЧЕСКОГО СПАСБРОСКА:",
|
||||
"custom_ac:-u": "СВОЙ КД:",
|
||||
"npc-info": "Опция NPC устанавливает новых персонажей по умолчанию в лист для NPC. Полезно, если персонажи игроков уже созданы и все новые листы персонажей будут представлять NPC.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"npc-pc": "НИП/МП",
|
||||
"roll-queries-info": "Броски D20 выводятся в соответствии с этой настройкой. Всегда Бросать Преимущество - это настройка по умолчанию, и с ней всегда будут бросаться два D20 в случае преимущества. Ожидается, что когда нет ни преимущества, ни помехи, то будет браться левый результат. Настройка Переключатель Преимущества добавляет три новых кнопки наверху листа, чтобы вы могли переключать преимущество в зависимости от ситуации. Спрашивать Преимущество будет давать вам окошко, спрашивающее есть ли преимущество у броска. Никогда Не Бросать Преимущество всегда будет бросать один D20 на любом броске, ожидая, что игрок сам бросит второй раз в случае преимущества или помехи.",
|
||||
"whisp-rolls-gm-info": "Все броски с листа посыаются всем игрокам в чате по умолчанию. Настройка Спрашивать Шёпот даёт вам окошко с каждым броском, спрашвающее, нужно ли отправить бросок лично вам и Мастеру. Всегда Шептать Броски будет отправлять все броски только вам и Мастеру.",
|
||||
"auto-dmg-roll-info": "По умолчанию, урон атаки не бросается, пока не будет подтверждено попадание. Урон бросается из шаблона броска в чате при нажатии на название атаки, что затем показывает урон. Метод по умолчанию совместим с 3Д костями. Также, вы можете выбрать Автоматически Бросать Урон и Криты, что будет бросать урон и критический урон в то же время, что и атаку, показывая все возможные исходы во время атаки.",
|
||||
"add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска по умолчанию, и только показаны как обычно во вкладке чата, как выбранный игрок/персонаж в настройке 'Говорить как'. Включение этой опции добавляет имя персонажа, делающего бросок, к шаблону, полезно для игроков, играющих нескольких персонажей.",
|
||||
"inventory-info": "Инвентари персонажей стоят по умолчанию в сложном стиле, который совместим с Компендиумом 5 Издания Roll20. Это включает гранулированное количество/вес предметов, слежение за весом и перегрузкой, сортирование, вычисление КД, автоматическую генерацию атак, и другое. Простой вариант предоставляет текстовое поле для списков вещей для игроков, которые желают более ручного контроля над своим листом.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Предоставляет автоматическое слежение за аммуницией с <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>API скриптом-компаньоном для OGL Пятого издания от Roll20</a>.",
|
||||
"ammo-tracking-info": "Предоставляет автоматическое слежение за боеприпасами, используя <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>API скриптом-компаньоном для OGL Пятого издания от Roll20</a>.",
|
||||
"dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ ПОД DUNGEONS AND DRAGONS",
|
||||
"dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"cd-bar1-value:-u": "Полоса 1, значение:",
|
||||
"cd-bar1-max:-u": "Полоса 1, MAX:",
|
||||
"cd-bar1-link:-u": "Полоса 1, ссылка:",
|
||||
"cd-bar1-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 1 соответствует этому атрибуту.",
|
||||
"cd-bar1-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 1 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar2-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar2-max:-u": "Полоса 2, MAX:",
|
||||
"cd-bar2-link:-u": "Полоса 2, ссылка:",
|
||||
"cd-bar2-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 2 соответствует этому атрибуту.",
|
||||
"cd-bar2-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 2 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"cd-bar3-value:-u": "Полоса 2, значение:",
|
||||
"cd-bar3-max:-u": "Полоса 3, MAX:",
|
||||
"cd-bar3-link:-u": "Полоса 3, ссылка:",
|
||||
"cd-bar3-value-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, значение полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-max-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, максимум полосы 3 соответствует этому атрибуту.",
|
||||
"cd-bar3-link-desc:-u": "По умолчанию при перетягивании из Компендиума на виртуальный стол, ссылка полосы 3 соответствует этому атрибуту. Если заполнить, то это переопределит все прочие настройки этой полосы.",
|
||||
"npc-name-in-rolls:-u": "ИМЯ НИП ПРИ БРОСКАХ:",
|
||||
"show": "показать",
|
||||
"hide": "Скрыть",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"public:-u": "ВСЕМ",
|
||||
"to-gm:-u": "<span class='togm'>МАСТЕРУ</span>",
|
||||
"toggle-roll-whisper": "Whisper Toggle",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"by-level": "By Level (Default)",
|
||||
"prof-die": "Proficency Die (DMG)",
|
||||
"custom": "Custom",
|
||||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"attribute-opts-u": "НАСТРОЙКИ ХАРАКТЕРИСТИК",
|
||||
"save-opts-u": "НАСТРОЙКИ СПАСБРОСКОВ",
|
||||
"by-level": "по уровню (по умолчанию)",
|
||||
"prof-die": "Кость Мастерства (DMG)",
|
||||
"custom": "Свой вариант",
|
||||
"core-die-roll:-u": "Основная кость для бросков:",
|
||||
"has-attack-u": "ИМЕЕТ АТАКУ",
|
||||
"variant-phb": "Вариант (PHB с. 176)",
|
||||
"carrying-capacity-mod:-u": "МОДИФИКАТОР ГРУЗОПОДЪЕМНОСТИ:",
|
||||
"armor-class-tracking:-u": "Отслеживание Класса Доспеха:",
|
||||
"automatic": "Автоматически",
|
||||
"cantrip-progression:-u": "ИЗМЕНЕНИЕ ЗАГОВОРА НА ПОСЛЕДУЮЩИХ УРОВНЯХ",
|
||||
"cantrip-dice-u": "КОСТИ ЗАГОВОРА",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||||
"slots_total-u": "ИТОГО ЯЧЕЕК",
|
||||
"slots_remaining-u": "ОСТАЛОСЬ ЯЧЕЕК",
|
||||
"level-calculations:-u": "АВТОМАТИЧЕСКИЕ ИЗМЕНЕНИЯ ПО УРОВНЮ:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"lvl-u": "УРОВЕНЬ",
|
||||
"include_spell_desc:-u": "ВКЛЮЧАТЬ ОПИСАНИЕ ЗАКЛИНАНИЯ В СООБЩЕНИЕ ОБ АТАКЕ:",
|
||||
"token_size-u": "РАЗМЕР ЖЕТОНА",
|
||||
"add-dex-tiebreaker-u": "ДОБАВЛЯТЬ ЛОВКОСТЬ К ИНИЦИАТИВЕ ПРИ НИЧЬЕЙ",
|
||||
"initiative-style:-u": "Стиль инициативы:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"other": "Other",
|
||||
"custom-skills-u": "СВОИ НАВЫКИ",
|
||||
"weapon-u": "ОРУЖИЕ",
|
||||
"armor-u": "БРОНЯ",
|
||||
"other-u": "ДРУГОЕ",
|
||||
"source:-u": "ИСТОЧНИК:",
|
||||
"source-type:-u": "ТИП ИСТОЧНИКА:",
|
||||
"racial": "Раса",
|
||||
"class": "Класс",
|
||||
"feat": "Черта",
|
||||
"other": "Прочее",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||||
"show_all": "Показывать все",
|
||||
"cr_only": "Только \"К\" и \"Р\"",
|
||||
"spell-icons:-u": "ИКОНКИ ЗАКЛИНАНИЙ:",
|
||||
"custom-pb:-u": "Настроенный бонус мастерства:",
|
||||
"show-global-attack-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР АТАК",
|
||||
"show-global-damage-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР УРОНА",
|
||||
"show-global-save-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР СПАСБРОСКОВ",
|
||||
"show-global-skill-field-u": "ПОКАЗЫВАТЬ ОБЩИЙ МОДИФИКАТОР НАВЫКОВ",
|
||||
"global-attack-u": "ОБЩИЙ МОДИФИКАТОР АТАК",
|
||||
"global-damage-u": "ОБЩИЙ МОДИФИКАТОР УРОНА",
|
||||
"global-save-u": "ОБЩИЙ МОДИФИКАТОР СПАСБРОСКОВ",
|
||||
"global-skill-u": "ОБЩИЙ МОДИФИКАТОР НАВЫКОВ",
|
||||
"global-damage": "Общий модификатор урона",
|
||||
"core-die-roll-info": "Смена основной кости заменит обычный для большинства бросков 1d20 на другой по вашему выбору, например 2d10 или 3d6.",
|
||||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"global-save-info": "Создайте настраиваемое поле общего модификатора спасброска в нижней части раздела СПАСБРОСКИ в листе персонажа. Всё, что вы добавите в это поле, будет влиять на любой спасбросок. Идеально для периодических, но не постоянных бонусов, например для заклинания Благословение [Bless].",
|
||||
"global-skill-info": "Создайте настраиваемое поле общего модификатора навыка в нижней части раздела НАВЫКИ в листе персонажа. Всё, что вы добавите в это поле, будет влиять на любой бросок проверки навыка. Идеально для периодических, но не постоянных бонусов, например для заклинания Указание [Guidance].",
|
||||
"global-attack-info": "Создайте настраиваемое поле общего модификатора атаки в нижней части раздела ATTACKS AND SPELL CASTING в листе персонажа. Всё, что вы добавите в это поле будет влиять на любой бросок проверки попадания. Идеально для периодических, но не постоянных бонусов, например для заклинания Благословение [Bless].",
|
||||
"global-damage-info": "Создайте настраиваемое поле общего модификатора урона в нижней части раздела ATTACKS AND SPELL CASTING в листе персонажа. Всё, что вы доабвите в это поле будет вляить на любой бросок урона. Идеально для периодических, но не постоянных бонусов к урону, например для способности Скрытая Атака.",
|
||||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||||
"init-tiebreaker-info": "Добавления к бонусу инициативы значения Ловкости персонажа, как сотой дробной части, для разрешения спорных ситуаций.",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"footer-wiki-link": "Дополнительные сведения об этом листе персонажа, его функциональности и его использование, пожалуйста ознакомьтесь с официальной документацией на Roll20 Wiki. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "РАЗРЕШИТЬ ПЕРЕНОС ИЗ КОМПЕНДИУМА",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"cancel": "Cancel",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"yes": "Да",
|
||||
"next": "Далее",
|
||||
"cancel": "Отмена",
|
||||
"cancel-u": "ОТМЕНА",
|
||||
"choose": "Выбрать",
|
||||
"innate:-u": "ВРОЖДЕННАЯ:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "МОДИФИКАТОРЫ ХИТОВ:",
|
||||
"charmancer-welcome": "Добро пожаловать в Charactermancer!",
|
||||
"charmancer-what-is": "Charactermancer позволяет шаг за шагом легко и быстро создать персонажа. Изменения будут сохраняться по мере процесса, но лист персонажа обновится лишь по окончанию всего процесса в Charactermancer.",
|
||||
"get-started": "Начните с нажатия клавиши Далее.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "В данный момент Charactermancer поддерживает Dungeons & Dragons 5th Edition SRD и Player's Handbook. ВЫ можете добавить книгу Player's Handbook в ваш компендиум на Рынке, либо владелец игры может разрешить пользоваться его компендиумом всем в этой игре.",
|
||||
"charmancer-choose-race": "Выберите расу:",
|
||||
"charmancer-custom-race-name": "Название вашей расы:",
|
||||
"suggested-abilities": "Предлагаемые характеристики: ",
|
||||
"class-spellcasting": "Базовая Характеристика Заклинаний: ",
|
||||
"ability-score-increase": "Повышение очков характеристик:",
|
||||
"lawful-good": "Законопослушный добрый",
|
||||
"neutral-good": "Нейтральный Добрый",
|
||||
"chaotic-good": "Хаотично-добрый",
|
||||
"lawful-neutral": "Законопослушный нейтральный",
|
||||
"neutral": "Нейтральный",
|
||||
"chaotic-neutral": "Хаотичный нейтральный",
|
||||
"lawful-evil": "Законопослушный злой",
|
||||
"neutral-evil": "Нейтральный Злой",
|
||||
"chaotic-evil": "Хаотичный Злой",
|
||||
"tiny": "Крохотный",
|
||||
"small": "Маленький",
|
||||
"medium": "Средний",
|
||||
"large": "Большой",
|
||||
"huge": "Огромный",
|
||||
"age": "Возраст:",
|
||||
"gargantuan": "Гигантский",
|
||||
"step1-equipment": "Шаг 5. Снаряжение.",
|
||||
"equipment-from-background": "Снаряжение из предыстории",
|
||||
"equipment-from-class": "Снаряжение от класса",
|
||||
"class-equipment": "Снаряжение класса",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Начальное золото:",
|
||||
"no_class_warning-u": "КЛАСС НЕ БЫЛ ВЫБРАН ИЛИ У ВЫБРАННОГО КЛАССА НЕТ СТАНДАРТНОГО СНАРЯЖЕНИЯ. СНАРЯЖЕНИЕ КЛАССА НЕ МОЖЕТ БЫТЬ ВЫБРАНО НА ДАННЫЙ МОМЕНТ.",
|
||||
"standard-array": "Стандартный набор",
|
||||
"roll-for-stats": "Бросить кости",
|
||||
"standard-roll": "Три наибольших значения d6 из четырёх",
|
||||
"charmancer-cancel-heading": "Куда вы хотите отправиться, странник?",
|
||||
"continue-charmancer": "Продолжить создание персонажа",
|
||||
"save_progress_and_exit": "Сохранить и выйти",
|
||||
"cancel_charactermancer": "Отменить и закрыть",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "Настройки CHARACTERMANCER",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Доступные очки: ",
|
||||
"equipment-choice-text": "Как вы хотите выбрать своё снаряжение?",
|
||||
"charmancer-start": "Начало",
|
||||
"clear-abilities": "Настройка Значений Характеристик",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Вернуться к: ",
|
||||
"do_you_want_mancer": "Как вы хотите создать этого персонажа?",
|
||||
"no": "No",
|
||||
"global-ac-u": "Общий модификатор КД",
|
||||
"show-global-ac-field-u": "Показывать поле общего модификатора КД",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Создать НИП",
|
||||
"mancer-confirm-yes": "Использовать Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"class-u": "CLASS",
|
||||
"type-u": "TYPE",
|
||||
"abilities-u": "ABILITIES",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"language-proficiencies": "Language Proficiencies:",
|
||||
"skill-proficiencies": "Skill Proficiencies:",
|
||||
"weapon-proficiencies": "Weapon Proficiencies",
|
||||
"armor-proficiencies": "Armor Proficiencies:",
|
||||
"tool-proficiencies": "Tool Proficiencies:",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"feats-u": "FEATS",
|
||||
"review-u": "REVIEW",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "Background",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"alignment": "Alignment:",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
|
||||
"exhaustion-u": "EXHAUSTION LEVEL",
|
||||
"exhaustion-0": "No effect",
|
||||
"exhaustion-1": "Disadvantage on ability checks",
|
||||
"exhaustion-2": "Speed halved",
|
||||
"exhaustion-3": "Disadvantage on attack rolls and saving throws",
|
||||
"exhaustion-4": "Hit point maximum halved",
|
||||
"exhaustion-5": "Speed reduced to 0",
|
||||
"exhaustion-6": "Death",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"size": "Size",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "CLASS:",
|
||||
"subclass:-u": "SUBCLASS:",
|
||||
"race:-u": "RACE:",
|
||||
"subrace:-u": "SUBRACE:",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"next": "Next",
|
||||
"cancel": "Cancel",
|
||||
"cancel-u": "CANCEL",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"innate:-u": "INNATE:",
|
||||
"mod:-u": "MOD:",
|
||||
"hpmods:-u": "HP MODIFIERS:",
|
||||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||||
"get-started": "Get started by clicking Next.",
|
||||
"opt-out-u": "OPT OUT",
|
||||
"charmancer-compendium": "Your Compendium Awaits.",
|
||||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||||
"charmancer-choose-race": "Choose a Race:",
|
||||
"charmancer-custom-race-name": "Custom Race Name:",
|
||||
"suggested-abilities": "Suggested Abilities: ",
|
||||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||||
"ability-score-increase": "Ability Score Increase:",
|
||||
"lawful-good": "Lawful Good",
|
||||
"neutral-good": "Neutral Good",
|
||||
"chaotic-good": "Chaotic Good",
|
||||
"lawful-neutral": "Lawful Neutral",
|
||||
"neutral": "Neutral",
|
||||
"chaotic-neutral": "Chaotic Neutral",
|
||||
"lawful-evil": "Lawful Evil",
|
||||
"neutral-evil": "Neutral Evil",
|
||||
"chaotic-evil": "Chaotic Evil",
|
||||
"tiny": "Tiny",
|
||||
"small": "Small",
|
||||
"medium": "Medium",
|
||||
"large": "Large",
|
||||
"huge": "Huge",
|
||||
"age": "Age:",
|
||||
"gargantuan": "Gargantuan",
|
||||
"step1-equipment": "Step 5: Equipment",
|
||||
"equipment-from-background": "Equipment from Background",
|
||||
"equipment-from-class": "Equipment from Class",
|
||||
"class-equipment": "Class Equipment",
|
||||
"starting-wealth": "Starting Wealth (PHB)",
|
||||
"starting-gold:": "Starting Gold:",
|
||||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||||
"standard-array": "Standard Array",
|
||||
"roll-for-stats": "Roll for Stats",
|
||||
"standard-roll": "Roll 4d6, drop lowest",
|
||||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||||
"continue-charmancer": "Continue Charactermancer",
|
||||
"save_progress_and_exit": "Save and Exit",
|
||||
"cancel_charactermancer": "Discard and exit",
|
||||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||||
"point-buy": "Point Buy",
|
||||
"available-points:": "Available Points: ",
|
||||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||||
"charmancer-start": "Start",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "Create an NPC",
|
||||
"mancer-confirm-yes": "Use the Charactermancer",
|
||||
"allow-shields-u": "ALLOW SHIELDS?"
|
||||
}
|
||||
@@ -4,9 +4,10 @@
|
||||
"name-u": "名稱",
|
||||
"npc-type-u": "NPC 種類",
|
||||
"npc-type-place": "中體型魔族,任意邪惡陣營",
|
||||
"armor-class-u": "防禦等級",
|
||||
"class-u": "CLASS",
|
||||
"armor-class-u": "護甲等級",
|
||||
"class-u": "職業",
|
||||
"type-u": "類型",
|
||||
"abilities-u": "屬性",
|
||||
"npc-armor-place": "鱗甲",
|
||||
"hit-points-u": "生命值",
|
||||
"formula-u": "公式",
|
||||
@@ -17,12 +18,12 @@
|
||||
"dex-u": "敏捷",
|
||||
"con-u": "體質",
|
||||
"int-u": "智力",
|
||||
"wis-u": "睿智",
|
||||
"wis-u": "感知",
|
||||
"cha-u": "魅力",
|
||||
"saves-u": "豁免",
|
||||
"skills-u": "技能",
|
||||
"acrobatics-u": "特技",
|
||||
"animal_handling-u": "ANIMAL HANDLING",
|
||||
"animal_handling-u": "馴獸",
|
||||
"arcana-u": "奧秘",
|
||||
"athletics-u": "運動",
|
||||
"deception-u": "欺瞞",
|
||||
@@ -36,8 +37,8 @@
|
||||
"performance-u": "表演",
|
||||
"persuasion-u": "遊說",
|
||||
"religion-u": "宗教",
|
||||
"sleight_of_hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "潛行",
|
||||
"sleight_of_hand-u": "巧手",
|
||||
"stealth-u": "隱匿",
|
||||
"survival-u": "求生",
|
||||
"damage-vuln-u": "傷害弱點",
|
||||
"npc-dmg-vuln-place": "火焰",
|
||||
@@ -50,7 +51,7 @@
|
||||
"senses-u": "感官",
|
||||
"npc-senses-place": "黑暗視覺 120 尺,被動感知 16",
|
||||
"langs-u": "語言",
|
||||
"lang-u": "LANGUAGE",
|
||||
"lang-u": "語言",
|
||||
"npc-langs-place": "深淵語,通用語,煉獄語",
|
||||
"challenge-u": "挑戰等級",
|
||||
"xp-u": "XP",
|
||||
@@ -65,8 +66,8 @@
|
||||
"constitution-save-u": "體質豁免",
|
||||
"intelligence-u": "智力",
|
||||
"intelligence-save-u": "智力豁免",
|
||||
"wisdom-u": "睿智",
|
||||
"wisdom-save-u": "睿智豁免",
|
||||
"wisdom-u": "感知",
|
||||
"wisdom-save-u": "感知豁免",
|
||||
"charisma-u": "魅力",
|
||||
"charisma-save-u": "魅力豁免",
|
||||
"spell-dc-u": "法術DC",
|
||||
@@ -87,19 +88,24 @@
|
||||
"auto-dmg-roll:-u": "自動丟傷害骰",
|
||||
"never-dmg": "不要自動丟傷害",
|
||||
"always-dmg": "自動丟傷害 & 重擊",
|
||||
"ac": "防禦等級",
|
||||
"ac": "護甲等級",
|
||||
"hp": "生命值",
|
||||
"speed": "速度",
|
||||
"language-proficiencies": "語言熟練項:",
|
||||
"skill-proficiencies": "技能熟練項:",
|
||||
"weapon-proficiencies": "武器熟練項",
|
||||
"armor-proficiencies": "護甲熟練項:",
|
||||
"tool-proficiencies": "工具熟練項:",
|
||||
"saving-throw": "豁免檢定",
|
||||
"str": "Str",
|
||||
"dex": "Dex",
|
||||
"con": "Con",
|
||||
"int": "Int",
|
||||
"wis": "Wis",
|
||||
"cha": "Cha",
|
||||
"str": "力量",
|
||||
"dex": "敏捷",
|
||||
"con": "體質",
|
||||
"int": "智力",
|
||||
"wis": "感知",
|
||||
"cha": "魅力",
|
||||
"skills": "技能",
|
||||
"acrobatics": "特技",
|
||||
"animal_handling": "Animal Handling",
|
||||
"animal_handling": "馴獸",
|
||||
"arcana": "奧秘",
|
||||
"athletics": "運動",
|
||||
"deception": "欺瞞",
|
||||
@@ -113,7 +119,7 @@
|
||||
"performance": "表演",
|
||||
"persuasion": "說服",
|
||||
"religion": "宗教",
|
||||
"sleight_of_hand": "Sleight of Hand",
|
||||
"sleight_of_hand": "巧手",
|
||||
"stealth": "潛行",
|
||||
"survival": "求生",
|
||||
"dmg-vuln": "傷害弱點",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "核心",
|
||||
"bio-u": "自傳",
|
||||
"spells-u": "法術",
|
||||
"feats-u": "專長",
|
||||
"review-u": "回顧",
|
||||
"char-name-u": "角色姓名",
|
||||
"barbarian": "野蠻人",
|
||||
"bard": "吟遊詩人",
|
||||
@@ -217,9 +225,10 @@
|
||||
"wizard": "法師",
|
||||
"class-level-u": "職業 & 等級",
|
||||
"background-u": "背景",
|
||||
"background": "Background",
|
||||
"background": "背景",
|
||||
"race-u": "種族",
|
||||
"alignment-u": "陣營",
|
||||
"alignment": "陣營:",
|
||||
"exp-pts-u": "經驗值",
|
||||
"inspiration-u": "激勵",
|
||||
"prof-bonus-u": "熟練加值",
|
||||
@@ -231,42 +240,42 @@
|
||||
"constitution-save": "體質豁免",
|
||||
"intelligence": "智力",
|
||||
"intelligence-save": "智力豁免",
|
||||
"wisdom": "睿智",
|
||||
"wisdom-save": "睿智豁免",
|
||||
"wisdom": "感知",
|
||||
"wisdom-save": "感知豁免",
|
||||
"charisma": "魅力",
|
||||
"charisma-save": "魅力豁免",
|
||||
"saving-throws-u": "豁免檢定",
|
||||
"acrobatics-core": "特技 <span>(敏捷)</span>",
|
||||
"animal_handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"animal_handling-core": "馴獸 <span>(感知)</span>",
|
||||
"arcana-core": "奧秘 <span>(智力)</span>",
|
||||
"athletics-core": "運動 <span>(力量)</span>",
|
||||
"deception-core": "欺瞞 <span>(魅力)</span>",
|
||||
"history-core": "歷史 <span>(智力)</span>",
|
||||
"insight-core": "洞察 <span>(睿智)</span>",
|
||||
"insight-core": "洞悉 <span>(感知)</span>",
|
||||
"intimidation-core": "威嚇 <span>(魅力)</span>",
|
||||
"investigation-core": "調查 <span>(智力)</span>",
|
||||
"medicine-core": "醫藥 <span>(睿智)</span>",
|
||||
"medicine-core": "醫藥 <span>(感知)</span>",
|
||||
"nature-core": "自然 <span>(智力)</span>",
|
||||
"perception-core": "感知<span>(睿智)</span>",
|
||||
"perception-core": "察覺 <span>(感知)</span>",
|
||||
"performance-core": "表演 <span>(魅力)</span>",
|
||||
"persuasion-core": "說服<span>(魅力)</span>",
|
||||
"persuasion-core": "遊說 <span>(魅力)</span>",
|
||||
"religion-core": "宗教 <span>(智力)</span>",
|
||||
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "潛行<span>(敏捷)</span>",
|
||||
"survival-core": "求生 <span>(睿智)</span>",
|
||||
"pass-wis-u": "被動睿智 (感知)",
|
||||
"sleight_of_hand-core": "巧手 <span>(敏捷)</span>",
|
||||
"stealth-core": "隱匿 <span>(敏捷)</span>",
|
||||
"survival-core": "求生 <span>(感知)</span>",
|
||||
"pass-wis-u": "被動感知 (察覺)",
|
||||
"tool-u": "工具",
|
||||
"pro-u": "熟練",
|
||||
"attr-u": "屬性",
|
||||
"prof-bonus:-u": "熟練加值:",
|
||||
"prof-u": "熟練",
|
||||
"proficency-u": "PROFICIENCY",
|
||||
"proficency-u": "熟練",
|
||||
"expertise-u": "專精",
|
||||
"jack-of-all-u": "多才多藝",
|
||||
"attr:-u": "屬性:",
|
||||
"tool-prof-u": "工具熟練項",
|
||||
"other-prof-langs-u": "其他熟練項 & 語言",
|
||||
"prof-langs-u": "PROFICIENCIES & LANGUAGES",
|
||||
"prof-langs-u": "熟練項 & 語言",
|
||||
"init": "先攻",
|
||||
"init-u": "先攻",
|
||||
"hp-max-u": "最大生命值",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "失敗",
|
||||
"death-save-u": "死亡豁免",
|
||||
"death-saves-u": "死亡豁免",
|
||||
"exhaustion-setting-u": "顯示力竭追蹤:",
|
||||
"exhaustion-u": "力竭等級",
|
||||
"exhaustion-0": "無效果",
|
||||
"exhaustion-1": "屬性檢定劣勢",
|
||||
"exhaustion-2": "速度減半",
|
||||
"exhaustion-3": "攻擊檢定與豁免劣勢",
|
||||
"exhaustion-4": "生命值上限減半",
|
||||
"exhaustion-5": "速度降至0",
|
||||
"exhaustion-6": "死亡",
|
||||
"atk-u": "攻擊",
|
||||
"dmg-type-u": "傷害/類型",
|
||||
"attack:-u": "攻擊:",
|
||||
@@ -301,11 +319,11 @@
|
||||
"description:-u": "描述:",
|
||||
"description-place": "5呎內最多兩名生物",
|
||||
"atk-spellcasting-u": "攻擊 & 施法",
|
||||
"copper-piece-u": "銅幣",
|
||||
"silver-piece-u": "銀幣",
|
||||
"electrum-piece-u": "珀金幣",
|
||||
"gold-piece-u": "金幣",
|
||||
"platinum-piece-u": "白金幣",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "物品名稱",
|
||||
"equipped-u": "裝備著",
|
||||
@@ -316,7 +334,7 @@
|
||||
"immobile-u": "禁錮",
|
||||
"heavily-encumbered-u": "重載",
|
||||
"encumbered-u": "中載",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"over-carrying-cap-u": "超過載重",
|
||||
"equipment-u": "裝備",
|
||||
"personality-traits-u": "人格特質",
|
||||
"ideals-u": "理念",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "特性 & 背景",
|
||||
"age-u": "年齡",
|
||||
"size-u": "體型",
|
||||
"size": "體型",
|
||||
"height-u": "身高",
|
||||
"weight-u": "體重",
|
||||
"eye-u": "瞳色",
|
||||
@@ -336,7 +355,7 @@
|
||||
"char-backstory-u": "角色背景故事",
|
||||
"allies-orgs-u": "盟友 & 組織",
|
||||
"add-feats-traits-u": "額外特性& 背景",
|
||||
"feat-u": "FEAT",
|
||||
"feat-u": "專長",
|
||||
"treasure-u": "財富",
|
||||
"spell-save-dc-u": "法術豁免DC",
|
||||
"cantrips-u": "戲法",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "秘法戰士",
|
||||
"arcane-rogue-u": "秘法盜賊",
|
||||
"class-options-u": "職業選項 (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"class:-u": "職業:",
|
||||
"subclass:-u": "子職:",
|
||||
"race:-u": "種族:",
|
||||
"subrace:-u": "亞種:",
|
||||
"2nd-class:-u": "第二職業:",
|
||||
"lvl:-u": "等級:",
|
||||
"3rd-class:-u": "第三職業:",
|
||||
@@ -387,9 +410,9 @@
|
||||
"on": "開啟",
|
||||
"off": "關閉",
|
||||
"inventory:-u": "物品:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"compendium-compatible": "Compendium相容",
|
||||
"simple": "簡易",
|
||||
"encumbrance:-u": "ENCUMBRANCE:",
|
||||
"encumbrance:-u": "負重:",
|
||||
"ammo-tracking:-u": "彈藥追蹤:",
|
||||
"general-opts-u": "一般選項",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
@@ -398,7 +421,7 @@
|
||||
"community-sheet-u": "社群角色紙",
|
||||
"shaped-sheet-u": "Shaped角色紙",
|
||||
"transition-opts-u": "轉換選項",
|
||||
"portions-sheet-utilize": "此角色卡的部分了使用OGL許可證下的系統參考文檔(SRD)5.0中的內容。查看OGL許可和版權聲明。(繁中翻譯:白貓)\n https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"portions-sheet-utilize": "此角色卡的部分了使用OGL許可證下的系統參考文檔(SRD)5.0中的內容。查看OGL許可和版權聲明。(正體中文翻譯:白貓)\n https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "現在嘗試使用您的Pro訂閱提供的方便一鍵API安裝。",
|
||||
"api-required-u": "(需要API)",
|
||||
"spell_dc_mod:-u": "法術豁免DC調整值",
|
||||
@@ -409,100 +432,167 @@
|
||||
"whisp-rolls-gm-info": "預設情形下,所有角色卡的擲骰結果都會在聊天中發送給所有玩家。 “擲骰時詢問”選項將會在每次擲骰跳出詢問視窗,決定擲骰是否暗骰為只有你和GM會知道結果。總是暗骰會將所有的擲骰只發送給自己和GM。",
|
||||
"auto-dmg-roll-info": "預設情形下,直到命中被確認後,都不會擲出傷害骰。 通過點擊聊天室中擲骰模版的攻擊名稱,即可擲出傷害。預設方法與3D骰子兼容。或者,您可以選擇自動丟傷害&重擊選項,這會在攻擊的同時擲出傷害和重擊骰子,從而在攻擊時呈現所有可能的結果。",
|
||||
"add-char-to-templates-info": "預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"inventory-info": "角色物品欄預設為與Roll20 5E Compendium兼容的複雜樣式。這包括物品的數量/重量,重量和載重追踪,排序,AC計算,自動攻擊生成等。簡易選項為需要更多手動地來控制角色卡的玩家提供物品列表的文字欄位。",
|
||||
"encumbrance-info": "此角色卡會使用在PHB第176頁的變體負重規則。如果關閉的話,會禁用變體規則並使用基本的負重規則(不超過15倍力量)。",
|
||||
"ammo-tracking-info": "使用<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>的自動彈藥追蹤。",
|
||||
"dungeons-and-dragons-styling": "龍與地下城樣式",
|
||||
"dungeons-and-dragons-styling-info": "為角色紙和擲骰模板啟用龍與地下城樣式。此設定會自動套用於所有角色紙,無法個別選擇。",
|
||||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||||
"cd-bar1-value:-u": "BAR 1 數值:",
|
||||
"cd-bar1-max:-u": "BAR 1 最大值:",
|
||||
"cd-bar1-link:-u": "BAR 1 連結:",
|
||||
"cd-bar1-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的值設置為該變數。",
|
||||
"cd-bar1-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的最大值設置為該變數。",
|
||||
"cd-bar1-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 1的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"cd-bar2-value:-u": "BAR 2 數值:",
|
||||
"cd-bar2-max:-u": "BAR 2 最大值:",
|
||||
"cd-bar2-link:-u": "BAR 2 連結:",
|
||||
"cd-bar2-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的值設置為該變數。",
|
||||
"cd-bar2-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的最大值設置為該變數。",
|
||||
"cd-bar2-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 2的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"cd-bar3-value:-u": "BAR 3 數值:",
|
||||
"cd-bar3-max:-u": "BAR 3 最大值:",
|
||||
"cd-bar3-link:-u": "BAR 3 連結:",
|
||||
"cd-bar3-value-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的值設置為該變數。",
|
||||
"cd-bar3-max-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的最大值設置為該變數。",
|
||||
"cd-bar3-link-desc:-u": "在通過從Compendium拖到虛擬桌面上所創建的預設token時,將Bar 3的值設置為該變數。如果設置這項,將覆蓋所有其他bar的設置。",
|
||||
"npc-name-in-rolls:-u": "在擲骰中包含NPC名稱:",
|
||||
"show": "顯示",
|
||||
"hide": "隱藏",
|
||||
"npc-name-in-rolls-desc:-u": "在NPC的擲骰結果中,在擲骰結果表格中顯示或隱藏NPC的名稱。",
|
||||
"public:-u": "PUBLIC",
|
||||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||||
"toggle-roll-whisper": "擲骰時詢問",
|
||||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||||
"save-opts-u": "SAVE OPTIONS",
|
||||
"attribute-opts-u": "屬性選項",
|
||||
"save-opts-u": "豁免選項",
|
||||
"by-level": "按等級 (預設)",
|
||||
"prof-die": "熟練骰 (DMG)",
|
||||
"custom": "自訂",
|
||||
"core-die-roll:-u": "核心擲骰",
|
||||
"has-attack-u": "HAS AN ATTACK",
|
||||
"variant-phb": "Variant (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||||
"automatic": "Automatic",
|
||||
"cantrip-progression:-u": "CANTRIP PROGRESSION",
|
||||
"has-attack-u": "擁有攻擊",
|
||||
"variant-phb": "變體 (PHB p176)",
|
||||
"carrying-capacity-mod:-u": "載重調整值:",
|
||||
"armor-class-tracking:-u": "護甲等級追蹤:",
|
||||
"automatic": "自動",
|
||||
"cantrip-progression:-u": "戲法進度",
|
||||
"cantrip-dice-u": "CANTRIP DICE",
|
||||
"cantrip-beam-u": "CANTRIP BEAM",
|
||||
"slots_total-u": "SLOTS TOTAL",
|
||||
"slots_remaining-u": "SLOTS REMAINING",
|
||||
"slots_total-u": "總共法術位",
|
||||
"slots_remaining-u": "剩餘法術位",
|
||||
"level-calculations:-u": "自動等級計算:",
|
||||
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
|
||||
"spell_slot_modifiers-u": "法術位調整",
|
||||
"lvl-u": "LEVEL",
|
||||
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
|
||||
"include_spell_desc:-u": "在攻擊中包括法術描述:",
|
||||
"token_size-u": "TOKEN SIZE",
|
||||
"add-dex-tiebreaker-u": "將敏捷作為小數填加到先攻中",
|
||||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||||
"initiative-style:-u": "先攻設定:",
|
||||
"query-attr-u": "QUERY ATTRIBUTE",
|
||||
"custom-skills-u": "CUSTOM SKILLS",
|
||||
"weapon-u": "WEAPON",
|
||||
"custom-skills-u": "自訂技能",
|
||||
"weapon-u": "武器",
|
||||
"armor-u": "ARMOR",
|
||||
"other-u": "OTHER",
|
||||
"source:-u": "SOURCE:",
|
||||
"source:-u": "來源:",
|
||||
"source-type:-u": "SOURCE TYPE:",
|
||||
"racial": "Racial",
|
||||
"class": "Class",
|
||||
"feat": "Feat",
|
||||
"class": "職業",
|
||||
"feat": "專長",
|
||||
"other": "Other",
|
||||
"partial": "Partial",
|
||||
"show_all": "Show All",
|
||||
"partial": "部分",
|
||||
"show_all": "顯示全部",
|
||||
"cr_only": "C&R Only",
|
||||
"spell-icons:-u": "SPELL ICONS:",
|
||||
"custom-pb:-u": "自訂熟練加值:",
|
||||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||||
"global-damage": "Global Damage Modifier",
|
||||
"show-global-attack-field-u": "顯示通用攻擊調整值欄位",
|
||||
"show-global-damage-field-u": "顯示通用傷害調整值欄位",
|
||||
"show-global-save-field-u": "顯示通用豁免調整值欄位",
|
||||
"show-global-skill-field-u": "顯示通用技能調整值欄位",
|
||||
"global-attack-u": "通用攻擊調整值",
|
||||
"global-damage-u": "通用傷害調整值",
|
||||
"global-save-u": "通用豁免調整值",
|
||||
"global-skill-u": "通用技能調整值",
|
||||
"global-damage": "通用傷害調整值",
|
||||
"core-die-roll-info": "更換核心骰子將使用您選擇的骰子來取代幾乎所有擲骰丟出的正常 1d20,例如2d10 或3d6。",
|
||||
"pb-type-info": "預設情況下,角色的熟練加值將根據PHB中的標準方法來自動計算。熟練骰選項支持DMG中概述的替代方法,用骰子代替而不是固定加值。自訂選項允許您用您設定的熟練加值。",
|
||||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.",
|
||||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.",
|
||||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.",
|
||||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||||
"global-save-info": "在角色卡的豁免檢定部分中創建一個自訂的通用豁免調整值欄位。任何寫在那裡的公式都會應用於任何豁免檢定。非常適合常用但不是永久性的加值,例如祝福術法術。",
|
||||
"global-skill-info": "在角色卡的技能部分中創建一個自訂的通用技能調整值欄位。任何寫在那裡的公式都會應用於任何技能檢定。非常適合常用但不是永久性的加值,例如神導術法術。",
|
||||
"global-attack-info": "在角色卡的攻擊和施法部分中創建一個自訂的通用攻擊調整值欄位。任何寫在那裡的公式都會應用於任何攻擊檢定。非常適合常用但不是永久性的攻擊加值,例如祝福術法術。",
|
||||
"global-damage-info": "在角色卡的攻擊和施法部分中創建一個自訂的通用傷害調整值欄位。任何寫在那裡的公式都會應用於任何攻擊傷害擲骰。非常適合常用但不是永久性的額外傷害,例如偷襲能力。",
|
||||
"auto-level-calc-info": "預設情況下, 更改角色等級將自動設定法術位和生命骰。將此設定更改為關閉可防止此行為。",
|
||||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||||
"simple-traits-info": "角色卡的特性與背景部分默認為與Roll20 5E Compendium兼容的複雜樣式。簡易選項為希望更多手動地來控制角色卡的玩家提供文字欄位。",
|
||||
"simple-proficiencies-info": "角色卡的其他熟練項與語言部分默認為與Roll20 5E Compendium兼容的複雜樣式。簡易選項為希望更多手動地來控制角色卡的玩家提供文字欄位。",
|
||||
"init-tiebreaker-info": "將角色的敏捷數值作為小數填加到先攻加值中,當先攻一樣時依此決定結果。",
|
||||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||||
"b-custom-info": "當熟練加值類型設定為自訂時,角色卡將使用該數值作為角色的熟練加值。",
|
||||
"footer-wiki-link": "有關此角色卡,其功能或用途的更多訊息,請查看Roll20 Wiki的官方文件。https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||||
"accepting-drop-u": "接受從COMPENDIUM導入",
|
||||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||||
"yes": "Yes",
|
||||
"cancel": "Cancel",
|
||||
"choose": "Choose",
|
||||
"innate:-u": "INNATE:"
|
||||
"yes": "是",
|
||||
"next": "下一步",
|
||||
"cancel": "取消",
|
||||
"cancel-u": "取消",
|
||||
"choose": "選擇",
|
||||
"innate:-u": "天生:",
|
||||
"mod:-u": "調整值:",
|
||||
"hpmods:-u": "HP調整值:",
|
||||
"charmancer-welcome": "歡迎來到 Charactermancer!",
|
||||
"charmancer-what-is": "Charactermancer是一個循序漸進的過程,可以讓創造角色變得簡單和流暢。更改會在您進行時即儲存,但角色卡只在Charactermancer完成時更新。",
|
||||
"get-started": "點擊下一步開始。",
|
||||
"opt-out-u": "選擇退出",
|
||||
"charmancer-compendium": "你的Compendium正在等著呢",
|
||||
"charmancer-compendium-detail": "The Charactermancer目前支持龍與地下城第5版SRD和玩家手冊。您可以在商城中將玩家手冊添加到compendium中,或者遊戲所有者可以與遊戲中的每個人分享他的compendium。",
|
||||
"charmancer-choose-race": "選擇種族:",
|
||||
"charmancer-custom-race-name": "自訂種族名稱:",
|
||||
"suggested-abilities": "建議的屬性: ",
|
||||
"class-spellcasting": "職業施法屬性: ",
|
||||
"ability-score-increase": "屬性值加成:",
|
||||
"lawful-good": "守序善良",
|
||||
"neutral-good": "中立善良",
|
||||
"chaotic-good": "混亂善良",
|
||||
"lawful-neutral": "守序中立",
|
||||
"neutral": "絕對中立",
|
||||
"chaotic-neutral": "混亂中立",
|
||||
"lawful-evil": "守序邪惡",
|
||||
"neutral-evil": "中立邪惡",
|
||||
"chaotic-evil": "混亂邪惡",
|
||||
"tiny": "超小型",
|
||||
"small": "小型",
|
||||
"medium": "中型",
|
||||
"large": "大型",
|
||||
"huge": "超大型",
|
||||
"age": "年齡:",
|
||||
"gargantuan": "巨型",
|
||||
"step1-equipment": "步驟 5: 裝備",
|
||||
"equipment-from-background": "來自背景的裝備",
|
||||
"equipment-from-class": "來自職業的裝備",
|
||||
"class-equipment": "職業裝備",
|
||||
"starting-wealth": "起始財富 (PHB)",
|
||||
"starting-gold:": "起始金錢:",
|
||||
"no_class_warning-u": "沒有選擇職業或選擇的職業沒有標准裝備。此時無法選擇職業裝備。",
|
||||
"standard-array": "標準數列",
|
||||
"roll-for-stats": "投擲屬性",
|
||||
"standard-roll": "擲4d6,捨棄最低",
|
||||
"charmancer-cancel-heading": "旅行者, 你想去哪裡?",
|
||||
"continue-charmancer": "繼續 Charactermancer",
|
||||
"save_progress_and_exit": "儲存並退出",
|
||||
"cancel_charactermancer": "捨棄並退出",
|
||||
"charmancer-discard-warning": "捨棄並退出將導致所有選擇消失。",
|
||||
"mancer-opts-u": "CHARACTERMANCER 選項",
|
||||
"relaunch-lvl1mancer-u": "執行等級 1的CHARACTERMANCER (無法撤銷)",
|
||||
"point-buy": "購點",
|
||||
"available-points:": "可用點數: ",
|
||||
"equipment-choice-text": "您想如何選擇您的裝備?",
|
||||
"charmancer-start": "開始",
|
||||
"clear-abilities": "Clear Assignment",
|
||||
"use-charactermancer-for-new:-u": "新角色使用等級1的Charactermancer:",
|
||||
"use-charactermancer-for-new-info": "啟用此選項後,將使用等級1的Roll20 Charactermancer打開所有新角色。關閉此選項將直接在角色卡上開始新角色,仍然可以從角色卡的設定選項卡中手動執行等級1的Charactermancer。",
|
||||
"feat-pre-check": "仔細地看! 不會自動檢查先決條件。",
|
||||
"stats-rolled-hint": "我們來幫您擲骰子! 請檢查聊天視窗來察看詳細結果。將結果分配到您的屬性:",
|
||||
"return-to:": "Return to: ",
|
||||
"do_you_want_mancer": "How do you want to create this character?",
|
||||
"no": "No",
|
||||
"global-ac-u": "通用AC調整值",
|
||||
"show-global-ac-field-u": "顯示通用AC調整值欄位",
|
||||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||||
"manual": "Edit sheet direclty",
|
||||
"npc-new": "創建 NPC",
|
||||
"mancer-confirm-yes": "使用Charactermancer",
|
||||
"allow-shields-u": "允許盾牌?"
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"armor-class-u": "crwdns25541:0crwdne25541:0",
|
||||
"class-u": "crwdns61638:0crwdne61638:0",
|
||||
"type-u": "crwdns25542:0crwdne25542:0",
|
||||
"abilities-u": "crwdns71369:0crwdne71369:0",
|
||||
"npc-armor-place": "crwdns25543:0crwdne25543:0",
|
||||
"hit-points-u": "crwdns25544:0crwdne25544:0",
|
||||
"formula-u": "crwdns25545:0crwdne25545:0",
|
||||
@@ -90,6 +91,11 @@
|
||||
"ac": "crwdns25616:0crwdne25616:0",
|
||||
"hp": "crwdns25617:0crwdne25617:0",
|
||||
"speed": "crwdns25618:0crwdne25618:0",
|
||||
"language-proficiencies": "crwdns71370:0crwdne71370:0",
|
||||
"skill-proficiencies": "crwdns71371:0crwdne71371:0",
|
||||
"weapon-proficiencies": "crwdns71372:0crwdne71372:0",
|
||||
"armor-proficiencies": "crwdns71373:0crwdne71373:0",
|
||||
"tool-proficiencies": "crwdns82914:0crwdne82914:0",
|
||||
"saving-throw": "crwdns25619:0crwdne25619:0",
|
||||
"str": "crwdns61642:0crwdne61642:0",
|
||||
"dex": "crwdns61643:0crwdne61643:0",
|
||||
@@ -191,7 +197,7 @@
|
||||
"at-higher-lvl": "crwdns40545:0crwdne40545:0",
|
||||
"higher-lvl-cast": "crwdns40546:0crwdne40546:0",
|
||||
"leg-actions": "crwdns25711:0crwdne25711:0",
|
||||
"leg-actions-desc": "crwdns25712:0crwdne25712:0",
|
||||
"leg-actions-desc": "crwdns69902:0crwdne69902:0",
|
||||
"atk-range-place": "crwdns25713:0crwdne25713:0",
|
||||
"atk-target-place": "crwdns25714:0crwdne25714:0",
|
||||
"atk-dmg-type-place": "crwdns25715:0crwdne25715:0",
|
||||
@@ -202,6 +208,8 @@
|
||||
"core-u": "crwdns25720:0crwdne25720:0",
|
||||
"bio-u": "crwdns25721:0crwdne25721:0",
|
||||
"spells-u": "crwdns25722:0crwdne25722:0",
|
||||
"feats-u": "crwdns71374:0crwdne71374:0",
|
||||
"review-u": "crwdns71375:0crwdne71375:0",
|
||||
"char-name-u": "crwdns25723:0crwdne25723:0",
|
||||
"barbarian": "crwdns25724:0crwdne25724:0",
|
||||
"bard": "crwdns25725:0crwdne25725:0",
|
||||
@@ -220,6 +228,7 @@
|
||||
"background": "crwdns61652:0crwdne61652:0",
|
||||
"race-u": "crwdns25738:0crwdne25738:0",
|
||||
"alignment-u": "crwdns25739:0crwdne25739:0",
|
||||
"alignment": "crwdns71376:0crwdne71376:0",
|
||||
"exp-pts-u": "crwdns25740:0crwdne25740:0",
|
||||
"inspiration-u": "crwdns25741:0crwdne25741:0",
|
||||
"prof-bonus-u": "crwdns25742:0crwdne25742:0",
|
||||
@@ -278,6 +287,15 @@
|
||||
"failures-u": "crwdns25786:0crwdne25786:0",
|
||||
"death-save-u": "crwdns40505:0crwdne40505:0",
|
||||
"death-saves-u": "crwdns25787:0crwdne25787:0",
|
||||
"exhaustion-setting-u": "crwdns69903:0crwdne69903:0",
|
||||
"exhaustion-u": "crwdns69904:0crwdne69904:0",
|
||||
"exhaustion-0": "crwdns69905:0crwdne69905:0",
|
||||
"exhaustion-1": "crwdns69906:0crwdne69906:0",
|
||||
"exhaustion-2": "crwdns69907:0crwdne69907:0",
|
||||
"exhaustion-3": "crwdns69908:0crwdne69908:0",
|
||||
"exhaustion-4": "crwdns69909:0crwdne69909:0",
|
||||
"exhaustion-5": "crwdns69910:0crwdne69910:0",
|
||||
"exhaustion-6": "crwdns69911:0crwdne69911:0",
|
||||
"atk-u": "crwdns25788:0crwdne25788:0",
|
||||
"dmg-type-u": "crwdns25789:0crwdne25789:0",
|
||||
"attack:-u": "crwdns25790:0crwdne25790:0",
|
||||
@@ -306,7 +324,7 @@
|
||||
"electrum-piece-u": "crwdns25812:0crwdne25812:0",
|
||||
"gold-piece-u": "crwdns25813:0crwdne25813:0",
|
||||
"platinum-piece-u": "crwdns25814:0crwdne25814:0",
|
||||
"warning-armor-sets-u": "crwdns25815:0crwdne25815:0",
|
||||
"warning-armor-sets-u": "crwdns75804:0crwdne75804:0",
|
||||
"item-name-u": "crwdns25816:0crwdne25816:0",
|
||||
"equipped-u": "crwdns25817:0crwdne25817:0",
|
||||
"use-as-resource-u": "crwdns25818:0crwdne25818:0",
|
||||
@@ -327,6 +345,7 @@
|
||||
"feats-traits-u": "crwdns25833:0crwdne25833:0",
|
||||
"age-u": "crwdns25834:0crwdne25834:0",
|
||||
"size-u": "crwdns25835:0crwdne25835:0",
|
||||
"size": "crwdns71377:0crwdne71377:0",
|
||||
"height-u": "crwdns25836:0crwdne25836:0",
|
||||
"weight-u": "crwdns25837:0crwdne25837:0",
|
||||
"eye-u": "crwdns25838:0crwdne25838:0",
|
||||
@@ -357,6 +376,10 @@
|
||||
"arcane-fighter-u": "crwdns25862:0crwdne25862:0",
|
||||
"arcane-rogue-u": "crwdns25863:0crwdne25863:0",
|
||||
"class-options-u": "crwdns25864:0{class}crwdne25864:0",
|
||||
"class:-u": "crwdns71378:0crwdne71378:0",
|
||||
"subclass:-u": "crwdns71379:0crwdne71379:0",
|
||||
"race:-u": "crwdns71380:0crwdne71380:0",
|
||||
"subrace:-u": "crwdns71381:0crwdne71381:0",
|
||||
"2nd-class:-u": "crwdns25865:0crwdne25865:0",
|
||||
"lvl:-u": "crwdns25866:0crwdne25866:0",
|
||||
"3rd-class:-u": "crwdns25867:0crwdne25867:0",
|
||||
@@ -502,7 +525,74 @@
|
||||
"accepting-drop-u": "crwdns62121:0crwdne62121:0",
|
||||
"are_you_sure": "crwdns62122:0crwdne62122:0",
|
||||
"yes": "crwdns62123:0crwdne62123:0",
|
||||
"next": "crwdns71382:0crwdne71382:0",
|
||||
"cancel": "crwdns62124:0crwdne62124:0",
|
||||
"cancel-u": "crwdns71383:0crwdne71383:0",
|
||||
"choose": "crwdns62125:0crwdne62125:0",
|
||||
"innate:-u": "crwdns62126:0crwdne62126:0"
|
||||
"innate:-u": "crwdns62126:0crwdne62126:0",
|
||||
"mod:-u": "crwdns69912:0crwdne69912:0",
|
||||
"hpmods:-u": "crwdns69913:0crwdne69913:0",
|
||||
"charmancer-welcome": "crwdns71384:0crwdne71384:0",
|
||||
"charmancer-what-is": "crwdns71385:0crwdne71385:0",
|
||||
"get-started": "crwdns71386:0crwdne71386:0",
|
||||
"opt-out-u": "crwdns71723:0crwdne71723:0",
|
||||
"charmancer-compendium": "crwdns71387:0crwdne71387:0",
|
||||
"charmancer-compendium-detail": "crwdns83000:0crwdne83000:0",
|
||||
"charmancer-choose-race": "crwdns71389:0crwdne71389:0",
|
||||
"charmancer-custom-race-name": "crwdns71390:0crwdne71390:0",
|
||||
"suggested-abilities": "crwdns71391:0crwdne71391:0",
|
||||
"class-spellcasting": "crwdns71392:0crwdne71392:0",
|
||||
"ability-score-increase": "crwdns71393:0crwdne71393:0",
|
||||
"lawful-good": "crwdns71394:0crwdne71394:0",
|
||||
"neutral-good": "crwdns71395:0crwdne71395:0",
|
||||
"chaotic-good": "crwdns71396:0crwdne71396:0",
|
||||
"lawful-neutral": "crwdns71397:0crwdne71397:0",
|
||||
"neutral": "crwdns71398:0crwdne71398:0",
|
||||
"chaotic-neutral": "crwdns71399:0crwdne71399:0",
|
||||
"lawful-evil": "crwdns71400:0crwdne71400:0",
|
||||
"neutral-evil": "crwdns71401:0crwdne71401:0",
|
||||
"chaotic-evil": "crwdns71402:0crwdne71402:0",
|
||||
"tiny": "crwdns71403:0crwdne71403:0",
|
||||
"small": "crwdns71404:0crwdne71404:0",
|
||||
"medium": "crwdns71405:0crwdne71405:0",
|
||||
"large": "crwdns71406:0crwdne71406:0",
|
||||
"huge": "crwdns71407:0crwdne71407:0",
|
||||
"age": "crwdns71408:0crwdne71408:0",
|
||||
"gargantuan": "crwdns71409:0crwdne71409:0",
|
||||
"step1-equipment": "crwdns71410:0crwdne71410:0",
|
||||
"equipment-from-background": "crwdns71411:0crwdne71411:0",
|
||||
"equipment-from-class": "crwdns71412:0crwdne71412:0",
|
||||
"class-equipment": "crwdns71413:0crwdne71413:0",
|
||||
"starting-wealth": "crwdns71414:0crwdne71414:0",
|
||||
"starting-gold:": "crwdns71415:0crwdne71415:0",
|
||||
"no_class_warning-u": "crwdns71416:0crwdne71416:0",
|
||||
"standard-array": "crwdns71417:0crwdne71417:0",
|
||||
"roll-for-stats": "crwdns71418:0crwdne71418:0",
|
||||
"standard-roll": "crwdns71419:0crwdne71419:0",
|
||||
"charmancer-cancel-heading": "crwdns71420:0crwdne71420:0",
|
||||
"continue-charmancer": "crwdns71421:0crwdne71421:0",
|
||||
"save_progress_and_exit": "crwdns71422:0crwdne71422:0",
|
||||
"cancel_charactermancer": "crwdns71423:0crwdne71423:0",
|
||||
"charmancer-discard-warning": "crwdns71724:0crwdne71724:0",
|
||||
"mancer-opts-u": "crwdns71425:0crwdne71425:0",
|
||||
"relaunch-lvl1mancer-u": "crwdns71426:0crwdne71426:0",
|
||||
"point-buy": "crwdns71427:0crwdne71427:0",
|
||||
"available-points:": "crwdns71428:0crwdne71428:0",
|
||||
"equipment-choice-text": "crwdns71429:0crwdne71429:0",
|
||||
"charmancer-start": "crwdns71430:0crwdne71430:0",
|
||||
"clear-abilities": "crwdns71431:0crwdne71431:0",
|
||||
"use-charactermancer-for-new:-u": "crwdns71725:0crwdne71725:0",
|
||||
"use-charactermancer-for-new-info": "crwdns71726:0crwdne71726:0",
|
||||
"feat-pre-check": "crwdns71727:0crwdne71727:0",
|
||||
"stats-rolled-hint": "crwdns74783:0crwdne74783:0",
|
||||
"return-to:": "crwdns74784:0crwdne74784:0",
|
||||
"do_you_want_mancer": "crwdns75805:0crwdne75805:0",
|
||||
"no": "crwdns75806:0crwdne75806:0",
|
||||
"global-ac-u": "crwdns75807:0crwdne75807:0",
|
||||
"show-global-ac-field-u": "crwdns75808:0crwdne75808:0",
|
||||
"warning-customac-u": "crwdns75809:0crwdne75809:0",
|
||||
"manual": "crwdns76450:0crwdne76450:0",
|
||||
"npc-new": "crwdns75811:0crwdne75811:0",
|
||||
"mancer-confirm-yes": "crwdns75812:0crwdne75812:0",
|
||||
"allow-shields-u": "crwdns75813:0crwdne75813:0"
|
||||
}
|
||||
@@ -138,70 +138,30 @@ div.sheet-core-content {
|
||||
padding:10px;
|
||||
}
|
||||
/*----------- End Topbar -----------*/
|
||||
/*==========hero number button==========*/
|
||||
|
||||
div.sheet-hero {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
position: relative;
|
||||
/* %%%%% Hero Points %%%%% */
|
||||
input[type='number'].sheet-hero {
|
||||
margin: 0 0 0 0;
|
||||
width: 150px;
|
||||
height: 70px;
|
||||
font-size:70px;
|
||||
color: #76191A;
|
||||
font-weight: bold;
|
||||
font-family: Copperplate, 'Copperplate Gothic Light', fantasy;
|
||||
border-radius: 4px;
|
||||
border: 2px solid #76191A;
|
||||
}
|
||||
/* For Firefox */
|
||||
input[type='number'].sheet-hero {
|
||||
-moz-appearance:textfield;
|
||||
}
|
||||
/* Webkit browsers like Safari and Chrome */
|
||||
input[type=number].sheet-hero::-webkit-inner-spin-button,
|
||||
input[type=number].sheet-hero::-webkit-outer-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
input.sheet-hero {
|
||||
position: absolute;
|
||||
margin: 5px 0 0 0px;
|
||||
opacity: 0;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
span.sheet-hero {
|
||||
margin: -5px 0px 0px -10px;
|
||||
display: none;
|
||||
}
|
||||
|
||||
input.sheet-zerohero { z-index: 2; }
|
||||
|
||||
input.sheet-zerohero:checked + input.sheet-onehero,
|
||||
input.sheet-onehero:checked + input.sheet-twohero,
|
||||
input.sheet-twohero:checked + input.sheet-threehero { z-index: 3; }
|
||||
|
||||
input.sheet-zerohero:checked ~ span.sheet-zerohero,
|
||||
input.sheet-onehero:checked ~ span.sheet-onehero,
|
||||
input.sheet-twohero:checked ~ span.sheet-twohero,
|
||||
input.sheet-threehero:checked ~ span.sheet-threehero { display: inline-block; }
|
||||
|
||||
.sheet-zerohero
|
||||
{
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
background: url("http://cdn.mysitemyway.com/etc-mysitemyway/icons/legacy-previews/icons/pink-black-cherry-blossom-festival-icons-alphanumeric/073109-pink-black-cherry-blossom-festival-icon-alphanumeric-m00-clear.png") no-repeat 0 0;
|
||||
background-size: 100%;
|
||||
}
|
||||
|
||||
.sheet-onehero
|
||||
{
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
background: url("http://cdn.mysitemyway.com/etc-mysitemyway/icons/legacy-previews/icons/pink-black-cherry-blossom-festival-icons-alphanumeric/073110-pink-black-cherry-blossom-festival-icon-alphanumeric-m01-clear.png") no-repeat 0 0;
|
||||
background-size: 100%;
|
||||
}
|
||||
|
||||
.sheet-twohero
|
||||
{
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
background: url("http://cdn.mysitemyway.com/etc-mysitemyway/icons/legacy-previews/icons/pink-black-cherry-blossom-festival-icons-alphanumeric/073111-pink-black-cherry-blossom-festival-icon-alphanumeric-m02-clear.png") no-repeat 0 0;
|
||||
background-size: 100%;
|
||||
}
|
||||
|
||||
.sheet-threehero
|
||||
{
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
background: url("http://cdn.mysitemyway.com/etc-mysitemyway/icons/legacy-previews/icons/pink-black-cherry-blossom-festival-icons-alphanumeric/073112-pink-black-cherry-blossom-festival-icon-alphanumeric-m03-clear.png") no-repeat 0 0;
|
||||
background-size: 100%;
|
||||
}
|
||||
/* %%%%% End of Health boxes %%%%% */
|
||||
/* ==== heroup & Down ==== */
|
||||
/* ----Hide actual sheet-heroup checkbox---- */
|
||||
|
||||
@@ -858,4 +818,4 @@ button[type="roll"].sheet-button_dice:active {
|
||||
width:50px;
|
||||
display:inline;
|
||||
text-align:center;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,16 +13,7 @@
|
||||
</div>
|
||||
</th>
|
||||
<th rowspan="2">
|
||||
<div class="sheet-hero">
|
||||
<input type="radio" class="sheet-hero sheet-zerohero" name="attr_hero" value="0" checked/>
|
||||
<input type="radio" class="sheet-hero sheet-onehero" name="attr_hero" value="1" />
|
||||
<input type="radio" class="sheet-hero sheet-twohero" name="attr_hero" value="2" />
|
||||
<input type="radio" class="sheet-hero sheet-threehero" name="attr_hero" value="3" />
|
||||
<span class="sheet-hero sheet-zerohero"></span>
|
||||
<span class="sheet-hero sheet-onehero"></span>
|
||||
<span class="sheet-hero sheet-twohero"></span>
|
||||
<span class="sheet-hero sheet-threehero"></span>
|
||||
</div>
|
||||
<input type="number" class="sheet-hero" name="attr_hero" value="0" checked/>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -861,15 +852,15 @@
|
||||
on("change:hero_up", function() {
|
||||
getAttrs(["hero_up", "hero"], function(values) {
|
||||
setAttrs({
|
||||
hero: Math.max(Math.min(parseInt(values.hero, 10) + 1, 3), 0)
|
||||
hero: values.hero + 1
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:hero_down", function() {
|
||||
getAttrs(["hero_down", "hero"], function(values) {
|
||||
setAttrs({
|
||||
hero: Math.max(Math.min(parseInt(values.hero, 10) - 1, 3), 0)
|
||||
hero: values.hero - 1
|
||||
});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</script>
|
||||
|
||||
@@ -17,6 +17,7 @@ th
|
||||
border:0px;
|
||||
font-size:small;
|
||||
color:#FFFFFF;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
td
|
||||
@@ -160,8 +161,14 @@ div[data-groupname="repeating_competences2"] .repcontrol_edit
|
||||
background-color:#000000;
|
||||
box-shadow: 6px 6px 12px black;
|
||||
color:#FFFFFF;
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-acpd th
|
||||
{
|
||||
text-align: center !important;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-acpd .sheet-jet
|
||||
{
|
||||
width:100%;
|
||||
|
||||
@@ -1,26 +1,3 @@
|
||||
<script type="text/worker">
|
||||
var sheetName = 'AD&D 2E Revised';
|
||||
var sheetVersion = '2.8.52';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
let cs=_.rest((attrs.character_sheet||'').match(/(.*?)(?:\s+v(.*))?$/)),
|
||||
sheet_name=cs[0]||'',
|
||||
sheet_version=cs[1]||'';
|
||||
|
||||
// do something with sheet_name and sheet_version, if you might be converting
|
||||
|
||||
if(sheet_name !== sheetName || (sheetVersion && (sheet_version !== sheetVersion))){
|
||||
setAttrs({
|
||||
character_sheet: (sheetName||'AD&D 2E Revised')+(sheetVersion?(' v'+sheetVersion):'')
|
||||
},{silent:true});
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
<br>
|
||||
|
||||
<div class="sheet-table-row">
|
||||
<label class="sheet-table-cell" style="width:22%;position:relative;top:-1.5rem;"><img src="http://imgsrv.roll20.net/?src=www.losttomes.com/store/images/Logo_ADD2ndEdition.png" style="max-height: 70px;" /></label>
|
||||
</div>
|
||||
@@ -1458,7 +1435,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Speed</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus' title="@{dexbonus}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus' title="@{strbonus}" value='1' /><span></span><input type="text" name="attr_weaponname" title="@{weaponname}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus' title="@{dexbonus}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus' title="@{strbonus}" value='1' /><span></span><input type="text" name="attr_weaponname" title="@{weaponname}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_attacknum" title="@{attacknum}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attackadj" title="@{attackadj}" class="sheet-small" value="0"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-attack" title="@{specialist-attack}" value="1"/><span></span></td>
|
||||
@@ -1473,7 +1450,7 @@
|
||||
</table>
|
||||
<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons"><table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus' title="@{repeating_weapons_$X_dexbonus}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_dexbonus}" value='1' /><span></span><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus' title="@{repeating_weapons_$X_dexbonus}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_dexbonus}" value='1' /><span></span><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-small" value="0"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-attack" title="@{repeating_weapons_$X_specialist-attack}" value="1"/><span></span></td>
|
||||
@@ -1496,7 +1473,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Dam L</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus1' title="@{dexbonus1}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus1' title="@{strbonus1}" value='1' /><span></span><input type="text" name="attr_weaponname1" title="@{weaponname1}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus1' title="@{dexbonus1}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus1' title="@{strbonus1}" value='1' /><span></span><input type="text" name="attr_weaponname1" title="@{weaponname1}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_damadj" title="@{damadj}" class="sheet-small" value="0"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-damage" title="@{specialist-damgage}" value="2"/><span></span></td>
|
||||
<td> <input type="checkbox" name="attr_mastery-damage" title="@{mastery-damage}" value="1"/><span></span></td>
|
||||
@@ -1506,7 +1483,7 @@
|
||||
</table>
|
||||
<fieldset name="repeating_weapons" title="@{weapons-damage}" class="repeating_weapons-damage"><table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus1' title="@{repeating_weapons-damage_$X_dexbonus1}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' /><span></span><input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus1' title="@{repeating_weapons-damage_$X_dexbonus1}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' /><span></span><input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_damadj" title="@{repeating_weapons-damage_$X_damadj}" class="sheet-small" value="0"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons-damage_$X_specialist-damage}" value="2"/><span></span></td>
|
||||
<td> <input type="checkbox" name="attr_mastery-damage" title="@{repeating_weapons-damage_$X_mastery-damage}" value="1"/><span></span></td>
|
||||
@@ -1592,14 +1569,14 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Speed</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus2' title="@{dexbonus}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus2' title="@{strbonus2}" value='1' /><span></span><input type="text" name="attr_weaponname2" title="@{weaponname2}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus2' title="@{dexbonus}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus2' title="@{strbonus2}" value='1' /><span></span><input type="text" name="attr_weaponname2" title="@{weaponname2}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_attacknum2" title="@{attacknum2}" class="sheet-short"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-attack2" title="@{specialist-attack2}" value="1"/><span></span></td>
|
||||
<td> <input type="checkbox" name="attr_mastery-attack2" title="@{mastery-attack2}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_srmod" value="0" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_srcheck" title="@{srcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_mrmod" value="-2" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_mrcheck" title="@{mrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_lrmod" value="-5" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_lrcheck" title="@{lrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_ermod" value="-10" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_ercheck" title="@{ercheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_srmod" value="0" disabled="true"> <input type="checkbox" name="attr_srcheck" title="@{srcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_mrmod" value="-2" disabled="true"> <input type="checkbox" name="attr_mrcheck" title="@{mrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_lrmod" value="-5" disabled="true"> <input type="checkbox" name="attr_lrcheck" title="@{lrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_ermod" value="-10" disabled="true"> <input type="checkbox" name="attr_ercheck" title="@{ercheck}" value="1"/><span></span></td>
|
||||
<td><input type="text" name="attr_attackadj2" title="@{attackadj2}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC02" title="@{ThAC02}" class="sheet-short" value="20"><button type="roll" name="roll_hit12" title="%{hit12}" value="/em hits an AC of [[@{ThAC02}-((1d20cs>@{crit-thresh2})+(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+((@{srmod})*@{srcheck})+((@{mrmod})*@{mrcheck})+((@{lrmod})*@{lrcheck})+((@{ermod})*@{ercheck})+(@{specialist-attack2})+(@{mastery-attack2})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0}))]] using their @{weaponname2}">Hit</button></td>
|
||||
<td><input type="text" name="attr_crit-thresh2" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
|
||||
@@ -1611,14 +1588,14 @@
|
||||
</table>
|
||||
<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2"><table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' /><span></span><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' /><span></span><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-short"></td>
|
||||
<td> <input type="checkbox" name="attr_specialist-attack2" title="@{specialist-attack2}" value="1"/><span></span></td>
|
||||
<td> <input type="checkbox" name="attr_mastery-attack2" title="@{mastery-attack2}" value="1"/><span></span> </td>
|
||||
<td><input style="display: none;" type="number" name="attr_srmod" value="0" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_srcheck" title="@{srcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_mrmod" value="-2" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_mrcheck" title="@{mrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_lrmod" value="-5" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_lrcheck" title="@{lrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_ermod" value="-10" disabled="true"> <input style="sheet:center" type="checkbox" name="attr_ercheck" title="@{ercheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_srmod" value="0" disabled="true"> <input type="checkbox" name="attr_srcheck" title="@{srcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_mrmod" value="-2" disabled="true"> <input type="checkbox" name="attr_mrcheck" title="@{mrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_lrmod" value="-5" disabled="true"> <input type="checkbox" name="attr_lrcheck" title="@{lrcheck}" value="1"/><span></span></td>
|
||||
<td><input style="display: none;" type="number" name="attr_ermod" value="-10" disabled="true"> <input type="checkbox" name="attr_ercheck" title="@{ercheck}" value="1"/><span></span></td>
|
||||
<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-short" value="20"><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[@{ThAC02}-((1d20cs>@{crit-thresh2})+(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+((@{srmod})*@{srcheck})+((@{mrmod})*@{mrcheck})+((@{lrmod})*@{lrcheck})+((@{ermod})*@{ercheck})+(@{specialist-attack2})+(@{mastery-attack2})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0}))]] using their @{weaponname2}">Hit</button></td>
|
||||
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
|
||||
@@ -1640,7 +1617,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Amount</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus3' title="@{dexbonus3}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus3' title="@{strbonus3}" value='1' /><span></span><input type="text" name="attr_ammoname" title="@{ammoname}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus3' title="@{dexbonus3}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus3' title="@{strbonus3}" value='1' /><span></span><input type="text" name="attr_ammoname" title="@{ammoname}" class="sheet-middle"></td>
|
||||
<td> <input type="checkbox" name="attr_pbcheck" title="@{pbcheck}" value="2"/><span></span> <input type="checkbox" name="attr_pb-mast-check" title="@{pb-mast-check}" value="1"/><span></span></td>
|
||||
<td><input type="text" name="attr_damadj2" title="@{damadj2}" class="sheet-small" value="0"></td>
|
||||
<td><input type="text" name="attr_damsm2" title="@{damsm2}" class="sheet-short"><button type="roll" name="roll_attacksm2" title="%{attacksm2}" value="/em rolls [[@{damsm2}+(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+(@{pbcheck})+(@{pb-mast-check})+(?{Misc. bonus|0})]] damage using their @{ammoname}!"></button></td>
|
||||
@@ -1650,7 +1627,7 @@
|
||||
</table>
|
||||
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo"><table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type='checkbox' name='attr_dexbonus3' title="@{repeating_ammo_$X_dexbonus3}" value='1' /><span></span> <input style="sheet:center" type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1" /><span></span><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle"></td>
|
||||
<td> <input type='checkbox' name='attr_dexbonus3' title="@{repeating_ammo_$X_dexbonus3}" value='1' /><span></span> <input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1" /><span></span><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle"></td>
|
||||
<td> <input type="checkbox" name="attr_pbcheck" title="@{pbcheck}" value="2"/><span></span> <input type="checkbox" name="attr_pb-mast-check" title="@{repeating_ammo_$X_pb-mast-check}" value="1"/><span></span></td>
|
||||
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-small" value="0"></td>
|
||||
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+(@{pbcheck})+(@{pb-mast-check})+(?{Misc. bonus|0})]] damage using their @{ammoname}!"></button></td>
|
||||
@@ -5777,7 +5754,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; width:30px;">Add Weight</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Head:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Head:</td>
|
||||
<td><input title="@{worn-Head}" type="text" name="attr_worn-Head" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Head-description}" type="text" name="attr_worn-Head-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Head-weight}" type="text" name="attr_worn-Head-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5785,7 +5762,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Head-weight" title="@{add-Head-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Eyes:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Eyes:</td>
|
||||
<td><input title="@{worn-Eyes}" type="text" name="attr_worn-Eyes" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Eyes-description}" type="text" name="attr_worn-Eyes-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Eyes-weight}" type="text" name="attr_worn-Eyes-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5793,7 +5770,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Eyes-weight" title="@{add-Eyes-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Face:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Face:</td>
|
||||
<td><input title="@{worn-Face}" type="text" name="attr_worn-Face" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Face-description}" type="text" name="attr_worn-Face-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Face-weight}" type="text" name="attr_worn-Face-weight" value="0" class="sheet-short"></td>
|
||||
@@ -5801,7 +5778,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Face-weight" title="@{add-Face-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Right Earring:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Right Earring:</td>
|
||||
<td><input title="@{worn-Earring-Right}" type="text" name="attr_worn-Earring-Right" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Earring-Right-description}" type="text" name="attr_worn-Earring-Right-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Earring-Right-weight}" type="text" name="attr_worn-Earring-Right-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5809,7 +5786,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Earring-Right-weight" title="@{add-Earring-Right-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Left Earring:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Left Earring:</td>
|
||||
<td><input title="@{worn-Earring-Left}" type="text" name="attr_worn-Earring-Left" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Earring-Left-description}" type="text" name="attr_worn-Earring-Left-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Earring-Left-weight}" type="text" name="attr_worn-Earring-Left-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5817,7 +5794,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Earring-Left-weight" title="@{add-Earring-Left-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Neck 1:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Neck 1:</td>
|
||||
<td><input title="@{worn-Neck1}" type="text" name="attr_worn-Neck1" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Neck1-description}" type="text" name="attr_worn-Neck1-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Neck1-weight}" type="text" name="attr_worn-Neck1-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5825,7 +5802,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Neck1-weight" title="@{add-Neck1-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Neck 2:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Neck 2:</td>
|
||||
<td><input title="@{worn-Neck2}" type="text" name="attr_worn-Neck2" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Neck2-description}" type="text" name="attr_worn-Neck2-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Neck2-weight}" type="text" name="attr_worn-Neck2-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5833,7 +5810,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Neck2-weight" title="@{add-Neck2-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Neck 3:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Neck 3:</td>
|
||||
<td><input title="@{worn-Neck3}" type="text" name="attr_worn-Neck3" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Neck3-description}" type="text" name="attr_worn-Neck3-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Neck3-weight}" type="text" name="attr_worn-Neck3-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5841,7 +5818,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Neck3-weight" title="@{add-Neck3-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Cloak:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Cloak:</td>
|
||||
<td><input title="@{worn-Cloak}" type="text" name="attr_worn-Cloak" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Cloak-description}" type="text" name="attr_worn-Cloak-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Cloak-weight}" type="text" name="attr_worn-Cloak-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5849,7 +5826,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Cloak-weight" title="@{add-Cloak-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Shoulders:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Shoulders:</td>
|
||||
<td><input title="@{worn-Shoulders}" type="text" name="attr_worn-Shoulders" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Shoulders-description}" type="text" name="attr_worn-Shoulders-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Shoulders-weight}" type="text" name="attr_worn-Shoulders-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5857,7 +5834,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Shoulders-weight" title="@{add-Shoulders-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Chest:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Chest:</td>
|
||||
<td><input title="@{worn-Chest}" type="text" name="attr_worn-Chest" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Chest-description}" type="text" name="attr_worn-Chest-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Chest-weight}" type="text" name="attr_worn-Chest-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5865,7 +5842,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Chest-weight" title="@{add-Chest-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Back:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Back:</td>
|
||||
<td><input title="@{worn-Back}" type="text" name="attr_worn-Back" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Back-description}" type="text" name="attr_worn-Back-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Back-weight}" type="text" name="attr_worn-Back-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5873,7 +5850,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Back-weight" title="@{add-Back-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Right Arm:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Right Arm:</td>
|
||||
<td><input title="@{worn-Arm-Right}" type="text" name="attr_worn-Arm-Right" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Arm-Right-description}" type="text" name="attr_worn-Arm-Right-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Arm-Right-weight}" type="text" name="attr_worn-Arm-Right-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5881,7 +5858,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Arm-Right-weight" title="@{add-Arm-Right-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Left Arm:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Left Arm:</td>
|
||||
<td><input title="@{worn-Arm-Left}" type="text" name="attr_worn-Arm-Left" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Arm-Left-description}" type="text" name="attr_worn-Arm-Left-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Arm-Left-weight}" type="text" name="attr_worn-Arm-Left-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5889,7 +5866,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Arm-Left-weight" title="@{add-Arm-Left-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Wrists:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Wrists:</td>
|
||||
<td><input title="@{worn-Wrists}" type="text" name="attr_worn-Wrists" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Wrists-description}" type="text" name="attr_worn-Wrists-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Wrists-weight}" type="text" name="attr_worn-Wrists-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5897,7 +5874,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Wrists-weight" title="@{add-Wrists-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Hands:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Hands:</td>
|
||||
<td><input title="@{worn-Hands}" type="text" name="attr_worn-Hands" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Hands-description}" type="text" name="attr_worn-Hands-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Hands-weight}" type="text" name="attr_worn-Hands-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5905,7 +5882,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Hands-weight" title="@{add-Hands-weight}" value="1" chekced/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Ring 1:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Ring 1:</td>
|
||||
<td><input title="@{worn-Ring1}" type="text" name="attr_worn-Ring1" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Ring1-description}" type="text" name="attr_worn-Ring1-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Ring1-weight}" type="text" name="attr_worn-Ring1-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5913,7 +5890,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Ring1-weight" title="@{add-Ring1-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Ring 2:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Ring 2:</td>
|
||||
<td><input title="@{worn-Ring2}" type="text" name="attr_worn-Ring2" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Ring2-description}" type="text" name="attr_worn-Ring2-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Ring2-weight}" type="text" name="attr_worn-Ring2-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5921,7 +5898,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Ring2-weight" title="@{add-Ring2-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Ring 3 (off):</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Ring 3 (off):</td>
|
||||
<td><input title="@{worn-Ring3-off}" type="text" name="attr_worn-Ring3-off" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Ring3-off-description}" type="text" name="attr_worn-Ring3-off-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Ring3-off-weight}" type="text" name="attr_worn-Ring3-off-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5929,7 +5906,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Ring3-weight" title="@{add-Ring3-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Ring 4 (off):</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Ring 4 (off):</td>
|
||||
<td><input title="@{worn-Ring4-off}" type="text" name="attr_worn-Ring4-off" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Ring4-off-description}" type="text" name="attr_worn-Ring4-off-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Ring4-off-weight}" type="text" name="attr_worn-Ring4-off-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5937,7 +5914,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Ring4-weight" title="@{add-Ring4-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Armor:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Armor:</td>
|
||||
<td><input title="@{worn-Body}" type="text" name="attr_worn-Body" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Body-description}" type="text" name="attr_worn-Body-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Body-weight}" type="text" name="attr_worn-Body-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5945,7 +5922,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Body-weight" title="@{add-Body-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Belt:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Belt:</td>
|
||||
<td><input title="@{worn-Belt}" type="text" name="attr_worn-Belt" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Belt-description}" type="text" name="attr_worn-Belt-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Belt-weight}" type="text" name="attr_worn-Belt-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5953,7 +5930,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Belt-weight" title="@{add-Belt-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Legs:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Legs:</td>
|
||||
<td><input title="@{worn-Legs}" type="text" name="attr_worn-Legs" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Legs-description}" type="text" name="attr_worn-Legs-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Legs-weight}" type="text" name="attr_worn-Legs-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5961,7 +5938,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Legs-weight" title="@{add-Legs-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Right Leg:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Right Leg:</td>
|
||||
<td><input title="@{worn-Right-Leg}" type="text" name="attr_worn-Right-Leg" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Right-Leg-description}" type="text" name="attr_worn-Right-Leg-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Right-Leg-weight}" type="text" name="attr_worn-Right-Leg-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5969,7 +5946,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Right-Leg-weight" title="@{add-Right-Leg-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Left Leg:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Left Leg:</td>
|
||||
<td><input title="@{worn-Left-Leg}" type="text" name="attr_worn-Left-Leg" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Left-Leg-description}" type="text" name="attr_worn-Left-Leg-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Left-Leg-weight}" type="text" name="attr_worn-Left-Leg-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5977,7 +5954,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Left-Leg-weight" title="@{add-Left-Leg-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Anklets:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Anklets:</td>
|
||||
<td><input title="@{worn-Anklets}" type="text" name="attr_worn-Anklets" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Anklets-description}" type="text" name="attr_worn-Anklets-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Anklets-weight}" type="text" name="attr_worn-Anklets-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5985,7 +5962,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Anklets-weight" title="@{add-Anklets-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Feet:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Feet:</td>
|
||||
<td><input title="@{worn-Feet}" type="text" name="attr_worn-Feet" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Feet-description}" type="text" name="attr_worn-Feet-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Feet-weight}" type="text" name="attr_worn-Feet-weight" class="sheet-short" value="0"></td>
|
||||
@@ -5993,7 +5970,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Feet-weight" title="@{add-Feet-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Weapon 1:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Weapon 1:</td>
|
||||
<td><input title="@{worn-Weapon1}" type="text" name="attr_worn-Weapon1" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Weapon1-description}" type="text" name="attr_worn-Weapon1-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Weapon1-weight}" type="text" name="attr_worn-Weapon1-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6001,7 +5978,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Weapon1-weight" title="@{add-Weapon1-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Weapon 2:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Weapon 2:</td>
|
||||
<td><input title="@{worn-Weapon2}" type="text" name="attr_worn-Weapon2" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Weapon2-description}" type="text" name="attr_worn-Weapon2-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Weapon2-weight}" type="text" name="attr_worn-Weapon2-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6009,7 +5986,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Weapon2-weight" title="@{add-Weapon2-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Weapon 3:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Weapon 3:</td>
|
||||
<td><input title="@{worn-Weapon3}" type="text" name="attr_worn-Weapon3" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Weapon3-description}" type="text" name="attr_worn-Weapon3-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Weapon3-weight}" type="text" name="attr_worn-Weapon3-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6017,7 +5994,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Weapon3-weight" title="@{add-Weapon3-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Weapon 4:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Weapon 4:</td>
|
||||
<td><input title="@{worn-Weapon4}" type="text" name="attr_worn-Weapon4" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Weapon4-description}" type="text" name="attr_worn-Weapon4-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Weapon4-weight}" type="text" name="attr_worn-Weapon4-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6025,7 +6002,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Weapon4-weight" title="@{add-Weapon4-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Shield:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Shield:</td>
|
||||
<td><input title="@{worn-Shield}" type="text" name="attr_worn-Shield" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Shield-description}" type="text" name="attr_worn-Shield-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Shield-weight}" type="text" name="attr_worn-Shield-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6033,7 +6010,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Shield-weight" title="@{add-Shield-weight}" value="1" checked/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Misc 1:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Misc 1:</td>
|
||||
<td><input title="@{worn-Misc1}" type="text" name="attr_worn-Misc1" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Misc1-description}" type="text" name="attr_worn-Misc1-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Misc1-weight}" type="text" name="attr_worn-Misc1-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6041,7 +6018,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Misc1-weight" title="@{add-Misc1-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Misc 2:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Misc 2:</td>
|
||||
<td><input title="@{worn-Misc2}" type="text" name="attr_worn-Misc2" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Misc2-description}" type="text" name="attr_worn-Misc2-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Misc2-weight}" type="text" name="attr_worn-Misc2-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6049,7 +6026,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Misc2-weight" title="@{add-Misc2-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Misc 3:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Misc 3:</td>
|
||||
<td><input title="@{worn-Misc3}" type="text" name="attr_worn-Misc3" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Misc3-description}" type="text" name="attr_worn-Misc3-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Misc3-weight}" type="text" name="attr_worn-Misc3-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6057,7 +6034,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Misc3-weight" title="@{add-Misc3-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right">Misc 4:</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Misc 4:</td>
|
||||
<td><input title="@{worn-Misc4}" type="text" name="attr_worn-Misc4" placeholder="Item Name"></td>
|
||||
<td><input title="@{worn-Misc4-description}" type="text" name="attr_worn-Misc4-description" placeholder="Short Description" class="sheet-long"></td>
|
||||
<td><input title="@{worn-Misc4-weight}" type="text" name="attr_worn-Misc4-weight" class="sheet-short" value="0"></td>
|
||||
@@ -6065,7 +6042,7 @@
|
||||
<td><input type="checkbox" name="attr_add-Misc4-weight" title="@{add-Misc4-weight}" value="1"/><span></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold; sheet-right"><b>Total</b></td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;"><b>Total</b></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td><input title="@{worn-total-weight}" type="text" name="attr_worn-total-weight" class="sheet-short" value="((@{worn-Head-weight})*(@{add-Head-weight}))+((@{worn-Eyes-weight})*(@{add-Eyes-weight}))+((@{worn-Face-weight})*(@{add-Face-weight}))+((@{worn-Earring-Right-weight})*(@{add-Earring-Right-weight}))+((@{worn-Earring-Left-weight})*(@{add-Earring-Left-weight}))+((@{worn-Neck1-weight})*(@{add-Neck1-weight}))+((@{worn-Neck2-weight})*(@{add-Neck2-weight}))+((@{worn-Neck3-weight})*(@{add-Neck3-weight}))+((@{worn-Cloak-weight})*(@{add-Cloak-weight}))+((@{worn-Shoulders-weight})*(@{add-Shoulders-weight}))+((@{worn-Chest-weight})*(@{add-Chest-weight}))+((@{worn-Back-weight})*(@{add-Back-weight}))+((@{worn-Arm-Right-weight})*(@{add-Arm-Right-weight}))+((@{worn-Arm-Left-weight})*(@{add-Arm-Left-weight}))+((@{worn-Wrists-weight})*(@{add-Wrists-weight}))+((@{worn-Hands-weight})*(@{add-Hands-weight}))+((@{worn-Ring1-weight})*(@{add-Ring1-weight}))+((@{worn-Ring2-weight})*(@{add-Ring2-weight}))+((@{worn-Ring3-off-weight})*(@{add-Ring3-weight}))+((@{worn-Ring4-off-weight})*(@{add-Ring4-weight}))+((@{worn-Body-weight})*(@{add-Body-weight}))+((@{worn-Belt-weight})*(@{add-Belt-weight}))+((@{worn-Legs-weight})*(@{add-Legs-weight}))+((@{worn-Right-Leg-weight})*(@{add-Right-Leg-weight}))+((@{worn-Left-Leg-weight})*(@{add-Left-Leg-weight}))+((@{worn-Anklets-weight})*(@{add-Anklets-weight}))+((@{worn-Feet-weight})*(@{add-Feet-weight}))+((@{worn-Weapon1-weight})*(@{add-Weapon1-weight}))+((@{worn-Weapon2-weight})*(@{add-Weapon2-weight}))+((@{worn-Weapon3-weight})*(@{add-Weapon3-weight}))+((@{worn-Weapon4-weight})*(@{add-Weapon4-weight}))+((@{worn-Shield-weight})*(@{add-Shield-weight}))+((@{worn-Misc1-weight})*(@{add-Misc1-weight}))+((@{worn-Misc2-weight})*(@{add-Misc2-weight}))+((@{worn-Misc3-weight})*(@{add-Misc3-weight}))+((@{worn-Misc4-weight})*(@{add-Misc4-weight}))" disabled="true"></td>
|
||||
@@ -6132,7 +6109,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Location</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type="checkbox" name="attr_on-mount" title="@{on-mount}" value="1" /><span></span> <input type="text" name="attr_gear-stored-desc" title="@{gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
|
||||
<td> <input type="checkbox" name="attr_on-mount" title="@{on-mount}" value="1" /><span></span> <input type="text" name="attr_gear-stored-desc" title="@{gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
|
||||
<td><input type="number" name="attr_gear-stored-weight" title="@{gear-stored-weight}" class="sheet-short" value="0" readonly="true"></td>
|
||||
<td><input type="number" name="attr_gear-stored-qty" title="@{gear-stored-qty}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_gear-stored-loc" title="@{gear-stored-loc}" placeholder="Location" class="sheet-middle"><input style="display: none;" name="attr_mountgearweighttotal" class="sheet-short" value="0"/></td>
|
||||
@@ -6140,7 +6117,7 @@
|
||||
</table>
|
||||
<fieldset name="repeating_gear-stored" title="@{gear-stored}" class="repeating_gear-stored"><table style='border-collapse: collapse; border-spacing: 0;'>
|
||||
<tr>
|
||||
<td> <input style="sheet:center" type="checkbox" name="attr_on-mount" title="@{repeating_gear-stored_$X_on-mount}" value="1" /><span></span> <input type="text" name="attr_gear-stored-desc" title="@{repeating_gear-stored_$X_gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
|
||||
<td> <input type="checkbox" name="attr_on-mount" title="@{repeating_gear-stored_$X_on-mount}" value="1" /><span></span> <input type="text" name="attr_gear-stored-desc" title="@{repeating_gear-stored_$X_gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
|
||||
<td><input type="text" name="attr_gear-stored-weight" title="@{repeating_gear-stored_$X_gear-stored-weight}" class="sheet-short" value="0"></td>
|
||||
<td><input type="number" name="attr_stored-qty" title="@{repeating_gear-stored_$X_stored-qty}" class="sheet-short" value="0"></td>
|
||||
<td><input type="text" name="attr_gear-stored-loc" title="@{repeating_gear-stored_$X_gear-stored-loc}" placeholder="Location" class="sheet-middle"/><input style="display: none;" name="mountgearweight" value="0"/></td>
|
||||
@@ -8732,7 +8709,7 @@
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibb2" title="@{ibb2}" class="sheet-short" value="0"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibr2" title="@{ibr2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibd2" title="@{ibd2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-fmaily: Arial; font-weight: bold;"><input type="text" name="attr_ibk2" title="@{ibk2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibk2" title="@{ibk2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibm2" title="@{ibm2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_iba2" title="@{iba2}" value="-0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ibl2" title="@{ibl2}" value="0" class="sheet-short"/>%</td>
|
||||
@@ -8803,7 +8780,7 @@
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebr2" title="@{ebr2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebd2" title="@{ebd2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebk2" title="@{ebk2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-wegiht: bold;"><input type="text" name="attr_ebm2" title="@{ebm2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebm2" title="@{ebm2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_eba2" title="@{eba2}" value="-0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebl2" title="@{ebl2}" value="0" class="sheet-short"/>%</td>
|
||||
<td style="color: #FFF; font-family: Arial; font-weight: bold;"><input type="text" name="attr_ebt2" title="@{ebt2}" value="(@{ebb2})+(@{ebr2})+(@{ebd2})+(@{ebk2})+(@{ebm2})+(@{eba2})+(@{ebl2})" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_eb2" title="%{eb2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]≤[[(@{ebt2})]] [Escape Bonds*]">Armor</button><button type="roll" name="roll_ebnoarmor2" title="%{ebnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]≤[[(@{ebb2})+(@{ebr2})+(@{ebd2})+(@{ebk2})+(@{ebm2})+(@{ebl2})+5]] [Escape Bonds* (without armor)]">No Armor</button></td>
|
||||
@@ -9142,7 +9119,7 @@
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Race</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Dex</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Kit</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-fmaily: Arial; font-weight: bold;">Magic</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Magic</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Armor**</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Level</td>
|
||||
<td style="background-color: #7C0303; color: #FFF; font-family: Arial; font-weight: bold;">Total</td>
|
||||
@@ -15440,5 +15417,23 @@ on('change:repeating_gem6 remove:repeating_gem6', function(){
|
||||
})
|
||||
.execute();
|
||||
});
|
||||
var sheetName = 'AD&D 2E Revised';
|
||||
var sheetVersion = '2.8.53';
|
||||
|
||||
on('sheet:opened', function(){
|
||||
getAttrs(['character_sheet'],function(attrs){
|
||||
let cs=_.rest((attrs.character_sheet||'').match(/(.*?)(?:\s+v(.*))?$/)),
|
||||
sheet_name=cs[0]||'',
|
||||
sheet_version=cs[1]||'';
|
||||
|
||||
// do something with sheet_name and sheet_version, if you might be converting
|
||||
|
||||
if(sheet_name !== sheetName || (sheetVersion && (sheet_version !== sheetVersion))){
|
||||
setAttrs({
|
||||
character_sheet: (sheetName||'AD&D 2E Revised')+(sheetVersion?(' v'+sheetVersion):'')
|
||||
},{silent:true});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
@@ -476,7 +476,6 @@ h1 {
|
||||
line-height:1.4em;
|
||||
display:block;
|
||||
text-align:center;
|
||||
vertical-align:bottom;
|
||||
}
|
||||
|
||||
.sheet-small-label1 {
|
||||
|
||||
@@ -343,4 +343,15 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow:
|
||||
.sheet-rolltemplate-general .sheet-savethrow {
|
||||
vertical-align:inherit;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-version {
|
||||
max-width: 3em;
|
||||
height: 1.5em;
|
||||
border: none;
|
||||
background-color: transparent;
|
||||
text-align: left;
|
||||
}
|
||||
/* align equipment fields to column headings */
|
||||
table.sheet-sect td > input[title^="@{repeating_equipment"] {
|
||||
width: 100%;
|
||||
}
|
||||
@@ -10,6 +10,10 @@
|
||||
display: inline-block;
|
||||
width: 3.5em;
|
||||
}
|
||||
.charsheet input.sheet-short2 {
|
||||
display: inline-block;
|
||||
width: 4.0em;
|
||||
}
|
||||
.charsheet input.sheet-mid {
|
||||
display: inline-block;
|
||||
width: 5.0em;
|
||||
@@ -35,7 +39,7 @@ input[type="number"].sheet-nobut::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
|
||||
.charsheet input.sheet-tiny {
|
||||
.charsheet select.sheet-tiny {
|
||||
display: inline-block;
|
||||
width: 2.0em;
|
||||
}
|
||||
@@ -45,11 +49,15 @@ input[type="number"].sheet-nobut::-webkit-inner-spin-button {
|
||||
margin: 0px 0px;
|
||||
width: 4.0em;
|
||||
}
|
||||
.charsheet input.sheet-mid {
|
||||
.charsheet select.sheet-short2 {
|
||||
display: inline-block;
|
||||
width: 5.0em;
|
||||
}
|
||||
.charsheet input.sheet-mid2 {
|
||||
.charsheet select.sheet-mid {
|
||||
display: inline-block;
|
||||
width: 5.0em;
|
||||
}
|
||||
.charsheet select.sheet-mid2 {
|
||||
display: inline-block;
|
||||
width: 7.0em;
|
||||
}
|
||||
@@ -205,6 +213,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Eattack div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Espell div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Eprotscroll div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-template-container,
|
||||
.sheet-rolltemplate-2Esave div.sheet-template-container {
|
||||
@@ -215,6 +224,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Eprotscroll th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-title1,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-title1 {
|
||||
@@ -232,6 +242,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Eprotscroll th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-title2,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-title2 {
|
||||
@@ -249,6 +260,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Eprotscroll th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-subtitle1,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-subtitle1 {
|
||||
@@ -267,6 +279,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Eattack th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Espell th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Eprotscroll th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Echeck th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Einversecheck th.sheet-template-subtitle2,
|
||||
.sheet-rolltemplate-2Esave th.sheet-template-subtitle2 {
|
||||
@@ -285,7 +298,8 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault table,
|
||||
.sheet-rolltemplate-2Eattack table,
|
||||
.sheet-rolltemplate-2Espell table,
|
||||
.sheet-rolltemplate-2Echeck table,
|
||||
.sheet-rolltemplate-2Eprotscroll table,
|
||||
.sheet-rolltemplate-2Eprotscroll table,
|
||||
.sheet-rolltemplate-2Einversecheck table,
|
||||
.sheet-rolltemplate-2Esave table {
|
||||
width: 100%;
|
||||
@@ -293,6 +307,7 @@ input[type="checkbox"]:checked + span::before
|
||||
|
||||
.sheet-rolltemplate-2Edefault .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Espell .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Eprotscroll .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Echeck .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Einversecheck .sheet-template-body tr:nth-child(even),
|
||||
.sheet-rolltemplate-2Esave .sheet-template-body tr:nth-child(even) {
|
||||
@@ -300,6 +315,7 @@ input[type="checkbox"]:checked + span::before
|
||||
}
|
||||
.sheet-rolltemplate-2Edefault .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Espell .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Eprotscroll .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Echeck .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Einversecheck .sheet-template-body tr:nth-child(odd),
|
||||
.sheet-rolltemplate-2Esave .sheet-template-body tr:nth-child(odd) {
|
||||
@@ -309,6 +325,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Eattack div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Espell div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Eprotscroll div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-template-body,
|
||||
.sheet-rolltemplate-2Esave div.sheet-template-body {
|
||||
@@ -323,6 +340,7 @@ input[type="checkbox"]:checked + span::before
|
||||
.sheet-rolltemplate-2Edefault div.sheet-default-head,
|
||||
.sheet-rolltemplate-2Eattack div.sheet-attack-head,
|
||||
.sheet-rolltemplate-2Espell div.sheet-spell-head,
|
||||
.sheet-rolltemplate-2Eprotscroll div.sheet-protscroll-head,
|
||||
.sheet-rolltemplate-2Echeck div.sheet-check-head,
|
||||
.sheet-rolltemplate-2Einversecheck div.sheet-check-head,
|
||||
.sheet-rolltemplate-2Esave div.sheet-save-head {
|
||||
@@ -474,12 +492,14 @@ input[type="checkbox"]:checked + span::before
|
||||
border: none;
|
||||
}
|
||||
|
||||
/*/ Styles for the 2Espell Template /*/
|
||||
.sheet-rolltemplate-2Espell div.sheet-spell-head {
|
||||
/*/ Styles for the 2Espell & 2Eprotscroll Template /*/
|
||||
.sheet-rolltemplate-2Espell div.sheet-spell-head,
|
||||
.sheet-rolltemplate-2Eprotscroll div.sheet-protscroll-head {
|
||||
background: #1f2354;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Espell td.sheet-spell-c1 {
|
||||
.sheet-rolltemplate-2Espell td.sheet-spell-c1,
|
||||
.sheet-rolltemplate-2Eprotscroll td.sheet-spell-c1 {
|
||||
font-size: 10pt;
|
||||
color: #000000;
|
||||
text-align: center;
|
||||
@@ -490,7 +510,8 @@ input[type="checkbox"]:checked + span::before
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Espell span.sheet-spell-prop {
|
||||
.sheet-rolltemplate-2Espell span.sheet-spell-prop,
|
||||
.sheet-rolltemplate-2Eprotscroll span.sheet-spell-prop {
|
||||
font-size: 9pt;
|
||||
font-weight: bold;
|
||||
color: #000000;
|
||||
@@ -498,7 +519,8 @@ input[type="checkbox"]:checked + span::before
|
||||
font-family: "verdana";
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-2Espell td.sheet-spell-c2 {
|
||||
.sheet-rolltemplate-2Espell td.sheet-spell-c2,
|
||||
.sheet-rolltemplate-2Eprotscroll td.sheet-spell-c2 {
|
||||
font-size: 9pt;
|
||||
color: #000000;
|
||||
text-align: left;
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
"authors": "Aqua Alex, Elena S., Dylan G., Stephen S.",
|
||||
"preview": "2EPreview.png",
|
||||
"roll20userid": "35199, 1638432, 1048758",
|
||||
"instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r If you would like to participate in the continuing development of this character sheet we welcome all community input. Check the [Sheet Development Thread](https://app.roll20.net/forum/post/4641304/ad-and-d-2nd-edition-simple-sheet-sheet-development-and-improvements-beta) and feel free to post any comments, questions, or use the link provided there to join the test game.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Einversecheck - This template handles cases where you wish to check for rolls equal or less than the value. It is otherwise the same as 2Echeck template.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game. \r Elena added the awesome new templates and Aqua Alex added the worker scripts"
|
||||
"instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Einversecheck - This template handles cases where you wish to check for rolls equal or less than the value. It is otherwise the same as 2Echeck template.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r* 2Eprotscroll - A nice clean template for displaying protection scroll information.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game. \r Elena added the awesome new templates and Aqua Alex added the worker scripts, fixed formatting, added additional rolltemplates, spell tab, et al"
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"race-u": "RACE",
|
||||
"background-u": "HISTORIQUE",
|
||||
"social-class-u": "CLASSE SOCIALE",
|
||||
"age-u": "AGE",
|
||||
"age-u": "ÂGE",
|
||||
"gender-u": "GENRE",
|
||||
"height-u": "TAILLE",
|
||||
"weight-u": "POIDS",
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
{
|
||||
"character-u": "CHARACTER",
|
||||
"persona-u": "PERSONA",
|
||||
"powers-u": "POWERS",
|
||||
"focuses-u": "FOCUSES",
|
||||
"magic-u": "MAGIC",
|
||||
"arcana-u": "ARCANA",
|
||||
"whisper-u": "WHISPER",
|
||||
"aim-u": "AIM",
|
||||
"old-u": "OLD",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"mage": "Mage",
|
||||
"rogue": "Rogue",
|
||||
"warrior": "Warrior",
|
||||
"adept": "Adept",
|
||||
"expert": "Expert",
|
||||
"class-u": "CLASS",
|
||||
"level-u": "LEVEL",
|
||||
"race-u": "RACE",
|
||||
"background-u": "BACKGROUND",
|
||||
"social-class-u": "SOCIAL CLASS",
|
||||
"age-u": "AGE",
|
||||
"gender-u": "GENDER",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"calling-u": "CALLING",
|
||||
"destiny-u": "DESTINY",
|
||||
"fate-u": "FATE",
|
||||
"accuracy-u": "ACCURACY",
|
||||
"communication-u": "COMMUNICATION",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"cunning-u": "CUNNING",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"fighting-u": "FIGHTING",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"strength-u": "STRENGTH",
|
||||
"willpower-u": "WILLPOWER",
|
||||
"health-u": "HEALTH",
|
||||
"max": "Max",
|
||||
"mana-u": "MANA",
|
||||
"magic-points-u": "MAGIC POINTS",
|
||||
"experience-points-u": "EXPERIENCE POINTS",
|
||||
"next": "Next",
|
||||
"fatigue-u": "FATIGUE",
|
||||
"none": "None",
|
||||
"winded": "Winded",
|
||||
"fatigued": "Fatigued",
|
||||
"exhausted": "Exhausted",
|
||||
"dying": "Dying",
|
||||
"conviction-u": "CONVICTION",
|
||||
"corruption-u": "CORRUPTION",
|
||||
"speed-u": "SPEED",
|
||||
"defense-u": "DEFENSE",
|
||||
"armor-u": "ARMOR",
|
||||
"base": "Base",
|
||||
"shield": "Shield",
|
||||
"Penalty": "Penalty",
|
||||
"attack-u": "ATTACK",
|
||||
"range-u": "RANGE",
|
||||
"reload-u": "RELOAD",
|
||||
"roll-u": "ROLL",
|
||||
"damage-u": "DAMAGE",
|
||||
"power-name-u": "POWER NAME",
|
||||
"short-description-u": "SHORT DESCRIPTION",
|
||||
"spell-name-u": "SPELL NAME",
|
||||
"arcanum-name-u": "ARCANUM NAME",
|
||||
"equipment-name-u": "EQUIPMENT NAME",
|
||||
"quantity-u": "QUANTITY",
|
||||
"description-u": "DESCRIPTION",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"languages-u": "LANGUAGES",
|
||||
"goals-u": "GOALS",
|
||||
"honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS",
|
||||
"relationships-u": "RELATIONSHIPS",
|
||||
"character-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-notes-u": "CHARACTER NOTES",
|
||||
"specialization1-u": "SPECIALIZATION 1",
|
||||
"specialization1-degree-u": "DEGREE",
|
||||
"specialization2-u": "SPECIALIZATION 2",
|
||||
"type-or-level:-u": "TYPE OR LEVEL:",
|
||||
"SOURCE:-u": "SOURCE:",
|
||||
"short-desc.:-u": "SHORT DESC.:",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"focus:-u": "FOCUS:",
|
||||
"school:-u": "SCHOOL:",
|
||||
"type:-u": "TYPE:",
|
||||
"mana-cost:-u": "MANA COST:",
|
||||
"cast-time:-u": "CAST TIME:",
|
||||
"tn:-u": "TN:",
|
||||
"test:-u": "TEST:",
|
||||
"spellpower:-u": "SPELLPOWER:",
|
||||
"focus-bonus:-u": "FOCUS BONUS:",
|
||||
"cast-spell:-u": "CAST SPELL:",
|
||||
"arcana:-u": "ARCANA:",
|
||||
"mp-cost:-u": "MP COST:",
|
||||
"talent:-u": "TALENT:",
|
||||
"time:-u": "TIME:",
|
||||
"resistance:-u": "RESISTANCE:",
|
||||
"fatigue-tn:-u": "FATIGUE TN:",
|
||||
"ability:-u": "ABILITY:",
|
||||
"communication": "Communication",
|
||||
"intelligence": "Intelligence",
|
||||
"Perception": "Perception",
|
||||
"game-system-u": "GAME SYSTEM",
|
||||
"color-selection-u": "COLOR SELECTION",
|
||||
"black": "Black",
|
||||
"red": "Red",
|
||||
"teal-1": "Teal 1",
|
||||
"teal-2": "Teal 2",
|
||||
"blue-1": "Blue 1",
|
||||
"blue-2": "Blue 2",
|
||||
"rolls-u": "ROLLS",
|
||||
"whisper-rolls-to-gm": "Whisper rolls to GM",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"show-the-character-name-in-roll-results": "Show the character name in roll results",
|
||||
"show": "Show",
|
||||
"hide": "Hide",
|
||||
"options-u": "OPTIONS",
|
||||
"prompt-for-aim": "Prompt for Aim",
|
||||
"never-use-aim": "Never use Aim",
|
||||
"toggle": "Toggle",
|
||||
"always-use-aim": "Always use Aim",
|
||||
"aim-value-a-value-must-be-entered-here": "Aim value (a number MUST be entered here)",
|
||||
"sections-u": "SECTIONS",
|
||||
"show-the-power-list": "Show the Power list in the Character tab",
|
||||
"show-the-spell/arcana-list": "Show the Spell/Arcana list in the Character tab",
|
||||
"show-the-mana/magic-points-section": "Show the Mana/Magic Points section",
|
||||
"show-the-experience-points-section": "Show the Experience Points section",
|
||||
"show-the-fatigue-section": "Show the Fatigue section",
|
||||
"show-the-conviction-section": "Show the Conviction section",
|
||||
"show-the-corruption-section": "Show the Corruption section",
|
||||
"show-the-ammo-column": "Show the Ammo column",
|
||||
"show-the-equipment-section": "Show the Equipment section",
|
||||
"show-the-money/currency-section": "Show the Money/Currency section",
|
||||
"show-the-old-character-sheet-section": "Show the Old character sheet section",
|
||||
"game-system": "Game System",
|
||||
"color-selection": "Color Selection",
|
||||
"color-selection-info": "Select the color for the character sheet section headers and buttons.",
|
||||
"whisp-rolls-gm": "Whisper rolls to GM",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"aim-toggle-default": "Prompt for Aim action when rolling attacks",
|
||||
"aim-value-default": "Aim Value",
|
||||
"aim-value-default-info": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.",
|
||||
"show-the-fatigue-section-info": "This should be shown for Blue Rose.",
|
||||
"show-the-conviction-section-info": "This should be shown for Blue Rose.",
|
||||
"show-the-corruption-section-info": "This can be shown for Blue Rose.",
|
||||
"show-the-ammo-column-info": "This can be unchecked for Blue Rose.",
|
||||
"show-the-money/currency-section-info": "This can be unchecked for Blue Rose."
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"add-society-someone": "Ajoute qq'un à ta société secrète",
|
||||
"add-society-someone": "Ajoute quelqu'un à ta société secrète.",
|
||||
"advance-3basicmoves": "Avancer 3 Actions de base",
|
||||
"advance-4basicmoves": "Avancer les 4 autres Actions de base",
|
||||
"angel": "Ange Gardien",
|
||||
@@ -16,7 +16,7 @@
|
||||
"crew-contacts": "Équipe/Contacts",
|
||||
"crippled": "Estropié",
|
||||
"custom-weapons": "Armes sur mesure",
|
||||
"description": "Description",
|
||||
"description": "Description ",
|
||||
"disfigured": "Défiguré",
|
||||
"do-something-under-fire": "Agir face au danger",
|
||||
"driver": "Passeur",
|
||||
@@ -26,7 +26,7 @@
|
||||
"faceless": "Sans-Visage",
|
||||
"followers": "Disciples",
|
||||
"followers-newoption": "Une nouvelle option pour tes disciples",
|
||||
"fortune": "Fortune",
|
||||
"fortune": "Chance",
|
||||
"frame": "Châssis",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "Une nouvelle option pour ton gang",
|
||||
@@ -67,20 +67,20 @@
|
||||
"harm": "Dégâts",
|
||||
"highlighted": "Coché",
|
||||
"hoard-option": "Ajouter une option à ton hoard",
|
||||
"hoarder": "Hoarder",
|
||||
"hoarder": "Ramasseur",
|
||||
"hocus": "Prophète",
|
||||
"hold": "Je retiens..",
|
||||
"holding": "Domaine",
|
||||
"holding-size": "Population",
|
||||
"hot": "Sexy",
|
||||
"hx": "Hx",
|
||||
"hx": "Histoires",
|
||||
"improvements": "Progressions",
|
||||
"lock-unlock-class": "Bloquer/Débloquer l'archétype",
|
||||
"looks": "Apparence",
|
||||
"macaluso": "Macaluso",
|
||||
"maestro": "Maître Chef",
|
||||
"maestro-d": "Maître Chef",
|
||||
"marmot": "Marmot",
|
||||
"marmot": "Marmotte",
|
||||
"misses": "Échec",
|
||||
"move": "Action",
|
||||
"name": "Nom",
|
||||
@@ -107,7 +107,7 @@
|
||||
"show-hide-improvements": "Masquer les Progressions",
|
||||
"size": "Taille",
|
||||
"skinner": "Envoûteur",
|
||||
"solace": "Solace",
|
||||
"solace": "Consolateur",
|
||||
"stat": "Carac",
|
||||
"stats": "Caracs",
|
||||
"stock": "Réserves",
|
||||
@@ -117,7 +117,7 @@
|
||||
"surplus": "Surplus",
|
||||
"tags": "Mots-Clés",
|
||||
"talk-directly-humans": "Tu peux parler directement aux humains",
|
||||
"touchstone": "Touchstone",
|
||||
"touchstone": "Pierre angulaire",
|
||||
"unlock-stasis-facility": "Une nouvelle option de stase",
|
||||
"wakeup-human": "Tu te réveilles humain",
|
||||
"want": "Besoins",
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"add-society-someone": "Add someone to your secret society.",
|
||||
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
|
||||
"advance-4basicmoves": "Advance the other 4 basic moves.",
|
||||
"angel": "Angel",
|
||||
"armor": "Armor",
|
||||
"barter": "Barter",
|
||||
"battlebabe": "Battlebabe",
|
||||
"brainer": "Brainer",
|
||||
"broken": "Broken",
|
||||
"change-char-type": "Change your character to a new type.",
|
||||
"chopper": "Chopper",
|
||||
"class-archetype": "Class",
|
||||
"class-moves": "Class Moves",
|
||||
"cool": "Cool",
|
||||
"crew-contacts": "Crew Contacts",
|
||||
"crippled": "Crippled",
|
||||
"custom-weapons": "Custom Weapons",
|
||||
"description": "Description",
|
||||
"disfigured": "Disfigured",
|
||||
"do-something-under-fire": "Do something under fire",
|
||||
"driver": "Driver",
|
||||
"erase-holding-option": "Erase an option from your holding.",
|
||||
"establishment-security": "Add a security to your establishment.",
|
||||
"experience": "Experience",
|
||||
"faceless": "Faceless",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "Choose a new option for your followers.",
|
||||
"fortune": "Fortune",
|
||||
"frame": "Frame",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "Choose a new option for your gang.",
|
||||
"gear-barter": "Gear & Barter",
|
||||
"get-2-gigs-moonlighting": "Get 2 gigs (detail) and Moonlighting.",
|
||||
"get-brainer-gear2": "Get 2 pieces of Brainer gear.",
|
||||
"get-car": "Get a car. (detail)",
|
||||
"get-car-noshit-driver": "Get a car (detail) and a \"No Shit Driver\".",
|
||||
"get-followers-fortune": "Get followers (detail) and fortunes.",
|
||||
"get-gang-alpha": "Get a gang (detail) and Pack Alpha.",
|
||||
"get-gang-leadership": "Get a gang (detail) and Leadership.",
|
||||
"get-gang-security-leadership": "Get a gang (detail) for security, and leadership.",
|
||||
"get-garage-crew": "Get a garage (workspace, detail) and crew.",
|
||||
"get-gig-change-crew": "Get a gig and you may change your crew.",
|
||||
"get-holding-newoption": "Choose a new option for your holding.",
|
||||
"get-holding-wealth": "Get a holding (detail) and Wealth.",
|
||||
"get-move-class": "Get a new move from your class.",
|
||||
"get-move-other": "Get a move from another Playbook.",
|
||||
"get-plus-cool-max2": "Get +1 Cool (max Cool +2)",
|
||||
"get-plus-cool-max3": "Get +1 Cool (max Cool +3)",
|
||||
"get-plus-hard-max2": "Get +1 Hard (max Hard +2)",
|
||||
"get-plus-hard-max3": "Get +1 Hard (max Hard +3)",
|
||||
"get-plus-hot-max2": "Get +1 Hot (max Hot +2)",
|
||||
"get-plus-hot-max3": "Get +1 Hot (max Hot +3)",
|
||||
"get-plus-sharp-max2": "Get +1 Sharp (max Sharp +2)",
|
||||
"get-plus-sharp-max3": "Get +1 Sharp (max Sharp +3)",
|
||||
"get-plus-stat-max3": "Get +1 to any stat (max stat +3)",
|
||||
"get-plus-weird-max2": "Get +1 Weird (max Weird +2)",
|
||||
"get-plus-weird-max3": "Get +1 Weird (max Weird +3)",
|
||||
"gig-abandon-resolve": "Abandon or resolve an obligation gig for good.",
|
||||
"gigs": "Gigs",
|
||||
"give-solace": "Give a Solace move to another character.",
|
||||
"go-aggro": "Go aggro/seize by force",
|
||||
"growing-arms-legs": "You are growing arms and legs.",
|
||||
"gunlugger": "GunLugger",
|
||||
"hard": "Hard",
|
||||
"hardholder": "Hardholder",
|
||||
"harm": "Harm",
|
||||
"highlighted": "Highlighted",
|
||||
"hoard-option": "Add an option to your hoard.",
|
||||
"hoarder": "Hoarder",
|
||||
"hocus": "Hocus",
|
||||
"hold": "Hold",
|
||||
"holding": "Holding",
|
||||
"holding-size": "Size",
|
||||
"hot": "Hot",
|
||||
"hx": "Hx",
|
||||
"improvements": "Improvements",
|
||||
"lock-unlock-class": "Lock/Unlock Class",
|
||||
"looks": "Looks",
|
||||
"macaluso": "Macaluso",
|
||||
"maestro": "Maestro D",
|
||||
"maestro-d": "Maestro D",
|
||||
"marmot": "Marmot",
|
||||
"misses": "Misses",
|
||||
"move": "Move",
|
||||
"name": "Name",
|
||||
"nolonger-vulnerable-hunger": "You can live on local human food and are no loger vulnerable to hunger.",
|
||||
"nolonger-vulnerable-xharm": "You are no longer vulnerable to Ψ-harm.",
|
||||
"open-your-brain": "Open your brain",
|
||||
"operator": "Operator",
|
||||
"other": "Other",
|
||||
"other-moves": "Other Moves",
|
||||
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
|
||||
"power": "Power",
|
||||
"puppet-strings": "Puppet Strings",
|
||||
"quarantine": "Quarantine",
|
||||
"read-a-sitch": "Read a sitch; read a person",
|
||||
"resolve-interest-establishment": "Resolve the interest of somebody in your establishment.",
|
||||
"retire-char-safety": "Retire your character. (to safety)",
|
||||
"rolls": "rolls",
|
||||
"s-m-m": "S.M.M.",
|
||||
"savvyhead": "SavvyHead",
|
||||
"second-char": "Create a second character to play.",
|
||||
"seduce-or-manipulate": "Seduce or manipulate",
|
||||
"sharp": "Sharp",
|
||||
"shattered": "Shattered",
|
||||
"show-hide-improvements": "Show/Hide Improvements",
|
||||
"size": "Size",
|
||||
"skinner": "Skinner",
|
||||
"solace": "Solace",
|
||||
"stat": "Stat",
|
||||
"stats": "Stats",
|
||||
"stock": "Stock",
|
||||
"strength": "Strength",
|
||||
"succeeds": "Succeeds",
|
||||
"succeeds-partially": "Succeeds partially",
|
||||
"surplus": "Surplus",
|
||||
"tags": "Tags",
|
||||
"talk-directly-humans": "You can talk directly with humans.",
|
||||
"touchstone": "Touchstone",
|
||||
"unlock-stasis-facility": "Unlocks a stasis facility.",
|
||||
"wakeup-human": "You wake up human.",
|
||||
"want": "Want",
|
||||
"weaknesses": "Weaknesses",
|
||||
"weird": "Weird",
|
||||
"workspace-lifesupport": "Add life support to your workspace, and now you can work on people there too.",
|
||||
"your-bike": "Your Bike",
|
||||
"your-cars": "Your Car(s)"
|
||||
}
|
||||
@@ -2,16 +2,16 @@
|
||||
"add-society-someone": "Add someone to your secret society.",
|
||||
"advance-3basicmoves": "Choose 3 basic moves and advance them.",
|
||||
"advance-4basicmoves": "Advance the other 4 basic moves.",
|
||||
"angel": "Angel",
|
||||
"armor": "Armor",
|
||||
"angel": "Anjo",
|
||||
"armor": "Armadura",
|
||||
"barter": "Barter",
|
||||
"battlebabe": "Battlebabe",
|
||||
"brainer": "Brainer",
|
||||
"broken": "Broken",
|
||||
"change-char-type": "Change your character to a new type.",
|
||||
"chopper": "Chopper",
|
||||
"class-archetype": "Class",
|
||||
"class-moves": "Class Moves",
|
||||
"class-archetype": "Classe",
|
||||
"class-moves": "Movimentos de Classe",
|
||||
"cool": "Cool",
|
||||
"crew-contacts": "Crew Contacts",
|
||||
"crippled": "Crippled",
|
||||
@@ -22,7 +22,7 @@
|
||||
"driver": "Driver",
|
||||
"erase-holding-option": "Erase an option from your holding.",
|
||||
"establishment-security": "Add a security to your establishment.",
|
||||
"experience": "Experience",
|
||||
"experience": "Experiência",
|
||||
"faceless": "Faceless",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "Choose a new option for your followers.",
|
||||
|
||||
@@ -2,29 +2,29 @@
|
||||
"add-workspace-2options": "Ajoute 2 options à ton atelier",
|
||||
"advance-3basicmoves": "Avancer 3 Actions de base",
|
||||
"advance-3other-moves": "Avancer les 3 autres Actions de base",
|
||||
"amenities": "Amenities",
|
||||
"amenities": "Aménagements",
|
||||
"angel": "Ange Gardien",
|
||||
"armor": "Armure",
|
||||
"atmosphere": "Atmosphère",
|
||||
"attractions": "Attractions",
|
||||
"attractions": "Attraits",
|
||||
"back-minus-harm": "Reviens avec -1dur",
|
||||
"back-minus-weird": "Reviens avec +1zarb",
|
||||
"barter": "Barter",
|
||||
"battlebabe": "Battlebabe",
|
||||
"barter": "Troc",
|
||||
"battlebabe": "Beauté Fatale",
|
||||
"brainer": "Troc",
|
||||
"but": "Mais",
|
||||
"change-char-type": "Changer le type de son perso",
|
||||
"change-playbook": "Change de livret",
|
||||
"child-thing": "Child-Thing",
|
||||
"child-thing": "Enfant-chose",
|
||||
"chopper": "Biker",
|
||||
"chosen-friends": "Chosen Friends",
|
||||
"playbook-archetype": "Playbook",
|
||||
"playbook-moves": "Playbook Moves",
|
||||
"chosen-friends": "Amis choisis",
|
||||
"playbook-archetype": "Archétype",
|
||||
"playbook-moves": "Mouvements du PlayBook",
|
||||
"complications": "Complications",
|
||||
"cool": "Cool",
|
||||
"crew-contacts": "Équipe/Contacts",
|
||||
"custom-weapons": "Armes sur mesure",
|
||||
"description": "Description",
|
||||
"description": "Description ",
|
||||
"die": "Meurs",
|
||||
"do-something-under-fire": "Agir face au danger",
|
||||
"driver": "Passeur",
|
||||
@@ -35,10 +35,10 @@
|
||||
"experience": "Expérience",
|
||||
"faceless": "Sans-Visage",
|
||||
"features": "Traits",
|
||||
"follower_barter": "Follower Barter",
|
||||
"follower_barter": "Suivant marchandeur",
|
||||
"followers": "Disciples",
|
||||
"followers-newoption": "Une nouvelle option pour tes disciples",
|
||||
"fortune": "Fortune",
|
||||
"fortune": "Chance",
|
||||
"frame": "Châssis",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "Une nouvelle option pour ton gang",
|
||||
@@ -96,24 +96,24 @@
|
||||
"holding-size": "Population",
|
||||
"hot": "Sexy",
|
||||
"hx": "Hx",
|
||||
"hx-notes": "Hx Notes",
|
||||
"hx-notes": "Notes de Hx",
|
||||
"improvements": "Progressions",
|
||||
"interested-parties": "Interested Parties",
|
||||
"interested-parties": "Parties intéressées",
|
||||
"laws": "Lois",
|
||||
"life-untenable": "Quand la vie devient invivable",
|
||||
"lock-unlock-playbook": "Lock/Unlock Playbook",
|
||||
"lock-unlock-playbook": "Bloquer/Débloquer l'archétype",
|
||||
"look": "Apparence",
|
||||
"looks": "Apparence",
|
||||
"maestro-d": "Maître Chef",
|
||||
"misses": "Échec",
|
||||
"move": "Action",
|
||||
"name": "Nom",
|
||||
"news": "News",
|
||||
"news": "Nouvelles",
|
||||
"open-your-brain": "Ouvrir son cerveau",
|
||||
"other": "Autre",
|
||||
"other-moves": "Autres Actions",
|
||||
"penalties": "Pénalités",
|
||||
"people-connections": "People with Connections",
|
||||
"people-connections": "Personnes avec des connexions",
|
||||
"phase1-add-improvements": "Ajoute ces progressions manuellement aux Caracs, elles ne seront pas calculées automatiquement.",
|
||||
"power": "Puissance",
|
||||
"puppet-strings": "Marionnettes",
|
||||
@@ -123,7 +123,7 @@
|
||||
"remaining-stasis": "Reste en Stase",
|
||||
"resolve-interest-establishment": "Résoud un intérêt de ton établissement",
|
||||
"retire-char-safety": "Mettre son perso à la retraite",
|
||||
"roll-your-hx": "roll your Hx",
|
||||
"roll-your-hx": "lancer votre Hx",
|
||||
"rolls": "lance",
|
||||
"savvyhead": "Machiniste",
|
||||
"second-char": "Créer un 2ème perso à jouer",
|
||||
@@ -136,8 +136,8 @@
|
||||
"source": "Source",
|
||||
"source-2features": "Ajoute 2 Traits à ta source",
|
||||
"source-laws": "Change les Lois et Pénalités de la source",
|
||||
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
|
||||
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
|
||||
"specialist-jackson": "Statut de spécialiste Jackson, Tammy M.",
|
||||
"spend_1_barter_to_replenish_1_stock": "Dépenser 1 Troc pour reconstituer 1 Stock",
|
||||
"stasis": "Stase",
|
||||
"stasis-facilities": "Installations de Stase",
|
||||
"stat": "Carac",
|
||||
@@ -147,19 +147,19 @@
|
||||
"studio": "Studio",
|
||||
"succeeds": "Succès",
|
||||
"succeeds-partially": "Succès partiel",
|
||||
"suffer-harm": "suffer harm",
|
||||
"suffer-harm": "subir un préjudice",
|
||||
"surplus": "Surplus",
|
||||
"tags": "Tags",
|
||||
"under-disguises": "Under Their Disguises",
|
||||
"tags": "Marqueurs",
|
||||
"under-disguises": "Sous leurs déguisements",
|
||||
"unlock-stasis-facility": "Une nouvelle option de stase",
|
||||
"unlocked-facilities": "Installations ouvertes",
|
||||
"unmasked": "Démasqué, tu es",
|
||||
"untouched-why": "C'est intact. Pourquoi ?",
|
||||
"want": "Besoins",
|
||||
"waterbearer": "Waterbearer",
|
||||
"waterbearer": "Porteur d'eau",
|
||||
"weaknesses": "Points faibles",
|
||||
"weird": "Zarb",
|
||||
"wolves-maelstrom": "Wolves of the Maelstrom",
|
||||
"wolves-maelstrom": "Loups du maelström",
|
||||
"workspace-lifesupport": "Ajoute une unité de soins intensifs à ton atelier pour bosser sur des gens",
|
||||
"your-bike": "Ta Bécane",
|
||||
"your-cars": "Bagnole(s)",
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
{
|
||||
"add-workspace-2options": "add 2 options to your workspace",
|
||||
"advance-3basicmoves": "choose 3 basic moves and advance them.",
|
||||
"advance-3other-moves": "advance the other 3 basic moves.",
|
||||
"amenities": "Amenities",
|
||||
"angel": "Angel",
|
||||
"armor": "Armor",
|
||||
"atmosphere": "Atmosphere",
|
||||
"attractions": "Attractions",
|
||||
"back-minus-harm": "Come back with -1hard",
|
||||
"back-minus-weird": "Come back with +1weird",
|
||||
"barter": "Barter",
|
||||
"battlebabe": "Battlebabe",
|
||||
"brainer": "Brainer",
|
||||
"but": "But",
|
||||
"change-char-type": "change your character to a new type",
|
||||
"change-playbook": "Change to a new Playbook",
|
||||
"child-thing": "Child-Thing",
|
||||
"chopper": "Chopper",
|
||||
"chosen-friends": "Chosen Friends",
|
||||
"playbook-archetype": "Playbook",
|
||||
"playbook-moves": "Playbook Moves",
|
||||
"complications": "Complications",
|
||||
"cool": "Cool",
|
||||
"crew-contacts": "Crew Contacts",
|
||||
"custom-weapons": "Custom Weapons",
|
||||
"description": "Description",
|
||||
"die": "Die",
|
||||
"do-something-under-fire": "do something under fire",
|
||||
"driver": "Driver",
|
||||
"emerged-stasis": "You emerged from stasis",
|
||||
"erase-holding-option": "erase an option from your holding",
|
||||
"establishment": "Establishment",
|
||||
"establishment-security": "add a security to your establishment",
|
||||
"experience": "Experience",
|
||||
"faceless": "Faceless",
|
||||
"features": "Features",
|
||||
"follower_barter": "Follower Barter",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "choose a new option for your followers",
|
||||
"fortune": "Fortune",
|
||||
"frame": "Frame",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "choose a new option for your gang",
|
||||
"gear-barter": "Gear & Barter",
|
||||
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
|
||||
"get-ally": "get an ally (cf, detail with the MC)",
|
||||
"get-establishment": "get an establishment (detail)",
|
||||
"get-followers-fortune": "get followers (you detail) and Fortunes",
|
||||
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
|
||||
"get-gang-leadership": "get a gang (detail) and Leadership",
|
||||
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
|
||||
"get-garage-crew": "get a garage (workspace, detail) and crew",
|
||||
"get-holding-newoption": "choose a new option for your holding",
|
||||
"get-holding-wealth": "get a holding (detail) and Wealth",
|
||||
"get-move-angel": "get a new angel move",
|
||||
"get-move-battlebabe": "get a new battlebabe move",
|
||||
"get-move-brainer": "get a new brainer move",
|
||||
"get-move-child": "get a new child-thing move",
|
||||
"get-move-driver": "get a new driver move",
|
||||
"get-move-faceless": "get a new faceless move",
|
||||
"get-move-gunlugger": "get a new gunlugger move",
|
||||
"get-move-hocus": "get a new hocus move",
|
||||
"get-move-maestro": "get a new maestro d' move",
|
||||
"get-move-news": "get a new news move",
|
||||
"get-move-other": "get a move from another playbook",
|
||||
"get-move-savvyhead": "get a new savvyhead move",
|
||||
"get-move-skinner": "get a new skinner move",
|
||||
"get-move-waterbearer": "get a new waterbearer move",
|
||||
"get-plus-cool-max2": "get +1cool (max cool+2)",
|
||||
"get-plus-cool-max3": "get +1cool (max cool+3)",
|
||||
"get-plus-hard-max2": "get +1hard (max hard+2)",
|
||||
"get-plus-hard-max3": "get +1hard (max hard+3)",
|
||||
"get-plus-hot-max2": "get +1hot (max hot+2)",
|
||||
"get-plus-hot-max3": "get +1hot (max hot+3)",
|
||||
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
|
||||
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
|
||||
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
|
||||
"get-plus-weird-max2": "get +1weird (max weird+2)",
|
||||
"get-plus-weird-max3": "get +1weird (max weird+3)",
|
||||
"get-supplier": "get a supplier (cf, detail with the MC)",
|
||||
"get-vehicle": "get a new vehicle (you detail)",
|
||||
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
|
||||
"get-vehicle-new": "get a vehicle (you detail)",
|
||||
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
|
||||
"gigs": "Gigs",
|
||||
"go-aggro": "go aggro/seize by force",
|
||||
"gunlugger": "GunLugger",
|
||||
"hard": "Hard",
|
||||
"hardholder": "Hardholder",
|
||||
"harm": "Harm",
|
||||
"highlighted": "Highlighted",
|
||||
"hocus": "Hocus",
|
||||
"hold": "Hold",
|
||||
"holding": "Holding",
|
||||
"holding-size": "Size",
|
||||
"hot": "Hot",
|
||||
"hx": "Hx",
|
||||
"hx-notes": "Hx Notes",
|
||||
"improvements": "Improvements",
|
||||
"interested-parties": "Interested Parties",
|
||||
"laws": "Laws",
|
||||
"life-untenable": "When Life is Untenable",
|
||||
"lock-unlock-playbook": "Lock/Unlock Playbook",
|
||||
"look": "Look",
|
||||
"looks": "Looks",
|
||||
"maestro-d": "Maestro D",
|
||||
"misses": "Misses",
|
||||
"move": "Move",
|
||||
"name": "Name",
|
||||
"news": "News",
|
||||
"open-your-brain": "open your brain",
|
||||
"other": "Other",
|
||||
"other-moves": "Other Moves",
|
||||
"penalties": "Penalties",
|
||||
"people-connections": "People with Connections",
|
||||
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
|
||||
"power": "Power",
|
||||
"puppet-strings": "Puppet Strings",
|
||||
"quarantine": "The Quarantine",
|
||||
"read-a-sitch": "read a sitch; read a person",
|
||||
"regulars": "Regulars",
|
||||
"remaining-stasis": "Remaining in Stasis",
|
||||
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
|
||||
"retire-char-safety": "retire your character (to safety)",
|
||||
"roll-your-hx": "roll your Hx",
|
||||
"rolls": "rolls",
|
||||
"savvyhead": "SavvyHead",
|
||||
"second-char": "create a second character to play",
|
||||
"security": "Security",
|
||||
"seduce-or-manipulate": "seduce or manipulate",
|
||||
"sharp": "Sharp",
|
||||
"show-hide-improvements": "Show/Hide Improvements",
|
||||
"size": "Size",
|
||||
"skinner": "Skinner",
|
||||
"source": "Source",
|
||||
"source-2features": "add 2 features to the source",
|
||||
"source-laws": "change the laws and penalties of the source",
|
||||
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
|
||||
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
|
||||
"stasis": "Stasis",
|
||||
"stasis-facilities": "Stasis Facilities",
|
||||
"stat": "Stat",
|
||||
"stats": "Stats",
|
||||
"stock": "Stock",
|
||||
"strength": "Strength",
|
||||
"studio": "Studio",
|
||||
"succeeds": "Succeeds",
|
||||
"succeeds-partially": "Succeeds partially",
|
||||
"suffer-harm": "suffer harm",
|
||||
"surplus": "Surplus",
|
||||
"tags": "Tags",
|
||||
"under-disguises": "Under Their Disguises",
|
||||
"unlock-stasis-facility": "unlock a stasis facility",
|
||||
"unlocked-facilities": "Unlocked Facilities",
|
||||
"unmasked": "Unmasked, You Are",
|
||||
"untouched-why": "It's Untouched. Why?",
|
||||
"want": "Want",
|
||||
"waterbearer": "Waterbearer",
|
||||
"weaknesses": "Weaknesses",
|
||||
"weird": "Weird",
|
||||
"wolves-maelstrom": "Wolves of the Maelstrom",
|
||||
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
|
||||
"your-bike": "Your Bike",
|
||||
"your-cars": "Your Car(s)",
|
||||
"your-den": "Your Den",
|
||||
"your-mask": "Your Mask"
|
||||
}
|
||||
@@ -1,480 +1,480 @@
|
||||
{
|
||||
"begin-aime-keys": "----------------------------------------------------------------------------------------",
|
||||
"scholar": "Scholar",
|
||||
"slayer": "Slayer",
|
||||
"treasure-hunter": "Treasure Hunter",
|
||||
"wanderer": "Wanderer",
|
||||
"warden": "Warden",
|
||||
"warrior": "Warrior",
|
||||
"scholar": "Érudit",
|
||||
"slayer": "Tueur",
|
||||
"treasure-hunter": "Chasseur de Trésor",
|
||||
"wanderer": "Vagabond",
|
||||
"warden": "Gardien",
|
||||
"warrior": "Guerrier",
|
||||
"culture-u": "CULTURE",
|
||||
"shadow-weakness-u": "SHADOW WEAKNESS",
|
||||
"distinctive-quality-u": "DISTINCTIVE QUALITY",
|
||||
"specialty-u": "SPECIALTY",
|
||||
"hope-u": "HOPE",
|
||||
"dispair-u": "DISPAIR",
|
||||
"shadow-weakness-u": "FAIBLESSE DE L’OMBRE",
|
||||
"distinctive-quality-u": "QUALITÉ DISTINCTIVE",
|
||||
"specialty-u": "SPÉCIALITÉ",
|
||||
"hope-u": "ESPOIR",
|
||||
"dispair-u": "DÉSESPOIR",
|
||||
"perm": "PERM",
|
||||
"shadow-u": "SHADOW",
|
||||
"exhaustion-u": "EXHAUSTION",
|
||||
"gold-u": "G",
|
||||
"silver-u": "S",
|
||||
"shadow-u": "OMBRE",
|
||||
"exhaustion-u": "ÉPUISEMENT",
|
||||
"gold-u": "O",
|
||||
"silver-u": "A",
|
||||
"copper-u": "C",
|
||||
"virtues-feats-traits-u": "VIRTUES, FEATURES, & TRAITS",
|
||||
"lore-core": "Lore <span>(Int)</span>",
|
||||
"riddle-core": "Riddle <span>(Int)</span>",
|
||||
"shadow-lore-core": "Shadow Lore <span>(Int)</span>",
|
||||
"virtues-feats-traits-u": "VERTUS, CARACTÉRISTIQUES, & TRAITS",
|
||||
"lore-core": "Connaissance<span>(Int)</span>",
|
||||
"riddle-core": "Énigmes<span>(Int)</span>",
|
||||
"shadow-lore-core": "Connaissance de l'ombre<span>(Int)</span>",
|
||||
"traditions-core": "Traditions <span>(Int)</span>",
|
||||
"lore-u": "LORE",
|
||||
"riddle-u": "RIDDLE",
|
||||
"shadow-lore-u": "SHADOW LORE",
|
||||
"lore-u": "CONNAISSANCE",
|
||||
"riddle-u": "ÉNIGMES",
|
||||
"shadow-lore-u": "CONNAISSANCE DE L'OMBRE",
|
||||
"traditions-u": "TRADITIONS",
|
||||
"standard-of-living-u": "STANDARD OF LIVING",
|
||||
"poor": "Poor",
|
||||
"standard-of-living-u": "NIVEAU DE VIE",
|
||||
"poor": "Pauvre",
|
||||
"frugal": "Frugal",
|
||||
"martial": "Martial",
|
||||
"prosperous": "Prosperous",
|
||||
"rich": "Rich",
|
||||
"patrons-sanctuaries-u": "PATRONS & SANCTUARIES",
|
||||
"add-feats-traits-virts-u": "ADDITIONAL VIRTUES, FEATURES, & TRAITS",
|
||||
"tale-of-years-u": "TALE OF YEARS",
|
||||
"miserable-u": "MISERABLE",
|
||||
"madness-threshold-u": "MADNESS THRESHOLD",
|
||||
"lore+": "Lore +",
|
||||
"riddle+": "Riddle +",
|
||||
"shadow-lore+": "Shadow Lore +",
|
||||
"prosperous": "Prospère",
|
||||
"rich": "Riche",
|
||||
"patrons-sanctuaries-u": "PATRONS & SANCTUAIRES",
|
||||
"add-feats-traits-virts-u": "VERTUS, CARACTÉRISTIQUES, & TRAITS SUPPLÉMENTAIRES",
|
||||
"tale-of-years-u": "RÉCIT DES ANNÉES",
|
||||
"miserable-u": "MISÉRABLE",
|
||||
"madness-threshold-u": "SEUIL DE LA FOLIE",
|
||||
"lore+": "Connaissance +",
|
||||
"riddle+": "Énigmes +",
|
||||
"shadow-lore+": "Connaissance de l'ombre +",
|
||||
"traditions+": "Traditions +",
|
||||
"lore": "Lore",
|
||||
"riddle": "Riddle",
|
||||
"shadow-lore": "Shadow Lore",
|
||||
"lore": "Connaissance",
|
||||
"riddle": "Énigmes",
|
||||
"shadow-lore": "Connaissance de l'ombre",
|
||||
"traditions": "Traditions",
|
||||
"item-type-u": "TYPE:",
|
||||
"item-ac:-u": "AC:",
|
||||
"item-damage:-u": "DAM:",
|
||||
"item-damage-type:-u": "DTYP:",
|
||||
"item-range:-u": "RNG:",
|
||||
"item-ac:-u": "CA:",
|
||||
"item-damage:-u": "DÉG :",
|
||||
"item-damage-type:-u": "TYPDOM:",
|
||||
"item-range:-u": "PORT:",
|
||||
"end-aime-keys": "------------------------------------------------------------------------------------------",
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"skills-list": "acrobaties,dressage,arcanes,athlétisme,tromperie,histoire,perspicacité,intimidation,investigation,connaissance,médecine,nature,perception,performance,persuasion,énigme,connaissance de l'ombre,tour de passe-passe,furtivité,survie,traditions",
|
||||
"npc-options-u": "OPTIONS DE PNJ",
|
||||
"name-u": "NOM",
|
||||
"npc-type-u": "TYPE DE PNJ",
|
||||
"npc-type-place": "Fiélon moyen, de tout alignement mauvais",
|
||||
"armor-class-u": "CLASSE D'ARMURE",
|
||||
"type-u": "TYPE",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"npc-armor-place": "armure d'écailles",
|
||||
"hit-points-u": "POINTS DE VIE",
|
||||
"formula-u": "FORMULE",
|
||||
"speed-u": "VITESSE",
|
||||
"npc-speed-place": "9 m, vol 18 m.",
|
||||
"attributes-u": "ATTRIBUTS",
|
||||
"str-u": "FOR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"wis-u": "SAG",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal-handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"saves-u": "SAUVEGARDES",
|
||||
"skills-u": "COMPÉTENCES",
|
||||
"acrobatics-u": "ACROBATIES",
|
||||
"animal-handling-u": "DRESSAGE",
|
||||
"arcana-u": "ARCANES",
|
||||
"athletics-u": "ATHLÉTISME",
|
||||
"deception-u": "SUPERCHERIE",
|
||||
"history-u": "HISTOIRE",
|
||||
"insight-u": "PERSPICACITÉ",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"medicine-u": "MÉDECINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"performance-u": "REPRÉSENTATION",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight-of-hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"sleight-of-hand-u": "ESCAMOTAGE",
|
||||
"stealth-u": "DISCRÉTION",
|
||||
"survival-u": "SURVIE",
|
||||
"damage-vuln-u": "VULNÉRABILITÉS AUX DÉGÂTS",
|
||||
"npc-dmg-vuln-place": "feu",
|
||||
"damage-res-u": "RÉSISTANCES AUX DÉGÂTS",
|
||||
"npc-dmg-res-place": "froid",
|
||||
"damage-imm-u": "IMMUNITÉS AUX DÉGÂTS",
|
||||
"npc-dmg-imm-place": "foudre, tonnerre",
|
||||
"cond-imm-u": "IMMUNITÉS AUX CONDITIONS",
|
||||
"npc-cond-imm-place": "charmé",
|
||||
"senses-u": "SENS",
|
||||
"npc-senses-place": "vision dans le noir 36 m, perception passive 16",
|
||||
"langs-u": "LANGUES",
|
||||
"npc-langs-place": "Abyssal, Commun, Infernal",
|
||||
"challenge-u": "FACTEUR DE PUISSANCE",
|
||||
"xp-u": "PX",
|
||||
"spellcast-npc-u": "PNJ LANCEUR DE SORTS",
|
||||
"spell-ability-u": "CAPACITÉ A LANCER DES SORTS",
|
||||
"none-u": "AUCUN(E)",
|
||||
"strength-u": "FORCE",
|
||||
"strength-save-u": "SAUVEGARDE DE FORCE",
|
||||
"dexterity-u": "DEXTÉRITÉ",
|
||||
"dexterity-save-u": "SAUVEGARDE DE DEXTÉRITÉ",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"constitution-save-u": "SAUVEGARDE DE CONSTITUTION",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str+": "Str +",
|
||||
"intelligence-save-u": "SAUVEGARDE D'INTELLIGENCE",
|
||||
"wisdom-u": "SAGESSE",
|
||||
"wisdom-save-u": "SAUVEGARDE DE SAGESSE",
|
||||
"charisma-u": "CHARISME",
|
||||
"charisma-save-u": "SAUVEGARDE DE CHARISME",
|
||||
"spell-dc-u": "DD DE SORT",
|
||||
"spell-atk-bonus-u": "BONUS D’ATTAQUE DE SORTS",
|
||||
"has-reaction-u": "A DES RÉACTIONS",
|
||||
"leg-actions:-u": "ACTIONS LÉGENDAIRES :",
|
||||
"gen-opts-u": "OPTIONS GÉNÉRALES",
|
||||
"npc-u": "PNJ",
|
||||
"roll-queries:-u": "JETS DE DÉS:",
|
||||
"always-adv": "Toujours utiliser l'avantage",
|
||||
"adv-toggle": "Changement d'avantage",
|
||||
"query-adv": "Demander à chaque jet pour l'avantage",
|
||||
"never-adv": "Ne jamais utiliser l'avantage",
|
||||
"whisp-rolls-gm:-u": "JETS PRIVÉS AU MJ:",
|
||||
"never-whisp": "Ne jamais chuchoter les jets",
|
||||
"query-whisp": "Demander à chaque jet",
|
||||
"always-whisp": "Toujours chuchoter les jets",
|
||||
"auto-dmg-roll:-u": "JETS DE DÉGÂTS AUTO :",
|
||||
"never-dmg": "Ne pas lancer les dégâts en auto",
|
||||
"always-dmg": "Tirer les dégâts & les critiques en auto",
|
||||
"ac": "Classe d'Armure",
|
||||
"hp": "Points de Vie",
|
||||
"speed": "Vitesse",
|
||||
"saving-throw": "Jets de Sauvegarde",
|
||||
"str+": "For +",
|
||||
"dex+": "Dex +",
|
||||
"con+": "Con +",
|
||||
"int+": "Int +",
|
||||
"wis+": "Wis +",
|
||||
"wis+": "Sag +",
|
||||
"cha+": "Cha +",
|
||||
"skills": "Skills",
|
||||
"acrobatics+": "Acrobatics +",
|
||||
"animal-handling+": "Animal Handling +",
|
||||
"arcana+": "Arcana +",
|
||||
"athletics+": "Athletics +",
|
||||
"deception+": "Deception +",
|
||||
"history+": "History +",
|
||||
"insight+": "Insight +",
|
||||
"skills": "Compétences",
|
||||
"acrobatics+": "Acrobaties +",
|
||||
"animal-handling+": "Dressage +",
|
||||
"arcana+": "Art de la magie +",
|
||||
"athletics+": "Athlétisme +",
|
||||
"deception+": "Supercherie +",
|
||||
"history+": "Histoire +",
|
||||
"insight+": "Perspicacité +",
|
||||
"intimidation+": "Intimidation +",
|
||||
"investigation+": "Investigation +",
|
||||
"medicine+": "Medicine +",
|
||||
"medicine+": "Médecine +",
|
||||
"nature+": "Nature +",
|
||||
"perception+": "Perception +",
|
||||
"performance+": "Performance +",
|
||||
"performance+": "Représentation +",
|
||||
"persuasion+": "Persuasion +",
|
||||
"religion+": "Religion +",
|
||||
"sleight-of-hand+": "Sleight of Hand +",
|
||||
"stealth+": "Stealth +",
|
||||
"survival+": "Survival +",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal-handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"sleight-of-hand+": "Escamotage +",
|
||||
"stealth+": "Furtivité +",
|
||||
"survival+": "Survie +",
|
||||
"acrobatics": "Acrobaties",
|
||||
"animal-handling": "Dressage",
|
||||
"arcana": "Art de la magie",
|
||||
"athletics": "Athlétisme",
|
||||
"deception": "Supercherie",
|
||||
"history": "Histoire",
|
||||
"insight": "Perspicacité",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"medicine": "Médecine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"performance": "Représentation",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"sleight-of-hand": "Escamotage",
|
||||
"stealth": "Discrétion",
|
||||
"survival": "Survie",
|
||||
"dmg-vuln": "Vulnérabilités aux dégâts",
|
||||
"dmg-res": "Résistances aux dégâts",
|
||||
"dmg-imm": "Immunités aux dégâts",
|
||||
"cond-imm": "Immunités aux conditions",
|
||||
"senses": "Sens",
|
||||
"langs": "Langues",
|
||||
"challenge": "Facteur de puissance",
|
||||
"npc-trait-name-place": "Apparence trompeuse.",
|
||||
"npc-trait-desc-place": "Si le dragon rate...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"adv": "Avantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"disadv": "Désavantage",
|
||||
"name:-u": "NOM :",
|
||||
"attack-u": "ATTAQUE",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"melee": "Mélée",
|
||||
"ranged": "À distance",
|
||||
"range-reach:-u": "PORTÉE/ALLONGE :",
|
||||
"range-reach-place": "1.5 m",
|
||||
"to-hit:-u": "BON. ATT. :",
|
||||
"target:-u": "CIBLE:",
|
||||
"target:": "Cible:",
|
||||
"to-hit-place": "Une cible",
|
||||
"on-hit:-u": "DÉGÂTS :",
|
||||
"on-hit-place": "tranchant",
|
||||
"on-hit2:-u": "DÉGÂTS 2 :",
|
||||
"on-hit-2-place": "feu",
|
||||
"hit:": "Touché: ",
|
||||
"reactions": "Réactions",
|
||||
"npc-repeating-name-place": "Parade.",
|
||||
"npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...",
|
||||
"spells": "Sorts",
|
||||
"prep-u": "PRÉP",
|
||||
"school:-u": "ÉCOLE :",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"conjuration": "Invocation",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"enchantment": "Enchantement",
|
||||
"evocation": "Évocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"necromancy": "Nécromancie",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"ritual": "Rituel",
|
||||
"ritual-l": "rituel",
|
||||
"range:-u": "PORTÉE:",
|
||||
"range:": "Portée :",
|
||||
"components:-u": "COMPOSANTS :",
|
||||
"components:": "Composants:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"ruby-dust-place": "50 po de poussière de rubis",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"duration:-u": "DURÉE:",
|
||||
"duration:": "Durée:",
|
||||
"difficulty-class-abv": "DD",
|
||||
"output:-u": "AFFICHAGE :",
|
||||
"spellcard-u": "FICHE DE SORT",
|
||||
"spell-atk:-u": "ATTAQUE DE SORT :",
|
||||
"none": "Aucun",
|
||||
"dmg:-u": "DÉGÂTS:",
|
||||
"dmg2:-u": "DÉGÂTS 2 :",
|
||||
"healing:-u": "SOINS :",
|
||||
"add-ability-mod-u": "AJOUTER BONUS DE CARACT. AUX DÉGÂTS/SOINS",
|
||||
"effect:-u": "EFFET :",
|
||||
"npc-atk-effect-place": "1/2 dégâts",
|
||||
"desc:-u": "DESCRIPTION :",
|
||||
"at-higher-lvl:-u": "À PLUS HAUT NIVEAU :",
|
||||
"at-higher-lvl": "À plus haut niveau",
|
||||
"higher-lvl-cast": "Lancé à plus haut niveau",
|
||||
"leg-actions": "Actions légendaires",
|
||||
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> peut utiliser <span name=\"attr_npc_legendary_actions\"></span> actions légendaires, en choisissant parmi les options ci-dessous. Une seule option légendaire peut être utilisée à la fois et seulement à la fin du tour d’une autre créature. <span name=\"attr_npc_name\"></span> récupère les légendaires actions dépensées au début de son tour.",
|
||||
"atk-range-place": "1,5 m.",
|
||||
"atk-target-place": "Une cible",
|
||||
"atk-dmg-type-place": "tranchant",
|
||||
"atk-dmg-type2-place": "feu",
|
||||
"adv-u": "AVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"disadv-u": "DÉSAVANTAGE",
|
||||
"core-u": "FICHE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"spells-u": "SORTS",
|
||||
"char-name-u": "NOM DU PERSONNAGE",
|
||||
"barbarian": "Barbare",
|
||||
"bard": "Barde",
|
||||
"cleric": "Clerc",
|
||||
"druid": "Druide",
|
||||
"fighter": "Guerrier",
|
||||
"monk": "Moine",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"ranger": "Rôdeur",
|
||||
"rogue": "Roublard",
|
||||
"sorcerer": "Ensorceleur",
|
||||
"warlock": "Sorcier",
|
||||
"wizard": "Magicien",
|
||||
"class-level-u": "CLASSE & NIVEAU",
|
||||
"background-u": "HISTORIQUE",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"alignment-u": "ALIGNEMENT",
|
||||
"exp-pts-u": "POINTS D’EXPÉRIENCE",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"prof-bonus-u": "BONUS DE MAÎTRISE",
|
||||
"strength": "Force",
|
||||
"strength-save": "Sauvegarde de force",
|
||||
"dexterity": "Dextérité",
|
||||
"dexterity-save": "Sauvegarde de dextérité",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"constitution-save": "Sauvegarde de constitution",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal-handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intelligence-save": "Sauvegarde d'intelligence",
|
||||
"wisdom": "Sagesse",
|
||||
"wisdom-save": "Sauvegarde de sagesse",
|
||||
"charisma": "Charisme",
|
||||
"charisma-save": "Sauvegarde de charisme",
|
||||
"saving-throws-u": "JETS DE SAUVEGARDE",
|
||||
"acrobatics-core": "Acrobaties <span>(Dex)</span>",
|
||||
"animal-handling-core": "Dressage <span>(Sag)</span>",
|
||||
"arcana-core": "Arcanes <span>(Int)</span>",
|
||||
"athletics-core": "Athlétisme <span>(For)</span>",
|
||||
"deception-core": "Supercherie<span>(Cha)</span>",
|
||||
"history-core": "Histoire <span>(Int)</span>",
|
||||
"insight-core": "Perspicacité <span>(Sag)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"medicine-core": "Médecine <span>(Sag)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"perception-core": "Perception <span>(Sag)</span>",
|
||||
"performance-core": "Représentation <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight-of-hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"sleight-of-hand-core": "Escamotage <span>(Dex)</span>",
|
||||
"stealth-core": "Discrétion <span>(Dex)</span>",
|
||||
"survival-core": "Survie <span>(Sag)</span>",
|
||||
"pass-wis-u": "SAGESSE PASSIVE (PERCEPTION)",
|
||||
"tool-u": "OUTIL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"attr-u": "ATTRIBUT",
|
||||
"prof-bonus:-u": "BONUS DE MAÎTRISE:",
|
||||
"prof-u": "COMPÉTENT",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"jack-of-all-u": "TOUCHE-À-TOUT",
|
||||
"attr:-u": "ATTRIBUT:",
|
||||
"tool-prof-u": "OUTILS MAÎTRISÉS",
|
||||
"other-prof-langs-u": "AUTRES MAÎTRISES & LANGUES",
|
||||
"init": "Inititative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"hp-max-u": "Points de Vie Maximum",
|
||||
"hp-current-u": "POINTS DE VIE ACTUELS",
|
||||
"hp-temp-u": "POINTS DE VIE TEMPORAIRES",
|
||||
"total": "Total ",
|
||||
"hit-dice-u": "DÉS DE VIE",
|
||||
"successes-u": "SUCCÈS",
|
||||
"failures-u": "ÉCHECS",
|
||||
"death-save-u": "SAUVEGARDE CONTRE LA MORT",
|
||||
"death-saves-u": "SAUVEGARDES CONTRE LA MORT",
|
||||
"atk-u": "ATT",
|
||||
"dmg-type-u": "DÉGÂTS/TYPE",
|
||||
"attack:-u": "ATTAQUE:",
|
||||
"proficient-u": "COMPÉTENT",
|
||||
"range-place": "Soi (cône de 20 m)",
|
||||
"magic-bonus:-u": "BONUS MAGIQUE :",
|
||||
"crit-range-u": "PLAGE DE CRIT. :",
|
||||
"damage:-u": "DÉGÂTS:",
|
||||
"dmg-type-place": "Tranchant",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"damage2:-u": "DÉGÂTS 2 :",
|
||||
"saving-throw:-u": "JET DE SAUVEGARDE:",
|
||||
"vs-dc:-u": "DD :",
|
||||
"spell-u": "SORT",
|
||||
"flat-u": "FIXE",
|
||||
"save": "Sauvegarde",
|
||||
"save-effect:-u": "EFFET DE SAUVEGARDE:",
|
||||
"save-effect-place": "1/2 dégâts",
|
||||
"ammunition:-u": "MUNITIONS :",
|
||||
"ammunition-place": "Flèches",
|
||||
"description:-u": "DESCRIPTION :",
|
||||
"description-place": "Jusqu'à 2 créatures à moins de 5 pieds",
|
||||
"atk-spellcasting-u": "ATTAQUES & INCANTATIONS",
|
||||
"copper-piece-u": "PC",
|
||||
"silver-piece-u": "PA",
|
||||
"electrum-piece-u": "PE",
|
||||
"gold-piece-u": "PO",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">ATTENTION - PLUSIEURS ENSEMBLES D’ARMURE OU DE BOUCLIERS ONT ÉTÉ AJOUTÉS ET LA CA N’EST PAS CALCULÉE CORRECTEMENT. DÉSÉQUIPEZ LA PIÈCE D'ARMURE DEPUIS LES DÉTAILS DE L'OBJET.",
|
||||
"item-name-u": "NOM DE L'OBJET",
|
||||
"equipped-u": "ÉQUIPÉ",
|
||||
"use-as-resource-u": "EST UN RESSOURCE",
|
||||
"prop:-u": "PROP. :",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"total-weight-u": "POIDS TOTAL",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"heavily-encumbered-u": "FORTEMENT ENCOMBRÉ",
|
||||
"encumbered-u": "ENCOMBRÉ",
|
||||
"over-carrying-cap-u": "SURCHARGÉ",
|
||||
"equipment-u": "ÉQUIPEMENT",
|
||||
"personality-traits-u": "TRAITS DE PERSONNALITÉ",
|
||||
"ideals-u": "IDÉAUX",
|
||||
"bonds-u": "LIENS",
|
||||
"flaws-u": "DÉFAUTS",
|
||||
"class-resource-u": "RESSOURCE DE CLASSE",
|
||||
"other-resource-u": "AUTRES RESSOURCES",
|
||||
"feats-traits-u": "CAPACITÉS & TRAITS",
|
||||
"age-u": "ÂGE",
|
||||
"size-u": "TAILLE",
|
||||
"height-u": "TAILLE",
|
||||
"weight-u": "POIDS",
|
||||
"eye-u": "YEUX",
|
||||
"skin-u": "PEAU",
|
||||
"hair-u": "CHEVEUX",
|
||||
"char-appearance-u": "APPARENCE DU PERSONNAGE",
|
||||
"char-backstory-u": "HISTOIRE DU PERSONNAGE",
|
||||
"allies-orgs-u": "ALLIÉS & ORGANISATIONS",
|
||||
"add-feats-traits-u": "CAPACITÉS & TRAITS SUPPLÉMENTAIRES",
|
||||
"treasure-u": "TRÉSOR",
|
||||
"spell-save-dc-u": "DD DE SVG DU SORT",
|
||||
"cantrips-u": "SORTS MINEURS",
|
||||
"ritual-u": "RITUEL",
|
||||
"casting-time:-u": "DURÉE D'INCANT. :",
|
||||
"casting-time:": "Temps d'Incantation:",
|
||||
"at-higher-lvl-dmg:-u": "DÉGÂTS À PLUS HAUT NIV. :",
|
||||
"half-dmg-place": "1/2 Dégâts",
|
||||
"hit-die:-u": "DÉ DE VIE :",
|
||||
"initiative-mod:-u": "MODIFICATEUR D’INITIATIVE :",
|
||||
"glob-saving-mod:-u": "MODIF. GLOBAL DES JETS DE SAUVEGARDE :",
|
||||
"glob-ac-mod:-u": "MODIF. GLOBAL À LA CA :",
|
||||
"glob-atk-mod:-u": "MODIFICATEUR GLOBAL D'ATTAQUE MAGIQUE:",
|
||||
"pass-perc-mod:-u": "MODIF. PERCEPTION PASSIVE :",
|
||||
"death-save-mod:-u": "MODIF. SAUVEGARDE CONTRE LA MORT :",
|
||||
"magic-caster-lvl:-u": "NIV. DE LANCEUR DE SORTS :",
|
||||
"halfling-luck-u": "CHANCE DU HALFELIN",
|
||||
"arcane-fighter-u": "GUERRIER LANCEUR DE SORTS",
|
||||
"arcane-rogue-u": "ROUBLARD LANCEUR DE SORTS",
|
||||
"class-options-u": "OPTIONS DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"2nd-class:-u": "2e CLASSE :",
|
||||
"lvl:-u": "NIVEAU :",
|
||||
"3rd-class:-u": "3e CLASSE :",
|
||||
"4th-class:-u": "4e CLASSE :",
|
||||
"mutliclass-opts-u": "OPTIONS DE MULTICLASSAGE",
|
||||
"use-cust-class-u": "UTILISER UNE CLASSE PERSONNALISÉE",
|
||||
"class-name:-u": "NOM DE CLASSE:",
|
||||
"spellcasting-ability:-u": "CAPACITÉ A LANCER DES SORTS:",
|
||||
"spell-slots:-u": "EMPLACEMENTS DE SORTS :",
|
||||
"spell-full-u": "COMPLETS (clerc, druid, magicien)",
|
||||
"spell-half-u": "DEMIS (paladin, rôdeur)",
|
||||
"spell-third-u": "TIERS (guerrier/roublard lanceur de sort)",
|
||||
"cust-class-opts": "OPTIONS DE CLASSE PERSONNALISÉE",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"skill-opts-u": "OPTIONS DE COMPÉTENCE",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"always-roll-adv": "Toujours utiliser l'avantage",
|
||||
"toggle-roll-adv": "Changement d'avantage",
|
||||
"query-roll-adv": "Demander à chaque jet pour l'avantage",
|
||||
"never-roll-adv": "Ne jamais utiliser l'avantage",
|
||||
"never-whisper-roll": "Ne jamais chuchoter les jets",
|
||||
"query-whisper-roll": "Demander à chaque jet",
|
||||
"always-whisper-roll": "Toujours chuchoter les jets",
|
||||
"never-roll-dmg": "Ne pas lancer les dégâts en auto",
|
||||
"always-roll-dmg": "Toujours tirer les dégâts & les critiques en auto",
|
||||
"add-char-to-templates:-u": "AJOUTER NOM DU PERSONNAGE AUX GABARITS :",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"inventory:-u": "INVENTAIRE :",
|
||||
"compendium-compatible": "Compatible Compendium",
|
||||
"simple": "Simple",
|
||||
"encumberance:-u": "ENCUMBERANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"encumberance:-u": "ENCOMBREMENT :",
|
||||
"ammo-tracking:-u": "SUIVI DES MUNITIONS :",
|
||||
"general-opts-u": "OPTIONS GÉNÉRALES",
|
||||
"transition-text": "Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.",
|
||||
"transition-text-highlight": "Veuillez faire une copie de votre partie avant d’utiliser cet outil.",
|
||||
"choose-sheet-transfer": "CHOISISSEZ LA FEUILLE SOURCE DU TRANSFERT",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumberance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
|
||||
"transition-opts-u": "OPTIONS DE TRANSFERT",
|
||||
"portions-sheet-utilize": "Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit d’auteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.",
|
||||
"api-required-u": "(API NÉCÉSSAIRE)",
|
||||
"spell_dc_mod:-u": "MOD. DE DD DE SVG DU SORT :",
|
||||
"custom_ac:-u": "CA PERSO. :",
|
||||
"npc-info": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.",
|
||||
"npc-pc": "PNJ/PJ",
|
||||
"roll-queries-info": "Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés) avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés) avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés) avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés) avantage.",
|
||||
"whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Bascule' ajoutera un bouton sur la barre d'onglets pour activer ou désactiver. 'Toujours' n'enverra les jets qu'à vous et au MJ.",
|
||||
"auto-dmg-roll-info": "Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.",
|
||||
"add-char-to-templates-info": "Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.",
|
||||
"inventory-info": "L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.",
|
||||
"encumberance-info": "La feuille utilise la variante de la règle d'encombrement du manuel du joueur. L'option 'Inactif' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.",
|
||||
"ammo-tracking-info": "Fournit un suivi automatique des munitions avec le <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D",
|
||||
"dungeons-and-dragons-styling-info": "Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas."
|
||||
}
|
||||
@@ -0,0 +1,480 @@
|
||||
{
|
||||
"begin-aime-keys": "----------------------------------------------------------------------------------------",
|
||||
"scholar": "Scholar",
|
||||
"slayer": "Slayer",
|
||||
"treasure-hunter": "Treasure Hunter",
|
||||
"wanderer": "Wanderer",
|
||||
"warden": "Warden",
|
||||
"warrior": "Warrior",
|
||||
"culture-u": "CULTURE",
|
||||
"shadow-weakness-u": "SHADOW WEAKNESS",
|
||||
"distinctive-quality-u": "DISTINCTIVE QUALITY",
|
||||
"specialty-u": "SPECIALTY",
|
||||
"hope-u": "HOPE",
|
||||
"dispair-u": "DISPAIR",
|
||||
"perm": "PERM",
|
||||
"shadow-u": "SHADOW",
|
||||
"exhaustion-u": "EXHAUSTION",
|
||||
"gold-u": "G",
|
||||
"silver-u": "S",
|
||||
"copper-u": "C",
|
||||
"virtues-feats-traits-u": "VIRTUES, FEATURES, & TRAITS",
|
||||
"lore-core": "Lore <span>(Int)</span>",
|
||||
"riddle-core": "Riddle <span>(Int)</span>",
|
||||
"shadow-lore-core": "Shadow Lore <span>(Int)</span>",
|
||||
"traditions-core": "Traditions <span>(Int)</span>",
|
||||
"lore-u": "LORE",
|
||||
"riddle-u": "RIDDLE",
|
||||
"shadow-lore-u": "SHADOW LORE",
|
||||
"traditions-u": "TRADITIONS",
|
||||
"standard-of-living-u": "STANDARD OF LIVING",
|
||||
"poor": "Poor",
|
||||
"frugal": "Frugal",
|
||||
"martial": "Martial",
|
||||
"prosperous": "Prosperous",
|
||||
"rich": "Rich",
|
||||
"patrons-sanctuaries-u": "PATRONS & SANCTUARIES",
|
||||
"add-feats-traits-virts-u": "ADDITIONAL VIRTUES, FEATURES, & TRAITS",
|
||||
"tale-of-years-u": "TALE OF YEARS",
|
||||
"miserable-u": "MISERABLE",
|
||||
"madness-threshold-u": "MADNESS THRESHOLD",
|
||||
"lore+": "Lore +",
|
||||
"riddle+": "Riddle +",
|
||||
"shadow-lore+": "Shadow Lore +",
|
||||
"traditions+": "Traditions +",
|
||||
"lore": "Lore",
|
||||
"riddle": "Riddle",
|
||||
"shadow-lore": "Shadow Lore",
|
||||
"traditions": "Traditions",
|
||||
"item-type-u": "TYPE:",
|
||||
"item-ac:-u": "AC:",
|
||||
"item-damage:-u": "DAM:",
|
||||
"item-damage-type:-u": "DTYP:",
|
||||
"item-range:-u": "RNG:",
|
||||
"end-aime-keys": "------------------------------------------------------------------------------------------",
|
||||
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions",
|
||||
"npc-options-u": "NPC OPTIONS",
|
||||
"name-u": "NAME",
|
||||
"npc-type-u": "NPC TYPE",
|
||||
"npc-type-place": "Medium fiend, any evil alignment",
|
||||
"armor-class-u": "ARMOR CLASS",
|
||||
"type-u": "TYPE",
|
||||
"npc-armor-place": "scale mail",
|
||||
"hit-points-u": "HIT POINTS",
|
||||
"formula-u": "FORMULA",
|
||||
"speed-u": "SPEED",
|
||||
"npc-speed-place": "30 ft., fly 60ft.",
|
||||
"attributes-u": "ATTRIBUTES",
|
||||
"str-u": "STR",
|
||||
"dex-u": "DEX",
|
||||
"con-u": "CON",
|
||||
"int-u": "INT",
|
||||
"wis-u": "WIS",
|
||||
"cha-u": "CHA",
|
||||
"saves-u": "SAVES",
|
||||
"skills-u": "SKILLS",
|
||||
"acrobatics-u": "ACROBATICS",
|
||||
"animal-handling-u": "ANIMAL HANDLING",
|
||||
"arcana-u": "ARCANA",
|
||||
"athletics-u": "ATHLETICS",
|
||||
"deception-u": "DECEPTION",
|
||||
"history-u": "HISTORY",
|
||||
"insight-u": "INSIGHT",
|
||||
"intimidation-u": "INTIMIDATION",
|
||||
"investigation-u": "INVESTIGATION",
|
||||
"medicine-u": "MEDICINE",
|
||||
"nature-u": "NATURE",
|
||||
"perception-u": "PERCEPTION",
|
||||
"performance-u": "PERFORMANCE",
|
||||
"persuasion-u": "PERSUASION",
|
||||
"religion-u": "RELIGION",
|
||||
"sleight-of-hand-u": "SLEIGHT OF HAND",
|
||||
"stealth-u": "STEALTH",
|
||||
"survival-u": "SURVIVAL",
|
||||
"damage-vuln-u": "DAMAGE VULNERABILITIES",
|
||||
"npc-dmg-vuln-place": "fire",
|
||||
"damage-res-u": "DAMAGE RESISTANCES",
|
||||
"npc-dmg-res-place": "cold",
|
||||
"damage-imm-u": "DAMAGE IMMUNITIES",
|
||||
"npc-dmg-imm-place": "lightning, thunder",
|
||||
"cond-imm-u": "CONDITION IMMUNITIES",
|
||||
"npc-cond-imm-place": "charmed",
|
||||
"senses-u": "SENSES",
|
||||
"npc-senses-place": "darkvision 120ft., passive Perception 16",
|
||||
"langs-u": "LANGUAGES",
|
||||
"npc-langs-place": "Abyssal, Common, Infernal",
|
||||
"challenge-u": "CHALLENGE",
|
||||
"xp-u": "XP",
|
||||
"spellcast-npc-u": "SPELLCASTING NPC",
|
||||
"spell-ability-u": "SPELLCASTING ABILITY",
|
||||
"none-u": "NONE",
|
||||
"strength-u": "STRENGTH",
|
||||
"strength-save-u": "STRENGTH SAVE",
|
||||
"dexterity-u": "DEXTERITY",
|
||||
"dexterity-save-u": "DEXTERITY SAVE",
|
||||
"constitution-u": "CONSTITUTION",
|
||||
"constitution-save-u": "CONSTITUTION SAVE",
|
||||
"intelligence-u": "INTELLIGENCE",
|
||||
"intelligence-save-u": "INTELLIGENCE SAVE",
|
||||
"wisdom-u": "WISDOM",
|
||||
"wisdom-save-u": "WISDOM SAVE",
|
||||
"charisma-u": "CHARISMA",
|
||||
"charisma-save-u": "CHARISMA SAVE",
|
||||
"spell-dc-u": "SPELL DC",
|
||||
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
|
||||
"has-reaction-u": "HAS REACTIONS",
|
||||
"leg-actions:-u": "LEGENDARY ACTIONS:",
|
||||
"gen-opts-u": "GENERAL OPTIONS",
|
||||
"npc-u": "NPC",
|
||||
"roll-queries:-u": "ROLL QUERIES:",
|
||||
"always-adv": "Always Roll Advantage",
|
||||
"adv-toggle": "Advantage Toggle",
|
||||
"query-adv": "Query Advantage",
|
||||
"never-adv": "Never Roll Advantage",
|
||||
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
|
||||
"never-whisp": "Never Whisper Rolls",
|
||||
"query-whisp": "Query Whisper",
|
||||
"always-whisp": "Always Whisper Rolls",
|
||||
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
|
||||
"never-dmg": "Don't Auto Roll Damage",
|
||||
"always-dmg": "Auto Roll Damage & Crit",
|
||||
"ac": "Armor Class",
|
||||
"hp": "Hit Points",
|
||||
"speed": "Speed",
|
||||
"saving-throw": "Saving Throws",
|
||||
"str+": "Str +",
|
||||
"dex+": "Dex +",
|
||||
"con+": "Con +",
|
||||
"int+": "Int +",
|
||||
"wis+": "Wis +",
|
||||
"cha+": "Cha +",
|
||||
"skills": "Skills",
|
||||
"acrobatics+": "Acrobatics +",
|
||||
"animal-handling+": "Animal Handling +",
|
||||
"arcana+": "Arcana +",
|
||||
"athletics+": "Athletics +",
|
||||
"deception+": "Deception +",
|
||||
"history+": "History +",
|
||||
"insight+": "Insight +",
|
||||
"intimidation+": "Intimidation +",
|
||||
"investigation+": "Investigation +",
|
||||
"medicine+": "Medicine +",
|
||||
"nature+": "Nature +",
|
||||
"perception+": "Perception +",
|
||||
"performance+": "Performance +",
|
||||
"persuasion+": "Persuasion +",
|
||||
"religion+": "Religion +",
|
||||
"sleight-of-hand+": "Sleight of Hand +",
|
||||
"stealth+": "Stealth +",
|
||||
"survival+": "Survival +",
|
||||
"acrobatics": "Acrobatics",
|
||||
"animal-handling": "Animal Handling",
|
||||
"arcana": "Arcana",
|
||||
"athletics": "Athletics",
|
||||
"deception": "Deception",
|
||||
"history": "History",
|
||||
"insight": "Insight",
|
||||
"intimidation": "Intimidation",
|
||||
"investigation": "Investigation",
|
||||
"medicine": "Medicine",
|
||||
"nature": "Nature",
|
||||
"perception": "Perception",
|
||||
"performance": "Performance",
|
||||
"persuasion": "Persuasion",
|
||||
"religion": "Religion",
|
||||
"sleight-of-hand": "Sleight of Hand",
|
||||
"stealth": "Stealth",
|
||||
"survival": "Survival",
|
||||
"dmg-vuln": "Damage Vulnerabilities",
|
||||
"dmg-res": "Damage Resistances",
|
||||
"dmg-imm": "Damage Immunities",
|
||||
"cond-imm": "Condition Immunities",
|
||||
"senses": "Senses",
|
||||
"langs": "Languages",
|
||||
"challenge": "Challenge",
|
||||
"npc-trait-name-place": "False Appearance.",
|
||||
"npc-trait-desc-place": "If the dragon fails...",
|
||||
"actions": "Actions",
|
||||
"adv": "Advantage",
|
||||
"norm": "Normal",
|
||||
"disadv": "Disadvantage",
|
||||
"name:-u": "NAME:",
|
||||
"attack-u": "ATTACK",
|
||||
"type:-u": "TYPE:",
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged",
|
||||
"range-reach:-u": "RANGE/REACH:",
|
||||
"range-reach-place": "5 ft.",
|
||||
"to-hit:-u": "TO HIT:",
|
||||
"target:-u": "TARGET:",
|
||||
"target:": "Target:",
|
||||
"to-hit-place": "One target",
|
||||
"on-hit:-u": "ON HIT:",
|
||||
"on-hit-place": "slashing",
|
||||
"on-hit2:-u": "ON HIT 2:",
|
||||
"on-hit-2-place": "fire",
|
||||
"hit:": "Hit: ",
|
||||
"reactions": "Reactions",
|
||||
"npc-repeating-name-place": "Parry.",
|
||||
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
|
||||
"spells": "Spells",
|
||||
"prep-u": "PREP",
|
||||
"school:-u": "SCHOOL:",
|
||||
"abjuration": "Abjuration",
|
||||
"conjuration": "Conjuration",
|
||||
"divination": "Divination",
|
||||
"enchantment": "Enchantment",
|
||||
"evocation": "Evocation",
|
||||
"illusion": "Illusion",
|
||||
"necromancy": "Necromancy",
|
||||
"transmutation": "Transmutation",
|
||||
"ritual": "Ritual",
|
||||
"ritual-l": "ritual",
|
||||
"range:-u": "RANGE:",
|
||||
"range:": "Range:",
|
||||
"components:-u": "COMPONENTS:",
|
||||
"components:": "Components:",
|
||||
"spell-component-verbal": "V",
|
||||
"spell-component-somatic": "S",
|
||||
"spell-component-material": "M",
|
||||
"ruby-dust-place": "ruby dust worth 50gp",
|
||||
"concentration-u": "CONCENTRATION",
|
||||
"concentration": "Concentration",
|
||||
"duration:-u": "DURATION:",
|
||||
"duration:": "Duration:",
|
||||
"difficulty-class-abv": "DC",
|
||||
"output:-u": "OUTPUT:",
|
||||
"spellcard-u": "SPELLCARD",
|
||||
"spell-atk:-u": "SPELL ATTACK:",
|
||||
"none": "None",
|
||||
"dmg:-u": "DAMAGE:",
|
||||
"dmg2:-u": "DAMAGE2:",
|
||||
"healing:-u": "HEALING:",
|
||||
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
|
||||
"effect:-u": "EFFECT:",
|
||||
"npc-atk-effect-place": "Half damage",
|
||||
"desc:-u": "DESCRIPTION:",
|
||||
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
|
||||
"at-higher-lvl": "At Higher Levels",
|
||||
"higher-lvl-cast": "Higher Level Cast",
|
||||
"leg-actions": "Legendary Actions",
|
||||
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
|
||||
"atk-range-place": "5 ft.",
|
||||
"atk-target-place": "One target",
|
||||
"atk-dmg-type-place": "slashing",
|
||||
"atk-dmg-type2-place": "fire",
|
||||
"adv-u": "ADVANTAGE",
|
||||
"norm-u": "NORMAL",
|
||||
"disadv-u": "DISADVANTAGE",
|
||||
"core-u": "CORE",
|
||||
"bio-u": "BIO",
|
||||
"spells-u": "SPELLS",
|
||||
"char-name-u": "CHARACTER NAME",
|
||||
"barbarian": "Barbarian",
|
||||
"bard": "Bard",
|
||||
"cleric": "Cleric",
|
||||
"druid": "Druid",
|
||||
"fighter": "Fighter",
|
||||
"monk": "Monk",
|
||||
"paladin": "Paladin",
|
||||
"ranger": "Ranger",
|
||||
"rogue": "Rogue",
|
||||
"sorcerer": "Sorcerer",
|
||||
"warlock": "Warlock",
|
||||
"wizard": "Wizard",
|
||||
"class-level-u": "CLASS & LEVEL",
|
||||
"background-u": "BACKGROUND",
|
||||
"race-u": "RACE",
|
||||
"alignment-u": "ALIGNMENT",
|
||||
"exp-pts-u": "EXPERIENCE POINTS",
|
||||
"inspiration-u": "INSPIRATION",
|
||||
"prof-bonus-u": "PROFICIENCY BONUS",
|
||||
"strength": "Strength",
|
||||
"strength-save": "Strength Save",
|
||||
"dexterity": "Dexterity",
|
||||
"dexterity-save": "Dexterity Save",
|
||||
"constitution": "Constitution",
|
||||
"constitution-save": "Constitution Save",
|
||||
"intelligence": "Intelligence",
|
||||
"intelligence-save": "Intelligence Save",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-save": "Wisdom Save",
|
||||
"charisma": "Charisma",
|
||||
"charisma-save": "Charisma Save",
|
||||
"saving-throws-u": "SAVING THROWS",
|
||||
"acrobatics-core": "Acrobatics <span>(Dex)</span>",
|
||||
"animal-handling-core": "Animal Handling <span>(Wis)</span>",
|
||||
"arcana-core": "Arcana <span>(Int)</span>",
|
||||
"athletics-core": "Athletics <span>(Str)</span>",
|
||||
"deception-core": "Deception <span>(Cha)</span>",
|
||||
"history-core": "History <span>(Int)</span>",
|
||||
"insight-core": "Insight <span>(Wis)</span>",
|
||||
"intimidation-core": "Intimidation <span>(Cha)</span>",
|
||||
"investigation-core": "Investigation <span>(Int)</span>",
|
||||
"medicine-core": "Medicine <span>(Wis)</span>",
|
||||
"nature-core": "Nature <span>(Int)</span>",
|
||||
"perception-core": "Perception <span>(Wis)</span>",
|
||||
"performance-core": "Performance <span>(Cha)</span>",
|
||||
"persuasion-core": "Persuasion <span>(Cha)</span>",
|
||||
"religion-core": "Religion <span>(Int)</span>",
|
||||
"sleight-of-hand-core": "Sleight of Hand <span>(Dex)</span>",
|
||||
"stealth-core": "Stealth <span>(Dex)</span>",
|
||||
"survival-core": "Survival <span>(Wis)</span>",
|
||||
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
|
||||
"tool-u": "TOOL",
|
||||
"pro-u": "PRO",
|
||||
"attr-u": "ATTRIBUTE",
|
||||
"prof-bonus:-u": "PROFICIENCY BONUS:",
|
||||
"prof-u": "PROFICIENT",
|
||||
"expertise-u": "EXPERTISE",
|
||||
"jack-of-all-u": "JACK OF ALL TRADES",
|
||||
"attr:-u": "ATTRIBUTE:",
|
||||
"tool-prof-u": "TOOL PROFICIENCIES",
|
||||
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
|
||||
"init": "Initiative",
|
||||
"init-u": "INITIATIVE",
|
||||
"hp-max-u": "Hit Point Maximum",
|
||||
"hp-current-u": "CURRENT HIT POINTS",
|
||||
"hp-temp-u": "TEMPORARY HIT POINTS",
|
||||
"total": "Total",
|
||||
"hit-dice-u": "HIT DICE",
|
||||
"successes-u": "SUCCESSES",
|
||||
"failures-u": "FAILURES",
|
||||
"death-save-u": "DEATH SAVE",
|
||||
"death-saves-u": "DEATH SAVES",
|
||||
"atk-u": "ATK",
|
||||
"dmg-type-u": "DAMAGE/TYPE",
|
||||
"attack:-u": "ATTACK:",
|
||||
"proficient-u": "PROFICIENT",
|
||||
"range-place": "Self (60-foot cone)",
|
||||
"magic-bonus:-u": "MAGIC BONUS:",
|
||||
"crit-range-u": "CRIT RANGE:",
|
||||
"damage:-u": "DAMAGE:",
|
||||
"dmg-type-place": "Slashing",
|
||||
"crit:-u": "CRIT:",
|
||||
"damage2:-u": "DAMAGE2:",
|
||||
"saving-throw:-u": "SAVING THROW:",
|
||||
"vs-dc:-u": "VS DC:",
|
||||
"spell-u": "SPELL",
|
||||
"flat-u": "FLAT",
|
||||
"save": "Save",
|
||||
"save-effect:-u": "SAVE EFFECT:",
|
||||
"save-effect-place": "half damage",
|
||||
"ammunition:-u": "AMMUNITION:",
|
||||
"ammunition-place": "Arrows",
|
||||
"description:-u": "DESCRIPTION:",
|
||||
"description-place": "Up to 2 creatures within 5 feet",
|
||||
"atk-spellcasting-u": "ATTACKS & SPELLCASTING",
|
||||
"copper-piece-u": "CP",
|
||||
"silver-piece-u": "SP",
|
||||
"electrum-piece-u": "EP",
|
||||
"gold-piece-u": "GP",
|
||||
"platinum-piece-u": "PP",
|
||||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
|
||||
"item-name-u": "ITEM NAME",
|
||||
"equipped-u": "EQUIPPED",
|
||||
"use-as-resource-u": "USE AS A RESOURCE",
|
||||
"prop:-u": "PROP:",
|
||||
"mods:-u": "MODS:",
|
||||
"total-weight-u": "TOTAL WEIGHT",
|
||||
"immobile-u": "IMMOBILE",
|
||||
"heavily-encumbered-u": "HEAVILY ENCUMBERED",
|
||||
"encumbered-u": "ENCUMBERED",
|
||||
"over-carrying-cap-u": "OVER CARRYING CAPACITY",
|
||||
"equipment-u": "EQUIPMENT",
|
||||
"personality-traits-u": "PERSONALITY TRAITS",
|
||||
"ideals-u": "IDEALS",
|
||||
"bonds-u": "BONDS",
|
||||
"flaws-u": "FLAWS",
|
||||
"class-resource-u": "CLASS RESOURCE",
|
||||
"other-resource-u": "OTHER RESOURCE",
|
||||
"feats-traits-u": "FEATURES & TRAITS",
|
||||
"age-u": "AGE",
|
||||
"size-u": "SIZE",
|
||||
"height-u": "HEIGHT",
|
||||
"weight-u": "WEIGHT",
|
||||
"eye-u": "EYES",
|
||||
"skin-u": "SKIN",
|
||||
"hair-u": "HAIR",
|
||||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||||
"char-backstory-u": "CHARACTER BACKSTORY",
|
||||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||||
"treasure-u": "TREASURE",
|
||||
"spell-save-dc-u": "SPELL SAVE DC",
|
||||
"cantrips-u": "CANTRIPS",
|
||||
"ritual-u": "RITUAL",
|
||||
"casting-time:-u": "CASTING TIME:",
|
||||
"casting-time:": "Casting Time:",
|
||||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||||
"half-dmg-place": "Half damage",
|
||||
"hit-die:-u": "HIT DIE:",
|
||||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||||
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
|
||||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||||
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
|
||||
"halfling-luck-u": "HALFLING LUCK",
|
||||
"arcane-fighter-u": "ARCANE FIGHTER",
|
||||
"arcane-rogue-u": "ARCANE ROGUE",
|
||||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"2nd-class:-u": "2ND CLASS:",
|
||||
"lvl:-u": "LEVEL:",
|
||||
"3rd-class:-u": "3RD CLASS:",
|
||||
"4th-class:-u": "4TH CLASS:",
|
||||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||||
"class-name:-u": "CLASS NAME:",
|
||||
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
|
||||
"spell-slots:-u": "SPELL SLOTS:",
|
||||
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
|
||||
"spell-half-u": "HALF (Paladin, Ranger)",
|
||||
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
|
||||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||||
"normal": "Normal",
|
||||
"expirtise": "Expertise",
|
||||
"skill-opts-u": "SKILL OPTIONS",
|
||||
"version": "v",
|
||||
"always-roll-adv": "Always Roll Advantage",
|
||||
"toggle-roll-adv": "Advantage Toggle",
|
||||
"query-roll-adv": "Query Advantage",
|
||||
"never-roll-adv": "Never Roll Advantage",
|
||||
"never-whisper-roll": "Never Whisper Rolls",
|
||||
"query-whisper-roll": "Query Whisper",
|
||||
"always-whisper-roll": "Always Whisper Rolls",
|
||||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||||
"on": "On",
|
||||
"off": "Off",
|
||||
"inventory:-u": "INVENTORY:",
|
||||
"compendium-compatible": "Compendium Compatible",
|
||||
"simple": "Simple",
|
||||
"encumberance:-u": "ENCUMBERANCE:",
|
||||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||||
"general-opts-u": "GENERAL OPTIONS",
|
||||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||||
"community-sheet-u": "COMMUNITY SHEET",
|
||||
"shaped-sheet-u": "SHAPED SHEET",
|
||||
"transition-opts-u": "TRANSITION OPTIONS",
|
||||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||||
"api-required-u": "(API REQUIRED)",
|
||||
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
|
||||
"custom_ac:-u": "CUSTOM AC:",
|
||||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||||
"npc-pc": "NPC/PC",
|
||||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||||
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
||||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||||
"encumberance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
|
||||
}
|
||||
|
After Width: | Height: | Size: 144 KiB |
|
After Width: | Height: | Size: 20 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "agon.html",
|
||||
"css": "agon.css",
|
||||
"authors": "Tsolval (@Tsolval), G-G-G",
|
||||
"roll20userid": "1628415,157788",
|
||||
"preview": "agon.png",
|
||||
"instructions": "This sheet is for John Harper's Agon Role Playing Game (Agon-rpg.com). Recent updates inlude resizing many page elements, fixing some elements, and shifting column contents around to improve usablilty. Also added a number of features: \n* Added NPC and Minion sheets, as well as a GM sheet for saving quick rolls. (click \"PC NAME\" for dropdown). \n* Ability scores can now have a +1 or +2 bonus included. \n* An Ability Roller - the title of each Ability is a button to roll that Ability. This button automatically rolls the Ability, the Name Die, and asks for any other dice (enter a valid die string like 1d6+2 or 1d10+2d6). \n* A Custom Die Roller at top right: just enter a dice string (like \"1d8+1d6+2\") and click the title to roll. \n* A combat die roller - enter the dice in the Left Hand and Right hand boxes (e.g. 1d6+1d8+1d10+1) and click the title to roll them. \n* a Bonus Die roller, for open-ended rolls, and any simple 1d4, d6, d8, 10, or d12 rolls. \n* The Ability Roller buttons automatically include the Name Die, while the combat and custom die rollers do not. \n* When making an Ability roll, the die rolled will take Impairment levels into account. For custom and combat rolls, you'll need to enter the correct die size. \n* Wound Penalties are included in Ability and Combat rolls. Temporary wound modifiers (for Wounds 1-3) are applied; after making a roll, uncheck the \"Clear Temporary Penalties\" box to remove the penalty. \n* The Armor Die will be automatically calculated - just click the pieces worn (greaves, helmet, breastplate). Bonuses boxes are provided in case you gain armor better than standard. As with Abilities, Armor rolls take Impairment into account. \n* Finally, your Name Die is automatically calculated from Fate boxes. \n\n "
|
||||
}
|
||||