Merge pull request #3113 from cmcdonald22/master

Quality of Life Updates for Apocalypse World V2
This commit is contained in:
wing-it
2017-10-23 15:19:55 -05:00
committed by GitHub
2 changed files with 242 additions and 195 deletions
+75 -33
View File
@@ -38,9 +38,9 @@
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name"/>
<div class="lne">
<label class="sheet-name"><span data-i18n="class-archetype">Class</span>:</label>
<label class="sheet-name"><span data-i18n="playbook-archetype">Playbook</span>:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-class">Lock/Unlock Class</span></small></label><br/>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-playbook">Lock/Unlock Playbook</span></small></label><br/>
</div>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
@@ -96,7 +96,7 @@
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">do something under fire</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool}]]}}' name='roll_dsuf'></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -105,7 +105,7 @@
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="go-aggro">go aggro/seize by force</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard}]]}}' name='roll_gasbf' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -114,7 +114,7 @@
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="seduce-or-manipulate">seduce or manipulate</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot}]]}}' name='roll_som' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -123,7 +123,7 @@
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">read a sitch; read a person</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp}]]}}' name='roll_rasrap' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
@@ -132,7 +132,7 @@
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">open your brain</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
@@ -179,6 +179,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" /> <span data-i18n="get-supplier">get a supplier (cf, detail with the MC)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -199,6 +200,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -219,6 +221,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -239,6 +242,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -259,6 +263,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -279,6 +284,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-10" /> <span data-i18n="get-garage-crew">get a garage (workspace, detail) and crew</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -299,6 +305,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -319,6 +326,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" /> <span data-i18n="get-gang-alpha">get a gang (detail) and Pack Alpha</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -339,6 +347,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" /> <span data-i18n="erase-holding-option">erase an option from your holding</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -359,6 +368,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -379,6 +389,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-13" /> <span data-i18n="resolve-interest-establishment">resolve somebody's interest in your establishment</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -399,6 +410,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-13" /> <span data-i18n="get-workspace-2options">get a workspace (you detail) or add 2 options to your workspace</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -418,6 +430,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-12" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
@@ -439,6 +452,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" /> <span data-i18n="workspace-lifesupport">add life support to your workspace, and now you can work on people there too</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -459,6 +473,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -479,6 +494,7 @@
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-13" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
@@ -491,7 +507,7 @@
</div>
</div> <!-- END COL 1 -->
<div class="sheet-col even"> <!-- COL 2 -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="class-moves">Class Moves</span>:</label>
<label class="sheet-class-moves sheet-section-title"><span data-i18n="playbook-moves">Playbook Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_classmovename" />
@@ -527,6 +543,11 @@
<div class="sheet-col"> <!-- COL 3 -->
<div class="sheet-box">
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
</div>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
@@ -558,28 +579,40 @@
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<!-- End Class Selected -->
<label class="sheet-other sheet-section-title"><span data-i18n="other">Other</span>:</label>
<label class="sheet-hx"><span data-i18n="hx">Hx</span>:</label>
<!-- Hx -->
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
<fieldset class="repeating_hx">
<input type="text" name="attr_hxcharacter" />
<input type="number" name="attr_hxvalue" min="-3" max="3" value="0" />
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
</div>
</fieldset>
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-stock"><span data-i18n="stock">Stock</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="stock">Stock</span>:</label>
<input type="number" name="attr_stock" min="0" max="6" value="6" />
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-skinner">
<label class="sheet-crew"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<label class="sheet-other sheet-section-title"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
@@ -602,19 +635,19 @@
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-box sheet-child-thing">
<h3><span><span data-i18n="your-den">Your Den</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-den">Your Den</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
</div>
<div class="sheet-box sheet-child-thing">
<h3><span><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span>:</label>
<label class="sheet-custom"><span data-i18n="under-disguises">Under Their Disguises</span>:</label>
<textarea rows="4" cols="30" name="attr_disguises"></textarea>
<label class="sheet-custom"><span data-i18n="but">But</span>:</label>
<textarea rows="4" cols="30" name="attr_wolves_features"></textarea>
</div>
<div class="sheet-box sheet-driver">
<h3><span><span data-i18n="your-cars">Your Car(s)</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-cars">Your Car(s)</span>:</label>
<fieldset class="repeating_cars">
<div><label class="sheet-custom"><span data-i18n="frame">Frame</span>:</label></div>
<div><input type="text" name="attr_carframe" /></div>
@@ -631,14 +664,14 @@
</fieldset>
</div>
<div class="sheet-box sheet-faceless">
<h3><span><span data-i18n="your-mask">Your Mask</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-mask">Your Mask</span>:</label>
<label class="sheet-custom"><span data-i18n="look">Look</span>:</label>
<textarea rows="4" cols="30" name="attr_look"></textarea>
<label class="sheet-custom"><span data-i18n="unmasked">Unmasked, You Are</span>:</label>
<textarea rows="4" cols="30" name="attr_unmasked"></textarea>
</div>
<div class="sheet-holder sheet-box">
<h3><span><span data-i18n="holding">Holding</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="holding">Holding</span>:</label>
<div><label class="sheet-custom"><span data-i18n="holding-size">Size</span>:</label></div>
<div><input type="text" name="attr_holdingsize" /></div>
<div><label class="sheet-custom"><span data-i18n="gigs">Gigs</span>:</label></div>
@@ -651,7 +684,7 @@
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<h3><span><span data-i18n="gang">Gang</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="gang">Gang</span>:</label>
<div><label class="sheet-custom"><span data-i18n="size">Size</span>:</label></div>
<div><input type="text" name="attr_gangsize" /></div>
<div><label class="sheet-custom"><span data-i18n="harm">Harm</span>:</label></div>
@@ -662,7 +695,7 @@
<div><textarea rows="4" cols="50" name="attr_gangtags"></textarea></div>
</div>
<div class="sheet-box sheet-chopper">
<h3><span><span data-i18n="your-bike">Your Bike</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="your-bike">Your Bike</span>:</label>
<div><label class="sheet-custom"><span data-i18n="strength">Strength</span>:</label></div>
<div><input type="text" name="attr_bikestrength" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
@@ -671,12 +704,14 @@
<div><input type="text" name="attr_bikeweakness" /></div>
</div>
<div class="sheet-box sheet-hocus">
<h3><span><span data-i18n="followers">Followers</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="followers">Followers</span>:</label>
<div><label class="sheet-custom"><span data-i18n="description">Description</span>:</label></div>
<div><input type="text" name="attr_followerdesc" /></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label>
<input type="number" name="attr_fortune" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{fortune}}} {{roll_mod=@{fortune}}} {{result=[[2d6 + @{fortune} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_fortune' ></button></div>
<div><input type="text" name="attr_followerfortune" /></div>
<div><label class="sheet-custom"><span data-i18n="barter">Barter</span>:</label></div>
<div><label class="sheet-custom"><span data-i18n="follower_barter">Follower Barter</span>:</label>
<input type="number" name="attr_follower_barter" min="0" value="0" /></div>
<div><input type="text" name="attr_followerbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
@@ -684,7 +719,7 @@
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-maestro">
<h3><span><span data-i18n="establishment">Establishment</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="establishment">Establishment</span>:</label>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
<textarea rows="4" cols="30" name="attr_attractions"></textarea>
<label class="sheet-custom"><span data-i18n="atmosphere">Atmosphere</span>:</label>
@@ -697,7 +732,7 @@
<textarea rows="4" cols="30" name="attr_security"></textarea>
</div>
<div class="sheet-box sheet-news">
<h3><span><span data-i18n="studio">Studio</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="studio">Studio</span>:</label>
<label class="sheet-custom"><span data-i18n="amenities">Amenities</span>:</label>
<textarea rows="4" cols="30" name="attr_amenities"></textarea>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
@@ -708,7 +743,7 @@
<textarea rows="4" cols="30" name="attr_connections"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<h3><span><span data-i18n="stasis">Stasis</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="stasis">Stasis</span>:</label>
<label class="sheet-custom"><span data-i18n="emerged-stasis">You emerged from stasis</span>:</label>
<textarea rows="4" cols="30" name="attr_emerged"></textarea>
<label class="sheet-custom"><span data-i18n="remaining-stasis">Remaining in Stasis</span></label>
@@ -719,12 +754,12 @@
<textarea rows="4" cols="30" name="attr_tammy"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<h3><span><span data-i18n="stasis-facilities">Stasis Facilities</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="stasis-facilities">Stasis Facilities</span>:</label>
<label class="sheet-custom"><span data-i18n="unlocked-facilities">Unlocked Facilities</span>:</label>
<textarea rows="4" cols="30" name="attr_unlocked"></textarea>
</div>
<div class="sheet-box sheet-waterbearer">
<h3><span><span data-i18n="source">Source</span></span></h3>
<label class="sheet-other sheet-section-title"><span data-i18n="source">Source</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
<label class="sheet-custom"><span data-i18n="chosen-friends">Chosen Friends</span>:</label>
@@ -734,6 +769,13 @@
<label class="sheet-custom"><span data-i18n="penalties">Penalties</span>:</label>
<textarea rows="4" cols="30" name="attr_penalties"></textarea>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + ?{Amount Of Barter to roll |0} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-other sheet-section-title"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
</div> <!-- END COL 3 -->
</div>
</div>
+167 -162
View File
@@ -1,163 +1,168 @@
{
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"class-archetype": "Class",
"class-moves": "Class Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-class": "Lock/Unlock Class",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}
"add-workspace-2options": "add 2 options to your workspace",
"advance-3basicmoves": "choose 3 basic moves and advance them.",
"advance-3other-moves": "advance the other 3 basic moves.",
"amenities": "Amenities",
"angel": "Angel",
"armor": "Armor",
"atmosphere": "Atmosphere",
"attractions": "Attractions",
"back-minus-harm": "Come back with -1hard",
"back-minus-weird": "Come back with +1weird",
"barter": "Barter",
"battlebabe": "Battlebabe",
"brainer": "Brainer",
"but": "But",
"change-char-type": "change your character to a new type",
"change-playbook": "Change to a new Playbook",
"child-thing": "Child-Thing",
"chopper": "Chopper",
"chosen-friends": "Chosen Friends",
"playbook-archetype": "Playbook",
"playbook-moves": "Playbook Moves",
"complications": "Complications",
"cool": "Cool",
"crew-contacts": "Crew Contacts",
"custom-weapons": "Custom Weapons",
"description": "Description",
"die": "Die",
"do-something-under-fire": "do something under fire",
"driver": "Driver",
"emerged-stasis": "You emerged from stasis",
"erase-holding-option": "erase an option from your holding",
"establishment": "Establishment",
"establishment-security": "add a security to your establishment",
"experience": "Experience",
"faceless": "Faceless",
"features": "Features",
"follower_barter": "Follower Barter",
"followers": "Followers",
"followers-newoption": "choose a new option for your followers",
"fortune": "Fortune",
"frame": "Frame",
"gang": "Gang",
"gang-new-option": "choose a new option for your gang",
"gear-barter": "Gear &amp; Barter",
"get-2brainer-gear": "get 2 new or relacement brainer gear (you choose)",
"get-ally": "get an ally (cf, detail with the MC)",
"get-establishment": "get an establishment (detail)",
"get-followers-fortune": "get followers (you detail) and Fortunes",
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
"get-gang-leadership": "get a gang (detail) and Leadership",
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
"get-garage-crew": "get a garage (workspace, detail) and crew",
"get-holding-newoption": "choose a new option for your holding",
"get-holding-wealth": "get a holding (detail) and Wealth",
"get-move-angel": "get a new angel move",
"get-move-battlebabe": "get a new battlebabe move",
"get-move-brainer": "get a new brainer move",
"get-move-child": "get a new child-thing move",
"get-move-driver": "get a new driver move",
"get-move-faceless": "get a new faceless move",
"get-move-gunlugger": "get a new gunlugger move",
"get-move-hocus": "get a new hocus move",
"get-move-maestro": "get a new maestro d' move",
"get-move-news": "get a new news move",
"get-move-other": "get a move from another playbook",
"get-move-savvyhead": "get a new savvyhead move",
"get-move-skinner": "get a new skinner move",
"get-move-waterbearer": "get a new waterbearer move",
"get-plus-cool-max2": "get +1cool (max cool+2)",
"get-plus-cool-max3": "get +1cool (max cool+3)",
"get-plus-hard-max2": "get +1hard (max hard+2)",
"get-plus-hard-max3": "get +1hard (max hard+3)",
"get-plus-hot-max2": "get +1hot (max hot+2)",
"get-plus-hot-max3": "get +1hot (max hot+3)",
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
"get-plus-weird-max2": "get +1weird (max weird+2)",
"get-plus-weird-max3": "get +1weird (max weird+3)",
"get-supplier": "get a supplier (cf, detail with the MC)",
"get-vehicle": "get a new vehicle (you detail)",
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
"get-vehicle-new": "get a vehicle (you detail)",
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
"gigs": "Gigs",
"go-aggro": "go aggro/seize by force",
"gunlugger": "GunLugger",
"hard": "Hard",
"hardholder": "Hardholder",
"harm": "Harm",
"highlighted": "Highlighted",
"hocus": "Hocus",
"hold": "Hold",
"holding": "Holding",
"holding-size": "Size",
"hot": "Hot",
"hx": "Hx",
"hx-notes": "Hx Notes",
"improvements": "Improvements",
"interested-parties": "Interested Parties",
"laws": "Laws",
"life-untenable": "When Life is Untenable",
"lock-unlock-playbook": "Lock/Unlock Playbook",
"look": "Look",
"looks": "Looks",
"maestro-d": "Maestro D",
"misses": "Misses",
"move": "Move",
"name": "Name",
"news": "News",
"open-your-brain": "open your brain",
"other": "Other",
"other-moves": "Other Moves",
"penalties": "Penalties",
"people-connections": "People with Connections",
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
"power": "Power",
"puppet-strings": "Puppet Strings",
"quarantine": "The Quarantine",
"read-a-sitch": "read a sitch; read a person",
"regulars": "Regulars",
"remaining-stasis": "Remaining in Stasis",
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
"retire-char-safety": "retire your character (to safety)",
"roll-your-hx": "roll your Hx",
"rolls": "rolls",
"savvyhead": "SavvyHead",
"second-char": "create a second character to play",
"security": "Security",
"seduce-or-manipulate": "seduce or manipulate",
"sharp": "Sharp",
"show-hide-improvements": "Show/Hide Improvements",
"size": "Size",
"skinner": "Skinner",
"source": "Source",
"source-2features": "add 2 features to the source",
"source-laws": "change the laws and penalties of the source",
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
"stasis": "Stasis",
"stasis-facilities": "Stasis Facilities",
"stat": "Stat",
"stats": "Stats",
"stock": "Stock",
"strength": "Strength",
"studio": "Studio",
"succeeds": "Succeeds",
"succeeds-partially": "Succeeds partially",
"suffer-harm": "suffer harm",
"surplus": "Surplus",
"tags": "Tags",
"under-disguises": "Under Their Disguises",
"unlock-stasis-facility": "unlock a stasis facility",
"unlocked-facilities": "Unlocked Facilities",
"unmasked": "Unmasked, You Are",
"untouched-why": "It's Untouched. Why?",
"want": "Want",
"waterbearer": "Waterbearer",
"weaknesses": "Weaknesses",
"weird": "Weird",
"wolves-maelstrom": "Wolves of the Maelstrom",
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
"your-bike": "Your Bike",
"your-cars": "Your Car(s)",
"your-den": "Your Den",
"your-mask": "Your Mask"
}