@@ -221,7 +221,7 @@
|
||||
"l_leg-u": "L.Leg",
|
||||
"abdmn-u": "Abdmn",
|
||||
"r_leg-u": "R.Leg",
|
||||
"item-u": "Item",
|
||||
"item-u": "アイテム",
|
||||
"defence-u": "Defence",
|
||||
"weapons-u": "武器",
|
||||
"combat-u": "戦闘",
|
||||
@@ -251,7 +251,7 @@
|
||||
"Other Skill #10": "その他の技能#10",
|
||||
"spells-u": "呪文",
|
||||
"companions&mounts-u": "NPC",
|
||||
"vehicles-u": "Vehicles",
|
||||
"vehicles-u": "乗り物",
|
||||
"cap-u": "Capacity",
|
||||
"vehicleattack-u": "Vehicular Impact Attack",
|
||||
"operatorskill": "Operator's Skill",
|
||||
|
||||
+182
-182
@@ -1,198 +1,198 @@
|
||||
{
|
||||
"core": "core",
|
||||
"character name": "character name",
|
||||
"class and level": "class and level",
|
||||
"genome": "genome",
|
||||
"cadre": "cadre",
|
||||
"experience points": "xp",
|
||||
"backgrounds": "backgrounds",
|
||||
"appearance": "appearance",
|
||||
"strength abbreviation": "str",
|
||||
"score": "score",
|
||||
"core": "コア",
|
||||
"character name": "キャラクター名",
|
||||
"class and level": "クラスとレベル",
|
||||
"genome": "ゲノム",
|
||||
"cadre": "カードル",
|
||||
"experience points": "XP",
|
||||
"backgrounds": "背景",
|
||||
"appearance": "外観",
|
||||
"strength abbreviation": "筋力",
|
||||
"score": "スコア",
|
||||
"mod": "修正値",
|
||||
"save": "save",
|
||||
"proficiency abbreviation": "prof",
|
||||
"dexterity abbreviation": "dex",
|
||||
"constitution abbreviation": "con",
|
||||
"intelligence abbreviation": "int",
|
||||
"wisdom abbreviation": "wis",
|
||||
"charisma abbreviation": "cha",
|
||||
"save": "セーブ",
|
||||
"proficiency abbreviation": "習熟",
|
||||
"dexterity abbreviation": "敏捷力",
|
||||
"constitution abbreviation": "耐久力",
|
||||
"intelligence abbreviation": "知力",
|
||||
"wisdom abbreviation": "判断力",
|
||||
"charisma abbreviation": "魅力",
|
||||
"proficiency bonus": "習熟ボーナス",
|
||||
"strength skills": "strength skills",
|
||||
"strength skills": "筋力技能",
|
||||
"expertise abbreviation": "exp",
|
||||
"athletics": "athletics",
|
||||
"dexterity skills": "dexterity skills",
|
||||
"acrobatics": "acrobatics",
|
||||
"drive": "drive",
|
||||
"sleight of hand": "sleight of hand",
|
||||
"stealth": "stealth",
|
||||
"intelligence skills": "intelligence skills",
|
||||
"bureaucracy": "bureaucracy",
|
||||
"computers": "computers",
|
||||
"investigation": "investigation",
|
||||
"life science": "life science",
|
||||
"mechanics": "mechanics",
|
||||
"physical science": "physical science",
|
||||
"social science": "social science",
|
||||
"streetwise": "streetwise",
|
||||
"insight": "insight",
|
||||
"perception": "perception",
|
||||
"survival": "survival",
|
||||
"deception": "deception",
|
||||
"intimidation": "intimidation",
|
||||
"performance": "performance",
|
||||
"persuasion": "persuasion",
|
||||
"wisdom skills": "wisdom skills",
|
||||
"charisma skills": "charisma skills",
|
||||
"passive perception": "passive perception",
|
||||
"passive insight": "passive insight",
|
||||
"athletics": "運動",
|
||||
"dexterity skills": "敏捷力技能",
|
||||
"acrobatics": "軽業",
|
||||
"drive": "運転",
|
||||
"sleight of hand": "手先の早業",
|
||||
"stealth": "隠密",
|
||||
"intelligence skills": "知力技能",
|
||||
"bureaucracy": "官僚制度",
|
||||
"computers": "コンピュータ",
|
||||
"investigation": "調査",
|
||||
"life science": "生命科学",
|
||||
"mechanics": "機械学",
|
||||
"physical science": "物理科学",
|
||||
"social science": "社会科学",
|
||||
"streetwise": "裏社会",
|
||||
"insight": "洞察",
|
||||
"perception": "知覚",
|
||||
"survival": "生存",
|
||||
"deception": "ペテン",
|
||||
"intimidation": "威圧",
|
||||
"performance": "演技",
|
||||
"persuasion": "説得",
|
||||
"wisdom skills": "判断力技能",
|
||||
"charisma skills": "魅力技能",
|
||||
"passive perception": "受動的知覚",
|
||||
"passive insight": "受動的洞察",
|
||||
"senses": "感覚",
|
||||
"acute olfaction": "acute olfaction",
|
||||
"darkvision": "darkvision",
|
||||
"macrovision": "macrovision",
|
||||
"microvision": "microvision",
|
||||
"penetration": "penetration",
|
||||
"spectrum": "spectrum",
|
||||
"initiative": "initiative",
|
||||
"damage reduction": "damage reduction",
|
||||
"speed": "speed",
|
||||
"armor class": "armor class",
|
||||
"current hit points": "current hit points",
|
||||
"hit dice": "hit dice",
|
||||
"acute olfaction": "鋭敏嗅覚",
|
||||
"darkvision": "暗視",
|
||||
"macrovision": "マクロヴィジョン",
|
||||
"microvision": "マイクロヴィジョン",
|
||||
"penetration": "洞察力",
|
||||
"spectrum": "スペクトラム",
|
||||
"initiative": "イニシアチブ",
|
||||
"damage reduction": "ダメージ軽減",
|
||||
"speed": "速度",
|
||||
"armor class": "アーマー・クラス",
|
||||
"current hit points": "現在のヒットポイント",
|
||||
"hit dice": "ヒットダイス",
|
||||
"d8": "d8",
|
||||
"d10": "d10",
|
||||
"d12": "d12",
|
||||
"death saves": "death saves",
|
||||
"death save": "death save",
|
||||
"d12": "d10",
|
||||
"death saves": "死亡セーヴ",
|
||||
"death save": "死亡セーヴ",
|
||||
"Successes": "成功",
|
||||
"Failures": "失敗",
|
||||
"maximum hit points": "maximum hit points",
|
||||
"temporary hit points": "temp. hit points",
|
||||
"resistances": "resistances",
|
||||
"strength": "strength",
|
||||
"strength save": "strength save",
|
||||
"dexterity": "dexterity",
|
||||
"dexterity save": "dexterity save",
|
||||
"constitution": "constitution",
|
||||
"constitution save": "constitution save",
|
||||
"intelligence": "intelligence",
|
||||
"intelligence save": "intelligence save",
|
||||
"wisdom": "wisdom",
|
||||
"wisdom save": "wisdom save",
|
||||
"charisma": "charisma",
|
||||
"charisma save": "charisma save",
|
||||
"str check": "str check",
|
||||
"dex check": "dex check",
|
||||
"con check": "con check",
|
||||
"int check": "int check",
|
||||
"wis check": "wis check",
|
||||
"cha check": "cha check",
|
||||
"str save": "str save",
|
||||
"dex save": "dex save",
|
||||
"con save": "con save",
|
||||
"int save": "int save",
|
||||
"wis save": "wis save",
|
||||
"cha save": "cha save",
|
||||
"name": "name",
|
||||
"attack": "attack",
|
||||
"attack bonus": "attack bonus",
|
||||
"range": "range",
|
||||
"attack ability": "attack ability",
|
||||
"save ability": "save ability",
|
||||
"properties": "properties",
|
||||
"description": "description",
|
||||
"damage 1": "damage 1",
|
||||
"damage type 1": "damage type 1",
|
||||
"damage ability 1": "damage ability 1",
|
||||
"critical damage 1": "critical damage 1",
|
||||
"damage 2": "damage 2",
|
||||
"damage type 2": "damage type 2",
|
||||
"damage ability 2": "damage ability 2",
|
||||
"critical damage 2": "critical damage 2",
|
||||
"dc bonus": "dc bonus",
|
||||
"maximum hit points": "最大ヒットポイント",
|
||||
"temporary hit points": "一時的ヒットポイント",
|
||||
"resistances": "抵抗",
|
||||
"strength": "筋力",
|
||||
"strength save": "筋力セーヴ",
|
||||
"dexterity": "敏捷力",
|
||||
"dexterity save": "敏捷力セーヴ",
|
||||
"constitution": "耐久力",
|
||||
"constitution save": "耐久力セーヴ",
|
||||
"intelligence": "知力",
|
||||
"intelligence save": "知力セーヴ",
|
||||
"wisdom": "判断力",
|
||||
"wisdom save": "判断力セーヴ",
|
||||
"charisma": "魅力",
|
||||
"charisma save": "魅力セーヴ",
|
||||
"str check": "筋力チェック",
|
||||
"dex check": "敏捷力チェック",
|
||||
"con check": "耐久力チェック",
|
||||
"int check": "知力チェック",
|
||||
"wis check": "判断力チェック",
|
||||
"cha check": "魅力チェック",
|
||||
"str save": "筋力セーヴ",
|
||||
"dex save": "敏捷力セーヴ",
|
||||
"con save": "耐久力セーヴ",
|
||||
"int save": "知力セーヴ",
|
||||
"wis save": "判断力セーヴ",
|
||||
"cha save": "魅力セーヴ",
|
||||
"name": "名前",
|
||||
"attack": "攻撃",
|
||||
"attack bonus": "攻撃ボーナス",
|
||||
"range": "射程",
|
||||
"attack ability": "攻撃の種類",
|
||||
"save ability": "セーヴ能力",
|
||||
"properties": "性質",
|
||||
"description": "説明",
|
||||
"damage 1": "攻撃1",
|
||||
"damage type 1": "攻撃タイプ1",
|
||||
"damage ability 1": "攻撃能力1",
|
||||
"critical damage 1": "クリティカル・ダメージ",
|
||||
"damage 2": "攻撃2",
|
||||
"damage type 2": "攻撃タイプ2",
|
||||
"damage ability 2": "攻撃能力2",
|
||||
"critical damage 2": "クリティカル・ダメージ2",
|
||||
"dc bonus": "DCボーナス",
|
||||
"id": "id",
|
||||
"damage": "damage",
|
||||
"actions": "actions",
|
||||
"mosaic score": "mosaic score",
|
||||
"satoshi": "satoshi",
|
||||
"equipment": "equipment",
|
||||
"cost": "cost",
|
||||
"weight": "weight",
|
||||
"quantity": "quantity",
|
||||
"quantity abbreviation": "qty",
|
||||
"mods": "mods",
|
||||
"source": "source",
|
||||
"features & traits": "features & traits",
|
||||
"damage": "ダメージ",
|
||||
"actions": "行動",
|
||||
"mosaic score": "モザイクスコア",
|
||||
"satoshi": "サトシ",
|
||||
"equipment": "装備",
|
||||
"cost": "コスト",
|
||||
"weight": "重量",
|
||||
"quantity": "数量",
|
||||
"quantity abbreviation": "数量",
|
||||
"mods": "修正値",
|
||||
"source": "ソース",
|
||||
"features & traits": "特徴と特性",
|
||||
"dc": "dc",
|
||||
"roll": "roll",
|
||||
"advantage": "advantage",
|
||||
"normal": "normal",
|
||||
"disadvantage": "disadvantage",
|
||||
"hack": "hack",
|
||||
"hacks": "hacks",
|
||||
"hack ability": "hack ability",
|
||||
"proficiency": "proficiency",
|
||||
"attack proficiency": "attack proficiency",
|
||||
"save proficiency": "save proficiency",
|
||||
"save type": "save type",
|
||||
"1st level": "1st level",
|
||||
"2nd level": "2nd level",
|
||||
"3rd level": "3rd level",
|
||||
"4th level": "4th level",
|
||||
"5th level": "5th level",
|
||||
"1st level slots": "1st level slots",
|
||||
"2nd level slots": "2nd level slots",
|
||||
"3rd level slots": "3rd level slots",
|
||||
"4th level slots": "4th level slots",
|
||||
"5th level slots": "5th level slots",
|
||||
"level": "level",
|
||||
"launch time": "launch time",
|
||||
"duration": "duration",
|
||||
"hack type": "hack type",
|
||||
"injection": "injection",
|
||||
"gadget": "gadget",
|
||||
"craft tech": "craft tech",
|
||||
"craft explosive": "craft explosive",
|
||||
"bot": "bot",
|
||||
"mind": "mind",
|
||||
"software": "software",
|
||||
"roll": "ロール",
|
||||
"advantage": "有利",
|
||||
"normal": "通常",
|
||||
"disadvantage": "不利",
|
||||
"hack": "ハック",
|
||||
"hacks": "ハック",
|
||||
"hack ability": "ハック能力",
|
||||
"proficiency": "習熟",
|
||||
"attack proficiency": "攻撃習熟",
|
||||
"save proficiency": "セーヴ習熟",
|
||||
"save type": "セーヴタイプ",
|
||||
"1st level": "レベル1",
|
||||
"2nd level": "レベル2",
|
||||
"3rd level": "レベル3",
|
||||
"4th level": "レベル4",
|
||||
"5th level": "レベル5",
|
||||
"1st level slots": "レベル1のスロット",
|
||||
"2nd level slots": "レベル2のスロット",
|
||||
"3rd level slots": "レベル3のスロット",
|
||||
"4th level slots": "レベル4のスロット",
|
||||
"5th level slots": "レベル5のスロット",
|
||||
"level": "レベル",
|
||||
"launch time": "起動時間",
|
||||
"duration": "継続時間",
|
||||
"hack type": "ハック・タイプ",
|
||||
"injection": "注入",
|
||||
"gadget": "ガジェット",
|
||||
"craft tech": "製作:工芸品",
|
||||
"craft explosive": "製作:爆発物",
|
||||
"bot": "ボット",
|
||||
"mind": "精神",
|
||||
"software": "ソフトウェア",
|
||||
"none": "none",
|
||||
"pc": "pc",
|
||||
"npc": "npc",
|
||||
"never": "never",
|
||||
"always": "always",
|
||||
"pc": "PC",
|
||||
"npc": "NPC",
|
||||
"never": "しない",
|
||||
"always": "常に",
|
||||
"query": "query",
|
||||
"yes": "yes",
|
||||
"no": "no",
|
||||
"auto damage roll": "auto damage roll",
|
||||
"show character name in templates": "show character name in templates",
|
||||
"add initiative tiebreaker": "add initiative tiebreaker",
|
||||
"whisper rolls to gm": "whisper rolls to gm",
|
||||
"carrying capacity modifier": "carrying capacity modifier",
|
||||
"character type": "character type",
|
||||
"size": "size",
|
||||
"modification": "modification",
|
||||
"ac": "ac",
|
||||
"hit points": "hit points",
|
||||
"skill notes": "skill notes",
|
||||
"languages": "languages",
|
||||
"challenge": "challenge",
|
||||
"hacker level": "hacker level",
|
||||
"hacking ability": "hacking ability",
|
||||
"hack dc": "hack dc",
|
||||
"hack attack": "hack attack",
|
||||
"xp": "xp",
|
||||
"skills": "skills",
|
||||
"current": "current",
|
||||
"max": "max",
|
||||
"import": "import",
|
||||
"cancel": "cancel",
|
||||
"Enter the NPCs statblock here to automatically import": "Enter the NPCs statblock here to automatically import",
|
||||
"confirm import, this will overwrite all data on the character": "confirm import, this will overwrite all data on the character",
|
||||
"saves": "saves",
|
||||
"condition immunities": "condition immunities",
|
||||
"damage immunities": "damage immunities",
|
||||
"damage resistances": "damage resistances",
|
||||
"damage vulnerability": "damage vulnerability",
|
||||
"mod drop options": "The compendium item, \"{{1}}\", has the following options:"
|
||||
"auto damage roll": "自動ダメージロール",
|
||||
"show character name in templates": "テンプレートにキャラクター名を表示する",
|
||||
"add initiative tiebreaker": "イニシアチブのタイブレークを追加",
|
||||
"whisper rolls to gm": "GMへの秘話",
|
||||
"carrying capacity modifier": "最大重量修正",
|
||||
"character type": "キャラクタータイプ",
|
||||
"size": "サイズ",
|
||||
"modification": "改造",
|
||||
"ac": "AC",
|
||||
"hit points": "ヒット・ポイント",
|
||||
"skill notes": "スキル詳細",
|
||||
"languages": "言語",
|
||||
"challenge": "難易度",
|
||||
"hacker level": "ハッカーレベル",
|
||||
"hacking ability": "ハッキング能力",
|
||||
"hack dc": "ハックDC",
|
||||
"hack attack": "ハック攻撃",
|
||||
"xp": "XP",
|
||||
"skills": "技能",
|
||||
"current": "現在",
|
||||
"max": "最大",
|
||||
"import": "インポート",
|
||||
"cancel": "取り消し",
|
||||
"Enter the NPCs statblock here to automatically import": "NPCのステータスを入力し、自動的にインポートします",
|
||||
"confirm import, this will overwrite all data on the character": "インポートの確認をします。キャラクターの全てのデータが上書きされます",
|
||||
"saves": "セーヴ",
|
||||
"condition immunities": "状態耐性",
|
||||
"damage immunities": "ダメージ耐性",
|
||||
"damage resistances": "ダメージ抵抗",
|
||||
"damage vulnerability": "攻撃への惰弱性",
|
||||
"mod drop options": "アイテムの概要「{{1}}」には、次のオプションがあります。"
|
||||
}
|
||||
@@ -504,7 +504,7 @@
|
||||
"combat-maneuver-bonus-only-abbrv": "KMB allein",
|
||||
"combat-maneuver-defense-abbrv": "KMV",
|
||||
"combat-maneuver-defense-calculation-abbrv": "KMV berechn.",
|
||||
"combat-maneuver-defense-ff-abbrv": "FF CMD",
|
||||
"combat-maneuver-defense-ff-abbrv": "AdfFe KMV",
|
||||
"combat-maneuver-defense-notes": "KMV Notizen",
|
||||
"combat-maneuver-defense-notes-place": "Notizen für KMV-Bonus hier eintragen.",
|
||||
"combat-maneuver-notes-place": "Notizen für KMV-Bonus hier eintragen.",
|
||||
@@ -645,7 +645,7 @@
|
||||
"crit-confirmation-bonus": "Kritischen Bonus bestätigen",
|
||||
"critical": " Kritisch ",
|
||||
"critical-abbrv": "Krit",
|
||||
"critical-bonus-abbrv": "+Crit",
|
||||
"critical-bonus-abbrv": "+Krit",
|
||||
"critical-confirm": "Krit bestätigen",
|
||||
"critical-damage": "Kritischer Schaden",
|
||||
"critical-title": "Malus von -3 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, auch auf RK und Zaubererstufe",
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
"character-sheet": "Charakterbogen",
|
||||
"level": "Stufe",
|
||||
"background": "Hintergrund:",
|
||||
"species": "Spezies:",
|
||||
"destiny": "Vorsehung:",
|
||||
"gender": "Geschlecht:",
|
||||
"size": "Größe:",
|
||||
"species": "Spezies",
|
||||
"destiny": "Schicksal",
|
||||
"gender": "Geschlecht",
|
||||
"size": "Größe",
|
||||
"size-colossal": "Kolossal",
|
||||
"size-gargantuan": "Gigantisch",
|
||||
"size-huge": "Riesig",
|
||||
@@ -38,15 +38,15 @@
|
||||
"immune": "Immun",
|
||||
"force_points": "Machtpunkte",
|
||||
"destiny_points": "Vorsehung Pkt.",
|
||||
"bab": "BAB",
|
||||
"bab": "GAB",
|
||||
"speed": "Geschw.",
|
||||
"dark_side_points": "Dunkle Seite Pkt.",
|
||||
"perception": "Wahrnehmung",
|
||||
"initiative": "Initiative",
|
||||
"init_dex_decimal": "Ges Wert in Dezimal",
|
||||
"init_decimal": "Initiative als Dezimalzahl",
|
||||
"grapple": "Ringend",
|
||||
"mod": "Mod",
|
||||
"str": "STR",
|
||||
"str": "STE",
|
||||
"dex": "GES",
|
||||
"defenses": "Verteidigung",
|
||||
"armor": "Rüstung",
|
||||
@@ -58,5 +58,5 @@
|
||||
"wis": "WEI",
|
||||
"cha": "CHA",
|
||||
"flatfooted": "Unvorbereitet",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
"second-wind": "Durchschnaufen"
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"character-sheet": "Character Record Sheet",
|
||||
"character-sheet": "Especies",
|
||||
"level": "Nivel",
|
||||
"background": "Trasfondo:",
|
||||
"species": "Especies:",
|
||||
"destiny": "Destino:",
|
||||
"gender": "Género:",
|
||||
"size": "Tamaño:",
|
||||
"species": "Especie",
|
||||
"destiny": "Destino",
|
||||
"gender": "Género",
|
||||
"size": "Tamaño",
|
||||
"size-colossal": "Descomunal",
|
||||
"size-gargantuan": "Gigante",
|
||||
"size-huge": "Enorme",
|
||||
@@ -43,7 +43,7 @@
|
||||
"dark_side_points": "Puntos del Lado Oscuro",
|
||||
"perception": "Percepción",
|
||||
"initiative": "Iniciativa",
|
||||
"init_dex_decimal": "Puntuación de Destreza como decimal",
|
||||
"init_decimal": "Iniciativa como decimal",
|
||||
"grapple": "Presa",
|
||||
"mod": "Como Moderador",
|
||||
"str": "FUE",
|
||||
@@ -58,5 +58,5 @@
|
||||
"wis": "SAB",
|
||||
"cha": "CAR",
|
||||
"flatfooted": "CA",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
"second-wind": "Segundo Aliento"
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
"character-sheet": "Fiche de personnage",
|
||||
"level": "Niveau",
|
||||
"background": "Historique:",
|
||||
"species": "Race:",
|
||||
"destiny": "Destinée:",
|
||||
"gender": "Sexe:",
|
||||
"size": "Taille:",
|
||||
"size-colossal": "Colossal",
|
||||
"species": "Espèce",
|
||||
"destiny": "Destin",
|
||||
"gender": "Sexe",
|
||||
"size": "Taille",
|
||||
"size-colossal": "Colossale",
|
||||
"size-gargantuan": "Gigantesque",
|
||||
"size-huge": "Énorme",
|
||||
"size-large": "Grand",
|
||||
@@ -23,7 +23,7 @@
|
||||
"wisdom": "Sagesse",
|
||||
"charisma": "Charisme",
|
||||
"hit-points": "Points de vie",
|
||||
"condition": "Condition",
|
||||
"condition": "État Préj.",
|
||||
"ct_normal": "Normal",
|
||||
"ct_helpless": "Sans défense",
|
||||
"threshold": "Seuil",
|
||||
@@ -43,7 +43,7 @@
|
||||
"dark_side_points": "Pts du coté obscure",
|
||||
"perception": "Perception",
|
||||
"initiative": "Initiative",
|
||||
"init_dex_decimal": "Score de Dex en Decimales",
|
||||
"init_decimal": "Initiative comme décimal",
|
||||
"grapple": "Agrippé",
|
||||
"mod": "Mod",
|
||||
"str": "FOR",
|
||||
@@ -58,5 +58,5 @@
|
||||
"wis": "SAG",
|
||||
"cha": "CHA",
|
||||
"flatfooted": "A terre",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
"second-wind": "Second souffle"
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
"character-sheet": "Character Record Sheet",
|
||||
"level": "Livello",
|
||||
"background": "Background:",
|
||||
"species": "Species:",
|
||||
"destiny": "Destiny:",
|
||||
"gender": "Gender:",
|
||||
"size": "Size:",
|
||||
"species": "Specie",
|
||||
"destiny": "Destino",
|
||||
"gender": "Genere",
|
||||
"size": "Taglia",
|
||||
"size-colossal": "Colossale",
|
||||
"size-gargantuan": "Gigantesco",
|
||||
"size-huge": "Enorme",
|
||||
@@ -15,7 +15,7 @@
|
||||
"size-tiny": "Minuscola",
|
||||
"size-diminutive": "Minuta",
|
||||
"size-fine": "Piccolissima",
|
||||
"attributes": "Attributes",
|
||||
"attributes": "Attributi",
|
||||
"strength": "Forza",
|
||||
"dexterity": "Destrezza",
|
||||
"constitution": "Costituzione",
|
||||
@@ -23,40 +23,40 @@
|
||||
"wisdom": "Saggezza",
|
||||
"charisma": "Carisma",
|
||||
"hit-points": "Punti Ferita",
|
||||
"condition": "Condition",
|
||||
"condition": "Condizione",
|
||||
"ct_normal": "Normale",
|
||||
"ct_helpless": "Helpless",
|
||||
"threshold": "Threshold",
|
||||
"ct_helpless": "Indifeso",
|
||||
"threshold": "Soglia",
|
||||
"total": "Totale",
|
||||
"defense": "Defense",
|
||||
"defense": "Difesa",
|
||||
"misc": "Varie",
|
||||
"fortitude": "Fortitude",
|
||||
"will": "Will",
|
||||
"fortitude": "Tempra",
|
||||
"will": "Volontà",
|
||||
"ignore_ct": "Ignore CT?",
|
||||
"damage_reduction": "Riduzione del danno",
|
||||
"shield_rating": "Shield Rating",
|
||||
"immune": "Immune",
|
||||
"force_points": "Force Points",
|
||||
"destiny_points": "Destiny Pts",
|
||||
"force_points": "Punti Forza",
|
||||
"destiny_points": "Destino Punti",
|
||||
"bab": "BAB",
|
||||
"speed": "Velocità",
|
||||
"dark_side_points": "Dark Side Pts",
|
||||
"dark_side_points": "Lato Oscuro Punti",
|
||||
"perception": "Percezione",
|
||||
"initiative": "Iniziativa",
|
||||
"init_dex_decimal": "Dex Score as Decimal",
|
||||
"init_decimal": "Iniziativa come decimale",
|
||||
"grapple": "Lotta",
|
||||
"mod": "Mod",
|
||||
"str": "FOR",
|
||||
"dex": "DES",
|
||||
"defenses": "Defenses",
|
||||
"defenses": "Difese",
|
||||
"armor": "Armatura",
|
||||
"class": "Classe",
|
||||
"reflex": "Riflessi",
|
||||
"dex_max": "DEX (Max Armor)",
|
||||
"dex_max": "DEX (armatura massima)",
|
||||
"con": "IST",
|
||||
"int": "INT",
|
||||
"wis": "SAG",
|
||||
"cha": "CAR",
|
||||
"flatfooted": "Flatfooted",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
"flatfooted": "Alla Sprovvista",
|
||||
"second-wind": "Rifiatare"
|
||||
}
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
{
|
||||
"character-sheet": "Character Record Sheet",
|
||||
"level": "Level",
|
||||
"background": "Background:",
|
||||
"species": "Species:",
|
||||
"destiny": "Destiny:",
|
||||
"gender": "Gender:",
|
||||
"size": "Size:",
|
||||
"character-sheet": "Folha de Registro de Personagem",
|
||||
"level": "Nível",
|
||||
"background": "Plano de Fundo:",
|
||||
"species": "Espécie",
|
||||
"destiny": "Destino",
|
||||
"gender": "Gênero",
|
||||
"size": "Tamanho",
|
||||
"size-colossal": "Colossal",
|
||||
"size-gargantuan": "Gargantuan",
|
||||
"size-huge": "Huge",
|
||||
"size-large": "Large",
|
||||
"size-medium": "Medium",
|
||||
"size-small": "Small",
|
||||
"size-tiny": "Tiny",
|
||||
"size-diminutive": "Diminutive",
|
||||
"size-fine": "Fine",
|
||||
"attributes": "Attributes",
|
||||
"strength": "Strength",
|
||||
"dexterity": "Dexterity",
|
||||
"constitution": "Constitution",
|
||||
"intelligence": "Intelligence",
|
||||
"wisdom": "Wisdom",
|
||||
"charisma": "Charisma",
|
||||
"hit-points": "Hit Points",
|
||||
"condition": "Condition",
|
||||
"size-gargantuan": "Imenso",
|
||||
"size-huge": "Enorme",
|
||||
"size-large": "Grande",
|
||||
"size-medium": "Médio",
|
||||
"size-small": "Pequeno",
|
||||
"size-tiny": "Mínimo",
|
||||
"size-diminutive": "Diminutivo",
|
||||
"size-fine": "Fino",
|
||||
"attributes": "Atributos",
|
||||
"strength": "Força",
|
||||
"dexterity": "Destreza",
|
||||
"constitution": "Constituição",
|
||||
"intelligence": "Inteligência",
|
||||
"wisdom": "Sabedoria",
|
||||
"charisma": "Carisma",
|
||||
"hit-points": "Pontos de Vida",
|
||||
"condition": "Condição",
|
||||
"ct_normal": "Normal",
|
||||
"ct_helpless": "Helpless",
|
||||
"threshold": "Threshold",
|
||||
"ct_helpless": "Indefeso",
|
||||
"threshold": "Limite",
|
||||
"total": "Total",
|
||||
"defense": "Defense",
|
||||
"misc": "Misc",
|
||||
"defense": "Defesa",
|
||||
"misc": "Diversos",
|
||||
"fortitude": "Fortitude",
|
||||
"will": "Will",
|
||||
"will": "Vontade",
|
||||
"ignore_ct": "Ignore CT?",
|
||||
"damage_reduction": "Damage Reduction",
|
||||
"shield_rating": "Shield Rating",
|
||||
"immune": "Immune",
|
||||
"immune": "Imune",
|
||||
"force_points": "Force Points",
|
||||
"destiny_points": "Destiny Pts",
|
||||
"bab": "BAB",
|
||||
"speed": "Speed",
|
||||
"dark_side_points": "Dark Side Pts",
|
||||
"perception": "Perception",
|
||||
"initiative": "Initiative",
|
||||
"init_dex_decimal": "Dex Score as Decimal",
|
||||
"perception": "Percepção",
|
||||
"initiative": "Iniciativa",
|
||||
"init_decimal": "Iniciativa como decimal",
|
||||
"grapple": "Grapple",
|
||||
"mod": "Mod",
|
||||
"str": "STR",
|
||||
"dex": "DEX",
|
||||
"defenses": "Defenses",
|
||||
"armor": "Armor",
|
||||
"class": "Class",
|
||||
"str": "FOR",
|
||||
"dex": "DES",
|
||||
"defenses": "Defesas",
|
||||
"armor": "Armadura",
|
||||
"class": "Classe",
|
||||
"reflex": "Reflex",
|
||||
"dex_max": "DEX (Max Armor)",
|
||||
"dex_max": "DES (Armadura Máxima)",
|
||||
"con": "CON",
|
||||
"int": "INT",
|
||||
"wis": "WIS",
|
||||
"cha": "CHA",
|
||||
"wis": "SAB",
|
||||
"cha": "CAR",
|
||||
"flatfooted": "Flatfooted",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
"character-sheet": "Ficha de Registo do Personagem",
|
||||
"level": "Nível",
|
||||
"background": "Plano de fundo:",
|
||||
"species": "Espécies:",
|
||||
"destiny": "Destino:",
|
||||
"gender": "Gênero:",
|
||||
"size": "Tamanho:",
|
||||
"species": "Espécie",
|
||||
"destiny": "Destino",
|
||||
"gender": "Sexo",
|
||||
"size": "Tamanho",
|
||||
"size-colossal": "Colossal",
|
||||
"size-gargantuan": "Gigantesco",
|
||||
"size-huge": "Enorme",
|
||||
@@ -43,7 +43,7 @@
|
||||
"dark_side_points": "Pts do Lado Negro",
|
||||
"perception": "Percepção",
|
||||
"initiative": "Iniciativa",
|
||||
"init_dex_decimal": "Pontuação de Des como Decimal",
|
||||
"init_decimal": "Initiative as Decimal",
|
||||
"grapple": "Agarrão",
|
||||
"mod": "Mod",
|
||||
"str": "FOR",
|
||||
@@ -59,4 +59,4 @@
|
||||
"cha": "CAR",
|
||||
"flatfooted": "Derrubado",
|
||||
"second-wind": "Second Wind"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Aufstiege",
|
||||
"affiliation": "Zugehörigkeit",
|
||||
"agility": "Beweglichkeit",
|
||||
"agility-skillroll": "macht sich locker",
|
||||
"aimed-shot": "Peng! Sorgfältig gezielt",
|
||||
"alertness": "Aufmerksamkeit",
|
||||
"alertness-skillroll": "hält die Augen offen",
|
||||
"armour": "Rüstung",
|
||||
"attack-skill": "Kampfkompetenz",
|
||||
"attack": "Angriff",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARAKTER",
|
||||
"charm": "Charme",
|
||||
"charm-skillroll": "zeigt sich von seiner besten Seite",
|
||||
"chatname": "Chat Name",
|
||||
"check-when-used": "Markiere, wenn benutzt",
|
||||
"choose": "Wähle aus",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Zustände",
|
||||
"contacts-title": "Kontakte",
|
||||
"contacts": "Kontakte",
|
||||
"contacts-skillroll": "fordert einen Gefallen ein",
|
||||
"contents": "Beinhaltet",
|
||||
"cost": "Kosten",
|
||||
"cost-in": "Kosten in Storypunkten",
|
||||
"credit": "Kreditwürdigkeit",
|
||||
"credit-skillroll": "wedelt mit der Kohle",
|
||||
"d6": "W6",
|
||||
"d6P": "W6P",
|
||||
"d6X": "W6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Unveränderliche Kennzeichen",
|
||||
"ducks-weaves": "duckt sich!",
|
||||
"electronics": "Elektronik",
|
||||
"electronics-skillroll": "fummelt in der Kabelage rum",
|
||||
"emergency-passport": "NOTFALLPASS<br/>EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE",
|
||||
"empties-weapon": "leert das gesamte Magazin",
|
||||
"empty": "Ratatatat! Leere dein Magazin.",
|
||||
"endurance": "Ausdauer",
|
||||
"endurance-skillroll": "verausgabt sich",
|
||||
"engineering": "Ingenieurwesen",
|
||||
"engineering-skillroll": "schaut noch mal ins Handbuch",
|
||||
"entertainment": "Unterhaltung",
|
||||
"entertainment-skillroll": "zeigt was ganz großes Kino ist",
|
||||
"exhausted": "Erschöpft",
|
||||
"exhausted-info": "Halbiere vorübergehend deine Maximale Vitalität (aufgerundet). Wenn deine aktuelle Vitalität größer ist als die halbierte Maximale Vitalität, dann passe deine Vitalität entsprechend auf diesen Wert an. Der Zustand Erschöpft kann gestapelt werden. Hebe einen Zustand Erschöpft auf, nachdem du gegessen, getrunken und ausgeschlafen hast.",
|
||||
"exploding-pool-title": "Explodierender Würfelpool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "AUSRÜSTUNG / VISAS",
|
||||
"gear-kit": "Ausrüstungskit",
|
||||
"general": "Grundkompetenzen",
|
||||
"general-skillroll": "probiert es",
|
||||
"given-name-title": "Vornamen / Given name / Prénom",
|
||||
"given-name": "Vorname",
|
||||
"good-karma": "Gutes Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Größe / Height / Taille",
|
||||
"height": "Größe",
|
||||
"humanities": "Geisteswissenschaften",
|
||||
"humanities-skillroll": "überlegt, was wohl dahintersteckt",
|
||||
"how-many-dice": "Wie viele Würfel",
|
||||
"how-many-recovery-dice": "Wie viele Würfel",
|
||||
"image-disclaimer": "Das Logo und das Emblem der Troubleshooters sind © Helmgast und Green Gorilla und werden hier mit deren freundlicher Genehmigung verwendet.",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Berauscht",
|
||||
"intoxicated-info": "Alle Aufgabenproben sind um −2 Pips erschwert. Du kannst überhaupt keine Verteidigungsaktionen durchführen. Du erhältst 1 WP Absorption. Der Zustand Berauscht ist bis zu dreimal stapelbar. Statt dem vierten Berauscht-Zustand, brichst du zusammen und wirst bewusstlos (zählt als Außer Gefecht). Hebe einen Berauscht-Zustand am nächsten Morgen auf und danach alle sechs Stunden einen weiteren.",
|
||||
"investigation": "Nachforschungen",
|
||||
"investigation-skillroll": "versucht die Zusammenhänge zu finden",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Am Boden!",
|
||||
"language-title": "Muttersprache/n",
|
||||
"language": "Sprache",
|
||||
"languages": "Sprachen",
|
||||
"languages-skillroll": "versucht sich verständlich zu machen",
|
||||
"leaps-action": "springt mitten ins Geschehen!",
|
||||
"licenses-title": "Lizenzen fur verbotene Gegenstände /<br/>Licences for dangerous items /<br/>Permis pour objets reglementes",
|
||||
"lieutenant": "Leutnant",
|
||||
"machinery": "Maschinen",
|
||||
"machinery-skillroll": "bringt es zum Laufen",
|
||||
"make-recovery-roll": "Mach einen Erholungswurf, nachdem der Schaden ermittelt wurde",
|
||||
"max-vitality": "Maximale Vitalität (basierend auf Kompetenzen und Zuständen)",
|
||||
"medicine": "Medizin",
|
||||
"medicine-skillroll": "kümmert sich um den Patienten",
|
||||
"melee": "Nahkampf",
|
||||
"melee-skillroll": "hängt sich rein",
|
||||
"miss": "Mist! Ein Fehlschlag",
|
||||
"mook": "Handlanger",
|
||||
"mortalperil": "In tödlicher Gefahr",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "Punkte Schaden",
|
||||
"points-of-vitality": "Punkte Vitalität",
|
||||
"prestidigitation": "Fingerfertigkeit",
|
||||
"prestidigitation-skillroll": "Fingerfertigkeit",
|
||||
"profession-title": "Beruf / Profession / Profession",
|
||||
"profession": "Beruf",
|
||||
"prone": "Am Boden",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Schutzwert",
|
||||
"ranged": "Fernkampf",
|
||||
"rangedcombat": "Fernkampf",
|
||||
"rangedcombat-skillroll": "lässt Kugeln fliegen",
|
||||
"rank": "Rang",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Erholt sich",
|
||||
"recovery": "Erholung",
|
||||
"redtape": "Bürokratie",
|
||||
"redtape-skillroll": "zähmt den Amtsschimmel",
|
||||
"reduce-ini": "Reduziere die Initiative um 2",
|
||||
"reload": "Nachladen",
|
||||
"reload-info": "Nachladen: Geben Sie den niedrigeren Eigenschaftswert ein ODER verwenden Sie 99 für Einzelschuss.",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "würfelt",
|
||||
"rolls-to": "Würfelt um",
|
||||
"science": "Naturwissenschaften",
|
||||
"science-skillroll": "zieht sich den Labormantel an",
|
||||
"search": "Suchen",
|
||||
"search-skillroll": "durchsucht die hintersten Ecken",
|
||||
"security": "Sicherheitssysteme",
|
||||
"security-skillroll": "hackt sich durch die Sicherheit",
|
||||
"signature-item": "Markenzeichen",
|
||||
"signature-title": "Unterschrift des Passinhabers / Holder's signature/ Signature du titulaire",
|
||||
"signature": "Unterschrift",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Kompetenzen / Skills / Competences",
|
||||
"skills": "KOMPETENZEN",
|
||||
"sneak": "Schleichen",
|
||||
"sneak-skillroll": "versucht nicht aufzufallen",
|
||||
"soak": "Absorption",
|
||||
"soaks": "absorbiert",
|
||||
"soak-damage": "absorbiert Schaden",
|
||||
"special": "Speziell",
|
||||
"special-skillroll": "versucht den Zauber wirken zu lassen",
|
||||
"specialist": "Spezialist",
|
||||
"stats": "Attribute",
|
||||
"status": "Status",
|
||||
"status-skillroll": "'Kennen wir uns nicht von irgendwoher?'",
|
||||
"strength": "Stärke",
|
||||
"strength-skillroll": "lässt die Muskeln spielen",
|
||||
"story-points": "Storypunkte",
|
||||
"stunned": "Benommen",
|
||||
"stunned-info": "Angriffsproben sind um −5 Pips erschwert. Sprint- oder Bewegungsaktionen, die eine Aufgabenprobe erfordern, sind ebenfalls um −5 Pips erschwert. Reguläre Sprint- oder Bewegungsaktionen erfordern jetzt eine Aufgabenprobe. Andere Aufgabenproben sind um −2 Pips erschwert. Insofern der Zustand Benommen nicht durch ein Gift oder eine Krankheit verursacht wurde, kannst du deine Hauptaktion nutzen, um einen Probe auf Willenskraft durchzuführen. Bei Erfolg wird der Zustand Benommen aufgehoben. Ansonsten wird der Zustand in der darauffolgenden Szene abgelegt.",
|
||||
"subterfuge": "Täuschung",
|
||||
"subterfuge-skillroll": "versucht einen Bluff",
|
||||
"summing-dice-title": "Würfel zusammenzählen",
|
||||
"summing-dice": "n W6",
|
||||
"success": "Erfolg!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Überrascht",
|
||||
"surprised-info": "Immer wenn du überrascht bist, auf dem falschen Fuß erwischt wirst oder aus anderen Gründen nicht in der Lage bist zu handeln, erhältst du den Zustand Überrascht. Du kannst in deinem Zug lediglich die Freie Aktion ausführen. Lege den Zustand Überrascht am Ende deines Zuges ab.",
|
||||
"survival": "Überleben",
|
||||
"survival-skillroll": "zeigt seine natürlichen Instinkte",
|
||||
"tags": "Eigenschaften",
|
||||
"take-cover": "In Deckung gehen!",
|
||||
"takes-aim": "zielt und ... PENG!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Untergebene",
|
||||
"vehicles": "Fahrzeuge",
|
||||
"vehicles-skillroll": "schaut, was das Baby so kann",
|
||||
"visa-title": "Visastempel /<br/>Visa Stamps /<br/>Visas",
|
||||
"visa-title-nowrap": "Visastempel / Visa Stamps / Visas",
|
||||
"vitality": "Vitalität",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Waffe klemmt!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willenskraft",
|
||||
"willpower-skillroll": "versucht den Schwachpunkt zu finden",
|
||||
"wounded": "Verwundet",
|
||||
"wounded-info": "Nimm den Zustand Verwundet an statt Vitalität zu verlieren. Du musst den Zustand Verwundet nicht annehmen, wenn du nicht möchtest. Du kannst den Zustand Verwundet nur annehmen, wenn du ihn noch nicht hast. Nach dem Kampf sind alle deine Aufgabenproben um −2 Pips erschwert, bis deine Wunden geheilt sind. Ignoriere die Auswirkungen des Zustands Verwundet für eine Szene, wenn jemand anderes eine erfolgreiche Probe auf Medizin ablegt. Hebe den Zustand Verwundet auf nach einer zweitägigen Genesungsszene oder indem du die Zeit zwischen den Abenteuern damit verbringst, dich zu erholen. Bei der Genesungsszene kann es sich um einen Krankenhausbesuch handeln (inklusive unangenehmer Fragen der Polizei), einen Besuch bei einem mit angemessener Bestechung zur Verschwiegenheit verpflichteten Arzt (Probe auf Kreditwürdigkeit bzw. Kontakte) oder die Versorgung durch einen anderen Charakter (Probe auf Medizin)."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
"advances": "Advances",
|
||||
"affiliation": "Affiliation",
|
||||
"agility": "Agility",
|
||||
"agility-skillroll": "limbers up",
|
||||
"aimed-shot": "Aimed Shot!",
|
||||
"alertness": "Alertness",
|
||||
"alertness-skillroll": "is on the alert",
|
||||
"armour": "Armour",
|
||||
"attack-skill": "Attack skill",
|
||||
"attack": "Attack",
|
||||
@@ -29,7 +27,6 @@
|
||||
"boss": "Boss",
|
||||
"character": "CHARACTER",
|
||||
"charm": "Charm",
|
||||
"charm-skillroll": "turns on the charm",
|
||||
"chatname": "Chat name",
|
||||
"check-when-used": "Check when used",
|
||||
"choose": "Choose from",
|
||||
@@ -44,12 +41,10 @@
|
||||
"conditions-title": "Conditions",
|
||||
"contacts-title": "Contacts",
|
||||
"contacts": "Contacts",
|
||||
"contacts-skillroll": "calls in a favour",
|
||||
"contents": "Contents",
|
||||
"cost": "Cost",
|
||||
"cost-in": "Cost in Story Points",
|
||||
"credit": "Credit",
|
||||
"credit-skillroll": "flashes some cash",
|
||||
"d6": "d6",
|
||||
"d6P": "d6P",
|
||||
"d6X": "d6X",
|
||||
@@ -74,16 +69,12 @@
|
||||
"distinguishing-marks": "Distinguishing marks",
|
||||
"ducks-weaves": "ducks an weaves!",
|
||||
"electronics": "Electronics",
|
||||
"electronics-skillroll": "tinkers with the wiring",
|
||||
"emergency-passport": "EMERGENCY PASSPORT<br/>PASSEPORT TEMPORAIRE<br/>PASSERSATZ",
|
||||
"empties-weapon": "empties their weapon at the target",
|
||||
"empty": "Empty the magazine!",
|
||||
"endurance": "Endurance",
|
||||
"endurance-skillroll": "digs deep",
|
||||
"engineering": "Engineering",
|
||||
"engineering-skillroll": "checks the blueprints",
|
||||
"entertainment": "Entertainment",
|
||||
"entertainment-skillroll": "puts on a show",
|
||||
"exhausted": "Exhausted",
|
||||
"exhausted-info": "Temporarily halve your Max Vitality. If your vitality exceeds the temporary Max Vitality, your current Vitality is equal to your temporary Max Vitality. Exhausted Conditions stack. Drop one Exhausted Condition after eating, rehydrating and having a good night’s sleep.",
|
||||
"exploding-pool-title": "Exploding Dice Pool",
|
||||
@@ -102,7 +93,6 @@
|
||||
"gear-visas": "GEAR / VISAS",
|
||||
"gear-kit": "Gear kit",
|
||||
"general": "General",
|
||||
"general-skillroll": "gives it a go",
|
||||
"given-name-title": "Given name / Prénom / Vornamen",
|
||||
"given-name": "Given name",
|
||||
"good-karma": "Good Karma!",
|
||||
@@ -112,7 +102,6 @@
|
||||
"height-title": "Height / Taille / Größe",
|
||||
"height": "Height",
|
||||
"humanities": "Humanities",
|
||||
"humanities-skillroll": "ponders the meaning",
|
||||
"how-many-dice": "How many dice",
|
||||
"how-many-recovery-dice": "How many Recovery dice",
|
||||
"image-disclaimer": "'The Troubleshooters' logo and the coat of arms are © Helmgast and Green Gorilla and are used here with their kind permission",
|
||||
@@ -120,24 +109,19 @@
|
||||
"intoxicated": "Intoxicated",
|
||||
"intoxicated-info": "All task checks are at −2 pips. You can’t take defence actions at all. You gain 1d6 Protection. The Intoxicated Condition stacks up to three times. You don’t get a fourth Intoxicated Condition, but instead collapse and fall unconscious (counts as Out Cold). Drop one Intoxicated Condition the next morning, and then another at each six-hour interval thereafter.",
|
||||
"investigation": "Investigation",
|
||||
"investigation-skillroll": "tries to put two and two together",
|
||||
"journal": "JOURNAL",
|
||||
"knocked-prone": "Knocked PRONE!",
|
||||
"language-title": "Native language(s)",
|
||||
"language": "Language",
|
||||
"languages": "Languages",
|
||||
"languages-skillroll": "attempts to communicate",
|
||||
"leaps-action": "leaps into action!",
|
||||
"licenses-title": "Licences for dangerous items /<br/>Permis pour objets reglementes /<br/>Lizenzen fur verbotene Gegenstände",
|
||||
"lieutenant": "Lieutenant",
|
||||
"machinery": "Machinery",
|
||||
"machinery-skillroll": "powers it up",
|
||||
"make-recovery-roll": "Make a RECOVERY roll after any damage is applied",
|
||||
"max-vitality": "Max Vitality (based on skill values & conditions)",
|
||||
"medicine": "Medicine",
|
||||
"medicine-skillroll": "tends to the patient",
|
||||
"melee": "Melee",
|
||||
"melee-skillroll": "gets stuck in",
|
||||
"miss": "Zut! A miss",
|
||||
"mook": "Mook",
|
||||
"mortalperil": "Mortal Peril",
|
||||
@@ -181,7 +165,6 @@
|
||||
"points-of-damage": "points of damage",
|
||||
"points-of-vitality": "points of vitality",
|
||||
"prestidigitation": "Prestidigitation",
|
||||
"prestidigitation-skillroll": "Prestidigitation",
|
||||
"profession-title": "Profession / Profession / Beruf",
|
||||
"profession": "Profession",
|
||||
"prone": "Prone",
|
||||
@@ -190,13 +173,11 @@
|
||||
"protection-value": "Protection value",
|
||||
"ranged": "Ranged",
|
||||
"rangedcombat": "Ranged Combat",
|
||||
"rangedcombat-skillroll": "lets fly",
|
||||
"rank": "Rank",
|
||||
"ratatatat!": "Ratatatat!",
|
||||
"recovers": "Recovers",
|
||||
"recovery": "Recovery",
|
||||
"redtape": "Red tape",
|
||||
"redtape-skillroll": "tries to cut through the red tape",
|
||||
"reduce-ini": "Reduce initiative score by 2",
|
||||
"reload": "Reload",
|
||||
"reload-info": "Reload: Enter lower tag value OR use 99 for single-shot",
|
||||
@@ -209,11 +190,8 @@
|
||||
"rolls": "Rolls",
|
||||
"rolls-to": "rolls to",
|
||||
"science": "Science",
|
||||
"science-skillroll": "puts on a lab coat",
|
||||
"search": "Search",
|
||||
"search-skillroll": "searches high and low",
|
||||
"security": "Security",
|
||||
"security-skillroll": "attempts a bit of breaking and entering",
|
||||
"signature-item": "Character's Signature Item?",
|
||||
"signature-title": "Holder's signature/ Signature du titulaire / Unterschrift des Passinhabers",
|
||||
"signature": "Signature",
|
||||
@@ -221,23 +199,19 @@
|
||||
"skills-title": "Skills / Competences / Kompetenzen",
|
||||
"skills": "SKILLS",
|
||||
"sneak": "Sneak",
|
||||
"sneak-skillroll": "tries to be inconspicuous",
|
||||
"soak": "Soak",
|
||||
"soaks": "Soaks",
|
||||
"soak-damage": "Soak damage",
|
||||
"special": "Special",
|
||||
"special-skillroll": "works a little magic",
|
||||
"specialist": "Specialist",
|
||||
"stats": "Stats",
|
||||
"status": "Status",
|
||||
"status-skillroll": "asks 'Don't you know who I am?'",
|
||||
"strength": "Strength",
|
||||
"strength-skillroll": "applies the elbow grease",
|
||||
"story-points": "Story Points",
|
||||
"stunned": "Stunned",
|
||||
"stunned-info": "Attack checks are at −5 pips. Sprint or Move actions that normally require a task check are also at −5 pips. Regular Sprint or Move actions now require a task check. Other task checks are at −2 pips. Unless being Stunned is the result of poison or illness, you can often use your Main action to make a Willpower task check. If successful, drop the Stunned Condition. Drop the Stunned Condition at the start of the next scene if it is still in effect.",
|
||||
"subterfuge": "Subterfuge",
|
||||
"subterfuge-skillroll": "employs some trickery",
|
||||
"summing-dice-title": "Summing Dice",
|
||||
"summing-dice": "Nd6",
|
||||
"success": "Success!",
|
||||
@@ -245,7 +219,6 @@
|
||||
"surprised": "Surprised",
|
||||
"surprised-info": "Whenever you are surprised, caught unprepared, or otherwise not ready for action, you get the Surprised Condition. You can only take a Free action on your turn. Drop the Surprised Condition at the end of your turn.",
|
||||
"survival": "Survival",
|
||||
"survival-skillroll": "channels their wild side",
|
||||
"tags": "Tags",
|
||||
"take-cover": "Take Cover!",
|
||||
"takes-aim": "takes aim and...PAM!",
|
||||
@@ -259,7 +232,6 @@
|
||||
"unarmed": "Unarmed",
|
||||
"underling": "Underling",
|
||||
"vehicles": "Vehicles",
|
||||
"vehicles-skillroll": "sees what this baby can do",
|
||||
"visa-title": "Visa Stamps /<br/>Visas /<br/>Visastempel",
|
||||
"visa-title-nowrap": "Visa Stamps / Visas / Visastempel",
|
||||
"vitality": "Vitality",
|
||||
@@ -270,7 +242,6 @@
|
||||
"weapon-jammed": "Weapon jammed!",
|
||||
"whump!": "Whump!",
|
||||
"willpower": "Willpower",
|
||||
"willpower-skillroll": "attempts to get a grip",
|
||||
"wounded": "Wounded",
|
||||
"wounded-info": "Take the Wounded Condition instead of Vitality loss. You don’t have to take the Wounded Condition if you don’t want to. You can only take the Wounded Condition if you do not already have the Wounded Condition. Once the fight ends, all further task checks are at −2 pips until the Wounded Condition heals. Ignore the effects of the Wounded Condition for one scene if someone else makes a successful Medicine task check. Drop the Wounded Condition after a two-day recuperating scene and a successful Medicine, Credits or Contacts task check (and possibly some uncomfortable questions from the police), or by spending downtime on Mend and Recuperate."
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -104,11 +104,11 @@
|
||||
"quantidade": "AMT.",
|
||||
"equipamentos": "Equipments",
|
||||
"peso": "Weight",
|
||||
"espaco": "Slots",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "GT:",
|
||||
"carga": "Encumberance:",
|
||||
"anotacoes": "Notes:",
|
||||
"espaco": "Slots",
|
||||
"climite": "L.Encumb.:",
|
||||
"cmaxima": "M.Encumb.:"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -1,111 +1,114 @@
|
||||
{
|
||||
"nome": "Character Name",
|
||||
"jogador": "Player",
|
||||
"raca": "Race",
|
||||
"origem": "Background",
|
||||
"classe_nivel": "Class & Level",
|
||||
"mod_forca": "STR",
|
||||
"mod_destreza": "DEX",
|
||||
"nome": "Nome do Personagem",
|
||||
"jogador": "Jogador",
|
||||
"raca": "Raça",
|
||||
"origem": "Origem",
|
||||
"classe_nivel": "Classe & Nível",
|
||||
"mod_forca": "FOR",
|
||||
"mod_destreza": "DES",
|
||||
"mod_constituicao": "CON",
|
||||
"mod_inteligencia": "INT",
|
||||
"mod_sabedoria": "WIS",
|
||||
"mod_carisma": "CHA",
|
||||
"pontos_de_vida": "Hit Points",
|
||||
"pv_maximos": "Max",
|
||||
"pv_atuais": "Current",
|
||||
"Pv_temporarios": "Temporary",
|
||||
"pontos_de_mana": "Mana Points",
|
||||
"pm_maximos": "Max",
|
||||
"pm_atuais": "Current",
|
||||
"pm_temporarios": "Temporary",
|
||||
"nome_do_ataque": "Attack Name",
|
||||
"bonus_ataque": "Attack Bonus",
|
||||
"dano": "Damage",
|
||||
"dano_extra": "Extra Damage",
|
||||
"critico": "Critical",
|
||||
"descricao_macros": "Description/Macros",
|
||||
"pericia_utilizada": "Skill Used",
|
||||
"tipo_de_dano": "Damage Type",
|
||||
"alcance": "Range",
|
||||
"forca": "Strength",
|
||||
"destreza": "Dexterity",
|
||||
"constituicao": "Constitution",
|
||||
"inteligencia": "Intelligence",
|
||||
"sabedoria": "Wisdom",
|
||||
"carisma": "Charisma",
|
||||
"atributo_no_dano": "Damage Attribute",
|
||||
"defesa": "Defense",
|
||||
"mod_des_title": "Dex Mod",
|
||||
"bonus_armadura": "Armor Bonus",
|
||||
"bonus_escudo": "Shield Bonus",
|
||||
"bonus_defesa_outros": "Other",
|
||||
"def_des_no": "No",
|
||||
"def_des_yes": "Yes",
|
||||
"armadura_escudo": "Armor & Shield",
|
||||
"penalidade": "Penalty",
|
||||
"proeficiencia_outras_caracteristicas": "Proficiency and other characteristics",
|
||||
"habilidades_poderes_gerais": "Abilities and General Powers",
|
||||
"magias": "Spells",
|
||||
"primeiro_circulo": "1st Circle",
|
||||
"primeiro_custo": "1 MP",
|
||||
"segundo_circulo": "2nd Circle",
|
||||
"segundo_custo": "3 MP",
|
||||
"terceiro_circulo": "3rd Circle",
|
||||
"terceiro_custo": "6 MP",
|
||||
"quarto_circulo": "4th Circle",
|
||||
"quarto_custo": "10 MP",
|
||||
"quinto_circulo": "5th Circle",
|
||||
"quinto_custo": "15 MP",
|
||||
"tipo_magia": "Type",
|
||||
"cd_magia": "DC",
|
||||
"execucao_magia": "Casting",
|
||||
"alcance_magia": "Range",
|
||||
"duracao_magia": "Duration",
|
||||
"alvo_area_magia": "Target/Area",
|
||||
"resistencia_magia": "Save",
|
||||
"descricao_magia": "Description",
|
||||
"nivel_personagem": "Character Level",
|
||||
"pericias": "Skills",
|
||||
"mod_sabedoria": "SAB",
|
||||
"mod_carisma": "CAR",
|
||||
"pontos_de_vida": "Pontos de Vida",
|
||||
"pv_maximos": "Máximos",
|
||||
"pv_atuais": "Atuais",
|
||||
"Pv_temporarios": "Temporários",
|
||||
"pontos_de_mana": " Pontos de Mana",
|
||||
"pm_maximos": "Máximos",
|
||||
"pm_atuais": "Atuais",
|
||||
"pm_temporarios": "Temporários",
|
||||
"nome_do_ataque": "Nome do Ataque",
|
||||
"bonus_ataque": "Bônus de Ataque",
|
||||
"dano": "Dano",
|
||||
"dano_extra": "Dano Extra",
|
||||
"critico": "Crítico",
|
||||
"descricao_macros": "Descrição / Macros",
|
||||
"pericia_utilizada": "Perícia utilizada",
|
||||
"tipo_de_dano": "Tipo de Dano",
|
||||
"alcance": "Alcance",
|
||||
"forca": "Força",
|
||||
"destreza": "Destreza",
|
||||
"constituicao": "Constituição",
|
||||
"inteligencia": "Inteligência",
|
||||
"sabedoria": "Sabedoria",
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
"def_des_no": "Não",
|
||||
"def_des_yes": "Sim",
|
||||
"armadura_escudo": "Armadura & Escudo",
|
||||
"penalidade": "Penalidade",
|
||||
"proeficiencia_outras_caracteristicas": "Proficiências e outras características",
|
||||
"habilidades_poderes_gerais": "Habilidades e Poderes Gerais",
|
||||
"magias": "Magias",
|
||||
"primeiro_circulo": "1º Círculo",
|
||||
"primeiro_custo": "1 PM",
|
||||
"segundo_circulo": "2º Círculo",
|
||||
"segundo_custo": "3 PM",
|
||||
"terceiro_circulo": "3º Círculo",
|
||||
"terceiro_custo": "6 PM",
|
||||
"quarto_circulo": "4º Círculo",
|
||||
"quarto_custo": "10 PM",
|
||||
"quinto_circulo": "5º Círculo",
|
||||
"quinto_custo": "15 PM",
|
||||
"tipo_magia": "Tipo",
|
||||
"cd_magia": "CD",
|
||||
"execucao_magia": "Execução",
|
||||
"alcance_magia": "Alcance",
|
||||
"duracao_magia": "Duração",
|
||||
"alvo_area_magia": "Alvo/Área",
|
||||
"resistencia_magia": "Resistência",
|
||||
"descricao_magia": "Descrição",
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Att. Mod",
|
||||
"pericias_treino": "Trained",
|
||||
"pericias_outros": "Other",
|
||||
"acrobacia": "Acrobatics",
|
||||
"adestramento": "Handling",
|
||||
"atletismo": "Athletics",
|
||||
"atuacao": "Performance",
|
||||
"cavalgar": "Riding",
|
||||
"conhecimento": "Knowledge",
|
||||
"cura": "Healing",
|
||||
"diplomacia": "Diplomacy",
|
||||
"enganacao": "Trickery",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
"adestramento": "Adestramento",
|
||||
"atletismo": "Atletismo",
|
||||
"atuacao": "Atuação",
|
||||
"cavalgar": "Cavalgar",
|
||||
"conhecimento": "Conhecimento",
|
||||
"cura": "Cura",
|
||||
"diplomacia": "Diplomacia",
|
||||
"enganacao": "Enganação",
|
||||
"fortitude": "Fortitude",
|
||||
"furtividade": "Stealth",
|
||||
"guerra": "Warfare",
|
||||
"iniciativa": "Initiative",
|
||||
"intimidacao": "Intimidation",
|
||||
"intuicao": "Insight",
|
||||
"investigacao": "Investigation",
|
||||
"jogatina": "Gambling",
|
||||
"ladinagem": "Thievery",
|
||||
"luta": "Melee",
|
||||
"misticismo": "Mysticism",
|
||||
"nobreza": "Nobility",
|
||||
"oficio": "Craft",
|
||||
"percepcao": "Perception",
|
||||
"pilotagem": "Piloting",
|
||||
"pontaria": "Aim",
|
||||
"reflexos": "Reflexes",
|
||||
"religiao": "Religion",
|
||||
"sobrevivencia": "Survival",
|
||||
"vontade": "Will",
|
||||
"penalidade_armadura": "Armor Penalty",
|
||||
"somente_treinada": "Trained Only",
|
||||
"quantidade": "AMT.",
|
||||
"equipamentos": "Equipments",
|
||||
"peso": "Weight",
|
||||
"furtividade": "Furtividade",
|
||||
"guerra": "Guerra",
|
||||
"iniciativa": "Iniciativa",
|
||||
"intimidacao": "Intimidação",
|
||||
"intuicao": "Intuição",
|
||||
"investigacao": "Investigação",
|
||||
"jogatina": "Jogatina",
|
||||
"ladinagem": "Ladinagem",
|
||||
"luta": "Luta",
|
||||
"misticismo": "Misticismo",
|
||||
"nobreza": "Nobreza",
|
||||
"oficio": "Ofício",
|
||||
"percepcao": "Percepção",
|
||||
"pilotagem": "Pilotagem",
|
||||
"pontaria": "Pontaria",
|
||||
"reflexos": "Reflexos",
|
||||
"religiao": "Religião",
|
||||
"sobrevivencia": "Sobrevivência",
|
||||
"vontade": "Vontade",
|
||||
"penalidade_armadura": "Penalidade de Armadura",
|
||||
"somente_treinada": "Somente Treinada",
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "GT:",
|
||||
"carga": "Encumberance:",
|
||||
"anotacoes": "Notes:"
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -104,11 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações",
|
||||
"espaco": "Espaços",
|
||||
"climite": "C. Limite:",
|
||||
"cmaxima": "C. Máxima:"
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
"carisma": "Carisma",
|
||||
"atributo_no_dano": "Atributo no Dano",
|
||||
"defesa": "Defesa",
|
||||
"mod_des_title": "Mod. Destreza",
|
||||
"mod_des_title": "Destreza",
|
||||
"bonus_armadura": "Bônus de Armadura",
|
||||
"bonus_escudo": "Bônus de Escudo",
|
||||
"bonus_defesa_outros": "Outros",
|
||||
@@ -67,7 +67,7 @@
|
||||
"nivel_personagem": "Nível do Personagem",
|
||||
"pericias": "Perícias",
|
||||
"pericias_total": "Total",
|
||||
"pericias_atributo": "Mod. Atributo",
|
||||
"pericias_atributo": "Atributo",
|
||||
"pericias_treino": "Treino",
|
||||
"pericias_outros": "Outros",
|
||||
"acrobacia": "Acrobacia",
|
||||
@@ -104,8 +104,11 @@
|
||||
"quantidade": "QTD.",
|
||||
"equipamentos": "Equipamentos",
|
||||
"peso": "Peso",
|
||||
"espaco": "Espaço",
|
||||
"tibares": "T$:",
|
||||
"tibares_ouro": "TO:",
|
||||
"carga": "Carga:",
|
||||
"anotacoes": "Anotações"
|
||||
"anotacoes": "Anotações",
|
||||
"climite": "C. Limite",
|
||||
"cmaxima": "C. Máxima"
|
||||
}
|
||||
@@ -1,19 +1,19 @@
|
||||
{
|
||||
"": "",
|
||||
"Name": "アイテム名",
|
||||
"Name": "名前",
|
||||
"Species": "種族",
|
||||
"Human": "人間",
|
||||
"Halfling": "ハーフリング",
|
||||
"Dwarf": "ドワーフ",
|
||||
"Gnome": "ノーム",
|
||||
"Class": "クラス",
|
||||
"Academic": "Academic",
|
||||
"Burgher": "Burgher",
|
||||
"Courtier": "Courtier",
|
||||
"Peasant": "Peasant",
|
||||
"Ranger": "レンジャー",
|
||||
"Riverfolk": "Riverfolk",
|
||||
"Rogue": "ローグ",
|
||||
"Academic": "学士",
|
||||
"Burgher": "都市民",
|
||||
"Courtier": "廷臣",
|
||||
"Peasant": "農村民",
|
||||
"Ranger": "野外民",
|
||||
"Riverfolk": "河川民",
|
||||
"Rogue": "無頼",
|
||||
"Warrior": "戦士",
|
||||
"Career": "キャリア",
|
||||
"Status": "地位",
|
||||
@@ -29,11 +29,11 @@
|
||||
"Bonus": "ボーナス",
|
||||
"WS": "武技",
|
||||
"BS": "射技",
|
||||
"S": "動",
|
||||
"S": "筋",
|
||||
"T": "頑",
|
||||
"I": "機",
|
||||
"Ag": "敏",
|
||||
"Dex": "敏捷力",
|
||||
"Dex": "器",
|
||||
"Int": "知力",
|
||||
"WP": "志",
|
||||
"Fel": "協",
|
||||
@@ -43,7 +43,7 @@
|
||||
"Fortune": "幸運点",
|
||||
"Resilience": "執念点",
|
||||
"Resolve": "決意P",
|
||||
"Motivation": "Motivation",
|
||||
"Motivation": "動機",
|
||||
"Experience": "経験点",
|
||||
"Current XP": "現在",
|
||||
"Spent XP": "消費",
|
||||
@@ -57,15 +57,15 @@
|
||||
"Athletics": "運動",
|
||||
"Bribery": "賄賂",
|
||||
"Channelling": "魔風交信",
|
||||
"Azyr": "Azyr",
|
||||
"Aqshy": "Aqshy",
|
||||
"Chamon": "Chamon",
|
||||
"Dhar": "Dhar",
|
||||
"Ghur": "Ghur",
|
||||
"Ghyran": "Ghyran",
|
||||
"Hysh": "Hysh",
|
||||
"Shyish": "Shyish",
|
||||
"Ulgu": "Ulgu",
|
||||
"Azyr": "アズィル",
|
||||
"Aqshy": "アキュシー",
|
||||
"Chamon": "シャモン",
|
||||
"Dhar": "ダハル",
|
||||
"Ghur": "ガウル",
|
||||
"Ghyran": "グューラン",
|
||||
"Hysh": "ハイシュ",
|
||||
"Shyish": "シャイシュ",
|
||||
"Ulgu": "ウルグ",
|
||||
"attr_1": "attr_1",
|
||||
"attr_Aqshy": "attr_Aqshy",
|
||||
"attr_Chamon": "attr_Chamon",
|
||||
@@ -79,10 +79,10 @@
|
||||
"Charm Animal": "てなずけ",
|
||||
"Animal Care": "動物の世話",
|
||||
"Animal Training": "調教",
|
||||
"Career Level": "Career Level",
|
||||
"Career Path": "Career Path",
|
||||
"High Elf": "High Elf",
|
||||
"Wood Elf": "Wood Elf",
|
||||
"Career Level": "キャリア・レベル",
|
||||
"Career Path": "キャリア・パス",
|
||||
"High Elf": "ハイエルフ",
|
||||
"Wood Elf": "ウッドエルフ",
|
||||
"Climb": "登攀",
|
||||
"Consume Alcohol": "大酒飲み",
|
||||
"Cool": "冷静さ",
|
||||
@@ -137,287 +137,287 @@
|
||||
"Track": "追跡",
|
||||
"Trade": "職能",
|
||||
"Talents": "異能",
|
||||
"Ranks": "Ranks",
|
||||
"Ranks": "取得回数",
|
||||
"Ambitions": "大望",
|
||||
"Party": "パーティ",
|
||||
"Armour": "鎧",
|
||||
"Locations": "部位",
|
||||
"AP": "AP",
|
||||
"Qualities": "Qualities",
|
||||
"Qualities": "品質",
|
||||
"Placeholder": "Placeholder",
|
||||
"Trappings": "Trappings",
|
||||
"Enc": "Enc",
|
||||
"Trappings": "所持品",
|
||||
"Enc": "荷重",
|
||||
"Max Enc.": "最大荷重",
|
||||
"Psychology": "Psychology",
|
||||
"Corruption & Mutations": "Corruption & Mutations",
|
||||
"Corruption Points": "Corruption Points",
|
||||
"Psychology": "心理ルール",
|
||||
"Corruption & Mutations": "堕落と混沌変異",
|
||||
"Corruption Points": "堕落ポイント",
|
||||
"Wealth": "財産",
|
||||
"GC": "GC",
|
||||
"SS": "SS",
|
||||
"BP": "BP",
|
||||
"Wounds": "Wounds",
|
||||
"Max Wounds": "Max Wounds",
|
||||
"Critical Wounds": "Critical Wounds",
|
||||
"Wounds": "耐久値",
|
||||
"Max Wounds": "最大耐久値",
|
||||
"Critical Wounds": "致命的負傷",
|
||||
"Conditions": "状態異常",
|
||||
"Weapons": "Weapons",
|
||||
"Group": "グループ化",
|
||||
"Range/Reach": "Range/Reach",
|
||||
"Weapons": "武器",
|
||||
"Group": "グループ",
|
||||
"Range/Reach": "遠隔/射程",
|
||||
"Damage": "ダメージ",
|
||||
"spells": "spells",
|
||||
"Spells & Prayers": "Spells & Prayers",
|
||||
"CN": "CN",
|
||||
"spells": "呪文",
|
||||
"Spells & Prayers": "呪文と祈祷",
|
||||
"CN": "発動値",
|
||||
"Range": "距離",
|
||||
"Target/Rating": "Target/Rating",
|
||||
"Target/Rating": "目標/数値",
|
||||
"Duration": "継続時間",
|
||||
"Sin": "Sin",
|
||||
"Sin": "罪",
|
||||
"Art": "芸術",
|
||||
"Adv.": "Adv.",
|
||||
"Adv.": "成長",
|
||||
"Total": "合計",
|
||||
"Custom": "カスタム",
|
||||
"Custom Name": "Custom Name",
|
||||
"Char.": "Char.",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Advanced Skills": "Advanced Skills",
|
||||
"Custom Name": "カスタム名",
|
||||
"Char.": "能力値",
|
||||
"Basic Skills": "基本技能",
|
||||
"Advanced Skills": "上級技能",
|
||||
"Max": "最大",
|
||||
"Test Type": "Test Type",
|
||||
"Description": "Description",
|
||||
"Characteristic Modifiers": "Characteristic Modifiers",
|
||||
"Test Type": "テストの種類",
|
||||
"Description": "説明",
|
||||
"Characteristic Modifiers": "能力値の修正",
|
||||
"None": "無し",
|
||||
"Weapon Skill": "Weapon Skill",
|
||||
"Ballistic Skill": "Ballistic Skill",
|
||||
"Weapon Skill": "武器技能",
|
||||
"Ballistic Skill": "弾道学技能",
|
||||
"Strength": "筋力",
|
||||
"Toughness": "Toughness",
|
||||
"Toughness": "頑健力",
|
||||
"Initiative": "イニシアチブ",
|
||||
"Agility": "Agility",
|
||||
"Dexterity": "敏捷力",
|
||||
"Agility": "敏捷力",
|
||||
"Dexterity": "器用度",
|
||||
"Intelligence": "知力",
|
||||
"Willpower": "Willpower",
|
||||
"Fellowship": "Fellowship",
|
||||
"Willpower": "意志力",
|
||||
"Fellowship": "協調性",
|
||||
"Out": "Out",
|
||||
"Global Penalty": "Global Penalty",
|
||||
"modifier": "modifier",
|
||||
"name": "name",
|
||||
"specialisation display": "specialisation display",
|
||||
"Basic": "基本",
|
||||
"Cavalry": "Cavalry",
|
||||
"Flail": "Flail",
|
||||
"Polearm": "Polearm",
|
||||
"Brawling": "Brawling",
|
||||
"Fencing": "Fencing",
|
||||
"Parry": "Parry",
|
||||
"Two-Handed": "Two-Handed",
|
||||
"Blackpowder": "Blackpowder",
|
||||
"Crossbow": "Crossbow",
|
||||
"Entangling": "Entangling",
|
||||
"Sling": "Sling",
|
||||
"Bow": "Bow",
|
||||
"Engineering": "Engineering",
|
||||
"Explosives": "Explosives",
|
||||
"Throwing": "Throwing",
|
||||
"Specialisation Name": "Specialisation Name",
|
||||
"Short-term": "Short-term",
|
||||
"Long-term": "Long-term",
|
||||
"Party Name": "Party Name",
|
||||
"Members": "Members",
|
||||
"Modifiers": "Modifiers",
|
||||
"modifier": "修正値",
|
||||
"name": "名前",
|
||||
"specialisation display": "専門分野表示",
|
||||
"Basic": "基本武器類",
|
||||
"Cavalry": "騎兵用武器類",
|
||||
"Flail": "フレイル類",
|
||||
"Polearm": "長柄武器類",
|
||||
"Brawling": "格闘武器類",
|
||||
"Fencing": "尖剣類",
|
||||
"Parry": "受け流し用武器類",
|
||||
"Two-Handed": "両手用武器類",
|
||||
"Blackpowder": "黒色火薬武器類",
|
||||
"Crossbow": "クロスボウ類",
|
||||
"Entangling": "捕獲武器類",
|
||||
"Sling": "投石武器類",
|
||||
"Bow": "弓類",
|
||||
"Engineering": "技師用武器類",
|
||||
"Explosives": "爆破武器類",
|
||||
"Throwing": "投擲武器類",
|
||||
"Specialisation Name": "専門分野名",
|
||||
"Short-term": "短期",
|
||||
"Long-term": "長期",
|
||||
"Party Name": "パーティ名",
|
||||
"Members": "メンバー",
|
||||
"Modifiers": "修正値",
|
||||
"Traits": "特性",
|
||||
"Type": "種類",
|
||||
"Count Enc.": "Count Enc.",
|
||||
"Armour Points": "Armour Points",
|
||||
"Current Wounds": "Current Wounds",
|
||||
"Location": "Location",
|
||||
"Target": "ターゲット",
|
||||
"School / Deity": "School / Deity",
|
||||
"Enc.": "Enc.",
|
||||
"Count Enc.": "荷重を加算する",
|
||||
"Armour Points": "アーマー・ポイント",
|
||||
"Current Wounds": "現在の耐久値",
|
||||
"Location": "部位",
|
||||
"Target": "目標",
|
||||
"School / Deity": "魔法体系/神",
|
||||
"Enc.": "荷重",
|
||||
"Choose": "選択",
|
||||
"Weapon": "Weapon",
|
||||
"Ammunition": "Ammunition",
|
||||
"Pouch/Container": "Pouch/Container",
|
||||
"Clothing/Accessory": "Clothing/Accessory",
|
||||
"Pack/Container": "Pack/Container",
|
||||
"Tool/Kit": "Tool/Kit",
|
||||
"Book/Document": "Book/Document",
|
||||
"Trade Tool/Workshop": "Trade Tool/Workshop",
|
||||
"Animal/Vehicle": "Animal/Vehicle",
|
||||
"Drug/Poison": "Drug/Poison",
|
||||
"Herb/Draught": "Herb/Draught",
|
||||
"Prosthetic": "Prosthetic",
|
||||
"Current Enc.": "Current Enc.",
|
||||
"Weapon": "武器",
|
||||
"Ammunition": "弾薬",
|
||||
"Pouch/Container": "ポーチ/運搬具",
|
||||
"Clothing/Accessory": "衣類/装飾品",
|
||||
"Pack/Container": "容器/運搬具",
|
||||
"Tool/Kit": "道具類",
|
||||
"Book/Document": "書物/文書",
|
||||
"Trade Tool/Workshop": "職能道具/工房",
|
||||
"Animal/Vehicle": "動物/乗り物",
|
||||
"Drug/Poison": "薬物/毒物",
|
||||
"Herb/Draught": "薬草/ドラフト",
|
||||
"Prosthetic": "人工装具",
|
||||
"Current Enc.": "現在の荷重",
|
||||
"Miscellaneous": "その他",
|
||||
"Roll Notes": "Roll Notes",
|
||||
"Head": "Head",
|
||||
"Left Arm": "Left Arm",
|
||||
"Right Arm": "Right Arm",
|
||||
"Body": "Body",
|
||||
"Right Leg": "Right Leg",
|
||||
"Left Leg": "Left Leg",
|
||||
"Roll Notes": "ロール説明",
|
||||
"Head": "頭部",
|
||||
"Left Arm": "左腕",
|
||||
"Right Arm": "右腕",
|
||||
"Body": "胴体",
|
||||
"Right Leg": "右脚",
|
||||
"Left Leg": "左脚",
|
||||
"Shield": "盾",
|
||||
"Next Level": "Next Level",
|
||||
"Level": "ユーザレベル",
|
||||
"Careers": "Careers",
|
||||
"Notes": "Notes",
|
||||
"Characteristic Advances": "Characteristic Advances",
|
||||
"Current Career": "Current Career",
|
||||
"Level 1": "Level 1",
|
||||
"Level 2": "Level 2",
|
||||
"Level 3": "Level 3",
|
||||
"Level 4": "Level 4",
|
||||
"Skill 1": "Skill 1",
|
||||
"Skill 2": "Skill 2",
|
||||
"Skill 3": "Skill 3",
|
||||
"Skill 4": "Skill 4",
|
||||
"Skill 5": "Skill 5",
|
||||
"Skill 6": "Skill 6",
|
||||
"Skill 7": "Skill 7",
|
||||
"Skill 8": "Skill 8",
|
||||
"Skill 9": "Skill 9",
|
||||
"Skill 10": "Skill 10",
|
||||
"Skill 11": "Skill 11",
|
||||
"Skill 12": "Skill 12",
|
||||
"Talent 1": "Talent 1",
|
||||
"Talent 2": "Talent 2",
|
||||
"Talent 3": "Talent 3",
|
||||
"Talent 4": "Talent 4",
|
||||
"Talent 5": "Talent 5",
|
||||
"Talent 6": "Talent 6",
|
||||
"Talent 7": "Talent 7",
|
||||
"Talent 8": "Talent 8",
|
||||
"Talent 9": "Talent 9",
|
||||
"Talent 10": "Talent 10",
|
||||
"Skill Name": "Skill Name",
|
||||
"Talent Name": "Talent Name",
|
||||
"Experience Awards": "Experience Awards",
|
||||
"Next Level": "次のレベル",
|
||||
"Level": "レベル",
|
||||
"Careers": "キャリア",
|
||||
"Notes": "メモ",
|
||||
"Characteristic Advances": "能力値の成長",
|
||||
"Current Career": "現在のキャリア",
|
||||
"Level 1": "LEVEL1",
|
||||
"Level 2": "LEVEL2",
|
||||
"Level 3": "LEVEL3",
|
||||
"Level 4": "LEVEL4",
|
||||
"Skill 1": "技能1",
|
||||
"Skill 2": "技能2",
|
||||
"Skill 3": "技能3",
|
||||
"Skill 4": "技能4",
|
||||
"Skill 5": "技能5",
|
||||
"Skill 6": "技能6",
|
||||
"Skill 7": "技能7",
|
||||
"Skill 8": "技能8",
|
||||
"Skill 9": "技能9",
|
||||
"Skill 10": "技能10",
|
||||
"Skill 11": "技能11",
|
||||
"Skill 12": "技能12",
|
||||
"Talent 1": "異能1",
|
||||
"Talent 2": "異能2",
|
||||
"Talent 3": "異能3",
|
||||
"Talent 4": "異能4",
|
||||
"Talent 5": "異能5",
|
||||
"Talent 6": "異能6",
|
||||
"Talent 7": "異能7",
|
||||
"Talent 8": "異能8",
|
||||
"Talent 9": "異能9",
|
||||
"Talent 10": "異能10",
|
||||
"Skill Name": "技能名",
|
||||
"Talent Name": "異能名",
|
||||
"Experience Awards": "獲得経験点",
|
||||
"Source": "ソース",
|
||||
"XP": "XP",
|
||||
"Controls": "Controls",
|
||||
"Control Buttons": "Control Buttons",
|
||||
"Critical Hit": "Critical Hit",
|
||||
"Controls": "管理",
|
||||
"Control Buttons": "管理ボタン",
|
||||
"Critical Hit": "クリティカルヒット",
|
||||
"Advantage": "有利",
|
||||
"General": "General",
|
||||
"Fumble": "Fumble",
|
||||
"Character Size": "Character Size",
|
||||
"Experience Mod": "Experience Mod",
|
||||
"Wounds Mod": "Wounds Mod",
|
||||
"Encumbrance Mod": "Encumbrance Mod",
|
||||
"Query Difficulty": "Query Difficulty",
|
||||
"Query Additional Bonuses": "Query Additional Bonuses",
|
||||
"Automatic Success & Failure": "Automatic Success & Failure",
|
||||
"Combat Options": "Combat Options",
|
||||
"Maximum Advantage": "Maximum Advantage",
|
||||
"Ranged Damage Bonus": "Ranged Damage Bonus",
|
||||
"Melee Damage Bonus": "Melee Damage Bonus",
|
||||
"Custom Modifiers": "Custom Modifiers",
|
||||
"Non-Career Advances": "Non-Career Advances",
|
||||
"Roll Options": "Roll Options",
|
||||
"General": "一般",
|
||||
"Fumble": "ファンブル",
|
||||
"Character Size": "キャラクターサイズ",
|
||||
"Experience Mod": "経験値修正",
|
||||
"Wounds Mod": "耐久値修正",
|
||||
"Encumbrance Mod": "荷重修正",
|
||||
"Query Difficulty": "難易度入力あり",
|
||||
"Query Additional Bonuses": "追加ボーナス、SB入力あり",
|
||||
"Automatic Success & Failure": "絶対成功と絶対失敗の自動判定",
|
||||
"Combat Options": "戦闘オプション",
|
||||
"Maximum Advantage": "最大有利数",
|
||||
"Ranged Damage Bonus": "遠隔攻撃ダメージボーナス",
|
||||
"Melee Damage Bonus": "近接武器ダメージボーナス",
|
||||
"Custom Modifiers": "カスタム修正値",
|
||||
"Non-Career Advances": "ノンキャリア昇進",
|
||||
"Roll Options": "ロールオプション",
|
||||
"Tiny": "超小型",
|
||||
"Little": "Little",
|
||||
"Small": "小",
|
||||
"Average": "Average",
|
||||
"Large": "大",
|
||||
"Enormous": "Enormous",
|
||||
"Monstrous": "Monstrous",
|
||||
"Little": "小型",
|
||||
"Small": "小柄",
|
||||
"Average": "平均",
|
||||
"Large": "大柄",
|
||||
"Enormous": "大型",
|
||||
"Monstrous": "超巨大",
|
||||
"On": "On",
|
||||
"Off": "Off",
|
||||
"Default": "Default",
|
||||
"Very Easy (+60)": "Very Easy (+60)",
|
||||
"Easy (+40)": "Easy (+40)",
|
||||
"Average (+20)": "Average (+20)",
|
||||
"Challenging (0)": "Challenging (0)",
|
||||
"Difficult (-10)": "Difficult (-10)",
|
||||
"Hard (-20)": "Hard (-20)",
|
||||
"Very Hard (-30)": "Very Hard (-30)",
|
||||
"Target Number": "Target Number",
|
||||
"Failure": "Failure",
|
||||
"Success": "Success",
|
||||
"Critical": "Critical",
|
||||
"Success Level": "Success Level",
|
||||
"SL Bonus": "SL Bonus",
|
||||
"Magick": "Magick",
|
||||
"Default": "デフォルト",
|
||||
"Very Easy (+60)": "超容易(+60)",
|
||||
"Easy (+40)": "容易(+40)",
|
||||
"Average (+20)": "普通(+20)",
|
||||
"Challenging (0)": "手強い(+0)",
|
||||
"Difficult (-10)": "難しい(-10)",
|
||||
"Hard (-20)": "多難(-20)",
|
||||
"Very Hard (-30)": "超多難(+30)",
|
||||
"Target Number": "目標値",
|
||||
"Failure": "失敗",
|
||||
"Success": "成功",
|
||||
"Critical": "絶対",
|
||||
"Success Level": "成功レベル",
|
||||
"SL Bonus": "SLボーナス",
|
||||
"Magick": "魔法言語",
|
||||
"Spell": "呪文",
|
||||
"Prayer": "Prayer",
|
||||
"Deity": "Deity",
|
||||
"School": "School",
|
||||
"Hit Location": "Hit Location",
|
||||
"Prayer": "祈祷",
|
||||
"Deity": "神",
|
||||
"School": "魔法体系",
|
||||
"Hit Location": "命中部位",
|
||||
"+SB": "+SB",
|
||||
"Hide Control Buttons": "Hide Control Buttons",
|
||||
"Switch": "Switch",
|
||||
"Hide Control Buttons": "管理ボタンを隠す",
|
||||
"Switch": "変更",
|
||||
"Accepting compendium drop": "Accepting compendium drop",
|
||||
"Consolidate Rewards": "Consolidate Rewards",
|
||||
"Consolidate Rewards": "報酬の統合",
|
||||
"Attacks": "攻撃",
|
||||
"Settings": "Settings",
|
||||
"Settings": "設定",
|
||||
"NPC": "NPC",
|
||||
"Whisper to GM": "Whisper to GM",
|
||||
"Whisper to GM": "GMへの秘話",
|
||||
"Enabled": "有効",
|
||||
"Optional Traits": "Optional Traits",
|
||||
"Show Skills": "Show Skills",
|
||||
"Show Trappings": "Show Trappings",
|
||||
"Worn": "Worn",
|
||||
"Optional Traits": "オプションの特性",
|
||||
"Show Skills": "技能を表示",
|
||||
"Show Trappings": "所持品を表示",
|
||||
"Worn": "着用",
|
||||
"TB": "TB",
|
||||
"Combat": "Combat",
|
||||
"Channelling (Aqshy)": "Channelling (Aqshy)",
|
||||
"Channelling (Azyr)": "Channelling (Azyr)",
|
||||
"Channelling (Chamon)": "Channelling (Chamon)",
|
||||
"Channelling (Custom)": "Channelling (Custom)",
|
||||
"Channelling (Dhar)": "Channelling (Dhar)",
|
||||
"Channelling (Ghur)": "Channelling (Ghur)",
|
||||
"Channelling (Ghyran)": "Channelling (Ghyran)",
|
||||
"Channelling (Hysh)": "Channelling (Hysh)",
|
||||
"Channelling (Shyish)": "Channelling (Shyish)",
|
||||
"Channelling (Ulgu)": "Channelling (Ulgu)",
|
||||
"Language (Magick)": "Language (Magick)",
|
||||
"Melee (Basic)": "Melee (Basic)",
|
||||
"Melee (Brawling)": "Melee (Brawling)",
|
||||
"Melee (Cavalry)": "Melee (Cavalry)",
|
||||
"Melee (Fencing)": "Melee (Fencing)",
|
||||
"Melee (Flail)": "Melee (Flail)",
|
||||
"Melee (Parry)": "Melee (Parry)",
|
||||
"Melee (Polearm)": "Melee (Polearm)",
|
||||
"Melee (Two-Handed)": "Melee (Two-Handed)",
|
||||
"Ranged (Blackpowder)": "Ranged (Blackpowder)",
|
||||
"Ranged (Bow)": "Ranged (Bow)",
|
||||
"Ranged (Crossbow)": "Ranged (Crossbow)",
|
||||
"Ranged (Engineering)": "Ranged (Engineering)",
|
||||
"Ranged (Entangling)": "Ranged (Entangling)",
|
||||
"Ranged (Explosives)": "Ranged (Explosives)",
|
||||
"Ranged (Sling)": "Ranged (Sling)",
|
||||
"Ranged (Throwing)": "Ranged (Throwing)",
|
||||
"Combat": "戦闘",
|
||||
"Channelling (Aqshy)": "魔風交信(アキュシー)",
|
||||
"Channelling (Azyr)": "魔風交信(アズィル)",
|
||||
"Channelling (Chamon)": "魔風交信(シャモン)",
|
||||
"Channelling (Custom)": "魔風交信(カスタム)",
|
||||
"Channelling (Dhar)": "魔風交信(ダハル)",
|
||||
"Channelling (Ghur)": "魔風交信(ガウル)",
|
||||
"Channelling (Ghyran)": "魔風交信(グューラン)",
|
||||
"Channelling (Hysh)": "魔風交信(ハイシュ)",
|
||||
"Channelling (Shyish)": "魔風交信(シャイシュ)",
|
||||
"Channelling (Ulgu)": "魔風交信(ウルグ)",
|
||||
"Language (Magick)": "言語(魔法語)",
|
||||
"Melee (Basic)": "近接攻撃(基本武器類)",
|
||||
"Melee (Brawling)": "近接武器(格闘武器類)",
|
||||
"Melee (Cavalry)": "格闘武器(騎兵用武器類)",
|
||||
"Melee (Fencing)": "近接武器(尖剣類)",
|
||||
"Melee (Flail)": "近接武器(フレイル類)",
|
||||
"Melee (Parry)": "近接武器(受け流し用武器類)",
|
||||
"Melee (Polearm)": "近接武器(長柄武器類)",
|
||||
"Melee (Two-Handed)": "近接武器(両手用武器類)",
|
||||
"Ranged (Blackpowder)": "遠隔武器(黒色火薬武器類)",
|
||||
"Ranged (Bow)": "遠隔攻撃(弓類)",
|
||||
"Ranged (Crossbow)": "遠隔攻撃(クロスボウ類)",
|
||||
"Ranged (Engineering)": "遠隔攻撃(技師用武器類)",
|
||||
"Ranged (Entangling)": "遠隔攻撃(捕獲武器類)",
|
||||
"Ranged (Explosives)": "遠隔武器(爆破武器類)",
|
||||
"Ranged (Sling)": "遠隔攻撃(投石武器類)",
|
||||
"Ranged (Throwing)": "遠隔攻撃(投擲武器類)",
|
||||
"Taken": "Taken",
|
||||
"main": "main",
|
||||
"combat": "combat",
|
||||
"magic": "magic",
|
||||
"advances": "advances",
|
||||
"Experience Spends": "Experience Spends",
|
||||
"Use": "Use",
|
||||
"Advance Career Tier": "Advance Career Tier",
|
||||
"Change Career (Incomplete)": "Change Career (Incomplete)",
|
||||
"Change Career (Complete)": "Change Career (Complete)",
|
||||
"Skill Name (Specialisation)": "Skill Name (Specialisation)",
|
||||
"Additional Skills": "Additional Skills",
|
||||
"This sheet has pending advance changes. Click below to save these changes.": "This sheet has pending advance changes. Click below to save these changes.",
|
||||
"main": "メイン",
|
||||
"combat": "戦闘",
|
||||
"magic": "魔法",
|
||||
"advances": "成長",
|
||||
"Experience Spends": "使用経験点",
|
||||
"Use": "使用",
|
||||
"Advance Career Tier": "キャリアの昇格",
|
||||
"Change Career (Incomplete)": "キャリアの変更(未完)",
|
||||
"Change Career (Complete)": "キャリアの変更(完了)",
|
||||
"Skill Name (Specialisation)": "技能名(専門分野)",
|
||||
"Additional Skills": "追加技能",
|
||||
"This sheet has pending advance changes. Click below to save these changes.": "キャラクターシートが変更されましたが保存されていません。変更を保存する場合にはクリックしてください。",
|
||||
"Update": "Update",
|
||||
"Show": "Show",
|
||||
"Hide": "Hide",
|
||||
"Initiative Roll Bonus": "Initiative Roll Bonus",
|
||||
"Show": "表示",
|
||||
"Hide": "隠す",
|
||||
"Initiative Roll Bonus": "イニシアチブロールボーナス",
|
||||
"settings_npc": "NPC",
|
||||
"settings_npc_desc": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.",
|
||||
"setting_whisper": "Whisper Rolls to GM",
|
||||
"settings_whisper_desc": "All sheet rolls are sent to all players in chat by default. If enabled, rolls from this sheet will be visible only to the GM.",
|
||||
"setting_diff_option": "Query Difficulty",
|
||||
"settings_difficulty_desc": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.",
|
||||
"settings_npc_desc": "NPCオプションを有効にすると、それ以降に作られた新規キャラクタシートは全てNPC用のものになります。プレイヤーキャラクターの作成は完了し、これから追加するキャラクターはNPCのみという場合に便利な機能です。",
|
||||
"setting_whisper": "GMへの秘匿ロール",
|
||||
"settings_whisper_desc": "キャラクターシートのすべてのダイスロールは、基本設定ではプレイヤー全員へチャットで送信されます。GMへの秘話を有効にすると、このキャラクターシートからのダイスロールはGMにのみ表示されます。",
|
||||
"setting_diff_option": "難易度入力あり",
|
||||
"settings_difficulty_desc": "ロールを行う際の難易度設定ウィンドウの有効・無効を設定します。オフにすると、すべてのロールは基本設定で振られます。",
|
||||
"settings_bonuses": "Query Bonuses",
|
||||
"settings_bonuses_desc": "This will enable or disable the additional bonus and SL bonus windows when rolls are made.",
|
||||
"settings_auto": "Automatic Success & Failure",
|
||||
"settings_auto_desc": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.",
|
||||
"settings_initiative": "Initiative Roll",
|
||||
"settings_initiative_desc": "This changes the way initiative will be sent to the turn tracker. In the default setting, a character's whole initiative characteristic will be sent to the turntracker. When using the other options, a d10 will be rolled and different configurations of characteristic bonuses will be added to it.",
|
||||
"settings_maxadvantage": "Max Advantage",
|
||||
"settings_bonuses_desc": "ロール時の追加ボーナスおよびSLボーナスウィンドウの有効/無効が設定されます。",
|
||||
"settings_auto": "絶対成功と絶対失敗の自動判定",
|
||||
"settings_auto_desc": "ロールの自動成功・失敗の設定が変更されます。初期設定では、自動成功が01~05、自動失敗が96~100に設定されています。",
|
||||
"settings_initiative": "イニシアチブロール",
|
||||
"settings_initiative_desc": "イニシアチブがターントラッカーに送信される方法を変更します。初期設定では、キャラクターのイニシアチブ値(能力値)がターントラッカーに送信されます。他のオプションを使用する場合、d10が振られ、異なる構成の特性ボーナスがそれに追加されます。",
|
||||
"settings_maxadvantage": "最大有利数",
|
||||
"settings_bar1_value": "BAR 1 VALUE",
|
||||
"settings_bar1_max": "BAR 1 MAX",
|
||||
"settings_bar1_link": "BAR 1 LINK",
|
||||
"settings_bar2_value": "BAR 2 VALUE",
|
||||
"settings_bar2_value": "BAR 2 値",
|
||||
"settings_bar2_max": "BAR 2 MAX",
|
||||
"settings_bar2_link": "BAR 2 LINK",
|
||||
"settings_bar3_value": "BAR 3 VALUE",
|
||||
"settings_bar3_value": "BAR 3 値",
|
||||
"settings_bar3_max": "BAR 3 MAX",
|
||||
"settings_bar3_link": "BAR 3 LINK"
|
||||
}
|
||||
Reference in New Issue
Block a user