@@ -2,7 +2,7 @@
|
||||
"abilities": "Habilitats",
|
||||
"ability": "Habilitat",
|
||||
"accelerated-": "Accelerat",
|
||||
"additional-fatigue-levels": "Additional fatigue levels",
|
||||
"additional-fatigue-levels": "Nivells de fatiga addicionals",
|
||||
"aesthetics": "Aspecte",
|
||||
"age": "Edat",
|
||||
"aging": "Envelliment",
|
||||
@@ -14,7 +14,7 @@
|
||||
"armor-protection": "Protecció per Armad.",
|
||||
"armor-worn": "Armadura posada",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"ask": "Demana",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"atk": "Atac",
|
||||
"attack": "Atac",
|
||||
@@ -26,7 +26,7 @@
|
||||
"birth-name": "Nom de naixement",
|
||||
"bonus": "Bonus",
|
||||
"botch": "Pífia",
|
||||
"botch-num": "Number of botch dice",
|
||||
"botch-num": "Núm. daus de pífia",
|
||||
"botch-roll": "Tirada de pífia",
|
||||
"casting": "Invocació",
|
||||
"casts-rt": "invoca",
|
||||
@@ -37,7 +37,7 @@
|
||||
"characteristics": "Característiques",
|
||||
"circumstances-m": "Circumstàncies",
|
||||
"circumstantial": "Circumstancial",
|
||||
"critical": "Critical",
|
||||
"critical": "Crític",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Modif. de combat",
|
||||
"communication": "Comunicació",
|
||||
@@ -65,13 +65,13 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duració",
|
||||
"effect": "Efecte",
|
||||
"encumbrance": "Encumbrance",
|
||||
"encumbrance": "Càrrega",
|
||||
"enc-": "Car.",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Ulls",
|
||||
"faerie-might": "Poder Faèric",
|
||||
"fatigue-levels": "Nivells de fatiga",
|
||||
"fatigue-m": "fatigue",
|
||||
"fatigue-m": "fatiga",
|
||||
"fatiguing": "Fatiga",
|
||||
"flaws": "Defectes",
|
||||
"focus": "Focus",
|
||||
@@ -82,17 +82,17 @@
|
||||
"fresh": "Fresc",
|
||||
"gender": "Gènere",
|
||||
"general-quality": "Qualitat general",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-none": "None",
|
||||
"gestures": "Gestos",
|
||||
"gestures-exaggerated": "Exagerats",
|
||||
"gestures-bold": "Atrevits",
|
||||
"gestures-subtle": "Subtil",
|
||||
"gestures-none": "Cap",
|
||||
"hair": "Cabells",
|
||||
"handedness": "Mà",
|
||||
"health": "Salut",
|
||||
"heavy-wounds": "Ferides greus",
|
||||
"height": "Alçada",
|
||||
"help": "Help",
|
||||
"help": "Ajuda",
|
||||
"herbam": "Herbam",
|
||||
"house": "Casa",
|
||||
"ignem": "Ignem",
|
||||
@@ -115,7 +115,7 @@
|
||||
"leverages-rt": "palanques",
|
||||
"light-wounds": "Ferides lleus",
|
||||
"load": "Càrrega",
|
||||
"magic": "Magic",
|
||||
"magic": "Màgia",
|
||||
"magic-might": "Poder Màgic",
|
||||
"magical-arts": "Arts Màgiques",
|
||||
"magus-background": "Rerefons de Magus",
|
||||
@@ -166,7 +166,7 @@
|
||||
"simple": "Simple",
|
||||
"size": "Mida",
|
||||
"soak": "Aguant",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-bonus": "Bonus d'aguant",
|
||||
"speciality": "Especialitat",
|
||||
"specializations-bonuses": "Especialitzacions i Bonus",
|
||||
"spell-description": "Descripció del conjur",
|
||||
@@ -178,7 +178,7 @@
|
||||
"sta": "Res",
|
||||
"stamina": "Resistència",
|
||||
"strength": "Força",
|
||||
"stress": "Stress",
|
||||
"stress": "Estrès",
|
||||
"target": "Blanc",
|
||||
"technique": "Tècnica",
|
||||
"techniques": "Tècniques",
|
||||
@@ -191,7 +191,7 @@
|
||||
"trait": "Tret",
|
||||
"type": "Tipus",
|
||||
"unconscious": "Inconscient",
|
||||
"unselected": "Unselected",
|
||||
"unselected": "Sense triar",
|
||||
"unspent-xp": "PX no gastats",
|
||||
"upkeep": "Manteniment",
|
||||
"vim": "Vim",
|
||||
@@ -211,11 +211,11 @@
|
||||
"winded": "Sense alè",
|
||||
"with-rt": "amb",
|
||||
"wizard-s-sigil": "Impromta de Mag",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-none": "None",
|
||||
"words": "Veu",
|
||||
"words-loud": "Alta",
|
||||
"words-firm": "Ferma",
|
||||
"words-quiet": "Suau",
|
||||
"words-none": "Cap",
|
||||
"wounds": "Ferides",
|
||||
"year-born": "Any de naixement"
|
||||
}
|
||||
@@ -1,37 +1,37 @@
|
||||
{
|
||||
"name": "name",
|
||||
"heritage": "heritage",
|
||||
"endurance": "endurance",
|
||||
"lifeblood": "lifeblood",
|
||||
"fatigued-": "Fatigued?",
|
||||
"hero-points": "hero points",
|
||||
"skills": "skills",
|
||||
"combat": "combat",
|
||||
"craft": "craft",
|
||||
"lore": "lore",
|
||||
"physical": "physical",
|
||||
"social": "social",
|
||||
"sorcery": "sorcery",
|
||||
"stealth": "stealth",
|
||||
"traits": "traits",
|
||||
"initative": "Initiative",
|
||||
"armor": "armor",
|
||||
"weapons": "weapons",
|
||||
"weapon": "Weapon",
|
||||
"range": "range",
|
||||
"damage": "damage",
|
||||
"notes": "notes",
|
||||
"equipment": "equipment",
|
||||
"sorcery-notes": "sorcery/notes",
|
||||
"description-short": "desc",
|
||||
"xp": "XP",
|
||||
"experienced": "experienced",
|
||||
"expert": "expert",
|
||||
"master": "master",
|
||||
"grandmster": "grandmster",
|
||||
"legend": "legend",
|
||||
"critical-fumble": "Critical Fumble!",
|
||||
"critical-success": "Critical Success!",
|
||||
"roll-i18n": "roll",
|
||||
"player": "Player"
|
||||
"name": "nombre",
|
||||
"heritage": "Herencia",
|
||||
"endurance": "Atletismo",
|
||||
"lifeblood": "Vitalidad",
|
||||
"fatigued-": "Fatigado ",
|
||||
"hero-points": "Puntos de heroicidad",
|
||||
"skills": "Habilidades",
|
||||
"combat": "Combate",
|
||||
"craft": "Artesanía ",
|
||||
"lore": "Saber",
|
||||
"physical": "Físico",
|
||||
"social": "Social",
|
||||
"sorcery": "Hechicería",
|
||||
"stealth": "Sigilo",
|
||||
"traits": "rasgos",
|
||||
"initative": "Iniciativa",
|
||||
"armor": "Armadura",
|
||||
"weapons": "armas",
|
||||
"weapon": "Arma",
|
||||
"range": "Alcance/Rango ",
|
||||
"damage": "daño",
|
||||
"notes": "notas",
|
||||
"equipment": "equipamiento",
|
||||
"sorcery-notes": "Hechicería/Notas",
|
||||
"description-short": "Descripción",
|
||||
"xp": "Puntos de Experiencia",
|
||||
"experienced": "Experimentado",
|
||||
"expert": "Experto",
|
||||
"master": "Maestro",
|
||||
"grandmster": "Gran Maestro",
|
||||
"legend": "Leyenda",
|
||||
"critical-fumble": "Pifia Crítica",
|
||||
"critical-success": "Éxito Crítico ",
|
||||
"roll-i18n": "Tirada",
|
||||
"player": "Jugador"
|
||||
}
|
||||
@@ -77,16 +77,16 @@
|
||||
"combat speed": "Vitesse de combat",
|
||||
"(meters/round)": "(mètre/tour)",
|
||||
"defence value": "Valeur de Défense",
|
||||
"agility modifier": "Modificateur d'Agilité",
|
||||
"skill modifier": "Modificateur de Compétence",
|
||||
"shield modifier": "Modificateur d'Armure",
|
||||
"agility modifier": "Mod. d'Agilité",
|
||||
"skill modifier": "Mod. de Compétence",
|
||||
"shield modifier": "Mod. d'Armure",
|
||||
"other modifiers": "Autres Modificateurs",
|
||||
"armour, tattoo's & graftings": "Armures, Tatouages et Prothèses",
|
||||
"wealth": "Richesse",
|
||||
"property / assets": "PROPRIÉTÉ / BIENS",
|
||||
"size": "Taille",
|
||||
"range": "Portée",
|
||||
"attack modifier": "Modificateur d'Attaque",
|
||||
"attack modifier": "Mod. d'Attaque",
|
||||
"speed": "Vitesse",
|
||||
"damage": "Dégât",
|
||||
"properties": "Propriétés",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Context",
|
||||
"heroinfo-u": "Info de l'heroi",
|
||||
"name-u": "Nom",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Jméno",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Navn",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Ermittler Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Όνομα",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Información del investigador",
|
||||
"heroinfo-u": "Información del Héroe",
|
||||
"name-u": "Nombre",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "État civil",
|
||||
"heroinfo-u": "État civil",
|
||||
"name-u": "Investigateur :",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "שם",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Info Investigatore",
|
||||
"heroinfo-u": "Info Eroe",
|
||||
"name-u": "Nome",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "探索者情報",
|
||||
"heroinfo-u": "ヒーロー情報",
|
||||
"name-u": "名前",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,psychoanalysis,ophvmachine,track,cthulhumythos,throw,navigate,accounting,dodge",
|
||||
"invictus-skill-list": "appraise,fightspec1,fightspec2,fightspec3,civics,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,status,persuade,sleightofhand,repair/devise,swim,ride,readandwritelang1,readandwritelang2,language(own),artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,empire,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
|
||||
"modern-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computeruse,cthulhumythos,throw,navigate,accounting,dodge",
|
||||
"dark-ages-skill-list": "appraise,fightspec1,fightspec2,fightspec3,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,status,persuade,sleightofhand,repair/devise,swim,ride,language(own),readandwritelang1,readandwritelang2,locksmith,artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,ownkingdom,libraryuse,naturalworld,religion,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
|
||||
"old-west-skill-list": "appraise,fightingother,archaeology,spothidden,fighting(brawl),mechrepair,gambling,jump,animalhandling,listen,drivewagon,fasttalk,charm,law,disguise,firearms(hg),firearmsother,firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),language(other),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,libraryuse,naturalworld,creditrating,elecrepair,ophvmachine,track,cthulhumythos,throw,ropeuse,trap,navigate,accounting,dodge",
|
||||
"icarus-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,techrepair,jump,readlips,listen,fasttalk,charm,zerog,law,firearms(hg),firearms(r/s),firearmselectr,persuade,sleightofhand,sysops,psychology,language(own),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computermaint,cthulhumythos,throw,demolitions,navigate,accounting,dodge",
|
||||
"end-of-times-skill-list": "appraise,spothidden,fighting(brawl),fightingother,mechrepair,techrepair,jump,animalhandling,listen,fasttalk,charm,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),status,persuade,sleightofhand,swim,ride,psychology,scavenge,language(own),language(other),history,locksmith,artandcraft,climb,occult,drive,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,elecrepair,ophvmachine,track,computeruse,cthulhumythos,throw,navigate,dodge",
|
||||
"investigatorinfo-u": "탐사자 정보",
|
||||
"heroinfo-u": "영웅 정보",
|
||||
"name-u": "이름",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Naam",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Informacje o badaczu",
|
||||
"heroinfo-u": "Informacje o bohaterze",
|
||||
"name-u": "Imię badacza",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Informações do investigador",
|
||||
"heroinfo-u": "Informações do Herói",
|
||||
"name-u": "Nome",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Информация о Сыщике",
|
||||
"heroinfo-u": "Информация о Персонаже",
|
||||
"name-u": "Имя",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Utredare",
|
||||
"heroinfo-u": "Hjälte",
|
||||
"name-u": "Namn",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "İsim",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "調查員資料",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "姓名",
|
||||
|
||||
@@ -3,82 +3,82 @@
|
||||
"grimoire": "Grimoire",
|
||||
"background": "Hintergrund",
|
||||
"talents": "Talente",
|
||||
"communication-u": "COMMUNICATION",
|
||||
"primary-skill": "Primary Skill",
|
||||
"focuses": "Focuses",
|
||||
"roll-w-focus": "Roll with focus",
|
||||
"communication-u": "KOMMUNIKATION",
|
||||
"primary-skill": "Primäre Fähigkeit",
|
||||
"focuses": "Fokusse",
|
||||
"roll-w-focus": "Würfel mit Fokus",
|
||||
"constitution-u": "KONSTITUTION",
|
||||
"cunning-u": "CUNNING",
|
||||
"cunning-u": "List",
|
||||
"dexterity-u": "GESCHICKLICHKEIT",
|
||||
"magic-u": "MAGIC",
|
||||
"magic-u": "MAGIE",
|
||||
"perception-u": "WAHRNEHMUNG",
|
||||
"strength-u": "Stärke",
|
||||
"willpower-u": "WILLPOWER",
|
||||
"strength-u": "STÄRKE",
|
||||
"willpower-u": "WILLENSKRAFT",
|
||||
"name-u": "NAME",
|
||||
"background-u": "HINTERGRUND",
|
||||
"age-u": "ALTER",
|
||||
"gender-u": "GENDER",
|
||||
"gender-u": "GESCHLECHT",
|
||||
"weight-u": "GEWICHT",
|
||||
"height-u": "KÖRPERGRÖßE",
|
||||
"appearance-u": "APPEARANCE",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"class-u": "CLASS",
|
||||
"appearance-u": "AUSSEHEN",
|
||||
"distinguishing-features": "Besondere Merkmale",
|
||||
"class-u": "KLASSE",
|
||||
"experience-u": "ERFAHRUNG",
|
||||
"level-u": "LEVEL",
|
||||
"defense-u": "DEFENSE",
|
||||
"armor-u": "ARMOR",
|
||||
"speed-u": "SPEED",
|
||||
"health-u": "HEALTH",
|
||||
"level-u": "LEVEL ",
|
||||
"defense-u": "VERTEIDIGUNG ",
|
||||
"armor-u": "RÜSTUNG",
|
||||
"speed-u": "GESCHWINDIGKEIT",
|
||||
"health-u": "GESUNDHEIT",
|
||||
"mana-u": "MANA",
|
||||
"shield-bonus": "Shield Bonus",
|
||||
"penalty": "Penalty",
|
||||
"shield-bonus": "Schildbonus",
|
||||
"penalty": "Strafe",
|
||||
"charge": "Stürmen",
|
||||
"run": "Run",
|
||||
"run": "Rennen",
|
||||
"max": "Max",
|
||||
"armor-type-u": "ARMOR TYPE",
|
||||
"class-powers-and-spells-u": "CLASS POWERS AND SPELLS",
|
||||
"talents-and-languages-u": "TALENTS AND LANGUAGES",
|
||||
"melee-weapon-u": "MELEE WEAPON",
|
||||
"attack-roll-u": "ATTACK ROLL",
|
||||
"damage-u": "DAMAGE",
|
||||
"battle-axe": "Battle Axe",
|
||||
"weapon-details": "Weapon Details",
|
||||
"weapon-groups": "Weapon Groups",
|
||||
"ranged-weapon-u": "RANGED WEAPON",
|
||||
"armor-type-u": "RÜSTUNGSTYP",
|
||||
"class-powers-and-spells-u": "KLASSEN KRÄFTE UND ZAUBERSPRÜCHE",
|
||||
"talents-and-languages-u": "TALENTE UND SPRACHEN",
|
||||
"melee-weapon-u": "NAHKAMPFWAFFE",
|
||||
"attack-roll-u": "ANGRIFFSWURF",
|
||||
"damage-u": "SCHADEN",
|
||||
"battle-axe": "Streitaxt",
|
||||
"weapon-details": "Waffen Details ",
|
||||
"weapon-groups": "Waffengruppe",
|
||||
"ranged-weapon-u": "FERNKAMPFWAFFE",
|
||||
"range-u": "REICHWEITE",
|
||||
"ammo-u": "AMMO",
|
||||
"short-bow": "Short Bow",
|
||||
"short-range": "Short Range",
|
||||
"long-range": "Long Range",
|
||||
"magic-focuses-u": "MAGIC FOCUSES",
|
||||
"arcane-lance": "Arcane Lance",
|
||||
"creation": "Creation",
|
||||
"entropy": "Entropy",
|
||||
"primal": "Primal",
|
||||
"ammo-u": "MUNITION",
|
||||
"short-bow": "Kurzbogen",
|
||||
"short-range": "Kurze Reichweite",
|
||||
"long-range": "Lange Reichweite",
|
||||
"magic-focuses-u": "MAGISCHE FOKUSSE",
|
||||
"arcane-lance": "Arkaner Bolzen",
|
||||
"creation": "Hervorrufung",
|
||||
"entropy": "Veränderung",
|
||||
"primal": "Urtümlich",
|
||||
"spirit": "Willenskraft",
|
||||
"spell-u": "ZAUBER",
|
||||
"school-u": "SCHULE",
|
||||
"mana-cost-u": "MANA COST",
|
||||
"casting-time-u": "CASTING TIME",
|
||||
"target-number-small-u": "TN",
|
||||
"mana-cost-u": "MANA KOSTEN ",
|
||||
"casting-time-u": "ZAUBERZEIT",
|
||||
"target-number-small-u": "ZN",
|
||||
"test-u": "TEST",
|
||||
"spellpower": "Spellpower",
|
||||
"spell effect": "Spell Effect",
|
||||
"character-u": "CHARACTER",
|
||||
"concept-u": "CONCEPT",
|
||||
"languages-u": "Sprachen",
|
||||
"goals-u": "GOALS",
|
||||
"ties-and-family-u": "TIES AND FAMILY",
|
||||
"spellpower": "Zauberkraft",
|
||||
"spell effect": "Zaubereffekt",
|
||||
"character-u": "CHARAKTER",
|
||||
"concept-u": "KONZEPT",
|
||||
"languages-u": "SPRACHEN",
|
||||
"goals-u": "ZIELE",
|
||||
"ties-and-family-u": "BEZIEHUNGEN UND FAMILIE",
|
||||
"equipment-u": "AUSRÜSTUNG",
|
||||
"item": "Item",
|
||||
"item": "Gegenstand",
|
||||
"quantity": "Menge",
|
||||
"money-u": "MONEY",
|
||||
"copper-pieces-small-u": "CP",
|
||||
"silver-pieces-small-u": "SP",
|
||||
"gold-pieces-small-u": "GP",
|
||||
"money-u": "GELD",
|
||||
"copper-pieces-small-u": "KM",
|
||||
"silver-pieces-small-u": "SM",
|
||||
"gold-pieces-small-u": "GM",
|
||||
"talent-u": "TALENT",
|
||||
"details-u": "DETAILS",
|
||||
"novice": "Novize",
|
||||
"journeyman": "Journeyman",
|
||||
"journeyman": "Geselle",
|
||||
"master": "Meister"
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"characterheader": "Charakter",
|
||||
"name": "I am:",
|
||||
"desire": "Desire:",
|
||||
"name": "Ich bin:",
|
||||
"desire": "Verlangen:",
|
||||
"role": "Rolle:",
|
||||
"story1": "My story is of",
|
||||
"pc-repeating-story1-place": "(a person)",
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -0,0 +1 @@
|
||||
{}
|
||||
@@ -91,14 +91,10 @@
|
||||
"légères, boucliers": "light, shields",
|
||||
"boucliers": "shields",
|
||||
"simples": "simples",
|
||||
"simples, arcs de guerre": "simples, warbows",
|
||||
"Coordination, tactique, volonté": "Coordination, tactics, will",
|
||||
"Furtivité, tromperie, sens, outils": "Stealth, deception, senses, tools",
|
||||
"Histoire, intuition": "History, insight",
|
||||
"Finesse, négociation": "Finesse, negotiation",
|
||||
"Furtivité, sens, arcanes": "Stealth, senses, arcane",
|
||||
"Montagne, athlétisme, diplomatie": "Mountain, athletics, diplomacy",
|
||||
"Furtivité, marchandage, volonté": "Stealth, haggling, willpower",
|
||||
"Intimidation, endurance, voyage": "Intimidation, endurance, travel",
|
||||
"Médecine, ingéniosité, diplomatie": "Medicine, engineering, diplomacy",
|
||||
"Nature, créatures, perception": "Wilderness, creatures, perception",
|
||||
@@ -111,15 +107,6 @@
|
||||
"Charme, volonté, magie chaotique": "Charm, willpower, chaos magic",
|
||||
"Intimidation, furtivité, magie profane": "Intimidation, stealth, profane magic",
|
||||
"Diplomatie, intuition, magie des arcanes": "Diplomacy, insight, arcane magic",
|
||||
"Désert, monstres, géographie": "Wilderness, monsters, geography",
|
||||
"Agilité, artisanat, médicament": "Agility, crafting, medicine",
|
||||
"Tradition magique, dextérité manuelle, histoire": "Magic lore, manual dexterity, history",
|
||||
"Tactique, logistique, inspiration": "Tactics, logistics, inspiration",
|
||||
"Furtivité, traditions anciennes, donjonierie": "Stealth, ancient lore, dungeoneering",
|
||||
"L'acte de forger, monstres, intimidation": "Smithing, monsters, intimidation",
|
||||
"Cambriolage, évaluation, tromperie": "Burglary, appraisal, deception",
|
||||
"Inspiration, diplomatie, perspicacité": "Inspiration, diplomacy, insight",
|
||||
"Perception, exactitude, outils improvisés": "Perception, accuracy, improvised tools",
|
||||
"FOR/CON": "STR/CON",
|
||||
"INT/CHA": "INT/CHA",
|
||||
"INT": "INT",
|
||||
@@ -178,17 +165,5 @@
|
||||
"Jets": "Rolls",
|
||||
"Forces": "Strength",
|
||||
"Faiblesses": "Weakness",
|
||||
"initiative": "Initiative",
|
||||
"elf-parangon": "Elf Paragon",
|
||||
"dwarf-parangon": "Dwarf Paragon",
|
||||
"halfling-parangon": "Halfling Paragon",
|
||||
"elfscout": "Elf Scout",
|
||||
"elfspellsword": "Elf Spellsword",
|
||||
"elfarcanist": "Elf Arcanist",
|
||||
"dwarfcommander": "Dwarf Commander",
|
||||
"dwarfdelver": "Dwarf Delver",
|
||||
"dwarfstonewall": "Dwarf Stonewall",
|
||||
"halflingburglar": "Halfling Burglar",
|
||||
"halflingmascot": "Halfling Mascot",
|
||||
"halflingchucker": "Halfling Chucker"
|
||||
"initiative": "Initiative"
|
||||
}
|
||||
+78
-78
@@ -115,24 +115,24 @@
|
||||
"rapid-strike-tooltip": "Desfere dois ataques com uma penalidade de -6. É <b>permitido</b> atacar alvos diferentes. Precisa de uma arma preparada para fazer o ataque adicional. Se o personagem possui mais de um ataque, ele pode substituir somente <b>um</b> deles por um Golpe Rápido. Veja B370.",
|
||||
"rapid-strike-master-label": "Golpe Rápido <i>Mestre</i>: -3",
|
||||
"rapid-strike-master-tooltip": "Treinado por um Mestre ou Mestre de Armas. Desfere dois ataques com uma penalidade de -3. É <b>permitido</b> atacar alvos diferentes. Precisa de uma arma preparada para fazer o ataque adicional. Se o personagem possui mais de um ataque, ele pode substituir somente <b>um</b> deles por um Golpe Rápido. Veja B370 e B547.",
|
||||
"flurry-of-blows-label": "Rajada de Golpes (1 PF): -3",
|
||||
"flurry-of-blows-label": "Rajada de Golpes: -3",
|
||||
"flurry-of-blows-tooltip": "Rajada de Golpes gastando 1 PF por ataque. O personagem reduz pela metade a penalidade por Golpe Rápido. Desfere dois ataques com uma penalidade de -3. É <b>permitido</b> atacar alvos diferentes. Precisa de uma arma preparada para fazer o ataque adicional. Se o personagem possui mais de um ataque, ele pode substituir somente <b>um</b> deles por um Golpe Rápido. <b>Não</b> é possível usar <b>Rajada de Golpes</b> e <b>Golpes Poderosos</b> ao mesmo tempo. Veja B357 e B370.",
|
||||
"attack-from-above-label": "Ataque Vindo de Cima: -2",
|
||||
"attack-from-above-tooltip": "Faça uma Disputa Rápida de Furtividade contra Visão (-2 para perceber alguém à espreita).<br />Se vencer, o alvo não conseguirá ver o ataque, e ele <b>não terá direito a uma defesa ativa</b> e pode ficar <i>paralisado</i>.<br /> Se perder, o alvo ainda sofre uma penalidade de -2 nas jogadas de defesa.<br />Se o alvo estiver <i>alertado</i>, ele pode executar uma manobra Aguardar e <i>interromper investida</i>.<br />Você sofre dano normal de queda, mas pode usar Acrobacia para reduzir o dano.<br />Veja B402.",
|
||||
"mighty-blow-label": "Golpes Poderosos (1 PF)",
|
||||
"mighty-blow-label": "Golpes Poderosos",
|
||||
"mighty-blow-tooltip": "Golpes poderosos gastando 1 PF para receber um único ataque com dano baseado em ST que causa +2 pontos de dano adicional, ou +1 ponto de dano por dado. <b>Não</b> é possível usar <b>Golpes Poderosos</b> e <b>Rajada de Golpes</b> ao mesmo tempo. Veja B357.",
|
||||
"height-difference-label": "Diferença de Altura",
|
||||
"height-difference-tooltip": "Se você e o seu alvo estiverem em níveis diferentes, a distância vertical afeta o combate. Veja B402.",
|
||||
"improvised-weapon-label": "Arma Improvisada",
|
||||
"improvised-weapon-tooltip": "Arma improvisada, veja B404.",
|
||||
"defense-improvised-abbreviate-weapon-label": "Arma Improvisada",
|
||||
"defense-improvised-weapon-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br /> Se estiver aparando com uma arma improvisada, aplique uma penalidade. Veja DF Exploits, pág. 37.",
|
||||
"defense-improvised-weapon-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Se estiver aparando com uma arma improvisada, aplique uma penalidade. Veja DF Exploits, pág. 37.",
|
||||
"hidden-weapon-label": "Arma Oculta: -2",
|
||||
"defense-hidden-weapon-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br /> Se atacado por uma arma oculta, você recebe -2 em sua primeira defesa. Veja DF Exploits, pág. 58.",
|
||||
"defense-hidden-weapon-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Se atacado por uma arma oculta, você recebe -2 em sua primeira defesa. Veja DF Exploits, pág. 58.",
|
||||
"backstab-label": "Backstab: +4",
|
||||
"backstab-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br /> No início do combate, faça um teste de Furtividade. Se for bem-sucedido, receba bônus de backstab. Veja DF Exploits, pág. 57-58.",
|
||||
"backstab-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />No início do combate, faça um teste de Furtividade. Se for bem-sucedido, receba bônus de backstab. Veja DF Exploits, pág. 57-58.",
|
||||
"tactics-label": "Tática",
|
||||
"tactics-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br /> Um colega de equipe passa seu turno para observar e aconselhar você. Se você aceitou o concelho, ele faz um teste de tática.<br />Sucesso: +1 ao NH.<br />Sucesso Decisivo: +2 ao NH.<br />Fracasso: -1 ao NH<br />Falha Crítica: -2 ao NH.<br />Veja DF Exploits, pág. 57.",
|
||||
"tactics-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Um colega de equipe passa seu turno para observar e aconselhar você. Se você aceitou o concelho, ele faz um teste de tática.<br />Sucesso: +1 ao NH.<br />Sucesso Decisivo: +2 ao NH.<br />Fracasso: -1 ao NH<br />Falha Crítica: -2 ao NH.<br />Veja DF Exploits, pág. 57.",
|
||||
"single-dual-weapon-label": "Única/Duas Arma(s)",
|
||||
"single-dual-weapon-tooltip": "Selecione a mão que esta usando e se está usando um ataque com duas armas (veja B417).<br /><b> NOTA: </b> Não use a mão inábil se você tiver ambidestria.",
|
||||
"off-hand-training-label": "Treinado na Mão Inábil",
|
||||
@@ -201,78 +201,78 @@
|
||||
"aiming-stats-label": "Estatísticas de Pontaria",
|
||||
"range-speed-label": "Distância/Velocidade",
|
||||
"range-speed-tooltip": "Digite a penalidade para atingir o alvo com base na distância e velocidade dele. Veja B372.",
|
||||
"used-to-blindness-label": "Used to blindess",
|
||||
"used-to-blindness-tooltip": "If used to blindess, the max Visibility penalty is -6. See B124 and B394.",
|
||||
"normal-defense-label": "Normal Defense",
|
||||
"normal-defense-tooltip": "Using a normal active defense.",
|
||||
"all-out-defense-increased-label": "All-Out Defense: +2",
|
||||
"all-out-defense-increased-tooltip": "On your turn, you chose to do an all-out defense. Get +2 <b>one</b> active defense. See B366",
|
||||
"all-out-defense-double-label": "All-Out Defense: Double",
|
||||
"all-out-defense-double-tooltip": "Apply <b>two</b> different active defenses against the same attack. If you fail your defense, you may try a second, different defense against that attack. See B366",
|
||||
"moved-attacked-label": "Moved and Attacked",
|
||||
"moved-attacked-tooltip": "If you moved and attacked on your last turn, you can only dodge or block, parry is not allowed. See B366",
|
||||
"defense-crawling-label": "Crawling/Lying: -3",
|
||||
"defense-crawling-tooltip": "If you're crawling or lying down, -3 to defense. See B549",
|
||||
"defense-kneeling-label": "Kneeling/Sitting: -2",
|
||||
"defense-kneeling-tooltip": "If you're kneeling or sitting, -2 to defense. See B549",
|
||||
"retreating-dodge-label": "Retreat Dodge: +3",
|
||||
"retreating-dodge-tooltip": "Retreating defense, move away from attacker, at least one yard or up to your <b>step</b>. See B377",
|
||||
"retreating-block-parry-label": "Retreat Blk/Prry: +1",
|
||||
"retreating-block-parry-tooltip": "Retreating block or parry. Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
|
||||
"retreating-parry-label": "Retreating Parry: +3",
|
||||
"retreating-parry-tooltip": "If using Boxing, Judo, Karate, or any fencing skill, you can get a +3 retreating bonus.<br />Move away from attacker, at least one yard or up to your <b>step</b>. See B377",
|
||||
"acrobatic-dodge-label": "Acrobatic Dodge",
|
||||
"defense-nauseated-label": "Nauseated: -1",
|
||||
"defense-nauseated-tooltip": "If nauseated, you're at -1 to defend. See B428",
|
||||
"acrobatic-dodge-success-tooltip": "If you made a successful acrobatic/aerobatic roll, get +2 to dodge. See B375",
|
||||
"acrobatic-dodge-failed-tooltip": "If you failed your acrobatic/aerobatic roll, you're at -2 to dodge. See B375",
|
||||
"dodge-drop-label": "Dodge & Drop: +3",
|
||||
"dodge-drop-tooltip": "Only against <b>ranged attacks</b>, drop to the ground and become prone.<br />Any cover you get does <i>not</i> count against the initial attack.<br /><b>NOTE:</b> Flying or Swimming is possible but only if a step would take you below concealing terrain. See B377",
|
||||
"feverish-defense-label": "Feverish (1 FP): +2",
|
||||
"feverish-defense-tooltip": "Feverish defense, spend <b>1 FP</b> to increase active defense by 2. See B357",
|
||||
"offhand-parry-label": "Off-Hand Parry: -2",
|
||||
"offhand-parry-tooltip": "Off-Hand weapon parry is at -2. See B549",
|
||||
"number-of-parries-label": "# of Parries",
|
||||
"number-of-parries-tooltip": "You can more parry more than once per turn, but each additional parry is at a -4 penalty. See B376",
|
||||
"number-of-parries-master-label": "Master Parries",
|
||||
"number-of-parries-master-tooltip": "If you're <b>Trained by a Master</b> or a <b>Weapon Master</b>, penalties are halved. See B376",
|
||||
"attack-from-behind-label": "Back <i>Peripheral</i>: -2",
|
||||
"attack-from-behind-tooltip": "Normally, if attacked from behind, you have no defense. However, if you have Peripheral Vision you can defend at -2. See B391",
|
||||
"runaround-attack-label": "Runaround: -2",
|
||||
"runaround-attack-tooltip": "Runaround Attack! Your foe starts in front of you and runs behind you and attacks from behind. You can defend at -2. See B391",
|
||||
"grappled-dodge-label": "Grappled: -1 Dodge",
|
||||
"grappled-dodge-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. If grappled, you're at -1 to dodge. See DF Exploits 41",
|
||||
"grappled-block-label": "Grappled: -2 Block/Parry",
|
||||
"grappled-block-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. If grappled, you're at -2 to block/parry. A grappled limb can't use block/parry. See DF Exploits 41",
|
||||
"stunned-label": "Stunned: -4",
|
||||
"stunned-tooltip": "If you're stunned, defend at -4. See B420",
|
||||
"encumbered-label": "Encumbered",
|
||||
"encumbered-tooltip": "Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
|
||||
"skill-encumbered-tooltip": "Penalty equal to your encumbrance is applied to your skill.<br />Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.",
|
||||
"cant-see-attacker-label": "Can't See Attacker: -4",
|
||||
"cant-see-attacker-tooltip": "If you can't see the attacker you're at -4 to defend. A <b>block</b> or <b>parry</b> requires Hearing-2. See B549",
|
||||
"defenders-equipment-label": "Defender's Equipment",
|
||||
"attackers-equipment-label": "Attacker's Equipment",
|
||||
"trident-dodge-label": "Trident: -1 Dodge",
|
||||
"trident-dodge-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. -1 to dodge a trident. See DF Exploits-97",
|
||||
"trident-block-label": "Trident: +1 Block/Parry",
|
||||
"trident-block-tooltip": "<b>NOTE:</b> From <i>Dungeon Fantasy</i>. +1 to <b>block</b> or <b>parry</b> a trident. See DF Exploits-97",
|
||||
"parrying-knife-label": "Parry with Knife: -1",
|
||||
"parrying-knife-tooltip": "If parrying with a knife or dagger is -1. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
|
||||
"parrying-kusari-label": "Parry with Kusari: -2",
|
||||
"parrying-kusari-tooltip": "If parrying with a kusari or whip is -2. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
|
||||
"parrying-staff-label": "Parry with Staff: +2",
|
||||
"parrying-staff-tooltip": "If parrying with a staff you get +2. See B548<br /><b>Suggestion:</b> Add the modifier to your defense skill instead of using this checkbox.",
|
||||
"defense-bonus-label": "Defense Bonus",
|
||||
"defense-bonus-tooltip": "Apply the defense bonus of a shield, cloak, spell (B252), or Meta-trait (Supers34). See B374<br /><b>Shield/Cloak:</b> Used against attacks from front or from your shield side. Can't be used against firearms <b>unless</b> you're using the <i>Damage to Shields</i> option.<br /><b>Shield Spell:</b> Protects from <i>frontal</i> attacks and is cumulative with a normal shield.",
|
||||
"shield-abbreviate-defense-bonus-label": "Shield DB",
|
||||
"shield-defense-bonus-tooltip": "Apply defense bonus for a shield if attack came the front or from your shield side. See B374.",
|
||||
"magic-abbreviate-defense-bonus-label": "Magic DB",
|
||||
"magic-defense-bonus-tooltip": "Magical Defense Bonus, such as the Shield spell, which protects from <i>frontal</i> attacks. See B252.",
|
||||
"general-abbreviate-defense-bonus-label": "General DB",
|
||||
"general-defense-bonus-tooltip": "A general defense bonus, such as the Supers Meta-trait (see Supers B34), force field, etc.",
|
||||
"unarmed-parry-label": "Unarmed Parry: -3",
|
||||
"unarmed-parry-tooltip": "Unarmed parry vesus a weapon is -3, unless it's a thrust or you are using Judo or Karate parry. See B548",
|
||||
"used-to-blindness-label": "Cegueira",
|
||||
"used-to-blindness-tooltip": "Se marcado, a penalidade máxima de visibilidade é de -6. Veja B124 e B394.",
|
||||
"normal-defense-label": "Defesa Normal",
|
||||
"normal-defense-tooltip": "Usando uma defesa ativa normal.",
|
||||
"all-out-defense-increased-label": "Defesa Aumentada: +2",
|
||||
"all-out-defense-increased-tooltip": "Defesa Total - Defesa Aumentada adiciona +2 a <b>uma</b> defesa ativa até o próximo turno. Veja B366.",
|
||||
"all-out-defense-double-label": "Defesa Dupla",
|
||||
"all-out-defense-double-tooltip": "Defesa Total - Defesa Dupla, você pode utilizar <b>duas</b> defesas ativas diferentes contra um mesmo ataque. Se fracassar na jogada de defesa contra o ataque, você pode tentar uma segunda defesa diferente contra o mesmo ataque. Veja B366.",
|
||||
"moved-attacked-label": "Avançou e Atacou",
|
||||
"moved-attacked-tooltip": "Se você usou Avançar e Atacar no seu último turno, você só pode usar esquiva ou bloqueio, não pode usar aparar nem bater em retirada. Veja B366.",
|
||||
"defense-crawling-label": "Rastejando/Deitado: -3",
|
||||
"defense-crawling-tooltip": "Se você está rastejando ou deitado, sofrerá uma penalidade de -3 nas defesas ativas. Veja B549.",
|
||||
"defense-kneeling-label": "Ajoelhado/Sentado: -2",
|
||||
"defense-kneeling-tooltip": "Se você está ajoelhado ou sentado, sofrerá uma penalidade de -2 nas defesas ativas. Veja B549.",
|
||||
"retreating-dodge-label": "Esquiva e Retirada: +3",
|
||||
"retreating-dodge-tooltip": "Na opção de defesa ativa Retirada com Esquiva, o personagem se afastar do atacante como se fosse um <b>passo</b> normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Veja B377.",
|
||||
"retreating-block-parry-label": "Bloqueio/Aparar e Retirada: +1",
|
||||
"retreating-block-parry-tooltip": "Na opção de defesa ativa Retirada com Bloqueio ou Aparar, o personagem se afastar do atacante como se fosse um <b>passo</b> normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Veja B377.",
|
||||
"retreating-parry-label": "Aparar e Retirada: +3",
|
||||
"retreating-parry-tooltip": "Na opção de defesa ativa Retirada com Aparar, o personagem se afastar do atacante como se fosse um <b>passo</b> normal, mover-se pelo menos 1 metro, mas não mais que 1/10 do seu Deslocamento. Usando Boxe, Caratê, Judô ou qualquer pericia de esgrima, você receberá um bônus de +3 durante uma retirada. Veja B377.",
|
||||
"acrobatic-dodge-label": "Esquiva Acrobática",
|
||||
"defense-nauseated-label": "Nauseado: -1",
|
||||
"defense-nauseated-tooltip": "Se nauseado, você sofre uma penalidade de -1 nas defesas ativas. Veja B428.",
|
||||
"acrobatic-dodge-success-tooltip": "Se você obtiver um sucesso no teste de Acrobacia/Acrobacia Aérea antes do teste de esquiva, você recebe um bônus de +2 no teste de esquiva. Veja B375.",
|
||||
"acrobatic-dodge-failed-tooltip": "Se você fracassar no teste de Acrobacia/Acrobacia Aérea antes do teste de esquiva, você sofrerá uma penalidade de -2 no teste de esquiva. Veja B375.",
|
||||
"dodge-drop-label": "Esquiva e Queda: +3",
|
||||
"dodge-drop-tooltip": "Você se joga no chão durante uma esquiva contra um ataque <b>à distância</b>, você termina a ação deitado.<br />Qualquer cobertura atrás da qual você cair depois <i>não</i> conta contra o ataque inicial.<br /><b>NOTA:</b>Em voo ou natação só é possível usar esquiva e queda se o passo levar o personagem para trás de um terreno que o encubra.<br />Veja B377.",
|
||||
"feverish-defense-label": "Defesa Exaltada: +2",
|
||||
"feverish-defense-tooltip": "Defesa exaltada gastando <b>1 PF</b> para receber um bônus de +2 em um único teste de defesa. Veja B357.",
|
||||
"offhand-parry-label": "Aparar com Mão Inábil: -2",
|
||||
"offhand-parry-tooltip": "Ao aparar com mão inábil você sofre uma penalidade de -2. Veja B549.",
|
||||
"number-of-parries-label": "# Aparar",
|
||||
"number-of-parries-tooltip": "Depois de tentar aparar, você sofre uma penalidade cumulativa de -4 para aparar novamente com a mesma arma ou mão. Veja B376.",
|
||||
"number-of-parries-master-label": "Aparar Mestre",
|
||||
"number-of-parries-master-tooltip": "Se você possuir a vantagem <b>Treinado por Um Mestre</b> ou <b>Mestre de Armas</b>, você sofrerá apenas a metade da penalidade para Aparar mais de uma vez por turno. Veja B376.",
|
||||
"attack-from-behind-label": "Costa <i>Periférica</i>: -2",
|
||||
"attack-from-behind-tooltip": "Contra um ataque pelas costas, o personagem não tem nenhuma defesa a menos que tenha Visão Periférica, que o permite se defender com uma penalidade de -2. Veja B390-391.",
|
||||
"runaround-attack-label": "Esquivos: -2",
|
||||
"runaround-attack-tooltip": "Ataques Esquivos! Seu oponente começa o turno em sua frente e corre para trás de você para atacá-lo pelas costas. Você sofre uma penalidade de -2 nas defesas ativas. Veja B391.",
|
||||
"grappled-dodge-label": "Agarrado: -1 Esquiva",
|
||||
"grappled-dodge-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Se estiver agarrado, você sofre uma penalidade de -4 na DX, o que dá uma penalidade de -1 na esquivar. Veja DF Exploits, pág. 41.",
|
||||
"grappled-block-label": "Agarrado: -2 Bloqueio/Aparar",
|
||||
"grappled-block-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Se estiver agarrado, você sofre uma penalidade de -4 na DX, o que dá uma penalidade de -2 no bloqueio e aparar. Veja DF Exploits, pág. 41.",
|
||||
"stunned-label": "Atordoado: -4",
|
||||
"stunned-tooltip": "Um personagem atordoado sofre uma penalidade de -4 nas jogadas de defesa. Veja B420.",
|
||||
"encumbered-label": "Carga",
|
||||
"encumbered-tooltip": "Penalidade igual ao nível de Carga para Esquivar ou para Aparar com armas de esgrima, Judô ou Caratê. Veja B549.",
|
||||
"skill-encumbered-tooltip": "Penalidade igual ao nível de Carga na perícia.<br />Exemplo: Escalada, Furtividade, Natação. Veja B17.",
|
||||
"cant-see-attacker-label": "Incapaz de Ver o Atacante: -4",
|
||||
"cant-see-attacker-tooltip": "Se você é incapaz de ver o atacante, você sofrerá uma penalidade de -4 nas defesas. <b>Bloquear</b> ou <b>aparar</b> requer um teste de Audição -2. Veja B549.",
|
||||
"defenders-equipment-label": "Equipamento do Defensor",
|
||||
"attackers-equipment-label": "Equipamento do Atacante",
|
||||
"trident-dodge-label": "Tridente: -1 Esquiva",
|
||||
"trident-dodge-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Você sofre uma penalidade de -1 para se esquivar de um tridente. Veja DF Exploits, pág. 97.",
|
||||
"trident-block-label": "Tridente: +1 Bloqueio/Aparar",
|
||||
"trident-block-tooltip": "<b>NOTA:</b> De <i>Dungeon Fantasy.</i><br />Receba um bônus de +1 no <b>bloqueio</b> e <b>aparar</b>. Veja DF Exploits, pág. 97.",
|
||||
"parrying-knife-label": "Aparar com Faca: -1",
|
||||
"parrying-knife-tooltip": "Aparar com adaga ou faca é -1. Veja B549.<br /><b>Sugestão:</b>Adicione o modificador na sua defesa em vez de usar esta caixa de seleção.",
|
||||
"parrying-kusari-label": "Aparar com Kusari: -2",
|
||||
"parrying-kusari-tooltip": "Aparar com kusari ou chicote é -2. Veja B549.<br /><b>Sugestão:</b>Adicione o modificador na sua defesa em vez de usar esta caixa de seleção.",
|
||||
"parrying-staff-label": "Aparar com Bastão: +2",
|
||||
"parrying-staff-tooltip": "Aparar com bastão é +2. Veja B549.<br /><b>Sugestão:</b>Adicione o modificador na sua defesa em vez de usar esta caixa de seleção.",
|
||||
"defense-bonus-label": "Bônus de Defesa",
|
||||
"defense-bonus-tooltip": "Adicione o Bônus de Defesa (BD) do escudo, capa, mágica Escudo (B251) ou Metacaracterísticas (Supers, pág. 34). Veja B374.<br /><b>Escudo/Capa:</b> O BD é adicionado contra ataques que venha pela frente ou pelo lado do escudo. Não pode ser usado contra armas de fogo, <b>a menos que</b> esteja usando as regras opcionais de <i>Dano a Escudos</i>.<br /><b>Mágica Escudo:</b> Proteger de ataques <i>frontais</i> e é cumulativo com o bônus de um escudo de verdade.",
|
||||
"shield-abbreviate-defense-bonus-label": "BD Escudo",
|
||||
"shield-defense-bonus-tooltip": "Adicione o Bônus de Defesa (BD) do escudo. O BD é adicionado contra ataques que venha pela frente ou pelo lado do escudo. Veja B374.",
|
||||
"magic-abbreviate-defense-bonus-label": "BD Mágico",
|
||||
"magic-defense-bonus-tooltip": "Bônus de Defesa Mágico, como a mágica Escudo, que proteger de ataques <i>frontais</i>. Veja B251.",
|
||||
"general-abbreviate-defense-bonus-label": "DB Geral",
|
||||
"general-defense-bonus-tooltip": "Bônus de Defesa geral, como Metacaracterísticas (Veja Supers, pág. 34), Campo de Força, etc.",
|
||||
"unarmed-parry-label": "Aparar Desarmado: -3",
|
||||
"unarmed-parry-tooltip": "Ao aparar desarmado contra uma arma você sofre uma penalidade de -3, a menos que seja contra golpes de ponta ou esteja usando Caratê ou Judô. Veja B549.",
|
||||
"defense-laser-sight-tooltip": "If you can see the laser sight, you get +1 to <b>Dodge</b>. See B548",
|
||||
"against-deceptive-attack-label": "Deceptive",
|
||||
"against-deceptive-attack-tooltip": "You're at -1 to defense for every -2 the attacker took to their to hit modifier. See B369",
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"hard-wired-island": "Hard Wired Island",
|
||||
"diceroller": "Dice Roller",
|
||||
"dice": "Dice:",
|
||||
"advantage": "Advantage:",
|
||||
"disadvantage": "Disadvantage:",
|
||||
"ability": "Ability:",
|
||||
"cool": "Cool",
|
||||
"clever": "Clever",
|
||||
"tough": "Tough",
|
||||
"quick": "Quick",
|
||||
"none": "None",
|
||||
"bonus": "Bonus:",
|
||||
"character": "Character:",
|
||||
"handle": "Handle:",
|
||||
"pronouns": "Pronouns:",
|
||||
"player": "Player:",
|
||||
"origin": "Origin:",
|
||||
"occupation": "Occupation:",
|
||||
"burden": "Burden:",
|
||||
"app": "App:",
|
||||
"personal prep": "Personal Prep",
|
||||
"skill": "Skill",
|
||||
"defense": "Defense",
|
||||
"harm": "Harm",
|
||||
"minor-injury": "Minor Injury",
|
||||
"no-effect": "No effect",
|
||||
"minus-one": "-1 to all rolls",
|
||||
"serious-harm": "Serious harm",
|
||||
"mins-one-die": "-1 die to all rolls",
|
||||
"incapacitated": "Incapacitated",
|
||||
"taken-out": "Taken out",
|
||||
"specialties": "Specialties",
|
||||
"assets": "Assets",
|
||||
"traits": "Traits",
|
||||
"talents": "Talents",
|
||||
"augments": "Augments"
|
||||
}
|
||||
@@ -95,7 +95,7 @@
|
||||
"chick-statset-3": "Тело 1, Храбрость 0, Обаяние 2, Мозги -1",
|
||||
"chick-statset-4": "Тело 0, Храбрость 0, Обаяние 2, Мозги 0",
|
||||
"chick-fear-move-description": "<b>Ход страха:</b> Когда ты игнорируешь странное или подозрительное, чтобы потакать своим желаниям, удали <i>пункт страха.</i>.",
|
||||
"playbook-chick-deathmove": "<b>Ход смерти:</b> Когда ты умираешь, выбери персонажа, который услышит твои предсмертные вопли или наткнется на твой труп. От шока этот персонаж получает <i>+1 расходуемый козырь</i> на следующую попытку <b>удрать</b> или <b>наехать</b>>.",
|
||||
"playbook-chick-deathmove": "<b>Ход смерти:</b> Когда ты умираешь, выбери персонажа, который услышит твои предсмертные вопли или наткнется на твой труп. От шока этот персонаж получает <i>+1 расходуемый козырь</i> на следующую попытку <b>удрать</b> или <b>наехать</b>",
|
||||
"playbook-relationships-chick-1": "<input name=\"attr_playbookrelationshipschick1\" type=\"text\"> втрескался в тебя. Опиши, что ты чувствуешь в ответ.",
|
||||
"playbook-relationships-chick-2": "Ты что-то хочешь от <input name=\"attr_playbookrelationshipschick2\" type=\"text\">, но он не поддался твоим чарам...пока что. Расскажи, чего ты хочешь.",
|
||||
"playbook-relationships-chick-3": "<input name=\"attr_playbookrelationshipschick3\" type=\"text\"> притворяется твоим другом. Спроси, зачем он притворяется.",
|
||||
@@ -143,7 +143,7 @@
|
||||
"playbook-relationships-scarred-6": "Вас с <input name=\"attr_playbookrelationshipsscarred6\" type=\"text\"> влечет друг к другу. Скажи, знает ли он о твоем прошлом.",
|
||||
"playbook-scarred-basic-move": "<b>Все эти годы...</b> - Когда ты сталкиваешься лицом к лицу со злом нынешнего фильма, ты можешь заявить, что вы уже встречались раньше. Опиши вкратце, как прошла ваша последняя схватка, и <b>наберись храбрости</b>",
|
||||
"playbook-scarred-move-description-1": "<input type=\"checkbox\" class=\"sheet-moves sheet-moves-scarred\" name=\"attr_moves-scarred-1\"> <b>Кто сражается с монстрами...</b> - Когда ты подвергаешь другого персонажа смертельной опасности ради шанса навредить злу, ты получаешь <i>расходуемый козырь</i>, а другой персонаж получает <i>очко симпатии</i>",
|
||||
"playbook-scarred-move-description-2": "<input type=\"checkbox\" class=\"sheet-moves sheet-moves-scarred\" name=\"attr_moves-scarred-2\"> <b>Готовность к реваншу</b> - □\nГотовность к реваншу Когда ты тренируешься до изнеможения, готовясь к следующей встрече со злом, получи <i>расходуемый штраф</i> без последствий для следующего броска <b>Тела</b>",
|
||||
"playbook-scarred-move-description-2": "<input type=\"checkbox\" class=\"sheet-moves sheet-moves-scarred\" name=\"attr_moves-scarred-2\"> <b>Готовность к реваншу</b> - Когда ты тренируешься до изнеможения, готовясь к следующей встрече со злом, получи <i>расходуемый штраф</i> без последствий для следующего броска <b>Тела</b>",
|
||||
"playbook-scarred-move-description-3": "<input type=\"checkbox\" class=\"sheet-moves sheet-moves-scarred\" name=\"attr_moves-scarred-3\"> <b>Не ладит с людьми</b> - Когда ты <b>получаешь что хочешь</b> действуя агрессивно и параноидально, потеряй <i>очко симпатии</i> и автоматически\nполучи 10+.",
|
||||
"playbook-scarred-move-description-4": "<input type=\"checkbox\" class=\"sheet-moves sheet-moves-scarred\" name=\"attr_moves-scarred-4\"> <b>Это единственный способ</b> - Когда тебе требуется особое оружие или предмет, чтобы одолеть зло, <b>напряги мозги.</b> На 10+, оно у тебя есть и наготове. На 7–9, оно у тебя есть, но в чем-то неисправно: режиссер расскажет тебе детали. При провале, зло адаптируется, и режиссер делает ход против тебя.",
|
||||
"playbook-hideout-title": "Убежище",
|
||||
@@ -344,7 +344,7 @@
|
||||
"playbook-lucky-move-description-1-choose-2": "найти что-то полезное",
|
||||
"playbook-lucky-move-description-1-choose-3": "создать возможность",
|
||||
"playbook-lucky-move-description-2": "Если вы хотите получить расходуемый козырь, <i>очко симпатии</i> перед своим следующим ходом",
|
||||
"playbook-lucky-move-description-3": "Если вы решаете найти что-то полезное, вы объявляете, что можете легко получить предмет который может помочь вам. Например, у вас есть пистолет в вашем медальоне чтобы противостоять зомби. Единственное ограничение заключается в том, что предмет дает вам лишь шанс преуспеть, а не гарантию",
|
||||
"playbook-lucky-move-description-3": "Если вы решаете найти что-то полезное, вы объявляете, что можете легко получить предмет который может помочь вам. Например, в вашем доме есть пистолет, чтобы противостоять зомби. Единственное ограничение заключается в том, что предмет дает вам лишь шанс преуспеть, а не гарантию",
|
||||
"playbook-lucky-move-description-4": "Если вы решаете создать возможность вы вносите небольшое изменение в сцену. Например, когда вы заперты в подвале без окон, вы можете сказать, что в нем есть маленькое окно. Ограничение лишь в том, что вы можете изменить лишь одну деталь: вы можете сказать, что в подвале есть окно или что оно пуленепробиваемое, но не то и другое сразу. Изменение не может разрешать конфликт сцены полностью, а только давать вам приемущество. ",
|
||||
"playbook-comeback-move-title": "Прийти в себя",
|
||||
"playbook-comeback-move-description-1": "<b>Когда ваш персонаж умирает или сходит с ума</b>, у вас есть шанс вернуть его назад. Потратьте 5 <i>очков симпатии</i> и объясните, как ваш персонаж выжил. Может быть мы не видели всё, что произошло на самом деле, а может быть смертельная рана оказалась не такой уж и смертельной или ваш персонаж пришел в себя после приступа паники. ",
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
{
|
||||
"nombre": "Nombre Completo:",
|
||||
"alias": "Alias:",
|
||||
"puesto": "Puesto:",
|
||||
"descripcion": "Descripción:",
|
||||
"transfondo": "Transfondo:",
|
||||
"talentos": "Talentos:",
|
||||
"cerebro": "CEREBRO",
|
||||
"cuerpo": "CUERPO",
|
||||
"tecnologia": "TECNOLOGÍA",
|
||||
"labia": "LABIA",
|
||||
"estres": "ESTRÉS ACTUAL",
|
||||
"alarde": "ALARDE ACTUAL",
|
||||
"caracteristicas": "Características",
|
||||
"explicacion_normal": "Agentes normales - Reparte 9 dados entre las cuatro habilidades de personaje. Van de 1 a 4.",
|
||||
"explicacion_preternatural": "Agentes preternaturales - Reparte 10 dados entre las cuatro habilidades de personaje. Van de 0 a 10. Coloque los dados que sobren sobre el apartado de Alarde",
|
||||
"titulo-tabla": "Tabla de tirada de habilidad",
|
||||
"resultado": "Resultado",
|
||||
"descripcion2": "Descripción",
|
||||
"resultado6": "¡Genial! Describe el resultado y gana 2 dados de franquicia.",
|
||||
"resultado5": "Bueno. Describe el resultado y gana 1 dado de franquicia.",
|
||||
"resultado4": "Aceptable. Describe el resultado. Aunque es principalmente positivo,tienes que incluir un efecto negativo o humorístico.",
|
||||
"resultado3": "Regular. El DJ decide tu destino, pero puede que te dé la oportunidad de sugerir un único efecto positivo (pero menor).",
|
||||
"resultado2": "Malo. El DJ decide tu destino, aunque puedes sugerirle algo negativo que sea apropiado.",
|
||||
"resultado1": "Terrible. El DJ puede ensañarse contigo y ponerte en una situación realmente complicada resultado de tu incompetencia."
|
||||
"nombre": "Imię i nazwisko:",
|
||||
"alias": "Pseudonim:",
|
||||
"puesto": "Stanowisko:",
|
||||
"descripcion": "Opis:",
|
||||
"transfondo": "Tło:",
|
||||
"talentos": "Talent/Dziwne zdolności:",
|
||||
"cerebro": "WYKSZTAŁCENIE",
|
||||
"cuerpo": "WYSPORTOWANIE",
|
||||
"tecnologia": "TECHNOLOGIA",
|
||||
"labia": "KONTAKT",
|
||||
"estres": "AKTUALNY STRES",
|
||||
"alarde": "AKTUALNY LUZ",
|
||||
"caracteristicas": "Cechy charakterystyczne",
|
||||
"explicacion_normal": "Typowy Agent - Rozdziel 9 kostek pomiędzy umiejętności swojej postaci. Umiejętności są w zakresie 1-4.",
|
||||
"explicacion_preternatural": "Agenci Niezwyczajni - Rozdziel 10 kostek pomiędzy umiejętności swojej postaci. Umiejętności są w zakresie 0-10. Niewydane kostki zamieniają się w kostki Luzu.",
|
||||
"titulo-tabla": "Tabela Rzutów na Umiejętność",
|
||||
"resultado": "Rezultat",
|
||||
"descripcion2": "Opis",
|
||||
"resultado6": "Wspaniale! Opisz rezultat, dostajesz 2 kostki filii.",
|
||||
"resultado5": "Dobrze. Opisz rezultat, otrzymujesz jedną kostkę filii.",
|
||||
"resultado4": "Nieźle. Opisz raczej pozytywny rezultat swoich działań, ale dodaj też efekt negatywny lub humorystyczny.",
|
||||
"resultado3": "Nie najlepiej. MG decyduje o twoim losie, ale możesz mieć szansę na dodanie jednego pozytywnego (choć niewielkiego) efektu.",
|
||||
"resultado2": "Źle. MG decyduje o twoim losie lub sam sugerujesz coś odpowiednio negatywnego.",
|
||||
"resultado1": "Tragicznie! MG ma okazję oblać cię wiadrem zgubnych konsekwencji, wynikających z twojego braku kompetencji."
|
||||
}
|
||||
+266
-266
@@ -1,275 +1,275 @@
|
||||
{
|
||||
"character-name": "NAME",
|
||||
"character-experience": "EXPERIENCE",
|
||||
"character-experience-spent": "SPENT",
|
||||
"resource-health": "HEALTH",
|
||||
"resource-spirit": "SPIRIT",
|
||||
"resource-supply": "SUPPLY",
|
||||
"nav-summary": "Summary",
|
||||
"nav-vows": "Vows",
|
||||
"nav-bonds": "Bonds",
|
||||
"nav-progress": "Progress",
|
||||
"nav-assets": "Assets",
|
||||
"nav-moves": "Moves",
|
||||
"nav-oracles": "Oracles",
|
||||
"nav-sites": "Sites",
|
||||
"nav-settings": "Settings",
|
||||
"page-info-close": "CLOSE",
|
||||
"page-select": "SELECT THE SHEET TYPE",
|
||||
"page-name-character": "CHARACTER",
|
||||
"page-name-shared": "SHARED",
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
"vow-mark": "MARK",
|
||||
"vow-fulfill": "FULFILL",
|
||||
"progress-challenge": "CHALLENGE",
|
||||
"failures-learn": "LEARN",
|
||||
"difficulty-troublesome": "troublesome",
|
||||
"difficulty-dangerous": "dangerous",
|
||||
"difficulty-formidable": "formidable",
|
||||
"difficulty-extreme": "extreme",
|
||||
"difficulty-epic": "epic",
|
||||
"clear-btn": "CLEAR",
|
||||
"roll-btn": "Roll",
|
||||
"debility-wounded": "Wounded",
|
||||
"debility-shaken": "Shaken",
|
||||
"debility-unprepared": "Unprepared",
|
||||
"debility-encumbered": "Encumbered",
|
||||
"debility-corrupted": "Corrupted",
|
||||
"debility-maimed": "Maimed",
|
||||
"debility-cursed": "Cursed",
|
||||
"debility-tormented": "Tormented",
|
||||
"debility-leech": "Leech",
|
||||
"debility-oathbreaker": "Oathbreaker",
|
||||
"debility-custom-one": "Custom 1",
|
||||
"debility-custom-two": "Custom 2",
|
||||
"character-experience": "ERFAHRUNG",
|
||||
"character-experience-spent": "AUSGEGEBEN",
|
||||
"resource-health": "LEBEN",
|
||||
"resource-spirit": "WILLEN",
|
||||
"resource-supply": "VORRAT",
|
||||
"nav-summary": "Zusammenfassung",
|
||||
"nav-vows": "Eide",
|
||||
"nav-bonds": "Bande",
|
||||
"nav-progress": "Fortschritt",
|
||||
"nav-assets": "Ressourcen",
|
||||
"nav-moves": "Spielzüge",
|
||||
"nav-oracles": "Orakel",
|
||||
"nav-sites": "Seiten",
|
||||
"nav-settings": "Einstellungen",
|
||||
"page-info-close": "Schließen",
|
||||
"page-select": "Wähle den Bogen typ",
|
||||
"page-name-character": "CHARAKTER",
|
||||
"page-name-shared": "Geteilt",
|
||||
"page-summary-vows": " EIDE ",
|
||||
"page-summary-debilities": " SCHWÄCHEN ",
|
||||
"page-summary-failures": " FEHLSCHLÄGE ",
|
||||
"vow-name": "Eid",
|
||||
"vow-menace": "Gefahr",
|
||||
"vow-threat": "Bedrohung",
|
||||
"vow-mark": "MARKIERE",
|
||||
"vow-fulfill": "ERFÜLLEN",
|
||||
"progress-challenge": "HERAUSFORDERUNG",
|
||||
"failures-learn": "Lernen",
|
||||
"difficulty-troublesome": "Lästig",
|
||||
"difficulty-dangerous": "Gefährlich ",
|
||||
"difficulty-formidable": "Gewaltig",
|
||||
"difficulty-extreme": "extrem",
|
||||
"difficulty-epic": "Episch",
|
||||
"clear-btn": "LÖSCHEN",
|
||||
"roll-btn": "Würfeln",
|
||||
"debility-wounded": "Verwundet",
|
||||
"debility-shaken": "Erschüttert",
|
||||
"debility-unprepared": "Unvorbereitet ",
|
||||
"debility-encumbered": "Überladen",
|
||||
"debility-corrupted": "Verdorben",
|
||||
"debility-maimed": "Versehrt",
|
||||
"debility-cursed": "Gebannt",
|
||||
"debility-tormented": "Gepeinigt",
|
||||
"debility-leech": "Blutsaugen",
|
||||
"debility-oathbreaker": "Eidbrüchig",
|
||||
"debility-custom-one": "Benutzerdefiniert 1",
|
||||
"debility-custom-two": "Benutzerdefiniert 2",
|
||||
"asset-companion-name": "Name:",
|
||||
"asset-dropdown-default": "Select",
|
||||
"asset-type-companion": "Companion",
|
||||
"asset-type-path": "Path",
|
||||
"asset-type-combat-talent": "Combat Talent",
|
||||
"asset-dropdown-default": "Auswählen",
|
||||
"asset-type-companion": "Begleiter",
|
||||
"asset-type-path": "Pfad",
|
||||
"asset-type-combat-talent": "Kampftalent",
|
||||
"asset-type-ritual": "Ritual",
|
||||
"asset-type-custom": "Custom",
|
||||
"asset-title-archer": "Archer",
|
||||
"asset-title-berserker": "Berserker",
|
||||
"asset-title-brawler": "Brawler",
|
||||
"asset-title-cutthroat": "Cutthroat",
|
||||
"asset-title-duelist": "Duelist",
|
||||
"asset-title-fletcher": "Fletcher",
|
||||
"asset-title-ironclad": "Ironclad",
|
||||
"asset-title-long-arm": "Long-arm",
|
||||
"asset-title-shield-bearer": "Shield-bearer",
|
||||
"asset-title-skirmisher": "Skirmisher",
|
||||
"asset-title-slinger": "Slinger",
|
||||
"asset-title-sunderer": "Sunderer",
|
||||
"asset-title-swordmaster": "Swordmaster",
|
||||
"asset-title-cave-lion": "Cave Lion",
|
||||
"asset-title-giant-spider": "Giant Spider",
|
||||
"asset-title-hawk": "Hawk",
|
||||
"asset-title-horse": "Horse",
|
||||
"asset-title-hound": "Hound",
|
||||
"asset-title-kindred": "Kindred",
|
||||
"asset-title-mammoth": "Mammoth",
|
||||
"asset-title-owl": "Owl",
|
||||
"asset-title-raven": "Raven",
|
||||
"asset-title-young-wyvern": "Young Wyvern",
|
||||
"asset-title-alchemist": "Alchemist",
|
||||
"asset-title-animal-kin": "Animal-kin",
|
||||
"asset-title-banner-sworn": "Banner-sworn",
|
||||
"asset-title-battle-scarred": "Battle-scarred",
|
||||
"asset-title-blade-bound": "Blade-bound",
|
||||
"asset-title-bonded": "Bonded",
|
||||
"asset-title-dancer": "Dancer",
|
||||
"asset-title-devotant": "Devotant",
|
||||
"asset-title-empowered": "Empowered",
|
||||
"asset-title-fortune-hunter": "Fortune-hunter",
|
||||
"asset-title-herbalist": "Herbalist",
|
||||
"asset-title-honorbound": "Honorbound",
|
||||
"asset-title-improviser": "Improviser",
|
||||
"asset-title-infiltrator": "Infiltrator",
|
||||
"asset-title-loyalist": "Loyalist",
|
||||
"asset-title-masked": "Masked",
|
||||
"asset-title-oathbreaker": "Oathbreaker",
|
||||
"asset-title-outcast": "Outcast",
|
||||
"asset-title-pretender": "Pretender",
|
||||
"asset-title-revenant": "Revenant",
|
||||
"asset-title-rider": "Rider",
|
||||
"asset-title-ritualist": "Ritualist",
|
||||
"asset-title-shadow-kin": "Shadow-kin",
|
||||
"asset-title-sighted": "Sighted",
|
||||
"asset-title-slayer": "Slayer",
|
||||
"asset-title-spirit-bound": "Spirit-bound",
|
||||
"asset-title-storyweaver": "Storyweaver",
|
||||
"asset-title-trickster": "Trickster",
|
||||
"asset-title-veteran": "Veteran",
|
||||
"asset-title-waterborn": "Waterborn",
|
||||
"asset-title-wayfinder": "Wayfinder",
|
||||
"asset-title-weapon-master": "Weaponmaster",
|
||||
"asset-title-wildblood": "Wildblood",
|
||||
"asset-title-wright": "Wright",
|
||||
"asset-title-augur": "Augur",
|
||||
"asset-title-awakening": "Awakening",
|
||||
"asset-title-bind": "Bind",
|
||||
"asset-title-communion": "Communion",
|
||||
"asset-title-divination": "Divination",
|
||||
"asset-title-invoke": "Invoke",
|
||||
"asset-title-keen": "Keen",
|
||||
"asset-title-leech": "Leech",
|
||||
"asset-title-lightbearer": "Lightbearer",
|
||||
"asset-title-scry": "Scry",
|
||||
"asset-title-shadow-walk": "Shadow-walk",
|
||||
"asset-title-sway": "Sway",
|
||||
"asset-type-custom": "Benutzerdefiniert",
|
||||
"asset-title-archer": "Bogenschiessen",
|
||||
"asset-title-berserker": "Berserkerwut",
|
||||
"asset-title-brawler": "Handgemenge",
|
||||
"asset-title-cutthroat": "Messerkampf",
|
||||
"asset-title-duelist": "Duellmeisterschaft",
|
||||
"asset-title-fletcher": "Pfeilmachen",
|
||||
"asset-title-ironclad": "Gerüstet",
|
||||
"asset-title-long-arm": "Stabkampf",
|
||||
"asset-title-shield-bearer": "Schildblock",
|
||||
"asset-title-skirmisher": "Speerkampf",
|
||||
"asset-title-slinger": "Schleuderschiessen",
|
||||
"asset-title-sunderer": "Axtkampf",
|
||||
"asset-title-swordmaster": "Schwertkampf",
|
||||
"asset-title-cave-lion": "Höhlenlöwe",
|
||||
"asset-title-giant-spider": "Riesenspinne",
|
||||
"asset-title-hawk": "Falke",
|
||||
"asset-title-horse": "Pferd",
|
||||
"asset-title-hound": "Hund",
|
||||
"asset-title-kindred": "Gefährte",
|
||||
"asset-title-mammoth": "Mammut",
|
||||
"asset-title-owl": "Eule",
|
||||
"asset-title-raven": "Rabe",
|
||||
"asset-title-young-wyvern": "Junge Wivern",
|
||||
"asset-title-alchemist": "Alchemie",
|
||||
"asset-title-animal-kin": "Tiergespür",
|
||||
"asset-title-banner-sworn": "Gefolgschaft",
|
||||
"asset-title-battle-scarred": "Narben",
|
||||
"asset-title-blade-bound": "Ahnenklinge",
|
||||
"asset-title-bonded": "Schicksalsband",
|
||||
"asset-title-dancer": "Tanz",
|
||||
"asset-title-devotant": "Glaube",
|
||||
"asset-title-empowered": "Machtposition",
|
||||
"asset-title-fortune-hunter": "Söldnerseele",
|
||||
"asset-title-herbalist": "Kräuterkunde",
|
||||
"asset-title-honorbound": "Ehrgefühl",
|
||||
"asset-title-improviser": "Improvisation",
|
||||
"asset-title-infiltrator": "Unterwanderung",
|
||||
"asset-title-loyalist": "Loyalität",
|
||||
"asset-title-masked": "Maske",
|
||||
"asset-title-oathbreaker": "Eidbrüchig",
|
||||
"asset-title-outcast": "Ausgestossen",
|
||||
"asset-title-pretender": "Verstellung",
|
||||
"asset-title-revenant": "Zurückgekehrt",
|
||||
"asset-title-rider": "Reiten",
|
||||
"asset-title-ritualist": "Ritualmagie",
|
||||
"asset-title-shadow-kin": "Schattenhaft",
|
||||
"asset-title-sighted": "Geisterblick",
|
||||
"asset-title-slayer": "Monsterjagd",
|
||||
"asset-title-spirit-bound": "Heimgesucht",
|
||||
"asset-title-storyweaver": "Erzählkunst",
|
||||
"asset-title-trickster": "Verschlagenheit",
|
||||
"asset-title-veteran": "Kriegserfahrung",
|
||||
"asset-title-waterborn": "Seefest",
|
||||
"asset-title-wayfinder": "Orientierungssinn",
|
||||
"asset-title-weapon-master": "Kampfkunst",
|
||||
"asset-title-wildblood": "Überlebensinstinkt",
|
||||
"asset-title-wright": "Handwerk",
|
||||
"asset-title-augur": "Weissagung",
|
||||
"asset-title-awakening": "Erweckung",
|
||||
"asset-title-bind": "Verbindung",
|
||||
"asset-title-communion": "Geisterruf",
|
||||
"asset-title-divination": "Runenwerfen",
|
||||
"asset-title-invoke": "Anrufung",
|
||||
"asset-title-keen": "Klagelied",
|
||||
"asset-title-leech": "Blutsaugen",
|
||||
"asset-title-lightbearer": "Lichtschein",
|
||||
"asset-title-scry": "Hellsicht",
|
||||
"asset-title-shadow-walk": "Schattengang",
|
||||
"asset-title-sway": "Einflüsterung",
|
||||
"asset-title-talisman": "Talisman",
|
||||
"asset-title-tether": "Tether",
|
||||
"asset-title-tether": "Anker",
|
||||
"asset-title-totem": "Totem",
|
||||
"asset-title-visage": "Visage",
|
||||
"asset-title-ward": "Ward",
|
||||
"asset-title-thunder-bringer": "Thunder-bringer",
|
||||
"asset-description-archer": "If you wield a bow...",
|
||||
"asset-archer-ability-1": "When you <em>Secure an Advantage</em> by taking a moment to aim, choose your approach and add +1.>",
|
||||
"asset-archer-ability-1-list-1": "Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.",
|
||||
"asset-archer-ability-1-list-2": "Line up your shot: Roll +edge, and take +1 momentum on a hit.",
|
||||
"asset-archer-ability-2": "Once per fight, when you <em>Strike</em> or <em>Clash</em>, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.",
|
||||
"asset-archer-ability-3": "When you <em>Resupply</em> by hunting, add +1 and take +1 momentum on a hit.",
|
||||
"asset-description-berserker": "If you are clad only in animal pelts...",
|
||||
"asset-berserker-ability-1": "When you <em>Secure an Advantage</em> or <em>Compel</em> by embodying your wild nature, add +1 and take +1 momentum on a hit.",
|
||||
"asset-berserker-ability-2": "When you <em>Strike</em> or <em>Clash</em> by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.",
|
||||
"asset-berserker-ability-2-list-1": "Push yourself: <em>Endure Harm</em> (1 harm).",
|
||||
"asset-berserker-ability-2-list-2": "Lose yourself: <em>Endure Stress</em> (1 stress).",
|
||||
"asset-berserker-ability-3": "When you <em>Endure Harm</em> in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.",
|
||||
"asset-description-brawler": "If you are unarmed or fighting with a non-deadly weapon...",
|
||||
"asset-brawler-ability-1": "When you <em>Secure an Advantage</em> +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.",
|
||||
"asset-brawler-ability-2": "When you use an unarmed attack or simple weapon to <em>Strike</em> with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).",
|
||||
"asset-brawler-ability-3": "When you <em>Face Danger</em> or <em>Clash</em> against a brawling attack, add +1 and take +1 momentum on a hit.",
|
||||
"asset-description-cutthroat": "If you wield a dagger or knife...",
|
||||
"asset-cutthroat-ability-1": "When you are in position to <em>Strike</em> at an unsuspecting foe, choose one (before rolling).",
|
||||
"asset-cutthroat-ability-1-list-1": "Add +2 and take +1 momentum on a hit.",
|
||||
"asset-cutthroat-ability-1-list-2": "Inflict +2 harm on a hit.",
|
||||
"asset-cutthroat-ability-2": "When you <em>Compel</em> someone at the point of your blade, or when you rely on your blade to <em>Face Danger</em>, add +1.",
|
||||
"asset-cutthroat-ability-3": "Once per fight, when you <em>Secure an Advantage</em> +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.",
|
||||
"asset-description-duelist": "If you wield a bladed weapon in each hand...",
|
||||
"asset-duelist-ability-1": "When you <em>Strike</em> or <em>Clash</em>, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.",
|
||||
"asset-duelist-ability-2": "Once per fight, when you <em>Secure an Advantage</em> +edge by making a bold display of your combat prowess, you may reroll any dice.",
|
||||
"asset-duelist-ability-3": "When you <em>Draw the Circle</em>, choose one (before rolling).",
|
||||
"asset-duelist-ability-3-list-1": "Add +2.",
|
||||
"asset-duelist-ability-3-list-2": "Take +2 momentum on a hit.",
|
||||
"asset-fletcher-ability-1": "When you <em>Secure an Advantage</em> by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.",
|
||||
"asset-fletcher-ability-2": "When you <em>Resupply</em> by recovering or gathering arrows after a <em>Battle</em>, add +2.",
|
||||
"asset-fletcher-ability-3": "When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a <strong>strong hit</strong>, take both. On a <strong>weak hit</strong>, choose one.",
|
||||
"asset-fletcher-ability-3-list-1": "Seeker: When a shooter uses the arrow to <em>Strike</em> or <em>Clash</em> against this foe, reroll any dice (one time only).",
|
||||
"asset-fletcher-ability-3-list-2": "Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).",
|
||||
"asset-description-ironclad": "If you wear armor...",
|
||||
"asset-ironclad-ability-1": "When you equip or adjust your armor, choose one.",
|
||||
"asset-ironclad-ability-1-list-1": "<b>Lightly armored:</b>When you <em>Endure Harm</em> in a fight, add +1 and take +1 momentum on a hit.",
|
||||
"asset-ironclad-ability-1-list-2": "<b>Geared for war:</b>Mark encumbered. When you <em>Endure Harm</em> in a fight, add +2 and take +1 momentum on a hit.",
|
||||
"asset-ironclad-ability-2": "When you <em>Clash</em> while you are geared for war, add +1.",
|
||||
"asset-ironclad-ability-3": "When you <em>Compel</em> in a situation where strength of arms is a factor, add +2.",
|
||||
"asset-ironclad-track-1": "Lightly Armored",
|
||||
"asset-ironclad-track-2": "Geared for War",
|
||||
"asset-description-long-arm": "If you wield a staff...",
|
||||
"asset-long-arm-ability-1": "In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may <em>Strike</em> or <em>Clash</em> +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.",
|
||||
"asset-long-arm-ability-2": "When you <em>Secure an Advantage</em> +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.",
|
||||
"asset-long-arm-ability-3": "When you <em>Undertake a Journey</em> and score a <strong>strong hit</strong>, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.",
|
||||
"asset-description-shield-bearer": "If you wield a shield...",
|
||||
"asset-shield-bearer-ability-1": "When you <em>Face Danger</em> using your shield as cover, add +1. When you <em>Clash</em> in close quarters, take +1 momentum on a strong hit.",
|
||||
"asset-shield-bearer-ability-2": "When you paint your shield with a meaningful symbol, envision what you create. Then, if you <em>Endure Stress</em> as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.",
|
||||
"asset-shield-bearer-ability-3": "When forced to <em>Endure Harm</em> in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.",
|
||||
"asset-description-skirmisher": "If you wield a spear...",
|
||||
"asset-skirmisher-ability-1": "When you <em>Face Danger</em> by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...",
|
||||
"asset-skirmisher-ability-1-list-1": "Iron: <em>Strike</em>(if you have initiative) or <em>Clash</em> now, and add +1.",
|
||||
"asset-skirmisher-ability-1-list-2": "Edge: Take +1 momentum.",
|
||||
"asset-skirmisher-ability-2": "When you <em>Strike</em> in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, <em>Face Danger</em> +iron to recover your spear.",
|
||||
"asset-skirmisher-ability-3": "When you <em>Secure an Advantage</em> by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.",
|
||||
"asset-description-slinger": "If you wield a sling...",
|
||||
"asset-slinger-ability-1": "When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you <em>Enter the Fray</em> by barraging your foe with sling-bullets, inflict harm on a strong hit.",
|
||||
"asset-slinger-ability-2": "When you <em>Strike</em> by launching stones at an advancing foe, you may choose one (before rolling).",
|
||||
"asset-slinger-ability-2-list-1": "Hold them back: Retain initiative on a <strong>weak hit</strong>, but inflict only 1 harm.",
|
||||
"asset-slinger-ability-2-list-2": "Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.",
|
||||
"asset-slinger-ability-3": "When you <em>Secure an Advantage</em> by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.",
|
||||
"asset-description-sunderer": "If you wield an axe...",
|
||||
"asset-sunderer-ability-1": "When you <em>Strike</em> or <em>Clash</em> in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).",
|
||||
"asset-sunderer-ability-2": "When you have your axe in hand, and use the promise of violence to <em>Compel</em> or <em>Secure an Advantage</em>, add +1 and take +1 momentum on a hit.",
|
||||
"asset-sunderer-ability-3": "When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a <strong>strong hit</strong>, inflict +1d6 harm (one time only) when you <em>Strike</em> or <em>Clash</em>. On a <strong>weak hit</strong>, as above, but this death weighs on you; <em>Endure Stress</em> (2 stress).",
|
||||
"asset-description-swordmaster": "If you wield a sword...",
|
||||
"asset-swordmaster-ability-1": "When you <em>Strike</em> or <em>Clash</em> and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.",
|
||||
"asset-swordmaster-ability-2": "When you <em>Clash</em> and score a <strong>strong hit</strong>, you may add +1 if you immediately follow with a <em>Strike</em>.",
|
||||
"asset-swordmaster-ability-3": "When you <em>Swear an Iron Vow</em> by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, <em>Endure Harm</em> (1 harm) in exchange for an additional +1 momentum on a hit.",
|
||||
"asset-description-thunder-bringer": "If you wield a mighty hammer...",
|
||||
"asset-thunder-bringer-ability-1": "When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.",
|
||||
"asset-thunder-bringer-ability-2": "When you <em>Strike</em> a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.",
|
||||
"asset-thunder-bringer-ability-3": "When you <em>Turn the Tide</em>, you may <em>Strike</em> with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.",
|
||||
"asset-augur-ability-1": "When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (<em>Ask the Oracle</em> if unsure) and take +2 momentum. On a <strong>weak hit</strong>, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +1 momentum.",
|
||||
"asset-augur-ability-2": "As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you <em>Undertake a Journey</em>.",
|
||||
"asset-augur-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-awakening-ability-1": "When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a <strong>weak hit</strong>, as above, but if you roll a 1 on your action die when aided by your creation, you must <em>Face Danger</em> +heart to keep it from turning on you (as a formidable foe).",
|
||||
"asset-awakening-ability-2": "Your simulacrum has 6 health.",
|
||||
"asset-awakening-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-bind-ability-1": "When you wear an animal pelt and dance in moonlight, roll +wits. On a <strong>strong hit</strong>, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a <strong>weak hit</strong>, as above, but the wilds call as you dance; <em>Endure Stress</em> (2 stress).",
|
||||
"asset-bind-ability-2": "As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).",
|
||||
"asset-bind-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-communion-ability-1": "When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a <strong>strong hit</strong>, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a <strong>weak hit</strong>, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (<em>Ask the Oracle</em> if unsure) and <em>Endure Stress</em> (1 stress).",
|
||||
"asset-communion-ability-2": "As above, and you may also commune with the long-dead.",
|
||||
"asset-communion-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-divination-ability-1": "When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a <strong>strong hit</strong>, you may read the runes to <em>Gather Information</em> about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a <strong>weak hit</strong>, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.",
|
||||
"asset-divination-ability-2": "As above, and your divination can also reveal information about the subject's future.",
|
||||
"asset-divination-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-invoke-ability-1": "When you consume the mystical essence of your surroundings, roll +wits. On a <strong>strong hit</strong>, add the value of your action die to your essence track (max 6). You may then <em>Secure an Advantage</em> or <em>Face Danger</em> +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a <strong>weak hit</strong>, as above, but capturing these energies is harrowing; <em>Endure Stress</em> (2 stress).",
|
||||
"asset-invoke-ability-2": "You may <em>Compel</em> +essence (and suffer -1 essence) through a show of power.",
|
||||
"asset-invoke-ability-3": "When you perform this ritual, add +1 and take +1 essence on a hit.",
|
||||
"asset-keen-ability-1": "When you hold a weapon and sing a keen for those it has killed, roll +heart. On a <strong>strong hit</strong>, the wielder inflicts +1 harm when they <em>Strike</em> or <em>Clash</em>. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a <strong>weak hit</strong>, as above, but the voices of those who were slain join in your song; <em>Endure Stress</em> (2 stress).",
|
||||
"asset-keen-ability-2": "As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they <em>Draw the Circle</em>, <em>Enter the Fray</em>, or <em>Battle</em>.",
|
||||
"asset-keen-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-leech-ability-1": "When you mark your hands or weapon with an intricate blood rune, roll +iron. On a <strong>strong hit</strong>, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a <strong>weak hit</strong>, as above, but this asset counts as a debility until the rune's thirst is quenched.",
|
||||
"asset-leech-ability-2": "As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.",
|
||||
"asset-leech-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-lightbearer-ability-1": "When you focus on a source of light and capture its essence, roll +wits. On a <strong>strong hit</strong>, set your light track to +6. On a <strong>weak hit</strong>, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.",
|
||||
"asset-lightbearer-ability-2": "You may use your light to <em>Strike</em> or <em>Clash</em> against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.",
|
||||
"asset-lightbearer-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-scry-ability-1": "When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a <strong>strong hit</strong>, you may <em>Gather Information</em> through observation using +shadow or +wits. On a <strong>weak hit</strong>, as above, but the flames are hungry; choose one to sacrifice.",
|
||||
"asset-scry-ability-1-list-1": "Your blood: <em>Endure Harm</em> (2 harm).",
|
||||
"asset-scry-ability-1-list-2": "Something precious: <em>Endure Stress</em>(2 stress).",
|
||||
"asset-scry-ability-1-list-3": "Provisions: Suffer -2 supply.",
|
||||
"asset-scry-ability-2": "As above, and you may instead study a past event.",
|
||||
"asset-scry-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-shadow-walk-ability-1": "When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a <strong>strong hit</strong>, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a <strong>weak hit</strong>, as above, but the shadows try to lead you astray. You must first <em>Face Danger</em> to find your way.",
|
||||
"asset-shadow-walk-ability-2": "As above, and you may also travel along the hidden paths of the shadow realms to <em>Undertake a Journey</em> using +shadow (instead of +wits). If you do, <em>Endure Stress</em> (1 stress) and mark progress twice on a strong hit.",
|
||||
"asset-shadow-walk-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-sway-ability-1": "When you speak a person's name three times to the wind, roll +wits. On a <strong>strong hit</strong>, the wind whispers of this person's need. Envision what you hear (<em>Ask the Oracle</em> if unsure). If you use this information or fulfill this need when you <em>Compel</em> them, you may reroll any dice (one time only). On a <strong>weak hit</strong>, as above, but this person's need creates a troubling dilemma or complication; <em>Endure Stress</em> (1 stress).",
|
||||
"asset-sway-ability-2": "As above, and if you roll a <strong>strong hit</strong> when you <em>Compel</em>, you may also reroll any dice (one time only) when you <em>Gather Information</em> from this person.",
|
||||
"asset-sway-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-talisman-ability-1": "When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a <strong>strong hit</strong>, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a <strong>weak hit</strong>, as above, but the wearer adds +1 when making a move (instead of +2).",
|
||||
"asset-talisman-ability-2": "As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.",
|
||||
"asset-talisman-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-tether-ability-1": "When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a <strong>strong hit</strong>, you are tethered. When you <em>Undertake a Journey</em> to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you <em>Reach Your Destination</em>, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you <em>Face Desolation</em>. On a <strong>weak hit</strong>, as above, but the spirits reveal a disturbing aspect of the place; <em>Endure Stress</em> (2 stress).",
|
||||
"asset-tether-ability-2": "As above, and you may also reroll any dice when you <em>Sojourn</em> in the tethered place.",
|
||||
"asset-tether-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-totem-ability-1": "When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; <em>Endure Stress</em> (1 stress).",
|
||||
"asset-totem-ability-2": "As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).",
|
||||
"asset-totem-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-visage-ability-1": "When you paint yourself in blood and ash, roll +wits. On a <strong>strong hit,</strong> you may add +2 and take +1 momentum on a hit when you <em>Secure an Advantage</em> or <em>Compel</em> using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a <strong>weak hit,</strong> as above, but the blood must be your own; <em>Endure Harm</em> (2 harm).",
|
||||
"asset-visage-ability-2": "As above, and you may also add +1 when you <em>Strike</em>, <em>Clash</em>, or <em>Battle</em> .",
|
||||
"asset-visage-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-ward-ability-1": "When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a <strong>strong hit,</strong> choose two. On a <strong>weak hit,</strong> choose one.",
|
||||
"asset-ward-ability-1-list-1": "When a foe first crosses the boundary, take +1 momentum.",
|
||||
"asset-ward-ability-1-list-2": "When you first inflict harm against a foe within the boundary, inflict +1 harm.",
|
||||
"asset-ward-ability-1-list-3": "Your ward is ‘likely' (<em>Ask the Oracle</em>) to trap a foe within the boundary.",
|
||||
"asset-ward-ability-2": "As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').",
|
||||
"asset-ward-ability-3": "When you perform this ritual, add +1 and take +1 momentum on a hit.",
|
||||
"asset-description-cave-lion": "Your cat takes down its prey.",
|
||||
"asset-cave-lion-ability-1": "<b>Eager:</b> When your cat chases down big game, you may <em>Resupply</em> with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.",
|
||||
"asset-cave-lion-ability-2": "<b>Inescapable:</b> When you <em>Enter the Fray</em> or <em>Strike</em> by sending your cat to attack, roll +edge. On a hit, take +2 momentum",
|
||||
"asset-cave-lion-ability-3": "<b>Protective:</b> When you <em>Make Camp</em>, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.",
|
||||
"asset-description-giant-spider": "Your spider uncovers secrets.",
|
||||
"asset-giant-spider-ability-1": "<b>Discreet:</b> When you <em>Secure an Advantage</em> by sending your spider to scout a place, add +1 and take +1 momentum on a hit.",
|
||||
"asset-giant-spider-ability-2": "<b>Soul-Piercing:</b> You may <em>Face Danger</em> +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to <em>Gather Information</em> and reroll any dice.",
|
||||
"asset-giant-spider-ability-3": "<b>Ensnaring:</b> When your spider sets a trap, add +1 as you <em>Enter the Fray</em> +shadow. On a <strong>strong hit,</strong> also inflict 2 harm.",
|
||||
"asset-description-hawk": "Your hawk can aid you while it is aloft.",
|
||||
"asset-hawk-ability-1": "<b>Far-seeing:</b> When you <em>Undertake a Journey</em>, or when you <em>Resupply</em> by hunting for small game, add +1.",
|
||||
"asset-hawk-ability-2": "<b>Fierce:</b> When you <em>Secure an Advantage</em> +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.",
|
||||
"asset-title-visage": "Kriegsbemalung",
|
||||
"asset-title-ward": "Bannkreis",
|
||||
"asset-title-thunder-bringer": "Hammerkampf",
|
||||
"asset-description-archer": "Falls du einen Bogen führst:",
|
||||
"asset-archer-ability-1": "Wenn du dir <em>Einen Vorteil verschaffst</em> indem du einen Moment lang zielst, wähle deine Vorgehensweise und du erhältst +1:",
|
||||
"asset-archer-ability-1-list-1": "Vertraue deinen Instinkten: Würfle +Verstand. Bei einem vollen Erfolg erhältst du 2 Momentum.",
|
||||
"asset-archer-ability-1-list-2": "Richte deinen Schuss aus: Würfle +Geschick. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-archer-ability-2": "Wenn du <em>Angreifst</em> oder <em>Abwehrst</em>, darfst du einmal pro Kampf mehrere Schüsse abgeben. Entscheide dich vor dem Wurf, ob du deinen Vorrat um 1 verringerst und dafür beliebig viele Würfel neu würfeln willst. Bei einem Erfolg verursachst du +2 Schaden und erhältst 1 Momentum.",
|
||||
"asset-archer-ability-3": "Wenn du durch Jagen deine <em>Vorräte</em> aufstockst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-description-berserker": "Falls du nur in Tierfelle gekleidet bist:",
|
||||
"asset-berserker-ability-1": "Wenn du dir <em>Einen Vorteil sicherst</em> oder jemanden <em>Überzeugst</em>, indem du deine wilde Seite zum Ausdruck bringst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-berserker-ability-2": "Wenn du <em>Angreifst</em> oder <em>Abwehrst</em>, kannst du vor dem Wurf entscheiden, deiner Wut freien lauf zu lassen. Falls du das tust, verursachst du bei einem Erfolg +1 Schaden. Dann wähle 1 aus:",
|
||||
"asset-berserker-ability-2-list-1": "Versausgabe dich: <em>Erleide Schaden</em> (1 Schaden).",
|
||||
"asset-berserker-ability-2-list-2": "Verliere dich: <em>Erleide Stress</em> (1 Stress).",
|
||||
"asset-berserker-ability-3": "Wenn dein Leben über 0 steht und du im Kampf <em>Schaden erleidest</em>, kannst du vor dem Wurf entscheiden, dass der Schmerz dich rasend macht. Falls du das tust und einen vollen Erfolg erzielst, treibt dich der Schmerz an und du erhältst Momentum in Höhe deines verbliebenen Lebens. Ein Teilerfolg zählt als Fehlschlag.",
|
||||
"asset-description-brawler": "Falls du unbewaffnet oder mit einer nicht tödlichen Waffe kämpfst:",
|
||||
"asset-brawler-ability-1": "Wenn du dir +Eisen <em>Einen Vorteil verschaffst</em>, indem du dich im Nahkampf prügelst (etwa durch Faustschläge, Tritte oder Stöße), erhälst du +1. Bei einem Erfolg darfst du außerdem 1 Schaden verursachen.",
|
||||
"asset-brawler-ability-2": "Wenn du unbewaffnet oder mit einer einfachen Waffe in tödlicher Absicht <em>Angreifst</em> erhältst du +2. Bei einem Erfolg verursachst du 2 Schaden (statt1 Schaden). Bei einem Teilerfolg oder Fehlschlag verlierst du 1 Momentum.",
|
||||
"asset-brawler-ability-3": "Wenn du einem Handgemenge-Angriff (Schläge, Tritte, Stöße, Würfe etc.) durch <em>Abwehren</em> oder <em>Gefahr trotzen</em> entgehst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-description-cutthroat": "Falls du deinen Dolch oder Messer führst:",
|
||||
"asset-cutthroat-ability-1": "Wenn du in der Lage bist, einen ahnungslosen Gegner <em>Anzugreifen</em>, wähle vor dem Wurf 1 aus:",
|
||||
"asset-cutthroat-ability-1-list-1": "Du erhältst +2. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-cutthroat-ability-1-list-2": "Bei einem Erfolg verursachst du +2 Schaden.",
|
||||
"asset-cutthroat-ability-2": "Wenn du deine Klinge auf bedrohliche Weise zum <em>Überzeugen</em> einsetzt oder mit ihrer Hilfe einer <em>Gefahr trotzt</em>, erhältst du +1.",
|
||||
"asset-cutthroat-ability-3": "Wenn du dir +Schatten <em>Einen Vorteil verschaffst</em>, indem du eine Finte oder ein Ablenkungsmanöver ausführst, darfst du einmal pro Kampf beliebig viele Würfel neu würfeln. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-description-duelist": "Falls du in beiden Händen Klingenwaffen führst:",
|
||||
"asset-duelist-ability-1": "Wenn du <em>Angreifst</em> oder <em>Abwehrst</em> kannst du vor dem Wurf entscheiden, +2 auf den Wurf zu erhalten. Falls du das tust, verursachst du bei einem vollen Erfolg +1 Schaden, ein Teilerfolg zählt jedoch als Fehlschlag",
|
||||
"asset-duelist-ability-2": "Wenn du dir +Geschick <em>Einen Vorteil verschaffst</em>, indem du deine Fähigkeiten mit der Waffe besonders kühn demonstrierst, kannst du einmal pro Kampf beliebig viele Würfel neu würfeln. ",
|
||||
"asset-duelist-ability-3": "Wenn du <em>In den Kreis trittst</em>, wähle vor dem Wurf 1 aus:",
|
||||
"asset-duelist-ability-3-list-1": "Du erhältst +2.",
|
||||
"asset-duelist-ability-3-list-2": "Bei einem Erfolg erhältst du 2 Momentum.",
|
||||
"asset-fletcher-ability-1": "Wenn du dir <em>Einen Vorteil verschaffst</em>, indem du hochwertige Pfeile herstellst, erhältst du +1. Dann erhältst du 1 Vorrat oder bei einem Erfolg 1 Momentum.",
|
||||
"asset-fletcher-ability-2": "Wenn du deine <em>Vorräte aufstockst</em>, indem du nach einer <em>Schlacht</em> Pfeile aufsammelst, erhältst du +2.",
|
||||
"asset-fletcher-ability-3": "Wenn du einen einzelnen Pfeil für einen bestimmten Gegner anfertigst, beschreibe den Vorgang und die Materialien und würfle +Verstand. Bei einem <strong>vollen Erfolg</strong> erhältst du beides, bei einem <strong>Teilerfolg</strong> wähle 1 aus:",
|
||||
"asset-fletcher-ability-3-list-1": "Sucher: Wenn dieser Pfeil zum <em>Angreifen</em> oder <em>Abwehren</em> gegen den gewählten Gegner eingesetzt wird, können einmalig beliebig viele Würfel neu gewürfelt werden.",
|
||||
"asset-fletcher-ability-3-list-2": "Zerstörer: Wenn dieser Pfeil bei dem gewählten Gegner Schaden verursacht, verursacht er einmalig +1W6 Schaden.",
|
||||
"asset-description-ironclad": "Falls du eine Rüstung trägst:",
|
||||
"asset-ironclad-ability-1": "Wenn du deine Rüstung anlegst oder anpasst, wähle 1 aus:",
|
||||
"asset-ironclad-ability-1-list-1": "<b>Leicht gerüstet:</b> Wenn du in einem Kampf <em>Schaden erleidest</em>, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-ironclad-ability-1-list-2": "<b>Für den Krieg gerüstet:</b> Markiere Überladen. Wenn du in einem Kampf <em>Schaden erleidest</em>, erhältst du +2. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-ironclad-ability-2": "Wenn du <em>Abwehrst</em>, während du für den Krieg gerüstet bist, erhältst du +1.",
|
||||
"asset-ironclad-ability-3": "Wenn du jemanden in einer Situation <em>Überzeugst</em>, in der Kampfkraft eine Rolle spielt, erhältst du +2.",
|
||||
"asset-ironclad-track-1": "Leicht Geüstet",
|
||||
"asset-ironclad-track-2": "Für den Krieg Gerüstet",
|
||||
"asset-description-long-arm": "Falls du einen Stab führst:",
|
||||
"asset-long-arm-ability-1": "In deinen Händen wird ein einfacher Stab zu einer tödlichen Waffe (2 Schaden). Wenn du ihn stattdessen als einfache Waffe einsetzt (1 Schaden), kannst du +Geschick <em>Angreifen</em> oder <em>Abwehren</em> (statt +Eisen). Falls du das tust, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-long-arm-ability-2": "Wenn du dir mit deinem Stab +Geschick <em>Einen Vorteil verschaffst</em>, indem du deinen Gegner entwaffnest, von den Beinen holst, wegstößt oder betäubst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-long-arm-ability-3": "Dein Stab macht das Reisen angenehmer. Wenn du <em>Eine Reise unternimmst</em> und einen <strong>vollen Erfolg</strong> erzielst oder wenn du einen Verbündeten begleitest, der bei diesem Spielzug einen vollen Erfolg erzielt, erhälst du 1 Momentum. ",
|
||||
"asset-description-shield-bearer": "Falls du einen Schild führst:",
|
||||
"asset-shield-bearer-ability-1": "Wenn du einer <em>Gefahr trotzt</em> und deinen Schild als Deckung nutzt, erhältst du +1. Wenn du im Nahkampf <em>Abwehrst</em>, erhältst du bei einem vollen Erfolg 1 Momentum.",
|
||||
"asset-shield-bearer-ability-2": "Wenn du deinen Schild mit einem bedeutsamen Symbol bemalst, beschreibe es. Falls du dann im Angesicht eines furchteinflößenden Gegners <em>Stress erleidest</em>, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-shield-bearer-ability-3": "Wenn du in einem Kampf <em>Schaden erleiden</em> würdest, kannst du stattdessen deinen Schild opfern und dafür allen Schaden ignorieren. Falls du dies tust, wird dein Schild zerstört. Einmal pro Kampf erhältst du außerdem die Initiative, wenn du dein Schild opferst, um Schaden zu vermeiden. ",
|
||||
"asset-description-skirmisher": "Falls du einen Speer führst:",
|
||||
"asset-skirmisher-ability-1": "Wenn du einer <em>Gefahr trotzt</em>, indem du einen Gegner mit deinem Speer auf Abstand hältst, würfle +Eisen oder +Geschick. Bei einem Erfolg:",
|
||||
"asset-skirmisher-ability-1-list-1": "Eisen: Du kannst <em>Angreifen</em> (falls du die Initiative hast) oder <em>Abwehren</em> und erhältst +1.",
|
||||
"asset-skirmisher-ability-1-list-2": "Geschick: Du erhältst 1 Momentum",
|
||||
"asset-skirmisher-ability-2": "Wenn du im Nahkampf <em>Angreifst</em>, kannst du vor dem Wurf entscheiden, deinen Speer in den Gegner zu rammen. Falls du das tust, erhältst du +1. Bei einem Erfolg verursachst du +2 Schaden, aber musst (falls der Kampf weitergeht) +Eisen der <em>Gefahr trotzen</em>, um deinen Speer zurückzuerlangen.",
|
||||
"asset-skirmisher-ability-3": "Wenn du dir <em>Einen Vorteil verschaffst</em>, indem du einem anstürmenden Gegner deinen Speer entgegenhältst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-description-slinger": "Falls du eine Schleuder führst:",
|
||||
"asset-slinger-ability-1": "Wenn du einen einfachen Stein mit deiner Schleuder abschießt, verursacht er 2 Schaden (statt 1 Schaden). Wenn du dich <em>In den Kampf stürzt</em>, indem du deinen Gegner mit einem Hagel aus Schleuderkugeln eindeckst, verursachst du bei einem vollen Erfolg Schaden.",
|
||||
"asset-slinger-ability-2": "Wenn du <em>Angreifst</em>, indem du Steine auf einen vorrückenden Feind schleuderst, kannst du vor dem Wurf 1 auswählen:",
|
||||
"asset-slinger-ability-2-list-1": "Halte sie zurück: Bei einem <strong>Teilerfolg</strong> behältst du die Initiative, verursachst aber nur 1 Schaden. ",
|
||||
"asset-slinger-ability-2-list-2": "Lande harte Treffer: Bei einem Erfolg verursachst du +1 Schaden, verlierst aber 1 Momentum.",
|
||||
"asset-slinger-ability-3": "Wenn du dir <em>Einen Vorteil verschaffst</em>, indem du Steine besonderer Art oder Qualität vorbereitest, erhältst du +1. Dann erhältst du 1 Momentum oder bei einem Erfolg 1 Vorrat.",
|
||||
"asset-description-sunderer": "Wenn du eine Axt führst:",
|
||||
"asset-sunderer-ability-1": "Wenn du im Nahkampf <em>Angreifst</em> oder <em>Abwehrst</em>, kannst du vor dem Wurf entscheiden, dein Momentum um 1 zu verringern und bei einem Erfolg +1 Schaden zu verursachen. ",
|
||||
"asset-sunderer-ability-2": "Wenn du mit deiner Axt in der Hand durch die Androhung von Gewalt jemanden <em>Überzeugst</em> oder dir <em>Einen Vorteil verschaffst</em>, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-sunderer-ability-3": "Wenn du einen getöteten Gegner (gewaltig oder schwieriger) ehrst, indem du eine Rune in den Schaft deiner Axt schnitzt, würfle +Herz. Bei einem <strong>vollen Erfolg</strong> verursachst du bei <em>Angreifen</em> oder <em>Abwehren</em> einmalig +1W6 Schaden. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings lastet aber dieser Tod auf dir und du musst <em>Stress erleiden</em> (2 Stress).",
|
||||
"asset-description-swordmaster": "Falls du ein Schwert führst:",
|
||||
"asset-swordmaster-ability-1": "Wenn du beim <em>Angreifen</em> oder <em>Abwehren</em> Momentum verbrennst, verursachst du +2 Schaden. Falls der Kampf weitergeht, erhältst du +1 auf deinen nächsten Spielzug.",
|
||||
"asset-swordmaster-ability-2": "Wenn du <em>Abwehrst</em> und einen <strong>vollen Erfolg</strong> erzielst, erhältst du bei einem unmittelbar folgenden <em>Angriff</em> +1.",
|
||||
"asset-swordmaster-ability-3": "Wenn du <em>Einen Eisernen Eid</em> schwörst, indem du dich hinkniest und die Klinge deines Schwertes umfasst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. Falls du die Klinge dabei bis aufs Blut schneiden lässt, <em>Erleide Schaden</em> (1 Schaden). Dafür erhältst du bei einem Erfolg 1 Momentum zusätzlich. ",
|
||||
"asset-description-thunder-bringer": "Falls du einen mächtigen Hammer führst:",
|
||||
"asset-thunder-bringer-ability-1": "Wenn du der <em>Gefahr trotzt</em>, dir <em>Einen Vorteil verschaffst</em> oder jemanden <em>Überzeugst</em>, indem du ein unbelebtes Objekt schlägst oder zerbrichst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-thunder-bringer-ability-2": "Wenn du einen Feind <em>Angreifst</em> und einen vollen Erfolg erzielst, wirfst du ihn zurück oder bringst ihn aus dem Gleichgewicht und erhältst 1 Momentum. ",
|
||||
"asset-thunder-bringer-ability-3": "Wenn du <em>Das Blatt wendest</em>, kannst du vor dem Wurf entscheiden, mit aller dir zur Verfügung stehenden Kraft <em>Anzugreifen</em>. Falls du das tust, kannst du beliebig viele Würfel neu würfeln. Bei einem vollen Erfolg verursachst du +1 Schaden, doch ein Teilerfolg zählt als Fehlschlag. ",
|
||||
"asset-augur-ability-1": "Wenn du einen Shwarm Krähen rufst, um ihm eine einzelne Frage zu stellen, würfle +Verstand. Bei einem vollen Erfolg interpretierst du die Schreie der Vögel als hilfreiches Omen. Nenne die Antwort (oder <em>Befrage das Orakel</em>) und due erhältst 2 Momentum. Bei einem <strong>Teilerfolg</strong> ignorieren die Krähen deine Frage und geben dir einen Rat zu einem anderen Problem oder einer Gelegenheit in der Nähe. Beschreibe, was du erfahren hast (oder <em>Befrage das Orakel</em>), und du erhältst 1 Momentum.",
|
||||
"asset-augur-ability-2": "Wie oben; außerdem zeigen die Krähen dir den richtigen Weg. Bei einem Erfolg erhältst du +1 auf den nächsten Abschnitt, wenn du <em>Eine Reise unternimmst</em>.",
|
||||
"asset-augur-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-awakening-ability-1": "Wenn du ein künstliches Wesen erschaffst, beschreibe den Vorgang und die Materialien. Dann würfle +Herz. Bei einem vollen Erfolg erwacht deine Kreatur, erfüllt von unnatürlichem Leben. Falls sie dir bei einem Spielzug hilft, mit dem du durch bloße Kraft ein Hindernis überwindest, erhältst du +2. Die Kreatur hat 3 Leben und erleidet Schaden wie üblich, gilt aber nicht als Begleiter und kann nicht geheilt werden. Bei 0 Leben ist sie tot. Bei einem <strong>Teilerfolg</strong> wie oben; doch falls dir die Kreatur hilft und dein Aktionswürfel eine 1 zeigt, musst du +Herz der <em>Gefahr trotzen</em>, damit sie sich nicht gegen dich wendet (als außergewöhnlicher Gegner).",
|
||||
"asset-awakening-ability-2": "Deine Kreatur hat 6 Leben.",
|
||||
"asset-awakening-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-bind-ability-1": "Wenn du ein Tierfell trägst und im Mondschein tanzt, würfle +Verstand. Bei einem <strong>vollen Erfolg</strong> erhältst du (oder ein Verbündeter) beim Tragen des Fells +1 auf Spielzüge, die das zugehörige Attribut verwenden (Wolf: Geschick; Bär: Eisen; Hirsch: Herz; Fuchs: Schatten; Wildschwein: Verstand). Falls beim Tragen des Fells ein Spielzug mit dem zugehörigen Attribut ausgeführt wird und der Aktionswürfel eine 1 zeigt, ist die Magie aufgebraucht. Bei einem <strong>Teilerfolg</strong> verspürst du beim Tanzen tierische Wildheit und musst <em>Stress erleiden</em> (2 Stress).",
|
||||
"asset-bind-ability-2": "Wie oben; du kannst das Ritual außerdem auch mit der Haut einer Bestie vollführen. Bestimme in dem Fall ein zugehöriges Attribut. Du erhältst darauf +2 (statt +1)",
|
||||
"asset-bind-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-communion-ability-1": "Wenn du um die sterblichen Überreste eines kürzlich verstorbenen intelligenten Wesens herum Kerzen entzündest und seinen Geist herbeirufst, würfle +Herz. Du erhältst +1, wenn dich ein Band mit dem Wesen verbindet. Bei einem <strong>vollen Erfolg</strong> erscheint der Geist und du kannst dich ein paar Minuten lang mit ihm unterhalten. Führe bei Bedarf Spielzüge aus (du erhältst +1). Bei einem <strong>Teilerfolg</strong> überbringt dir der Geist aber unabhängig von deinem Anliegen besorgniserregende Neuigkeiten. Beschreibe, was er dir sagt (oder <em>Befrage das Orakel</em>), und <em>Erleide Stress</em> (1 Stress).",
|
||||
"asset-communion-ability-2": "Wie oben; aber du kannst auch mit lang Verstorbenen sprechen.",
|
||||
"asset-communion-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-divination-ability-1": "Wenn du einer freiwilligen Person (nicht du selbst) einen Tropfen Blut entnimmst und die Runensteine wirfst, würfle +Herz. Bei einem <strong>vollen Erfolg</strong> kannst du von den Runen etwas über die Person und Menschen, die ihr nahestehen, erfahren. Dabei kannst du Erkenntnisse erlangen, von denen weder du noch die Zielperson wussten. Falls du die Runen nutzt, um <em>Informationen zu erlangen</em>, jemanden zu <em>Überzeugen</em> oder <em>Ein Band zu Knüpfen</em>, erhältst du +1. Bei einem <strong>Teilerfolg</strong> wie oben; aber die Erkenntnisse erfordern Zeit und Konzentration. Du verlierst 2 Momentum.",
|
||||
"asset-divination-ability-2": "Wie oben; du kannst außerdem Erkenntnisse über die Zukunft der Zielperson erlangen. ",
|
||||
"asset-divination-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-invoke-ability-1": "Wenn du die mystischen Energien deiner Umgebung aufnimmst, würfle +Verstand. bei einem <strong>vollen Erfolg</strong> füge den Wert deines Aktionswürfels deiner Essenzleiste (siehe unten) hinzu. Dann kannst du dir +Essenz <em>Einen Vorteil verschaffen</em> oder einer <em>Gefahr trotzen</em>, um kleinere mystische Effekte oder Illusionen zu erschaffen. Falls du das tust, verringere die Essenz um 1. Bei einem Erfolg erhältst du 1 Momentum. Bei einem <strong>Teilerfolg</strong> wie oben; aber das Aufnehmen der Energien ist qualvoll und du <em>Erleidest Stress</em> (2 Stress).",
|
||||
"asset-invoke-ability-2": "Du kannst jemanden +Essenz <em>Überzeugen</em>, indem du 1 Essenz ausgibst und deine Macht demonstrierst.",
|
||||
"asset-invoke-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Essenz.",
|
||||
"asset-keen-ability-1": "Wenn du eine Waffe hältst und ein Klagelied für jene singst, die durch sie getötet wurden, würfle +Herz. Bei einem <strong>vollen Erfolg</strong> verursacht die Waffe beim <em>Angreifen</em> oder <em>Abwehren</em> +1 Schaden. Wenn bei einem Spielzug, bei dem mit der Waffe Schaden verursacht werden soll, der Aktionswürfel eine 1 zeigt, ist die Magie aufgebraucht. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings stimmen die Getöteten in dein Klagelied ein und du musst <em>Stress erleiden</em> (2 Stress).",
|
||||
"asset-keen-ability-2": "Wie oben; außerdem erhält die Person, die die Waffe führt, einmalig +1 auf <em>in den Kreis treten</em>, <em>In den Kampf stürzen</em> oder <em>Kämpfen</em>. Bei einem erfolg erhält sie 2 Momentum.",
|
||||
"asset-keen-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-leech-ability-1": "Wenn du deine Hände oder Waffe mit einer komplexen Blutrune versiehst, würfle +Eisen. Bei einem <strong>vollen Erfolg</strong> dürstet die Rune nach frischem Blut. Wenn du einen Spielzug ausführst, um Schaden zu verursachen, kannst du einmalig beliebig viele Würfel neu würfeln und verursachst bei einem Erfolg +2 Schaden. Dann kannst du Punkte in Höhe des verursachten Schadens beliebig auf deiner Lebens- oder Momentumleiste verteilen. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings gilt diese Ressource als Schwäche, bis der Blutdurst der Rune gestillt ist. ",
|
||||
"asset-leech-ability-2": "Wie oben; zusätzlich kannst du einen Verbündeten oder Begleiter berühren und ihm alle übrigen Punkte Leben oder Momentum zukommen lassen.",
|
||||
"asset-leech-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-lightbearer-ability-1": "Wenn du dich auf eine Lichtquelle konzentrierst und seine Essenz aufnimmst, würfle +Verstand. Bei einem <strong>vollen Erfolg</strong> setze deine Lichtleiste (siehe unten) auf +6, bei einem <strong>Teilerfolg</strong> auf +3. Wenn du dann einen Spielzug ausführst, um dich in der Dunkelheit zurechtzufinden, kannst du 1 Licht ausgeben, um +2 zu erhalten. ",
|
||||
"asset-lightbearer-ability-2": "Du kannst mit deinem Licht feindselige Kreaturen der Dunkelheit <em>Angreifen</em> oder <em>Abwehren</em>. Wähle, wie viel Licht du freisetzen willst, und würfle +Licht (statt +Eisen oder +Geschick). Verringere Licht um die angegebene Menge. Bei einem Erfolg beträgt dein Schaden 1 +freigesetztes Licht.",
|
||||
"asset-lightbearer-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-scry-ability-1": "Wenn du ins Feuer blickst, um einen fernen ort oder eine person zu sehen, würfle +Schatten. Dir oder einer anwesenden Person muss das Ziel bekannt sein. Bei einem <strong>vollen Erfolg</strong> darfst du bei deiner Beobachtung +Schatten oder +Verstand <em>Informationen erlangen</em>. Bei einem <strong>Teilerfolg</strong>wie oben; allerdings verlangen die Flammen ein Opfer. Wähle 1 aus:",
|
||||
"asset-scry-ability-1-list-1": "Dein Blut: <em>Erleide Schaden</em> (2 Schaden).",
|
||||
"asset-scry-ability-1-list-2": "Etwas Wertvolles: <em>Erleide Stress</em> (2 Stress)",
|
||||
"asset-scry-ability-1-list-3": "Verpflegung: Du verlierst 2 Vorrat.",
|
||||
"asset-scry-ability-2": "Wie oben; aber du kannst auch ein Ereignis in der Vergangenheit beobachten.",
|
||||
"asset-scry-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-shadow-walk-ability-1": "Wenn du dich in den seidenen Schleier der Schattenlande hüllst, würfle +Schatten. Bei einem <strong>vollen Erfolg</strong> erhältst du 1 Momentum. Dann kannst du bei einem Spielzug, den du ausführst, um zu schleichen, dich zu verstecken oder jemanden zu überraschen, einmalig beliebig viele Würfel neu würfeln. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings versuchen die Schatten, dich in die Irre zu führen. Du musst der <em>Gefahr trotzen</em>, um deinen Weg zu finden.",
|
||||
"asset-shadow-walk-ability-2": "Wie oben; du kannst außerdem über die geheimen Pfade der Schattenlande reisen und +Schatten <em>Eine Reise unternehmen</em> (statt +Verstand). Falls du das tust, musst du <em>Stress erleiden</em> (1 Stress). Bei einem vollen Erfolg markiere zweimal Fortschritt. ",
|
||||
"asset-shadow-walk-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-sway-ability-1": "Wenn du den Namen einer Person dreimal in den Wind sprichst, würfle +Verstand. Bei einem <strong>vollen Erfolg</strong> flüstert dir der Wind das Verlangen dieser Person zu. Beschreibe, was du hörst (oder <em>Befrage das Orakel</em>). Wenn du diese Informationen verwendest, um die Person zu <em>Überzeugen</em>, darfst du einmalig beliebig viele Würfel neu würfeln. Bei einem <strong>Teilerfolg</strong> entsteht aber aus dem Verlangen dieser Person ein Dilemma oder eine Komplikation und du <em>Erleidest Stress</em> (1 Stress).",
|
||||
"asset-sway-ability-2": "Wie oben; aber falls du beim <em>Überzeugen</em> einen <strong>vollen Erfolg</strong> erzielst, darfst du einmalig beliebig viele Würfel neu würfeln, sobald du von dieser Person <em>Informationen erlangst</em>.",
|
||||
"asset-sway-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-talisman-ability-1": "Wenn du einen Talisman anfertigst, beschreibe ihn und bestimme die konkrete Person oder Kreatur, gegen die er schützt. Dann würfle +Verstand. Bei einem <strong>vollen Erfolg</strong> erhält die Person, die ihn trägt, +1, wenn sie einen Spielzug ausführt, der sich gegen das Ziel richtet. Falls bei einem solchen Spielzug der Aktionswürfel eine 1 zeigt, ist die Magie aufgebracht. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings erhält die Person, die den Talisman trägt, nur +1 auf die Spielzüge (statt +2).",
|
||||
"asset-talisman-ability-2": "Wie oben; allerdings kannst du stattdessen einen Glücksbringer anfertigen, der gegen alle übernatürlichen Bedrohungen (wie mystische Rituale oder Schrecken) hilft. ",
|
||||
"asset-talisman-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-tether-ability-1": "Wenn du mit den geistern eines Ortes kommunizierst, würfle +Herz. Falls dich ein band mit einer Person hier verbindet, erhältst du +1. bei einem <strong>vollen Erfolg</strong> bist du verankert. Wenn du <em>eine Reise unternimmst</em>, um hierher zurückzukehren, kannst du +Willen oder +Herz würfeln (statt +Verstand); bei einem Erfolg erhältst du 1 Momentum. Wenn du <em>dein Ziel erreichst</em>, erhältst du bei einem vollen Erfolg 2 Momentum. Sobald du dieses Ritual an einem anderen Ort vollführst, oder <em>Gegen die Verzweiflung ankämpfen</em> musst, ist der Anker verloren. bei einem <strong>Teilerfolg</strong> wie oben; allerdings enthüllen die Gesiter eine verstörende Seite dieses orts. <em>Erleide Stress</em> (2 Stress).",
|
||||
"asset-tether-ability-2": "Wie oben; und wenn du an diesem Ort <em>Verweilst</em>, kannst du beliebig viele Würfel neu würfeln.",
|
||||
"asset-tether-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-totem-ability-1": "Wenn du ein Totem deines tierischen Begleiters bei dir trägst und dich darauf konzentrierst, würfle +Herz. Bei einem vollen Erfolg entsteht eine Verbindung zwischen euch. Du erhältst +1 auf Spielzüge, die mit seinen Begleiter-Fähigkeiten zusammenhängen. Bei einem Erfolg erhältst du 1 Momentum. Wenn der Aktionswürfel eine 1 zeigt, während du eine Belgeiter-Fähigkeit einsetzt, ist die Magie aufgebraucht. Verfahre bei einem Teilerfolg wie bei einem vollen Erfolg, allerdings sit die VErbindung beunruhigend und du musst <em>Stress Erleiden</em> (1Stress).",
|
||||
"asset-totem-ability-2": "Wie oben; du kannst außerdem die Welt durch die Sinne deines Begleiters wahrnehmen, während er dich bei Spielzügen unterstütz, selbst wenn ihr räumlich getrennt seid.",
|
||||
"asset-totem-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-visage-ability-1": "Wenn du dich mit Blut und Asche bemalst, würfle +Verstand. bei einem <strong>vollen Erfolg</strong> erhältst du +2, um dir durch Furcht oder Einschüchterung <em>Einen Vorteil zu verschaffen</em> oder jemanden zu <em>Überzeugen</em>. Falls du das tust, erhältst du bei Erfolg 1 Momentum. Falls aber bei einem solchen Spielzug der Aktionswürfel eine 1 zeigt, ist die Magie aufgebraucht. Bei einem <strong>Teilerfolg</strong> wie oben; allerdings musst du dein eigenes Blut verwenden und <em>Schaden erleiden</em> (2 Schaden).",
|
||||
"asset-visage-ability-2": "Wie oben; aber wenn du <em>Angreifst</em>, <em>Abwehrst</em> oder <em>Kämpfst</em>, erhältst du ebenfalls +1.",
|
||||
"asset-visage-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-ward-ability-1": "Wenn du einen weiten kreis beschreitest und dabei Salz verstreust, würfle +Verstand. Wähle bei einem <strong>vollen Erfolg</strong> 2, bei einem <strong>Teilerfolg</strong> 1 aus:",
|
||||
"asset-ward-ability-1-list-1": "Wenn ein Gegner zum ersten Mal die Markierung übertritt, erhältst du 1 Momentum.",
|
||||
"asset-ward-ability-1-list-2": "Wenn du zum ersten Mal einem Gegner innerhalb der Markierung Schaden zufügst verursachst du +1 Schaden.",
|
||||
"asset-ward-ability-1-list-3": "Es ist ‘Wahrscheinlich', dass ein Gegnerinnerhalb der Markerung gefangen wird (<em>Befrage das Orakel</em>).",
|
||||
"asset-ward-ability-2": "Wie oben; aber die Wirkung des Bannkreises wird verstärkt (2 Momentum, +2 Schaden, ‘so gut wie sicher').",
|
||||
"asset-ward-ability-3": "Wenn du dieses Ritual vollführst, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum. ",
|
||||
"asset-description-cave-lion": "Deine Raubkatze schleicht durch die Schatten.",
|
||||
"asset-cave-lion-ability-1": "<b>Eager:</b> Wenn deine Raubkatze nach Wild jagt, kannst du +Geschick <em>Vorräte aufstocken</em> (statt +Verstand). Falls du das tust, erhältst du bei einem vollen Erfolg 1 Vorrat oder 1 Momentum zusätzlich. ",
|
||||
"asset-cave-lion-ability-2": "<b>Erbarmungslos:</b> Wenn du deine Raubkatze zuschlagen lässt, kannst du +Geschick <em>In den Kampf stürzen</em> oder <em>Angreifen</em>. Bei einem Erfolg erhältst du 2 Momentum.",
|
||||
"asset-cave-lion-ability-3": "<b>Beschützerisch:</b> Wenn du ein <em>Lager aufschlägst</em>, hält deine Raubkatze nach Feinden Ausschau. Du (oder ein Verbündeter) erhältst beim \"Entspannen\" 1 willen oder beim \"Konzentrieren\" 1 Momentum zusätzlich.",
|
||||
"asset-description-giant-spider": "Deine Spinne deckt Geheimnisse auf.",
|
||||
"asset-giant-spider-ability-1": "<b>Umsichtig:</b> Wenn du dir <em>Einen Vorteil verschaffst</em>, indem du deine Spinne einen Ort auskundschaften lässt, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-giant-spider-ability-2": "<b>Seelensuchend:</b> Du kannst +Schatten der <em>Gefahr trotzen</em>, um deine Spinne jemanden heimlich beobachten zu lassen. Bei einem Erfolg kehrt die Spinne zu dir zurück, um dir in den Spiegelungen ihrer glasigen Augen die größte Angst des Ziels zu zeigen. Wenn du dies nutzt um <em>Informationen zu erhalten</em> kannst du deine Würfe wiederholen.",
|
||||
"asset-giant-spider-ability-3": "<b>Einspinnend:</b> Wenn deine Spinne eine Falle stellt, erhältst du +1, um dich +Schatten <em>In den Kampf zu stürzen</em>. Bei einem <strong>vollen Erfolg</strong> verursachst du außerdem 2 Schaden.",
|
||||
"asset-description-hawk": "Dein Falke unterstützt dich aus der Luft.",
|
||||
"asset-hawk-ability-1": "<b>Weitblick:</b> Wenn du <em>Eine Reise unternimmst</em> oder mit der Jagd auf Kleintiere deine <em>Vorräte aufstockst</em>, erhältst du +1.",
|
||||
"asset-hawk-ability-2": "<b>Erbittert:</b> Wenn du dir +Geschick <em>Einen Vorteil verschaffst</em>, indem dein Falke deine Gegner bedrängt und ablenkt, erhältst du +1. Bei einem Erfolg erhältst du 1 Momentum.",
|
||||
"asset-hawk-ability-3": "<b>Vigilant:</b> When you <em>Face Danger</em> +wits to detect an approaching threat, or when you <em>Enter the Fray</em> +wits against an ambush, add +2.",
|
||||
"asset-description-horse": "You and your horse ride as one.",
|
||||
"asset-horse-ability-1": "<b>Swift:</b> When you <em>Face Danger</em> +edge using your horse's speed and grace, or when you <em>Undertake a Journey</em>, add +1.",
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
"tactics-u": "Tactique",
|
||||
"vaccsuit-u": "Combinaison Spatiale",
|
||||
"otherskills-u": "Autres Comps",
|
||||
"psionicstrength-u": "Niveau de Puissance",
|
||||
"psionicstrength-u": "Puissance",
|
||||
"npcskills-u": "Comps PNJ",
|
||||
"rollwithboon-u": "Jet avec AVANTAGE",
|
||||
"rollwithbane-u": "Jet avec DESAVANTAGE",
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
"name": "Name",
|
||||
"class": "Klasse",
|
||||
"teamster": "TEAMSTER",
|
||||
"android": "ANDROID",
|
||||
"scientist": "SCIENTIST",
|
||||
"marine": "MARINE",
|
||||
"android": "Android",
|
||||
"scientist": "Wissenschaftler",
|
||||
"marine": "Marine",
|
||||
"level": "Stufe",
|
||||
"xp": "XP",
|
||||
"ranktitle": "Rank/Title",
|
||||
"xp": "EP",
|
||||
"ranktitle": "Rang/Titel",
|
||||
"stress": "STRESS",
|
||||
"resolve": "BESCHLUSS",
|
||||
"paniccheck": "PANIC CHECK",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"wild-card": "Figury",
|
||||
"mook": "Mook",
|
||||
"mook": "Blotki",
|
||||
"character-name": "Imię",
|
||||
"skill": "Umiejętność",
|
||||
"skills": "Umiejętności",
|
||||
@@ -486,7 +486,7 @@
|
||||
"aim": "Celowanie",
|
||||
"aim-description": "Ignore up to 4 points of penalties from Range, Cover, Called Shot, Scale, or Speed; or add +2 to the roll. Character may not move or take other actions.",
|
||||
"area-of-effect": "Area of Effect",
|
||||
"without-miniatures-abbr": "Without Minis",
|
||||
"without-miniatures-abbr": "Bez figurek",
|
||||
"bound-and-entangled": "Bound & Entangled",
|
||||
"breaking-free": "Breaking Free",
|
||||
"breaking-things": "Breaking Things",
|
||||
@@ -521,7 +521,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reload": "Przeład",
|
||||
"shotguns": "Shotguns",
|
||||
"size-scale": "Size/Scale",
|
||||
"size-scale": "Rozmiar/Skala",
|
||||
"speed": "Speed",
|
||||
"support": "Wsparcie",
|
||||
"suppressive-fire": "Suppressive Fire",
|
||||
@@ -626,11 +626,11 @@
|
||||
"jump-to-combat-options-tab": "Jump to Combat Options & Situational Rules tab",
|
||||
"on-combat-options-tab": "On Combat Options & Situational Rules tab",
|
||||
"unstun-roll": "Rolling to remove Stunned: A success removes the Stunned, but leaves the character Distracted and Vulnerable; a raise removes Stunned and Distracted.",
|
||||
"special-abilities": "Special Abilities",
|
||||
"special-ability": "Special Ability",
|
||||
"whisper-special-ability-description": "Whisper Special Ability Description",
|
||||
"special-ability-description": "Special Ability Description",
|
||||
"show-special-abilities": "Show Special Abilities",
|
||||
"special-abilities": "Zdolności specjalne",
|
||||
"special-ability": "Zdolność Specjalna",
|
||||
"whisper-special-ability-description": "Sekretny opis Zdolności Specjalnej",
|
||||
"special-ability-description": "Opis Zdolności Specjalnej",
|
||||
"show-special-abilities": "Pokaż Zdolności Specjalne",
|
||||
"details": "Detale",
|
||||
"extra": "Dodatek",
|
||||
"extra-config": "This option sets new characters to default as Extras, instead of Wild Cards.",
|
||||
@@ -646,7 +646,7 @@
|
||||
"check-to-show-vehicle-tab": "Vehicle tab is hidden by default, check this to show the vehicle",
|
||||
"prompt-for-roll-modifiers": "Prompt for roll modifiers",
|
||||
"will-display-popup-on-all-rolls": "Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.",
|
||||
"wild-card-symbol": "Wild Card Symbol",
|
||||
"wild-card-symbol": "Symbol Figury",
|
||||
"set-default-icon-for-wild-card-characters": "Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).",
|
||||
"show-modifiers-in-roll-templates": "Show modifiers in roll template rolls",
|
||||
"shows-any-modifiers-to-a-roll-in-roll-templates": "Checking this will show any modifiers to a roll at the bottom of the roll template.",
|
||||
@@ -702,7 +702,7 @@
|
||||
"variable-bonus-damage-paragraph": "If a character has an Edge that alters the bonus damage die when a Raise is scored, you’ll want to select one of the Variable Bonus Damage check boxes. The Raise Based check box will have a pop-up appear asking what Bonus Die Type to use. If you select the Edge based one, the weapon will have a drop down for you to select the appropriate die type for that given weapon.",
|
||||
"injury-table": "Tabela Urazów",
|
||||
"rollable-table-configuration": "Rollable Table Configuration",
|
||||
"result-2d6": "Result (2d6)",
|
||||
"result-2d6": "Wynik (2k6)",
|
||||
"description": "Opis",
|
||||
"sub-effect": "Sub-effect",
|
||||
"table-entry-name": "Table Entry Name",
|
||||
@@ -742,14 +742,14 @@
|
||||
"api-edges-paragraph1": "The sheet supports importing of JSON data to pre-fill a character sheet. Currently, the sheet supports the generic VTT JSON as exported from savaged.us",
|
||||
"api-edges-paragraph2": "To import your character copy the JSON text and paste it in the JSON Importer field. Once you click out of the field, the importer will begin working. When the text disappears from the input box, the import is complete.",
|
||||
"api-edges-paragraph3": "Currently, the sheet only supports an initial import. If you import a second JSON (even for the same character) you will get duplication of any data in repeating sections (e.g. Hindrances, Edges, Weapons, etc).",
|
||||
"note-u": "NOTE",
|
||||
"note-u": "NOTATKI",
|
||||
"character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.",
|
||||
"edit-mode": "Edit Mode",
|
||||
"edit-mode": "Tryb edycji",
|
||||
"edit-mode-paragraph": "While in 'Edit' mode, the paper + pencil icon will turn to a green document icon with no pencil, and all character sections are displayed so Ranks can be set, weapons and Spells configured, etc. While in this mode, each item can be expanded for customization and configuration (more on this below).",
|
||||
"stat-block-mode-paragraph": "Conversely, while in “Stat Block” mode, Attributes, Skills, Weapons, and Powers/Spells are collapsed and visible in the Left-hand column of the sheet. Each of these sections becomes a series of buttons that can be pressed to make the various rolls without all the extra space required if these sections were show in their full, editable state.",
|
||||
"stat-block-mode": "Stat Block Mode",
|
||||
"edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.",
|
||||
"important-note": "Important Note",
|
||||
"important-note": "Ważne notatki",
|
||||
"edit-stat-block-paragraph2": "The Stat Block mode is only useful when Skill Specialization is not being used. If you are using Skill Specialization, the layout may be funky and show inconsistently. You can still use it, just know the display might not be ideal.",
|
||||
"roll-button": "Przycisk Rzutu",
|
||||
"roll-button-paragraph": "The roll button can be configured to roll Damage Only, or Attack and Damage; if the Rate of Fire (RoF) is greater than one, an additional option can be configured for this button, denoted by Atkx + Dmg—this option will roll more than one skill die and a single Wild Die (for Wild Cards).",
|
||||
@@ -794,11 +794,11 @@
|
||||
"character-update-via-json": "Ability to update character progession via the JSON importer.",
|
||||
"condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.",
|
||||
"statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.",
|
||||
"manually-set-advances": "Manually set Advances",
|
||||
"manually-set-advances": "Ręcznie ustaw Rozwinięcia",
|
||||
"use-alphanumeric-for-traits": "Use alphanumeric for Trait rank instead of dice icons",
|
||||
"minor-release": "Minor Release",
|
||||
"minor-release-info": "This release focuses on Bug Fixes and a minor enhancement.",
|
||||
"enhancements": "Enhancements",
|
||||
"enhancements": "Ulepszenia",
|
||||
"bugs-fixed": "Bugs Fixed",
|
||||
"documentation-button-works": "Documentation button now works and outputs the URL to the documentation wiki.",
|
||||
"weird-science-now-appears-in-powers-skill-drop-down": "Weird Science didn't always show as an available skill to use for casting spells when Weird Science was selected as a skill on th character sheet. This has been corrected, so if Weird Science is selected in the skills section, it will show as an option for casting powers.",
|
||||
@@ -834,7 +834,7 @@
|
||||
"bonus-damage-roll-not-exploding": "Bonus damage not exploding - the additional d6 bonus damage was not exploding if a 6 was rolled. This has been corrected.",
|
||||
"savage-worlds": "Savage Worlds",
|
||||
"deadlands": "Deadlands",
|
||||
"logo-to-show": "Logo to show",
|
||||
"logo-to-show": "Pokaż logo",
|
||||
"swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.",
|
||||
"fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.",
|
||||
"skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.",
|
||||
@@ -881,7 +881,7 @@
|
||||
"number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.",
|
||||
"base-damage-die-type": "The third field is where you configure the die type associated with the damage.",
|
||||
"damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.",
|
||||
"use-kg-instead-of-pounds": "Use Kilograms instead of pounds",
|
||||
"use-kg-instead-of-pounds": "Użyj Kg zamiast funtów",
|
||||
"use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.",
|
||||
"setting_bar1_value": "BAR 1 (GREEN) VALUE",
|
||||
"setting_bar1_max": "BAR 1 (GREEN) MAX",
|
||||
@@ -901,11 +901,11 @@
|
||||
"settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"shields": "Shields",
|
||||
"shield-type": "Shield Type",
|
||||
"total-shield-weight-carried": "Total Shield Weight Carried",
|
||||
"shields": "Tarcze",
|
||||
"shield-type": "Typ tarczy",
|
||||
"total-shield-weight-carried": "Całkowita Waga Noszonej Tarczy",
|
||||
"armor-piercing-abbr": "AP",
|
||||
"shield": "Shield",
|
||||
"shield": "Tarcza",
|
||||
"encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.",
|
||||
"compendium-support": "Support for Compendium drag and drop",
|
||||
"support-for-shields": "Added support for shields.",
|
||||
|
||||
@@ -494,7 +494,7 @@
|
||||
"combat-maneuver-bonus-only-abbrv": "Solo BMC",
|
||||
"combat-maneuver-defense-abbrv": "DMC",
|
||||
"combat-maneuver-defense-calculation-abbrv": "Calc DMC",
|
||||
"combat-maneuver-defense-ff-abbrv": "FF CMD",
|
||||
"combat-maneuver-defense-ff-abbrv": "DMC Imprep.",
|
||||
"combat-maneuver-defense-notes": "Note DMC",
|
||||
"combat-maneuver-defense-notes-place": "Aggiungi note relative alla DMC qui.",
|
||||
"combat-maneuver-notes-place": "Aggiungi note relative alla DMC qui.",
|
||||
@@ -629,7 +629,7 @@
|
||||
"create": "Crea",
|
||||
"create-attack": "Crea Attacco",
|
||||
"create-attack-entry": "Crea un nuovo attacco basato su quest'arma",
|
||||
"create-spell-attack-entry": "Create a new attack based on this spell",
|
||||
"create-spell-attack-entry": "Crea un nuovo attacco basato su questo incantesimo",
|
||||
"create-dual-wield": "Crea un attacco a due mani con un'arma nella mano principale ed una nella secondaria a destra",
|
||||
"create-macros": "Crea Macro",
|
||||
"crit-confirmation-bonus": "Bonus Conferma Critico",
|
||||
@@ -724,7 +724,7 @@
|
||||
"defense-statistics": "Statistiche di Difesa",
|
||||
"defense-statistics-abbrv": "Stat Dif",
|
||||
"defense-values-grid": "Valori di Difesa",
|
||||
"defenses": "Defenses",
|
||||
"defenses": "Difese",
|
||||
"defensive-abilities": "Abilità Difensive",
|
||||
"defensive-casting-bonus-abbrv": "Bonus Lancio sulla Dif.",
|
||||
"defensive-info": "Informazioni Difensive",
|
||||
@@ -792,7 +792,7 @@
|
||||
"disabled": " Inabile",
|
||||
"disabled-at": " a Inabile ",
|
||||
"disabled-buffs": "Potenziamenti disattivati",
|
||||
"disabled-only": "Inabile",
|
||||
"disabled-only": "Disattivo",
|
||||
"disabled-title": "Non si è Privi di Sensi finché i PF non scendono sotto questo valore.",
|
||||
"disguise": "Camuffare",
|
||||
"display-advanced-macros": "Mostra i campi delle macro aggiuntive",
|
||||
@@ -845,14 +845,14 @@
|
||||
"enable-skill-check-query-title": "Le prove di Abilità includono un opzione per Tirare, Prendere 10 o Prendere 20.",
|
||||
"enable-take-10-or-20-options": "Abilitare Prendere 10 o 20?",
|
||||
"enabled-buffs": "Potenziamenti abilitati",
|
||||
"enabled-chkbox": "Abilitato",
|
||||
"enabled-chkbox": "Attivo",
|
||||
"encumbered-speed": "Ingombrato",
|
||||
"encumbered-title": "Le penalità da ingombro medio o pesante possono limitare la velocità e il bonus di Destrezza alla CA",
|
||||
"encumbrance": "Ingombro",
|
||||
"encumbrance-above-title": "Un personaggio può sollevare sopra la testa un peso fino al suo carico massimo",
|
||||
"encumbrance-based-on": "Basato sull'Ingombro",
|
||||
"encumbrance-drag-push-title": "Un personaggio in genere può spingere o trascinare sul terreno un peso fino a cinque volte il suo carico massimo",
|
||||
"encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered. At this weight or greater the character is overloaded (loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).",
|
||||
"encumbrance-heavy-title": "Oltre il carico Medio (e fino a questo peso), il Personaggio è pesantemente Ingombrato. Da questo livello di ingombro in su il personaggio è sovraccarico (perde bonus DES alla CA a si più muovere di soli 1,5m a round (come azione di round completo)",
|
||||
"encumbrance-light-title": "Fino a questo peso trasportato (o meno), il Personaggio non ha alcun ingombro",
|
||||
"encumbrance-max-title": "Fino a questo peso (o più), il Personaggio è Immobilizzato",
|
||||
"encumbrance-medium-title": "Oltre il carico Leggero (e fino a questo peso), il Personaggio è moderatamente ingombrato",
|
||||
@@ -1477,7 +1477,7 @@
|
||||
"options-spell-desc-title": "Includi descrizione",
|
||||
"options-spell-duration-title": "Includi durata",
|
||||
"options-spell-level-title": "Includi Classe/Livello",
|
||||
"options-spell-notes-title": "Include Spell Notes",
|
||||
"options-spell-notes-title": "Includi Note sugli Incantesimi",
|
||||
"options-spell-range-title": "Includi portata",
|
||||
"options-spell-save-title": "Includi Tiro Salvezza",
|
||||
"options-spell-school-title": "Includi Scuola",
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name-label": "Name",
|
||||
"concept-label": "Concept",
|
||||
"memorable-item-label": "\n Memorable Item\n ",
|
||||
"wounds-label": "\n Wounds\n ",
|
||||
"rage-label": "\n Rage\n ",
|
||||
"tasks-label": "\n Completed Tasks\n ",
|
||||
"approaches-label": "\n Approaches\n ",
|
||||
"bloodthirsty-button": "\n Bloodthirsty\n ",
|
||||
"cold-blooded-button": "\n Cold-Blooded\n ",
|
||||
"confident-button": "\n Confident\n ",
|
||||
"provident-button": "\n Provident\n ",
|
||||
"tough-button": "\n Tough\n ",
|
||||
"swift-button": "\n Swift\n ",
|
||||
"elements-label": "\n Elements\n ",
|
||||
"create-element-button": "\n Create\n "
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user