round TP calculation up instead of down
This commit is contained in:
+38
-17
@@ -82,14 +82,23 @@ buttonlist.forEach((button) => {
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// Handle sheet opening
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// -----------------------------------
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on('sheet:opened', e => {
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getAttrs(['waffe-unbewaffnet-fert-wert', 'Waffenloser_Kampf-wert', 'Waffenloser_Kampf-basiswert'], values => {
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if (!values['waffe-unbewaffnet-fert-wert']) {
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setAttrs({
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'waffe-unbewaffnet-fert-wert': values['Waffenloser_Kampf-wert'] || values['Waffenloser_Kampf-basiswert'],
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})
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on("sheet:opened", (e) => {
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getAttrs(
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[
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"waffe-unbewaffnet-fert-wert",
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"Waffenloser_Kampf-wert",
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"Waffenloser_Kampf-basiswert",
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],
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(values) => {
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if (!values["waffe-unbewaffnet-fert-wert"]) {
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setAttrs({
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"waffe-unbewaffnet-fert-wert":
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values["Waffenloser_Kampf-wert"] ||
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values["Waffenloser_Kampf-basiswert"],
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});
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}
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}
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})
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);
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});
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//
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@@ -116,7 +125,7 @@ attributeList.forEach((attribute) => {
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// Trefferpunkte
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on(`change:staerke change:konstitution`, () => {
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getAttrs(["staerke", "konstitution", "trefferpunkte-aktuell"], (values) => {
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const tp = Math.floor(
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const tp = Math.ceil(
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(parseInt(values.staerke) + parseInt(values.konstitution)) / 2
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);
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const setObject = { "trefferpunkte-max": tp };
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@@ -182,24 +191,33 @@ function createWeaponSkillHandler(skillname, skillnameClean) {
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const weaponSkillValues = weaponKeys.map(
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(index) => `waffe-${index}-fert-wert`
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);
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const basiswertKey = e.sourceAttribute.replace('-wert', '-basiswert');
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const basiswertKey = e.sourceAttribute.replace("-wert", "-basiswert");
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getAttrs([...weaponTypes, ...weaponSkillValues, basiswertKey], (values) => {
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weaponKeys.forEach((key) => {
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const currentWeaponType = values[`waffe-${key}-fert`];
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const currentWeaponValue = values[`waffe-${key}-fert-wert`];
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const isWeaponOfType = currentWeaponType === skillname;
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const isUsingSkillValue = parseInt(currentWeaponValue) === parseInt(e.previousValue);
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const isBothEmpty = currentWeaponValue === '' && typeof e.previousValue === 'undefined';
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const isUsingBaseValue = parseInt(currentWeaponValue) === parseInt(values[basiswertKey]);
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const isMatcheable = isWeaponOfType && (isUsingSkillValue || isBothEmpty || isUsingBaseValue);
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const isUsingSkillValue =
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parseInt(currentWeaponValue) === parseInt(e.previousValue);
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const isBothEmpty =
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currentWeaponValue === "" && typeof e.previousValue === "undefined";
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const isUsingBaseValue =
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parseInt(currentWeaponValue) === parseInt(values[basiswertKey]);
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const isMatcheable =
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isWeaponOfType &&
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(isUsingSkillValue || isBothEmpty || isUsingBaseValue);
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if (isMatcheable) {
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console.log(`waffe-${key}-fert-wert`);
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console.log(e.newValue || values[basiswertKey]);
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setAttrs({
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[`waffe-${key}-fert-wert`]: e.newValue || values[basiswertKey],
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}, {}, console.log);
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setAttrs(
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{
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[`waffe-${key}-fert-wert`]: e.newValue || values[basiswertKey],
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},
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{},
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console.log
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);
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}
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});
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});
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@@ -278,7 +296,10 @@ Object.keys(skills).forEach((skillname) => {
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[0, 1, 2, 3, "unbewaffnet"].forEach((key) => {
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on(`change:waffe-${key}-schaden`, (e) => {
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const templateObject = {
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rollname: key === "unbewaffnet" ? "Unbewaffneter Schaden" : `Schaden mit @{waffe-${key}-name}`,
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rollname:
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key === "unbewaffnet"
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? "Unbewaffneter Schaden"
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: `Schaden mit @{waffe-${key}-name}`,
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probe: `[[${e.newValue.replace("w", "d")}]]`,
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};
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@@ -78,14 +78,23 @@ buttonlist.forEach((button) => {
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// Handle sheet opening
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// -----------------------------------
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on('sheet:opened', e => {
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getAttrs(['waffe-unbewaffnet-fert-wert', 'Waffenloser_Kampf-wert', 'Waffenloser_Kampf-basiswert'], values => {
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if (!values['waffe-unbewaffnet-fert-wert']) {
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setAttrs({
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'waffe-unbewaffnet-fert-wert': values['Waffenloser_Kampf-wert'] || values['Waffenloser_Kampf-basiswert'],
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})
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on("sheet:opened", (e) => {
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getAttrs(
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[
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"waffe-unbewaffnet-fert-wert",
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"Waffenloser_Kampf-wert",
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"Waffenloser_Kampf-basiswert",
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],
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(values) => {
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if (!values["waffe-unbewaffnet-fert-wert"]) {
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setAttrs({
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"waffe-unbewaffnet-fert-wert":
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values["Waffenloser_Kampf-wert"] ||
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values["Waffenloser_Kampf-basiswert"],
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});
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}
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}
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})
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);
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});
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//
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@@ -112,7 +121,7 @@ attributeList.forEach((attribute) => {
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// Trefferpunkte
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on(`change:staerke change:konstitution`, () => {
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getAttrs(["staerke", "konstitution", "trefferpunkte-aktuell"], (values) => {
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const tp = Math.floor(
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const tp = Math.ceil(
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(parseInt(values.staerke) + parseInt(values.konstitution)) / 2
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);
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const setObject = { "trefferpunkte-max": tp };
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@@ -178,24 +187,33 @@ function createWeaponSkillHandler(skillname, skillnameClean) {
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const weaponSkillValues = weaponKeys.map(
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(index) => `waffe-${index}-fert-wert`
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);
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const basiswertKey = e.sourceAttribute.replace('-wert', '-basiswert');
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const basiswertKey = e.sourceAttribute.replace("-wert", "-basiswert");
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getAttrs([...weaponTypes, ...weaponSkillValues, basiswertKey], (values) => {
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weaponKeys.forEach((key) => {
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const currentWeaponType = values[`waffe-${key}-fert`];
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const currentWeaponValue = values[`waffe-${key}-fert-wert`];
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const isWeaponOfType = currentWeaponType === skillname;
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const isUsingSkillValue = parseInt(currentWeaponValue) === parseInt(e.previousValue);
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const isBothEmpty = currentWeaponValue === '' && typeof e.previousValue === 'undefined';
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const isUsingBaseValue = parseInt(currentWeaponValue) === parseInt(values[basiswertKey]);
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const isMatcheable = isWeaponOfType && (isUsingSkillValue || isBothEmpty || isUsingBaseValue);
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const isUsingSkillValue =
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parseInt(currentWeaponValue) === parseInt(e.previousValue);
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const isBothEmpty =
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currentWeaponValue === "" && typeof e.previousValue === "undefined";
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const isUsingBaseValue =
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parseInt(currentWeaponValue) === parseInt(values[basiswertKey]);
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const isMatcheable =
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isWeaponOfType &&
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(isUsingSkillValue || isBothEmpty || isUsingBaseValue);
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if (isMatcheable) {
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console.log(`waffe-${key}-fert-wert`);
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console.log(e.newValue || values[basiswertKey]);
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setAttrs({
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[`waffe-${key}-fert-wert`]: e.newValue || values[basiswertKey],
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}, {}, console.log);
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setAttrs(
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{
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[`waffe-${key}-fert-wert`]: e.newValue || values[basiswertKey],
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},
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{},
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console.log
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);
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}
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});
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});
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@@ -274,7 +292,10 @@ Object.keys(skills).forEach((skillname) => {
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[0, 1, 2, 3, "unbewaffnet"].forEach((key) => {
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on(`change:waffe-${key}-schaden`, (e) => {
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const templateObject = {
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rollname: key === "unbewaffnet" ? "Unbewaffneter Schaden" : `Schaden mit @{waffe-${key}-name}`,
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rollname:
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key === "unbewaffnet"
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? "Unbewaffneter Schaden"
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: `Schaden mit @{waffe-${key}-name}`,
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probe: `[[${e.newValue.replace("w", "d")}]]`,
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};
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