update gurps
Issue #160 add option to modify roll by encumbrance level.
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@@ -359,7 +359,7 @@ input[name="attr_announcements_hide"][value="1"] ~ .sheet-update-alert {
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}
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.sheet-update-alert .sheet-container .sheet-content h4 input {
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width: 40px;
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width: 50px;
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height: 18px;
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border: none;
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font-weight: bold;
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+38
-23
@@ -3514,6 +3514,28 @@
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</label>
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</div>
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<div class="block">
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<label>
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<div>
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<select name="attr_skill_encumbered" title="macro name: @{skill_encumbered}">
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<option value="0" selected="selected">0</option>
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<option>-1</option>
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<option>-2</option>
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<option>-3</option>
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<option>-4</option>
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</select>
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</div>
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<div>
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<div class="tooltip">
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<span data-i18n="encumbered-label">Encumbered</span>
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<span class="tooltiptext">
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<span data-i18n="skill-encumbered-tooltip">Penalty equal to your encumbrance is applied to your skill.<br />Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.</span>
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</span>
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</div>
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</div>
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</label>
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</div>
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</div>
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<div class="item item3">
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@@ -3953,29 +3975,8 @@
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<input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Character Sheet Version" />
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</h4>
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<ul>
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<li>Roll Modifier Tools. First Iteration.
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<ul>
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<li>New <b>Sheet Options</b> under the section titled <b>Skill Modifier Tool</b>.</li>
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<li>If checked, a custom modifier and action button will appear above a section of skills.</li>
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<li>You can enter a modifier or click the action button to open a dialog box.</li>
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<li><b>Max skill of 9</b> will limit your skill level to 9 or the modified skill that is less than 9.</li>
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<li>Action button will open the <b>Roll Modifiers</b> box. You can enter own custom modifiers or check the ones that apply.</li>
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<li>The modifiers can be helpful for new players and GMs.</li>
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<li>There are a new set of campaign <b>Game Settings</b> to turn on the tools by default.</li>
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<li><b>Roll Modifiers Dialog Box:</b> Enter and/or select options. If ready, click the apply button. When make a roll, you will see the summary of modifiers on the roll results table.</li>
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</ul>
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</li>
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<li>
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Added new character sheet and campaign option to turn on/off minimum damage notes. Requested by <i>The Fabulous Iron Chef</i>.
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</li>
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<li>
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Bug fix. Refactored how items linked to spells, skills, techniques, or attributes are updated.
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If you had multiple character sheets open, certain conditions would create empty
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rows for techniques, melee attacks, or range attacks.
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</li>
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<li>
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Bug fix. Resolved a number javascript and html warning messages, which was only visible if viewing developer tools.
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</li>
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<li>Bug fix. Remove mystery characters, <b>$[[3]]</b> that was added to all the translation files for the modifier label translation.</li>
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<li>Roll Modifier Tool. Added an Encumbered modifier, useful skills like Stealth, that may be affected by encumbrance level. Based on original suggestion by <i>Ian</i>.</li>
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</ul>
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<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1"> <b><span data-i18n="hide-until-next-update">Hide until next update</span></b></label>
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<button type="action" name="act_view_updates_tab" class="reset"><span data-i18n="view-all-updates">View All Updates</span></button>
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@@ -11664,6 +11665,14 @@ For more information, see B409.
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<p>Pull Request: <span name="attr_latest_changes"></span></p>
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<ul>
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<li>Bug fix. Remove mystery characters, <b>$[[3]]</b> that was added to all the translation files for the modifier label translation.</li>
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</ul>
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<h4>Version: 2.3.11</h4>
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<p>Pull Request: 9/22/2020</p>
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<ul>
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<li>Roll Modifier Tools. First Iteration.
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<ul>
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@@ -13892,6 +13901,7 @@ See notes for weapon.</textarea>
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["euphoria", {modifier: -3, description: "Euphoria", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
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["distraction", {modifier: 0, description: "Distraction", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
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["pain_level", {modifier: 0, description: "Pain", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
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["skill_encumbered", {modifier: 0, description: "Encumbered", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
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["bad_footing", {modifier: 0, description: "Bad Footing", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
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["shield_close_combat_penalty", {modifier: 0, description: "Close combat with shield", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
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["grappled", {modifier: -4, description: "Grappled", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
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@@ -14020,6 +14030,7 @@ See notes for weapon.</textarea>
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"euphoria",
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"distraction",
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"pain_level",
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"skill_encumbered",
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"bad_footing",
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"shield_close_combat_penalty",
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"grappled",
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@@ -14063,6 +14074,7 @@ See notes for weapon.</textarea>
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"euphoria",
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"distraction",
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"pain_level",
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"skill_encumbered",
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"bad_footing",
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"shield_close_combat_penalty",
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"grappled",
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@@ -14106,6 +14118,7 @@ See notes for weapon.</textarea>
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"euphoria",
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"distraction",
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"pain_level",
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"skill_encumbered",
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"bad_footing",
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"shield_close_combat_penalty",
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"grappled",
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@@ -14159,6 +14172,7 @@ See notes for weapon.</textarea>
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"euphoria",
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"distraction",
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"pain_level",
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"skill_encumbered",
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"bad_footing",
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"shield_close_combat_penalty",
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"grappled",
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@@ -21260,6 +21274,7 @@ The attacker may choose to hit the original target or the limb you used to parry
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"change:euphoria",
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"change:distraction",
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"change:pain_level",
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"change:skill_encumbered",
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"change:bad_footing",
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"change:shield_close_combat_penalty",
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"change:grappled",
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@@ -238,6 +238,7 @@
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"stunned-tooltip": "If you're stunned, defend at -4. See B420",
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"encumbered-label": "Encumbered",
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"encumbered-tooltip": "Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
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"skill-encumbered-tooltip": "Penalty equal to your encumbrance is applied to your skill.<br />Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.",
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"cant-see-attacker-label": "Can't See Attacker: -4",
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"cant-see-attacker-tooltip": "If you can't see the attacker you're at -4 to defend. A <b>block</b> or <b>parry</b> requires Hearing-2. See B549",
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"defenders-equipment-label": "Defender's Equipment",
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