update gurps

Issue #160 add option to modify roll by encumbrance level.
This commit is contained in:
Ken
2020-09-24 19:56:32 -07:00
parent d00eed9f99
commit 14fdd3dcb8
3 changed files with 40 additions and 24 deletions
+1 -1
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@@ -359,7 +359,7 @@ input[name="attr_announcements_hide"][value="1"] ~ .sheet-update-alert {
}
.sheet-update-alert .sheet-container .sheet-content h4 input {
width: 40px;
width: 50px;
height: 18px;
border: none;
font-weight: bold;
+38 -23
View File
@@ -3514,6 +3514,28 @@
</label>
</div>
<div class="block">
<label>
<div>
<select name="attr_skill_encumbered" title="macro name: @{skill_encumbered}">
<option value="0" selected="selected">0</option>
<option>-1</option>
<option>-2</option>
<option>-3</option>
<option>-4</option>
</select>
</div>
<div>
<div class="tooltip">
<span data-i18n="encumbered-label">Encumbered</span>
<span class="tooltiptext">
<span data-i18n="skill-encumbered-tooltip">Penalty equal to your encumbrance is applied to your skill.<br />Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.</span>
</span>
</div>
</div>
</label>
</div>
</div>
<div class="item item3">
@@ -3953,29 +3975,8 @@
<input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Character Sheet Version" />
</h4>
<ul>
<li>Roll Modifier Tools. First Iteration.
<ul>
<li>New <b>Sheet Options</b> under the section titled <b>Skill Modifier Tool</b>.</li>
<li>If checked, a custom modifier and action button will appear above a section of skills.</li>
<li>You can enter a modifier or click the action button to open a dialog box.</li>
<li><b>Max skill of 9</b> will limit your skill level to 9 or the modified skill that is less than 9.</li>
<li>Action button will open the <b>Roll Modifiers</b> box. You can enter own custom modifiers or check the ones that apply.</li>
<li>The modifiers can be helpful for new players and GMs.</li>
<li>There are a new set of campaign <b>Game Settings</b> to turn on the tools by default.</li>
<li><b>Roll Modifiers Dialog Box:</b> Enter and/or select options. If ready, click the apply button. When make a roll, you will see the summary of modifiers on the roll results table.</li>
</ul>
</li>
<li>
Added new character sheet and campaign option to turn on/off minimum damage notes. Requested by <i>The Fabulous Iron Chef</i>.
</li>
<li>
Bug fix. Refactored how items linked to spells, skills, techniques, or attributes are updated.
If you had multiple character sheets open, certain conditions would create empty
rows for techniques, melee attacks, or range attacks.
</li>
<li>
Bug fix. Resolved a number javascript and html warning messages, which was only visible if viewing developer tools.
</li>
<li>Bug fix. Remove mystery characters, <b>$[[3]]</b> that was added to all the translation files for the modifier label translation.</li>
<li>Roll Modifier Tool. Added an Encumbered modifier, useful skills like Stealth, that may be affected by encumbrance level. Based on original suggestion by <i>Ian</i>.</li>
</ul>
<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1">&nbsp;<b><span data-i18n="hide-until-next-update">Hide until next update</span></b></label>
<button type="action" name="act_view_updates_tab" class="reset"><span data-i18n="view-all-updates">View All Updates</span></button>
@@ -11664,6 +11665,14 @@ For more information, see B409.
<p>Pull Request: <span name="attr_latest_changes"></span></p>
<ul>
<li>Bug fix. Remove mystery characters, <b>$[[3]]</b> that was added to all the translation files for the modifier label translation.</li>
</ul>
<h4>Version: 2.3.11</h4>
<p>Pull Request: 9/22/2020</p>
<ul>
<li>Roll Modifier Tools. First Iteration.
<ul>
@@ -13892,6 +13901,7 @@ See notes for weapon.</textarea>
["euphoria", {modifier: -3, description: "Euphoria", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
["distraction", {modifier: 0, description: "Distraction", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["pain_level", {modifier: 0, description: "Pain", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
["skill_encumbered", {modifier: 0, description: "Encumbered", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: true}],
["bad_footing", {modifier: 0, description: "Bad Footing", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["shield_close_combat_penalty", {modifier: 0, description: "Close combat with shield", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}],
["grappled", {modifier: -4, description: "Grappled", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}],
@@ -14020,6 +14030,7 @@ See notes for weapon.</textarea>
"euphoria",
"distraction",
"pain_level",
"skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14063,6 +14074,7 @@ See notes for weapon.</textarea>
"euphoria",
"distraction",
"pain_level",
"skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14106,6 +14118,7 @@ See notes for weapon.</textarea>
"euphoria",
"distraction",
"pain_level",
"skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -14159,6 +14172,7 @@ See notes for weapon.</textarea>
"euphoria",
"distraction",
"pain_level",
"skill_encumbered",
"bad_footing",
"shield_close_combat_penalty",
"grappled",
@@ -21260,6 +21274,7 @@ The attacker may choose to hit the original target or the limb you used to parry
"change:euphoria",
"change:distraction",
"change:pain_level",
"change:skill_encumbered",
"change:bad_footing",
"change:shield_close_combat_penalty",
"change:grappled",
+1
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@@ -238,6 +238,7 @@
"stunned-tooltip": "If you're stunned, defend at -4. See B420",
"encumbered-label": "Encumbered",
"encumbered-tooltip": "Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549",
"skill-encumbered-tooltip": "Penalty equal to your encumbrance is applied to your skill.<br />Example: Climbing, Judo, Karate, Fencing Weapons, Stealth.",
"cant-see-attacker-label": "Can't See Attacker: -4",
"cant-see-attacker-tooltip": "If you can't see the attacker you're at -4 to defend. A <b>block</b> or <b>parry</b> requires Hearing-2. See B549",
"defenders-equipment-label": "Defender's Equipment",